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	<updated>2026-10-18T11:45:29Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31608</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31608"/>
		<updated>2015-09-05T05:40:25Z</updated>

		<summary type="html">&lt;p&gt;72.92.63.184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png|250px&lt;br /&gt;
|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14&lt;br /&gt;
|starreward = 14&lt;br /&gt;
|difficulty = [[File:Demon.png|30px|cente]]&lt;br /&gt;
|sequences = C, S, C, B, U, S, C, S, U, S, C, S, C, S&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, and Size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = 25/03/2014&lt;br /&gt;
|normalmode = [[File:Colour20.png|30px]]&lt;br /&gt;
[[File:Cube48.png|30px]] (Steam)&lt;br /&gt;
[[File:UFO14.png|30px]] (3 coins)&lt;br /&gt;
|practicemode = [[File:UFO02.png|40px]]&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]&lt;br /&gt;
|music = [[File:Clubstep.ogg]]}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is the fourteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the first level to be rated &amp;quot;Demon&amp;quot; as of [[Update 2.0]]. It is unlocked by collecting 10 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clubstep is currently one of the three &amp;quot;Demon&amp;quot; levels in the &#039;&#039;Geometry Dash&#039;&#039; levels list, the other two are Theory of Everything 2 and Deadlocked. Many of the obstacles require going in or around so-called demons which are group of structures that are made up of demonic hazards. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin can be found at one of the first antigravity sections which is located at 9% and is clearly visible. There will be a series of three jump rings, and you must hit the second one right away to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin can be found at the end of the level. When you reach the last set of monsters while in ship mode, the first monster will have no floor. Slip through this opening and fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in [[Practice Mode|practice mode]] and an [[Icon Kit|icon]] in normal mode. &#039;&#039;Clubstep&#039;&#039;, however, gives the secondary black color as a reward for normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in practice and normal mode) .&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;!. Also, in update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all the players).&lt;br /&gt;
***On mobile, it is a secret, the icon is hidden. First, you need to complete Clubstep in normal mode on the Steam version, and then sync your data into your mobile account. You will not be able to unlock the icon by completing this on mobile.&lt;br /&gt;
*This level takes 1:27 to complete.&lt;br /&gt;
*Theory of Everything 2 and Clubstep give the same amount of stars (Deadlocked gives 15 stars) and they are all &amp;quot;Demon&amp;quot; difficulty levels, but Clubstep requires 10 coins to unlock, Theory of Everything 2 requires 20 and Deadlocked requires 30.&lt;br /&gt;
*Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
*Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 12%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
*Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then it is [[Stereo Madness]], with a third coin located at 98%.&lt;br /&gt;
*Even though [[Update 1.6]] included the first official Demon (Clubstep),this was not the first appearance of Demon difficulty as it was formally introduced in [[Update 1.5]] for [[Custom Levels|custom levels]].&lt;br /&gt;
*Clubstep flips the gravity more times than any other official level.&lt;br /&gt;
*Previously, Clubstep needed 20 coins to unlock, after Update 2.0, it was changed to 10 coins.&lt;br /&gt;
*Clubstep when completed rewards the player with 2 UFOs, which is to complete it in Practice Mode and to Complete it in normal mode with all 3 Secret coins collected.&lt;br /&gt;
*This is the only demon level that doesn&#039;t give an icon if you unlock three [[Secret Coins]] It instead gives a UFO.&lt;br /&gt;
*This is also the only demon level which in Practice mode doesn&#039;t acquired a color instead its unlocked in Normal mode&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through.&lt;br /&gt;
* Between 0:53 and 1:03 into the level, there are large unfilled areas; another indication the level was rushed through.&lt;br /&gt;
* Around 37%, a corner block is edited in the opposite direction than the corner.&lt;br /&gt;
* On the third mini ship section, the five ice spikes below the blue jump rings has a gap between the third and fourth spike, causing the fifth spike to hang slightly off the blocks.&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, but you can jump right before it, skip the first blue ring and continue as normal.&lt;br /&gt;
* During the mini-ball when you have to switch gravity continuously, you can actually roll on the spiked diagonal walls with a bit of practice.&lt;br /&gt;
** You can also slip in between, but you will fall into spiky ground immediately.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you will jump again from the block near it, even though there is a spike on it. With a bit of practice, the level can be normally continued.&lt;br /&gt;
* At the first part with jump rings, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
** This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world.&lt;br /&gt;
*During the beginning of the said sequence, you can miss the mini portal, as seen [https://www.youtube.com/watch?v=WOT5dQRDGFY here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it is possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump rings and continue as normal.&lt;br /&gt;
* During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.&lt;br /&gt;
*After the first ship section, it is possible to crash on one of the five blue gravity pads next to the cube portal.&lt;br /&gt;
** However, in practice mode, it is possible to hit the gravity pads in such a way that it sends you to the ceiling.&lt;br /&gt;
* During the final cube, if you hit the fourth blue ring late you can skip the pink ring after it.&lt;br /&gt;
* There&#039;s a very hard to get glitch in the fourth ship section. When you need to fly above the column with invisible spikes, it is actually possible to hit the ceiling briefly (or at least go very close to it).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on the Main Menu&lt;br /&gt;
CS-C1.png|First secret coin (Cube)&lt;br /&gt;
CS-C2.png|Second secret coin (UFO)&lt;br /&gt;
CS-C3.png|Third secret coin (Ship)&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in practice mode (UFO 02)&lt;br /&gt;
Cube48.png|Icon Unlocked after completing the level in normal mode on the Steam version (SteamStep, Steam Icon 2)&lt;br /&gt;
UFO14.png|UFO Unlocked after completing the level with all 3 coins. (UFO 14)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.63.184</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42733</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42733"/>
		<updated>2015-09-04T23:24:32Z</updated>

		<summary type="html">&lt;p&gt;72.92.63.184: No possible to stay alive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|250px&lt;br /&gt;
|image = File:Deadlocked.png|levelnumber = 20|starreward = 15|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|sequences = C, D, C, D, S, B, U, C, R, B, C, R, S, U, D, S, B, U, C|portals = Cube, Dart, Ship, Ball, UFO, Robot, Gravity, Size, Speed, Dual, Teleportation|musiccreator = F-777|musicdate = 18/09/2012|music = [[File:Deadlocked.ogg]]|normalmode = Deadlocked!|practicemode = [[File: Colour26.png|25px|center]]|followedby = N/A|precededby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last official level of &#039;&#039;[[Geometry Dash]], &#039;&#039;and the third level to be rated Demon as of [[Update 2.0]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when dragons appear shooting lasers.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the alternate route situated below it.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of a disappearing block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another laser fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Deadlocked was the fourth level to have a slow portal. the first was [[Hexagon Force]], the second was [[Theory of Everything 2]], and the third was [[Geometrical Dominator]].&lt;br /&gt;
*This level showcased the infinite color channels, activating beneath and above the green jump rings, and whenever the player landed on a platform.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini dart within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the mini dart only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence after Electrodynamix.&lt;br /&gt;
**However the key to access the first coin is collected in the ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and dragons to create &amp;quot;enemies&amp;quot; in the second UFO part. The dragons appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to an obstacle in the game &#039;&#039;Jetpack Joyride&#039;&#039;&lt;br /&gt;
*The practice mode achievement, &amp;quot;Living Open&amp;quot;, is the opposite on words of &amp;quot;Deadlocked&amp;quot;.&lt;br /&gt;
* It takes 1:39 to complete this level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
* Two rewards (All 3 Coins and completing Deadlocked) are references of Marvel and DC Superheros, (Iron Man Robot and Batman Icon) while there is also a Deadpool icon that isn&#039;t related to Deadlocked whatsoever.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the last ball part, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball part in the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* At the second Dart segment, if you hit the last green ring before the Dart portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, but this error is beneficial.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, you will be actually traveling faster than normal.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb allows the player to slide up an upper slope in antigravity in cube form and go through the zigzag part, but you will crash against the lower slope when you reach the antigravity portal.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
&lt;br /&gt;
* If you notice, the second orange portal has a yellow jump pad peeking on the left of it.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
* During the second ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it is also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you jump late instead of hitting the last gravity ring before the teleportation portal, you will see a jump pad in the the orange part of the portal and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this might kill you if you collect the coin.&lt;br /&gt;
**In the first cube segment you can go on the third antigravity jump ring and continue normally.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the main menu&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.jpg|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.jpg|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.jpg|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.jpg|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>72.92.63.184</name></author>
	</entry>
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