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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=68.55.103.0%2F24</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T17:21:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44983</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44983"/>
		<updated>2015-11-19T00:07:48Z</updated>

		<summary type="html">&lt;p&gt;68.55.103.187: one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Electrodynamix.png|levelnumber = 15|created = [[Update 1.7]]|difficulty = [[File:Insane.png|30px|center]]|normalmode = [[File:Cube35.png|30px|center]]|starreward = 12|practicemode = [[File:Colour18.png|30px|center]]|portals = Cube, Ship, Ball, UFO; Gravity, Size, Speed|sequences = C, C,, S,, s,, U,, u,, C,, B,, C,, s,, s,,, B,,, s,,, b,,, C,,, S,,,|composer = DJ-Nate|music = [[File:Electrodynamix.ogg]]|precededby = [[Clubstep]]|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the fifth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps with jump rings, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. When reaching around 60%, the triple speed is triggered at the beginning of a ship section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first ship and UFO paths are the same as the player&#039;s primary and secondary colors. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use dark colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the ship segments during triple speed and mini mode, after around 70%. It generally takes lots of tries to handle the control of the ship while passing narrow paths, even on practice mode.&lt;br /&gt;
&lt;br /&gt;
The last 10% of the level contains a really tight, triple speed ship section with small fake spikes. It isn&#039;t very hard to mess up at this part of the level which is sure to cause a lot of rage. This is the only level where you can crash at 99%, which will cause even more rage.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the mini UFO, dodge through two saws that shield the [[Secret Coins|secret coin]] (tapping to the music helps). An alternate way to get it is to go under the saws and press 3 or 4 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment, despite the level being infamous for its ship segments. The second level without a secret coin in a ship segment is [[Deadlocked]], but to get one of the coins, you must get a key in a ship segment.&lt;br /&gt;
* Electrodynamix introduces the upside-down UFO.&lt;br /&gt;
* Electrodynamix is the first level to introduce colored blocks and spikes.&lt;br /&gt;
* Even though Update 1.7 also introduced the orange and blue speed portals, they are not seen in this level. They are not used in an official level until [[Hexagon Force]].&lt;br /&gt;
* Electrodynamix is the last known level to contain the classic thorns, which are during the mini UFO sequence.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides the speed portal mechanic being introduced in this level, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first ship path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* It takes 1:22 to complete this level, making it the shortest in the game.&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only official level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &amp;quot;So Close&amp;quot; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
**It is also the only official level where you can crash at 0%!&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and Hexagon Force, though they all reward the same number of stars. This is generally because of the flashing colors and the fast ship parts. This is also why many people think this level should be rated demon.&lt;br /&gt;
* Electrodynamix is the first level to feature a triple speed portal, the second being [[Deadlocked]].&lt;br /&gt;
* Electrodynamix is also the only level where you can collect a secret coin while in triple speed mode.&lt;br /&gt;
* The background flashes in the first ship sequence and UFO sequence is depending on the player&#039;s color 1 and color 2.&lt;br /&gt;
* This is the only level to end in triple speed mode.&lt;br /&gt;
* At 2%, there is a missing wavy thorn spike.&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the Main Menu&lt;br /&gt;
ED-C1.png|First secret coin (Mini UFO)&lt;br /&gt;
ED-C2.png|Second secret coin (Cube)&lt;br /&gt;
ED-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube35.png|Icon unlocked after completing in normal mode (Icon 35)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.55.103.187</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31676</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31676"/>
		<updated>2015-11-19T00:04:00Z</updated>

		<summary type="html">&lt;p&gt;68.55.103.187: Some minor ones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = File:Clubstep.png&lt;br /&gt;
| levelnumber  = 14&lt;br /&gt;
| created      = [[Update 1.6]]&lt;br /&gt;
| difficulty   = [[File:Demon.png|30px|center]]&lt;br /&gt;
| normalmode   = [[File:Colour20.png|20px|Normal]] [[File:UFO14.png|30px|3 coins]] [[File:Cube48.png|20px|Steam]]&lt;br /&gt;
| starreward   = 14&lt;br /&gt;
| practicemode = [[File:UFO02.png|40px]]&lt;br /&gt;
| portals      = Cube, Ship, Ball, UFO; Gravity, Size&lt;br /&gt;
| sequences    = C, S, C, c, b, u, s, C, s, u, s, C, c, s, c, s,&lt;br /&gt;
| composer     = DJ Nate&lt;br /&gt;
| music        = [[File:Clubstep.ogg]]&lt;br /&gt;
| precededby   = [[Electroman Adventures]]&lt;br /&gt;
| followedby   = [[Electrodynamix]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is the fourteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the first of the three official levels to be rated &amp;quot;Demon&amp;quot; as of [[Update 2.0]]. It is unlocked by collecting 10 [[Secret Coins|secret coins]] (20 prior to Update 2.0).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clubstep is currently one of the three &amp;quot;Demon&amp;quot; levels in the &#039;&#039;Geometry Dash&#039;&#039; levels list, the other two being Theory of Everything 2 and Deadlocked. At first, there is a cube sequence with a lot of trick jump rings and fake spikes. At around 18%, the player contacts invisible blocks for the first time. After that is a ship sequence with tight passages and reverse gravity.Later is another cube sequence, which quickly changes to mini mode, then a ball sequence with fake spikes and traps. Then is a UFO sequence, with tight passages. Then, there is a Cube sequence which is considered easier than the rest of the level. After that, there is another ship sequence with more tight passages. Later is a UFO sequence with tight passages. At the beginning of the sequence, there are 3 passages, two of which is correct (one of them leading into the secret coin route). Then is another ship with even more tight passages and antigravity. There is another cube sequence, and another ship sequence. Conclusively, there is another cube sequence, followed by the final part, a ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin can be found at one of the first antigravity sections which is located at 9% and is clearly visible. There will be a series of three jump rings, and you must hit the second one right away to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin can be found at the end of the level. When you reach the last set of monsters while in ship mode, the first monster will have no floor. Slip through this opening and fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, the most of any level, however it only has one ball portal and two UFO portals.&lt;br /&gt;
*This level, Theory of Everything, and Clutterfunk are the only levels to end in mini mode.&lt;br /&gt;
* Most levels give a color in [[Practice Mode|practice mode]] and an [[Icon Kit|icon]] in normal mode. &#039;&#039;Clubstep&#039;&#039;, however, gives the secondary black color as a reward for normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the Steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in practice and normal mode) .&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;!. Also, in update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all the players).&lt;br /&gt;
***Hence, to get the icon on mobile, you need to complete Clubstep in normal mode on the Steam version, and then sync your data into your mobile account. You can also get it if you complete it on mobile, and then load your data into Steam. (See [[Achievements]].)&lt;br /&gt;
*This level takes 1:27 to complete.&lt;br /&gt;
*Theory of Everything 2 and Clubstep give the same amount of stars (Deadlocked gives 15 stars) and they are all &amp;quot;Demon&amp;quot; difficulty levels, but Clubstep requires 10 coins to unlock, Theory of Everything 2 requires 20 and Deadlocked requires 30.&lt;br /&gt;
*Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
*Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 12%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
*Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then it is [[Stereo Madness]], with a third coin located at 98%.&lt;br /&gt;
*Even though [[Update 1.6]] included the first official Demon (Clubstep),this was not the first appearance of Demon difficulty as it was formally introduced in [[Update 1.5]] for [[Custom Levels|custom levels]].&lt;br /&gt;
*Previously, Clubstep needed 20 coins to unlock, after Update 2.0, it was changed to 10 coins.&lt;br /&gt;
*This is the only demon level that doesn&#039;t give an icon if you collect all three [[Secret Coins]]. Instead, it gives a UFO.&lt;br /&gt;
*This is the only level that gives 4 rewards. (&amp;quot;Clubbin&amp;quot; UFO for completing the level in practice mode, &amp;quot;Clubstep!&amp;quot; color for completing it in normal mode along with &amp;quot;SteamStep!&amp;quot; (steam exclusive) and &amp;quot;Ultimate Clubstep&amp;quot; UFO for collecting all 3 coins.&lt;br /&gt;
**It is also the only level that gives you 2 UFO&#039;s (&amp;quot;Clubbin&amp;quot; and &amp;quot;Ultimate Clubstep&amp;quot;).&lt;br /&gt;
*This is currently the only demon level without speed portals, as this level was made before they were introduced in [[Electrodynamix]].&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
===Interior Errors===&lt;br /&gt;
*Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through.&lt;br /&gt;
*Between 0:53 and 1:03 into the level, there are large unfilled areas; another indication the level was rushed through.&lt;br /&gt;
*Around 37%, a corner block is edited in the opposite direction than the corner.&lt;br /&gt;
*On the third mini ship section, the five ice spikes below the blue jump rings has a gap between the third and fourth spike, causing the fifth spike to hang slightly off the blocks.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
&lt;br /&gt;
*If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
*After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, but you can jump right before it, skip the first blue ring and continue as normal.&lt;br /&gt;
*During the mini-ball when you have to switch gravity continuously, you can actually roll on the spiked diagonal walls with a bit of practice.&lt;br /&gt;
**You can also slip in between, but you will fall into spiky ground immediately.&lt;br /&gt;
*If you hold down right from the start of the level, you will jump above the yellow pad and then you will jump again from the block near it, even though there is a spike on it. With a bit of practice, the level can be normally continued.&lt;br /&gt;
*At the first part with jump rings, you can actually skip the purple one by jumping late.&lt;br /&gt;
**However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
**This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
*During the mini cube sequence after the first ship sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
**During said sequence, it is also possible to [https://youtu.be/vb8HAEw45k4 fall out of the world].&lt;br /&gt;
*During the beginning of the said sequence, you can miss the mini portal, as seen [https://www.youtube.com/watch?v=WOT5dQRDGFY here].&lt;br /&gt;
*Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it is possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
*In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump rings and continue as normal.&lt;br /&gt;
**This can also [https://youtu.be/gSOeSWS8Df0 make you fall out of the world].&lt;br /&gt;
*During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.&lt;br /&gt;
*After the first ship section, it is possible to crash on one of the five blue gravity pads next to the cube portal.&lt;br /&gt;
**However, in practice mode, it is possible to hit the gravity pads in such a way that it sends you to the ceiling.&lt;br /&gt;
*During the final cube, if you hit the fourth blue ring late you can skip the pink ring after it.&lt;br /&gt;
*There&#039;s a very hard to get glitch in the fourth ship section. When you need to fly above the column with invisible spikes, it is actually possible to hit the ceiling briefly (or at least go very close to it).&lt;br /&gt;
*At the end of the first mini ball part, if you jump once you hit the UFO portal, you will remain in reverse gravity. If you continue along with the level then you can fall out of the world after the following mini ship part.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on the Main Menu&lt;br /&gt;
CS-C1.png|First secret coin (Cube)&lt;br /&gt;
CS-C2.png|Second secret coin (UFO)&lt;br /&gt;
CS-C3.png|Third secret coin (Ship)&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in practice mode (UFO 02)&lt;br /&gt;
Cube48.png|Icon Unlocked after completing the level in normal mode on the Steam version (SteamStep, Steam Icon 2)&lt;br /&gt;
UFO14.png|UFO Unlocked after completing the level with all 3 coins. (UFO 14)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.55.103.187</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31526</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31526"/>
		<updated>2015-08-01T16:36:41Z</updated>

		<summary type="html">&lt;p&gt;68.55.103.187: bac&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 250|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, S, C, B, U, S, C, S, U, S, C, S, C, S)&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, and Size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|introduces = Invisible blocks, &amp;quot;Ninja Star&amp;quot; Sawblades&lt;br /&gt;
|normalmode = [[File:Colour20.png|20px]] Black Secondary Color (Clubstep!) &amp;lt;br/&amp;gt; [[File:Star.png|23px]] 14 stars &amp;lt;br/&amp;gt; [[File:Cube48.png|20px]] Steam Icon 2 (SteamStep!)&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is the fourteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; unlocked by collecting 20 secret coins. It is the first level to be rated &amp;quot;Demon&amp;quot; as of Update 1.9 and is commonly recognized as one of the hardest official levels.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clubstep is currently one of the three &amp;quot;Demon&amp;quot; levels in the &#039;&#039;Geometry Dash&#039;&#039; levels list, the other two are [[Theory of Everything 2]] and [[Deadlocked]]. Both levels are unlockable. Many of the obstacles require going in or around so-called demons which are group of structures that are made up of demonic hazards. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] can be found at one of the first antigravity sections which is located at 10% and is clearly visible. There will be a series of three jump rings, and you must hit the second one right away to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The third coin can be found at the end of the level. When you reach the last set of monsters while in ship mode, the first monster will have no floor. Slip through this opening and fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in [[Practice Mode|practice mode]] and an [[Icon Kit|icon]] in normal mode. &#039;&#039;Clubstep&#039;&#039;, however, gives the secondary black color as a reward for normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in practice and normal mode) .&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;!. Also, in update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all the players).&lt;br /&gt;
***However, on mobile it is a secret, the icon is hidden. First, you need to complete Clubstep in normal mode on the Steam version, and then sync your data into your mobile account. You will not be able to unlock the icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep, &#039;&#039;which is the type of music playing during the level, along with electronic.&lt;br /&gt;
*Theory of Everything 2 and Clubstep give the same amount of stars and they are both &amp;quot;Demon&amp;quot; difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
*Although the level is named Clubstep in the menu, the name of the soundtrack as shown in [[Newgrounds]] is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
*Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
*Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then [[Stereo Madness]], with a third coin located at 98%.&lt;br /&gt;
*Even though [[Update 1.6]] included the first official Demon (Clubstep),this was not the first appearance of Demon difficulty as it was formally introduced in [[Update 1.5]] for [[Custom Levels|custom levels]].&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through. RubRub is bad...&lt;br /&gt;
* On the third mini ship section, the five ice spikes below the blue jump rings has a gap between the third and fourth spike, causing the fifth spike to hang slightly off the blocks. Catch it for an extra coin.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section. This will earn you yet another extra coin.&lt;br /&gt;
* Between 0:00 and 1:13 into the level, there are large unfilled areas; another indication the level was rushed through. Use these areas to skip tiny parts of the level.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, but you can jump right before it, skip the first blue ring and continue as normal.&lt;br /&gt;
** Similarly, for the ball when you have to switch gravity continuously, you can actually roll on the spiked diagonal walls with a bit of practice. A glitch has been found where you can slip in between, but you will fall into spiky ground immediately.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you will jump again from the block near it, even though there is a spike on it. With a bit of practice, the level can be normally continued.&lt;br /&gt;
* At the first part with jump rings, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
** This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump. Bank your third extra coin here to unlock the secret.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world.&lt;br /&gt;
*During the beginning of the said sequence, you can miss the mini portal, as seen [https://www.youtube.com/watch?v=WOT5dQRDGFY here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it is possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
* During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.&lt;br /&gt;
*After the first ship section, it is possible to crash on one of the five blue gravity pads next to the cube portal. Doing so will earn you the achievement &amp;quot;Gravity Breaker.&amp;quot;&lt;br /&gt;
** However, in practice mode, it is possible to hit the gravity pads in such a way that it sends you to the ceiling.&lt;br /&gt;
* Right before the mini-cube section after the first ship segment, you can jump the fourth gravity ring late and end up still enlarged in the mini-cube area. Completing the segment in this form will unlock one of the secret icons.&lt;br /&gt;
* During the final cube, if you hit the fourth blue ring late you can skip the pink ring after it.&lt;br /&gt;
* The fake ring in the final cube section never fooled anybody.&lt;br /&gt;
* There&#039;s a very hard to get glitch in the fourth ship section. When you need to fly above the column with invisible spikes, it is actually possible to hit the ceiling briefly (or at least go very close to it). You will then die a horrible death by spikes&lt;br /&gt;
* &lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on the Main Menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in practice mode (UFO 02)&lt;br /&gt;
CS-C1.png|First secret coin (Cube)&lt;br /&gt;
CS-C2.png|Second secret coin (UFO)&lt;br /&gt;
CS-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube48.png|Icon Unlocked after completing the level in normal mode on the Steam version (SteamStep, Steam Icon 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.55.103.187</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31525</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31525"/>
		<updated>2015-08-01T16:35:57Z</updated>

		<summary type="html">&lt;p&gt;68.55.103.187: glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 250|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, S, C, B, U, S, C, S, U, S, C, S, C, S)&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, and Size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|introduces = Invisible blocks, &amp;quot;Ninja Star&amp;quot; Sawblades&lt;br /&gt;
|normalmode = [[File:Colour20.png|20px]] Black Secondary Color (Clubstep!) &amp;lt;br/&amp;gt; [[File:Star.png|23px]] 14 stars &amp;lt;br/&amp;gt; [[File:Cube48.png|20px]] Steam Icon 2 (SteamStep!)&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is the fourteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; unlocked by collecting 20 secret coins. It is the first level to be rated &amp;quot;Demon&amp;quot; as of Update 1.9 and is commonly recognized as one of the hardest official levels.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clubstep is currently one of the three &amp;quot;Demon&amp;quot; levels in the &#039;&#039;Geometry Dash&#039;&#039; levels list, the other two are [[Theory of Everything 2]] and [[Deadlocked]]. Both levels are unlockable. Many of the obstacles require going in or around so-called demons which are group of structures that are made up of demonic hazards. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] can be found at one of the first antigravity sections which is located at 10% and is clearly visible. There will be a series of three jump rings, and you must hit the second one right away to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The third coin can be found at the end of the level. When you reach the last set of monsters while in ship mode, the first monster will have no floor. Slip through this opening and fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in [[Practice Mode|practice mode]] and an [[Icon Kit|icon]] in normal mode. &#039;&#039;Clubstep&#039;&#039;, however, gives the secondary black color as a reward for normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in practice and normal mode) .&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;!. Also, in update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all the players).&lt;br /&gt;
***However, on mobile it is a secret, the icon is hidden. First, you need to complete Clubstep in normal mode on the Steam version, and then sync your data into your mobile account. You will not be able to unlock the icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep, &#039;&#039;which is the type of music playing during the level, along with electronic.&lt;br /&gt;
*Theory of Everything 2 and Clubstep give the same amount of stars and they are both &amp;quot;Demon&amp;quot; difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
*Although the level is named Clubstep in the menu, the name of the soundtrack as shown in [[Newgrounds]] is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
*Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
*Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then [[Stereo Madness]], with a third coin located at 98%.&lt;br /&gt;
*Even though [[Update 1.6]] included the first official Demon (Clubstep),this was not the first appearance of Demon difficulty as it was formally introduced in [[Update 1.5]] for [[Custom Levels|custom levels]].&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through. RubRub is bad...&lt;br /&gt;
* On the third mini ship section, the five ice spikes below the blue jump rings has a gap between the third and fourth spike, causing the fifth spike to hang slightly off the blocks. Catch it for an extra coin.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section. This will earn you yet another extra coin.&lt;br /&gt;
* Between 0:00 and 1:13 into the level, there are large unfilled areas; another indication the level was rushed through. Use these areas to skip tiny parts of the level.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, but you can jump right before it, skip the first blue ring and continue as normal.&lt;br /&gt;
** Similarly, for the ball when you have to switch gravity continuously, you can actually roll on the spiked diagonal walls with a bit of practice. A glitch has been found where you can slip in between, but you will fall into spiky ground immediately.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you will jump again from the block near it, even though there is a spike on it. With a bit of practice, the level can be normally continued.&lt;br /&gt;
* At the first part with jump rings, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
** This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump. Bank your third extra coin here to unlock the secret.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world.&lt;br /&gt;
*During the beginning of the said sequence, you can miss the mini portal, as seen [https://www.youtube.com/watch?v=WOT5dQRDGFY here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it is possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
* During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.&lt;br /&gt;
*After the first ship section, it is possible to crash on one of the five blue gravity pads next to the cube portal. Doing so will earn you the achievement &amp;quot;Gravity Breaker.&amp;quot;&lt;br /&gt;
** However, in practice mode, it is possible to hit the gravity pads in such a way that it sends you to the ceiling.&lt;br /&gt;
* Right before the mini-cube section after the first ship segment, you can jump the fourth gravity ring late and end up still enlarged in the mini-cube area. Completing the segment in this form will unlock one of the secret icons.&lt;br /&gt;
* During the final cube, if you hit the fourth blue ring late you can skip the pink ring after it.&lt;br /&gt;
* The fake ring in the final cube section never fooled anybody.&lt;br /&gt;
* There&#039;s a very hard to get glitch in the fourth ship section. When you need to fly above the column with invisible spikes, it is actually possible to hit the ceiling briefly (or at least go very close to it). You will then die a horrible death by spikes&lt;br /&gt;
* When you are at the ball sequence, at the last part, if timed correctly you can miss the gravity portal at the first UFO sequence.&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on the Main Menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in practice mode (UFO 02)&lt;br /&gt;
CS-C1.png|First secret coin (Cube)&lt;br /&gt;
CS-C2.png|Second secret coin (UFO)&lt;br /&gt;
CS-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube48.png|Icon Unlocked after completing the level in normal mode on the Steam version (SteamStep, Steam Icon 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.55.103.187</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=50139</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=50139"/>
		<updated>2015-08-01T16:28:40Z</updated>

		<summary type="html">&lt;p&gt;68.55.103.187: an addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force&lt;br /&gt;
|created = [[Update 1.8]]&lt;br /&gt;
|levelnumber = 16&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = March 1, 2014&lt;br /&gt;
|music = File:HexagonForce.ogg&lt;br /&gt;
|image = File:HexagonForce.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Electrodynamix]]&lt;br /&gt;
|normalmode = [[File:Cube42.png|20px]] Icon 42 (Hexagon Force!) &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 12 stars&lt;br /&gt;
|practicemode = [[File:Colour19.png|20px]] Dark Grey Primary Color (Hexagonest) &lt;br /&gt;
|sequences = Cube, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, S, B, C, S, C, U, B, S, C, S)&lt;br /&gt;
|introduces = Dual portals, Half speed portals, Normal speed portals&lt;br /&gt;
|followedby = [[Blast Processing]]&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, Size, Dual, and Speed|background = Hexagon|Ground = Hexagon}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level of [[Geometry Dash|&#039;&#039;Geometry Dash&#039;&#039;]]. It is the sixth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]]. This level is commonly recognized as one of the hardest non-demon official levels in normal mode, though it is generally considered easier than [[Electrodynamix]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed and ship [[portals]]. Subsequently, the ship changes into a [[Forms|gravity ball]], and the player makes first contact with the new blocks which have diagonal surfaces. Later on, after another brief cube part, Hexagon Force introduces the brand new dual portals, which &amp;quot;clones&amp;quot; the icon with reversed colors and different gravities. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game except for the UFO and the wave, which was not even introduced yet until 1.9. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are shown along some rocket scenes. Hexagon Force also features every portal on [[Update 1.8|1.8]] except mirror portals and the pink triple speed portal.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down. However, you need to be close enough to get the coin.&lt;br /&gt;
*The second secret coin is located at the second double speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
*The final secret coin is located at the final half-speed ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Fly through it carefully (because the mini transformation makes the controls a lot more clunky) to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is, therefore determining at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being difficult to maneuver, the balls are also shrunken. The way the game mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
===&#039;&#039;&#039;Second ship section&#039;&#039;&#039;===&lt;br /&gt;
This section is much shorter, and this time the ships are in the shrunken state from the ball section. As before, only focus on one ship and stay on the side on the map before dodging two spiked projections.&lt;br /&gt;
===&#039;&#039;&#039;Third ship section&#039;&#039;&#039;===&lt;br /&gt;
This is arguably the most difficult of the dual sections, particularly because the ships are shrunken &#039;&#039;and&#039;&#039; slowed down, hence forth making the ascent and descent faster when tapped, making it hard to control. Located near the end of the level from the cube section, navigate them towards the centre of the level, but be prepared to dodge a central obstacle, move towards the centre again, and dodge another central obstacle before going back to the central portal to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There is an unused piece of the dual cube shown in the sneak peek.&lt;br /&gt;
* The icon unlocked when completing the level in normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers The Creeper] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
*This is the first level to use the slow down portal (the second is [[Theory of Everything 2]]) and the normal speed portal.&lt;br /&gt;
* This level introduces object rotation, dual mode, and slopes.&lt;br /&gt;
* Completing the level takes 1:31.&lt;br /&gt;
* The level is one of the three levels not having a [[Secret Coins|secret coin]] in their cube segments. The other two are [[Cycles]] and [[Blast Processing]].&lt;br /&gt;
* This is also the second latest third coin in any level, appearing at about 97%. The latest is in [[Stereo Madness]], its third coin appears at about 98%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* In the first ball segment, you can switch gravity to land on the platform with the secret coin, then switch gravity again rapidly to return to the normal path without collecting the coin.&lt;br /&gt;
* There was an error in the level located before the first dual section. It is on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in Update 1.9.&lt;br /&gt;
* There was a secret way in this level. During the last cube section, before going to the mini dual slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However, this was fixed.&lt;br /&gt;
* At the end of the first ship section (at 18%, right before the ball portal) if you look to the bottom right you can see that there is nothing below the ball part spikes. However, once you exit the ball form, you can clearly see it is filled.&lt;br /&gt;
* At the beginning of the level, the second yellow bounce pad underneath an arrow, is slightly over the edge of the block. It is not placed in the centre of the block where it is supposed to be. This could be for a few reasons. Either the level was rushed through, or they put it over the edge so the cube can successfully reach the next bounce ring.&lt;br /&gt;
* In the first dual segment, at the third jump, you may see that the blocks are overlapping. Either it was rushed, or just to make it short.&lt;br /&gt;
* After the double speed ship part there is a high unfilled structure, which can be seen if looking down enough.&lt;br /&gt;
* Before the dual slow mini ship sequence is a yellow pad on a block that is misplaced (it is a little bit on the left).&lt;br /&gt;
* At the end of the first ship section, it is possible to fly over (because of your anti gravity) the gravity portal, as there are no spikes covering.&lt;br /&gt;
* During the first gravity ball dual section( where the balls are shrunk), you are supposed to avoid the chainsaw by switching gravity up, and down quickly. However, when you are doing this to the ball in regular gravity, if you only switch once instead of twice, both gravity balls will be in the same gravity since the ball in anti-gravity is in the air, and you cannot switch gravity in mid-air if you are in ball form. If this happens, it will be undone during the second rocket dual segment.&lt;br /&gt;
** it is also possible to make one of the balls miss the ship portal in the sequence above, resulting in a crash as shown here [https://www.youtube.com/watch?v=ukH8m1zoVU4]&lt;br /&gt;
* When transitioning from the third cube sequence to the mini ufo, you can actually miss the normal speed portal and the mini portal, being a fast ufo.&lt;br /&gt;
** It is possible to go through that sequence as the fast ufo, and still survive and return as the mini dual double speed ball as normal, and the music will fall behind.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; level 16 - Hexagon Force (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HexagonForceMenu.png|Hexagon Force on the main menu&lt;br /&gt;
HF-C1.png|First secret coin (Ball)&lt;br /&gt;
HF-C2.png|Second secret coin (Ship)&lt;br /&gt;
HF-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube42.png|Icon unlocked after completing in normal mode (Icon 42)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.55.103.187</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31484</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31484"/>
		<updated>2015-06-30T22:33:42Z</updated>

		<summary type="html">&lt;p&gt;68.55.103.187: I have made some minor changes to this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 250|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, S, C, B, U, S, C, S, U, S, C, S, C, S)&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, and Size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|introduces = Invisible blocks, &amp;quot;Ninja Star&amp;quot; Sawblades&lt;br /&gt;
|normalmode = [[File:Colour20.png|20px]] Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; [[File:Star.png|23px]] 14 stars &amp;lt;br/&amp;gt; [[File:GD Steamicon2.png|20px]] Steam Icon 2 (SteamStep!)&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is the fourteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; unlocked by collecting 20 secret coins. It is the first level to be rated &amp;quot;Demon&amp;quot; as of [[Update 1.9]] and is commonly recognized as one of the hardest official levels in normal mode.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Clubstep&#039;&#039; is currently one of the two &amp;quot;Demon&amp;quot; levels in the [[Geometry Dash|&#039;&#039;Geometry Dash&#039;&#039;]] levels list, the other demon being Theory of Everything 2, and these levels are unlockable. Many of the obstacles require going in or around so-called demons which are group of structures that are made up of demonic hazards. &#039;&#039;Clubstep&#039;&#039; introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] can be found at one of the first antigravity sections which is located at 10% and is clearly visible. There will be a series of three jump rings, and you must hit the second one right away to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The third coin can be found at the end of the level. When you reach the last set of monsters while in ship mode, the first monster will have no floor. Slip through this opening and fly under 4 tiny spinning blades.&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in [[Practice Mode|practice mode]] and an [[Icon Kit|icon]] in normal mode. &#039;&#039;Clubstep&#039;&#039;, however, gives the secondary black color as a reward for normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in practice and normal mode) .&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;!. Also, in update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all the players).&lt;br /&gt;
***However, on mobile it is a secret, the icon is hidden. First, you need to complete Clubstep in normal mode on the Steam version, and then sync your data into your mobile account. You will not be able to unlock the icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep, &#039;&#039;which is the type of music playing during the level, along with electronic.&lt;br /&gt;
* [http://geometry-dash.wikia.com/wiki/Theory_Of_Everything_2 Theory of Everything 2] and Clubstep give the same amount of stars and they are both &amp;quot;Demon&amp;quot; difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in [[Newgrounds]] is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
* Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then [[Stereo Madness]], with a third coin located at 98%.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through.&lt;br /&gt;
* On the third mini ship section, the five ice spikes below the blue jump rings has a gap between the third and fourth spike, causing the fifth spike to hang slightly off the blocks, as shown here [1]&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* Between 0:53 and 1:03 into the level, there are large unfilled areas; another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, but you can jump right before it, skip the first blue ring and continue as normal.&lt;br /&gt;
* At the first part with jump rings, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
** This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world.&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
* During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.&lt;br /&gt;
*After the first ship section, it is possible to crash on one of the five blue gravity pads next to the cube portal.&lt;br /&gt;
** However, in practice mode, it is possible to hit the gravity pads in such a way that it sends you to the ceiling.&lt;br /&gt;
&lt;br /&gt;
* Right before the mini-cube section after the first ship segment, you can jump the fourth gravity ring late and end up still enlarged in the mini-cube area.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on the main menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in Practice Mode (UFO 02)&lt;br /&gt;
CS-C1.png|First secret coin (Cube)&lt;br /&gt;
CS-C2.png|Second secret coin (UFO)&lt;br /&gt;
CS-C3.png|Third secret coin (Ship)&lt;br /&gt;
GD Steamicon2.png|Icon Unlocked after completing the level in Normal Mode on the Steam version (SteamStep, Steam Icon 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.55.103.187</name></author>
	</entry>
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