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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=69.23.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T17:23:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=955</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=955"/>
		<updated>2014-12-11T23:17:09Z</updated>

		<summary type="html">&lt;p&gt;69.23.89.77: /* Secret coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|normalmode = [[File:Icon 1.png|20px]] Icon 5 &amp;lt;br /&amp;gt; 1 star&lt;br /&gt;
|practicemode = Primary Blue 3&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = [[Ultimate Destruction]]}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, being one of two levels rated easy. The other is [[Back on Track]]. Stereo Madness is also a level in Geometry dash full.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located immediately after the 10000th ship sequence by jumping twice up the first 70 columns, sliding through to a gap in the third column and jumping again. Alternatively, jumping thrice up the first three columns and sliding down under the fourth also works. The background is red where the coin is found.&lt;br /&gt;
*The second secret coin is located roughly midway through the section with the yellow background. After travelling upon 756 adjacent cool looking platforms, jump 20 times up onto a line of descending blocks which would normally be travelled in between. To safely collect the coin, jump off the second 12th block to avoid a short spike on the last opopop.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. After avoiding the 700th roof obstacle, enter a giant crevice just after the second ground obstacle, free of an extra block. The screen will not shift and turn bright green to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one 1rst spike section, followed by clearance to the third coin and an alternate finish. This coin was made harder to achieve in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different. The segment was also nerfed in Update 1.9.&lt;br /&gt;
*Completing the level takes approximately 1 minute 29 seconds.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
kkk&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>69.23.89.77</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=954</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=954"/>
		<updated>2014-12-11T22:59:33Z</updated>

		<summary type="html">&lt;p&gt;69.23.89.77: oo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|normalmode = [[File:Icon 1.png|20px]] Icon 5 &amp;lt;br /&amp;gt; 1 star&lt;br /&gt;
|practicemode = Primary Blue 3&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = [[Ultimate Destruction]]}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, being one of two levels rated easy. The other is [[Back on Track]]. Stereo Madness is also a level in Geometry dash full.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located immediately after the first ship sequence by jumping twice up the first two columns, sliding through to a gap in the third column and jumping again. Alternatively, jumping thrice up the first three columns and sliding down under the fourth also works. The background is purple where the coin is found.&lt;br /&gt;
*The second secret coin is located roughly midway through the section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled in between. To safely collect the coin, jump off the second last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. After avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle, free of an extra block. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish. This coin was made easier to achieve in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different. The segment was also nerfed in Update 1.9.&lt;br /&gt;
*Completing the level takes approximately 1 minute 29 seconds.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
sm.png|Stereo Madness&lt;br /&gt;
Smadness1.png|First secret coin&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
Smadness3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>69.23.89.77</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44262</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44262"/>
		<updated>2014-12-11T22:46:04Z</updated>

		<summary type="html">&lt;p&gt;69.23.89.77: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = yuiop&lt;br /&gt;
|image = 79.png&lt;br /&gt;
|imagewidth = 1&lt;br /&gt;
|created = iiou8uyghj&lt;br /&gt;
|levelnumber = 1000000000000000000000000000000000000&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Easy&lt;br /&gt;
|musiccreator = 677&lt;br /&gt;
|musicdate = December 5, 2010\\\\&lt;br /&gt;
|precededby = [[iu]]&lt;br /&gt;
|normalmode = random &amp;lt;br /&amp;gt; 1000000000000000000000 Stars&lt;br /&gt;
|sequences = Cube, Ship, Ball,bbhbgvg&lt;br /&gt;
|portals = kkkk&lt;br /&gt;
|practicemode = icon4568&lt;br /&gt;
|followedby = [[blast processing]]|caption = yyy}}&lt;br /&gt;
[[Electrodynamix]] is the fifteenth level in Geometry Dash. It was added in [[Update 1.7]] on May 21, 2014 with a rating of insane. New blocks and the speed portals were added to this update.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This Level introduces the Speed Portals, but only two are shown on the level, the Double Speed (Green) and the Triple Speed (Pink). You start the level with Normal Speed, then the Double speed starts, while half way in the level, the Triple Speed is triggered, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use darker colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are the rocket segments during triple speed and mini mode. It generally takes lots of tries (on practice mode) to handle the control of the rocket while passing narrow paths, so you have to be very careful on rocket.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Besides the level which introduces the Speed Portals, this level also introduces the Mechanic which the background color is the same as the Player&#039;s Colors. (Mostly notable on the first Rocket Path and the Ufo Path)&lt;br /&gt;
* The name &amp;quot;Electrodynamix&amp;quot; is based on &amp;quot;Electrodynamics&amp;quot;.&lt;br /&gt;
* It is the first level without a coin in a [[Forms|rocket]] segment of the level.&lt;br /&gt;
* It is the first level which introduced the blocks with colors&lt;br /&gt;
* Electrodynamix is the only level where you can crash at 99%. This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%.&lt;br /&gt;
* The [[Update 1.7|1.7 update]] added Electrodynamix.&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider [[Electrodynamix]] much harder than these levels.&lt;br /&gt;
* Because of the speed boosts,this is the second shortest level,just 3 seconds behind [[Cycles]]. However,if the speed boosts are taken,it is the longest level ever created,at approximately 2 minutes and 30 seconds. ([[Clubstep]] and [[Blast Processing]],the two longest levels both take 2 minutes and 5 seconds approximately)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; lvl 15 - Electrodynamix (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;148&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Electrodynamix.jpg&lt;br /&gt;
Icon 15.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Thss.jpg&lt;br /&gt;
Coin1ed.png|First coin.&lt;br /&gt;
Coin2ed.png|Second coin&lt;br /&gt;
Coin3ed.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>69.23.89.77</name></author>
	</entry>
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