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	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T11:48:44Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Map_Packs?diff=15719</id>
		<title>Map Packs</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Map_Packs?diff=15719"/>
		<updated>2015-09-26T12:33:37Z</updated>

		<summary type="html">&lt;p&gt;72.92.66.124: Robtop will add more map packs soon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MapPacks.png|thumb|300px]]&lt;br /&gt;
&#039;&#039;&#039;Map Packs&#039;&#039;&#039; are a feature in &#039;&#039;[[Geometry Dash]]&#039;&#039;. They each consist of three levels of similar difficulty and stars, which can range from Easy to Demon. Completing a full pack will reward from 3 to 10 stars and either 1 or 2 [[Secret Coins|secret coins]]; Demon packs rewards 2 coins and other packs reward just one. This can also contribute to the unlocking of various [[Achievements|achievements]]. There are currently 54 map packs as of version [[Update 2.0|2.0]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If you beat a level outside of its map pack, the game will still count it as if it was beaten inside of the map pack.&lt;br /&gt;
* Being the first map pack level, &amp;quot;Level Easy&amp;quot; by Cody is the most downloaded [[Custom Levels|custom level]] in the game.&lt;br /&gt;
* The original amount of map packs were 14. Eleven new map macks were added during [[Update 1.6]].&lt;br /&gt;
*[[Update 1.7]] introduced fourteen new packs including the Phoenix, Power, Elemental, Fast, Bionic, Shatter, Twisted, Mortal, and Magma packs plus Demon Packs from 10 to 14.&lt;br /&gt;
*Fifteen more packs were added during [[Update 1.8]]. These include Sapphire, UFO, Amethyst, Ruby, Shiny, Color, Warp, Cyclone, Colossus, Diamond, Paradox, Funky, and Demon Packs from 15 to 17.&lt;br /&gt;
* No map packs were added in [[Update 1.9]] &lt;br /&gt;
*Levels in map packs were for some reason rated only as &amp;quot;Hard&amp;quot;, &amp;quot;Harder&amp;quot;, or &amp;quot;Demon&amp;quot;. This was fixed during Update 1.8 so that difficulties were calculated appropriately by the number of stars.&lt;br /&gt;
*The Magma Pack was originally rated as &amp;quot;Demon&amp;quot;, although only having levels rated as &amp;quot;Insane&amp;quot;. Its rating was, respectively,  changed to &amp;quot;Insane&amp;quot; in Update 1.8.&lt;br /&gt;
*The creators of map pack levels are still able to modify their map pack levels even after they have been added. This has lead to some newer elements, like the 1.9 sawblades, to appear in the levels.&lt;br /&gt;
*Currently one map pack contains a level with custom music, being Dash Pack, with Lightout by Emiliax, which uses [http://www.newgrounds.com/audio/listen/245921 &amp;quot;Chaoz Airflow&amp;quot;, by ParagonX9]. Emiliax was able to update the song due to the feature above.&lt;br /&gt;
*The songs &amp;quot;[http://www.newgrounds.com/audio/listen/472925 Theory of Everything 2]&amp;quot;and &amp;quot;[http://www.newgrounds.com/audio/listen/507560 Blast Processing]&amp;quot; were not used in any of the 162 total Map Pack levels in Update 1.9.&lt;br /&gt;
*As of Update 2.0 there is only one map pack rated &amp;quot;easy&amp;quot;, the beginner pack, being the easiest map pack to complete, is also the first map pack, respectively.&lt;br /&gt;
*However, there are no levels, out of all 162 level in the map packs, the have the difficulty rating &amp;quot;easy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==List of Map Packs==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Map Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Reward&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Level Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;text-align:center;&amp;quot; |Difficulty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Creator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Soundtrack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[File:Star.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[File:Star.png|25px|center]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |[[File:Coin.png|25px|center]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Easy.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Beginner Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Level Easy&lt;br /&gt;
|[[File:Normal.png|20px]] Normal&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Dreamland&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Scanbrux&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|End of Line&lt;br /&gt;
|[[File:Normal.png|20px]] Normal&lt;br /&gt;
|PMK&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Normal.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Sapphire Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Back on Track RM&lt;br /&gt;
|[[File:Normal.png|20px]] Normal&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Dorabae-Basic4&lt;br /&gt;
|[[File:Normal.png|20px]] Normal&lt;br /&gt;
|Dorabae&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Flappy Hexagon&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Creator Cloud&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Normal.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Normal Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Polargeist v01&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Mixroid&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Square Adventure&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Diamond&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|High Hill&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Hakucho789&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Normal.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Remix Pack 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Stereo Madness v2&lt;br /&gt;
|[[File:Normal.png|20px]] Normal&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Back on Track v2&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Polargeist v2&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Normal.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Stereo Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Easy&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|MrCheeseTigrr&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Stereo Madness X&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|SpacePark&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Stereo Madness v2&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Sumsar&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Hard.png|20px]]&lt;br /&gt;
&lt;br /&gt;
UFO Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|UFO Madness&lt;br /&gt;
|[[File:Normal.png|20px]] Normal&lt;br /&gt;
|ZelLink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|UFO on Track&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|ZelLink&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|UFOGeist&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|ZelLink&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Hard.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Amethyst Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Dry Out RM&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Hexagon HyperDrive&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Mitchell&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Simple Cloud&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Creator Cloud&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Hard.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Ruby Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|GoldenClub&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Jeyzor&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Dynamix On Track&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|CrEpUsCuLe&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Dorabae-Basic5&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Dorabae&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Hard.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Hard Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |5&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Geometry Level&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|5Duck&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Partition Madness&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Checky&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Hard.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Morph Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |5&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Stage of Madness&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|nurong3&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Stage Mix&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|iDontExist&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Polargeist Reverse&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Kamijo&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Hard.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Phoenix Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |5&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Polargeist X&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|SpacePark&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Standard Madness&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Stereo Electro v3&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
| -&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Hard.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Power Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |5&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Iceland&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Stage Mix&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|NakaToshi&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Polargeist v2&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Sumsar&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Hard.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Shiny Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |5&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Stereo Dynamicness&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|CrEpUsCuLe&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Glitter Jumper&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|Glittershroom&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Time is Eco&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Gelt&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Harder.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Challenge Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |6&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Utopia Dash&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t Let Go v2&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|IRabb2tI&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Cytic Flow&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Harder.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Remix Pack 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |6&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Dry Out v2&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Base After Base v2&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t Let Go v2&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Harder.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Dash Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |6&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Hopper&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|RocKdeAd&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Lightout&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Emiliax&lt;br /&gt;
|[http://www.newgrounds.com/audio/listen/245921 ParagonX9 - Chaoz Airflow]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Dizzy World&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|IIIYunHaSeuIII&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Harder.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Elemental Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |6&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Flappy UFO&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Jxan&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Back on Track v2&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Sumsar&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Electro Polargeist&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Findexi&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Harder.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Fast Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |6&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Fast Stereo Madness&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Fast Back on Track&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Fast Polargeist&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Harder.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Color Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |6&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Little Jumpy&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|PunkySoul&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|GMD Level Mix&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Jerrold&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Time Technology&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Rublock5&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Harder.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Expert Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |7&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|5&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|10 xStep&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|8 Jumper&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
[[File:Harder.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Bionic Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |7&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Vertigo&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Lyod&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|SkyFrost&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Jabbagrullo&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Wormhole&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Jeyzor&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Harder.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Warp Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |7&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Time Extension&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Gelt&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|FunnyGame Holiday&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|FunnyGame&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|13 ToE&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Remix Pack 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
| Jumper v2&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Time Machine v2&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Cycles v2 R&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Fusion Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Clash&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Very Hard GLG&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|FunnyGame&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Clutterfunk Remix&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Player&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Turbo Pack 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Electric Freeze&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|ErrorFunk&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Lyod&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cave V4&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|KeTiS&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Turbo Pack 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Hyper Ice Jumper&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Lyod&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Made In Vuosaari&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Geometry God&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Hahaha Normal Map&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|HaHaHa&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Shatter Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Cronos Fantasy&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|FunnyGame&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Mathymbol Alpha&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Jumper&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Twisted Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Corrupted Kingdom&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|BlazeJcy&lt;br /&gt;
|[[XStep |xStep ]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Scene Machine&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Tyrian Wall&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|JabbaGrullo&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Mortal Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Tetris Zone&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Experience D&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Royal Sky&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|FunnyGame&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Funky Dice&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|MrCheeseTigrr&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Cyclone Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Theory of Theory&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Sumsar&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|System Out&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Kamijo&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|ElectroGate&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Colossus Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Luminoso&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|ViPriN&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Electro DarnoX&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Creator GDGM&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Heptagon Force&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Sumsar&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Diamond Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Into The Deep&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Hexagon Adventure&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|SMBlacktime&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Encore&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|ViPriN&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Chaos Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |9&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Polargeist HD&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Dj5un&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Theory of Relativity&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Dj5un&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Final Step&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Magma Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |9&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Time Machine x3&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|KriticK&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Breakthrough&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|ZenticAlpha&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Cycles&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Terminus&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Paradox Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |9&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|CheckMate&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|FunnyGame&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Dream&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Dimensional Shift&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Lyod&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Insane.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Funky Pack&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |9&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|Funky Cave&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Gelt&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Hexagon Force V2&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|Findexi&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Zenith&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|JabbaGrullo&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Remix Pack 4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|Xstep V2&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Clutterfunk V2&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Theory of Every V2&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|yStep&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Demon Park&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|MidM2coL&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Extreme Fantasy&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|IRabb2tI&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|Super Cycles&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|GW Jax&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|StarQuake&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|MasK463&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Hextec Flow&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|Crescendo&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|MasK463&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|The Nightmare&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|GW Jax&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|THE LIGHTNING ROAD&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|Timeless&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|Demon Jumper&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|Player&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Sky Realm&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|Beautiful Chaos&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|Darnoc2&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 5&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|Radioactive Demon&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Apocalypse Eve&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|MasK463&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|Way of the Darkness&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 6&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|ClubDrop&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Requiem&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|FunnyGame&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Ice of Dawn&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|Experience D&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 7&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|Natural Step&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|TrueNature&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Absolute - Zero&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|BEkID1442&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Eletroman Adven v2&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 8&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|Impulse&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|MrCheeseTigrr&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Windings&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|XNail&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Paradise&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|Tunar&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 9&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|Clubstep V2&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|D-Days&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|PaILyn&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Electro Rand&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|GW-Madboy&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|DarnocDynamix&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|ClutterStep&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|Lyod&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Ripplez Adventures&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|IRabb2tI&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 11&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|Restricted Area&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Flappy Weird&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|Superbot&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|PG Clubstep&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|pg1004&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 12&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|Genesis&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|FunnyGame&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|DarnoCant Let Go&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|BEkID1442&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Death Step&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|FunnyGame&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 13&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|DeathFunk&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Time Pressure&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|TrueAeonAir&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Lights and Thunder&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|Lyod&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 14&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|Chaotic &lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|MrCheeseTigrr&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Bolt&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|FunnyGame&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Electrodynamix V2&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|12 Clutterfunk&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|Mechanic Downforce&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|Hexagon Force V2&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|IIINePtunEIII&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 16&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|Steam Chamber&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|TheRealDarnoc&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|ForceDynamix&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|Minesap&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Dimension Machine&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|PunkySoul&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Demon.png|20px]]&lt;br /&gt;
&lt;br /&gt;
Demon Pack 17&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|Buck Force&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|Rob Buck&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Moon Adventure&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|Experience D&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Laser Room&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|TrueNature&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>72.92.66.124</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=51434</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=51434"/>
		<updated>2015-09-26T12:32:18Z</updated>

		<summary type="html">&lt;p&gt;72.92.66.124: Robtop will introduce new map packs soon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BlastProcessing.png|thumb|226px|New level, Blast Processing]]&lt;br /&gt;
[[File:TheoryOfEverything2.png|thumb|226px|New level, Theory of Everything 2]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.9 &#039;&#039;&#039;is the ninth major update to &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was officially released to the public on November 9, 2014. As well as introducing two new levels, [[Blast Processing]] and [[Theory of Everything 2]], the Dart game mode (also called the Wave game mode) made its debut here, appearing in both of the aforementioned levels. The custom song function was also introduced, allowing players to use songs from the audio-sharing website Newgrounds in their custom levels.&lt;br /&gt;
&lt;br /&gt;
==Previews==&lt;br /&gt;
*Prior to the release of [[Update 1.8]], [[Robert Topala|Topala]] said in a conversation at Touch Arcade Forums, &amp;quot;&#039;&#039;I have a lot of ideas for Update 1.9 that could be huge for the game, but more on that after I release 1.8......... muahaha!&#039;&#039;&amp;quot;&lt;br /&gt;
* August 13, 2014: Topala posts his first Update 1.9 preview image, which shows five icons wearing different-colored headphones. This makes way for much anticipation throughout the &#039;&#039;Geometry Dash&#039;&#039; community and results in theories involving soundtrack changes within a level and new game modes.&lt;br /&gt;
* August 26, 2014: Topala publishes another image depicting 3-D blocks, arousing much excitement among &#039;&#039;Geometry Dash&#039;&#039; players.&lt;br /&gt;
* August 28, 2014: Topala continues with the idea of 3-D blocks, posting a picture on Facebook about what could be built using them.&lt;br /&gt;
* September 6, 2014: Another image is posted through Topala&#039;s social media accounts, featuring several different [[Map Components|map components]] that could be used in future &#039;&#039;Geometry Dash&#039;&#039; levels. This includes two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature is a new thick blue portal that would likely result in the introduction of a new game [[Forms|mode]].&lt;br /&gt;
* September 14, 2014: Topala posts another image to social media, hinting the soundtracks for the upcoming levels. It has a blast and processor (which was later confirmed to be &#039;&#039;Blast Processing&#039;&#039; by Waterflame) and a book, an infinity symbol, and the number 2 (which in truth hinted to &#039;&#039;Theory of Everything 2&#039;&#039; by both DJ Nate and F-777). The latter was correctly theorized to be a demon level, following similar lines to [[Update 1.6]].&lt;br /&gt;
* September 21, 2014: Another image is posted through Facebook and Twitter. It previews a new custom music feature that would allow players to include music from Newgrounds in their custom levels. The image includes ten icons with headphones at the bottom. It is the first picture to indicate that the update was a work in progress. Upon the release of the image, Topala says that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
* September 28, 2014: Topala officially releases the first Update 1.9 sneak peek video, which shows the first 21 seconds of a beta version of Blast Processing. As seen in the video, the new blue portal changes the icon to an arrow-like object with physics similar to those seen in the mobile game, &#039;&#039;Wave Wave&#039;&#039;.&lt;br /&gt;
* October 10, 2014: Topala releases another sneak peek video featuring the second level, Theory of Everything 2. In this video, a new background and a new design of ship is used. Topala is also playing the game on his PC, indicating that he may have been using the future Steam version.&lt;br /&gt;
* October 18, 2014: Topala confirms that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also says he is working on the Steam version, and hints on [[Update 2.0]], stating that he will continue improving the user account system devised in 1.9.&lt;br /&gt;
* November 4, 2014: Topala posts that the update is submitted for review and is waiting to be accepted.&lt;br /&gt;
* November 9, 2014,: Nearly three months after Update 1.9 was first mentioned, Topala confirms the release of 1.9 and states that it will be released on iOS and Android devices around the same time, and the Steam version would be released as soon as possible.&lt;br /&gt;
* November 9, 2014: Update 1.9 is released on the Windows Phone, App Store, and several other mobile devices.&lt;br /&gt;
* November 15, 2014: Update 1.9 is released on Amazon devices.&lt;br /&gt;
* November 20, 2014: Update 1.91 is released on all devices. This is a minor update that fixes a few bugs.&lt;br /&gt;
* January 18, 2015: Update 1.92 is released on the Play Store. This includes some new options and fixes a few custom soundtrack bugs.&lt;br /&gt;
* January 29, 2015: Update 1.92 is released on the App Store. This includes some new options and fixes a few custom soundtrack bugs.&lt;br /&gt;
* February 12, 2015: Update 1.93 is released on the Play Store. This is a minor update that includes some bugfixes.&lt;br /&gt;
* February 16, 2015: Update 1.93 is released on the App Store.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
* New level &amp;quot;Blast Processing&amp;quot;&lt;br /&gt;
* New level &amp;quot;Theory of Everything 2&amp;quot;&lt;br /&gt;
* New &amp;quot;Dart&amp;quot;/&amp;quot;Wave&amp;quot; game mode (both names used in various in-game cases)&lt;br /&gt;
* New music system. Build and share levels using custom music from Newgrounds.com&lt;br /&gt;
* Backup system. Store and sync your progress between devices and platforms&lt;br /&gt;
* User account system&lt;br /&gt;
* New achievements, colors and icons&lt;br /&gt;
* Lots of new details and level objects&lt;br /&gt;
* Customize the color of objects in the level editor (including 4 custom color channels)&lt;br /&gt;
* Color coding in editor to make different objects more clear&lt;br /&gt;
* New search options&lt;br /&gt;
* Improved server performance for downloading levels&lt;br /&gt;
* Copy/paste support in editor. (not duplicate, paste object anywhere in the level)&lt;br /&gt;
* Level editor object limit increased to 15,000&lt;br /&gt;
* Lots of new options which can be set via &amp;quot;Options&amp;quot; under &amp;quot;Settings&amp;quot; on the main menu. These include but are not limited to:&lt;br /&gt;
** Load songs to memory (improves performance but increases load time)&lt;br /&gt;
** Increase max levels (allows one to store up to 100 levels instead of 20)&lt;br /&gt;
** Increase max undo/redo (allows 1000 undos instead of 200)&lt;br /&gt;
** Flip 2-player controls&lt;br /&gt;
** Always limit player 1 controls&lt;br /&gt;
** No song limit (allows one to store infinite custom songs)&lt;br /&gt;
** Higher audio quality (increases audio sample rate from 24000 to 44100)&lt;br /&gt;
* Lots of bug fixes and improvements&lt;br /&gt;
* + More!&lt;br /&gt;
&lt;br /&gt;
===Update 1.92 ===&lt;br /&gt;
* New performance option that can reduce lag on some devices Go to &amp;quot;options/smooth fix&amp;quot; to enable.&lt;br /&gt;
* Added group features to level editor&lt;br /&gt;
* Max objects increased to 20,000.&lt;br /&gt;
* Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===Update 1.93===&lt;br /&gt;
* Bugfixes&lt;br /&gt;
&lt;br /&gt;
==Sneak peeks==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|300px|Sneak Peek for [[Blast Processing]]]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2|thumb|300px|Sneak Peek 2 for [[Theory of Everything 2]]]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On February 5, 2015, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; was updated to version 1.91, which included the following:&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot;!&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
*Account system.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new arrow-like form, known as the Dart (but previously as a &#039;&#039;wave&#039;&#039;), was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed that the concept was brought to light by a popular &#039;&#039;Geometry Dash&#039;&#039; player, TheRealDarnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;) mimicking its mechanics using condensed groups of gravity rings and the UFO.&lt;br /&gt;
* This is the first update to include a sequel of a main level song.&lt;br /&gt;
* This is the second update that includes two new main levels, the first one being Update 1.6.&lt;br /&gt;
* Both Update 1.6 and Update 1.9 featured music from both Waterflame and DJ Nate.&lt;br /&gt;
** For some reason, this update is also the only one to have three composers instead of the usual two. In this case F-777 did a collaboration with DJ Nate for Theory of Everything 2 (proved in Newgrounds description for Theory Of Everything 2). This also lampshades F-777&#039;s song [[Deadlocked]].&lt;br /&gt;
** Coincidentally, both Update 1.6 and 1.9, along with 2.0, have at least one Demon level.&lt;br /&gt;
* This update included a notably smaller amount of new customizations, even when including the Steam exclusive icons.&lt;br /&gt;
* When 1.9 was released, players could get all the coins and reach a lot of stars by merging two accounts into one. This would happen if the player had progress in an account and logged into another in the same device and loaded the progress with the older one running on the background; this would result in an account merge and the progress would sum.&lt;br /&gt;
** This update came along with a bug which consisted on the ability of finishing a level without completing it; it plays when it is deleted instead. It consisted on holding the &amp;quot;Play&amp;quot; button, pressing the &amp;quot;X (delete)&amp;quot; button, and pressing &amp;quot;yes&amp;quot; at the same time the play button is unhold. The level will delete itself and it will be possible to finish it as if it were an empty level, except that you get the correspondent stars. This resulted in a permanent ban if abused.&lt;br /&gt;
* Blast Processing has the most differences between the official level and the sneak peek, all of which are decoration-related.&lt;br /&gt;
* This is the first update that did not include any [[Map Packs|map packs]] since their creation. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Update1.9-1.png|The first sneak peek image showing five icons wearing headphones, hinting custom music.&lt;br /&gt;
Update1.9-2.png|The second sneak peek image showing some blocks with a new 3D style.&lt;br /&gt;
Update1.9-3.png|The third update sneak peek showing new blocks, icons, gears, and a new portal, and Custom Blocks (right).&lt;br /&gt;
3D Preview.png|Examples of what can be built using the new object/settings in 1.9.&lt;br /&gt;
Update1.9-4.png|Soundtrack hint for 1.9 (Blast, Processor, Book, Infinity symbol, and the number 2).&lt;br /&gt;
Update1.9-5.png|Custom Music 1.9 Update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://www.youtube.com/user/RobTopGames YouTube Channel]&lt;br /&gt;
*[https://www.facebook.com/geometrydash Facebook Account]&lt;br /&gt;
*[https://twitter.com/RobTopGames Twitter Account]&lt;br /&gt;
*[http://forums.toucharcade.com/showthread.php?t=203823 Touch Arcade Forums]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>72.92.66.124</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dynamic_On_Track?diff=73291</id>
		<title>Dynamic On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dynamic_On_Track?diff=73291"/>
		<updated>2015-09-20T12:02:09Z</updated>

		<summary type="html">&lt;p&gt;72.92.66.124: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:dynamicontrack.png|300px&lt;br /&gt;
|creator = CrePusCule &lt;br /&gt;
|sequences = C, S, C&lt;br /&gt;
|portals = Speed&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]]&lt;br /&gt;
|stars = 4[[File:Star.png|15px]]&lt;br /&gt;
|id = &lt;br /&gt;
|song = Back On Track&lt;br /&gt;
|composer = DJVI}}&lt;br /&gt;
&#039;&#039;&#039;Dynamic On Track&#039;&#039;&#039; is a custom level featured in the Ruby Pack. Despite its rating of Hard and 4 stars, most players consider it to be exceptionally difficult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level has proved to be difficult for many, particularly because of the number of &amp;quot;tricks&amp;quot; found in it. These tricks are not easy to notice and hence require a lot of practice and memorization. The faster speeds later on also give a headache to those who are not used to such faster speeds.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with normal speed, with coloured blocks with the Light Background color, and slightly more decorated than the standard Back On Track. Next comes double speed, and this part has a lot of tricks in particular, and it is hard to judge the distance at some parts. A double speed ship follows, which is not too difficult. Then the level progresses to triple speed and back into cube. This is slightly easier than the double speed cube, and towards the end of the level the background changes to black and the coloured blocks change to coloured outlines.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*&lt;br /&gt;
[[Category:Hard levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Map Pack Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.66.124</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/User_Levels?diff=46595</id>
		<title>User Levels</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/User_Levels?diff=46595"/>
		<updated>2015-09-13T21:17:07Z</updated>

		<summary type="html">&lt;p&gt;72.92.66.124: Galactic system  level facts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CustomLevels.png|thumb|250px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Levels&#039;&#039;&#039; are unofficial levels created by players via the [[Level Editor|level editor]]. Players have the ability to like or dislike other players&#039; levels, rate them in difficulty (Auto, Easy, Normal, Hard, Harder, Insane or Demon), or stars (from one to ten, depending on the difficulty of the level), and comment on them. A copying feature is also available which allows players to save a copy of an online level and edit it later in the level editor. This function is often used by players to create a remake of an existing level, more commonly known as a &amp;quot;v2&amp;quot;. Additionally, many players make use of the copy function in &amp;quot;creator contests&amp;quot;, where the participants must use a segment of a level (previously uploaded by the contest&#039;s host) and build the rest of it. When uploading a level, users have the option to enable the copy function to any player and request a password to be input.&lt;br /&gt;
&lt;br /&gt;
Levels can be found in different ways, for example: users can search for a specific level by its name or ID; they can browse through [[Map Packs|map packs]], or the featured list. They can also access any of a specific creator&#039;s uploaded levels by clicking the &amp;quot;info&amp;quot; button on any of the creator&#039;s levels and then clicking the &amp;quot;More&amp;quot; button next to their username, or via the &amp;quot;Creators&amp;quot; tab in the [[Leaderboard|leaderboard]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom levels rating works the following way:&#039;&#039;&#039;&lt;br /&gt;
* 1 star - Auto (auto levels can also be rated &amp;quot;Insane&amp;quot; or sometimes &amp;quot;Hard&amp;quot;)&lt;br /&gt;
* 2 stars - Easy&lt;br /&gt;
* 3 stars - Normal&lt;br /&gt;
* 4 - 5 stars - Hard&lt;br /&gt;
* 6 - 7 stars - Harder&lt;br /&gt;
* 8 - 9 stars - Insane&lt;br /&gt;
* 10 stars - Demon&lt;br /&gt;
&lt;br /&gt;
== Finding Levels ==&lt;br /&gt;
[[File:CustomLevelSearch.png|thumb|250px|Search screen]]&lt;br /&gt;
&#039;&#039;&#039;The Search Screen: &#039;&#039;&#039;If you want to find a specific type of level, then it is recommended that the player goes to the search screen. This is accessed by going to the rightmost button on the main menu screen, then the bottom right button with a magnifying glass that says &amp;quot;Search&amp;quot; in the Create menu. By using very specific search options and filters, finding the type of level you want to play is a breeze. More search filters were added in 2.0, making finding levels even easier.&lt;br /&gt;
&lt;br /&gt;
There are many different search options and features, such as:&lt;br /&gt;
* &#039;&#039;&#039;Difficulty rating:&#039;&#039;&#039; Do you want to play the hardest demons or just have a nice and easy journey?&lt;br /&gt;
* &#039;&#039;&#039;Level length: &#039;&#039;&#039;Levels can have a length of Tiny, Short, Medium, Long, and Extra-long. Better levels usually are Medium or Long, although sometimes popular creators host &amp;quot;creator contests&amp;quot; in which they create a short beginning of a level and see who can finish it the best.&lt;br /&gt;
* &#039;&#039;&#039;Star value: &#039;&#039;&#039;Is the star reward important, or do you just like to play for fun?&lt;br /&gt;
* &#039;&#039;&#039;Quick search options: &#039;&#039;&#039;Do you want to follow the trending levels, the most downloaded levels or the most liked ones? Or do you just want to play some of the levels that have recently come out? The magic option even brings up long, interesting new levels!&lt;br /&gt;
* &#039;&#039;&#039;Extra filters: &#039;&#039;&#039;If you tap on the &amp;quot;plus&amp;quot; below the &amp;quot;x&amp;quot; in the top right hand corner, it will bring up a few more search filters, such as what song is in the level and if you have completed it or not.&lt;br /&gt;
* &#039;&#039;&#039;Saved levels:&#039;&#039;&#039; Although this option is not in the search menu, it is indirectly a search option since it helps find levels easily. Go to this button in the Create menu to view a list of all the online levels you have played in &#039;&#039;Geometry Dash&#039;&#039;, sorted so that the custom levels that you most recently played show up first in the list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Options: &#039;&#039;&#039;There are other ways to search for levels if you do not want to use the search screen. Using these almost always brings up more popular levels that are probably featured.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Map Packs:&#039;&#039;&#039; Map packs are sets of maps that when completed give you stars and one or two [[Secret Coins|secret coins]]. All of the levels in these packs are featured since there are [[achievements]] for beating them.&lt;br /&gt;
*&#039;&#039;&#039;Creators&#039; Levels:&#039;&#039;&#039; If you go to the Leaderboards section in the Create menu, then click the &amp;quot;Creators&amp;quot; tab, a list of the top 100 creators will appear. If you click on these creators, a list of their levels will appear.&lt;br /&gt;
*&#039;&#039;&#039;My Levels:&#039;&#039;&#039; When creating levels in the Level Editor, when you exit to the list of all your levels, you may notice a small button in the bottom left corner. This shows you all the levels you have published in a list similar to that of the results of searching for levels.&lt;br /&gt;
* &#039;&#039;&#039;Featured levels&#039;&#039;&#039;: Selected by clicking a box in the &#039;&#039;Extra Filters&#039;&#039; section of the search screen or by the big button with the star on it in the bottom left corner of the Create menu, featured levels are levels featured for the game. Their difficulties vary just like less popular levels, although featured levels tend to be hard and up. When you get to the featured levels screen you get to see lots of featured levels made by other people (who are usually also popular on YouTube as people can see their levels more easily). These levels have to, just like Demon levels, be given stars and feature status by [[Robert Topala]] himself. In order for a level to become featured, the level must be of high quality, have detailed effects and decorations, and/or must have 5000+ downloads.&lt;br /&gt;
&lt;br /&gt;
== Playing Levels ==&lt;br /&gt;
Once you have searched for a type of level, a list of levels with the search option(s) you chose will appear, sometimes no levels, sometimes a few, sometimes thousands. You can scroll through the list of levels until you find what you want to play. Tap the blue &amp;quot;Get It&amp;quot; (or green &amp;quot;View&amp;quot; if you&#039;ve already downloaded it) button to open up a menu based on just that level. Then tap the big green button in the middle of the screen that appears with a yellow play arrow to play the level. After you play it, you can rate its difficulty, star value, and like or dislike the level using the buttons on the right side of the menu. There is also a button that allows you to comment on the level. If you put a description on your level, this is where it will appear, as well as a button that allows people to play your other levels. Some levels have custom music from Newgrounds which you may have to download using the blue button in the bottom rectangle, although it is possible to play without any music. The only differences between normal levels and custom levels are that custom levels award slightly less stars than normal levels and no coins.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*There are more than 11 million custom levels on the server.&lt;br /&gt;
**However, the major part of them are just some random stuff and have &#039;&#039;Tiny&#039;&#039; or &#039;&#039;Short&#039;&#039; length and &#039;&#039;N/A&#039;&#039; difficulty. This had lead to people to criticize RobTop for not removing useless levels. Most of them consist on getting 100 likes to unlock the corresponding icon, random, improper levels with secret ways, levels for popular players to play (they are named after the players) and owners begging people to rate them demon.&lt;br /&gt;
**Also, some ID&#039;s lead to deleted levels and do not show any results.&lt;br /&gt;
&lt;br /&gt;
*You may notice that when clicking multiple difficulties in the search menu, then click search and levels of all those difficulties will appear. However clicking Demon, N/A, or Auto, cancels out all other difficulties.&lt;br /&gt;
*When rating another person&#039;s level, if it already has a difficulty and a star value, the star value rating menu disappears. However, the difficulty rating menu remains.&lt;br /&gt;
** Since Update 1.92, you cannot rate the difficulty of levels that already have star values.&lt;br /&gt;
*** RobTop has the ability to downgrade the rating of a Demon level if a secret way is discovered or if the level is updated by the creator to be of very little or no difficulty (which is the case of &amp;quot;Auto Demons&amp;quot;, where the level is updated to be of Auto difficulty).&lt;br /&gt;
*RobTop has removed or decreased the star value and difficulty of a vast amount of Demon levels due to secret ways or hidden paths and possibly being very easy. Examples can be: &#039;&#039;7 Back on Track, Cosmic Dreamer, Galactic System &#039;&#039;and&#039;&#039; Hex Force&#039;&#039;&lt;br /&gt;
*If a level is beaten before it gets a star rating, you will not acquire the stars until you check the level afterwards its rating.&lt;br /&gt;
*Some levels, such as &#039;&#039;Auto Electrodynamix&#039;&#039; display a &amp;quot;Tiny&amp;quot; level length when they are actually much longer.&lt;br /&gt;
*The most downloaded level is Level Easy by Cody, with over 11.5 million downloads and 1.2 million likes, and it is the only level with over 1 million likes and over 10 million downloads. &lt;br /&gt;
*The very first level uploaded to the server has an ID of 128.  &lt;br /&gt;
*There is a bug where if you play and delete a level at the same time, (Possible only on Mobile) you can play an empty level that still gives you the stars and/or demon from completing the level normally.&lt;br /&gt;
** This will result in a ban if abused.&lt;br /&gt;
*Most auto levels that are featured appear as Insane difficulty, however with just one star.&lt;br /&gt;
*The level Galactic System was recently change from demon to harder due to the fact half of the level was auto&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>72.92.66.124</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42806</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42806"/>
		<updated>2015-09-13T01:38:33Z</updated>

		<summary type="html">&lt;p&gt;72.92.66.124: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|250px&lt;br /&gt;
|image = File:Deadlocked.png|levelnumber = 20|starreward = 15|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|sequences = C, D, C, D, S, B, U, C, R, B, C, R, S, U, D, S, B, U, C|portals = Cube, Dart, Ship, Ball, UFO, Robot, Gravity, Size, Speed, Dual, Teleportation|musiccreator = F-777|musicdate = 18/09/2012|music = [[File:Deadlocked.ogg]]|normalmode = [[File:Cube59.png|35px|center]]|practicemode = [[File: Colour26.png|25px|center]]|followedby = N/A|precededby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is one of three official levels that are rated Demon. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game Jetpack Joyride.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the alternate route situated below it.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of a disappearing block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another laser fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked was the fourth level to have a slow portal. the first was [[Hexagon Force]], the second was [[Theory of Everything 2]], and the third was [[Geometrical Dominator]].&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by touch-triggered &#039;&#039;Pulse&#039;&#039; triggers.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini dart within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini dart segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence after Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
*The practice mode achievement, &amp;quot;Living Open&amp;quot;, is the opposite of &amp;quot;Deadlocked&amp;quot;.&lt;br /&gt;
* It takes 1:39 to complete this level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is the first demon level to have a dual portal.&lt;br /&gt;
*In the sneak peek a platform just before the three green rings is only 1 block long, then it was changed to 2 blocks.&lt;br /&gt;
*This is the first demon level to have a song that is not composed by DJ Nate&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini dart) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* Just before the second Dart segment, if you hit the last green ring before the Dart portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, whereas this error is beneficial.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb allows the player to slide up an upper slope in antigravity in cube form and go through the dart segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the dart segment as a cube and then continue the level normally.&lt;br /&gt;
&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it is also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the main menu&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.jpg|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.jpg|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.jpg|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.jpg|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.66.124</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42797</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42797"/>
		<updated>2015-09-12T10:49:04Z</updated>

		<summary type="html">&lt;p&gt;72.92.66.124: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|250px&lt;br /&gt;
|image = File:Deadlocked.png|levelnumber = 20|starreward = 15|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|sequences = C, D, C, D, S, B, U, C, R, B, C, R, S, U, D, S, B, U, C|portals = Cube, Dart, Ship, Ball, UFO, Robot, Gravity, Size, Speed, Dual, Teleportation|musiccreator = F-777|musicdate = 18/09/2012|music = [[File:Deadlocked.ogg]]|normalmode = [[File:Cube59.png|35px|center]] (3 Coins)|practicemode = [[File: Colour26.png|25px|center]]|followedby = N/A|precededby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is one of three official levels that are rated Demon. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game Jetpack Joyride.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the alternate route situated below it.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of a disappearing block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another laser fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked was the fourth level to have a slow portal. the first was [[Hexagon Force]], the second was [[Theory of Everything 2]], and the third was [[Geometrical Dominator]].&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by touch-triggered &#039;&#039;Pulse&#039;&#039; triggers.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini dart within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini dart segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence after Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
*The practice mode achievement, &amp;quot;Living Open&amp;quot;, is the opposite of &amp;quot;Deadlocked&amp;quot;.&lt;br /&gt;
* It takes 1:39 to complete this level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is the first demon level to have a dual portal.&lt;br /&gt;
*In the sneak peek a platform just before the three green rings is only 1 block long, then it was changed to 2 blocks.&lt;br /&gt;
*This is the first level to have a F-777 song.&lt;br /&gt;
*This is also the first demon level to have a song that is not composed by DJ Nate&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini dart) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* Just before the second Dart segment, if you hit the last green ring before the Dart portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, whereas this error is beneficial.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb allows the player to slide up an upper slope in antigravity in cube form and go through the dart segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the dart segment as a cube and then continue the level normally.&lt;br /&gt;
&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it is also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the main menu&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.jpg|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.jpg|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.jpg|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.jpg|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.66.124</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42791</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42791"/>
		<updated>2015-09-11T10:59:35Z</updated>

		<summary type="html">&lt;p&gt;72.92.66.124: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|250px&lt;br /&gt;
|image = File:Deadlocked.png|levelnumber = 20|starreward = 15|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|sequences = C, D, C, D, S, B, U, C, R, B, C, R, S, U, D, S, B, U, C|portals = Cube, Dart, Ship, Ball, UFO, Robot, Gravity, Size, Speed, Dual, Teleportation|musiccreator = F-777|musicdate = 18/09/2012|music = [[File:Deadlocked.ogg]]|normalmode = [[File:Cube59.png|35px|center]] (3 Coins)|practicemode = [[File: Colour26.png|25px|center]]|followedby = N/A|precededby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is one of three official levels that are rated Demon. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game Jetpack Joyride.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the alternate route situated below it.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of a disappearing block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another laser fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked was the fourth level to have a slow portal. the first was [[Hexagon Force]], the second was [[Theory of Everything 2]], and the third was [[Geometrical Dominator]].&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by touch-triggered &#039;&#039;Pulse&#039;&#039; triggers.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini dart within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini dart segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence after Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
*The practice mode achievement, &amp;quot;Living Open&amp;quot;, is the opposite of &amp;quot;Deadlocked&amp;quot;.&lt;br /&gt;
* It takes 1:39 to complete this level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is the first demon level to have a dual portal.&lt;br /&gt;
*In the sneak peek a platform just before the three green rings is only 1 block long, then it was changed to 2 blocks.&lt;br /&gt;
*This is the second level to have a F-777 song after [[Theory of Everything 2]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini dart) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* Just before the second Dart segment, if you hit the last green ring before the Dart portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, whereas this error is beneficial.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb allows the player to slide up an upper slope in antigravity in cube form and go through the dart segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the dart segment as a cube and then continue the level normally.&lt;br /&gt;
&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it is also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the main menu&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.jpg|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.jpg|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.jpg|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.jpg|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.66.124</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31608</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31608"/>
		<updated>2015-09-05T05:40:25Z</updated>

		<summary type="html">&lt;p&gt;72.92.63.184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png|250px&lt;br /&gt;
|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14&lt;br /&gt;
|starreward = 14&lt;br /&gt;
|difficulty = [[File:Demon.png|30px|cente]]&lt;br /&gt;
|sequences = C, S, C, B, U, S, C, S, U, S, C, S, C, S&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, and Size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = 25/03/2014&lt;br /&gt;
|normalmode = [[File:Colour20.png|30px]]&lt;br /&gt;
[[File:Cube48.png|30px]] (Steam)&lt;br /&gt;
[[File:UFO14.png|30px]] (3 coins)&lt;br /&gt;
|practicemode = [[File:UFO02.png|40px]]&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]&lt;br /&gt;
|music = [[File:Clubstep.ogg]]}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is the fourteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the first level to be rated &amp;quot;Demon&amp;quot; as of [[Update 2.0]]. It is unlocked by collecting 10 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clubstep is currently one of the three &amp;quot;Demon&amp;quot; levels in the &#039;&#039;Geometry Dash&#039;&#039; levels list, the other two are Theory of Everything 2 and Deadlocked. Many of the obstacles require going in or around so-called demons which are group of structures that are made up of demonic hazards. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin can be found at one of the first antigravity sections which is located at 9% and is clearly visible. There will be a series of three jump rings, and you must hit the second one right away to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin can be found at the end of the level. When you reach the last set of monsters while in ship mode, the first monster will have no floor. Slip through this opening and fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in [[Practice Mode|practice mode]] and an [[Icon Kit|icon]] in normal mode. &#039;&#039;Clubstep&#039;&#039;, however, gives the secondary black color as a reward for normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in practice and normal mode) .&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;!. Also, in update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all the players).&lt;br /&gt;
***On mobile, it is a secret, the icon is hidden. First, you need to complete Clubstep in normal mode on the Steam version, and then sync your data into your mobile account. You will not be able to unlock the icon by completing this on mobile.&lt;br /&gt;
*This level takes 1:27 to complete.&lt;br /&gt;
*Theory of Everything 2 and Clubstep give the same amount of stars (Deadlocked gives 15 stars) and they are all &amp;quot;Demon&amp;quot; difficulty levels, but Clubstep requires 10 coins to unlock, Theory of Everything 2 requires 20 and Deadlocked requires 30.&lt;br /&gt;
*Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
*Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 12%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
*Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then it is [[Stereo Madness]], with a third coin located at 98%.&lt;br /&gt;
*Even though [[Update 1.6]] included the first official Demon (Clubstep),this was not the first appearance of Demon difficulty as it was formally introduced in [[Update 1.5]] for [[Custom Levels|custom levels]].&lt;br /&gt;
*Clubstep flips the gravity more times than any other official level.&lt;br /&gt;
*Previously, Clubstep needed 20 coins to unlock, after Update 2.0, it was changed to 10 coins.&lt;br /&gt;
*Clubstep when completed rewards the player with 2 UFOs, which is to complete it in Practice Mode and to Complete it in normal mode with all 3 Secret coins collected.&lt;br /&gt;
*This is the only demon level that doesn&#039;t give an icon if you unlock three [[Secret Coins]] It instead gives a UFO.&lt;br /&gt;
*This is also the only demon level which in Practice mode doesn&#039;t acquired a color instead its unlocked in Normal mode&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through.&lt;br /&gt;
* Between 0:53 and 1:03 into the level, there are large unfilled areas; another indication the level was rushed through.&lt;br /&gt;
* Around 37%, a corner block is edited in the opposite direction than the corner.&lt;br /&gt;
* On the third mini ship section, the five ice spikes below the blue jump rings has a gap between the third and fourth spike, causing the fifth spike to hang slightly off the blocks.&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, but you can jump right before it, skip the first blue ring and continue as normal.&lt;br /&gt;
* During the mini-ball when you have to switch gravity continuously, you can actually roll on the spiked diagonal walls with a bit of practice.&lt;br /&gt;
** You can also slip in between, but you will fall into spiky ground immediately.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you will jump again from the block near it, even though there is a spike on it. With a bit of practice, the level can be normally continued.&lt;br /&gt;
* At the first part with jump rings, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
** This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world.&lt;br /&gt;
*During the beginning of the said sequence, you can miss the mini portal, as seen [https://www.youtube.com/watch?v=WOT5dQRDGFY here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it is possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump rings and continue as normal.&lt;br /&gt;
* During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.&lt;br /&gt;
*After the first ship section, it is possible to crash on one of the five blue gravity pads next to the cube portal.&lt;br /&gt;
** However, in practice mode, it is possible to hit the gravity pads in such a way that it sends you to the ceiling.&lt;br /&gt;
* During the final cube, if you hit the fourth blue ring late you can skip the pink ring after it.&lt;br /&gt;
* There&#039;s a very hard to get glitch in the fourth ship section. When you need to fly above the column with invisible spikes, it is actually possible to hit the ceiling briefly (or at least go very close to it).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on the Main Menu&lt;br /&gt;
CS-C1.png|First secret coin (Cube)&lt;br /&gt;
CS-C2.png|Second secret coin (UFO)&lt;br /&gt;
CS-C3.png|Third secret coin (Ship)&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in practice mode (UFO 02)&lt;br /&gt;
Cube48.png|Icon Unlocked after completing the level in normal mode on the Steam version (SteamStep, Steam Icon 2)&lt;br /&gt;
UFO14.png|UFO Unlocked after completing the level with all 3 coins. (UFO 14)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.63.184</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42733</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42733"/>
		<updated>2015-09-04T23:24:32Z</updated>

		<summary type="html">&lt;p&gt;72.92.63.184: No possible to stay alive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|250px&lt;br /&gt;
|image = File:Deadlocked.png|levelnumber = 20|starreward = 15|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|sequences = C, D, C, D, S, B, U, C, R, B, C, R, S, U, D, S, B, U, C|portals = Cube, Dart, Ship, Ball, UFO, Robot, Gravity, Size, Speed, Dual, Teleportation|musiccreator = F-777|musicdate = 18/09/2012|music = [[File:Deadlocked.ogg]]|normalmode = Deadlocked!|practicemode = [[File: Colour26.png|25px|center]]|followedby = N/A|precededby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last official level of &#039;&#039;[[Geometry Dash]], &#039;&#039;and the third level to be rated Demon as of [[Update 2.0]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when dragons appear shooting lasers.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the alternate route situated below it.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of a disappearing block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another laser fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Deadlocked was the fourth level to have a slow portal. the first was [[Hexagon Force]], the second was [[Theory of Everything 2]], and the third was [[Geometrical Dominator]].&lt;br /&gt;
*This level showcased the infinite color channels, activating beneath and above the green jump rings, and whenever the player landed on a platform.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini dart within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the mini dart only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence after Electrodynamix.&lt;br /&gt;
**However the key to access the first coin is collected in the ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and dragons to create &amp;quot;enemies&amp;quot; in the second UFO part. The dragons appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to an obstacle in the game &#039;&#039;Jetpack Joyride&#039;&#039;&lt;br /&gt;
*The practice mode achievement, &amp;quot;Living Open&amp;quot;, is the opposite on words of &amp;quot;Deadlocked&amp;quot;.&lt;br /&gt;
* It takes 1:39 to complete this level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
* Two rewards (All 3 Coins and completing Deadlocked) are references of Marvel and DC Superheros, (Iron Man Robot and Batman Icon) while there is also a Deadpool icon that isn&#039;t related to Deadlocked whatsoever.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the last ball part, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball part in the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* At the second Dart segment, if you hit the last green ring before the Dart portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, but this error is beneficial.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, you will be actually traveling faster than normal.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb allows the player to slide up an upper slope in antigravity in cube form and go through the zigzag part, but you will crash against the lower slope when you reach the antigravity portal.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
&lt;br /&gt;
* If you notice, the second orange portal has a yellow jump pad peeking on the left of it.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
* During the second ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it is also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you jump late instead of hitting the last gravity ring before the teleportation portal, you will see a jump pad in the the orange part of the portal and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this might kill you if you collect the coin.&lt;br /&gt;
**In the first cube segment you can go on the third antigravity jump ring and continue normally.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the main menu&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.jpg|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.jpg|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.jpg|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.jpg|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.63.184</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41184</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41184"/>
		<updated>2015-06-07T09:18:04Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything.png||created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|music = File:TheoryOfEverything.ogg&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|20px]] Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|20px]] Gold-Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
(Order: C, S, C, U, C, B, S, C, U, C, B, S)&lt;br /&gt;
|introduces = UFO Portal, Pink jump pads, Pink jump rings&lt;br /&gt;
|portals = Size, Gravity, Mirror|background = Blocks|Ground = Square}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third Insane level.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
The level starts with some challenging pads and rings, then goes through a tight rocket scene that switches mini and regular. Going back to the cube, the player experiences more rigid jumping and tapping before going to the UFO. For the UFO, there are thorns on the ground and top, and a couple of sawblades before you go to the section with the ! marks. If you go through the right one, you go and go back to a cube. This section is fairly difficult, with one good trick ring at the end. Then you go through the ball section. It is fairly difficult to handle, with all the rings and when to press the screen. Then it goes to a mini rocket, a cube (fairly difficult), then goes through the UFO. This UFO part requires timing when to jump, where to jump, and how high it jumps. The mini UFO is unlike any of the others requiring to do the same with the last UFO part except with obstacles in the way. Then, you go to a challenging cube sequence with rings, pads, and a lot of sawblades. Then you go through the fairly challenging mini ball, a mini rocket, then you finish the level.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the mini ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in Clutterfunk and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards (spikes, thorns and sawblades) introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything, Clutterfunk, xStep, Time Machine, and Theory of Everything 2 have similarly difficult second coins, as they involve passing through a small space.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41183</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41183"/>
		<updated>2015-06-07T09:16:25Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything.png||created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|music = File:TheoryOfEverything.ogg&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|20px]] Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|20px]] Gold-Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
(Order: C, S, C, U, C, B, S, C, U, C, B, S)&lt;br /&gt;
|introduces = UFO Portal, Pink jump pads, Pink jump rings&lt;br /&gt;
|portals = Size, Gravity, Mirror|background = Blocks|Ground = Square}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third Insane level.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
The level starts with some challenging pads and rings, then goes through a tight rocket scene that switches mini and regular. Going back to the cube, the player experiences more rigid jumping and tapping before going to the UFO. For the UFO, there are thorns on the ground and top, and a couple of sawblades before you go to the section with the ! marks. If you go through the right one, you go and go back to a cube. This section is fairly difficult, with one good trick ring at the end. Then you go through the ball section. It is fairly difficult to handle, with all the rings and when to press the screen. Then it goes to a mini rocket, a cube (fairly difficult), then goes through the UFO. This UFO part requires timing when to jump, where to jump, and how high it jumps. The mini UFO is unlike any of the others requiring to do the same with the last UFO part except with obstacles in the way. Then, you go to a challenging cube sequence with rings, pads, and a lot of sawblades. Then you go through the fairly challenging mini ball, a mini rocket, then you finish the level.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the mini ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in Clutterfunk and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards (spikes, thorns and sawblades) introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Clutterfunk, xStep, Time Machine, and Theory of Everything 2 have similarly difficult second coins, as they involve passing through a small space.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.6?diff=48085</id>
		<title>Update 1.6</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.6?diff=48085"/>
		<updated>2015-06-04T10:08:26Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ElectromanAdventures.png|thumb|250px|New level, Electroman Adventures]][[File:Clubstep.png|thumb|250px|New Level, Clubstep]]&#039;&#039;&#039;Update 1.6&#039;&#039;&#039; was an update on &#039;&#039;[[Geometry Dash]]&#039;&#039; that was released on March 25, 2014. It primarily added the levels [[Electroman Adventures]] and [[Clubstep]], which was the first demon level introduced in the game. Another big change was the addition of 3 [[Secret Coins|secret coins]] to every level. [[Map Packs]] were also officially introduced, which gave 1 secret coin when completed, and 2 coins if it were a demon pack.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*This was the first update to introduce multiple levels (the second being [[Update 1.9]], and third being [[Update 2.0]]).&lt;br /&gt;
*Electroman Adventures was introduced with harder difficulty, but it was later switched to insane in [[Update 1.7]].&lt;br /&gt;
* The Electroman Adventures sneak peek did not feature the destructible blocks that were in the finished version, and one of the columns before the ship section was slightly modified.&lt;br /&gt;
*Secret coins in pre-1.6 levels either modified the level itself showing features that didn&#039;t exist in past updates (e.g [[Back on Track]] and [[Polargeist]] gravity pad) or were placed remotely in the level in already possible to reach locations.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
&lt;br /&gt;
*2 New levels and songs! Electroman Adventures and Clubstep!&lt;br /&gt;
&lt;br /&gt;
*Secret Coins to collect on ALL levels!&lt;br /&gt;
&lt;br /&gt;
*Destructible blocks!&lt;br /&gt;
&lt;br /&gt;
*Invisible mode blocks!&lt;br /&gt;
&lt;br /&gt;
*Map Packs!&lt;br /&gt;
&lt;br /&gt;
*Weekly leaderboards!&lt;br /&gt;
&lt;br /&gt;
*New level art!&lt;br /&gt;
&lt;br /&gt;
*The first Epic color, shadow black!&lt;br /&gt;
&lt;br /&gt;
*New colors, icons, ships, UFOs, gravityballs!&lt;br /&gt;
&lt;br /&gt;
*Tweaks, bugfixes and more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1.61===&lt;br /&gt;
*Fixed bug on devices running iOS 5.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peek==&lt;br /&gt;
&lt;br /&gt;
[[File:Update 1.6 Sneak Peek Level 13|thumb|left|335 px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On March 21st, 2014, [[Geometry Dash Lite]] was updated to 1.6 with the following:&lt;br /&gt;
*New level &amp;quot;Base after Base&amp;quot;!&lt;br /&gt;
*Record and share replays!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===1.61===&lt;br /&gt;
*Fixed bug on devices running iOS 5.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.6 Hazards.png&lt;br /&gt;
1.6 Icon.png&lt;br /&gt;
1.6 Coins.png&lt;br /&gt;
1.6 Blocks.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37188</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37188"/>
		<updated>2015-06-04T10:03:02Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Added Errors section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
(Order: C, S, B, S, C)&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|introduces = Size portals (both types)&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Magenta Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new [[Forms|obstacles]], sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the [[Secret Coins|coin]].&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the &#039;&#039;real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length, making Clutterfunk the only level not to begin as it begins in the full soundtrack.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1 minute and 39 seconds to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section&lt;br /&gt;
 	&lt;br /&gt;
== Errors ==&lt;br /&gt;
*there is an error at 12% of the level if you jump it&#039;s possible that you can go under the spikes and fall out of the world&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu.&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37186</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37186"/>
		<updated>2015-06-03T02:35:45Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
(Order: C, S, B, S, C)&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|introduces = Size portals (both types)&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Magenta Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new [[Forms|obstacles]], sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the [[Secret Coins|coin]].&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the &#039;&#039;real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length, making Clutterfunk the only level not to begin as it begins in the full soundtrack.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1 minute and 39 seconds to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*there is an error at 12% of the level if you jump it&#039;s possible that you can go under the spikes and fall out of the world[https://m.youtube.com/watch?v=SbVuuJi4wZs &amp;lt;nowiki&amp;gt;[1]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu.&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37185</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37185"/>
		<updated>2015-06-03T02:27:09Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Added Errors Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
(Order: C, S, B, S, C)&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|introduces = Size portals (both types)&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Magenta Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new [[Forms|obstacles]], sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the [[Secret Coins|coin]].&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the &#039;&#039;real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length, making Clutterfunk the only level not to begin as it begins in the full soundtrack.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1 minute and 39 seconds to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*there is an error at 12% of the level if you jump it&#039;s possible that you can go under the spikes and fall out of the world&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu.&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash_Lite?diff=11755</id>
		<title>Geometry Dash Lite</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash_Lite?diff=11755"/>
		<updated>2015-06-01T10:54:05Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}[[File:GeometryDashLite.png|thumb|250px]][[File:MenuLoop.ogg|thumb|NaNxNaNpx]]&#039;&#039;&#039;Geometry Dash Lite&#039;&#039;&#039; is the lite version of [[Geometry Dash]]. Its popularity greatly surpasses that of the full version being free to download. It currently includes eight levels from the full version, includes a [[Practice Mode|practice mode]], supports [[Everyplay]], lacks level editing and sharing features, and is ad-supported.&lt;br /&gt;
&lt;br /&gt;
#[[Stereo Madness]]&lt;br /&gt;
#[[Back on Track]]&lt;br /&gt;
#[[Polargeist]]&lt;br /&gt;
#[[Dry Out]]&lt;br /&gt;
#[[Base After Base]]&lt;br /&gt;
#[[Can&#039;t Let Go]]&lt;br /&gt;
#[[Jumper]]&lt;br /&gt;
#[[Time Machine]]&lt;br /&gt;
&lt;br /&gt;
Since the content is limited, the total amount of unlockables is also greatly reduced. A maximum of 36 stars and 25 [[Secret Coins|secret coins]] are available, along with 43 [[Achievements|achievements]] and their respective [[Icon Kit]] rewards.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original seven levels of Geometry Dash all progressed to the Lite version after several updates.&lt;br /&gt;
*Some achievements are different in the Lite version, additionally allowing several ships to be unlocked far more easily compared to the full version.&lt;br /&gt;
*Stars do not serve any purpose without any related achievements.&lt;br /&gt;
*On the main menu, icons and forms exclusive to the full version will appear travelling past.&lt;br /&gt;
*Geometry Dash Lite is currently the highest rated game on the App Store surpassing Minecraft: Pocket Edition &lt;br /&gt;
&lt;br /&gt;
==Update log (iOS)==&lt;br /&gt;
The following table contains the official update information provided in the iOS App Store, only omitting secondary information (such as support notices). Select an update to read more about it.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|12 September  2013&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.1|1.11]]&lt;br /&gt;
|4 October 2013&lt;br /&gt;
|&lt;br /&gt;
*Added Everyplay support. You can now record and share your replays with friends!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.12&lt;br /&gt;
|15 October 2013&lt;br /&gt;
|Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.2|1.2]]&lt;br /&gt;
|21 October 2013&lt;br /&gt;
|&lt;br /&gt;
*New FREE level &amp;quot;Back on Track&amp;quot;!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.3|1.3]]&lt;br /&gt;
|5 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New FREE level &amp;quot;Polargeist&amp;quot;!&lt;br /&gt;
*Unlock new characters and colors!&lt;br /&gt;
*Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.4|1.4]]&lt;br /&gt;
|26 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New FREE level &amp;quot;Dry Out&amp;quot;!&lt;br /&gt;
*Unlock a new character and color!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.5|1.5]]&lt;br /&gt;
|31 January 2014&lt;br /&gt;
|&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Updated ship art.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.6|1.6]]&lt;br /&gt;
|21 March 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Base after Base&amp;quot;!&lt;br /&gt;
*Record and share replays!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.61&lt;br /&gt;
|4 April 2014&lt;br /&gt;
|&lt;br /&gt;
*Fixed bug on devices running iOS 5&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7|1.7]]&lt;br /&gt;
|22 May 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Cant let Go&amp;quot;!&lt;br /&gt;
*Collect secret coins on ALL levels!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.71&lt;br /&gt;
|4 June 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8|1.8]]&lt;br /&gt;
|12 August 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Jumper&amp;quot;!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|1.921]]&lt;br /&gt;
|5 February 2015&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot;!&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
*Account system&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44720</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44720"/>
		<updated>2015-05-30T18:58:22Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]] Icon (Electrodynamix!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]]12 stars&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
(Order: C, S, U, C, B, C, S, B, S, B, C, S)&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = [[File:Colour18.png|20px]] Light Gray Primary Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]|introduces = Bubble Background, Semi-circular ground, colored blocks, Double speed portal, Triple speed portal |background = Bubbles|Ground = Half Circle}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]], introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. When reaching about the 60% of progress, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first ship and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it&#039;s advised to use dark colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the ship segments during triple speed and mini mode. It generally takes lots of tries to handle the control of the ship while passing narrow paths, even on practice mode.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first and currently only level without a secret coin in a ship segment .&lt;br /&gt;
* Electrodynamix is the first level to introduce colored blocks.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the orange half speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force. This is also true with the blue normal speed portal.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first ship path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix and [[Hexagon Force]] are the only levels where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &#039;So Close&#039; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
**It is also the only level where you can crash at 0%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and [[Hexagon Force]], which all reward the same number of stars.&lt;br /&gt;
* Electrodynamix is the first level to feature a triple speed portal and currently the only one to feature it on its own. The preview for [[Deadlocked]] shows a triple speed portal at the end, but it is unknown where this level will fall in the level chronology.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu.&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ED-C1.png|First coin (Small UFO).&lt;br /&gt;
ED-C2.png|Second coin (Cube).&lt;br /&gt;
ED-C3.png|Third coin (Cube).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=1095</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=1095"/>
		<updated>2015-05-30T18:53:33Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:StereoMadness.png&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
(Order: C, S, C, S)&lt;br /&gt;
|portals = Ship, cube&lt;br /&gt;
|introduces = Ship portal, Cube portal, Blocky Background&lt;br /&gt;
|normalmode = [[File:Cube05.png|20px]] Icon 5 (Stereo Madness!) &amp;lt;br /&amp;gt; &lt;br /&gt;
[[File:Star.png|20px]]  1 star&lt;br /&gt;
|practicemode = [[File:Colour06.png|20px]] Primary Azure (Stereo Bump)&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|music = File:StereoMadness.ogg&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = N/A&lt;br /&gt;
}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is often considered to be the easiest stage in the game, being one of two levels rated Easy along with [[Back on Track]].&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. This sequence gradually teaches the player about holding for many jumps, and also when to let go after holding. However, it does allow for many unnecessary taps.&lt;br /&gt;
&lt;br /&gt;
It continues with an introductory sequence of the ship [[Forms|form]], which gives the player wide room to fly and learn about the ship.&lt;br /&gt;
&lt;br /&gt;
The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice.&lt;br /&gt;
&lt;br /&gt;
The level ends after finishing with another ship sequence. This also contains the first secret passage encountered in the game, used to obtain a secret coin (see a detailed description down below).&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, the jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third, and jump twice to obtain the coin and get back to the normal route.&lt;br /&gt;
*The second secret coin is located roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Prior to [[Update 1.9]], the third coin was much more difficult to obtain due to the fact that the passage contained spiked on both sides and forced the player to fly in between. In the full version Update 1.9, this section was made much simpler because the spikes alternated from top to bottom only.&lt;br /&gt;
* The third coin&#039;s odd location was due to [[Update 1.6]] and its introduction to secret coins, resulting in pre-1.6 level modifications.&lt;br /&gt;
* Stereo Madness is the only level not to contain any manipulation [[portals]] in-level, even in the secret coin passages.&lt;br /&gt;
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
*Completing the level takes 1 minute and 29 seconds.&lt;br /&gt;
*Stereo Madness is currently ForeverBound&#039;s only song used in a main level of Geometry Dash.&lt;br /&gt;
*This level has the latest secret coin location, at around 98%.&lt;br /&gt;
*Out of the first 10 levels Stereo Madness is the only level that uses the same difficulty and never change in [[Update 1.9]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
StereoMadnessMenu.png|Stereo Madness on level selection screen.&lt;br /&gt;
Cube05.png|Icon unlocked after completing in normal mode.&lt;br /&gt;
SM-C1.png|First secret coin.&lt;br /&gt;
SM-C2.png|Second secret coin.&lt;br /&gt;
SM-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27990</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27990"/>
		<updated>2015-05-12T15:25:35Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:xStep.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|created = [[Update 1.3]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube18.png|20px]] Icon 18 (xStep!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Cube17.png|20px]] Icon 17 (yStep) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]|music = File:XStep.ogg}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on &#039;&#039;[[Geometry Dash]]&#039;&#039;. &lt;br /&gt;
It is the first stage marked with the Insane difficulty after update 1.9. This level was released in update 1.3, and it is followed by Clutterfunk and preceded by Cycles. The sequences are cube, ball, and ship. The portals used most commonly in the level are gravity portals.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to Cycles in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. The level also introduces full checker bricks and another block. The level also introduces wavy platforms along with the wavy thorns.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.&lt;br /&gt;
*The second secret coin is located in the second ship sequence. In the last part of it, when the passage starts going up again, slip your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, and go through a cube portal shortly afterward.&lt;br /&gt;
*The last coin is in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular course. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:XStep Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both Practice and Normal. The other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
** xStep is also the shortest level name, at 5 letters.&lt;br /&gt;
* The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
* xStep, [[Electroman Adventures]] and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane while Blast Processing has Harder.&lt;br /&gt;
**Also [[Electroman Adventures]] is considered to be harder than the two &lt;br /&gt;
* xStep formally introduces the blue jump pad, however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
* The level takes 1:24 to complete.&lt;br /&gt;
* xStep is the only level after [[Time Machine]] and before Clubstep to not introduce a mirror portal.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on main menu&lt;br /&gt;
XS-C1.png|First coin.&lt;br /&gt;
XS-C2.png|Second coin.&lt;br /&gt;
XS-C3.png|Third coin.&lt;br /&gt;
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17)&lt;br /&gt;
Cube18.png|Icon rewarded by completing xStep in normal mode (Icon 18)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Lowercase}}&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27989</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27989"/>
		<updated>2015-05-12T15:24:20Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:xStep.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|created = [[Update 1.3]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube18.png|20px]] Icon 18 (xStep!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Cube17.png|20px]] Icon 17 (yStep) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]|music = File:XStep.ogg}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on &#039;&#039;[[Geometry Dash]]&#039;&#039;. &lt;br /&gt;
It is the first stage marked with the Insane difficulty after update 1.9. This level was released in update 1.3, and it is followed by Clutterfunk and preceded by Cycles. The sequences are cube, ball, and ship. The portals used most commonly in the level are gravity portals.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to Cycles in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. The level also introduces full checker bricks and another block. The level also introduces wavy platforms along with the wavy thorns.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.&lt;br /&gt;
*The second secret coin is located in the second ship sequence. In the last part of it, when the passage starts going up again, slip your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, and go through a cube portal shortly afterward.&lt;br /&gt;
*The last coin is in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular course. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:XStep Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both Practice and Normal. The other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
** xStep is also the shortest level name, at 5 letters.&lt;br /&gt;
* The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
* xStep, [[Electroman Adventures]] and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane while Blast Processing has Harder.&lt;br /&gt;
**Also Electroman Adventures is considered to be harder than the two &lt;br /&gt;
* xStep formally introduces the blue jump pad, however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
* The level takes 1:24 to complete.&lt;br /&gt;
* xStep is the only level after [[Time Machine]] and before Clubstep to not introduce a mirror portal.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on main menu&lt;br /&gt;
XS-C1.png|First coin.&lt;br /&gt;
XS-C2.png|Second coin.&lt;br /&gt;
XS-C3.png|Third coin.&lt;br /&gt;
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17)&lt;br /&gt;
Cube18.png|Icon rewarded by completing xStep in normal mode (Icon 18)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Lowercase}}&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27988</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27988"/>
		<updated>2015-05-12T15:22:25Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:xStep.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|created = [[Update 1.3]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube18.png|20px]] Icon 18 (xStep!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Cube17.png|20px]] Icon 17 (yStep) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]|music = File:XStep.ogg}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on &#039;&#039;[[Geometry Dash]]&#039;&#039;. &lt;br /&gt;
It is the first stage marked with the Insane difficulty after update 1.9. This level was released in update 1.3, and it is followed by Clutterfunk and preceded by Cycles. The sequences are cube, ball, and ship. The portals used most commonly in the level are gravity portals.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to Cycles in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. The level also introduces full checker bricks and another block. The level also introduces wavy platforms along with the wavy thorns.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.&lt;br /&gt;
*The second secret coin is located in the second ship sequence. In the last part of it, when the passage starts going up again, slip your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, and go through a cube portal shortly afterward.&lt;br /&gt;
*The last coin is in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular course. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:XStep Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both Practice and Normal. The other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
** xStep is also the shortest level name, at 5 letters.&lt;br /&gt;
* The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
* xStep, [[Electroman Adventures]] and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane while Blast Processing has Harder.&lt;br /&gt;
* xStep formally introduces the blue jump pad, however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
* The level takes 1:24 to complete.&lt;br /&gt;
* xStep is the only level after [[Time Machine]] and before Clubstep to not introduce a mirror portal.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on main menu&lt;br /&gt;
XS-C1.png|First coin.&lt;br /&gt;
XS-C2.png|Second coin.&lt;br /&gt;
XS-C3.png|Third coin.&lt;br /&gt;
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17)&lt;br /&gt;
Cube18.png|Icon rewarded by completing xStep in normal mode (Icon 18)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Lowercase}}&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41165</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41165"/>
		<updated>2015-05-12T15:05:15Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything.png||created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|music = File:TheoryOfEverything.ogg&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in Clutterfunk and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything Clutterfunk, Time Machine, and Theory of Everything 2 have similarly difficult second coins, as they involve passing through a small space.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=41844</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=41844"/>
		<updated>2015-05-12T04:41:02Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}{{Infobox level&lt;br /&gt;
|image = File:Deadlocked.png&lt;br /&gt;
|levelnumber = TBA&lt;br /&gt;
|created = [[Update 2.0]]&lt;br /&gt;
|difficulty = TBA&lt;br /&gt;
|sequences = Cube, Wave, TBA&lt;br /&gt;
|portals = Gravity, Size, Speed, Teleport&lt;br /&gt;
|musiccreator = F-777&lt;br /&gt;
|musicdate = September 18th, 2012&lt;br /&gt;
|normalmode = TBA&lt;br /&gt;
|practicemode = TBA&lt;br /&gt;
|followedby = TBA&lt;br /&gt;
|precededby = TBA |imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is an upcoming level that will come for [[Update 2.0]]. It was shown in the [https://www.youtube.com/watch?v=nnkePuBng3I second sneak peek] for the update.&lt;br /&gt;
==Description==&lt;br /&gt;
This preview introduces a number of new objects. Most notable are the green rings (next to the player in the image to the right), which appear to switch the player&#039;s gravity in addition to giving them some upward momentum after switching gravity. This effect was often achieved in [[Update 1.9]] online levels by placing a jump ring inside a gravity portal. Also prominent are the new portals, which have a teleportation function (on the right side of the image).&lt;br /&gt;
&lt;br /&gt;
Also of note are the new spinning decorations (around the rings and the dragons), a new glow effect (around the portals), new normal blocks and their corresponding 3-D pieces (in the lower left of the image), and what appear to be new thorns (on the slopes in the top right). There is another new cube icon in use as well.&lt;br /&gt;
&lt;br /&gt;
Some items which were seen in the first sneak peek were the dragons (in the upper left and at the bottom), the new thorns (visible at the bottom), and the presence of more than four colors.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is the second level that has been revealed in a sneak peek for [[Update 2.0]].&lt;br /&gt;
**However, it is the third sneak peek. The second was a preview of the new level editor features.&lt;br /&gt;
*This level has the earliest form change out of all the levels in the game, changing to mini wave within the first 3 seconds of the level.&lt;br /&gt;
*In the sneak peek, when going through the second set of teleportation portals, the icon seems to travel backwards (The Orange portal is behind the blue one)&lt;br /&gt;
*This level will be the first official level to include a wave sequence at triple speed (Slightly visible at the end of the sneak peek)&lt;br /&gt;
**This will also be the second level to introduce a triple speed portal. The first one is [[Electrodynamix]].&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44646</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44646"/>
		<updated>2015-05-12T04:37:38Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in Geometry Dash, and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. 60% through the level, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the firdest rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use a dark-colored icon.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the rocket segments during triple speed and mini mode. It generally takes lots of tries, even on practice mode, to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket. If you make one small mistake, you are almost guaranteed to crash.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the slow speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &#039;So Close&#039; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and [[Hexagon Force]], which all reward the same number of starts.&lt;br /&gt;
* Electrodynamix is the first level to feature a 3x speed portal the next one will be [[Deadlocked]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode&lt;br /&gt;
ED-C1.png|First coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second coin (Cube)&lt;br /&gt;
ED-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44617</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44617"/>
		<updated>2015-05-12T04:37:04Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in Geometry Dash, and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. 60% through the level, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the firdest rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use a dark-colored icon.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the rocket segments during triple speed and mini mode. It generally takes lots of tries, even on practice mode, to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket. If you make one small mistake, you are almost guaranteed to crash.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the slow speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &#039;So Close&#039; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and [[Hexagon Force]], which all reward the same number of starts.&lt;br /&gt;
* Electrodynamix is the first level to feature a 3x speed portal the next will be [[Deadlocked]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode&lt;br /&gt;
ED-C1.png|First coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second coin (Cube)&lt;br /&gt;
ED-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31386</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31386"/>
		<updated>2015-05-11T00:18:39Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|normalmode = Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; 14 stars &amp;lt;br/&amp;gt; [[File:GD Steamicon2.png|20px]] Steam Icon 2 (Steam Step!)&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a Demon level in Geometry Dash unlocked by collecting 20 secret coins. Introduced along with [[Electroman Adventures]] in [[Update 1.6]], and giving 14 stars upon completion, Clubstep is commonly recognized as one of the hardest official levels in normal mode, the other one being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently one of the two Demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The 1st coin can be found at one of the first antigravity sections: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The 2nd coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster will have no floor. Slip through this opening, fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. Clubstep, however, gives a secondary black color as a reward for Normal mode and a UFO for completing it in Practice mode and is the only level to give you a color for completing this level in practice mode(unless you have steam version).&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;! Also, In update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all players.)&lt;br /&gt;
***However, on mobile it&#039;s a secret: The icon is hidden. First, you need to complete Clubstep in normal mode on Steam version, and sync it with your mobile account. You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is the type of music playing during the level, along with electronic.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires Twenty coins to unlock, while Theory of Everything 2 requires Thirty.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is Electroman Adventures, which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
* Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is Hexagon Force, with a third coin at 97%, and then Stereo Madness, with a third coin at 98%.&lt;br /&gt;
* Clubstep is the only level where in Normal Mode it gives you a Color (Mobile only you get an icon in Steam version (SteamStep) thought it&#039;s a secret for mobile version )&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicates that the level may have been rushed through.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At Fifty-Three seconds and Sixty-Three seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, so you&#039;ll have 1 less jump.&lt;br /&gt;
* At the first part with gravity spheres, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world, as seen [https://www.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on level selection menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in &#039;&#039;Practice Mode&#039;&#039;&lt;br /&gt;
CS-C1.png|First coin&lt;br /&gt;
CS-C2.png|Second coin&lt;br /&gt;
CS-C3.png|Third coin&lt;br /&gt;
GD Steamicon2.png|Icon Unlocked after completing the level in Normal Mode on the Steam version. (Steam Step, Steam Icon 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37141</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37141"/>
		<updated>2015-05-11T00:14:53Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Dark Pink Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new obstacles, sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the coin.&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the&#039;&#039; real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins in Clutterfunk are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1:39 to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
* Even though Clutterfunk is rated easier than [[Theory of Everything]] and [[Hexagon Force]], Clutterfunk is arguably harder than those levels. &lt;br /&gt;
* Clutterfunk is the only level where the beginning of the song is not the actual start of the song due to the fact the first 43 seconds was clipped &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37140</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37140"/>
		<updated>2015-05-11T00:13:54Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Dark Pink Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new obstacles, sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the coin.&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the&#039;&#039; real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins in Clutterfunk are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1:39 to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
* Even though Clutterfunk is rated easier than [[Theory of Everything]] and [[Hexagon Force]], Clutterfunk is arguably harder than those levels. &lt;br /&gt;
* Clutterfunk is the only level where the beginning of the song is not the actual start of the song &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37139</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37139"/>
		<updated>2015-05-11T00:12:40Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Dark Pink Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new obstacles, sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the coin.&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the&#039;&#039; real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins in Clutterfunk are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1:39 to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
* Even though Clutterfunk is rated easier than [[Theory of Everything]] and [[Hexagon Force]], Clutterfunk is arguably harder than those levels. &lt;br /&gt;
* Clutterfunk is the only level where the beginning of the song is not the actual start of the song the full version the start of the song is around 40 seconds long &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31370</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31370"/>
		<updated>2015-05-08T17:47:34Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|normalmode = Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus Demon level in Geometry Dash unlocked by collecting 20 secret coins. Introduced along with [[Electroman Adventures|Electroman Adventures,]] and giving 14 stars upon completion, Clubstep is commonly recognized as one of the hardest official levels in normal mode, the other one being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently one of the two Demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The 1st coin can be found at one of the first antigravity sections: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The 2nd coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster will have no floor. Slip through this opening, fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. Clubstep, however, gives a secondary black color as a reward for Normal mode and a UFO for completing it in Practice mode.&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;! Also, In update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all players.)&lt;br /&gt;
***However, on mobile it&#039;s a secret: The icon is hidden. First, you need to complete Clubstep in normal mode on Steam version, and sync it with your mobile account. You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is the type of music playing during the level, along with electronic.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires Twenty coins to unlock, while Theory of Everything 2 requires Thirty.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is Electroman Adventures, which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
* Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is Hexagon Force, with a third coin at 97%, and then Stereo Madness, with a third coin at 98%.&lt;br /&gt;
* Clubstep is the only level where in Normal Mode it gives you a Color (Mobile only you get an icon in Steam version)&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicates that the level may have been rushed through.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At Fifty-Three seconds and Sixty-Three seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, so you&#039;ll have 1 less jump.&lt;br /&gt;
* At the first part with gravity spheres, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping too late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world, as seen [https://www.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on level selection menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in &#039;&#039;Practice Mode&#039;&#039;&lt;br /&gt;
5e99bedbb2244709a966a5019d1648f349567247.jpg|An &#039;&#039;&#039;exclusive steam icon&#039;&#039;&#039; when clearing Clubstep on the Steam version.&lt;br /&gt;
CS-C1.png|First coin&lt;br /&gt;
CS-C2.png|Second coin&lt;br /&gt;
CS-C3.png|Third coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37136</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37136"/>
		<updated>2015-05-08T17:39:54Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Dark Pink Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new obstacles, sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the coin.&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the&#039;&#039; real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins in Clutterfunk are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1:39 to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7442</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7442"/>
		<updated>2015-05-07T16:44:47Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|image = File:Can&#039;tLetGo.png&lt;br /&gt;
|imagewidth = 300px&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, cube, gravity&lt;br /&gt;
|normalmode = [[File:Cube10.png|20px]] Icon 6 (Cant Let Go!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 6 stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = Primary Red 2 (Hold on)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:CantLetGo.ogg&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It was the first of 10 levels to be rated Insane, but the difficulty was changed to Hard in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels.&lt;br /&gt;
&lt;br /&gt;
The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot.&lt;br /&gt;
&lt;br /&gt;
Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while.&lt;br /&gt;
&lt;br /&gt;
Following that is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards.&lt;br /&gt;
&lt;br /&gt;
A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point.&lt;br /&gt;
&lt;br /&gt;
Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second yellow jump pad and before the speech (Freeze!). After you are launched from pad and to the spike ramp: from the spiked platform after the jump ring where you do not have to jump, jump up twice and you will drop to the secret coin and then continue to the normal path. This is easier than the normal path because the normal path drops right into the black part, giving you 1.7 seconds to react. Sadly, this coin is only detectable if you get a glimpse of the final yellow jump pad.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly to the top of the top. Then continue as normal. The block is after two walls, one on the top and one on the bottom.&lt;br /&gt;
* The third coin is right after the ship ends.When you see a spiked platform after one jump pad and three jump rings, you will come down on a staircase of three stairs. Jump on the second one. After the purple pad (not introduced until [[Theory of Everything]]), immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cant Let Go Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the apostrophe between n and t.&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly and the player can ride on the spiked wall. The level can be continued as normal. See [https://www.youtube.com/watch?v=bit7E3sIc5g this video].&lt;br /&gt;
* In this level, you are able to &#039;skip&#039; many blocks, especially in the first black background section. However, some of the jumps may require some timing. For example, it IS possible not to fall down to the 2-block platform in the beginning, and make a 4 block + 1 block up jump.&lt;br /&gt;
*The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
*It takes 1:23 to complete this level.&lt;br /&gt;
*Can&#039;t Let Go was rated Insane before 1.9, but it is now rated hard, which is two tiers down.&lt;br /&gt;
* In the first secret coin path, a wavy platform not introduced until xStep is seen.&lt;br /&gt;
*There is a shortcut in Can&#039;t Let Go. After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Jumper]], and [[Theory of Everything 2]].&lt;br /&gt;
* After the upside-down sequence, at 1:16, The spike is not properly placed.&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that wasn&#039;t teased in the trailer (Stereo Madness-Base After Base were teased in the achievements and Polargeist and Jumper were teased as a song).&lt;br /&gt;
**Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
**And also the icon for the level was seen in the trailer for the game so it&#039;s possible that this level was made during the beta for this game&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu&lt;br /&gt;
Can&#039;tLetGoMenuOld.jpg|Can&#039;t Let Go before Update 1.9&lt;br /&gt;
CLG-C1.png|First secret coin&lt;br /&gt;
CLG-C2.png|Second secret coin&lt;br /&gt;
CLG-C3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41159</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41159"/>
		<updated>2015-05-07T15:14:27Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror|music = http://www.newgrounds.com/audio/listen/350290}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything [[Clutterfunk]], [[Time Machine]], and [[Theory of Everything 2]] have similarly difficult second coins, as they involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
* [[Clutterfunk]] (11 Stars) is considered to be harder than Theory of Everything despite this level has 12 stars&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41158</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41158"/>
		<updated>2015-05-07T15:10:39Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror|music = http://www.newgrounds.com/audio/listen/350290}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything [[Clutterfunk]], [[Time Machine]], and [[Theory of Everything 2]] have similarly difficult second coins, as they involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
* [[Clutterfunk]] (11 Stars) is considered to be harder than Theory of Everything despite this level has 12 stars&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
−	&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44597</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44597"/>
		<updated>2015-05-07T15:08:09Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Word mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in Geometry Dash, and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. 60% through the level, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use a dark-colored icon.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the rocket segments during triple speed and mini mode. It generally takes lots of tries, even on practice mode, to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket. If you make one small mistake, you are almost guaranteed to crash.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the slow speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where you can crash at 99% (by hitting the last spike in the level). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%. Because of the length, it&#039;s also possible to crash at 0%.&lt;br /&gt;
* Electrodynamix takes 1:24 to complete, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix to be much harder than these levels and some considered it to be Demon.&lt;br /&gt;
* This level is the only level so far to include a triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
&lt;br /&gt;
*  There is a decoration error in Electrodynamix. In the beginning, after you land on a yellow launch pad, one of the wavy obstacles near the two blocks and the yellow jump pad is missing.&lt;br /&gt;
* In the beginning of the double speed segment, it is possible to hit the pink jump ring marked with an X without crashing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode&lt;br /&gt;
ED-C1.png|First coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second coin (Cube)&lt;br /&gt;
ED-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44595</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44595"/>
		<updated>2015-05-07T15:07:24Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in Geometry Dash, and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. 60% through the level, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use a dark-colored icon.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the rocket segments during triple speed and mini mode. It generally takes lots of tries, even on practice mode, to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket. If you make one small mistake, you are almost guaranteed to crash.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the slow speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where you can crash at 99% (by hitting the last spike in the level). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%. Because of the length, it&#039;s also possible to crash at 0%.&lt;br /&gt;
* Electrodynamix takes 1:24 to complete, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix to be much harder than these levels and said considered it to be Demon.&lt;br /&gt;
* This level is the only level so far to include a triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
&lt;br /&gt;
*  There is a decoration error in Electrodynamix. In the beginning, after you land on a yellow launch pad, one of the wavy obstacles near the two blocks and the yellow jump pad is missing.&lt;br /&gt;
* In the beginning of the double speed segment, it is possible to hit the pink jump ring marked with an X without crashing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode&lt;br /&gt;
ED-C1.png|First coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second coin (Cube)&lt;br /&gt;
ED-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44594</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44594"/>
		<updated>2015-05-07T15:06:52Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in Geometry Dash, and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. 60% through the level, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use a dark-colored icon.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the rocket segments during triple speed and mini mode. It generally takes lots of tries, even on practice mode, to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket. If you make one small mistake, you are almost guaranteed to crash.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the slow speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where you can crash at 99% (by hitting the last spike in the level). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%. Because of the length, it&#039;s also possible to crash at 0%.&lt;br /&gt;
* Electrodynamix takes 1:24 to complete, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix to be much harder than these levels and said considered it to be Demon&lt;br /&gt;
* This level is the only level so far to include a triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
&lt;br /&gt;
*  There is a decoration error in Electrodynamix. In the beginning, after you land on a yellow launch pad, one of the wavy obstacles near the two blocks and the yellow jump pad is missing.&lt;br /&gt;
* In the beginning of the double speed segment, it is possible to hit the pink jump ring marked with an X without crashing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode&lt;br /&gt;
ED-C1.png|First coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second coin (Cube)&lt;br /&gt;
ED-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41157</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41157"/>
		<updated>2015-05-07T15:05:09Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror|music = http://www.newgrounds.com/audio/listen/350290}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything [[Clutterfunk]], [[Time Machine]], and [[Theory of Everything 2]] have similarly difficult second coins, as they involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
* [[Clutterfunk]] (11 Stars) is considered to be harder than Theory of Everything despite this level has 12 stars&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41156</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41156"/>
		<updated>2015-05-07T15:02:52Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror|music = http://www.newgrounds.com/audio/listen/350290}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything [[Clutterfunk]], [[Time Machine|Time]] [[Time Machine|Machine]], and [[Theory of Everything 2]] have similarly difficult second coins, as they involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
* [[Clutterfunk]] (11 Stars) is considered to be harder than Theory of Everything despite this level has 12 stars&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37132</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37132"/>
		<updated>2015-05-07T14:59:02Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Dark Pink Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new obstacles, sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the coin.&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the&#039;&#039; real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1:39 to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
* Despite the fact that you get 12 stars for completing [[Theory of Everything]], many people say Clutterfunk (11 stars) is harder to complete.&lt;br /&gt;
* Clutterfunk is the first level in which you unlock a ship when you complete it in Normal Mode. Another is Electroman Adventures&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41155</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41155"/>
		<updated>2015-05-07T14:54:41Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror|music = http://www.newgrounds.com/audio/listen/350290}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything [[Clutterfunk]], [[Time Machine|Time]] [[Time Machine|Machine]], and [[Theory of Everything 2]] have similarly difficult second coins, as they involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24770</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24770"/>
		<updated>2015-04-13T23:47:08Z</updated>

		<summary type="html">&lt;p&gt;72.92.63.57: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|image = File:TimeMachine.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|normalmode = [[File:Icon 8.png|20px]] Icon 14 (Time Machine!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 8 stars&lt;br /&gt;
|practicemode = [[File:Colour17.png|20px]]Primary White&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]] and the last level in [[Geometry Dash Lite]]. It is the second level to be rated Harder as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Time Machine is considerably more difficult than [[Jumper]] overall. It introduces the Mirror Portal, which changes the direction in which the player is moving (from right to left instead of left to right).&lt;br /&gt;
&lt;br /&gt;
It starts off with a few simple jumps in cube form, but then becomes a bit tricky with some triple-spike jumps. In fact, this entire level is notorious for these jumps. A little while into the level, the screen changes blue and the player enters into a tricky section with groups of spikes, close jumps, and yellow jump pads. This section lasts for four phrases in the soundtrack. Afterwards, the player hits a mirror portal which looks like three rings of different sizes next to each other, and all orange in color. After a bit more of the cube, the player enters a short ship section which requires some control. Then, there is a somewhat longer cube section which comprises the bulk of the level. This starts going in mirror, flips back to anti-mirror with a blue portal and also goes in antigravity, again flips to mirror, then back to no mirror. After this back-and-forth action, the level finally ends with a short ship section which goes into anti-gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.&lt;br /&gt;
* The third coin is after the blue mirror portal (flipped upside-down, on the last yellow pad). To get it, don&#039;t jump off of the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump past the two spikes.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|300px|center]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*  Time Machine introduces the mirror portal.&lt;br /&gt;
*  This level also has the most mirror portals.&lt;br /&gt;
*  Holding jump from the start will allow you to jump on the hanging spike wall (see [https://www.youtube.com/watch?v=0qaIWwlj2lA here]). Still holding jump will allow you to jump off and continue as normal, like the second secret coin in [[Dry Out]].&lt;br /&gt;
* This is the first level introduced with an update, [[Update 1.1]].&lt;br /&gt;
* This level reveals the first pink rings, although not officially introduced until [[Theory of Everything]].&lt;br /&gt;
* It takes 1:38 to complete the level.&lt;br /&gt;
* This is one of the few levels that you can&#039;t crash at 1% in. (The others are Dry Out, [[Base After Base]] and [[xStep]])&lt;br /&gt;
* This is currently the final level in the lite version.&lt;br /&gt;
* This is the first and only level in the lite version that wasn&#039;t originally in the full version.&lt;br /&gt;
* This is the only level that has a coin in mirror mode. However, if you use a glitch in [[Electroman Adventures]], you might be able to collect the third coin in the ball section in mirror mode.&lt;br /&gt;
* Time Machine It was originally rated Insane but it was change to Harder as of Update 1.9&lt;br /&gt;
* The second secret coin is one of the hardest to collect in the Lite levels.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TimeMachineMenu.png|Time Machine on level selection screen&lt;br /&gt;
TimeMachineMenuOld.jpg|Time Machine before Update 1.9&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
TM-C1.png|First coin.&lt;br /&gt;
TM-C2.png|Second coin.&lt;br /&gt;
TM-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.63.57</name></author>
	</entry>
</feed>