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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=72.92.59.0%2F24</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T11:47:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41184</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41184"/>
		<updated>2015-06-07T09:18:04Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything.png||created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|music = File:TheoryOfEverything.ogg&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|20px]] Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|20px]] Gold-Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
(Order: C, S, C, U, C, B, S, C, U, C, B, S)&lt;br /&gt;
|introduces = UFO Portal, Pink jump pads, Pink jump rings&lt;br /&gt;
|portals = Size, Gravity, Mirror|background = Blocks|Ground = Square}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third Insane level.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
The level starts with some challenging pads and rings, then goes through a tight rocket scene that switches mini and regular. Going back to the cube, the player experiences more rigid jumping and tapping before going to the UFO. For the UFO, there are thorns on the ground and top, and a couple of sawblades before you go to the section with the ! marks. If you go through the right one, you go and go back to a cube. This section is fairly difficult, with one good trick ring at the end. Then you go through the ball section. It is fairly difficult to handle, with all the rings and when to press the screen. Then it goes to a mini rocket, a cube (fairly difficult), then goes through the UFO. This UFO part requires timing when to jump, where to jump, and how high it jumps. The mini UFO is unlike any of the others requiring to do the same with the last UFO part except with obstacles in the way. Then, you go to a challenging cube sequence with rings, pads, and a lot of sawblades. Then you go through the fairly challenging mini ball, a mini rocket, then you finish the level.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the mini ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in Clutterfunk and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards (spikes, thorns and sawblades) introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything, Clutterfunk, xStep, Time Machine, and Theory of Everything 2 have similarly difficult second coins, as they involve passing through a small space.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41183</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41183"/>
		<updated>2015-06-07T09:16:25Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything.png||created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|music = File:TheoryOfEverything.ogg&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|20px]] Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|20px]] Gold-Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
(Order: C, S, C, U, C, B, S, C, U, C, B, S)&lt;br /&gt;
|introduces = UFO Portal, Pink jump pads, Pink jump rings&lt;br /&gt;
|portals = Size, Gravity, Mirror|background = Blocks|Ground = Square}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third Insane level.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
The level starts with some challenging pads and rings, then goes through a tight rocket scene that switches mini and regular. Going back to the cube, the player experiences more rigid jumping and tapping before going to the UFO. For the UFO, there are thorns on the ground and top, and a couple of sawblades before you go to the section with the ! marks. If you go through the right one, you go and go back to a cube. This section is fairly difficult, with one good trick ring at the end. Then you go through the ball section. It is fairly difficult to handle, with all the rings and when to press the screen. Then it goes to a mini rocket, a cube (fairly difficult), then goes through the UFO. This UFO part requires timing when to jump, where to jump, and how high it jumps. The mini UFO is unlike any of the others requiring to do the same with the last UFO part except with obstacles in the way. Then, you go to a challenging cube sequence with rings, pads, and a lot of sawblades. Then you go through the fairly challenging mini ball, a mini rocket, then you finish the level.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the mini ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in Clutterfunk and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards (spikes, thorns and sawblades) introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Clutterfunk, xStep, Time Machine, and Theory of Everything 2 have similarly difficult second coins, as they involve passing through a small space.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.6?diff=48085</id>
		<title>Update 1.6</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.6?diff=48085"/>
		<updated>2015-06-04T10:08:26Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ElectromanAdventures.png|thumb|250px|New level, Electroman Adventures]][[File:Clubstep.png|thumb|250px|New Level, Clubstep]]&#039;&#039;&#039;Update 1.6&#039;&#039;&#039; was an update on &#039;&#039;[[Geometry Dash]]&#039;&#039; that was released on March 25, 2014. It primarily added the levels [[Electroman Adventures]] and [[Clubstep]], which was the first demon level introduced in the game. Another big change was the addition of 3 [[Secret Coins|secret coins]] to every level. [[Map Packs]] were also officially introduced, which gave 1 secret coin when completed, and 2 coins if it were a demon pack.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*This was the first update to introduce multiple levels (the second being [[Update 1.9]], and third being [[Update 2.0]]).&lt;br /&gt;
*Electroman Adventures was introduced with harder difficulty, but it was later switched to insane in [[Update 1.7]].&lt;br /&gt;
* The Electroman Adventures sneak peek did not feature the destructible blocks that were in the finished version, and one of the columns before the ship section was slightly modified.&lt;br /&gt;
*Secret coins in pre-1.6 levels either modified the level itself showing features that didn&#039;t exist in past updates (e.g [[Back on Track]] and [[Polargeist]] gravity pad) or were placed remotely in the level in already possible to reach locations.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
&lt;br /&gt;
*2 New levels and songs! Electroman Adventures and Clubstep!&lt;br /&gt;
&lt;br /&gt;
*Secret Coins to collect on ALL levels!&lt;br /&gt;
&lt;br /&gt;
*Destructible blocks!&lt;br /&gt;
&lt;br /&gt;
*Invisible mode blocks!&lt;br /&gt;
&lt;br /&gt;
*Map Packs!&lt;br /&gt;
&lt;br /&gt;
*Weekly leaderboards!&lt;br /&gt;
&lt;br /&gt;
*New level art!&lt;br /&gt;
&lt;br /&gt;
*The first Epic color, shadow black!&lt;br /&gt;
&lt;br /&gt;
*New colors, icons, ships, UFOs, gravityballs!&lt;br /&gt;
&lt;br /&gt;
*Tweaks, bugfixes and more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1.61===&lt;br /&gt;
*Fixed bug on devices running iOS 5.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peek==&lt;br /&gt;
&lt;br /&gt;
[[File:Update 1.6 Sneak Peek Level 13|thumb|left|335 px]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On March 21st, 2014, [[Geometry Dash Lite]] was updated to 1.6 with the following:&lt;br /&gt;
*New level &amp;quot;Base after Base&amp;quot;!&lt;br /&gt;
*Record and share replays!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===1.61===&lt;br /&gt;
*Fixed bug on devices running iOS 5.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.6 Hazards.png&lt;br /&gt;
1.6 Icon.png&lt;br /&gt;
1.6 Coins.png&lt;br /&gt;
1.6 Blocks.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37188</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37188"/>
		<updated>2015-06-04T10:03:02Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Added Errors section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
(Order: C, S, B, S, C)&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|introduces = Size portals (both types)&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Magenta Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new [[Forms|obstacles]], sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the [[Secret Coins|coin]].&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the &#039;&#039;real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length, making Clutterfunk the only level not to begin as it begins in the full soundtrack.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1 minute and 39 seconds to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section&lt;br /&gt;
 	&lt;br /&gt;
== Errors ==&lt;br /&gt;
*there is an error at 12% of the level if you jump it&#039;s possible that you can go under the spikes and fall out of the world&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu.&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37186</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37186"/>
		<updated>2015-06-03T02:35:45Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
(Order: C, S, B, S, C)&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|introduces = Size portals (both types)&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Magenta Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new [[Forms|obstacles]], sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the [[Secret Coins|coin]].&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the &#039;&#039;real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length, making Clutterfunk the only level not to begin as it begins in the full soundtrack.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1 minute and 39 seconds to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*there is an error at 12% of the level if you jump it&#039;s possible that you can go under the spikes and fall out of the world[https://m.youtube.com/watch?v=SbVuuJi4wZs &amp;lt;nowiki&amp;gt;[1]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu.&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37185</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37185"/>
		<updated>2015-06-03T02:27:09Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Added Errors Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
(Order: C, S, B, S, C)&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|introduces = Size portals (both types)&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Magenta Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new [[Forms|obstacles]], sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the [[Secret Coins|coin]].&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the &#039;&#039;real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length, making Clutterfunk the only level not to begin as it begins in the full soundtrack.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1 minute and 39 seconds to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*there is an error at 12% of the level if you jump it&#039;s possible that you can go under the spikes and fall out of the world&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu.&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash_Lite?diff=11755</id>
		<title>Geometry Dash Lite</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash_Lite?diff=11755"/>
		<updated>2015-06-01T10:54:05Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}[[File:GeometryDashLite.png|thumb|250px]][[File:MenuLoop.ogg|thumb|NaNxNaNpx]]&#039;&#039;&#039;Geometry Dash Lite&#039;&#039;&#039; is the lite version of [[Geometry Dash]]. Its popularity greatly surpasses that of the full version being free to download. It currently includes eight levels from the full version, includes a [[Practice Mode|practice mode]], supports [[Everyplay]], lacks level editing and sharing features, and is ad-supported.&lt;br /&gt;
&lt;br /&gt;
#[[Stereo Madness]]&lt;br /&gt;
#[[Back on Track]]&lt;br /&gt;
#[[Polargeist]]&lt;br /&gt;
#[[Dry Out]]&lt;br /&gt;
#[[Base After Base]]&lt;br /&gt;
#[[Can&#039;t Let Go]]&lt;br /&gt;
#[[Jumper]]&lt;br /&gt;
#[[Time Machine]]&lt;br /&gt;
&lt;br /&gt;
Since the content is limited, the total amount of unlockables is also greatly reduced. A maximum of 36 stars and 25 [[Secret Coins|secret coins]] are available, along with 43 [[Achievements|achievements]] and their respective [[Icon Kit]] rewards.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original seven levels of Geometry Dash all progressed to the Lite version after several updates.&lt;br /&gt;
*Some achievements are different in the Lite version, additionally allowing several ships to be unlocked far more easily compared to the full version.&lt;br /&gt;
*Stars do not serve any purpose without any related achievements.&lt;br /&gt;
*On the main menu, icons and forms exclusive to the full version will appear travelling past.&lt;br /&gt;
*Geometry Dash Lite is currently the highest rated game on the App Store surpassing Minecraft: Pocket Edition &lt;br /&gt;
&lt;br /&gt;
==Update log (iOS)==&lt;br /&gt;
The following table contains the official update information provided in the iOS App Store, only omitting secondary information (such as support notices). Select an update to read more about it.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|12 September  2013&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.1|1.11]]&lt;br /&gt;
|4 October 2013&lt;br /&gt;
|&lt;br /&gt;
*Added Everyplay support. You can now record and share your replays with friends!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.12&lt;br /&gt;
|15 October 2013&lt;br /&gt;
|Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.2|1.2]]&lt;br /&gt;
|21 October 2013&lt;br /&gt;
|&lt;br /&gt;
*New FREE level &amp;quot;Back on Track&amp;quot;!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.3|1.3]]&lt;br /&gt;
|5 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New FREE level &amp;quot;Polargeist&amp;quot;!&lt;br /&gt;
*Unlock new characters and colors!&lt;br /&gt;
*Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.4|1.4]]&lt;br /&gt;
|26 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New FREE level &amp;quot;Dry Out&amp;quot;!&lt;br /&gt;
*Unlock a new character and color!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.5|1.5]]&lt;br /&gt;
|31 January 2014&lt;br /&gt;
|&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Updated ship art.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.6|1.6]]&lt;br /&gt;
|21 March 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Base after Base&amp;quot;!&lt;br /&gt;
*Record and share replays!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.61&lt;br /&gt;
|4 April 2014&lt;br /&gt;
|&lt;br /&gt;
*Fixed bug on devices running iOS 5&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7|1.7]]&lt;br /&gt;
|22 May 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Cant let Go&amp;quot;!&lt;br /&gt;
*Collect secret coins on ALL levels!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.71&lt;br /&gt;
|4 June 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8|1.8]]&lt;br /&gt;
|12 August 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Jumper&amp;quot;!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|1.921]]&lt;br /&gt;
|5 February 2015&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot;!&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
*Account system&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44720</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44720"/>
		<updated>2015-05-30T18:58:22Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]] Icon (Electrodynamix!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]]12 stars&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
(Order: C, S, U, C, B, C, S, B, S, B, C, S)&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = [[File:Colour18.png|20px]] Light Gray Primary Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]|introduces = Bubble Background, Semi-circular ground, colored blocks, Double speed portal, Triple speed portal |background = Bubbles|Ground = Half Circle}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]], introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. When reaching about the 60% of progress, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first ship and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it&#039;s advised to use dark colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the ship segments during triple speed and mini mode. It generally takes lots of tries to handle the control of the ship while passing narrow paths, even on practice mode.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first and currently only level without a secret coin in a ship segment .&lt;br /&gt;
* Electrodynamix is the first level to introduce colored blocks.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the orange half speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force. This is also true with the blue normal speed portal.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first ship path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix and [[Hexagon Force]] are the only levels where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &#039;So Close&#039; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
**It is also the only level where you can crash at 0%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and [[Hexagon Force]], which all reward the same number of stars.&lt;br /&gt;
* Electrodynamix is the first level to feature a triple speed portal and currently the only one to feature it on its own. The preview for [[Deadlocked]] shows a triple speed portal at the end, but it is unknown where this level will fall in the level chronology.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu.&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ED-C1.png|First coin (Small UFO).&lt;br /&gt;
ED-C2.png|Second coin (Cube).&lt;br /&gt;
ED-C3.png|Third coin (Cube).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=1095</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=1095"/>
		<updated>2015-05-30T18:53:33Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.249: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:StereoMadness.png&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
(Order: C, S, C, S)&lt;br /&gt;
|portals = Ship, cube&lt;br /&gt;
|introduces = Ship portal, Cube portal, Blocky Background&lt;br /&gt;
|normalmode = [[File:Cube05.png|20px]] Icon 5 (Stereo Madness!) &amp;lt;br /&amp;gt; &lt;br /&gt;
[[File:Star.png|20px]]  1 star&lt;br /&gt;
|practicemode = [[File:Colour06.png|20px]] Primary Azure (Stereo Bump)&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|music = File:StereoMadness.ogg&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = N/A&lt;br /&gt;
}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is often considered to be the easiest stage in the game, being one of two levels rated Easy along with [[Back on Track]].&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. This sequence gradually teaches the player about holding for many jumps, and also when to let go after holding. However, it does allow for many unnecessary taps.&lt;br /&gt;
&lt;br /&gt;
It continues with an introductory sequence of the ship [[Forms|form]], which gives the player wide room to fly and learn about the ship.&lt;br /&gt;
&lt;br /&gt;
The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice.&lt;br /&gt;
&lt;br /&gt;
The level ends after finishing with another ship sequence. This also contains the first secret passage encountered in the game, used to obtain a secret coin (see a detailed description down below).&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, the jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third, and jump twice to obtain the coin and get back to the normal route.&lt;br /&gt;
*The second secret coin is located roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Prior to [[Update 1.9]], the third coin was much more difficult to obtain due to the fact that the passage contained spiked on both sides and forced the player to fly in between. In the full version Update 1.9, this section was made much simpler because the spikes alternated from top to bottom only.&lt;br /&gt;
* The third coin&#039;s odd location was due to [[Update 1.6]] and its introduction to secret coins, resulting in pre-1.6 level modifications.&lt;br /&gt;
* Stereo Madness is the only level not to contain any manipulation [[portals]] in-level, even in the secret coin passages.&lt;br /&gt;
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
*Completing the level takes 1 minute and 29 seconds.&lt;br /&gt;
*Stereo Madness is currently ForeverBound&#039;s only song used in a main level of Geometry Dash.&lt;br /&gt;
*This level has the latest secret coin location, at around 98%.&lt;br /&gt;
*Out of the first 10 levels Stereo Madness is the only level that uses the same difficulty and never change in [[Update 1.9]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
StereoMadnessMenu.png|Stereo Madness on level selection screen.&lt;br /&gt;
Cube05.png|Icon unlocked after completing in normal mode.&lt;br /&gt;
SM-C1.png|First secret coin.&lt;br /&gt;
SM-C2.png|Second secret coin.&lt;br /&gt;
SM-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27990</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27990"/>
		<updated>2015-05-12T15:25:35Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:xStep.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|created = [[Update 1.3]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube18.png|20px]] Icon 18 (xStep!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Cube17.png|20px]] Icon 17 (yStep) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]|music = File:XStep.ogg}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on &#039;&#039;[[Geometry Dash]]&#039;&#039;. &lt;br /&gt;
It is the first stage marked with the Insane difficulty after update 1.9. This level was released in update 1.3, and it is followed by Clutterfunk and preceded by Cycles. The sequences are cube, ball, and ship. The portals used most commonly in the level are gravity portals.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to Cycles in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. The level also introduces full checker bricks and another block. The level also introduces wavy platforms along with the wavy thorns.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.&lt;br /&gt;
*The second secret coin is located in the second ship sequence. In the last part of it, when the passage starts going up again, slip your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, and go through a cube portal shortly afterward.&lt;br /&gt;
*The last coin is in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular course. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:XStep Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both Practice and Normal. The other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
** xStep is also the shortest level name, at 5 letters.&lt;br /&gt;
* The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
* xStep, [[Electroman Adventures]] and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane while Blast Processing has Harder.&lt;br /&gt;
**Also [[Electroman Adventures]] is considered to be harder than the two &lt;br /&gt;
* xStep formally introduces the blue jump pad, however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
* The level takes 1:24 to complete.&lt;br /&gt;
* xStep is the only level after [[Time Machine]] and before Clubstep to not introduce a mirror portal.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on main menu&lt;br /&gt;
XS-C1.png|First coin.&lt;br /&gt;
XS-C2.png|Second coin.&lt;br /&gt;
XS-C3.png|Third coin.&lt;br /&gt;
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17)&lt;br /&gt;
Cube18.png|Icon rewarded by completing xStep in normal mode (Icon 18)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Lowercase}}&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27989</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27989"/>
		<updated>2015-05-12T15:24:20Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:xStep.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|created = [[Update 1.3]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube18.png|20px]] Icon 18 (xStep!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Cube17.png|20px]] Icon 17 (yStep) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]|music = File:XStep.ogg}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on &#039;&#039;[[Geometry Dash]]&#039;&#039;. &lt;br /&gt;
It is the first stage marked with the Insane difficulty after update 1.9. This level was released in update 1.3, and it is followed by Clutterfunk and preceded by Cycles. The sequences are cube, ball, and ship. The portals used most commonly in the level are gravity portals.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to Cycles in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. The level also introduces full checker bricks and another block. The level also introduces wavy platforms along with the wavy thorns.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.&lt;br /&gt;
*The second secret coin is located in the second ship sequence. In the last part of it, when the passage starts going up again, slip your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, and go through a cube portal shortly afterward.&lt;br /&gt;
*The last coin is in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular course. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:XStep Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both Practice and Normal. The other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
** xStep is also the shortest level name, at 5 letters.&lt;br /&gt;
* The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
* xStep, [[Electroman Adventures]] and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane while Blast Processing has Harder.&lt;br /&gt;
**Also Electroman Adventures is considered to be harder than the two &lt;br /&gt;
* xStep formally introduces the blue jump pad, however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
* The level takes 1:24 to complete.&lt;br /&gt;
* xStep is the only level after [[Time Machine]] and before Clubstep to not introduce a mirror portal.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on main menu&lt;br /&gt;
XS-C1.png|First coin.&lt;br /&gt;
XS-C2.png|Second coin.&lt;br /&gt;
XS-C3.png|Third coin.&lt;br /&gt;
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17)&lt;br /&gt;
Cube18.png|Icon rewarded by completing xStep in normal mode (Icon 18)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Lowercase}}&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27988</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27988"/>
		<updated>2015-05-12T15:22:25Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:xStep.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|created = [[Update 1.3]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube18.png|20px]] Icon 18 (xStep!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Cube17.png|20px]] Icon 17 (yStep) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]|music = File:XStep.ogg}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on &#039;&#039;[[Geometry Dash]]&#039;&#039;. &lt;br /&gt;
It is the first stage marked with the Insane difficulty after update 1.9. This level was released in update 1.3, and it is followed by Clutterfunk and preceded by Cycles. The sequences are cube, ball, and ship. The portals used most commonly in the level are gravity portals.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to Cycles in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. The level also introduces full checker bricks and another block. The level also introduces wavy platforms along with the wavy thorns.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.&lt;br /&gt;
*The second secret coin is located in the second ship sequence. In the last part of it, when the passage starts going up again, slip your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, and go through a cube portal shortly afterward.&lt;br /&gt;
*The last coin is in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular course. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:XStep Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both Practice and Normal. The other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
** xStep is also the shortest level name, at 5 letters.&lt;br /&gt;
* The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
* xStep, [[Electroman Adventures]] and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane while Blast Processing has Harder.&lt;br /&gt;
* xStep formally introduces the blue jump pad, however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
* The level takes 1:24 to complete.&lt;br /&gt;
* xStep is the only level after [[Time Machine]] and before Clubstep to not introduce a mirror portal.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on main menu&lt;br /&gt;
XS-C1.png|First coin.&lt;br /&gt;
XS-C2.png|Second coin.&lt;br /&gt;
XS-C3.png|Third coin.&lt;br /&gt;
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17)&lt;br /&gt;
Cube18.png|Icon rewarded by completing xStep in normal mode (Icon 18)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Lowercase}}&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41165</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41165"/>
		<updated>2015-05-12T15:05:15Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything.png||created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|music = File:TheoryOfEverything.ogg&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in Clutterfunk and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything Clutterfunk, Time Machine, and Theory of Everything 2 have similarly difficult second coins, as they involve passing through a small space.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=41844</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=41844"/>
		<updated>2015-05-12T04:41:02Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}{{Infobox level&lt;br /&gt;
|image = File:Deadlocked.png&lt;br /&gt;
|levelnumber = TBA&lt;br /&gt;
|created = [[Update 2.0]]&lt;br /&gt;
|difficulty = TBA&lt;br /&gt;
|sequences = Cube, Wave, TBA&lt;br /&gt;
|portals = Gravity, Size, Speed, Teleport&lt;br /&gt;
|musiccreator = F-777&lt;br /&gt;
|musicdate = September 18th, 2012&lt;br /&gt;
|normalmode = TBA&lt;br /&gt;
|practicemode = TBA&lt;br /&gt;
|followedby = TBA&lt;br /&gt;
|precededby = TBA |imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is an upcoming level that will come for [[Update 2.0]]. It was shown in the [https://www.youtube.com/watch?v=nnkePuBng3I second sneak peek] for the update.&lt;br /&gt;
==Description==&lt;br /&gt;
This preview introduces a number of new objects. Most notable are the green rings (next to the player in the image to the right), which appear to switch the player&#039;s gravity in addition to giving them some upward momentum after switching gravity. This effect was often achieved in [[Update 1.9]] online levels by placing a jump ring inside a gravity portal. Also prominent are the new portals, which have a teleportation function (on the right side of the image).&lt;br /&gt;
&lt;br /&gt;
Also of note are the new spinning decorations (around the rings and the dragons), a new glow effect (around the portals), new normal blocks and their corresponding 3-D pieces (in the lower left of the image), and what appear to be new thorns (on the slopes in the top right). There is another new cube icon in use as well.&lt;br /&gt;
&lt;br /&gt;
Some items which were seen in the first sneak peek were the dragons (in the upper left and at the bottom), the new thorns (visible at the bottom), and the presence of more than four colors.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is the second level that has been revealed in a sneak peek for [[Update 2.0]].&lt;br /&gt;
**However, it is the third sneak peek. The second was a preview of the new level editor features.&lt;br /&gt;
*This level has the earliest form change out of all the levels in the game, changing to mini wave within the first 3 seconds of the level.&lt;br /&gt;
*In the sneak peek, when going through the second set of teleportation portals, the icon seems to travel backwards (The Orange portal is behind the blue one)&lt;br /&gt;
*This level will be the first official level to include a wave sequence at triple speed (Slightly visible at the end of the sneak peek)&lt;br /&gt;
**This will also be the second level to introduce a triple speed portal. The first one is [[Electrodynamix]].&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44646</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44646"/>
		<updated>2015-05-12T04:37:38Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in Geometry Dash, and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. 60% through the level, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the firdest rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use a dark-colored icon.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the rocket segments during triple speed and mini mode. It generally takes lots of tries, even on practice mode, to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket. If you make one small mistake, you are almost guaranteed to crash.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the slow speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &#039;So Close&#039; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and [[Hexagon Force]], which all reward the same number of starts.&lt;br /&gt;
* Electrodynamix is the first level to feature a 3x speed portal the next one will be [[Deadlocked]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode&lt;br /&gt;
ED-C1.png|First coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second coin (Cube)&lt;br /&gt;
ED-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44617</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44617"/>
		<updated>2015-05-12T04:37:04Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in Geometry Dash, and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. 60% through the level, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the firdest rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use a dark-colored icon.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the rocket segments during triple speed and mini mode. It generally takes lots of tries, even on practice mode, to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket. If you make one small mistake, you are almost guaranteed to crash.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the slow speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &#039;So Close&#039; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and [[Hexagon Force]], which all reward the same number of starts.&lt;br /&gt;
* Electrodynamix is the first level to feature a 3x speed portal the next will be [[Deadlocked]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode&lt;br /&gt;
ED-C1.png|First coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second coin (Cube)&lt;br /&gt;
ED-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31386</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31386"/>
		<updated>2015-05-11T00:18:39Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|normalmode = Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; 14 stars &amp;lt;br/&amp;gt; [[File:GD Steamicon2.png|20px]] Steam Icon 2 (Steam Step!)&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a Demon level in Geometry Dash unlocked by collecting 20 secret coins. Introduced along with [[Electroman Adventures]] in [[Update 1.6]], and giving 14 stars upon completion, Clubstep is commonly recognized as one of the hardest official levels in normal mode, the other one being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently one of the two Demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The 1st coin can be found at one of the first antigravity sections: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The 2nd coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster will have no floor. Slip through this opening, fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. Clubstep, however, gives a secondary black color as a reward for Normal mode and a UFO for completing it in Practice mode and is the only level to give you a color for completing this level in practice mode(unless you have steam version).&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;! Also, In update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all players.)&lt;br /&gt;
***However, on mobile it&#039;s a secret: The icon is hidden. First, you need to complete Clubstep in normal mode on Steam version, and sync it with your mobile account. You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is the type of music playing during the level, along with electronic.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires Twenty coins to unlock, while Theory of Everything 2 requires Thirty.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is Electroman Adventures, which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
* Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is Hexagon Force, with a third coin at 97%, and then Stereo Madness, with a third coin at 98%.&lt;br /&gt;
* Clubstep is the only level where in Normal Mode it gives you a Color (Mobile only you get an icon in Steam version (SteamStep) thought it&#039;s a secret for mobile version )&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicates that the level may have been rushed through.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At Fifty-Three seconds and Sixty-Three seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, so you&#039;ll have 1 less jump.&lt;br /&gt;
* At the first part with gravity spheres, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world, as seen [https://www.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on level selection menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in &#039;&#039;Practice Mode&#039;&#039;&lt;br /&gt;
CS-C1.png|First coin&lt;br /&gt;
CS-C2.png|Second coin&lt;br /&gt;
CS-C3.png|Third coin&lt;br /&gt;
GD Steamicon2.png|Icon Unlocked after completing the level in Normal Mode on the Steam version. (Steam Step, Steam Icon 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37141</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37141"/>
		<updated>2015-05-11T00:14:53Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Dark Pink Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new obstacles, sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the coin.&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the&#039;&#039; real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins in Clutterfunk are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1:39 to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
* Even though Clutterfunk is rated easier than [[Theory of Everything]] and [[Hexagon Force]], Clutterfunk is arguably harder than those levels. &lt;br /&gt;
* Clutterfunk is the only level where the beginning of the song is not the actual start of the song due to the fact the first 43 seconds was clipped &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37140</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37140"/>
		<updated>2015-05-11T00:13:54Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Dark Pink Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new obstacles, sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the coin.&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the&#039;&#039; real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins in Clutterfunk are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1:39 to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
* Even though Clutterfunk is rated easier than [[Theory of Everything]] and [[Hexagon Force]], Clutterfunk is arguably harder than those levels. &lt;br /&gt;
* Clutterfunk is the only level where the beginning of the song is not the actual start of the song &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37139</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37139"/>
		<updated>2015-05-11T00:12:40Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Dark Pink Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new obstacles, sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the coin.&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the&#039;&#039; real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins in Clutterfunk are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1:39 to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
* Even though Clutterfunk is rated easier than [[Theory of Everything]] and [[Hexagon Force]], Clutterfunk is arguably harder than those levels. &lt;br /&gt;
* Clutterfunk is the only level where the beginning of the song is not the actual start of the song the full version the start of the song is around 40 seconds long &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31370</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31370"/>
		<updated>2015-05-08T17:47:34Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|normalmode = Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus Demon level in Geometry Dash unlocked by collecting 20 secret coins. Introduced along with [[Electroman Adventures|Electroman Adventures,]] and giving 14 stars upon completion, Clubstep is commonly recognized as one of the hardest official levels in normal mode, the other one being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently one of the two Demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The 1st coin can be found at one of the first antigravity sections: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The 2nd coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster will have no floor. Slip through this opening, fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. Clubstep, however, gives a secondary black color as a reward for Normal mode and a UFO for completing it in Practice mode.&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;! Also, In update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all players.)&lt;br /&gt;
***However, on mobile it&#039;s a secret: The icon is hidden. First, you need to complete Clubstep in normal mode on Steam version, and sync it with your mobile account. You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is the type of music playing during the level, along with electronic.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires Twenty coins to unlock, while Theory of Everything 2 requires Thirty.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is Electroman Adventures, which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
* Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is Hexagon Force, with a third coin at 97%, and then Stereo Madness, with a third coin at 98%.&lt;br /&gt;
* Clubstep is the only level where in Normal Mode it gives you a Color (Mobile only you get an icon in Steam version)&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicates that the level may have been rushed through.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At Fifty-Three seconds and Sixty-Three seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, so you&#039;ll have 1 less jump.&lt;br /&gt;
* At the first part with gravity spheres, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping too late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world, as seen [https://www.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on level selection menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in &#039;&#039;Practice Mode&#039;&#039;&lt;br /&gt;
5e99bedbb2244709a966a5019d1648f349567247.jpg|An &#039;&#039;&#039;exclusive steam icon&#039;&#039;&#039; when clearing Clubstep on the Steam version.&lt;br /&gt;
CS-C1.png|First coin&lt;br /&gt;
CS-C2.png|Second coin&lt;br /&gt;
CS-C3.png|Third coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37136</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37136"/>
		<updated>2015-05-08T17:39:54Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Dark Pink Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new obstacles, sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the coin.&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the&#039;&#039; real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins in Clutterfunk are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1:39 to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7442</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7442"/>
		<updated>2015-05-07T16:44:47Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|image = File:Can&#039;tLetGo.png&lt;br /&gt;
|imagewidth = 300px&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, cube, gravity&lt;br /&gt;
|normalmode = [[File:Cube10.png|20px]] Icon 6 (Cant Let Go!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 6 stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = Primary Red 2 (Hold on)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:CantLetGo.ogg&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It was the first of 10 levels to be rated Insane, but the difficulty was changed to Hard in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels.&lt;br /&gt;
&lt;br /&gt;
The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot.&lt;br /&gt;
&lt;br /&gt;
Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while.&lt;br /&gt;
&lt;br /&gt;
Following that is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards.&lt;br /&gt;
&lt;br /&gt;
A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point.&lt;br /&gt;
&lt;br /&gt;
Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second yellow jump pad and before the speech (Freeze!). After you are launched from pad and to the spike ramp: from the spiked platform after the jump ring where you do not have to jump, jump up twice and you will drop to the secret coin and then continue to the normal path. This is easier than the normal path because the normal path drops right into the black part, giving you 1.7 seconds to react. Sadly, this coin is only detectable if you get a glimpse of the final yellow jump pad.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly to the top of the top. Then continue as normal. The block is after two walls, one on the top and one on the bottom.&lt;br /&gt;
* The third coin is right after the ship ends.When you see a spiked platform after one jump pad and three jump rings, you will come down on a staircase of three stairs. Jump on the second one. After the purple pad (not introduced until [[Theory of Everything]]), immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cant Let Go Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the apostrophe between n and t.&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly and the player can ride on the spiked wall. The level can be continued as normal. See [https://www.youtube.com/watch?v=bit7E3sIc5g this video].&lt;br /&gt;
* In this level, you are able to &#039;skip&#039; many blocks, especially in the first black background section. However, some of the jumps may require some timing. For example, it IS possible not to fall down to the 2-block platform in the beginning, and make a 4 block + 1 block up jump.&lt;br /&gt;
*The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
*It takes 1:23 to complete this level.&lt;br /&gt;
*Can&#039;t Let Go was rated Insane before 1.9, but it is now rated hard, which is two tiers down.&lt;br /&gt;
* In the first secret coin path, a wavy platform not introduced until xStep is seen.&lt;br /&gt;
*There is a shortcut in Can&#039;t Let Go. After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Jumper]], and [[Theory of Everything 2]].&lt;br /&gt;
* After the upside-down sequence, at 1:16, The spike is not properly placed.&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that wasn&#039;t teased in the trailer (Stereo Madness-Base After Base were teased in the achievements and Polargeist and Jumper were teased as a song).&lt;br /&gt;
**Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
**And also the icon for the level was seen in the trailer for the game so it&#039;s possible that this level was made during the beta for this game&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu&lt;br /&gt;
Can&#039;tLetGoMenuOld.jpg|Can&#039;t Let Go before Update 1.9&lt;br /&gt;
CLG-C1.png|First secret coin&lt;br /&gt;
CLG-C2.png|Second secret coin&lt;br /&gt;
CLG-C3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41159</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41159"/>
		<updated>2015-05-07T15:14:27Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror|music = http://www.newgrounds.com/audio/listen/350290}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything [[Clutterfunk]], [[Time Machine]], and [[Theory of Everything 2]] have similarly difficult second coins, as they involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
* [[Clutterfunk]] (11 Stars) is considered to be harder than Theory of Everything despite this level has 12 stars&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41158</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41158"/>
		<updated>2015-05-07T15:10:39Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror|music = http://www.newgrounds.com/audio/listen/350290}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything [[Clutterfunk]], [[Time Machine]], and [[Theory of Everything 2]] have similarly difficult second coins, as they involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
* [[Clutterfunk]] (11 Stars) is considered to be harder than Theory of Everything despite this level has 12 stars&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
−	&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44597</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44597"/>
		<updated>2015-05-07T15:08:09Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Word mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in Geometry Dash, and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. 60% through the level, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use a dark-colored icon.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the rocket segments during triple speed and mini mode. It generally takes lots of tries, even on practice mode, to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket. If you make one small mistake, you are almost guaranteed to crash.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the slow speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where you can crash at 99% (by hitting the last spike in the level). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%. Because of the length, it&#039;s also possible to crash at 0%.&lt;br /&gt;
* Electrodynamix takes 1:24 to complete, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix to be much harder than these levels and some considered it to be Demon.&lt;br /&gt;
* This level is the only level so far to include a triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
&lt;br /&gt;
*  There is a decoration error in Electrodynamix. In the beginning, after you land on a yellow launch pad, one of the wavy obstacles near the two blocks and the yellow jump pad is missing.&lt;br /&gt;
* In the beginning of the double speed segment, it is possible to hit the pink jump ring marked with an X without crashing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode&lt;br /&gt;
ED-C1.png|First coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second coin (Cube)&lt;br /&gt;
ED-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44595</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44595"/>
		<updated>2015-05-07T15:07:24Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in Geometry Dash, and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. 60% through the level, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use a dark-colored icon.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the rocket segments during triple speed and mini mode. It generally takes lots of tries, even on practice mode, to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket. If you make one small mistake, you are almost guaranteed to crash.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the slow speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where you can crash at 99% (by hitting the last spike in the level). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%. Because of the length, it&#039;s also possible to crash at 0%.&lt;br /&gt;
* Electrodynamix takes 1:24 to complete, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix to be much harder than these levels and said considered it to be Demon.&lt;br /&gt;
* This level is the only level so far to include a triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
&lt;br /&gt;
*  There is a decoration error in Electrodynamix. In the beginning, after you land on a yellow launch pad, one of the wavy obstacles near the two blocks and the yellow jump pad is missing.&lt;br /&gt;
* In the beginning of the double speed segment, it is possible to hit the pink jump ring marked with an X without crashing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode&lt;br /&gt;
ED-C1.png|First coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second coin (Cube)&lt;br /&gt;
ED-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44594</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44594"/>
		<updated>2015-05-07T15:06:52Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in Geometry Dash, and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. 60% through the level, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use a dark-colored icon.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the rocket segments during triple speed and mini mode. It generally takes lots of tries, even on practice mode, to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket. If you make one small mistake, you are almost guaranteed to crash.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the slow speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where you can crash at 99% (by hitting the last spike in the level). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%. Because of the length, it&#039;s also possible to crash at 0%.&lt;br /&gt;
* Electrodynamix takes 1:24 to complete, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix to be much harder than these levels and said considered it to be Demon&lt;br /&gt;
* This level is the only level so far to include a triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
&lt;br /&gt;
*  There is a decoration error in Electrodynamix. In the beginning, after you land on a yellow launch pad, one of the wavy obstacles near the two blocks and the yellow jump pad is missing.&lt;br /&gt;
* In the beginning of the double speed segment, it is possible to hit the pink jump ring marked with an X without crashing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode&lt;br /&gt;
ED-C1.png|First coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second coin (Cube)&lt;br /&gt;
ED-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41157</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41157"/>
		<updated>2015-05-07T15:05:09Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror|music = http://www.newgrounds.com/audio/listen/350290}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything [[Clutterfunk]], [[Time Machine]], and [[Theory of Everything 2]] have similarly difficult second coins, as they involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
* [[Clutterfunk]] (11 Stars) is considered to be harder than Theory of Everything despite this level has 12 stars&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41156</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41156"/>
		<updated>2015-05-07T15:02:52Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror|music = http://www.newgrounds.com/audio/listen/350290}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything [[Clutterfunk]], [[Time Machine|Time]] [[Time Machine|Machine]], and [[Theory of Everything 2]] have similarly difficult second coins, as they involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
* [[Clutterfunk]] (11 Stars) is considered to be harder than Theory of Everything despite this level has 12 stars&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37132</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37132"/>
		<updated>2015-05-07T14:59:02Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Dark Pink Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new obstacles, sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the coin.&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the&#039;&#039; real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1:39 to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
* Despite the fact that you get 12 stars for completing [[Theory of Everything]], many people say Clutterfunk (11 stars) is harder to complete.&lt;br /&gt;
* Clutterfunk is the first level in which you unlock a ship when you complete it in Normal Mode. Another is Electroman Adventures&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41155</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41155"/>
		<updated>2015-05-07T14:54:41Z</updated>

		<summary type="html">&lt;p&gt;72.92.59.203: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Size, Gravity, Mirror|music = http://www.newgrounds.com/audio/listen/350290}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything [[Clutterfunk]], [[Time Machine|Time]] [[Time Machine|Machine]], and [[Theory of Everything 2]] have similarly difficult second coins, as they involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>72.92.59.203</name></author>
	</entry>
</feed>