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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=70.112.212.147</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T05:55:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37213</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37213"/>
		<updated>2015-06-15T23:45:32Z</updated>

		<summary type="html">&lt;p&gt;70.112.212.147: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
(Order: C, S, B, S, C)&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|introduces = Size portals (both types)&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Magenta Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the second level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new [[Forms|obstacles]], sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms, that make the player jump at a different height depending on the size.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the [[Secret Coins|coin]].&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the &#039;&#039;real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length, making Clutterfunk one of the the only two levels not to begin as it begins in the full soundtrack. The other one is [[Blast Processing]].&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins are collected in ship segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1 minute and 39 seconds to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section. It changes back to white in the first ship section.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on the main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode (Ship 02)&lt;br /&gt;
CF-C1.png|First secret coin (Ship)&lt;br /&gt;
CF-C2.png|Second secret coin (Ship)&lt;br /&gt;
CF-C3.png|Third secret coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.112.212.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Objects?diff=122564</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Objects?diff=122564"/>
		<updated>2015-06-09T16:17:13Z</updated>

		<summary type="html">&lt;p&gt;70.112.212.147: /* Thorns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Map Components&#039;&#039;&#039; are what the player has to navigate through in order to make it through the level. There are a number of varieties, some which are used as methods of travel, while others are intended to destroy the player on contact. The layout of these make every level unique and of varying difficulty.&lt;br /&gt;
==Blocks==&lt;br /&gt;
[[File:Block.png|A block|thumb|100px]]&lt;br /&gt;
Blocks and other surfaces are the most common components and construct the basis of a level. There are many different shapes and sizes. Just about all can be jumped upon and serve as platforms. However, colliding horizontally with a block will destroy the player. Diagonal slanted blocks were introduced as of [[Update 1.8]], and act as ramps/slopes that a player can slide on without being destroyed. The [[Update 2.0]] sneak peek has shown that a feature that allows blocks and platforms to move will be introduced.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
&lt;br /&gt;
Hazards usually introduce difficulty into each level. They will often destroy players if touched in any way. Through the levels in Geometry Dash, hazards are introduced in several different forms.&lt;br /&gt;
===Spikes===&lt;br /&gt;
&lt;br /&gt;
[[File:Spike.png|thumb|The original spike]]&lt;br /&gt;
are the most frequently occurring and are often jumped over. These obstacles often appear with varying appearance, and can be invisible or transparent. They can also differ in size. Three spikes are sometimes placed in a group to escalate the level of difficulty. They are commonly seen in [[Time Machine]], which includes the most three-spikes out of any official level. Spikes can also be different sizes or widths. The color of some of these obstacles can also be changed using the COL1, COL2, COL3, and COL4 options in the [[Level Editor]].&lt;br /&gt;
&lt;br /&gt;
===Sawblades===&lt;br /&gt;
&lt;br /&gt;
[[File:Saw.png|thumb|One of the six sawblades]]&lt;br /&gt;
Sawblades, which are first encountered in [[Clutterfunk]], are typically larger than common spikes. They automatically rotate in place, and can be seen in several different forms as well. The original sawblades cannot be seen at all in a black background, until the level ends or the cube hits it. Transparent sawblades can sometimes be seen with dark backgrounds, commonly used in [[Electroman Adventures]]. Each variation has three sizes. The [[Update 1.9|1.9 update]] introduced gear-like sawblades, thick sawblades with customizable colors with c-obj, and invisible saw blades. There are also short spikes found throughout some levels, including xStep at the first ball section.&lt;br /&gt;
&lt;br /&gt;
===Thorns===&lt;br /&gt;
Thorns are one of the most common hazards in Geometry Dash. They are generally long but thin, black, obstacles that are placed between columns of blocks. In official levels, they make appearances throughout the game. They generally came in either a spiky, jagged form or a waving form until [[Update 1.8|1.8 update]], which introduced diagonal thorns at either angle, as well as peaked-thorns. The [[Update 1.9|1.9 Update]] introduced block-like thorns which made their first appearance in [[Blast Processing]]. [[Theory of Everything]] also introduces a kind of thorn resembling creepers or vines. They can have multiple appearances. Update 2.0 will introduce animated thorns, much like the monsters themselves.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
Monsters will be introduced into Geometry Dash in [[Update 2.0]]. They vary in size and have animated mouths. These obstacles, similar to the other hazards, kill on impact.&lt;br /&gt;
[[Category:Level Elements]]&lt;br /&gt;
&lt;br /&gt;
==Pads and rings==&lt;br /&gt;
Pads and rings influence the direction of travel. Pads only need to be touched to activate their effect, while rings need to be tapped as the player passes over for them to function. There are three variants identical to each.&lt;br /&gt;
*Yellow pad initiates a jump larger than normal, introduced in [[Back on Track]]. Yellow rings were introduced in [[Polargeist]], and while tapped it enables a mid-air jump.&lt;br /&gt;
*Purple pads initiates a normal jump. They are formally introduced in [[Theory of Everything]] (It was also found while getting the last [[Secret Coins|secret coin]] in [[Can&#039;t Let Go]])&lt;br /&gt;
*Purple rings initiates a small jump. They are introduced in Theory of Everything (The very first purple pad is introduced in [[Time Machine]] while taking the third coin).&lt;br /&gt;
*Blue pads and rings change the direction of gravity, formally introduced in [[xStep]] (Both were also found when getting the first coin in [[Back on Track|Back On Track]] and the third one in [[Polargeist]].)&lt;br /&gt;
*Green rings appear change the direction of gravity and provide some upward momentum afterward, which is a much smoother transition than what is achieved by either the blue ring or the gravity portals. They were seen in the [https://www.youtube.com/watch?v=nnkePuBng3I sneak peek] for [[Deadlocked]], which will be released in [[Update 2.0]].&lt;br /&gt;
**Creators have achieved a similar effect by placing a purple or yellow ring inside a gravity portal (allowing the player to jump immediately after switching gravity).&lt;br /&gt;
Although these components are often part of completing a level, they can be positioned in such a way that redirects the player into a hazard, needing to be avoided in such instances.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&#039;&#039;For the complete article, see &#039;&#039;&#039;[[Portals]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portals can modify the way the icon interacts with the level, and can force the cube to assume another form, such as the ship, gravity ball, UFO, or wave. They vary into two different types: Form portals, which changes the form of the player, or manipulation portal, which changes how the player interacts with the level. They can also change its speed, size, direction of gravity or mirror the screen. The [[Update 1.8|1.8 update]] introduced dual portals, which create a clone of the player. These objects are often expertly placed in correlation with the background soundtrack. On most occasions, the background and ground color also change with the icon.&lt;br /&gt;
&lt;br /&gt;
==Cosmetics and effects==&lt;br /&gt;
A number of components are purely cosmetic, or may have effects applied to them. Others may be used as markers to identify routes or hazards (punctuation marks, crosses, arrow signs). Physical objects can cycle through colours and complete visibility, which may also be distracting to gameplay. In contrast, what may look like physical objects can also be background objects, which may again fool the player, for example fake spikes and thorns. [[Blast Processing]] introduced a new effect, giving blocks a three-dimensional appearance. This, in no way, affects the gameplay.&lt;br /&gt;
&lt;br /&gt;
==Background and transition==&lt;br /&gt;
The background can change colour as a way to create a more vibrant gameplay experience. Other map components can enter and leave the screen, not physically affecting anything, as further visual enhancement, but may reduce the amount of time the player has to react to their entry.&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>70.112.212.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.1?diff=82343</id>
		<title>Update 1.1</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.1?diff=82343"/>
		<updated>2015-06-09T16:04:44Z</updated>

		<summary type="html">&lt;p&gt;70.112.212.147: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TimeMachine.png|thumb|300px|New level, Time Machine]]&#039;&#039;&#039;Update 1.1&#039;&#039;&#039; was the first major update to &#039;&#039;[[Geometry Dash]]&#039;&#039; released on September 14, 2013. Its main additions were the new level, [[Time Machine]], along with new character customization elements and [[Achievements|achievements]]. The level itself introduced the mirror [[Portals|portal]], which reverses the direction of the screen. Another new feature was the ability to comment on [[Custom Levels]].&lt;br /&gt;
&lt;br /&gt;
Update 1.11 was later released on October 4, 2013, which introduced [[Everyplay]] integration for easy recording of gameplay. &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; also received the feature; however, it currently does not work on Android and amazon.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot; with a new soundtrack!&lt;br /&gt;
*New gameplay mechanic, mirror mode!&lt;br /&gt;
*Added ability to comment on user levels.&lt;br /&gt;
*New unlockable character and color!&lt;br /&gt;
*Lots of bug fixes, tweaks and improvements!&lt;br /&gt;
&lt;br /&gt;
===1.11===&lt;br /&gt;
*Added Everyplay support. You can now record and share replays with friends!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peeks==&lt;br /&gt;
[[File:Geometry Dash - Level 8 Complete|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On October 4th, 2013, &#039;&#039;Geometry Dash Lite&#039;&#039; was updated to 1.11 with the following:&lt;br /&gt;
*Added Everyplay support. You can now record and share your replays with friends!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===1.12===&lt;br /&gt;
On October 15th, 2013, &#039;&#039;Geometry Dash Lite&#039;&#039; was updated to 1.12 with the following:&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>70.112.212.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31417</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31417"/>
		<updated>2015-06-02T21:00:49Z</updated>

		<summary type="html">&lt;p&gt;70.112.212.147: /* Secret coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
(Order: C, S, C, B, U, C, S, U, S, C, S, C, S)&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|introduces = Invisible blocks, &amp;quot;Ninja Star&amp;quot; Sawblades&lt;br /&gt;
|normalmode = [[File:Colour20.png|20px]] Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; [[File:Star.png|23px]] 14 stars &amp;lt;br/&amp;gt; [[File:GD Steamicon2.png|20px]] Steam Icon 2 (Steam Step!)&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a Demon level in &#039;&#039;[[Geometry Dash]]&#039;&#039; unlocked by collecting 20 [[Secret Coins|secret coins]]. Introduced along with [[Electroman Adventures]] in [[Update 1.6]], and giving 14 stars upon completion, Clubstep is commonly recognized as one of the hardest official levels in normal mode, the other one being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clubstep is currently one of the two Demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons which are group of structures to made up a demonic hazards. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The 1st coin can be found at one of the first antigravity sections which is in 10%: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The 2nd coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster will have no floor. Slip through this opening, fly under 4 tiny spinning blades, and collect the coin&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. Clubstep, however, gives the secondary black color as a reward for Normal mode, and a UFO for completing it in Practice mode. This is the only level that does this, unless you have steam version. ([[Cycles]] and [[xStep]], however, give you an icon when you beat in Practice and Normal mode.&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;! Also, In update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all players.)&lt;br /&gt;
***However, on mobile it&#039;s a secret: The icon is hidden. First, you need to complete Clubstep in normal mode on Steam version, and sync it with your mobile account. You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is the type of music playing during the level, along with electronic.&lt;br /&gt;
* [http://geometry-dash.wikia.com/wiki/Theory_Of_Everything_2 Theory of Everything 2] and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
* Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is Hexagon Force, with a third coin at 97%, and then Stereo Madness, with a third coin at 98%.&lt;br /&gt;
* Clubstep is the only level where in Normal Mode it gives you a Color (Mobile only). You get an icon in Steam version (SteamStep) thought it&#039;s a secret for mobile version. However, you won&#039;t get the SteamStep icon by completing it on mobile.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At fifty-three seconds and sixty-three seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, so you&#039;ll have 1 less jump.&lt;br /&gt;
* At the first part with gravity spheres, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
** This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world, as seen [https://www.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on level selection menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in &#039;&#039;Practice Mode&#039;&#039;&lt;br /&gt;
CS-C1.png|First coin&lt;br /&gt;
CS-C2.png|Second coin&lt;br /&gt;
CS-C3.png|Third coin&lt;br /&gt;
GD Steamicon2.png|Icon Unlocked after completing the level in Normal Mode on the Steam version. (Steam Step, Steam Icon 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.112.212.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=50019</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=50019"/>
		<updated>2015-05-03T16:53:57Z</updated>

		<summary type="html">&lt;p&gt;70.112.212.147: /* Rewards */  removed without dying. it was talking about practice colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force&lt;br /&gt;
|created = [[Update 1.8]]&lt;br /&gt;
|levelnumber = 16&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = March 1, 2014&lt;br /&gt;
|image = File:HexagonForce.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Electrodynamix]]&lt;br /&gt;
|normalmode = [[File:Cube42.png|21px]] Icon 42 (Hexagon Force!) &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 12 stars (Hexagon Force)&lt;br /&gt;
|practicemode = [[File:Colour19.png|21px]] Primary Dark Grey Color (Hexagonest) &lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|followedby = [[Blast Processing]]&lt;br /&gt;
|portals = Gravity, size, dual, speed}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;, being the sixth insane-rated level.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, after another brief cube part, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors and different gravities.. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game except for the wave, which was not even introduced yet. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are shown along some rocket scenes. Hexagon Force also features every portal on 1.8 except Mirror Portals and the pink 3x speed portal.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level in practice mode will unlock the dark grey primary color and the achievement &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; sucessfully finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first secret coin is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down. However, you need to be close enough to get the coin.&lt;br /&gt;
* The second secret coin is located at the second double speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
* The final secret coin is located at the final half-speed ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Carefully fly through it to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is, therefore determining at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being difficult to maneuver, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
===&#039;&#039;&#039;Second ship section&#039;&#039;&#039;===&lt;br /&gt;
This section is much shorter, and this time the ships are in the shrunken state from the ball section. As before, only focus on one ship and stay on the side on the map before dodging two spiked projections.&lt;br /&gt;
===&#039;&#039;&#039;Third ship section&#039;&#039;&#039;===&lt;br /&gt;
This is arguably the most difficult of the dual sections, particularly because the ships are shrunken and hence ascend and descend faster when tapped, making it hard to control. Located near the end of the level from the cube section, navigate them towards the centre of the level, but be prepared to dodge a central obstacle, move towards the centre again, and dodge another central obstacle before going back to the central portal to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
*This is the first level to use the slow down portal. The second is [[Theory of Everything 2]].&lt;br /&gt;
* This level introduces object rotation, dual mode, and slopes.&lt;br /&gt;
* Completing the level takes 1:31.&lt;br /&gt;
* The level is one of the three levels not having a [[Secret Coins|secret coin]] in their cube segments. The other two are [[Cycles]] and [[Blast Processing]].&lt;br /&gt;
* This is also the second latest 3rd coin in any level, appearing only at 97%, followed by Clubstep, whose 3rd coin appears at 96% and Stereo madness whose 3rd coin appears at 98%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There was an error in the level located before the first dual section. It&#039;s on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in [[Update 1.9|1.9]].&lt;br /&gt;
* There was a secret way in this level: During the last cube section, before going to the mini dual slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However this was fixed.&lt;br /&gt;
* At the end of the first ship section (at 18%, right before the ball portal) if you look to the bottom right you can see that there is nothing below the ball part spikes.&lt;br /&gt;
* At the beginning of the level, the second yellow bounce pad underneath an arrow, is slightly over the edge of the block. It is not placed in the centre of the block where it is supposed to be. This could be for a few reasons. Either the level was rushed through, or they put it over the edge so the cube can successfully reach the next bounce ring.&lt;br /&gt;
* In the first dual segment, at the third jump, you may see that the blocks are overlapping. Either it was rushed, or just to make it short.&lt;br /&gt;
* After the double speed ship part there&#039;s a high unfilled structure, which can be seen if looking down enough.&lt;br /&gt;
* Before the dual slow mini ship sequence there&#039;s a yellow pad on a block that&#039;s misplaced. (It&#039;s a little bit on the left)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; level 16 - Hexagon Force (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HexagonForceMenu.png|Hexagon Force on the main menu&lt;br /&gt;
HF-C1.png|First coin&lt;br /&gt;
HF-C2.png|Second coin&lt;br /&gt;
HF-C3.png|Third coin&lt;br /&gt;
Cube42.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.112.212.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37130</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37130"/>
		<updated>2015-05-03T16:44:35Z</updated>

		<summary type="html">&lt;p&gt;70.112.212.147: changed modes to forms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Dark Pink Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new obstacles, sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the coin.&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 40 seconds of the&#039;&#039; real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1:39 to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
* Despite the fact that you get 12 stars for completing Theory of Everything, many people say Clutterfunk (11 stars) is harder to complete.&lt;br /&gt;
* Clutterfunk is the first level in which you unlock a ship when you complete it in Normal Mode. Another is Electroman Adventures&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.112.212.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41134</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41134"/>
		<updated>2015-04-24T21:47:11Z</updated>

		<summary type="html">&lt;p&gt;70.112.212.147: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]] and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Take down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything and [[Theory of Everything 2]] have similarly difficult second coins, as both involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.112.212.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44529</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44529"/>
		<updated>2015-04-24T21:14:20Z</updated>

		<summary type="html">&lt;p&gt;70.112.212.147: /* Trivia */ two of the same fact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level in Geometry Dash, and the 5th level rated Insane. This level mainly focuses on fast speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts, while 60% through the level, the triple speed is triggered, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use darker colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the rocket segments during triple speed and mini mode. It generally takes lots of tries, even on practice mode, to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket. If you make one small mistake, you are almost guaranteed to crash.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first shrunken UFO, slide through two gears that contain the secret coin. An alternate way to get it is to go under it and press 3 times to get it. However, the former method is the best because the latter method could have lots of things go wrong.&lt;br /&gt;
* After the ball section, jump two blue jump rings and not the yellow one. Get the secret coin and jump to keep going.&lt;br /&gt;
* After the shrunken ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is (not really) required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Even though this level also introduced the slow speed portal, it&#039;s not seen in the level. It wasn&#039;t used in an official level until Hexagon Force.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where you can crash at 99% (Crash at the last spike to achieve 99%). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%. Because of this, it&#039;s also possible to crash at 0%.&lt;br /&gt;
* Electrodynamix takes 1:24 to complete, making it the second shortest level. The shortest was [[Cycles]].&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix much harder than these levels.&lt;br /&gt;
* This level is the only level so far to include a triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
&lt;br /&gt;
*  There is a decoration error in Electrodynamix. In the beginning, after you land on a yellow launch pad, one of the wavy obstacles near the two blocks and the yellow jump pad is missing.&lt;br /&gt;
* In the beginning of the double speed segment, it is possible to hit the pink jump ring marked with an X without crashing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode&lt;br /&gt;
ED-C1.png|First coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second coin (Cube)&lt;br /&gt;
ED-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.112.212.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114765</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114765"/>
		<updated>2014-10-30T01:22:14Z</updated>

		<summary type="html">&lt;p&gt;70.112.212.147: changed freebie to starter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be obtained.&lt;br /&gt;
[[File:Iconkit.PNG|centre|thumb|610x610px]]&lt;br /&gt;
== Colors and Icons ==&lt;br /&gt;
[[File:COLORS.PNG|thumb|697x697px]]&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;96&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
player_01_001.png|Starting 1&lt;br /&gt;
player_02_001.png|Starting 2&lt;br /&gt;
player_03_001.png|Starting 3&lt;br /&gt;
player_04_001.png|Starting 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] normal mode&lt;br /&gt;
Icon 2.png|[[Back on Track]] Normal mode&lt;br /&gt;
Icon 3.png|[[Polargeist]] Normal mode&lt;br /&gt;
Icon 4.png|[[Dry Out]] Normal mode&lt;br /&gt;
Icon 5.png|[[Base After Base]] Normal mode&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] Normal mode&lt;br /&gt;
Icon 7.png|[[Jumper]] Normal mode&lt;br /&gt;
Player 12 001.png|Complete 10 user created levels&lt;br /&gt;
Player 13 001.png|Rate [[Geometry Dash]] on Google Play/App Store&lt;br /&gt;
Icon 8.png|[[Time Machine]] Normal mode&lt;br /&gt;
Icon 9-B.png|[[Cycles]] Practice mode&lt;br /&gt;
Icon 9-A.png|[[Cycles]] Normal mode&lt;br /&gt;
Icon 10-B.png|[[XStep|xStep]] Practice mode&lt;br /&gt;
Icon 10-A.png|[[XStep|xStep]] Normal mode&lt;br /&gt;
Icon ReflexChampion.png|1 Demon difficult level&lt;br /&gt;
Icon DemonChaser.png|2 Demon difficult level&lt;br /&gt;
Icon TheOne.png|3 Demon difficult level&lt;br /&gt;
Icon DemonMaster.png|4 Demon difficult level&lt;br /&gt;
Icon Stars100.png|Collect 100 stars&lt;br /&gt;
Icon Stars200.png|Collect 200 stars&lt;br /&gt;
Icon Stars300.png|Collect 300 stars&lt;br /&gt;
Icon Stars400.png|Collect 400 stars&lt;br /&gt;
Icon 12.png|[[Theory of Everything]] Normal mode&lt;br /&gt;
Icon Stars800.png|Collect 800 stars&lt;br /&gt;
Icon Stars900.png|Collect 900 stars&lt;br /&gt;
Icon Stars1000.png|Collect 1000 stars&lt;br /&gt;
Icon 31.png|Collect 5 [[Secret Coins]]&lt;br /&gt;
Icon 32.png|Collect 25 [[Secret Coins]]&lt;br /&gt;
Icon 33.png|1 Map Pack&lt;br /&gt;
Icon 34.png|Collect 40 [[Secret Coins]]&lt;br /&gt;
Icon 15.png|[[Electrodynamix]] Normal mode&lt;br /&gt;
Icon 36.png|Complete 50 user created levels&lt;br /&gt;
Icon Demolicious.png|30 Demon difficult level&lt;br /&gt;
Icon 38.png|Collect 60 [[Secret Coins]]&lt;br /&gt;
Icon Godlike!.png|Destroy [[Icon Kit#Trivia|200 players]]&lt;br /&gt;
Icon 40.png|Complete 300 user created levels&lt;br /&gt;
Icon Dominating!.png|Destroy [[Icon Kit#Trivia|50 players]]&lt;br /&gt;
Icon 16.png|[[Hexagon Force]] Normal mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;96&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ship_01_001.png|Freebie&lt;br /&gt;
Ship 2.png|[[Clutterfunk]] Normal mode/Free Version-Complete 4 levels in Normal Mode&lt;br /&gt;
Ship DemonicGuardian.png|5 demon difficult level/Free Version-Complete 5 levels in normal mode&lt;br /&gt;
Icon Stars500.png|Collect 500 stars&lt;br /&gt;
Icon Stars600.png|Collect 600 stars&lt;br /&gt;
Ship DemonicOvermind.png|10 demon difficult level&lt;br /&gt;
Icon Stars700.png|Collect 700 stars&lt;br /&gt;
Ship MasterOfTiming.png|15 demon difficult level&lt;br /&gt;
Ship 3.png|[[Electroman Adventures]] Normal mode&lt;br /&gt;
Ship 10 001.png|5 Map Packs&lt;br /&gt;
Ship 11.png|15 Map Packs&lt;br /&gt;
Ship 12.png|Collect 75 [[Secret Coins]]&lt;br /&gt;
Ship 13.png|100 user created levels&lt;br /&gt;
Ship 14.png|Collect 55 [[Secret Coins]]&lt;br /&gt;
Ship 15.png|500 user created levels&lt;br /&gt;
Ship 16.png|Collect 90 [[Secret Coins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Balls==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
Player ball 01 001.png|Freebie&lt;br /&gt;
Ball 2.png|Collect 10 [[Secret Coins]]&lt;br /&gt;
Ball 3.png|Collect 35 [[Secret Coins]]&lt;br /&gt;
Ball 4.png|Collect 50 [[Secret Coins]]&lt;br /&gt;
Ball Unstoppable!.png|20 demon difficult level&lt;br /&gt;
Ball 6.png|Collect 70 [[Secret Coins]]&lt;br /&gt;
Ball 7.png|20 Map Packs&lt;br /&gt;
Ball 8.png|25 Map Packs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==UFO&#039;s==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;130&amp;quot;&amp;gt;&lt;br /&gt;
Ufo 01 001.png|Freebie&lt;br /&gt;
ufo_02_001.png|[[Clubstep]] Practice mode&lt;br /&gt;
ufo_03_001.png|Collect 20 [[Secret Coins]]&lt;br /&gt;
ufo_04_001.png|Collect 45 [[Secret Coins]]&lt;br /&gt;
ufo_05_001.png|Jump 50.000 times&lt;br /&gt;
ufo_06_001.png|Collect 65 [[Secret Coins]]&lt;br /&gt;
ufo_07_001.png|Collect 80 [[Secret Coins]]&lt;br /&gt;
ufo_08_001.png|Collect 85 [[Secret Coins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The icons primary color will also be used in the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 16 ship icons, 8 ball icons 8 UFO icons. At the time the number of triangle icons is unknown.&lt;br /&gt;
*Choosing black as the primary colour will change what is normally the black outline into the secondary colour. Several other changes occur which mostly applies the secondary colour to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player.&lt;br /&gt;
* Update 1.7 had a sneak peek picture that featured a ball that never came to game. But, that ball had 35 secret coin ball in it and 70 secret coin ball is nearly the same, so the ball nearly came to game.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
* [[Update 1.8]] added secrets to the game. Unlocking the second secret will reveal how to get 2 icons.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>70.112.212.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Polargeist?diff=8957</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Polargeist?diff=8957"/>
		<updated>2014-10-29T20:28:21Z</updated>

		<summary type="html">&lt;p&gt;70.112.212.147: also to too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polar.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File: Zinlis.png|24px]] Hard&lt;br /&gt;
|normalmode = Icon 7 &amp;lt;br /&amp;gt; 3 stars&lt;br /&gt;
|practicemode = Primary Purple 1&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = 16 Februrary, 2013&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in [[Geometry Dash]]. Its difficulty is rated as hard, and is the only official level to be so. Polargeist is a level in [[Geometry Dash Lite]] too.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. More complex block patterns with combinations of jumping and sliding rely on greater concentration. The single ship sequence in the middle of the level features scattered blocks along the passage. One set of triple spikes is encountered right before the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. The music gives an indication, as the coin is positioned exactly when the high note plays.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. From contact with the ground, jumping four times and then dropping down will land on a brief line platform. Immediately jumping again will clear a gap and reveal an exposed section of the approaching column with a jump pad beside it, with the coin on the way back up to the main route. The background is blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the manoeuvre, jump from around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, otherwise a ghost.&lt;br /&gt;
* Aside for Introducing Jump Rings this Level introduces the function (and editor items) that allows for a &amp;quot;shadow&amp;quot; (or &amp;quot;ghost&amp;quot;) behind the player&#039;s icon.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Polargeist - All Coins|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Insert gallery with level selection item and secret coin locations.&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.112.212.147</name></author>
	</entry>
</feed>