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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=71.179.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T09:06:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Zobros?diff=144079</id>
		<title>Zobros</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Zobros?diff=144079"/>
		<updated>2015-09-23T18:16:37Z</updated>

		<summary type="html">&lt;p&gt;71.179.51.14: I changed the introduction/description by adding new information that had been reveal in Zobros&amp;#039;s QnA Answers video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zobrosdrawnlogo.png|thumb|Zobros&#039; current avatar.]]&lt;br /&gt;
&#039;&#039;&#039;Geometry Dash Zobros&#039;&#039;&#039; is a 17-year-old Finnish Geometry Dash player, creator, and Youtuber popular with fans. He is known for completing demon levels and making really hard levels, one of which includes [[Nine Circles]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
===1.8===&lt;br /&gt;
*Atlas v2 (his first level, a remake of [[Atlas]] by [[Funnygame]].)&lt;br /&gt;
===1.9===&lt;br /&gt;
* [[Nine Circles]] (his most famous level, also his first original level.)&lt;br /&gt;
* [[Acropolis]] (his 2nd level, also his hardest level, close to [[Necropolis]] difficulty.)&lt;br /&gt;
* [[Forsaken Neon]] (a collab with [[TriAxis]].)&lt;br /&gt;
* 15 Trials (a challenge level, involving 15 platforms with different obstacles, all increasing in difficulty.)&lt;br /&gt;
* [[Swing Squad]] (a collab with [[GironDavid]], Orion and Havok.)&lt;br /&gt;
* 8o (a collab with [[Etzer]].)&lt;br /&gt;
===2.0===&lt;br /&gt;
*[[Well Then]], a seemingly backwards version of Stereo Madness&lt;br /&gt;
*Luminum (his first 2.0 demon level)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Zobros always labels in his videos how hard the demons he plays are compared to other demons, such as &amp;quot;Easy Demon&amp;quot;, &amp;quot;Medium Demon&amp;quot;, &amp;quot;Insane Demon&amp;quot; and so on.&lt;br /&gt;
*Zobros announced on June 8 that he had [https://en.wikipedia.org/wiki/Tenosynovitis tenosynovitis] which affected his ability to play, but in two weeks time he had returned to the game.&lt;br /&gt;
*He created a [[texture pack]] which features icons in several shades of grey, a &amp;quot;backwards&amp;quot; ship, and a red trail. However, in 2.0 he returned to using a normal icon with yellow and black colors.&lt;br /&gt;
*His avatar was made poorly but intentionally with a paint program.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Offfical Youtube: [https://www.youtube.com/channel/UChZiExR5MvZQqY6h5cCT_EQ]&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>71.179.51.14</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.8?diff=54254</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.8?diff=54254"/>
		<updated>2015-05-27T22:07:14Z</updated>

		<summary type="html">&lt;p&gt;71.179.51.14: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HexagonForce.png|thumb|260px|New level, Hexagon Force]]&#039;&#039;&#039;Update 1.8&#039;&#039;&#039; is an update in &#039;&#039;[[Geometry Dash]]&#039;&#039; that was released on August 7, 2014. It primarily added [[Hexagon Force]], dual portals, and introduced slope ground objects.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
The most noticeable introduction into the full version was the addition of Hexagon Force, which was seen in the sneak peek of the update. This level marked the first appearance of the sloped surfaces, which allowed the icon to travel at different angles. Within Hexagon Force were the brand-new dual portals, which made the revolutionary dual character game mode. This mode required players to control multiple icons at once.&lt;br /&gt;
&lt;br /&gt;
Outside of the new level, the 1.8 update introduced four new icons and several other colors. This included the achievements given for tapping the icons on the home screen. New kinds of spikes and decorations could also be added using [[Level Editor|level editor]], while users could change the background theme from squares to hexagons or circles. More blocks were also added, as shown in the sneak peek. In level editor, creators can also add a character guide line showing the path of the character. It could also be made so that two players could play on the same screen, with both playing on different halves.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;, the level [[Jumper]] was introduced for the first time. It was also considered one of the easier insane levels in the full version, and became the second level in the free version to have an insane difficulty. In [[Update 1.9]], the difficulty of Jumper was changed to harder, and [[Can&#039;t Let Go]] was changed to hard.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the level editor, the Dual Portal appears without a line on the triangle, but if you play the level , Dual Portal appears normal, like all the other portals (aside from speed portals).&lt;br /&gt;
&lt;br /&gt;
==Sneak Peeks==&lt;br /&gt;
[[File:Geometry Dash Update 1.80 Sneak Peek|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On August 12th, 2014, Geometry Dash Lite was updated to 1.8, which introduced the following:&lt;br /&gt;
*New level &amp;quot;Jumper&amp;quot;!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;gallery&amp;quot; orientation=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
1.8 Portals.png|The first preview image, showing the slopes and the Dual Portals&lt;br /&gt;
1.8 Question.png|The second preview image, hinting the Dual Mode&lt;br /&gt;
1.8 Elements.png|The third preview image, showing new Icons, decorations, and slopes&lt;br /&gt;
1.8 Hint.png|The fourth preview image, which shows a water drop, fire, and a hexagon, hinting at Hexagon Force&lt;br /&gt;
Steamworkshop webupload previewfile 272748347 preview.png|Screenshot of the level editor as of 1.8&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>71.179.51.14</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.8?diff=54207</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.8?diff=54207"/>
		<updated>2015-01-03T15:57:24Z</updated>

		<summary type="html">&lt;p&gt;71.179.245.21: It said Can&amp;#039;t Let Go was changed to harder in 1.9, when it was actually changed to hard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geometry Dash Update 1.8 (Sneak Peek)|thumb|right|335 px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update 1.8&#039;&#039;&#039; is an update in [[Geometry Dash]] that was released on August 7, 2014. It primarily added a new level - [[Hexagon Force]] and introduced slope ground objects.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
The most noticeable introduction into the full version was the addition of [[Hexagon Force]], which was seen in the sneak peek of the update. This level marked the first appearance of the diagonal blocks, which allowed the icon to travel in different directions. Within Hexagon Force were the brand-new copy portals, which made way for the revolutionary dual character game mode. This mode required players to control multiple icons at once.&lt;br /&gt;
&lt;br /&gt;
Outside of the new level, the 1.8 update introduced four new icons and several other colors. This included the achievements given for tapping the icons on the home screen. New kinds of spikes and decorations could also be added using [[Level Editor|level editor]], while users could change the background theme from squares to hexagons or circles. More blocks were also added, as shown in the sneak peek. In level editor, creators can also add a character guide line showing the path of the character. It could also be made so that two players could play on the same screen, with both playing on different halves.&lt;br /&gt;
&lt;br /&gt;
In [[Geometry Dash Lite]], the level [[Jumper]] was introduced for the first time. It was also considered one of the easier insane levels in the full version, and became the second level in the free version to have an insane difficulty. In the [[Update 1.9|1.9 update]], the difficulty of [[Jumper]] was changed to harder, and [[Can&#039;t Let Go]] was changed to hard, but only in the full version. The [[Geometry Dash Lite|lite version]] still has them as insane.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Actually, RobTop has some ideas for the 1.90 update. That&#039;s what he says in a post of Touch Arcade Forums :&lt;br /&gt;
Originally Posted by &amp;lt;strong&amp;gt;RobTopGames&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have been building level 16 using the desktop version of Geometry Dash with all the new tools, the speed and workflow is a lot faster.&lt;br /&gt;
&lt;br /&gt;
Playing in the editor works by pressing a play button, the player will then spawn at the last startpos and is controllable. He will also leave a trail behind him that shows his movement pattern that you can then use as a guide when building.&lt;br /&gt;
&lt;br /&gt;
You can toggle on/off camera follow, and if you want the music to play in sync. There is also a new music play/pause button that will play the music and show a moving line that represents the position that matches the music. The music will always start to the left of the editor window, so you can quickly go through a level and sync it to music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* In the level editor, the Copy Portal appears without the a line on the triangle, but if you play the level , copy portal appears normal, like all the other portals (but speed portals).&lt;br /&gt;
* It is impossible to get the &amp;quot;So Close!&amp;quot; Achievement in the Lite version, as [[Electrodynamix]] is the only level in which you can die at 99%, neither present in it.&lt;br /&gt;
* On a post on Facebook he stated that it will be changed to 95%-99% on [[Update 1.9|1.9]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;gallery&amp;quot; orientation=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
Steamworkshop webupload previewfile 272748347 preview.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
BrGiRfpCcAAQszx.png|1.8 Update Photo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>71.179.245.21</name></author>
	</entry>
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