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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=70.53.109.33</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-17T15:41:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27894</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27894"/>
		<updated>2015-02-27T16:38:34Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:xStep.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|created = [[Update 1.3]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Icon 10-A.png|20px]] Icon 18 (xStep!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Icon 10-B.png|20px]] Icon 17 &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. &lt;br /&gt;
It is the first stage marked with the Insane difficulty after update 1.9. This level was released in update 1.3 followed by Clutterfunk and preceded by cycles. The sequences are cube, ball, and ship. The  portals mostly used in the level was gravity portals. This is the 10th level in the game (official).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to Cycles in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. The level also introduces full checker bricks and another block (previously seen while getting the second coin in [[Jumper]]). The level also introduces wavy platforms along with the wavy thorns.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first secret coin is located in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly into the small space between the thorn-ball and the wall to collect the secret coin. Immediately push to fly up and clear the wall quickly, but take care not to crash above.&lt;br /&gt;
*The second secret coin is located in the second ship sequence. In the last part of it, containing the spiked passage, slip your ship into a small hole. Keep on holding it up.Then go out the hole in the other end and go through a cube portal shortly afterward.&lt;br /&gt;
*The last coin is in the cube sequence after the second ship one. After flipping gravity, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular course. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walk through ==&lt;br /&gt;
[[File:Geometry Dash - Xstep (10) All Coins|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
* xStep is the shortest level name, at 5 letters.&lt;br /&gt;
* The wavy platforms first appear in this level although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
* xStep, [[Electroman Adventures]] and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane while Blast Processing has Harder.&lt;br /&gt;
* xStep formally introduces the blue jump pad, however, they were used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
* The level takes 1:24 to complete.&lt;br /&gt;
* It is possible to slip thorough a gap between a suspended spike and platform in the first antigravity section, causing the player to crash, as seen [http://www.youtube.com/watch?v=ANYRajSlb44 here]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on main menu&lt;br /&gt;
XS-C1.png|First coin.&lt;br /&gt;
XS-C2.png|Second coin.&lt;br /&gt;
XS-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44889</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44889"/>
		<updated>2015-02-27T16:31:09Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:TheoryOfEverything2.png &lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour21.png|21px]] Secondary dark green&lt;br /&gt;
|followedby = Unknown&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last main level in [[Geometry Dash]]. It is also the second official Demon-rated level, preceded by [[Clubstep]] and [[Blast Processing]] .&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces waves at double speed as well as mini waves at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an anti-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you might hit a spike and die.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is it double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and die. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also die.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror and dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth.&amp;quot;&lt;br /&gt;
*Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take 1:30 seconds to complete.&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Can&#039;t Let Go]], and [[Jumper]].&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There is an error at the start of the level. You can jump on the first yellow ring (which is covered by an X) and jump on the second yellow ring (without an X). If you do this, you will crash.&lt;br /&gt;
* There are a couple of design errors. If you only hit the second yellow pad and then look at the upside down wall on the left, you will notice that it appears to be broken. Also, during the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a secret path in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and die because you cannot make the jumps.&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin.(Ship)&lt;br /&gt;
ToE2-C2.png|Second coin.(Wave)&lt;br /&gt;
ToE2-C3.png|Third coin.(Icon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8486</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8486"/>
		<updated>2015-02-27T16:29:21Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|image = File:Jumper.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Icon_7.png|20px]] Icon 11 (Jumper!)&amp;lt;br /&amp;gt; [[File:Star.png|20px]] 7 stars&lt;br /&gt;
|practicemode = [[File:Colour14.png|20px]] Primary Orange 1&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:#888;&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;&lt;br /&gt;
|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]}}&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It was originally rated Insane but changed to Harder in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first secret coin is in the second upside-down flying segment. It is behind the first wall, you only have 1 block of space to fly through so be careful.&lt;br /&gt;
*The second coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a sec, and jump to avoid spikes.&lt;br /&gt;
*The third and final coin is in the last flying segment. Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer, collect the coin, and go.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:ALL COIN Geometry Dash LV 7 - Jumper|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is believed that the soundtrack use in &#039;&#039;Jumper&#039;&#039; is the only soundtrack in the game that hasn&#039;t been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level. But it is now believed that &#039;&#039;Jumper &#039;&#039;is the least clipped soundtrack.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper,&amp;quot; which is a theme also used in many other video games, one of the more popular ones being Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).&lt;br /&gt;
* Completing the level takes 1:29.&lt;br /&gt;
* The icon you get from finishing this level might be a crossbreed of a skull and a rabbit. (Hence the name of it)&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Can&#039;t Let Go]], and [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionposition=&amp;quot;below&amp;quot;&amp;gt;&lt;br /&gt;
JumperMenu.png|Jumper on the main menu&lt;br /&gt;
Jumper.jpg|Jumper before Update 1.9&lt;br /&gt;
Icon 7.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Jumper-C1.png|First coin.&lt;br /&gt;
Jumper-C2.png|Second coin.&lt;br /&gt;
Jumper-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7422</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7422"/>
		<updated>2015-02-27T16:28:04Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|image = File:Can&#039;tLetGo.png&lt;br /&gt;
|imagewidth = 300px&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, cube, gravity&lt;br /&gt;
|normalmode = [[File:Icon_6.png|20px]] Icon 6&amp;lt;br /&amp;gt; [[File:Star.png|20px]] 6 stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = Primary Red 2&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It was the first of many levels to be rated Insane, but the difficulty was changed to Hard in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels.&lt;br /&gt;
&lt;br /&gt;
The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot.&lt;br /&gt;
&lt;br /&gt;
Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while.&lt;br /&gt;
&lt;br /&gt;
Following that is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards.&lt;br /&gt;
&lt;br /&gt;
A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point.&lt;br /&gt;
&lt;br /&gt;
Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second yellow jump pad and before the speech (Three!). After you are launched from pad and to the spike ramp: from the spiked platform, jump up twice and you will drop to the secret coin and then continue to the normal path.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly to the top of the top. Then continue as normal.&lt;br /&gt;
* The third coin is right after the ship ends.When you see a spiked platform, you&#039;re supposed to jump over it. Instead, jump on the last staircase. After the purple pad (not introduced until [[Theory of Everything]]), immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 6 Can&#039;t Let Go (All Coins)|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the &amp;quot; &#039; &amp;quot; between n and t.&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly and the player can ride on the spiked wall. The level can be continued as normal. See [https://www.youtube.com/watch?v=bit7E3sIc5g this video].&lt;br /&gt;
*The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
*It takes 1:23 to complete this level.&lt;br /&gt;
*Can&#039;t Let Go was rated Insane before 1.9, but it is now rated hard, which is two tiers down.&lt;br /&gt;
* In the first secret coin path, a wavy platform not introduced until xStep is seen.&lt;br /&gt;
*There is a shortcut in Can&#039;t Let Go. After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Jumper]], and [[Theory of Everything 2]].&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that wasn&#039;t teased in the trailer (Stereo Madness-Base After Base were teased in the achievements and Polargeist and Jumper were teased as a song).&lt;br /&gt;
**Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu&lt;br /&gt;
Level 6.jpeg|Can&#039;t Let Go before Update 1.9&lt;br /&gt;
CLG-C1.png|First secret coin&lt;br /&gt;
CLG-C2.png|Second secret coin&lt;br /&gt;
CLG-C3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Song==&lt;br /&gt;
[[File:CantLetGo.ogg]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6954</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6954"/>
		<updated>2015-02-27T16:26:28Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:BaseAfterBase.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|normalmode = [[File:Icon 5.png|20px]] Icon 9 &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 5 stars&lt;br /&gt;
|practicemode = [[File:Colour11.png|20px]]Primary Red 1&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]&lt;br /&gt;
|precededby = [[Dry Out]]}}&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It is the first of two levels rated hard, the other being Can&#039;t Let Go. This level possibly came from [[Ultimate Destruction|Ultamate Destruction]], which was unreleased. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Base After Base produces increasingly hard jumping patterns and an antigravity section.&lt;br /&gt;
&lt;br /&gt;
The level begins with a difficult cube sequence. The second half of this first cube sequence has high jumps and is trickier to judge. The end of this sequence also has trick yellow jump pads right before the first ship section, which makes it yet more difficult.&lt;br /&gt;
&lt;br /&gt;
The next sequence is a ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides.&lt;br /&gt;
&lt;br /&gt;
Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in [[Dry Out]]. However, it does feature smaller blocks.&lt;br /&gt;
&lt;br /&gt;
Returning to normal gravity with a final few jumps leads to the completion of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|Secret Coin]] is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.&lt;br /&gt;
*The second one is located after the background turns completely black. After jumping many flat-forms, there is a spike and a space which you would avoid because it would seemingly lead to your death. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity portal. It will get the hovering coin, hit a thin platform, fall down, reach a blue gravity portal and return to the normal path.&lt;br /&gt;
*The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes, you must lift your ship up and wait until you reach the hidden coin path. Hold the ship up until you have collected the coin and then go down into the normal path.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:ALL COIN Geometry Dash LV 5 - Base After Base|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the Game &#039;&#039;Zero Wing&#039;&#039; (the [[Achievements|achievement]] name is &#039;All Your Base&#039;).&lt;br /&gt;
*Base After Base is presumed to have evolved from the level [[Ultimate Destruction]], the level previewed from the Geometry Dash Beta (then called &#039;&#039;Geometry Jump&#039;&#039;).&lt;br /&gt;
*Base After Base is the least popular online music from an official level.&lt;br /&gt;
* Base After Base was rated &amp;quot;Harder&amp;quot; until [[Update 1.9]]&lt;br /&gt;
*Completing the level takes 1:26.&lt;br /&gt;
* This level is considered to be the easiest level to collect Secret Coins in along with [[Back on Track]].&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Can&#039;t Let Go]], [[Jumper]], and [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BaseAfterBaseMenu.png|Base After Base on the main menu&lt;br /&gt;
Level 5.jpeg|Base After Base before Update 1.9&lt;br /&gt;
BAB-C1.png|First secret coin&lt;br /&gt;
BAB-C2.png|Second secret coin&lt;br /&gt;
BAB-C3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Song==&lt;br /&gt;
[[File:BaseAfterBase.ogg]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37067</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37067"/>
		<updated>2015-02-27T16:20:52Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour9.png|20px]] Dark Pink Primary Colour &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]],&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. Many traps and introduces new obstacles, sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants and changeable line color.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different modes.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up to collect the coin.&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1-blocked place to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 40 seconds of the&#039;&#039; real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to the disturbing voice (Para Ppam Ppam Ppam....) or level time.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* There is speech in the soundtrack, barely visible before the descent at the end of the level.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1:39 to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Song==&lt;br /&gt;
[[File:Clutterfunk.ogg]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19385</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19385"/>
		<updated>2015-02-26T16:48:45Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Form Portals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portals.png|thumb|250px]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can also change the icon into different [[forms]].&lt;br /&gt;
&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Activation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Deactivation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|[[File:GravityPortalA.png]]&lt;br /&gt;
|[[File:GravityPortalB.png]]&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|Flips the icon&#039;s gravity&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|[[File:MirrorPortalA.png]]&lt;br /&gt;
|[[File:MirrorPortalB.png]]&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|[[File:SizePortalA.png]]&lt;br /&gt;
|[[File:SizePortalB.png]]&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|[[File:SpeedPortalN.png]]&amp;lt;br /&amp;gt;[[File:SpeedPortalF.png]]&amp;lt;br /&amp;gt;[[File:SpeedPortalVF.png]]&amp;lt;br /&amp;gt;[[File:SpeedPortalS.png]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Changes the horizontal movement speed:&lt;br /&gt;
*Normal (blue)&lt;br /&gt;
*Fast (green)&lt;br /&gt;
*Very fast (pink)&lt;br /&gt;
*Slow (orange)&lt;br /&gt;
|-&lt;br /&gt;
|Dual&lt;br /&gt;
|[[File:DualPortalA.png]]&lt;br /&gt;
|[[File:DualPortalB.png]]&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|&lt;br /&gt;
Produces an antigravity copy of the icon&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation&lt;br /&gt;
|[[File:2.0 Features.png|150px]]&lt;br /&gt;
|&lt;br /&gt;
|[[Update 2.0]]&lt;br /&gt;
|Teaser suggests teleportation function&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*&#039;&#039;&#039;Size portal:&#039;&#039;&#039; Individual forms are affected in different ways. All forms maintain the same horizontal speed despite the shrunken state giving an impression they are moving faster.&lt;br /&gt;
**The cube loses jumping height but can perform successive jumps quicker.&lt;br /&gt;
**The ship ascends and descends faster and at steeper angles.&lt;br /&gt;
**The ball gains vertical movement speed.&lt;br /&gt;
**The UFO loses jumping height and begins to descend quicker&lt;br /&gt;
**The wave makes moves faster and at steeper angles than before. &lt;br /&gt;
*&#039;&#039;&#039;Dual portal:&#039;&#039;&#039; The antigravity copy is an invert of the icon&#039;s colour scheme. Additionally, while a copy is existent, a collision will terminate the original, and vice versa, with each icon able to interact with its surroundings. Also, the vertical grid is locked to certain ranges.&lt;br /&gt;
**The cube and ball are contained to 9 vertical units.&lt;br /&gt;
**The ship, UFO and wave are contained to 10 vertical units.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Form&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vertical grid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|[[File:CubePortal.png]]&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|60 units, top uncontained&lt;br /&gt;
|Changes the icon into a cube&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|[[File:ShipPortal.png]]&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|10 units&lt;br /&gt;
|Changes the icon into a ship&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|[[File:BallPortal.png]]&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|8 units&lt;br /&gt;
|Changes the icon into a ball&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|[[File:UFOPortal.png]]&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10 units&lt;br /&gt;
|Changes the icon into a UFO&lt;br /&gt;
|-&lt;br /&gt;
|Wave&lt;br /&gt;
|[[File:WavePortal.png]]&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|10 units&lt;br /&gt;
|Changes the icon into a wave&lt;br /&gt;
|-&lt;br /&gt;
|Unknown form&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Latest 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|[[Update 2.0]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*&#039;&#039;For more information, see [[Forms]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*&#039;&#039;&#039;Cube form:&#039;&#039;&#039; If the cube falls above the 60 units in antigravity mode, it will result in a crash.&lt;br /&gt;
*Players still have the ability to use jump rings in the forms.&lt;br /&gt;
*Gravity and mirror options are not available for initial configuration in the Level Editor.&lt;br /&gt;
*The slow speed portal was formally introduced in Hexagon Force ([[Update 1.8]]), despite actually being introduced in [[Update 1.7]], selectable in the Level Editor.&lt;br /&gt;
*When the icon enters a size portal, a bolt of lightning strikes it and the screen flashes briefly.&lt;br /&gt;
*By entering a form portal of the same form the icon is at present, if it is in a higher or lower position to the original portal, the grid will vertically shift to realign with the new portal, with the exception of the cube form. This is demonstrated with the alternate route for the third [[Secret Coins|secret coin]] in [[Stereo Madness]].&lt;br /&gt;
*When using the test mode on the Level Editor, using a mirror portal will not flip the screen, due to it still being in the main editor section.&lt;br /&gt;
*Placing successive mirror portals in the Level Editor may accidentally cause the progress bar to appear to deplete.&lt;br /&gt;
*The size portal is the only manipulation portal that does not use the blue colour as a deactivation portal and instead uses green.&lt;br /&gt;
*When shrunken from a size portal, the cube acquires a unique design that is not found in the [[Icon Kit]], resembling a &amp;quot;squished&amp;quot; version of the first default cube icon with no blank space inside. The ball acquires a display virtually identical to its default icon, only smaller. When using a ship or UFO while shrunken, they will retain their specified icon designs, while carrying the shrunken version of the cube.&lt;br /&gt;
*All portals (except the speed portals) have an alternate design in the Level Editor, where only a part of the portal is shown. This is due to portals having 2 separate images in the GJ_GameSheet file.&lt;br /&gt;
*The green speed portal increases speed by 1.5x while the the pink speed portal increases the speed by 2x. (verification needed)&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.5?diff=49419</id>
		<title>Update 1.5</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.5?diff=49419"/>
		<updated>2015-02-09T15:03:14Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash Update 1.50 preview!|thumb|right|335 px]]&lt;br /&gt;
&lt;br /&gt;
1.5 is out! Here&#039;s what&#039;s new!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update 1.5&#039;&#039;&#039; mainly introduced [[Theory of Everything]]! This level introduces a new game mode that places you inside a UFO, and you bounce up with each tap, making you a sort of flying cube. Theory of Everything also introduces magneta circles and pads on the main path, indicating a smaller jump than normal.&lt;br /&gt;
&lt;br /&gt;
-New Ships and Icons!&lt;br /&gt;
&lt;br /&gt;
-New Level Details, Effects and more!&lt;br /&gt;
&lt;br /&gt;
-Vote on Stars and DEMON Difficulty on custom levels!&lt;br /&gt;
&lt;br /&gt;
-Copy and Paste in Editor!&lt;br /&gt;
&lt;br /&gt;
-Lots and LOTS of improvements!&lt;br /&gt;
&lt;br /&gt;
-Bugfixes and tweaks&lt;br /&gt;
&lt;br /&gt;
v1.51&lt;br /&gt;
&lt;br /&gt;
Bugfix where saving large maps would make the app crash.&lt;br /&gt;
&lt;br /&gt;
The image before the release&lt;br /&gt;
&lt;br /&gt;
[[File:1.5 UFO.png|thumb]][[File:500px-1.5.png|thumb|left]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=25955</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=25955"/>
		<updated>2015-02-09T14:56:34Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, ball, ship&lt;br /&gt;
|portals = Gravity, ball, ship, cube, mirror&lt;br /&gt;
|normalmode = [[File:Icon 9-A.png|20px]] Icon 16 &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Icon 9-B.png|20px]] Icon 15&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the name of the ninth level of [[Geometry Dash]]. It is the third Harder level in the game currently.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new icon form (or game mechanic, if you will), called the Gravity Ball, along with its respective Ball Portal, which is red. Although it has an easier rating than xStep, some would argue that it is actually more difficult, due to some fairly imaginative and tricky segments.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the user must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, with dodging two trick jump rings. After a few more tricky jumps, the player descends down a set of steps and enters the Ball Portal. &lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first few taps, but then leaves the player on their own. &lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal; rapid tapping is a bad idea. &lt;br /&gt;
&lt;br /&gt;
After this ship section, the level goes into Mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of Mirror Mode a few times, but ends in Mirror mode. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and miss.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*After the beginning of the first ball portal, flip gravity three times and stay. you&#039;ll get in a tunnel where it leads you to the secret coin, but you have to time your moment to flip gravity, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again to be above the four spike set hanging, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin. This coin is hard to obtain.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash - Cycles - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. One other such level is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball mode.&lt;br /&gt;
* Cycles is the only level to end in mirror mode, as mentioned above. It is also the only level to end in the ball mode.&lt;br /&gt;
* Cycles takes 1:22 to complete, the shortest of all levels.&lt;br /&gt;
* This level has the most gravity portals.&lt;br /&gt;
* This is one of the three levels where a form besides cubes get coins and gets more screen time. The two other is [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
* There&#039;s a glitch in Cycles. In the second yellow gravity portal, if you get close enough to the spikes, you can slip through a gap on top of the blue gravity portal. But this glitch is bad, since this makes you die (The good glitch is in [[Theory of Everything]]).&lt;br /&gt;
* After the fourth anti-gravity portal, the basic block is used a lot of times.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu&lt;br /&gt;
Icon 9-B.png|Icon unlocked after completing in Practice Mode&lt;br /&gt;
Icon 9-A.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles-C1.png|First coin.&lt;br /&gt;
Cycles-C2.png|Second coin.&lt;br /&gt;
Cycles-C3.png|Third coin.&lt;br /&gt;
Cycles.jpg|Cycles before Update 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=25954</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=25954"/>
		<updated>2015-02-09T14:55:11Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Secret coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, ball, ship&lt;br /&gt;
|portals = Gravity, ball, ship, cube, mirror&lt;br /&gt;
|normalmode = [[File:Icon 9-A.png|20px]] Icon 16 &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Icon 9-B.png|20px]] Icon 15&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the name of the ninth level of [[Geometry Dash]]. It is the third Harder level in the game currently.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new icon form (or game mechanic, if you will), called the Gravity Ball, along with its respective Ball Portal, which is red. Although it has an easier rating than xStep, some would argue that it is actually more difficult, due to some fairly imaginative and tricky segments.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the user must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, with dodging two trick jump rings. After a few more tricky jumps, the player descends down a set of steps and enters the Ball Portal. &lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first few taps, but then leaves the player on their own. &lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal; rapid tapping is a bad idea. &lt;br /&gt;
&lt;br /&gt;
After this ship section, the level goes into Mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of Mirror Mode a few times, but ends in Mirror mode. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and miss.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*After the beginning of the first ball portal, flip gravity three times and stay. you&#039;ll get in a tunnel where it leads you to the secret coin, but you have to time your moment to flip gravity, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again to be above the four spike set hanging, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin. This coin is hard to obtain.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash - Cycles - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. One other such level is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball mode.&lt;br /&gt;
* Cycles is the only level to end in mirror mode, as mentioned above.&lt;br /&gt;
* Cycles takes 1:22 to complete, the shortest of all levels.&lt;br /&gt;
* This level has the most gravity portals.&lt;br /&gt;
* This is one of the three levels where a form besides cubes get coins and gets more screen time. The two other is [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
* There&#039;s a glitch in Cycles. In the second yellow gravity portal, if you get close enough to the spikes, you can slip through a gap on top of the blue gravity portal. But this glitch is bad, since this makes you die (The good glitch is in [[Theory of Everything]]).&lt;br /&gt;
* After the fourth anti-gravity portal, the basic block is used a lot of times.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu&lt;br /&gt;
Icon 9-B.png|Icon unlocked after completing in Practice Mode&lt;br /&gt;
Icon 9-A.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles-C1.png|First coin.&lt;br /&gt;
Cycles-C2.png|Second coin.&lt;br /&gt;
Cycles-C3.png|Third coin.&lt;br /&gt;
Cycles.jpg|Cycles before Update 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=25953</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=25953"/>
		<updated>2015-02-09T14:53:45Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, ball, ship&lt;br /&gt;
|portals = Gravity, ball, ship, cube, mirror&lt;br /&gt;
|normalmode = [[File:Icon 9-A.png|20px]] Icon 16 &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Icon 9-B.png|20px]] Icon 15&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the name of the ninth level of [[Geometry Dash]]. It is the third Harder level in the game currently.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new icon form (or game mechanic, if you will), called the Gravity Ball, along with its respective Ball Portal, which is red. Although it has an easier rating than xStep, some would argue that it is actually more difficult, due to some fairly imaginative and tricky segments.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the user must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, with dodging two trick jump rings. After a few more tricky jumps, the player descends down a set of steps and enters the Ball Portal. &lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first few taps, but then leaves the player on their own. &lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal; rapid tapping is a bad idea. &lt;br /&gt;
&lt;br /&gt;
After this ship section, the level goes into Mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of Mirror Mode a few times, but ends in Mirror mode. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and miss.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first one, after the beginning of the first ball portal, flip gravity three times and stay. you&#039;ll get in a tunnel where it leads you to the secret coin, but you have to time your moment to flip gravity, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again to be above the four spike set hanging, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin. This coin is hard to obtain.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash - Cycles - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. One other such level is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball mode.&lt;br /&gt;
* Cycles is the only level to end in mirror mode, as mentioned above.&lt;br /&gt;
* Cycles takes 1:22 to complete, the shortest of all levels.&lt;br /&gt;
* This level has the most gravity portals.&lt;br /&gt;
* This is one of the three levels where a form besides cubes get coins and gets more screen time. The two other is [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
* There&#039;s a glitch in Cycles. In the second yellow gravity portal, if you get close enough to the spikes, you can slip through a gap on top of the blue gravity portal. But this glitch is bad, since this makes you die (The good glitch is in [[Theory of Everything]]).&lt;br /&gt;
* After the fourth anti-gravity portal, the basic block is used a lot of times.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu&lt;br /&gt;
Icon 9-B.png|Icon unlocked after completing in Practice Mode&lt;br /&gt;
Icon 9-A.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles-C1.png|First coin.&lt;br /&gt;
Cycles-C2.png|Second coin.&lt;br /&gt;
Cycles-C3.png|Third coin.&lt;br /&gt;
Cycles.jpg|Cycles before Update 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40086</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40086"/>
		<updated>2015-02-09T14:14:05Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:Eman.PNG&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = Ship 9 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Colour&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = cube, ship, ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane later on.&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations that previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first secret coin is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title (&amp;quot;ElectromanAdventures&amp;quot; is OK).&lt;br /&gt;
* Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of &#039;&#039;Insane&#039;&#039;, and all custom demon levels provide 10 stars.&lt;br /&gt;
* It takes 1:28 to complete the level.&lt;br /&gt;
* Electroman Adventures is the last level to use a Mirror Portal so far. It has not been used since [[Clubstep]].&lt;br /&gt;
* This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.&lt;br /&gt;
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.&lt;br /&gt;
*This level and [[Electrodynamix]] are the only levels to start with a vowel.      &lt;br /&gt;
**They also both start with the vowel &amp;quot;e&amp;quot; and start with the word &amp;quot;electro&amp;quot;. However, the practice mode achivement&#039;s name for this level is &amp;quot;Electro Time&amp;quot; while that for Electrodynamix is &amp;quot;Electromaniac&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* This level introduces &amp;quot;wavy decorations&amp;quot; that are near the thorns, however, the actual wavy thorns were introduced in xStep.     &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
Electroman Adventures.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First coin.&lt;br /&gt;
EA-C2.png|Second coin.&lt;br /&gt;
EA-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40085</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40085"/>
		<updated>2015-02-09T14:06:12Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Level description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:Eman.PNG&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = Ship 9 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Colour&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = cube, ship, ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane later on.&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures introduces colored sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations that previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first secret coin is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title (&amp;quot;ElectromanAdventures&amp;quot; is OK).&lt;br /&gt;
* Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of &#039;&#039;Insane&#039;&#039;, and all custom demon levels provide 10 stars.&lt;br /&gt;
* It takes 1:28 to complete the level.&lt;br /&gt;
* Electroman Adventures is the last level to use a Mirror Portal so far. It has not been used since [[Clubstep]].&lt;br /&gt;
* This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.&lt;br /&gt;
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.&lt;br /&gt;
*This level and [[Electrodynamix]] are the only levels to start with a vowel.&lt;br /&gt;
**They also both start with the vowel &amp;quot;e&amp;quot; and start with the word &amp;quot;electro&amp;quot;. However, the practice mode achivement&#039;s name for this level is &amp;quot;Electro Time&amp;quot; while that for Electrodynamix is &amp;quot;Electromaniac&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
Electroman Adventures.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First coin.&lt;br /&gt;
EA-C2.png|Second coin.&lt;br /&gt;
EA-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37030</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37030"/>
		<updated>2015-02-09T13:43:01Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:IMG_0114-1-.png|&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, mirror, gravity, size, ship, ball&lt;br /&gt;
|portals = Mirror, gravity, size, ship, ball, cube&lt;br /&gt;
|normalmode = [[File:Ship 2.png|20px]] Ship 2 &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = Dark Pink Primary Colour &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and the second Insane rated level. It is also the only ever existing level to give 11 stars.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. Many traps and introduces new obstacles, sawblades and tiny spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrinks or enlarges the player&#039;s icon in the different modes.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up to collect the coin.&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1-blocked place to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 40 seconds of the&#039;&#039; real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to the disturbing voice (Para Ppam Ppam Ppam....) or level time.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the real Cluttterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* There is speech in the soundtrack, barely visible before the descent at the end of the level.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* It takes approximately 1:39 to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40083</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40083"/>
		<updated>2015-02-09T13:40:36Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Level description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:Eman.PNG&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = Ship 9 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Colour&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = cube, ship, ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane later on.&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures introduces colored sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations that previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first secret coin is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title (&amp;quot;ElectromanAdventures&amp;quot; is OK).&lt;br /&gt;
* Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of &#039;&#039;Insane&#039;&#039;, and all custom demon levels provide 10 stars.&lt;br /&gt;
* It takes 1:28 to complete the level.&lt;br /&gt;
* Electroman Adventures is the last level to use a Mirror Portal so far. It has not been used since [[Clubstep]].&lt;br /&gt;
* This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.&lt;br /&gt;
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.&lt;br /&gt;
*This level and [[Electrodynamix]] are the only levels to start with a vowel.&lt;br /&gt;
**They also both start with the vowel &amp;quot;e&amp;quot; and start with the word &amp;quot;electro&amp;quot;. However, the practice mode achivement&#039;s name for this level is &amp;quot;Electro Time&amp;quot; while that for Electrodynamix is &amp;quot;Electromaniac&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
Electroman Adventures.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First coin.&lt;br /&gt;
EA-C2.png|Second coin.&lt;br /&gt;
EA-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40078</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40078"/>
		<updated>2015-02-06T13:47:07Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane ([[File:Harder.png|25px]]Originally Harder)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:Eman.PNG&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = Ship 9 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Colour&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = cube, ship, ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane later on.&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures introduces colored sawblades, breakable blocks and changeable line colour. It also introduces new obstacles (such as ice-themed spikes).&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations that previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first secret coin is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title (&amp;quot;ElectromanAdventures&amp;quot; is OK).&lt;br /&gt;
* Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of &#039;&#039;Insane&#039;&#039;, and all custom demon levels provide 10 stars.&lt;br /&gt;
* It takes 1:28 to complete the level.&lt;br /&gt;
* Electroman Adventures is the last level to use a Mirror Portal so far. It has not been used since [[Clubstep]].&lt;br /&gt;
* This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.&lt;br /&gt;
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.&lt;br /&gt;
*This level and [[Electrodynamix]] are the only levels to start with a vowel.&lt;br /&gt;
**They also both start with the vowel &amp;quot;e&amp;quot; and start with the word &amp;quot;electro&amp;quot;. However, the practice mode achivement&#039;s name for this level is &amp;quot;Electro Time&amp;quot; while that for Electrodynamix is &amp;quot;Electromaniac&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Electroman Adventures.jpg|The level select menu in 1.7&lt;br /&gt;
Electroman Adventures.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First coin.&lt;br /&gt;
EA-C2.png|Second coin.&lt;br /&gt;
EA-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40077</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40077"/>
		<updated>2015-02-06T13:41:59Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Level description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:Eman.PNG&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = Ship 9 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Colour&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = cube, ship, ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane later on.&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures introduces colored sawblades, breakable blocks and changeable line colour. It also introduces new obstacles (such as ice-themed spikes).&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations that previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first secret coin is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title (&amp;quot;ElectromanAdventures&amp;quot; is OK).&lt;br /&gt;
* Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of &#039;&#039;Insane&#039;&#039;, and all custom demon levels provide 10 stars.&lt;br /&gt;
* It takes 1:28 to complete the level.&lt;br /&gt;
* Electroman Adventures is the last level to use a Mirror Portal so far. It has not been used since [[Clubstep]].&lt;br /&gt;
* This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.&lt;br /&gt;
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.&lt;br /&gt;
*This level and [[Electrodynamix]] are the only levels to start with a vowel.&lt;br /&gt;
**They also both start with the vowel &amp;quot;e&amp;quot; and start with the word &amp;quot;electro&amp;quot;. However, the practice mode achivement&#039;s name for this level is &amp;quot;Electro Time&amp;quot; while that for Electrodynamix is &amp;quot;Electromaniac&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Electroman Adventures.jpg|The level select menu in 1.7&lt;br /&gt;
Electroman Adventures.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First coin.&lt;br /&gt;
EA-C2.png|Second coin.&lt;br /&gt;
EA-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39206</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39206"/>
		<updated>2015-02-02T19:35:11Z</updated>

		<summary type="html">&lt;p&gt;70.53.109.33: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Blast Processing&lt;br /&gt;
|image = File:Blast_processing.jpeg&lt;br /&gt;
|levelnumber = 17&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, Wave, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Dual&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 17, 2012&lt;br /&gt;
|normalmode = [[File:Player 44 001.png|21px]] Icon 44 (Blast Processing!)&amp;lt;br /&amp;gt;[[File:Star.png|23px]] 10 stars&lt;br /&gt;
|practicemode = [[File:color 21 01.png|21px]] Primary Dark Slate Green (Blast Power)&lt;br /&gt;
|followedby = [[Theory of Everything 2]]&lt;br /&gt;
|precededby = [[Hexagon Force]]|imagewidth = 300}}&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It was released along with [[Theory of Everything 2]]. It is the fourth and final level in the game rated Harder.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing begins with a cube sequence involving several gravity flips and icon decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. The icon then transforms into a ship, ball and then returns to the wave. To add on to the difficulty, the player must maneuver it on dual mode, Later, the users are forced to complete cube and UFO scenes. Before winning, the new three-dimensional design is used, along with blue &amp;quot;plus signs.&amp;quot; Completing &#039;&#039;Blast Processing &#039;&#039;will give players an achievement of the same name and a new cube icon.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
The first coin location is located at the dual wave sequence. Maneuver over the first and second diamonds with wavy spikes then through the opening of the third one.&lt;br /&gt;
&lt;br /&gt;
The second coin location is during a UFO part. When there are &amp;quot;beasts,&amp;quot; drop down at the second beast and bounce three times to slide into the third one&#039;s mouth which contain fake spikes and a coin at the end.&lt;br /&gt;
&lt;br /&gt;
The third coin location is during the final ship part. More &amp;quot;beasts&amp;quot; show up using the spikes introduced in Electroman Adventures, but one of these uses fake spikes instead. Stay fairly close to the ground, and then slide under the &amp;quot;beast&amp;quot; to get the final coin.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready for a lot of fun and excitement!&amp;quot;, like a corrupted walkie-talkie.&lt;br /&gt;
** &amp;quot;A lot of&amp;quot; sounds extremely like &amp;quot;some&amp;quot;, but it was confirmed by Waterflame to be the former.&lt;br /&gt;
* This level also has the most speech so far, mostly are found at the final cube sequence.&lt;br /&gt;
&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to a Sega commercial &amp;quot;Blast Processing&amp;quot;, which tried to show that Sega&#039;s games were faster than Nintendo&#039;s.&lt;br /&gt;
&lt;br /&gt;
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.&lt;br /&gt;
* This is the first level to introduce the &amp;quot;Wave&amp;quot; Game mode.&lt;br /&gt;
* It takes 1:42 to win the level, making it the longest level in the game.&lt;br /&gt;
* At the end of the ball part, you hit two polarpoints while under antigravity, so sometimes the blue gravity portal doesn&#039;t work and you go through the next wave part while under antigravity.&lt;br /&gt;
* The level does not show any size portals, mirror portals, and speed portals.&lt;br /&gt;
* The level is one of the three levels not having a secret coin in their cube segments. The other two are [[Cycles]] and [[Hexagon Force]].&lt;br /&gt;
* Blast Processing, [[XStep]], and [[Electroman Adventures]] all reward 10 stars when completed. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 17 - Blast Processing (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Coin1bp.png|First Secret Coin(Dual Wave)&lt;br /&gt;
File:Coin2bp.png|Second Secret Coin(UFO)&lt;br /&gt;
File:Coin3bp.png|Third Secret Coin(Ship)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>70.53.109.33</name></author>
	</entry>
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