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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=71.86.201.17</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-13T18:15:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Theory_of_Everything_2&amp;diff=44479</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Theory_of_Everything_2&amp;diff=44479"/>
		<updated>2014-11-08T16:27:53Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2|image = File:te2.jpg|levelnumber = 18|created = [[Update 1.9]]|difficulty = [[File:Zeom.png|25px]] Demon / [[File:Zinsane.png|25px]] Insane|sequences = Cube, ship|portals = Gravity|musiccreator = DJ Nate|musicdate = February 23, 2012|normalmode = Unknown|practicemode = Unknown|followedby = Unknown|precededby = [[Blast Processing]]}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; is the eighteenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9]] along with [[Blast Processing]]. The level is presumed to be the second official Demon level and is rumoured to be worth 16 stars upon  completion. It has been confirmed that, similar to Clubstep, Theory of Everything 2 will be locked until a certain requirement is met, which might be 30 [[Secret Coins|secret coins]].&lt;br /&gt;
== Preview ==&lt;br /&gt;
On October 10, 2014, [[Robert Topala]] uploaded a [https://www.youtube.com/watch?v=2iId_amseh0 second sneak peek], confirming the existence of the level &#039;&#039;Theory of Everything 2&#039;&#039;. This disproved the speculations that the second level in the update would be &#039;&#039;Eternity&#039;&#039; by DJVI. Its appearance will mark the first &amp;quot;v2&amp;quot; soundtrack in Geometry Dash. &lt;br /&gt;
&lt;br /&gt;
Topala played the sneak peek using his computer, showing a cursor, indicating at the release of the Steam version of the game.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Te2.jpg|thumb|250px|Screenshot of &#039;&#039;Theory of Everything 2&#039;&#039; sneak peek, including new 3D and laser-like effects]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2|thumb|left|335 px]]&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.9 music hint.png|Hint referring to Blast Processing and Theory of Everything 2&lt;br /&gt;
Theory_of_Everything_2.jpg|Screenshot of Theory of Everything 2 on the level menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Blast_Processing&amp;diff=39105</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Blast_Processing&amp;diff=39105"/>
		<updated>2014-11-08T16:23:48Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Blast Processing&lt;br /&gt;
|image = File:Blast.jpg Zinsane/png&lt;br /&gt;
|levelnumber = 17&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, Wave&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = &#039;&#039;Insert&#039;&#039;&lt;br /&gt;
|normalmode = ?&lt;br /&gt;
|practicemode = ?&lt;br /&gt;
|followedby = [[Theory of Everything 2]]&lt;br /&gt;
|precededby = [[Hexagon Force]]}}&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It will be released in [[Update 1.9]] along with [[Theory of Everything 2]] and it is rated &#039;Harder&#039;.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden;&amp;quot;&amp;gt;[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|center|330px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing begins with a cube sequence involving several gravity flips. The wave [[Forms|form]] is then introduced. More information will be added once the level is released.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:BLAST_PROCESSING.jpg|thumb|200px]]The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready for some of fun, and excitement!&amp;quot;, like a corrupted walkie-talkie.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to the game console, the Sega Mega Drive (Sega Genesis in NA).&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Level_Editor&amp;diff=53374</id>
		<title>Level Editor</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Level_Editor&amp;diff=53374"/>
		<updated>2014-11-01T23:47:51Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:GD_LE_Map.PNG|thumb|300px]]&lt;br /&gt;
The &#039;&#039;&#039;Level Editor&#039;&#039;&#039; is a feature of [[Geometry Dash]] that allows the building of User created levels as well as being able to share them with other players.&lt;br /&gt;
&lt;br /&gt;
==Initial selections==&lt;br /&gt;
===Level Name===&lt;br /&gt;
The level&#039;s title can be changed by clicking on the box with dim text reading &amp;quot;Level Name&amp;quot; on the top of the screen. Creators are limited to a name that is 19 characters long (including spaces). As of 1.9, the two official level names that cannot be used are [[Theory of Everything 2]] and [[Electroman Adventures]], both with which must be written by taking out spaces. Because of this, all [[Theory of Everything]] remakes use &amp;quot;ToE&amp;quot; to signify the level name.&lt;br /&gt;
&lt;br /&gt;
===Level Description===&lt;br /&gt;
The level&#039;s description is also another option that can be changed at the initial page of level editor. This feature is optional, unlike the title, and is generally left blank by casual creators. The description can be far longer than titles, although its length is very limited as well. Descriptions for expert creators often promote the other levels made under their username.&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
Initially in the process of creating a level, users will see several grid lines and colored orange vertical lines. The colored lines indicate the background music beat. Players can add blocks and other items using the control panel on the bottom of the screen. Multiple pages are available.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
There are multiple settings that are configurable in the level: music, background and ground colors, speed, starting object, etc.&lt;br /&gt;
&lt;br /&gt;
Music can be modified very easily, but [[Stereo Madness]] is set by default. In order to change the background song, users must tap the gear button in the upper right-hand corner and click the arrows next to the song name. Any official songs can be chosen. The [[Update 1.9|1.9 update]] will introduce the feature that will allow creators to use music from Newgrounds.&lt;br /&gt;
&lt;br /&gt;
In order to change the level&#039;s color themes, players are also required to tap on the gear button, and simply tap the letters &amp;quot;BG&amp;quot; or &amp;quot;Ground&amp;quot; to do so. A color wheel will pop up on the screen, and users must slide the dots until their desired color appears. To change the background color in midway go to build mode and hit the tab at the right end. There should be three colored circles that say BG. The default color it gives you when you hit that area is white but there is an easy way to fix this. At the right it should say edit object and it should give you a color wheel.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduced the starting object button, which allows the creator to modify if the player starts with a cube, rocket, gravity ball, or UFO. The size, color of the line, line around blocks and spikes, and glow, can also easily be altered. The background pattern could also be modified and set to circles and squares.&lt;br /&gt;
&lt;br /&gt;
After [[Update 1.8]] and the addition of the level [[Hexagon Force]], the background could be changed to hexagons. This update was also revolutionary to the number of decorations that could be used. It also allowed players to easily test their levels without having to click the play button. They could also hear the soundtrack and have the assistance of colored lines in level editor. These features could be used by clicking the yellow or blue buttons on the left-hand side of the screen.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Help develop a complete Walk-through for all the features of the level editor below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Selection tabs==&lt;br /&gt;
There are ten different tabs for spikes, blocks, platforms, gears, portals, sloped, decoration, more decoration, moving objects, and background objects.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
These are special options which mostly do not have&lt;br /&gt;
&lt;br /&gt;
====Start Position====&lt;br /&gt;
*&#039;&#039;&#039;Start Position:&#039;&#039;&#039; Repositions the icon starting position elsewhere. Special options can determine the icon&#039;s attributes including forms or portal effects. Placing a starting position ahead of another will override any existing ones.&lt;br /&gt;
&lt;br /&gt;
====Colour Options====&lt;br /&gt;
*&#039;&#039;&#039;BG:&#039;&#039;&#039; Modifies the background colour and transitions. Can also override the ground colour.&lt;br /&gt;
*&#039;&#039;&#039;Object:&#039;&#039;&#039; Modifies objects&#039; outline colour and transitions.&lt;br /&gt;
*&#039;&#039;&#039;C Object:&#039;&#039;&#039; Modifies objects&#039; body colour and transitions.&lt;br /&gt;
*&#039;&#039;&#039;Line:&#039;&#039;&#039; Modifies the ground&#039;s outline colour and transitions.&lt;br /&gt;
*&#039;&#039;&#039;Ground:&#039;&#039;&#039; Modifies the ground&#039;s body colour and transitions.&lt;br /&gt;
&lt;br /&gt;
====Object Sequencers====&lt;br /&gt;
*&#039;&#039;&#039;Cube: &#039;&#039;&#039;Starts the level out in the cube form.&lt;br /&gt;
*&#039;&#039;&#039;Ship: &#039;&#039;&#039;Starts the level out in the ship form.&lt;br /&gt;
*&#039;&#039;&#039;Ball: &#039;&#039;&#039;Starts the level out in the ball form.&lt;br /&gt;
*&#039;&#039;&#039;UFO: &#039;&#039;&#039;Stars the level out in the UFO form.&lt;br /&gt;
&lt;br /&gt;
====Trivia====&lt;br /&gt;
* Out of the six BG and Ground textures, only four have been used in default levels: the standard &amp;quot;blocky&amp;quot; texture (used in Stereo Madness through Clubstep), the &amp;quot;Bubble&amp;quot; texture (used in Electrodynamix), the Hexagon texture (used in Hexagon Force and [[Blast Processing]]) and the Vortex texture (used in [[Theory of Everything 2]])&lt;br /&gt;
* There are eight kinds of difficulty levels in a custom level. N/A (not approved), Auto, Easy, Normal, Hard, Harder, Insane, and Demon.&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
*[http://www.boomlings.com/files/GJGuide.pdf Geometry Dash Editor Guide]&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Ultimate_Destruction&amp;diff=54581</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Ultimate_Destruction&amp;diff=54581"/>
		<updated>2014-11-01T19:33:13Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: Added guess difficulty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:Udedee.png&lt;br /&gt;
|levelnumber = 0&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Na.png|28px]] Undetermined&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|followedby = [[Stereo Madness]]&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is an unreleased level from the [[Geometry Dash]] beta. Presumably, it evolved into what is now known as [[Base After Base]]. The level was probably rated &amp;quot;normal&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
[[File:Unnamed1-640x426.jpg|thumb|Early art design]]What is shown of the level mostly resembles Base After Base, although the start shares the same spike arrangement as [[Stereo Madness]], indicating the level had begun development before it was split up to become those two individual levels. Jump pads and rings appear in the level, along with gravity portals of both the entry (yellow) and exit (blue) variants. This goes to show the extent of development had already progressed beyond the original design elements shown in the image below. The last significant difference is the fact that while flying the ship, the drop-down roof had not yet been implemented to contain the ship to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The cube icon used in the level is unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
* Ultimate Destruction probably evolved into the level [http://geometry-dash.wikia.com/wiki/Base_After_Base Base after base]. &lt;br /&gt;
* When [http://geometry-dash.wikia.com/wiki/Robert_Topala Robert Topla] posted the Ultimate Destruction video on YouTube, Geometry Dash was called &#039;&#039;Geometry Jump.&#039;&#039;&lt;br /&gt;
==Trailer==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden;&amp;quot;&amp;gt;[[File:Geometry Jump by RobTop Games (Beta)|thumb|center|250px|Ultimate Destruction preview]]&amp;lt;/div&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music&lt;br /&gt;
*https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Objects&amp;diff=122483</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Objects&amp;diff=122483"/>
		<updated>2014-11-01T17:55:12Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Portals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Baseafterbasegame.jpg|thumb|300px|right|Yellow pads in [[Base After Base]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Components&#039;&#039;&#039; are what the player has to navigate in order to make it through the level. There are a number of kinds, some which are used as methods of travel while others are intended to kill the player. The layout of these make every level unique and of varying difficulty.&lt;br /&gt;
&lt;br /&gt;
==Blocks==&lt;br /&gt;
Blocks and other surfaces are the most common components and construct the basis of a level. There are many different shapes and sizes. Just about all can be jumped upon and serve as platforms. However, colliding horizontally with a block will kill the player. Diagonal slanted blocks were introduced as of v1.8.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
Hazards usually introduce difficulty into each level. They will often destroy players if touched in any way. Through the levels in Geometry Dash, hazards are introduced in several different forms.&lt;br /&gt;
===Spikes===&lt;br /&gt;
&lt;br /&gt;
Spikes are the most frequently occurring and are often jumped over. These obstacles often appear with varying appearance, and can be invisible or transparent. They can also differ in size. Three spikes are sometimes placed in a group to escalate the level of difficulty. They are commonly seen in [[Time Machine]], which includes the most three-spikes out of any official level. Spikes can also be different sizes or widths. The color of some of these obstacles can also be changed using the C-OBJ option in level settings from [[Level Editor]].&lt;br /&gt;
===Sawblades===&lt;br /&gt;
&lt;br /&gt;
Sawblades, which are first encountered in [[Clutterfunk]], are typically larger than spikes. They automatically rotate in place, and can be seen in several different forms as well. Transparent sawblades can sometimes be seen with dark backgrounds, commonly used in [[Electroman Adventures]]. Each variation has three sizes. The [[Update 1.9|1.9 update]] introduced gear-like sawblades.&lt;br /&gt;
===Thorns===&lt;br /&gt;
Thorns are one of the most common hazards in Geometry Dash. They are generally long, black obstacles that are placed between columns of blocks. In official levels, they make appearances throughout the game. The [[Update 1.8|1.8 update]] introduced diagonal thorns in either direction.&lt;br /&gt;
&lt;br /&gt;
==Pads and rings==&lt;br /&gt;
Pads and rings influence the direction of travel. Pads only need to be touched to activate their effect, while rings need to be tapped as the player passes over for them to function. There are three variants identical to each.&lt;br /&gt;
*Yellow pad initiates a jump larger than normal, introduced in [[Back on Track]].&lt;br /&gt;
*Purple pad initiates a jump smaller than normal, formally introduced in [[Theory of Everything]].(Also found while getting the first and last [[Secret Coins|secret coin]] in Can&#039;t Let Go).&lt;br /&gt;
*Blue pad changes the direction of gravity, formally introduced in [[xStep]].(Also found when getting the first coin in Back On Track. Also found while getting the third coin in Polargeist).&lt;br /&gt;
Although these components are often part of completing a level, they can be positioned in such a way that redirects the player into a hazard, needing to be avoided in such instances.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&#039;&#039;For the complete article, see &#039;&#039;&#039;[[Portals]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portals can modify the way the icon interacts with the level, and can force the cube to assume another form, such as the rocket, gravity ball, UFO, or a triangle. They can also change its speed, size, or mirror the screen. The [[Update 1.8|1.8 update]] introduced portals which created a copy of the player. These objects are often expertly placed in correlation with the background soundtrack. On most occasions, the background and ground color also change with the icon.&lt;br /&gt;
&lt;br /&gt;
==Cosmetics and effects==&lt;br /&gt;
A number of components are purely cosmetic, or may have effects applied to them. The music can be connected to background posts which pulse to the beat. Others may be used as markers to identify routes or hazards. Physical objects can cycle through colours and complete visibility, which may also be distracting to gameplay. In contrast, what may look like physical objects can also be background objects, which may again fool the player. [[Blast Processing]] introduced a new effect, giving blocks a three-dimensional appearance. This, in no way, affected gameplay.&lt;br /&gt;
&lt;br /&gt;
==Background and transition==&lt;br /&gt;
The background can change colour and sometimes its pattern as a way to create a more vibrant gameplay experience. Other map components can enter and leave the screen, not physically affecting anything, as further visual enhancement, but may reduce the amount of time the player has to react to their entry.&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Objects&amp;diff=122481</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Objects&amp;diff=122481"/>
		<updated>2014-11-01T17:54:25Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Pads and rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Baseafterbasegame.jpg|thumb|300px|right|Yellow pads in [[Base After Base]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Components&#039;&#039;&#039; are what the player has to navigate in order to make it through the level. There are a number of kinds, some which are used as methods of travel while others are intended to kill the player. The layout of these make every level unique and of varying difficulty.&lt;br /&gt;
&lt;br /&gt;
==Blocks==&lt;br /&gt;
Blocks and other surfaces are the most common components and construct the basis of a level. There are many different shapes and sizes. Just about all can be jumped upon and serve as platforms. However, colliding horizontally with a block will kill the player. Diagonal slanted blocks were introduced as of v1.8.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
Hazards usually introduce difficulty into each level. They will often destroy players if touched in any way. Through the levels in Geometry Dash, hazards are introduced in several different forms.&lt;br /&gt;
===Spikes===&lt;br /&gt;
&lt;br /&gt;
Spikes are the most frequently occurring and are often jumped over. These obstacles often appear with varying appearance, and can be invisible or transparent. They can also differ in size. Three spikes are sometimes placed in a group to escalate the level of difficulty. They are commonly seen in [[Time Machine]], which includes the most three-spikes out of any official level. Spikes can also be different sizes or widths. The color of some of these obstacles can also be changed using the C-OBJ option in level settings from [[Level Editor]].&lt;br /&gt;
===Sawblades===&lt;br /&gt;
&lt;br /&gt;
Sawblades, which are first encountered in [[Clutterfunk]], are typically larger than spikes. They automatically rotate in place, and can be seen in several different forms as well. Transparent sawblades can sometimes be seen with dark backgrounds, commonly used in [[Electroman Adventures]]. Each variation has three sizes. The [[Update 1.9|1.9 update]] introduced gear-like sawblades.&lt;br /&gt;
===Thorns===&lt;br /&gt;
Thorns are one of the most common hazards in Geometry Dash. They are generally long, black obstacles that are placed between columns of blocks. In official levels, they make appearances throughout the game. The [[Update 1.8|1.8 update]] introduced diagonal thorns in either direction.&lt;br /&gt;
&lt;br /&gt;
==Pads and rings==&lt;br /&gt;
Pads and rings influence the direction of travel. Pads only need to be touched to activate their effect, while rings need to be tapped as the player passes over for them to function. There are three variants identical to each.&lt;br /&gt;
*Yellow pad initiates a jump larger than normal, introduced in [[Back on Track]].&lt;br /&gt;
*Purple pad initiates a jump smaller than normal, formally introduced in [[Theory of Everything]].(Also found while getting the first and last [[Secret Coins|secret coin]] in Can&#039;t Let Go).&lt;br /&gt;
*Blue pad changes the direction of gravity, formally introduced in [[xStep]].(Also found when getting the first coin in Back On Track. Also found while getting the third coin in Polargeist).&lt;br /&gt;
Although these components are often part of completing a level, they can be positioned in such a way that redirects the player into a hazard, needing to be avoided in such instances.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&#039;&#039;For the complete article, see &#039;&#039;&#039;[[Portals]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portals can modify the way the icon interacts with the level, and can force the cube to assume another form, such as the rocket, gravity ball, UFO, or an arrow. They can also change its speed, size, or mirror the screen. The [[Update 1.8|1.8 update]] introduced portals which created a copy of the player. These objects are often expertly placed in correlation with the background soundtrack. On most occasions, the background and ground color also change with the icon.&lt;br /&gt;
&lt;br /&gt;
==Cosmetics and effects==&lt;br /&gt;
A number of components are purely cosmetic, or may have effects applied to them. The music can be connected to background posts which pulse to the beat. Others may be used as markers to identify routes or hazards. Physical objects can cycle through colours and complete visibility, which may also be distracting to gameplay. In contrast, what may look like physical objects can also be background objects, which may again fool the player. [[Blast Processing]] introduced a new effect, giving blocks a three-dimensional appearance. This, in no way, affected gameplay.&lt;br /&gt;
&lt;br /&gt;
==Background and transition==&lt;br /&gt;
The background can change colour and sometimes its pattern as a way to create a more vibrant gameplay experience. Other map components can enter and leave the screen, not physically affecting anything, as further visual enhancement, but may reduce the amount of time the player has to react to their entry.&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Portals&amp;diff=19234</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Portals&amp;diff=19234"/>
		<updated>2014-10-08T19:24:27Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Form Portals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Dry Out]]/[[Back on Track]] (after [[Update 1.6|1.6]])&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Varies&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Blue: Normal speed&amp;lt;br /&amp;gt;Green: Fast speed&amp;lt;br /&amp;gt;Pink: Faster speed&amp;lt;br /&amp;gt;Orange: Slow speed&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|Produces antigravity copy of icon.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Wave&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|Changes the icon into a wave.&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles in three out of five forms.&lt;br /&gt;
*Pink, red, orange and blue form portals will shrink the playing area to only a fixed rectangular area. This feature does not allow players to travel unlimited distances with the rocket, UFO ball, or wave.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror are the only options not available to begin in a custom level. But gravity can still be changed from start position.&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path.[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Portals&amp;diff=19233</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Portals&amp;diff=19233"/>
		<updated>2014-10-08T19:23:54Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Dry Out]]/[[Back on Track]] (after [[Update 1.6|1.6]])&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Varies&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Blue: Normal speed&amp;lt;br /&amp;gt;Green: Fast speed&amp;lt;br /&amp;gt;Pink: Faster speed&amp;lt;br /&amp;gt;Orange: Slow speed&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|Produces antigravity copy of icon.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Triangle&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|Changes the icon into a triangle.&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles in three out of five forms.&lt;br /&gt;
*Pink, red, orange and blue form portals will shrink the playing area to only a fixed rectangular area. This feature does not allow players to travel unlimited distances with the rocket, UFO ball, or wave.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror are the only options not available to begin in a custom level. But gravity can still be changed from start position.&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path.[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Portals&amp;diff=19232</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Portals&amp;diff=19232"/>
		<updated>2014-10-08T19:20:56Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Manipulation portals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Dry Out]]/[[Back on Track]] (after [[Update 1.6|1.6]])&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Varies&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Blue: Normal speed&amp;lt;br /&amp;gt;Green: Fast speed&amp;lt;br /&amp;gt;Pink: Faster speed&amp;lt;br /&amp;gt;Orange: Slow speed&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|Produces antigravity copy of icon.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Triangle&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|Changes the icon into a triangle.&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles at all three forms.&lt;br /&gt;
*Pink, red, orange and blue form portals will shrink the playing area to only a fixed rectangular area. This feature does not allow players to travel unlimited distances with the rocket, UFO, or ball.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror is the only option not available to begin a custom level. But gravity can still be changed from start position.&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path.[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Update_1.9&amp;diff=50871</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Update_1.9&amp;diff=50871"/>
		<updated>2014-10-08T14:43:51Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Previews */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Upcoming}}&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|right|335 px|Sneak Peek for 1.9]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.9&#039;&#039; is an upcoming update for [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices, and iOS. 17 October 2014 is speculated as the release date for iOS, with most rumours indicating &amp;quot;early October&amp;quot;. The level [[Blast Processing]] has been confirmed with possibly a Harder rating. A Demon level has also speculated for release, now supposed to be &#039;&#039;Eternity&#039;&#039;. A comment by RobTop at Touch Arcade Forums metioned the soundtrack will be not Theory of Everything 2 as some rumours were saying.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option and likely the icons may not get headphones.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, RobTop released an image on Facebook. It shows a blast, a processor, a book, an infinity symbol, and &#039;2&#039;. An educated guess has been given that the two next songs could possibly be &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Eternity &#039;&#039;&#039;&#039;&#039;by &#039;&#039;&#039;DJVI&#039;&#039;&#039;, with the number 2 indicating the addition of two levels, one of which hinted to be a Demon level, following similar lines to [[Update 1.6]]. &#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; will not be the second song.&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was &amp;quot;coming soon&amp;quot; rather than &amp;quot;work in progress.&amp;quot; Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to a triangular ball-like object similari to Wave Wave. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
Since September 28,2014,Topala didn&#039;t show anything new.&lt;br /&gt;
&lt;br /&gt;
As i calculated since July 25,2014 [[Robert Topala]] submitted the [[Update 1.8]] to Apple and released it on August 8,2014,may this time he submitted iton 5-6 October but may he wanted to do us a surprise and secretly release [[Update 1.9]] on October 15, 2014.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The new triangle form was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by popular Geometry Dash player &#039;&#039;Darnoc&#039;&#039;, who created a level (also named Wave Wave) mimicking its mechanics using condensed groups of gravity rings with the UFO.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
Bprocessing.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Update_1.9&amp;diff=50870</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Update_1.9&amp;diff=50870"/>
		<updated>2014-10-08T14:38:52Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Previews */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Upcoming}}&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|right|335 px|Sneak Peek for 1.9]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.9&#039;&#039; is an upcoming update for [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices, and iOS. 17 October 2014 is speculated as the release date for iOS, with most rumours indicating &amp;quot;early October&amp;quot;. The level [[Blast Processing]] has been confirmed with possibly a Harder rating. A Demon level has also speculated for release, now supposed to be &#039;&#039;Eternity&#039;&#039;. A comment by RobTop at Touch Arcade Forums metioned the soundtrack will be not Theory of Everything 2 as some rumours were saying.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option and likely the icons may not get headphones.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, RobTop released an image on Facebook. It shows a blast, a processor, a book, an infinity symbol, and &#039;2&#039;. An educated guess has been given that the two next songs could possibly be &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Eternity &#039;&#039;&#039;&#039;&#039;by &#039;&#039;&#039;DJVI&#039;&#039;&#039;, with the number 2 indicating the addition of two levels, one of which hinted to be a Demon level, following similar lines to [[Update 1.6]]. &#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; will not be the second song.&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was &amp;quot;coming soon&amp;quot; rather than &amp;quot;work in progress.&amp;quot; Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to a triangular ball-like object similari to Wave Wave. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
Since September 28,2014,Topala didn&#039;t show anything new.&lt;br /&gt;
&lt;br /&gt;
As i calculated since July 25,2014 he submitted the [[Update 1.8]] to Apple and released it on August 8,2014,may this time he submitted iton 5-6 October but may he wanted to do us a surprise and secretly release [[Update 1.9]] on October 15, 2014.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The new triangle form was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by popular Geometry Dash player &#039;&#039;Darnoc&#039;&#039;, who created a level (also named Wave Wave) mimicking its mechanics using condensed groups of gravity rings with the UFO.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
Bprocessing.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Clubstep&amp;diff=31002</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Clubstep&amp;diff=31002"/>
		<updated>2014-10-07T02:18:18Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable)&lt;br /&gt;
|difficulty = [[File:Zeom.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|precededby = [[Electroman Adventures]]&lt;br /&gt;
|normalmode = Secondary Black &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = UFO 2|followedby = [[Electrodynamix]]}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus Demon level in [[Geometry Dash]] unlocked by collecting 20 [[Secret Coins]].&lt;br /&gt;
&lt;br /&gt;
==Level overview==&lt;br /&gt;
Introduced in update 1.60 along with [[Electroman Adventures]], and giving 14 stars upon completion, Clubstep is commonly regarded as one of the hardest levels in normal mode (if user content is included). It is currently the only Demon level in the Geometry Dash levels list. Many of the obstacles require going through or around so-called demons. Clubstep introduces lots of new items, including invisible spikes, invisible blocks, and fake spikes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Clustep is considered the most difficult official level.&lt;br /&gt;
*Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. For Clubstep it is the opposite.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is also the type of music playing during the level.&lt;br /&gt;
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen.&lt;br /&gt;
* At 53 seconds and 63 seconds into the level there are large unfilled areas you can see. &lt;br /&gt;
[[File:IMG_0782.png|thumb|The gap can be seen at the bottom of the picture.]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|330px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
UFO 2.png|UFO Unlocked after completing the level in Practice Mode&lt;br /&gt;
Thas.jpg|The first gravity ball part in the level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Clubstep&amp;diff=30974</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Clubstep&amp;diff=30974"/>
		<updated>2014-10-07T02:13:16Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable)&lt;br /&gt;
|difficulty = [[File:Zeom.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|precededby = [[Electroman Adventures]]&lt;br /&gt;
|normalmode = Secondary Black &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = UFO 2|followedby = [[Electrodynamix]]}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus Demon level in [[Geometry Dash]] unlocked by collecting 20 [[Secret Coins]].&lt;br /&gt;
&lt;br /&gt;
==Level overview==&lt;br /&gt;
Introduced in update 1.60 along with [[Electroman Adventures]], and giving 14 stars upon completion, Clubstep is commonly regarded as one of the hardest levels in normal mode (if user content is included). It is currently the only Demon level in the Geometry Dash levels list. Many of the obstacles require going through or around so-called demons. Clubstep introduces lots of new items, including invisible spikes, invisible blocks, and fake spikes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Clustep is considered the most difficult official level.&lt;br /&gt;
*Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. For Clubstep it is the opposite.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is also the type of music playing during the level.&lt;br /&gt;
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen.&lt;br /&gt;
* At 53 seconds into the level there is a large unfilled area you can see. &lt;br /&gt;
[[File:IMG_0782.png|thumb|The gap can be seen at the bottom of the picture.]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|330px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
UFO 2.png|UFO Unlocked after completing the level in Practice Mode&lt;br /&gt;
Thas.jpg|The first gravity ball part in the level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Clubstep&amp;diff=30973</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Clubstep&amp;diff=30973"/>
		<updated>2014-10-07T02:11:59Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable)&lt;br /&gt;
|difficulty = [[File:Zeom.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|precededby = [[Electroman Adventures]]&lt;br /&gt;
|normalmode = Secondary Black &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = UFO 2|followedby = [[Electrodynamix]]}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus Demon level in [[Geometry Dash]] unlocked by collecting 20 [[Secret Coins]].&lt;br /&gt;
&lt;br /&gt;
==Level overview==&lt;br /&gt;
Introduced in update 1.60 along with [[Electroman Adventures]], and giving 14 stars upon completion, Clubstep is commonly regarded as one of the hardest levels in normal mode (if user content is included). It is currently the only Demon level in the Geometry Dash levels list. Many of the obstacles require going through or around so-called demons. Clubstep introduces lots of new items, including invisible spikes, invisible blocks, and fake spikes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Clustep is considered the most difficult official level.&lt;br /&gt;
*Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. For Clubstep it is the opposite.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is also the type of music playing during the level.&lt;br /&gt;
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen.&lt;br /&gt;
* At 43 seconds on the video there is a large unfilled area you can see. &lt;br /&gt;
[[File:IMG_0782.png|thumb|The gap can be seen at the bottom of the picture.]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|330px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
UFO 2.png|UFO Unlocked after completing the level in Practice Mode&lt;br /&gt;
Thas.jpg|The first gravity ball part in the level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Stereo_Madness&amp;diff=911</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Stereo_Madness&amp;diff=911"/>
		<updated>2014-10-07T02:05:32Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Secret coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:Zd.JPG&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|normalmode = [[File:Icon 1.png|16px]] Icon 5 &amp;lt;br /&amp;gt; 1 star&lt;br /&gt;
|practicemode = Primary Blue 3&lt;br /&gt;
|difficulty = [[File:Zy.png|24px]] Easy&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = None}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, hence it is the only main level rated as easy. Stereo Madness is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located after the first ship part. When you reach the column jumps, don&#039;t jump at the second to the last column , so you will fall in the gap in the final column. The coin is located right beside the final column.&lt;br /&gt;
*The first secret coin is encountered in a small downwards section with blocks above. You must jump on top of those blocks, go down them and jump over the last one, because it has a spike. The second coin is hovering on top of said block, reachable if you jump at the correct time.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. After avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle, free of an extra block. The screen will shift to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish. The background is red where the coin is found.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Completing the level takes approximately 1 minute 29 seconds.&lt;br /&gt;
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|center|300px]]&lt;br /&gt;
==&amp;lt;span style=&amp;quot;font-size:20px;&amp;quot;&amp;gt;Gallery&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
sm.png|Stereo Madness&lt;br /&gt;
Icon 1.png|Icon you get from beating Stereo Madness&lt;br /&gt;
Smadness1.png|First secret coin&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
Smadness3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Update_1.9&amp;diff=50860</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Update_1.9&amp;diff=50860"/>
		<updated>2014-10-07T02:00:26Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Upcoming}}&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|right|335 px|Sneak Peek for 1.9]]&lt;br /&gt;
The &#039;&#039;&#039;1.9 Update&#039;&#039;&#039; is a future update to [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices, and iOS. This update will come out in early October. It will also release [[Blast Processing]] and likely &#039;&#039;&#039;Eternity &#039;&#039;&#039;or &#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, RobTop released an image on Facebook. It shows a blast, a processor, a book, an infinity symbol, and &#039;2&#039;. An educated guess has been given that the two next songs could possibly be &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Eternity &#039;&#039;&#039;&#039;&#039;by &#039;&#039;&#039;DJVI&#039;&#039;&#039;, with the number 2 indicating the addition of two levels, one of which hinted to be a Demon level, following similar lines to [[Update 1.6]]. Others suggest that the last three icons mean that the second level will be &#039;&#039;&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;DJ Nate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was &amp;quot;coming soon&amp;quot; rather than &amp;quot;work in progress.&amp;quot; Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to a triangular ball-like object. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before the new mode, a level with similar mechanics (or almost the same) was published by &#039;&#039;&#039;Darnoc&#039;&#039;&#039;. The level name is &#039;&#039;Wave Wave &#039;&#039;and it includes an UFO and the screen is full of gravity rings,that the player taps to change gravity to avoid the spiked walls, its rated Insane.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
Bprocessing.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Update_1.9&amp;diff=50859</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Update_1.9&amp;diff=50859"/>
		<updated>2014-10-07T01:59:24Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Upcoming}}&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|right|335 px|Sneak Peek for 1.9]]&lt;br /&gt;
The &#039;&#039;&#039;1.9 Update&#039;&#039;&#039; is a future update to [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices, and iOS. This update will come out in early October. It will also release [[Blast Processing]] and likely &#039;&#039;&#039;Eternity &#039;&#039;&#039;or &#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, RobTop released an image on Facebook. It shows a blast, a processor, a book, an infinity symbol, and &#039;2&#039;. An educated guess has been given that the two next songs could possibly be &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Eternity &#039;&#039;&#039;&#039;&#039;by &#039;&#039;&#039;DJVI&#039;&#039;&#039;, with the number 2 indicating the addition of two levels, one of which hinted to be a Demon level, following similar lines to [[Update 1.6]]. Others suggest that the last three icons mean that the second level will be &#039;&#039;&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;DJ Nate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was &amp;quot;coming soon&amp;quot; rather than &amp;quot;work in progress.&amp;quot; Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to a triangular ball-like object. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before the new mode, a level with similar mechanics (or almost the same) was published by &#039;&#039;&#039;Darnoc&#039;&#039;&#039;.The level name is &#039;&#039;Wave Wave &#039;&#039;and it includes an UFO and the screen is full of gravity rings,that the player taps to change gravity to avoid the spiked walls.Rated Insane.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
Bprocessing.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Icon_Kit&amp;diff=114739</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Icon_Kit&amp;diff=114739"/>
		<updated>2014-10-06T20:12:36Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cino.png|thumb|250px|Collection of icons]]The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be obtained.&lt;br /&gt;
==Icons==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;76&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
player_01_001.png|Freebie 1&lt;br /&gt;
player_02_001.png|Freebie 2&lt;br /&gt;
player_03_001.png|Freebie 3&lt;br /&gt;
player_04_001.png|Freebie 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] normal mode&lt;br /&gt;
Icon 2.png|[[Back on Track]] Normal mode&lt;br /&gt;
Icon 3.png|[[Polargeist]] Normal mode&lt;br /&gt;
Icon 4.png|[[Dry Out]] Normal mode&lt;br /&gt;
Icon 5.png|[[Base After Base]] Normal mode&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] Normal mode&lt;br /&gt;
Icon 7.png|[[Jumper]] Normal mode&lt;br /&gt;
Player 12 001.png|Complete 10 user created levels&lt;br /&gt;
Player 13 001.png|Rate [[Geometry Dash]] on Google Play/App Store&lt;br /&gt;
Icon 8.png|[[Time Machine]] Normal mode&lt;br /&gt;
Icon 9-B.png|[[Cycles]] Practice mode&lt;br /&gt;
Icon 9-A.png|[[Cycles]] Normal mode&lt;br /&gt;
Icon 10-B.png|[[XStep|xStep]] Practice mode&lt;br /&gt;
Icon 10-A.png|[[XStep|xStep]] Normal mode&lt;br /&gt;
Icon ReflexChampion.png|1 Demon difficult level&lt;br /&gt;
Icon DemonChaser.png|2 Demon difficult level&lt;br /&gt;
Icon TheOne.png|3 Demon difficult level&lt;br /&gt;
Icon DemonMaster.png|4 Demon difficult level&lt;br /&gt;
Icon Stars100.png|Collect 100 stars&lt;br /&gt;
Icon Stars200.png|Collect 200 stars&lt;br /&gt;
Icon Stars300.png|Collect 300 stars&lt;br /&gt;
Icon Stars400.png|Collect 400 stars&lt;br /&gt;
Icon 12.png|[[Theory of Everything]] Normal mode&lt;br /&gt;
Icon 40.png|complete 300 user created levels&lt;br /&gt;
Icon 33.png|complete a map pack&lt;br /&gt;
Icon 38.png|collect 60 secret coins&lt;br /&gt;
Ship 14.png|collect 55 secret coins&lt;br /&gt;
Ship 15.png|complete 500 user created levels&lt;br /&gt;
UFO 3.png|collect 20 secret coins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The icons primary color will also be used in the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 16 ship icons, 8 ball icons 8 UFO icons. At the time the number of triangle icons is unknown.&lt;br /&gt;
*Choosing black as the primary colour will change what is normally the black outline into the secondary colour. Several other changes occur which mostly applies the secondary colour to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Blast_Processing&amp;diff=39016</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Blast_Processing&amp;diff=39016"/>
		<updated>2014-10-02T18:17:19Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blast.jpg|thumb|New form in Blast Processing|250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9|1.9 update]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess&amp;quot;&#039;&#039; on the bottom left hand corner. It displayed 5 images: a blast, chip, book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two figures referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page get 400,000 likes. He also posted a sneak peek video of Blast Processing, confirming its existence. It is also possible eternity or ToE2 is the next new level. Blast Processing introduces the new blue portal that transforms the player into a triangle like vehicle.&lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing introduces a variety of new aesthetics, such as gear-like rotating obstacles. It starts off with a brief cube scene, and features the new blue portal, which transforms the icon into a &#039;&#039;Wave Wave&#039;&#039;-like [[forms|form]].&lt;br /&gt;
&lt;br /&gt;
The level Proceeds with &#039;&#039;&#039;Eternity&#039;&#039;&#039; or &#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, and Preceded by [[Hexagon Force]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new mechanic is very similar to an iOS and Android game Wave Wave by Noodlecake Studios.&lt;br /&gt;
* The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready for some fun, and excitement.&amp;quot; like a corrupted walkie-talkie.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.9 music hint.png|Hint referring to Blast Processing and another level&lt;br /&gt;
Update1.9cool.png|Sneak peek image featuring blue portal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Blast_Processing&amp;diff=39015</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Blast_Processing&amp;diff=39015"/>
		<updated>2014-10-02T18:16:32Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blast.jpg|thumb|New form in Blast Processing|250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9|1.9 update]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess&amp;quot;&#039;&#039; on the bottom left hand corner. It displayed 5 images: a blast, chip, book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two figures referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page get 400,000 likes. He also posted a sneak peek video of Blast Processing, confirming its existence. It is also possible eternity or ToE2 is the next new level. Blast Processing introduces the new blue portal that transforms the player into a triangle like vehicle.&lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing introduces a variety of new aesthetics, such as gear-like rotating obstacles. It starts off with a brief cube scene, and features the new blue portal, which transforms the icon into a &#039;&#039;Wave Wave&#039;&#039;-like [[forms|form]].&lt;br /&gt;
&lt;br /&gt;
The level Proceeds with [[Eternity]] or [[Theory of Everything 2]], and Preceded by [[Hexagon Force]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new mechanic is very similar to an iOS and Android game Wave Wave by Noodlecake Studios.&lt;br /&gt;
* The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready for some fun, and excitement.&amp;quot; like a corrupted walkie-talkie.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.9 music hint.png|Hint referring to Blast Processing and another level&lt;br /&gt;
Update1.9cool.png|Sneak peek image featuring blue portal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Icon_Kit&amp;diff=114734</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Icon_Kit&amp;diff=114734"/>
		<updated>2014-10-01T13:45:16Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Icons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cino.png|thumb|250px|Collection of icons]]The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be obtained.&lt;br /&gt;
==Icons==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;76&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
player_01_001.png|Freebie 1&lt;br /&gt;
player_02_001.png|Freebie 2&lt;br /&gt;
player_03_001.png|Freebie 3&lt;br /&gt;
player_04_001.png|Freebie 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] normal mode icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The icons primary color will also be used in the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 16 ship icons, 8 ball icons 8 UFO icons, and a unknown amunt of triangle icons.&lt;br /&gt;
*Choosing black as the primary colour will change what is normally the black outline into the secondary colour. Several other changes occur which mostly applies the secondary colour to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Icon_Kit&amp;diff=114733</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Icon_Kit&amp;diff=114733"/>
		<updated>2014-10-01T13:44:03Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: I tweaked it a bit, correcting mistakes, and making it at this update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cino.png|thumb|250px|Collection of icons]]The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be obtained.&lt;br /&gt;
==Icons==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;76&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
player_01_001.png|Free 1&lt;br /&gt;
player_02_001.png|Free 2&lt;br /&gt;
player_03_001.png|Free 3&lt;br /&gt;
player_04_001.png|Free 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] normal mode icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The icons primary color will also be used in the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 16 ship icons, 8 ball icons 8 UFO icons, and a unknown amunt of triangle icons.&lt;br /&gt;
*Choosing black as the primary colour will change what is normally the black outline into the secondary colour. Several other changes occur which mostly applies the secondary colour to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Theory_of_Everything&amp;diff=41031</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Theory_of_Everything&amp;diff=41031"/>
		<updated>2014-09-30T23:11:19Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = Twelve&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = Icon 27 (Theory of Everything)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)|followedby = [[Electroman Adventures]]|sequences = Cube, Rocket, Ufo, Ball|portals = All portals EXCEPT Copy Portals (Update 1.8) and the upcoming Blue Portal (Update 1.9)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the seventh insane level added on [[Update 1.5]].&lt;br /&gt;
&lt;br /&gt;
==What&#039;s in the level ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of trampolines, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are very tough and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Completing the level will award the player 12 stars, unlocks the dark yellow primary color (Practice Mode), and a new icon (Icon 27) for completion in Normal Mode.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Along with [[Electroman Adventures]], Theory of Everything has every [[Portals|portal]] ([[Electrodynamix|before]] [[Update 1.7|1.7]]).&lt;br /&gt;
* This level, [[Time Machine|Time Machine,]] [[Dry Out]], [[Can&#039;t Let Go]] and [[Blast Processing]] are the only levels where you can hear speech in the background music.&lt;br /&gt;
*  Although [[Theory of Everything]], [[Electrodynamix]] and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
* A secret passage can be found in this level. (It is found after the second UFO sequence)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|434px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Achievements&amp;diff=69917</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Achievements&amp;diff=69917"/>
		<updated>2014-09-30T12:34:50Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Official levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Demon.jpg|thumb|Unlocking &amp;quot;Demon Master&amp;quot; achievement]]&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; are a feature of [[Geometry Dash]] that can unlock a variety of rewards, including icons and colours. They are often obtained by collecting stars and [[Secret Coins|secret coins]], completing [[Map Packs|map packs]], Demon levels and official levels, as well as through general gameplay.&lt;br /&gt;
&lt;br /&gt;
== List of achievements ==&lt;br /&gt;
Below is a complete list of every achievement sorted into different categories based upon how they are unlocked. There is currently a total of 100 achievements.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Official levels and achievements&#039;&#039;&#039; ====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Stereo Bump&lt;br /&gt;
|Complete [[Stereo Madness]] in Practice Mode&lt;br /&gt;
|Primary Blue 3&lt;br /&gt;
|-&lt;br /&gt;
|Stereo Madness!&lt;br /&gt;
|Complete [[Stereo Madness]] in Normal Mode&lt;br /&gt;
|[[File:Icon 1.png|22px]] Icon 5&lt;br /&gt;
|-&lt;br /&gt;
|On My Way!&lt;br /&gt;
|Complete [[Back on Track]] in Practice Mode&lt;br /&gt;
|Primary Blue 4&lt;br /&gt;
|-&lt;br /&gt;
|Back On Track!&lt;br /&gt;
|Complete [[Back on Track]] in Normal Mode&lt;br /&gt;
|[[File:Icon 2.png|22px]] Icon 6&lt;br /&gt;
|-&lt;br /&gt;
|Polarbear&lt;br /&gt;
|Complete [[Polargeist]] in Practice Mode&lt;br /&gt;
|Primary Purple 1&lt;br /&gt;
|-&lt;br /&gt;
|Polargeist!&lt;br /&gt;
|Complete [[Polargeist]] in Normal Mode&lt;br /&gt;
|[[File:Icon 3.png|22px]] Icon 7&lt;br /&gt;
|-&lt;br /&gt;
|Dehydrated&lt;br /&gt;
|Complete [[Dry Out]] in Practice Mode&lt;br /&gt;
|Primary Magenta&lt;br /&gt;
|-&lt;br /&gt;
|Dry Out!&lt;br /&gt;
|Complete [[Dry Out]] in Normal Mode&lt;br /&gt;
|[[File:Icon 4.png|22px]] Icon 8&lt;br /&gt;
|-&lt;br /&gt;
|All Your Base...&lt;br /&gt;
|Complete [[Base After Base]] in Practice Mode&lt;br /&gt;
|Primary Red 1&lt;br /&gt;
|-&lt;br /&gt;
|Base After Base!&lt;br /&gt;
|Complete [[Base After Base]] in Normal Mode&lt;br /&gt;
|[[File:Icon 5.png|22px]] Icon 9&lt;br /&gt;
|-&lt;br /&gt;
|Hold On&lt;br /&gt;
|Complete [[Can&#039;t Let Go]] in Practice Mode&lt;br /&gt;
|Primary Red 2&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t Let Go!&lt;br /&gt;
|Complete [[Can&#039;t Let Go]] in Normal Mode&lt;br /&gt;
|[[File:Icon 6.png|22px]] Icon 10&lt;br /&gt;
|-&lt;br /&gt;
|Hop Hop...&lt;br /&gt;
|Complete [[Jumper]] in Practice Mode&lt;br /&gt;
|Primary Orange 1&lt;br /&gt;
|-&lt;br /&gt;
|Jumper!&lt;br /&gt;
|Complete [[Jumper]] in Normal Mode&lt;br /&gt;
|[[File:Icon 7.png|22px]] Icon 11&lt;br /&gt;
|-&lt;br /&gt;
|Tick Tock&lt;br /&gt;
|Complete [[Time Machine]] in Practice Mode&lt;br /&gt;
|Primary White&lt;br /&gt;
|-&lt;br /&gt;
|Time Machine!&lt;br /&gt;
|Complete [[Time Machine]] in Normal Mode&lt;br /&gt;
|[[File:Icon 8.png|22px]] Icon 14&lt;br /&gt;
|-&lt;br /&gt;
|Loops&lt;br /&gt;
|Complete [[Cycles]] in Practice Mode&lt;br /&gt;
|[[File:Icon 9-B.png|22px]] Icon 15&lt;br /&gt;
|-&lt;br /&gt;
|Cycles!&lt;br /&gt;
|Complete [[Cycles]] in Normal Mode&lt;br /&gt;
|[[File:Icon 9-A.png|22px]] Icon 16&lt;br /&gt;
|-&lt;br /&gt;
|yStep&lt;br /&gt;
|Complete [[XStep|xStep]] in Practice Mode&lt;br /&gt;
|[[File:Icon 10-B.png|22px]] Icon 17&lt;br /&gt;
|-&lt;br /&gt;
|xStep!&lt;br /&gt;
|Complete [[XStep|xStep]] in Normal Mode&lt;br /&gt;
|[[File:Icon 10-A.png|22px]] Icon 18&lt;br /&gt;
|-&lt;br /&gt;
|Funky&lt;br /&gt;
|Complete [[Clutterfunk]] in Practice Mode&lt;br /&gt;
|Primary Purple 2&lt;br /&gt;
|-&lt;br /&gt;
|Clutterfunk!&lt;br /&gt;
|Complete [[Clutterfunk]] in Normal Mode&lt;br /&gt;
|[[File:Ship 2.png|22px]] Ship 2&lt;br /&gt;
|-&lt;br /&gt;
|Theory of Something&lt;br /&gt;
|Complete [[Theory of Everything]] in Practice Mode&lt;br /&gt;
|Primary Orange 2&lt;br /&gt;
|-&lt;br /&gt;
|Theory of Everything!&lt;br /&gt;
|Complete [[Theory of Everything]] in Normal Mode&lt;br /&gt;
|[[File:Icon 12.png|22px]] Icon 27&lt;br /&gt;
|-&lt;br /&gt;
|Electro Time&lt;br /&gt;
|Complete [[Electroman Adventures]] in Practice Mode&lt;br /&gt;
|Primary Blue 2&lt;br /&gt;
|-&lt;br /&gt;
|Electroman Adventures!&lt;br /&gt;
|Complete [[Electroman Adventures]] in Normal Mode&lt;br /&gt;
|[[File:Ship 3.png|22px]] Ship 9&lt;br /&gt;
|-&lt;br /&gt;
|Clubbin&lt;br /&gt;
|Complete [[Clubstep]] in Practice Mode&lt;br /&gt;
|[[File:UFO 2.png|22px]] UFO 2&lt;br /&gt;
|-&lt;br /&gt;
|Clubstep!&lt;br /&gt;
|Complete [[Clubstep]] in Normal Mode&lt;br /&gt;
|Secondary Black&lt;br /&gt;
|-&lt;br /&gt;
|Electromaniac&lt;br /&gt;
|Complete [[Electrodynamix]] in Practice Mode&lt;br /&gt;
|Primary Grey 1&lt;br /&gt;
|-&lt;br /&gt;
|Electrodynamix!&lt;br /&gt;
|Complete [[Electrodynamix]] in Normal Mode&lt;br /&gt;
|[[File:Icon 15.png|22px]] Icon 35&lt;br /&gt;
|-&lt;br /&gt;
|Hexagonest&lt;br /&gt;
|Complete [[Hexagon Force]] in Practice Mode&lt;br /&gt;
|Primary Grey 2&lt;br /&gt;
|-&lt;br /&gt;
|Hexagon Force!&lt;br /&gt;
|Complete [[Hexagon Force]] in Normal Mode&lt;br /&gt;
|[[File:Icon 16.png|22px]] Icon 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Demon levels&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Champion&lt;br /&gt;
|Complete a Demon level in Normal Mode&lt;br /&gt;
|[[File:Icon_ReflexChampion.png|25px]] Icon 19&lt;br /&gt;
|-&lt;br /&gt;
|Demon Chaser&lt;br /&gt;
|Complete 2 Demon levels in Normal Mode&lt;br /&gt;
|[[File:Icon_DemonChaser.png|25px]] Icon 20&lt;br /&gt;
|-&lt;br /&gt;
|The One&lt;br /&gt;
|Complete 3 Demon levels in Normal Mode&lt;br /&gt;
|[[File:Icon_TheOne.png|25px]] Icon 21&lt;br /&gt;
|-&lt;br /&gt;
|Demon Master&lt;br /&gt;
|Complete 4 Demon levels in Normal Mode&lt;br /&gt;
|[[File:Icon_DemonMaster.png|25px]] Icon 22&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Guardian&lt;br /&gt;
|Complete 5 Demon levels in Normal Mode&lt;br /&gt;
|[[File:Ship_DemonicGuardian.png|25px]] Ship 3&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Overmind&lt;br /&gt;
|Complete 10 Demon levels in Normal Mode&lt;br /&gt;
|[[File:Ship_DemonicOvermind.png|25px]] Ship 6&lt;br /&gt;
|-&lt;br /&gt;
|Master of Timing&lt;br /&gt;
|Complete 15 Demon levels in Normal Mode&lt;br /&gt;
|[[File:Ship_MasterOfTiming.png|25px]] Ship 8&lt;br /&gt;
|-&lt;br /&gt;
|Unstoppable!&lt;br /&gt;
|Complete 20 Demon levels in Normal Mode&lt;br /&gt;
|[[File:Ball_Unstoppable!.png|25px]] Ball 5&lt;br /&gt;
|-&lt;br /&gt;
|Demolicious&lt;br /&gt;
|Complete 30 Demon levels in Normal Mode&lt;br /&gt;
|[[File:Icon_Demolicious.png|25px]] Icon 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Stars&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Oh, Shiny!&lt;br /&gt;
|Collect 100 stars&lt;br /&gt;
|[[File:Icon_Stars100.png|25px]] Icon 23&lt;br /&gt;
|-&lt;br /&gt;
|More Stars!&lt;br /&gt;
|Collect 200 stars&lt;br /&gt;
|[[File:Icon_Stars200.png|25px]] Icon 24&lt;br /&gt;
|-&lt;br /&gt;
|Star Maniac&lt;br /&gt;
|Collect 300 stars&lt;br /&gt;
|[[File:Icon_Stars300.png|25px]] Icon 25&lt;br /&gt;
|-&lt;br /&gt;
|Master Collector&lt;br /&gt;
|Collect 400 stars&lt;br /&gt;
|[[File:Icon_Stars400.png|25px]] Icon 26&lt;br /&gt;
|-&lt;br /&gt;
|Epic Collector&lt;br /&gt;
|Collect 500 stars&lt;br /&gt;
|[[File:Icon_Stars500.png|25px]] Ship 4&lt;br /&gt;
|-&lt;br /&gt;
|Epic Master Collector&lt;br /&gt;
|Collect 600 stars&lt;br /&gt;
|[[File:Icon_Stars600.png|25px]] Ship 5&lt;br /&gt;
|-&lt;br /&gt;
|Star Factory&lt;br /&gt;
|Collect 700 stars&lt;br /&gt;
|[[File:Icon_Stars700.png|25px]] Ship 7&lt;br /&gt;
|-&lt;br /&gt;
|Starshine&lt;br /&gt;
|Collect 800 stars&lt;br /&gt;
|[[File:Icon_Stars800.png|25px]] Icon 28&lt;br /&gt;
|-&lt;br /&gt;
|All Mine!&lt;br /&gt;
|Collect 900 stars&lt;br /&gt;
|[[File:Icon_Stars900.png|25px]] Icon 29&lt;br /&gt;
|-&lt;br /&gt;
|More Shiny!!!&lt;br /&gt;
|Collect 1000 stars&lt;br /&gt;
|[[File:Icon_Stars1000.png|25px]] Icon 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Secret Coins&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Coins?!&lt;br /&gt;
|Collect 5 Secret Coins&lt;br /&gt;
|Icon 31&lt;br /&gt;
|-&lt;br /&gt;
|Maybe Behind That Block?&lt;br /&gt;
|Collect 10 Secret Coins&lt;br /&gt;
|Ball 2&lt;br /&gt;
|-&lt;br /&gt;
|I.. Need... More!&lt;br /&gt;
|Collect 15 Secret Coins&lt;br /&gt;
|Secondary Blue 2&lt;br /&gt;
|-&lt;br /&gt;
|We Wants it!&lt;br /&gt;
|Collect 20 Secret Coins&lt;br /&gt;
|UFO 3&lt;br /&gt;
|-&lt;br /&gt;
|We Needs it!&lt;br /&gt;
|Collect 25 Secret Coins&lt;br /&gt;
|Icon 32&lt;br /&gt;
|-&lt;br /&gt;
|Must Have The Precious&lt;br /&gt;
|Collect 30 Secret Coins&lt;br /&gt;
|Primary Black&lt;br /&gt;
|-&lt;br /&gt;
|They Stole it From us!&lt;br /&gt;
|Collect 35 Secret Coins&lt;br /&gt;
|Ball 3&lt;br /&gt;
|-&lt;br /&gt;
|Where Is It?! Where Is It!?&lt;br /&gt;
|Collect 40 Secret Coins&lt;br /&gt;
|Icon 34&lt;br /&gt;
|-&lt;br /&gt;
|Thief, Thief, Thief!&lt;br /&gt;
|Collect 45 Secret Coins&lt;br /&gt;
|UFO 4&lt;br /&gt;
|-&lt;br /&gt;
|My Precious...&lt;br /&gt;
|Collect 50 Secret Coins&lt;br /&gt;
|Ball 4&lt;br /&gt;
|-&lt;br /&gt;
|There&#039;s More!?&lt;br /&gt;
|Collect 55 Secret Coins&lt;br /&gt;
|Ship 14&lt;br /&gt;
|-&lt;br /&gt;
|Found it Under a Rock!&lt;br /&gt;
|Collect 60 Secret Coins&lt;br /&gt;
|Icon 38&lt;br /&gt;
|-&lt;br /&gt;
|Not so Secret&lt;br /&gt;
|Collect 65 Secret Coins&lt;br /&gt;
|UFO 6&lt;br /&gt;
|-&lt;br /&gt;
|Nothing is Secret!&lt;br /&gt;
|Collect 70 Secret Coins&lt;br /&gt;
|Ball 6&lt;br /&gt;
|-&lt;br /&gt;
|Finders Keepers!&lt;br /&gt;
|Collect 75 Secret Coins&lt;br /&gt;
|Ship 12&lt;br /&gt;
|-&lt;br /&gt;
|The Golden Rule&lt;br /&gt;
|Collect 80 Secret Coins&lt;br /&gt;
|UFO 7&lt;br /&gt;
|-&lt;br /&gt;
|Robin Hood&lt;br /&gt;
|Collect 85 Secret Coins&lt;br /&gt;
|UFO 8&lt;br /&gt;
|-&lt;br /&gt;
|The Finder&lt;br /&gt;
|Collect 90 Secret Coins&lt;br /&gt;
|Ship 16&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Map Packs&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Jump, Forrest, Jump&lt;br /&gt;
|Completed a Map Pack&lt;br /&gt;
|Icon 33&lt;br /&gt;
|-&lt;br /&gt;
|Failure is Not an Option&lt;br /&gt;
|Completed 5 Map Packs&lt;br /&gt;
|Ship 10&lt;br /&gt;
|-&lt;br /&gt;
|Map Packer&lt;br /&gt;
|Completed 10 Map Packs&lt;br /&gt;
|Rainbow Trail&lt;br /&gt;
|-&lt;br /&gt;
|Pack it up&lt;br /&gt;
|Complete 15 Map Packs&lt;br /&gt;
|Ship 11&lt;br /&gt;
|-&lt;br /&gt;
|Package Complete&lt;br /&gt;
|Complete 20 Map Packs&lt;br /&gt;
|Ball 7&lt;br /&gt;
|-&lt;br /&gt;
|You Pack, I Complete&lt;br /&gt;
|Complete 25 Map Packs&lt;br /&gt;
|Ball 8&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;User Levels&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Challenger&lt;br /&gt;
|Completed a user created level in Normal Mode&lt;br /&gt;
|Primary Yellow&lt;br /&gt;
|-&lt;br /&gt;
|Master&lt;br /&gt;
|Completed 10 user created levels in Normal Mode&lt;br /&gt;
|Icon 12&lt;br /&gt;
|-&lt;br /&gt;
|The Gamer&lt;br /&gt;
|Completed 50 user created levels in Normal Mode&lt;br /&gt;
|Icon 36&lt;br /&gt;
|-&lt;br /&gt;
|Geometrician&lt;br /&gt;
|Completed 100 user created levels in Normal Mode&lt;br /&gt;
|Ship 13&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dodger&lt;br /&gt;
|Completed 200 user created levels in Normal Mode&lt;br /&gt;
|Primary Pink &lt;br /&gt;
|-&lt;br /&gt;
|No Match for me!&lt;br /&gt;
|Completed 300 user created levels in Normal Mode&lt;br /&gt;
|Icon 40&lt;br /&gt;
|-&lt;br /&gt;
|Bring me Their Heads!&lt;br /&gt;
|Completed 500 user created levels in Normal Mode&lt;br /&gt;
|Ship 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Jumps&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|Jump 1,000 times&lt;br /&gt;
|Secondary Blue 4&lt;br /&gt;
|-&lt;br /&gt;
|I Like Jumping&lt;br /&gt;
|Jump 10,000 times&lt;br /&gt;
|Secondary Yellow&lt;br /&gt;
|-&lt;br /&gt;
|You Jump Like a Pro!&lt;br /&gt;
|Jump 20,000 times&lt;br /&gt;
|Secondary White&lt;br /&gt;
|-&lt;br /&gt;
|Hop Hop Hop&lt;br /&gt;
|Jump 50,000 times&lt;br /&gt;
|UFO 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Attempts&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Trial and Error&lt;br /&gt;
|&lt;br /&gt;
Do 100 attempts&lt;br /&gt;
|Secondary Purple 1&lt;br /&gt;
|-&lt;br /&gt;
|Crash Tester&lt;br /&gt;
|Do 500 attempts&lt;br /&gt;
|Secondary Magenta&lt;br /&gt;
|-&lt;br /&gt;
|You Shall Not Pass!&lt;br /&gt;
|Do 2,000 attempts&lt;br /&gt;
|Secondary Orange 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Ouch...&lt;br /&gt;
|Do 10,000 attempts&lt;br /&gt;
|Secondary Grey 1&lt;br /&gt;
|-&lt;br /&gt;
|So Close&lt;br /&gt;
|Crash at 99% on a main level in normal mode&lt;br /&gt;
|Secondary Grey 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Player destruction&#039;&#039;&#039; ===&lt;br /&gt;
Achievements of this category can be obtained by tapping and destroying the players shown on the home page of [[Geometry Dash]] and [[Geometry Dash Lite]]. On the page for icon customization, they are marked as a &amp;quot;secret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Rampage!&lt;br /&gt;
|Destroy a player&lt;br /&gt;
|Pink 3&lt;br /&gt;
|-&lt;br /&gt;
|Dominating!&lt;br /&gt;
|Destroy 50 players&lt;br /&gt;
|[[File:Icon_Dominating!.png|25px]] Icon 41&lt;br /&gt;
|-&lt;br /&gt;
|Godlike!&lt;br /&gt;
|Destroy 200 players&lt;br /&gt;
|[[File:Icon_Godlike!.png|25px]] Icon 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Supporter&lt;br /&gt;
|Rate &amp;quot;Geometry Dash&amp;quot; and let us know what you think&lt;br /&gt;
|Primary Red 2&lt;br /&gt;
|-&lt;br /&gt;
|Helper&lt;br /&gt;
|Liked an online level&lt;br /&gt;
|Secondary Red 1&lt;br /&gt;
|-&lt;br /&gt;
|Guide&lt;br /&gt;
|Rated the difficulty of an online level&lt;br /&gt;
|Secondary Red 2&lt;br /&gt;
|-&lt;br /&gt;
|Creator&lt;br /&gt;
|Create and submit a custom level&lt;br /&gt;
|Secondary Orange 1&lt;br /&gt;
|-&lt;br /&gt;
|RobTop Gamer&lt;br /&gt;
|Looked at more RobTop Games&lt;br /&gt;
|Secondary Blue 3&lt;br /&gt;
|-&lt;br /&gt;
|Number One Fan!&lt;br /&gt;
|Liked Geometry Dash on Facebook&lt;br /&gt;
|Secondary Purple 2&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Blast_Processing&amp;diff=39012</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Blast_Processing&amp;diff=39012"/>
		<updated>2014-09-30T00:00:21Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blast.jpg|thumb|New form in Blast Processing|250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9|1.9 update]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess&amp;quot;&#039;&#039; on the bottom left hand corner. It displayed 5 images: a blast, chip, book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two figures referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page get 400,000 likes. He also posted a sneak peek video of Blast Processing, confirming its existence.&lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing introduces a variety of new aesthetics, such as gear-like rotating obstacles. It starts off with a brief cube scene, and features the new blue portal, which transforms the icon into a &#039;&#039;Wave Wave&#039;&#039;-like [[forms|form]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new mechanic is very similar to a user created level. Wave Wave, made by Darnoc, features a &amp;quot;Wave, Wave&amp;quot; like mechanic, very much like the new portal.&lt;br /&gt;
* The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready for some fun, and excitement.&amp;quot; like a corrupted walkie-talkie.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.9 music hint.png|Hint referring to Blast Processing and another level&lt;br /&gt;
Update1.9cool.png|Sneak peek image featuring blue portal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49866</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49866"/>
		<updated>2014-09-29T18:02:02Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)|sequences = Cube, Rocket, Ball, UFO, Mini, And dual.|followedby = [[Blast Processing]] (to be released in [[ Update 1.9]].)|portals = All [[portals]] but mirror portals}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level&lt;br /&gt;
&lt;br /&gt;
It is the newest main level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
The level is not in [[Geometry Dash Lite]]. (For now...)&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014. Blast Processing is the level after Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal eceptt  Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the manoeuvres. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Update_1.9&amp;diff=50841</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Update_1.9&amp;diff=50841"/>
		<updated>2014-09-29T17:57:32Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: Added trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Upcoming}}&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|right|335 px|Sneak Peek for 1.9]]&lt;br /&gt;
The &#039;&#039;&#039;1.9 Update&#039;&#039;&#039; is a future update to [[Geometry Dash]]. It is estimated to be out for the IOS, Android, Windows Phone, and Amazon in September of 2014. The update is also predicted to be one of the biggest in the game&#039;s history.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, RobTop released an image on Facebook. It shows a blast, a processor, a book, an infinity symbol, and &#039;2&#039;. An educated guess has been given that the two next songs could possibly be &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Eternity &#039;&#039;&#039;&#039;&#039;by &#039;&#039;&#039;DJVI&#039;&#039;&#039;, with the number 2 indicating the addition of two levels, one of which hinted to be a Demon level, following similar lines to [[Update 1.6]]. Others suggest that the last three icons mean that the second level will be &#039;&#039;&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;DJ Nate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was &amp;quot;coming soon&amp;quot; rather than &amp;quot;work in progress.&amp;quot; Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to a triangular ball-like object. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
There is no trivia at the time.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Blast_Processing&amp;diff=39011</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Blast_Processing&amp;diff=39011"/>
		<updated>2014-09-29T17:51:19Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blast.jpg|thumb|New form in Blast Processing|250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9|1.9 update]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess&amp;quot;&#039;&#039; on the bottom left hand corner. It displayed 5 images: a blast, chip, book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two figures referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page get 400,000 likes. He also posted a sneak peek video of Blast Processing, confirming its existence.&lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing introduces a variety of new aesthetics, such as gear-like rotating obstacles. It starts off with a brief cube scene, and features the new blue portal, which transforms the icon into a &#039;&#039;Wave Wave&#039;&#039;-like [[forms|form]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new mechanic is very similar to a user created level. Wave Wave, made by Darnoc, features a &amp;quot;Wave, Wave&amp;quot; like mechanic, very much like the new portal&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.9 music hint.png|Hint referring to Blast Processing and another level&lt;br /&gt;
Update1.9cool.png|Sneak peek image featuring blue portal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Update_1.9&amp;diff=50840</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Update_1.9&amp;diff=50840"/>
		<updated>2014-09-29T14:45:44Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Upcoming}}&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|right|335 px|Sneak Peek for 1.9]]&lt;br /&gt;
The &#039;&#039;&#039;1.9 Update&#039;&#039;&#039; is a future update to [[Geometry Dash]]. It is estimated to be out for the IOS, Android, Windows Phone, and Amazon in September of 2014. The update is also predicted to be one of the biggest in the game&#039;s history.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, RobTop released an image on Facebook. It shows a blast, a processor, a book, an infinity symbol, and &#039;2&#039;. An educated guess has been given that the two next songs could possibly be &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Eternity &#039;&#039;&#039;&#039;&#039;by &#039;&#039;&#039;DJVI&#039;&#039;&#039;, with the number 2 indicating the addition of two levels, one of which hinted to be a Demon level, following similar lines to [[Update 1.6]]. Others suggest that the last three icons mean that the second level will be &#039;&#039;&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;DJ Nate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was &amp;quot;coming soon&amp;quot; rather than &amp;quot;work in progress.&amp;quot; Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to a triangular ball-like object. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49864</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49864"/>
		<updated>2014-09-27T14:53:33Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)|sequences = Cube, Rocket, Ball, UFO, Mini, And dual.|followedby = Blast Processing (to be released in [[ Update 1.9]].)|portals = All [[portals]] but mirror portals}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level&lt;br /&gt;
&lt;br /&gt;
It is the newest main level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
The level is not in [[Geometry Dash Lite]]. (For now...)&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the manoeuvres. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Update_1.6&amp;diff=48013</id>
		<title>Update 1.6</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Update_1.6&amp;diff=48013"/>
		<updated>2014-09-26T18:01:13Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clubstep.png|thumb|246x246px|New Level, [[Clubstep]]!]]&lt;br /&gt;
[[File:Thaa.jpg|link=Electroman Adventures|frame|New Level, [[Electroman Adventures]]!|247x247px]]&lt;br /&gt;
  &lt;br /&gt;
The &#039;&#039;&#039;1.6 Update&#039;&#039;&#039; was an update on [[Geometry Dash]] that was released on March 25, 2014. It primarily added the levels [[Electroman Adventures]] and [[Clubstep]], which was the first demon level in the game.&lt;br /&gt;
&lt;br /&gt;
The update was considered the biggest, until update 1.8. [[Robert Topala|RobTop Games]] added invisible blocks and spikes along with non colored blocks that the player can penetrate.&lt;br /&gt;
&lt;br /&gt;
Also, RobTop added a few new colors like black and more. Three [[Secret Coins|secret coins]] were added to each official level. If the player obtained all of the coins, they would be awarded with [[Achievements|achievements]] and icons. Completing the new level, [[Clubstep]], in normal mode would give the player the Shadow Black 2 color. If the player completed [[Electroman Adventures]] in practice, the other new level, they would earn the Blue 2 color.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
dark4.png&lt;br /&gt;
dark.png&lt;br /&gt;
dark2.png&lt;br /&gt;
dark3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Geometry_Dash&amp;diff=11949</id>
		<title>Geometry Dash</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Geometry_Dash&amp;diff=11949"/>
		<updated>2014-09-25T19:23:33Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Update log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Appicon.jpg|thumb|200px|Official App Icon]]&lt;br /&gt;
&#039;&#039;&#039;Geometry Dash&#039;&#039;&#039; is a mobile game developed by [[Robert Topala]] and released in&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;August 2013. The objective of the game is to navigate a small cube through a series of [[Map Components|obstacles]] to reach the end of the level. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also [[Portals|change]] [[Forms|form]] into a ship, a ball and a UFO. A [[Geometry Dash Lite|Lite Version]] of the game is also available with fewer features.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Difficulty.jpg|thumb|300px|Symbols of difficulty]]&lt;br /&gt;
There are currently sixteen official levels in Geometry Dash. Each level is playable in either Normal Mode, where the level must be completed to the end without crashing, or Practice Mode, which offers the option to place checkpoints along the way. Completing Normal Mode rewards stars, and also [[Secret Coins|secret coins]] if the player manages to find them.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|[[File:Zy.png|25px]] Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|[[File:Zynliz.png|21px]] Normal&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[XStep]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane / [[File:Zard.png|25px]] Harder&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clubstep]] (20 coin lock)&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
Geometry Dash includes a number of features such as:&lt;br /&gt;
&lt;br /&gt;
*A [[Level Editor]] where you can create and share your own levels.&lt;br /&gt;
&lt;br /&gt;
*[[Map Packs]] and level downloads.&lt;br /&gt;
&lt;br /&gt;
*[[Achievements]] with a variety of rewards.&lt;br /&gt;
&lt;br /&gt;
*An [[Icon Kit]] supporting many customisation options.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version !! All Levels !! Map Packs !! Customization !! Coins !! Stars !! Level Editor !! Achievements&lt;br /&gt;
|-&lt;br /&gt;
| Lite || [[File:N.png]] || [[File:N.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:N.png]] || [[File:Y.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Full || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original beta name of Geometry Dash was &amp;quot;Geometry Jump&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Update log==&lt;br /&gt;
The following table contains the official update information provided in the iOS AppStore, only omitting secondary information (such as support notices). Select an update to read more about it.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 700px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|2 August 2013&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.1|1.1]]&lt;br /&gt;
|14 September 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Time Machine]]&amp;quot; with a new soundtrack!&lt;br /&gt;
*New gameplay mechanic, mirror mode!&lt;br /&gt;
*Added ability to comment on user levels.&lt;br /&gt;
*New unlockable character and color!&lt;br /&gt;
&lt;br /&gt;
*Lots of bug fixes, tweaks and improvements!&lt;br /&gt;
|-&lt;br /&gt;
|1.11&lt;br /&gt;
|4 October 2013&lt;br /&gt;
|&lt;br /&gt;
*Added [[Everyplay]] support. You can now record and share replays with friends!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.2|1.2]]&lt;br /&gt;
|21 October 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Cycles]]&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New gameplay mechanic, are you ready?!&lt;br /&gt;
&lt;br /&gt;
*2 New characters!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.3|1.3]]&lt;br /&gt;
|20 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[xStep]]&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New leaderboard system. Complete levels and rise in the charts!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*10 New characters and achievements!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.4|1.4]]&lt;br /&gt;
|20 December 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Clutterfunk]]&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New unlockable ships!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.41&lt;br /&gt;
|28 December 2013&lt;br /&gt;
|Fix for a bug that caused players with over 500 stars or 5 completed demon levels to crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.5|1.5]]&lt;br /&gt;
|30 January 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Theory of Everything]]&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New game mode!&lt;br /&gt;
&lt;br /&gt;
*New unlockable ships and icons!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*Vote on Stars and Demon difficulty!&lt;br /&gt;
&lt;br /&gt;
*Copy/Paste in editor!&lt;br /&gt;
&lt;br /&gt;
*Lots and lots of improvements!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.51&lt;br /&gt;
|1 February 2014&lt;br /&gt;
|Bugfix where saving large maps would make the app crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.6|1.6]]&lt;br /&gt;
|25 March 2014&lt;br /&gt;
|&lt;br /&gt;
*2 New levels and songs! [[Electroman Adventures]] and [[Clubstep]]!&lt;br /&gt;
*Secret Coins to collect on ALL levels!&lt;br /&gt;
*Destructible blocks!&lt;br /&gt;
*Invisible mode blocks!&lt;br /&gt;
*Map packs!&lt;br /&gt;
*Weekly leaderboards!&lt;br /&gt;
*New level art!&lt;br /&gt;
*The first Epic color, shadow black!&lt;br /&gt;
*New colors, icons, ships, UFOs, gravityballs!&lt;br /&gt;
*Tweaks, bugfixes and more!&lt;br /&gt;
|-&lt;br /&gt;
|1.61&lt;br /&gt;
|4 April 2014&lt;br /&gt;
|&lt;br /&gt;
*Fixed bug on devices running iOS 5&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7|1.7]]&lt;br /&gt;
|22 May 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Electrodynamix]]&amp;quot;!&lt;br /&gt;
*New speed mode (slow, normal, fast, very fast)&lt;br /&gt;
*Lots of new art and effects&lt;br /&gt;
*New unlockable rainbow effect&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs&lt;br /&gt;
*New color&lt;br /&gt;
*Performance improvements&lt;br /&gt;
*New search filters to make finding maps easier&lt;br /&gt;
*New Map Packs&lt;br /&gt;
*Option to allow other users to copy your online levels (for remixing and sharing levels)&lt;br /&gt;
*New tab system for faster building in editor&lt;br /&gt;
*Lots of other improvements, tweaks and bugfixes!&lt;br /&gt;
|-&lt;br /&gt;
|1.71&lt;br /&gt;
|3 June 2014&lt;br /&gt;
|Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8|1.8]]&lt;br /&gt;
|7 August 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Hexagon Force]]&amp;quot;!&lt;br /&gt;
*New dual character game mode!&lt;br /&gt;
*New slope ground objects!&lt;br /&gt;
*Ability to create 2-player levels (playing on the same device)&lt;br /&gt;
*Lots of new art and effects&lt;br /&gt;
*New achievements to complete!&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs&lt;br /&gt;
*New color&lt;br /&gt;
*Performance improvements&lt;br /&gt;
*Huge changes in the editor. Playtest your levels in-editor, free move objects, flip &amp;amp; rotate groups, + more!&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|1.81&lt;br /&gt;
|8 August 2014&lt;br /&gt;
|Bugfixes / Tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|1.9]]&lt;br /&gt;
|&#039;&#039;Pending&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unreleased&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49863</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49863"/>
		<updated>2014-09-24T20:21:19Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)|sequences = Cube, Rocket, Ball, UFO, Mini, And dual.|followedby = Blast Processing/Infinity (to be released in [[ Update 1.9]].)|portals = All [[portals]] but mirror portals}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level&lt;br /&gt;
&lt;br /&gt;
It is the newest main level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
The level is not in [[Geometry Dash Lite]]. (For now...)&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the manoeuvres. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49862</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49862"/>
		<updated>2014-09-24T20:20:10Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)|sequences = Cube, Rocket, Ball, UFO, Mini, And dual.|followedby = Blast Processing/Eternal (to be released in [[ Update 1.9]].)|portals = All [[portals]] but mirror portals}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level&lt;br /&gt;
&lt;br /&gt;
It is the newest main level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
The level is not in [[Geometry Dash Lite]]. (For now...)&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the manoeuvres. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49861</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49861"/>
		<updated>2014-09-24T20:19:20Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)|sequences = Cube, Rocket, Ball, UFO, Mini, And dual.|followedby = Blast Processing (to be released in [[ Update 1.9]].)|portals = All [[portals]] but mirror portals}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level&lt;br /&gt;
&lt;br /&gt;
It is the newest main level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
The level is not in [[Geometry Dash Lite]]. (For now...)&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the manoeuvres. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49860</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49860"/>
		<updated>2014-09-24T20:18:05Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)|sequences = Cube, Rocket, Ball, UFO, Mini, And dual.|followedby = Blast Processing (to be released in [[ Update 1.9]].)|portals = All [[portals]] but direction portals}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level&lt;br /&gt;
&lt;br /&gt;
It is the newest main level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
The level is not in [[Geometry Dash Lite]]. (For now...)&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the manoeuvres. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49859</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49859"/>
		<updated>2014-09-24T20:15:37Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)|sequences = Cube, Rocket, Ball, UFO, Mini, And dual.|followedby = Blast Processing (to be released in [[ Update 1.9]].)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level&lt;br /&gt;
&lt;br /&gt;
It is the newest main level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
The level is not in [[Geometry Dash Lite]]. (For now...)&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the manoeuvres. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49858</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49858"/>
		<updated>2014-09-24T20:14:34Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)|sequences = Cube, Rocket, Ball, UFO, Mini, And dual.|followedby = Blast Processing (to be released in [[ Update 1.9]].)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level&lt;br /&gt;
&lt;br /&gt;
It is the newest main level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
The level is not in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the manoeuvres. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49857</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=49857"/>
		<updated>2014-09-24T20:08:27Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)|sequences = Cube, Rocket, Ball, UFO, Mini, And dual.|followedby = Blast Processing (to be released in [[ Update 1.9]].)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are shown along some rocket scenes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the manoeuvres. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=XStep&amp;diff=27742</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=XStep&amp;diff=27742"/>
		<updated>2014-09-24T20:01:56Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:Xstepcool.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|created = [[Update 1.3|1.3 Update]]&lt;br /&gt;
|normalmode = [[File:Icon 10-A.png|16px]] Icon 18 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = [[File:Icon 10-B.png|16px]] Icon 17&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. &lt;br /&gt;
It is also the fifth stage marked with insane difficulty.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:XSTEP.jpg|right]]&lt;br /&gt;
*xStep is one of the two levels to grant block icons for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
*There is an error in xStep, shown in the above picture&lt;br /&gt;
* The spikes In xStep make a brief cameo in [[Stereo Madness]] where they are blocking the third coin, making it very hard to obtain.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components]]|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase title}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=8943</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=8943"/>
		<updated>2014-09-24T19:57:52Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polar.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File: Zinlis.png|24px]] Hard&lt;br /&gt;
|normalmode = Icon 7 &amp;lt;br /&amp;gt; 3 stars&lt;br /&gt;
|practicemode = Primary Purple 1&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = 16 Februrary, 2013&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in [[Geometry Dash]]. Its difficulty is rated hard, and is the only official level to be so. Polargeist is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. More complex block patterns with combinations of jumping and sliding demand greater concentration. The single ship sequence in the middle of the level features scattered blocks along the passage. One set of triple spikes is encountered right before the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, or otherwise a ghost.&lt;br /&gt;
* This level Introduces A trail item That is used in the picture above. It gives you a trail of shadows.&lt;br /&gt;
* In the path for the 3rd [[Secret Coins|Secret Coin]] there is a blue pad that should not be introduced until [[xStep]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
Level 3.jpeg&lt;br /&gt;
Icon 3.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=8942</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=8942"/>
		<updated>2014-09-24T19:51:54Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polar.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File: Zinlis.png|24px]] Hard&lt;br /&gt;
|normalmode = Icon 7 &amp;lt;br /&amp;gt; 3 stars&lt;br /&gt;
|practicemode = Primary Purple 1&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = 16 Februrary, 2013&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in [[Geometry Dash]]. Its difficulty is rated hard, and is the only official level to be so. Polargeist is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. More complex block patterns with combinations of jumping and sliding demand greater concentration. The single ship sequence in the middle of the level features scattered blocks along the passage. One set of triple spikes is encountered right before the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, or otherwise a ghost.&lt;br /&gt;
* This level Introduces A trail item That is used in the picture above. It gives you a trail of shadows.&lt;br /&gt;
* In the path for the 3rd [[Secret Coins|&#039;&#039;&#039;Secret Coin&#039;&#039;&#039;]] there is a blue pad that should not be introduced until [[xStep|&#039;&#039;&#039;xStep&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
Level 3.jpeg&lt;br /&gt;
Icon 3.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=8941</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=8941"/>
		<updated>2014-09-24T19:51:12Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polar.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File: Zinlis.png|24px]] Hard&lt;br /&gt;
|normalmode = Icon 7 &amp;lt;br /&amp;gt; 3 stars&lt;br /&gt;
|practicemode = Primary Purple 1&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = 16 Februrary, 2013&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in [[Geometry Dash]]. Its difficulty is rated hard, and is the only official level to be so. Polargeist is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. More complex block patterns with combinations of jumping and sliding demand greater concentration. The single ship sequence in the middle of the level features scattered blocks along the passage. One set of triple spikes is encountered right before the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, or otherwise a ghost.&lt;br /&gt;
* This level Introduces A trail item That is used in the picture above. It gives you a trail of shadows.&lt;br /&gt;
* In the path for the 3rd [[Secret Coins|Secret Coin]] there is a blue pad that should not be introduced until [[xStep]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
Level 3.jpeg&lt;br /&gt;
Icon 3.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=8940</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=8940"/>
		<updated>2014-09-24T19:47:35Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polar.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File: Zinlis.png|24px]] Hard&lt;br /&gt;
|normalmode = Icon 7 &amp;lt;br /&amp;gt; 3 stars&lt;br /&gt;
|practicemode = Primary Purple 1&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = 16 Februrary, 2013&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in [[Geometry Dash]]. Its difficulty is rated hard, and is the only official level to be so. Polargeist is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. More complex block patterns with combinations of jumping and sliding demand greater concentration. The single ship sequence in the middle of the level features scattered blocks along the passage. One set of triple spikes is encountered right before the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, or otherwise a ghost.&lt;br /&gt;
* This level Introduces A trail item That is used in the picture above. It gives you a trail of shadows.&lt;br /&gt;
* In the path for the 3rd &#039;&#039;&#039;Secret Coin&#039;&#039;&#039; there is a blue pad that should not be introduced until [[xStep]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
Level 3.jpeg&lt;br /&gt;
Icon 3.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=8939</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=8939"/>
		<updated>2014-09-24T19:46:19Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: There is a blue pad that was released in xStep but was in the path for the 3rd Coin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polar.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File: Zinlis.png|24px]] Hard&lt;br /&gt;
|normalmode = Icon 7 &amp;lt;br /&amp;gt; 3 stars&lt;br /&gt;
|practicemode = Primary Purple 1&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = 16 Februrary, 2013&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in [[Geometry Dash]]. Its difficulty is rated hard, and is the only official level to be so. Polargeist is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. More complex block patterns with combinations of jumping and sliding demand greater concentration. The single ship sequence in the middle of the level features scattered blocks along the passage. One set of triple spikes is encountered right before the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, or otherwise a ghost.&lt;br /&gt;
* This level Introduces A trail item That is used in the picture above.It gives you a trail of shadows.&lt;br /&gt;
* In the path for the 3rd &#039;&#039;&#039;Secret Coin&#039;&#039;&#039; there is a blue pad that should not be introduced until [[xStep]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
Level 3.jpeg&lt;br /&gt;
Icon 3.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Achievements&amp;diff=69913</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Achievements&amp;diff=69913"/>
		<updated>2014-09-24T18:46:11Z</updated>

		<summary type="html">&lt;p&gt;71.86.201.17: /* Secret Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>71.86.201.17</name></author>
	</entry>
</feed>