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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=71.229.141.115</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T12:45:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50940</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50940"/>
		<updated>2014-10-17T13:46:48Z</updated>

		<summary type="html">&lt;p&gt;71.229.141.115: Removed Troll preview&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
{{Template:Upcoming}}&lt;br /&gt;
&#039;&#039;&#039;Update 1.9&#039;&#039;&#039; is an upcoming update for [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices and Steam. Its speculated to be released late October.  (&amp;quot;&#039;&#039;The update is pretty much done, shouldn&#039;t be too long until I submit it to apple&#039;&#039;&amp;quot;  -Robtop at a conversation)&lt;br /&gt;
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The level [[Blast Processing]] has been confirmed along with [[Theory of Everything 2]].&lt;br /&gt;
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Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Preview ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option and likely the icons may not get headphones.&lt;br /&gt;
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On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
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On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
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====On September 14, 2014, RobTop released an image on Facebook. It has a blast and processor for &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039; &#039;&#039;&#039;&#039;&#039;and a book, an infinity symbol, and a &amp;quot;2&amp;quot; for&#039;&#039;&#039; Theory of Everything 2&#039;&#039;&#039;&#039;&#039; by&#039;&#039; &#039;&#039;&#039;&#039;&#039;DJ Nate, &#039;&#039;&#039;&#039;&#039;with the latter likely to be the Demon level, following similar lines to [[Update 1.6]]&#039;&#039;&#039;&#039;&#039;.&#039;&#039;&#039;&#039;&#039;====&lt;br /&gt;
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On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was work in progress. Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
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On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to an arrow-like object similar to Wave Wave. It featured the level [[Blast Processing]].&lt;br /&gt;
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On October 10, 2014, he also officially released another sneak peek video featuring the level, [[Theory of Everything 2]]. Upon closer look, the sneak peek has a background tunnel-like and a new design of ship was used. Topala was also using a mouse to do the video, indicating that he may have been using the to-be-released Steam version of the game.&lt;br /&gt;
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== Sneak Peeks ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|335px|Sneak Peek for 1.9]]&lt;br /&gt;
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[[File:Geometry Dash Update 1.90 Sneak Peek 2-1|thumb|left|335 px]]&lt;br /&gt;
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== New Stuff ==&lt;br /&gt;
&#039;&#039;Released - the following are presumed:&#039;&#039;&lt;br /&gt;
* New levels &amp;quot;Blast Processing&amp;quot; and &amp;quot;Theory of Everything 2&amp;quot;!&lt;br /&gt;
* New game mode!&lt;br /&gt;
* Ability to give blocks a 3-dimensional appearance&lt;br /&gt;
* New icons&lt;br /&gt;
* New background and art&lt;br /&gt;
*New achievements to complete&lt;br /&gt;
* Ability to give blocks individual colors&lt;br /&gt;
* Invisible slope objects&lt;br /&gt;
* Custom songs from Newgrounds&lt;br /&gt;
* Level length, height and block limit increased (to 15000 &lt;br /&gt;
*  New level &amp;quot;???&amp;quot;&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The new arrow form was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by popular player, Darnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;) mimicking its mechanics using condensed groups of gravity rings with the UFO.&lt;br /&gt;
* This is the first update that included a second version of a main level song: [[Theory of Everything|Theory of Everything 2]]&lt;br /&gt;
* This is the second update that includes two new main levels. ([[Update 1.6|1.6]] with [[Electroman Adventures]] and [[Clubstep]], and now 1.9 with [[Blast Processing]] and [[Theory of Everything 2]])&lt;br /&gt;
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== Photos ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;left&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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== Links ==&lt;br /&gt;
* https://www.youtube.com/user/RobTopGames (YouTube Channel)&lt;br /&gt;
* https://www.facebook.com/geometrydash (Facebook Account)&lt;br /&gt;
* https://twitter.com/RobTopGames (Twitter Account)&lt;br /&gt;
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>71.229.141.115</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49850</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49850"/>
		<updated>2014-09-07T16:26:33Z</updated>

		<summary type="html">&lt;p&gt;71.229.141.115: Fixed typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)}}&lt;br /&gt;
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&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level/&lt;br /&gt;
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==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
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==Description==&lt;br /&gt;
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Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are shown along some rocket scenes.&lt;br /&gt;
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==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the manoeuvres. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; May refer to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
* Hexagon Force uses hexagons as the background theme rather than the regular squares&lt;br /&gt;
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== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|left|454 px]]&lt;br /&gt;
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== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.229.141.115</name></author>
	</entry>
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