<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=73.253.103.224</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=73.253.103.224"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/73.253.103.224"/>
	<updated>2026-10-18T04:32:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Zodiac?diff=67474</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Zodiac?diff=67474"/>
		<updated>2019-04-04T22:23:14Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|image = File: Zodiac End.jpeg|creator = [[RicoLP]], [[Rustam]], Onnikonna, YakobNugget, Bianox07 (host), DreamEater, Dudex, Osiris, Shocksidian, Juhou, TheTactiq,  Samifying, TMNGaming, Failure444, Uneskladovae, Marwec, [[Pennutoh]], SlimJim, LeocreatorX, and Enlex (Verified and published by Xander556)|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10[[File:Star.png|15px]]|id = 52374843|version = 1|song = Sphere|composer = Creo|song_id = 739991}}&#039;&#039;&#039;[[Zodiac]]&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration created by Bianox07, [[RicoLP]], and eighteen other creators, and verified and published by Xander556 on January 28, 2019.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HCQK_y8JutU&amp;amp;t=12s&amp;lt;/ref&amp;gt; It is the hardest level of all time, with the verifiers confirming that the level is easily harder than [[Bloodlust]] and the other Extreme Demons out right now. It is currently #1 on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], above [[Bloodlust]] (#2). However, this might not last for long, as [[Tartarus]], an even harder level, is close to being verified by [[Mullsy]], who currently has 91%.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
On July 16, 2017, RicoLP released a video showcasing his part in a new upcoming Extreme Demon mega-collaboration named Zodiac. In the video description, he stated that it will be 3 minutes and 15 seconds long, and is set to be the Top 1 hardest demon. He also revealed the full list of participants, with some well-known creators such as [[LazerBlitz]], [[Rustam]], and [[Manix648]].&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=d5e6yn5Q__o&amp;lt;/ref&amp;gt; Two days later on July 18, Rustam uploaded a video that showcased his finished part in the level.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=NNwJE3_5958&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next day on July 19, DollarC released a video showcasing the first seven parts (roughly one-third of the entire level) of Zodiac and was hosted by RicoLP, the verifier of [[Blade of Justice]].&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=GdrtUd_QSow&amp;lt;/ref&amp;gt; In the video description, he revealed the full list of creators that were participating in the mega-collaboration.&lt;br /&gt;
&lt;br /&gt;
After a couple of creators revealed their parts, RicoLP announced the Zodiac Creator Contest to fill in the 10th spot of the level on September 26, 2018.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=jtCGOM0dSiE&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After this, however, activity surrounding the level subsided. Not much new information was heard about the level. The host, RicoLP, then quit Geometry Dash, causing many players to think that the level was dead.&lt;br /&gt;
&lt;br /&gt;
The rumors were disproved when Enlex uploaded his part in the mega-collaboration onto YouTube on January 30, 2018, with it being the last part in the level, replacing Splash. In the comments section, Enlex revealed that the level was nearly done, Juhou had won the Creator Contest, Bianox07 was the new host, and that [[Wooshi999]] was set to verify it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=HuiSuW-0dvU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On February 12, 2018, TehReduxGuy upload the full, finished level onto YouTube, showcasing the new parts and team.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=UnvmoftF5Zc&amp;lt;/ref&amp;gt; This signified that the level was, in fact, alive and would be released sometime.&lt;br /&gt;
&lt;br /&gt;
Later, since Wooshi999 was too busy with other projects, the level was handed to [[EndLevel]] to verify. However, Bianox07 and EndLevel both agreed to give the level to Benji8O8O, a fairly unknown player who&#039;s beaten Artificial Dream.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=0-Q4wdMlvg0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Benji8O8O dropped all of his other projects and focused on Zodiac and [[Hyper Paracosm]] (now [[Crimson Planet]]). On April 11, he got 31% after 5,585 attempts. He later got 38% on April 22 after 16,037 attempts.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Gu2jxTON-H0&amp;lt;/ref&amp;gt;  On June 2, he got 61-100% after 26,881 attempts and also reached 1,000 subscribers on YouTube.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=kn4lGfbuVZc&amp;lt;/ref&amp;gt;  However, about two months later on August 20, he dropped Zodiac and gave the level and a shout-out to Slac. In the video description, Benji explained that he decided to give Zodiac up because of school and demotivation.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=LfhudQALBrk&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On November 4, DiamondSplash got a record of 42% on Zodiac. In the video description, he explained that he is now verifying the level, which he states he is now enjoying so far and claimed to have achieved a start position run of 49-90% off camera.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=jszaV1ipPuQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recently though, both Benji8O8O and DiamondSplash have both dropped the verification and it was passed into the hands of Australian player Xander556.&lt;br /&gt;
&lt;br /&gt;
On January 29, 2019, Xander556 verified Zodiac after ~61,000 attempts.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&#039;&#039;0-3% (RicoLP): &#039;&#039;&#039;The level (and the part) starts with a half-speed cube section that requires some tricky timings.&lt;br /&gt;
* &#039;&#039;&#039;4-7% (Rustam): &#039;&#039;&#039;After a short auto section, Rustam&#039;s part occurs. It starts as a normal-sized and normal-speed cube section before a mini-cube section. After a timing-based mini-ball and robot section, the part ends as a wave after a brief auto cube section.&lt;br /&gt;
* &#039;&#039;&#039;8-10% (Onnikonna + Aquatias): &#039;&#039;&#039;As the speed slows back down to half-speed, Onnikonna&#039;s part starts with a very difficult mini-robot segment with lots of timing and skill required. After briefly turning into normal-size, the player then becomes a cube, followed by another tight robot segment. The part ends as a tight cube section.&lt;br /&gt;
* &#039;&#039;&#039;11-14% (YakobNugget): &#039;&#039;&#039;YakobNugget&#039;s part is next, starting as a normal-sized ball part that requires some crucial timing and becoming mini-sized in the middle. A normal-speed straight-fly-based ship sequence with some jump orbs and portals follows, and the part ends as a cube section with two triple-spike jumps.&lt;br /&gt;
* &#039;&#039;&#039;15-20% (Bianox07): &#039;&#039;&#039;At the drop, Bianox07&#039;s part begins with a triple-speed mini-cube section, followed by a very short straight fly part and a very tight UFO segment. After a timing-based robot part, the briefly turns into a normal-speed cube for a triple-spike jump before some quadruple-speed straight fly. The part ends with a very tight normal-speed mini-wave segment.&lt;br /&gt;
* &#039;&#039;&#039;21-26% (DreamEater): &#039;&#039;&#039; After a short break, DreamEater&#039;s part starts with a quadruple-speed spider-cube dual segment. After the cube turns into a UFO, some triple-speed straight fly occurs, followed by a brief half-speed cube. The speed immediately picks back up to quad-speed in a timing-based cube section, and the part ends with a half-speed cube section that is mostly auto but requires one red jump orb.&lt;br /&gt;
* &#039;&#039;&#039;27-32% (Dudex): &#039;&#039;&#039;Dudex&#039;s part begins with a very fast-paced quadruple-speed cube section with some tricky timings required. After briefly slowing down to normal speed a triple-speed straight fly part is next, and the part ends with some more fast-paced timing cube gameplay.&lt;br /&gt;
* &#039;&#039;&#039;33-38% (Osiris): &#039;&#039;&#039;Osiris&#039;s part stays a cube for a brief while before a one-jump tight UFO. Another timing cube follows, with a tight spider part coming right after. After another timing-based robot and ball is a very tight mini-spider section, and the part ends with a swing copter part with the spider.&lt;br /&gt;
* &#039;&#039;&#039;39-43% (Shocksidian): &#039;&#039;&#039;Shocksidian&#039;s part starts as a confusing double-speed dual cube section. After a brief straight fly, a dual-ship sequence appears, before quickly turning single again. The player then enters a triple-speed cube section for a short while for one very difficult jump, followed by a timing-based double-speed ball segment that then becomes a dual. The part ends with some dual-ship straight flying.&lt;br /&gt;
* &#039;&#039;&#039;44-48% (Juhou): &#039;&#039;&#039;At the beginning of Juhou&#039;s part, the player is a cube and must jump at the correct time (right before entering the ball portal) to survive. Following that is a short auto ball segment that the player can only survive if they jumped at the right time. A ship part comes right after, with a very tight wave coming right after. After a very tricky dual-mini-wave part, the player becomes a singular cube for a brief moment. A tight spider part follows, and the player becomes dual for a brief while, and the part ends with some double-speed straight flying.&lt;br /&gt;
* &#039;&#039;&#039;49-51% (TehReduxGuy): &#039;&#039;&#039;As the song slows down, so does the gameplay. TehReduxGuy&#039;s part is entirely in half-speed and begins with a timing-based mini-robot section and then a tricky ship sequence with lots of skill, tight spaces, and straight flying involved.&lt;br /&gt;
* &#039;&#039;&#039;52-55% (Samifying): &#039;&#039;&#039;Samifying&#039;s part stays half-speed with a short timing-based cube segment that quickly becomes a tight ship sequence. A UFO, cube, spider, and ball part follow, with all of them requiring one jump. A very tight and skill-based ship part is next, with a short but tight wave segment next. The part then ends with a normal-speed timing-based cube section.&lt;br /&gt;
* &#039;&#039;&#039;56-60% (TMNGaming): &#039;&#039;&#039;The music and gameplay speed back up in TMNGaming&#039;s part, starting as a double-speed timing cube section, with a spamming-based wave segment next. Some very tight mini-ship straight fly follows. As a cube portal appears, the gameplay briefly flashes to some straight fly far away from the other gameplay before going back on the normal route. A timing mini-ball is next, followed by a tight wave and UFO. The part ends with some straight fly.&lt;br /&gt;
* &#039;&#039;&#039;61-66% (Failure444): &#039;&#039;&#039;Failure444&#039;s part begins as a triple-speed cube before a UFO part, followed by a tight ball section. Another timing cube section is next, with some straight fly coming right after. After a short memorization cube and very tight wave segment, the speed slows down to double-speed and later normal-speed in a timing-based cube section. The part then ends.&lt;br /&gt;
* &#039;&#039;&#039;67-69% (Uneskladovae): &#039;&#039;&#039;Uneskladovae&#039;s part begins with a half-speed cube section that revolves around timing, with a skill-based ship part right after. After a timing ball segment, the part ends with a normal-speed cube section.&lt;br /&gt;
* &#039;&#039;&#039;70-74% (Marwec): &#039;&#039;&#039;Marwec&#039;s part begins as a very tricky normal-speed timing cube section, and a ball segment with similar gameplay comes right after. Some straight fly follows, starting as double-speed but ending as triple-speed. The part ends with a fast-paced triple speed cube section.&lt;br /&gt;
* &#039;&#039;&#039;75-80% (Pennutoh): &#039;&#039;&#039;Pennutoh&#039;s part starts as a fast-paced triple speed wave part, with a timing-based cube right after. The gameplay varies between the two for some time before the part ends with a half-speed cube.&lt;br /&gt;
* &#039;&#039;&#039;81-87% (SlimJim): &#039;&#039;&#039;SlimJim&#039;s part starts as a brief triple-speed mini-cube and UFO segment. Next, the player enters a very fast-paced spamming-based wave segment and a fast spider segment, with a timing-based mini-ball segment coming right after. After a one-jump mini-robot, a mini-ship straight fly sequence follows with several teleportation portals bringing the player up and down the screen. After a quick timing cube section, the part ends with some straight fly.&lt;br /&gt;
* &#039;&#039;&#039;88-92% (LeocreatorX): &#039;&#039;&#039;LeocreatorX&#039;s part begins with a fast-paced timing-based cube section and ends with a short triple-speed mini-ball section, once again utilizing timing.&lt;br /&gt;
* &#039;&#039;&#039;93-100% (Enlex): &#039;&#039;&#039;Enlex&#039;s part begins as a triple-speed straight fly section before a UFO segment with many gravity orbs. After a timing-based cube part, another UFO section with many gravity orbs occurs, followed by a very tight wave segment. The level ends with a double-speed mini-cube maze.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Aquatias, LazerBlitz, Manix648, Panman, Loogiah, Sysonic, Nemphis, Edicts, [[Vlacc]], Eiken, and Splash all used to be a part of the mega-collaboration but later quit. Aquatias’ layout, however, is remained and decorated by Omnikonna.&lt;br /&gt;
* The level is said to be harder than [[Yatagarasu]], [[Erebus]], and [[Bloodlust]], and is the number 1 demon as of 3/10/2019.&lt;br /&gt;
** Some people have called the level near-impossible.&lt;br /&gt;
* The level has had many verifiers throughout its history, including Benji8080, [[DiamondSplash]], and Slac.&lt;br /&gt;
* This level is put at #16 on the list on April Fools 2019 (even below Bloodlust, PPF and Sigma), calling the verifier “Australian Superstar” (this name became a meme after Xander556 verified the level).&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Zodiac Made by RicoLP, me &amp;amp; more Full level EXTREME DEMON noclip cuts|thumb|center|330x330 px]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:XL levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Technical?diff=127852</id>
		<title>Technical</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Technical?diff=127852"/>
		<updated>2019-04-02T22:10:43Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Technical49 PFP.jpg|country = United States|age = 15|levels = 2 (0 Starred)|youtube = [https://www.youtube.com/channel/UCP5wwq4_TAqJZHaU7_oLj4w]}}&#039;&#039;&#039;[[Technical49]]&#039;&#039;&#039; (or simply &#039;&#039;&#039;Technical&#039;&#039;&#039;) is an extremely skilled American player in &#039;&#039;Geometry Dash&#039;&#039;. He became the third person after [[Surv]] and [[Sunix]] to beat the top 5 hardest demon levels in the game without using the [[FPS Bypass]] hack when he beat [[Bloodlust]], [[Spacial Rend]], [[Plasma Pulse Finale]], [[Gamma]] (which he verified), and [[Sonic Wave]]. With the addition of [[Zodiac]] to the list, he no longer has the top 5, but he currently has a best of 90% on Zodiac. He also verified [[Sigma]], the slightly easier official sequel to Gamma, and [[Photovoltaic II]], the sequel to [[Photovoltaic]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
===Unrated Levels===&lt;br /&gt;
* The Falling Mysts - His first level.&lt;br /&gt;
* Enlightened Express&lt;br /&gt;
=== Upcoming Levels ===&lt;br /&gt;
* Sonic Wave Infinity - A harder rebirth of [[Sonic Wave]].&lt;br /&gt;
* [[Ragnarok]] - a mega-collaboration hosted by [[Knobbelboy]] that was set to be verified by Zephal, the verifier of [[Stalemate Redux]], who dropped it.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* After beating the top 5 demons, he said that [[Plasma Pulse Finale]] was the worst level of the 5.&lt;br /&gt;
* He used to think [[Bloodlust]] was the hardest level by far out of the rated ones in the game before [[Zodiac]] entered the mix, a level which he now, like most of the community, thinks is the hardest.&lt;br /&gt;
* He uses his voice in all of his videos where he is often in voice calls, he has also done a face reveal and shows his face in a couple of his videos.&lt;br /&gt;
* He thinks [[Kowareta]] is not rate-worthy.&lt;br /&gt;
* He has confirmed that, despite popular belief, [[Sigma]] is not harder than [[Bloodlust]].&lt;br /&gt;
* He is the set verifier for Sonic Wave Infinity by [[Riot]] (a harder rebirth of [[Sonic Wave]]). This, if unnerfed, is most likely much more difficult than [[Zodiac]], and may even rival [[Tartarus]].&lt;br /&gt;
* He verified a coin update to [[Gamma]] after [[Sunix]] initially verified the level, and is therefore considered the verifier of the level.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HTXRWzS2aw8&amp;lt;/ref&amp;gt;&lt;br /&gt;
* He is currently 4th on the Stats viewer, behind Sunix.&lt;br /&gt;
* He once changed his Youtube name to “yoshiwannabe” because he lost a bet to one of his friends, Golden.&lt;br /&gt;
* He is known for dying on levels due to celebrating too early. The most notable instances of this are his 95% death on Sigma, his 97% death on [[Catalyze]], and his 98% death on [[The Ultimate Phase]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Technical?diff=127851</id>
		<title>Technical</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Technical?diff=127851"/>
		<updated>2019-04-02T22:06:42Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Technical49 PFP.jpg|country = United States|age = 15|levels = 2 (0 Starred)|youtube = [https://www.youtube.com/channel/UCP5wwq4_TAqJZHaU7_oLj4w]}}&#039;&#039;&#039;[[Technical49]]&#039;&#039;&#039; (or simply &#039;&#039;&#039;Technical&#039;&#039;&#039;) is an extremely skilled American player in &#039;&#039;Geometry Dash&#039;&#039;. He became the third person after [[Surv]] and [[Sunix]] to beat the top 5 hardest demon levels in the game without using the [[FPS Bypass]] hack when he beat [[Bloodlust]], [[Spacial Rend]], [[Plasma Pulse Finale]], [[Gamma]] (which he verified), and [[Sonic Wave]]. With the addition of [[Zodiac]] to the list, he no longer has the top 5, but he currently has a best of 90% on Zodiac. He also verified [[Sigma]], the slightly easier official sequel to Gamma, and [[Photovoltaic II]], the sequel to [[Photovoltaic]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
===Unrated Levels===&lt;br /&gt;
* The Falling Mysts - His first level.&lt;br /&gt;
* Enlightened Express&lt;br /&gt;
=== Upcoming Levels ===&lt;br /&gt;
* Sonic Wave Infinity - A harder rebirth of [[Sonic Wave]].&lt;br /&gt;
* [[Ragnarok]] - a mega-collaboration hosted by [[Knobbelboy]] that was set to be verified by Zephal, the verifier of [[Stalemate Redux]], who dropped it.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* After beating the top 5 demons, he said that [[Plasma Pulse Finale]] was the worst level of the 5.&lt;br /&gt;
* He used to think [[Bloodlust]] was the hardest level by far out of the rated ones in the game before [[Zodiac]] entered the mix, a level which he now, like most of the community, thinks is the hardest.&lt;br /&gt;
* He uses his voice in all of his videos where he is often in voice calls, he has also done a face reveal and shows his face in a couple of his videos.&lt;br /&gt;
* He thinks [[Kowareta]] is not rate-worthy.&lt;br /&gt;
* He has confirmed that, despite popular belief, [[Sigma]] is not harder than [[Bloodlust]].&lt;br /&gt;
* He is the set verifier for Sonic Wave Infinity by [[Riot]] (a harder rebirth of [[Sonic Wave]]). This, if unnerfed, is most likely much more difficult than [[Zodiac]], and may even rival [[Tartarus]].&lt;br /&gt;
* He verified a coin update to [[Gamma]] after [[Sunix]] initially verified the level, and is therefore considered the verifier of the level.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HTXRWzS2aw8&amp;lt;/ref&amp;gt;&lt;br /&gt;
* He is currently 4th on the Stats viewer, behind Sunix.&lt;br /&gt;
* He once changed his Youtube name to “yoshiwannabe” because he lost a bet to one of his friends, Golden.&lt;br /&gt;
* He is known for dying on levels due to celebrating too early. The most notable instances of this are his 95% death on Sigma and his 97% death on [[Catalyze]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Technical?diff=127850</id>
		<title>Technical</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Technical?diff=127850"/>
		<updated>2019-04-02T21:44:32Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Technical49 PFP.jpg|country = United States|age = 15|levels = 2 (0 Starred)|youtube = [https://www.youtube.com/channel/UCP5wwq4_TAqJZHaU7_oLj4w]}}&#039;&#039;&#039;[[Technical49]]&#039;&#039;&#039; (or simply &#039;&#039;&#039;Technical&#039;&#039;&#039;) is an extremely skilled American player in &#039;&#039;Geometry Dash&#039;&#039;. He became the third person after [[Surv]] and [[Sunix]] to beat the top 5 hardest demon levels in the game without using the [[FPS Bypass]] hack when he beat [[Bloodlust]], [[Spacial Rend]], [[Plasma Pulse Finale]], [[Gamma]] (which he verified), and [[Sonic Wave]]. With the addition of [[Zodiac]] to the list, he no longer has the top 5, but he currently has a best of 90% on Zodiac. He also verified [[Sigma]], the slightly easier official sequel to Gamma, and [[Photovoltaic II]], the sequel to [[Photovoltaic]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
===Unrated Levels===&lt;br /&gt;
* The Falling Mysts - His first level.&lt;br /&gt;
* Enlightened Express&lt;br /&gt;
=== Upcoming Levels ===&lt;br /&gt;
* Sonic Wave Infinity - A harder rebirth of [[Sonic Wave]].&lt;br /&gt;
* [[Ragnarok]] - a mega-collaboration hosted by [[Knobbelboy]] that was set to be verified by Zephal, the verifier of [[Stalemate Redux]], who dropped it.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* After beating the top 5 demons, he said that [[Plasma Pulse Finale]] was the worst level of the 5.&lt;br /&gt;
* He used to think [[Bloodlust]] was the hardest level by far out of the rated ones in the game before [[Zodiac]] entered the mix, a level which he now, like most of the community, thinks is the hardest.&lt;br /&gt;
* He uses his voice in all of his videos where he is often in voice calls, he has also done a face reveal and shows his face in a couple of his videos.&lt;br /&gt;
* He thinks [[Kowareta]] is not rate-worthy.&lt;br /&gt;
* He has confirmed that, despite popular belief, [[Sigma]] is not harder than [[Bloodlust]].&lt;br /&gt;
* He is the set verifier for Sonic Wave Infinity by [[Riot]] (a harder rebirth of [[Sonic Wave]]). This, if unnerfed, is most likely much more difficult than [[Zodiac]], and may even rival [[Tartarus]].&lt;br /&gt;
* He verified a coin update to [[Gamma]] after [[Sunix]] initially verified the level, and is therefore considered the verifier of the level.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HTXRWzS2aw8&amp;lt;/ref&amp;gt;&lt;br /&gt;
* He is currently 4th on the Stats viewer, behind Sunix.&lt;br /&gt;
* He once changed his Youtube name to “yoshiwannabe” because he lost a bet to one of his friends, Golden.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Technical?diff=127849</id>
		<title>Technical</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Technical?diff=127849"/>
		<updated>2019-04-02T21:43:38Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Technical49 PFP.jpg|country = United States|age = 15|levels = 2 (0 Starred)|youtube = [https://www.youtube.com/channel/UCP5wwq4_TAqJZHaU7_oLj4w]}}&#039;&#039;&#039;[[Technical49]]&#039;&#039;&#039; (or simply &#039;&#039;&#039;Technical&#039;&#039;&#039;) is an extremely skilled American player in &#039;&#039;Geometry Dash&#039;&#039;. He became the third person after [[Surv]] and [[Sunix]] to beat the top 5 hardest demon levels in the game without using the [[FPS Bypass]] hack when he beat [[Bloodlust]], [[Spacial Rend]], [[Plasma Pulse Finale]], [[Gamma]] (which he verified), and [[Sonic Wave]]. With the addition of [[Zodiac]] to the list, he no longer has the top 5, but he currently has a best of 90% on Zodiac. He also verified [[Sigma]], the slightly easier official sequel to Gamma, and [[Photovoltaic II]], the sequel to [[Photovoltaic]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
===Unrated Levels===&lt;br /&gt;
* The Falling Mysts - His first level.&lt;br /&gt;
* Enlightened Express&lt;br /&gt;
=== Upcoming Levels ===&lt;br /&gt;
* Sonic Wave Infinity - A harder rebirth of [[Sonic Wave]].&lt;br /&gt;
* [[Ragnarok]] - a mega-collaboration hosted by [[Knobbelboy]] that was set to be verified by Zephal, the verifier of [[Stalemate Redux]], who dropped it.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* After beating the top 5 demons, he said that [[Plasma Pulse Finale]] was the worst level of the 5.&lt;br /&gt;
* He used to think [[Bloodlust]] was the hardest level by far out of the rated ones in the game before [[Zodiac]] entered the mix, a level which he now, like most of the community, thinks is the hardest.&lt;br /&gt;
* He uses his voice in all of his videos where he is often in voice calls, he has also done a face reveal and shows his face in a couple of his videos.&lt;br /&gt;
* He thinks [[Kowareta]] is not rate-worthy.&lt;br /&gt;
* He has confirmed that, despite popular belief, [[Sigma]] is not harder than [[Bloodlust]].&lt;br /&gt;
* He is the set verifier for Sonic Wave Infinity by [[Riot]] (a harder rebirth of [[Sonic Wave]]). This, if unnerfed, is most likely much more difficult than [[Zodiac]], and may even rival [[Tartarus]].&lt;br /&gt;
* He verified a coin update to [[Gamma]] after [[Sunix]] initially verified the level, and is therefore considered the verifier of the level.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HTXRWzS2aw8&amp;lt;/ref&amp;gt;&lt;br /&gt;
* He is currently 4th on the Stats viewer, behind [[Sunix]].&lt;br /&gt;
* He once changed his Youtube name to “yoshiwannabe” because he lost a bet to one of his friends, Golden.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deimos_%28EndLevel%29?diff=87798</id>
		<title>Deimos (EndLevel)</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deimos_%28EndLevel%29?diff=87798"/>
		<updated>2019-04-02T21:42:02Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = InsanE, Cypher, SQRL, Straw, Splash, KugelBlitZ, [[BoldStep]], Zenith, Failure444, TacoMacho (formerly), TrueOmega, Hexhammer, [[Metalface221]], [[Blaireswip]], and [[EndLevel]] (host) (Verified by Npesta)|difficulty = [[File:Insane.png|15px]] Insane ([[File:Extreme Demon.png|20px]] Extreme Demon once rated)|stars = 0[[File:Star.png|15px]] (10[[File:Star.png|15px]] once rated)|id = 46576430|song = Phobos|composer = Solkrieg|image = File:DeimosWave.png}}&lt;br /&gt;
&#039;&#039;&#039;[[Deimos]]&#039;&#039;&#039; is an unrated 2.1 Extreme Demon mega-collaboration hosted by [[EndLevel]] and verified by Npesta.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=FgxsNzQnF5o&amp;lt;/ref&amp;gt; The level is a redesigned and buffed remake of the unnerfed version of [[Phobos]]. It was verified on February 18, 2019 by npesta.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
It was initially set to be verified by EndLevel, but was dropped when he had quit &#039;&#039;Geometry Dash&#039;&#039;. Verification was then passed to [[Skullo]], who achieved a record of 81%.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=avYbwTbs-s8&amp;lt;/ref&amp;gt; Following this record, he heavily buffed the level, but later dropped the level. [[Crazen]] took over and attempted to verify it himself. He too dropped the level, and later Skullo verified the level using obvious noclip&amp;lt;ref&amp;gt;https://youtu.be/xRB1e4ThEj0&amp;lt;/ref&amp;gt;  before quitting &#039;&#039;Geometry Dash&#039;&#039; entirely. An unknown player named Npesta has now verified Deimos&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;The gameplay will be the same as Phobos in most parts, except for notable buffs.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;0-4% (InsanE):&#039;&#039;&#039; InsanE&#039;s part starts with a decent memorization cube section with fading blocks. Difficulty of this part is still the same as Phobos.&lt;br /&gt;
* &#039;&#039;&#039;5-8% (Cypher): &#039;&#039;&#039;Cypher&#039;s part is add shaking triggers and black and white theme. The wave segment has changed so that the spaces are pixel-perfect compared to that of Phobos.&lt;br /&gt;
* &#039;&#039;&#039;9-13% (SQRL): &#039;&#039;&#039;Another cube section similar to that of InsanE follows up but is slightly harder and needs more crucial timing. The design of his part is similar to that of Steam Chamber by [[Darnoc]]. It also resembles that of his own demon rated level, called Mechanic Megaforce.&lt;br /&gt;
* &#039;&#039;&#039;13-18% (Straw): &#039;&#039;&#039;Next, the player enters a very confusing normal speed UFO sequence with jump orbs. Here, the player requires very precise timing and jumps to pass.&lt;br /&gt;
* &#039;&#039;&#039;19-25% (Splash): &#039;&#039;&#039;Afterwards, the words &amp;quot;Critical Error&amp;quot; appear at the top left corner of the screen, and the player enters a difficult half speed ship sequence with somewhat very tight spaces. This sequence has numerous gravity changes, a couple of mirror portals, speed and gravity portals that easily confuse inexperienced players. Near the beginning of this part, Splash&#039;s name will be seen.&lt;br /&gt;
* &#039;&#039;&#039;26-32% (KugelBlitZ): &#039;&#039;&#039;Then, the player enters an extremely difficult double speed wave segment that features numerous tight spaces and saw-blades.&lt;br /&gt;
* &#039;&#039;&#039;33-39% (BoldStep): &#039;&#039;&#039;Afterwards, the player enters a tricky mini ball segment that requires more timings and jumps, especially switching gravity at the very end of platforms to avoid a spike on the other side. This is followed by a very tight wave and tricky wave segment with gravity portals. Here, BoldStep&#039;s name flashes once halfway through this wave segment. In addition, BoldStep&#039;s part also closely resembles that of WOOGI1411 from The Ultimate Phase.&lt;br /&gt;
* &#039;&#039;&#039;40-62% (Zenith):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;63-67% (Failure444): &#039;&#039;&#039;Next, the player enters a normal speed ship sequence that features clusters of saw-blades, as well as many gravity portals and yellow jump rings that are hard to time correctly. Then, the player suddenly enters a UFO segment with numerous gravity portals and even more jump orbs.&lt;br /&gt;
* &#039;&#039;&#039;68-73% (TrueOmega): &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;74-78% (Hexhammer):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;79-82% (Metalface221):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;83-89% (Zenith II):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;90-97% (Blaireswip): &#039;&#039;&#039;The second to last part is a non-sync triple speed mini ship/mini cube mixed dual section, where a large cluster of small invisible spikes and blocks, portals, jump pads, and jump rings can be seen, resembling [[Neptune]]&#039;s demon level Doomsday II (albeit in ship mode). There are crosses made out of gradient decoration can be seen.&lt;br /&gt;
* &#039;&#039;&#039;98-100% (EndLevel):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the end of the original non-buffed level, there is a quote saying &amp;quot;Trust no one, not even yourself&amp;quot;, a reference to a photo-shopped image attached to a Twitter post in which a boy points a gun at a clone of himself.&lt;br /&gt;
* TacoMacho’s part is replaced by TrueOmega for some reasons.&lt;br /&gt;
* There used to be a messed up ending made by Rain22 (verifier of Team Z), containing swastikas, the word “GMD” appearing ramdomly and lastly the words “you suck”.&lt;br /&gt;
* Npesta has fluked through the infamous last dual, which is said to be by far the hardest part of the level.&lt;br /&gt;
* In Greek mythology, Deimos is the god of terror and dread, and was a son of Ares and Aphrodite, as well as the twin brother of Phobos.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Deimos_(deity)&amp;lt;/ref&amp;gt;&lt;br /&gt;
** In astronomy, Deimos is the smaller and outermost of the two natural satellites of the planet Mars, the other being Phobos.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Deimos_(moon)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:DEIMOS VERIFIED (EXTREME DEMON) by Endlevel &amp;amp; More|centre|thumb|330x330px|Credits to Npesta.]]&lt;br /&gt;
&lt;br /&gt;
==  References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:XL levels]]&lt;br /&gt;
[[Category:Level remakes]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Zodiac?diff=67473</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Zodiac?diff=67473"/>
		<updated>2019-04-02T21:40:13Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|image = File: Zodiac End.jpeg|creator = [[RicoLP]], [[Rustam]], Onnikonna, YakobNugget, Bianox07 (host), DreamEater, Dudex, Osiris, Shocksidian, Juhou, TheTactiq,  Samifying, TMNGaming, Failure444, Uneskladovae, Marwec, [[Pennutoh]], SlimJim, LeocreatorX, and Enlex (Verified and published by Xander556)|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10[[File:Star.png|15px]]|id = 52374843|version = 1|song = Sphere|composer = Creo|song_id = 739991}}&#039;&#039;&#039;[[Zodiac]]&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration created by Bianox07, [[RicoLP]], and eighteen other creators, and verified and published by Xander556 on January 28, 2019.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HCQK_y8JutU&amp;amp;t=12s&amp;lt;/ref&amp;gt; It is the hardest level of all time, with the verifiers confirming that the level is easily harder than [[Bloodlust]] and the other Extreme Demons out right now. It is currently #1 on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], above [[Bloodlust]] (#2). However, this might not last for long, as [[Tartarus]], an even harder level, is close to being verified by [[Mullsy]], who currently has 91%.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
On July 16, 2017, RicoLP released a video showcasing his part in a new upcoming Extreme Demon mega-collaboration named Zodiac. In the video description, he stated that it will be 3 minutes and 15 seconds long, and is set to be the Top 1 hardest demon. He also revealed the full list of participants, with some well-known creators such as [[LazerBlitz]], [[Rustam]], and [[Manix648]].&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=d5e6yn5Q__o&amp;lt;/ref&amp;gt; Two days later on July 18, Rustam uploaded a video that showcased his finished part in the level.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=NNwJE3_5958&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next day on July 19, DollarC released a video showcasing the first seven parts (roughly one-third of the entire level) of Zodiac and was hosted by RicoLP, the verifier of [[Blade of Justice]].&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=GdrtUd_QSow&amp;lt;/ref&amp;gt; In the video description, he revealed the full list of creators that were participating in the mega-collaboration.&lt;br /&gt;
&lt;br /&gt;
After a couple of creators revealed their parts, RicoLP announced the Zodiac Creator Contest to fill in the 10th spot of the level on September 26, 2018.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=jtCGOM0dSiE&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After this, however, activity surrounding the level subsided. Not much new information was heard about the level. The host, RicoLP, then quit Geometry Dash, causing many players to think that the level was dead.&lt;br /&gt;
&lt;br /&gt;
The rumors were disproved when Enlex uploaded his part in the mega-collaboration onto YouTube on January 30, 2018, with it being the last part in the level, replacing Splash. In the comments section, Enlex revealed that the level was nearly done, Juhou had won the Creator Contest, Bianox07 was the new host, and that [[Wooshi999]] was set to verify it.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=HuiSuW-0dvU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On February 12, 2018, TehReduxGuy upload the full, finished level onto YouTube, showcasing the new parts and team.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=UnvmoftF5Zc&amp;lt;/ref&amp;gt; This signified that the level was, in fact, alive and would be released sometime.&lt;br /&gt;
&lt;br /&gt;
Later, since Wooshi999 was too busy with other projects, the level was handed to [[EndLevel]] to verify. However, Bianox07 and EndLevel both agreed to give the level to Benji8O8O, a fairly unknown player who&#039;s beaten Artificial Dream.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=0-Q4wdMlvg0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Benji8O8O dropped all of his other projects and focused on Zodiac and [[Hyper Paracosm]] (now [[Crimson Planet]]). On April 11, he got 31% after 5,585 attempts. He later got 38% on April 22 after 16,037 attempts.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Gu2jxTON-H0&amp;lt;/ref&amp;gt;  On June 2, he got 61-100% after 26,881 attempts and also reached 1,000 subscribers on YouTube.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=kn4lGfbuVZc&amp;lt;/ref&amp;gt;  However, about two months later on August 20, he dropped Zodiac and gave the level and a shout-out to Slac. In the video description, Benji explained that he decided to give Zodiac up because of school and demotivation.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=LfhudQALBrk&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On November 4, DiamondSplash got a record of 42% on Zodiac. In the video description, he explained that he is now verifying the level, which he states he is now enjoying so far and claimed to have achieved a start position run of 49-90% off camera.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=jszaV1ipPuQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recently though, both Benji8O8O and DiamondSplash have both dropped the verification and it was passed into the hands of Australian player Xander556.&lt;br /&gt;
&lt;br /&gt;
On January 29, 2019, Xander556 verified Zodiac after ~61,000 attempts.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&#039;&#039;0-3% (RicoLP): &#039;&#039;&#039;The level (and the part) starts with a half-speed cube section that requires some tricky timings.&lt;br /&gt;
* &#039;&#039;&#039;4-7% (Rustam): &#039;&#039;&#039;After a short auto section, Rustam&#039;s part occurs. It starts as a normal-sized and normal-speed cube section before a mini-cube section. After a timing-based mini-ball and robot section, the part ends as a wave after a brief auto cube section.&lt;br /&gt;
* &#039;&#039;&#039;8-10% (Onnikonna + Aquatias): &#039;&#039;&#039;As the speed slows back down to half-speed, Onnikonna&#039;s part starts with a very difficult mini-robot segment with lots of timing and skill required. After briefly turning into normal-size, the player then becomes a cube, followed by another tight robot segment. The part ends as a tight cube section.&lt;br /&gt;
* &#039;&#039;&#039;11-14% (YakobNugget): &#039;&#039;&#039;YakobNugget&#039;s part is next, starting as a normal-sized ball part that requires some crucial timing and becoming mini-sized in the middle. A normal-speed straight-fly-based ship sequence with some jump orbs and portals follows, and the part ends as a cube section with two triple-spike jumps.&lt;br /&gt;
* &#039;&#039;&#039;15-20% (Bianox07): &#039;&#039;&#039;At the drop, Bianox07&#039;s part begins with a triple-speed mini-cube section, followed by a very short straight fly part and a very tight UFO segment. After a timing-based robot part, the briefly turns into a normal-speed cube for a triple-spike jump before some quadruple-speed straight fly. The part ends with a very tight normal-speed mini-wave segment.&lt;br /&gt;
* &#039;&#039;&#039;21-26% (DreamEater): &#039;&#039;&#039; After a short break, DreamEater&#039;s part starts with a quadruple-speed spider-cube dual segment. After the cube turns into a UFO, some triple-speed straight fly occurs, followed by a brief half-speed cube. The speed immediately picks back up to quad-speed in a timing-based cube section, and the part ends with a half-speed cube section that is mostly auto but requires one red jump orb.&lt;br /&gt;
* &#039;&#039;&#039;27-32% (Dudex): &#039;&#039;&#039;Dudex&#039;s part begins with a very fast-paced quadruple-speed cube section with some tricky timings required. After briefly slowing down to normal speed a triple-speed straight fly part is next, and the part ends with some more fast-paced timing cube gameplay.&lt;br /&gt;
* &#039;&#039;&#039;33-38% (Osiris): &#039;&#039;&#039;Osiris&#039;s part stays a cube for a brief while before a one-jump tight UFO. Another timing cube follows, with a tight spider part coming right after. After another timing-based robot and ball is a very tight mini-spider section, and the part ends with a swing copter part with the spider.&lt;br /&gt;
* &#039;&#039;&#039;39-43% (Shocksidian): &#039;&#039;&#039;Shocksidian&#039;s part starts as a confusing double-speed dual cube section. After a brief straight fly, a dual-ship sequence appears, before quickly turning single again. The player then enters a triple-speed cube section for a short while for one very difficult jump, followed by a timing-based double-speed ball segment that then becomes a dual. The part ends with some dual-ship straight flying.&lt;br /&gt;
* &#039;&#039;&#039;44-48% (Juhou: &#039;&#039;&#039;At the beginning of Juhou&#039;s part, the player is a cube and must jump at the correct time (right before entering the ball portal) to survive. Following that is a short auto ball segment that the player can only survive if they jumped at the right time. A ship part comes right after, with a very tight wave coming right after. After a very tricky dual-mini-wave part, the player becomes a singular cube for a brief moment. A tight spider part follows, and the player becomes dual for a brief while, and the part ends with some double-speed straight flying.&lt;br /&gt;
* &#039;&#039;&#039;49-51% (TehReduxGuy): &#039;&#039;&#039;As the song slows down, so does the gameplay. TehReduxGuy&#039;s part is entirely in half-speed and begins with a timing-based mini-robot section and then a tricky ship sequence with lots of skill, tight spaces, and straight flying involved.&lt;br /&gt;
* &#039;&#039;&#039;52-55% (Samifying): &#039;&#039;&#039;Samifying&#039;s part stays half-speed with a short timing-based cube segment that quickly becomes a tight ship sequence. A UFO, cube, spider, and ball part follow, with all of them requiring one jump. A very tight and skill-based ship part is next, with a short but tight wave segment next. The part then ends with a normal-speed timing-based cube section.&lt;br /&gt;
* &#039;&#039;&#039;56-60% (TMNGaming): &#039;&#039;&#039;The music and gameplay speed back up in TMNGaming&#039;s part, starting as a double-speed timing cube section, with a spamming-based wave segment next. Some very tight mini-ship straight fly follows. As a cube portal appears, the gameplay briefly flashes to some straight fly far away from the other gameplay before going back on the normal route. A timing mini-ball is next, followed by a tight wave and UFO. The part ends with some straight fly.&lt;br /&gt;
* &#039;&#039;&#039;61-66% (Failure444): &#039;&#039;&#039;Failure444&#039;s part begins as a triple-speed cube before a UFO part, followed by a tight ball section. Another timing cube section is next, with some straight fly coming right after. After a short memorization cube and very tight wave segment, the speed slows down to double-speed and later normal-speed in a timing-based cube section. The part then ends.&lt;br /&gt;
* &#039;&#039;&#039;67-69% (Uneskladovae): &#039;&#039;&#039;Uneskladovae&#039;s part begins with a half-speed cube section that revolves around timing, with a skill-based ship part right after. After a timing ball segment, the part ends with a normal-speed cube section.&lt;br /&gt;
* &#039;&#039;&#039;70-74% (Marwec): &#039;&#039;&#039;Marwec&#039;s part begins as a very tricky normal-speed timing cube section, and a ball segment with similar gameplay comes right after. Some straight fly follows, starting as double-speed but ending as triple-speed. The part ends with a fast-paced triple speed cube section.&lt;br /&gt;
* &#039;&#039;&#039;75-80% (Pennutoh): &#039;&#039;&#039;Pennutoh&#039;s part starts as a fast-paced triple speed wave part, with a timing-based cube right after. The gameplay varies between the two for some time before the part ends with a half-speed cube.&lt;br /&gt;
* &#039;&#039;&#039;81-87% (SlimJim): &#039;&#039;&#039;SlimJim&#039;s part starts as a brief triple-speed mini-cube and UFO segment. Next, the player enters a very fast-paced spamming-based wave segment and a fast spider segment, with a timing-based mini-ball segment coming right after. After a one-jump mini-robot, a mini-ship straight fly sequence follows with several teleportation portals bringing the player up and down the screen. After a quick timing cube section, the part ends with some straight fly.&lt;br /&gt;
* &#039;&#039;&#039;88-92% (LeocreatorX): &#039;&#039;&#039;LeocreatorX&#039;s part begins with a fast-paced timing-based cube section and ends with a short triple-speed mini-ball section, once again utilizing timing.&lt;br /&gt;
* &#039;&#039;&#039;93-100% (Enlex): &#039;&#039;&#039;Enlex&#039;s part begins as a triple-speed straight fly section before a UFO segment with many gravity orbs. After a timing-based cube part, another UFO section with many gravity orbs occurs, followed by a very tight wave segment. The level ends with a double-speed mini-cube maze.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Aquatias, LazerBlitz, Manix648, Panman, Loogiah, Sysonic, Nemphis, Edicts, [[Vlacc]], Eiken, and Splash all used to be a part of the mega-collaboration but later quit. Aquatias’ layout, however, is remained and decorated by Omnikonna.&lt;br /&gt;
* The level is said to be harder than [[Yatagarasu]], [[Erebus]], and [[Bloodlust]], and is the number 1 demon as of 3/10/2019.&lt;br /&gt;
** Some people have called the level near-impossible.&lt;br /&gt;
* The level has had many verifiers throughout its history, including Benji8080, [[DiamondSplash]], and Slac.&lt;br /&gt;
* This level is put at #16 on the list on April Fools 2019 (even below Bloodlust, PPF and Sigma), calling the verifier “Australian Superstar” (this name became a meme after Xander556 verified the level).&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Zodiac Made by RicoLP, me &amp;amp; more Full level EXTREME DEMON noclip cuts|thumb|center|330x330 px]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:XL levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Technical?diff=127847</id>
		<title>Technical</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Technical?diff=127847"/>
		<updated>2019-04-02T21:33:02Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Technical49 PFP.jpg|country = United States|age = 15|levels = 2 (0 Starred)|youtube = [https://www.youtube.com/channel/UCP5wwq4_TAqJZHaU7_oLj4w]}}&#039;&#039;&#039;[[Technical49]]&#039;&#039;&#039; (or simply &#039;&#039;&#039;Technical&#039;&#039;&#039;) is an extremely skilled American player in &#039;&#039;Geometry Dash&#039;&#039;. He became the third person after [[Surv]] and [[Sunix]] to beat the top 5 hardest demon levels in the game without using the [[FPS Bypass]] hack when he beat [[Bloodlust]], [[Spacial Rend]], [[Plasma Pulse Finale]], [[Gamma]] (which he verified), and [[Sonic Wave]]. With the addition of [[Zodiac]] to the list, he no longer has the top 5, but he is currently practicing [[Zodiac]], with a current best of 90%. He also verified [[Sigma]], the slightly easier official sequel to [[Gamma]], and [[Photovoltaic II]], the sequel to [[Photovoltaic]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
===Unrated Levels===&lt;br /&gt;
* The Falling Mysts - His first level.&lt;br /&gt;
* Enlightened Express&lt;br /&gt;
=== Upcoming Levels ===&lt;br /&gt;
* Sonic Wave Infinity - A harder rebirth of [[Sonic Wave]].&lt;br /&gt;
* [[Ragnarok]] - a mega-collaboration hosted by [[Knobbelboy]] that was set to be verified by Zephal, the verifier of [[Stalemate Redux]], who dropped it.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* After beating the top 5 demons, he said that [[Plasma Pulse Finale]] was the worst level of the 5.&lt;br /&gt;
* He used to think [[Bloodlust]] was the hardest level by far out of the rated ones in the game before [[Zodiac]] entered the mix, a level which he now, like most of the community, thinks is the hardest.&lt;br /&gt;
* He uses his voice in all of his videos where he is often in voice calls, he has also done a face reveal and shows his face in a couple of his videos.&lt;br /&gt;
* He thinks [[Kowareta]] is not rate-worthy.&lt;br /&gt;
* He has confirmed that, despite popular belief, [[Sigma]] is not harder than [[Bloodlust]].&lt;br /&gt;
* He is the set verifier for Sonic Wave Infinity by [[Riot]] (a harder rebirth of [[Sonic Wave]]). This, if unnerfed, is most likely much more difficult than [[Zodiac]], and may even rival [[Tartarus]].&lt;br /&gt;
* He verified a coin update to [[Gamma]] after [[Sunix]] initially verified the level, and is therefore considered the verifier of the level.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HTXRWzS2aw8&amp;lt;/ref&amp;gt;&lt;br /&gt;
* He is currently 4th on the Stats viewer, behind [[Sunix]].&lt;br /&gt;
* He once changed his Youtube name to “yoshiwannabe” because he lost a bet to one of his friends, Golden.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Technical?diff=127846</id>
		<title>Technical</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Technical?diff=127846"/>
		<updated>2019-04-02T21:32:00Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Technical49 PFP.jpg|country = United States|age = 15|levels = 2 (0 Starred)|youtube = [https://www.youtube.com/channel/UCP5wwq4_TAqJZHaU7_oLj4w]}}&#039;&#039;&#039;[[Technical49]]&#039;&#039;&#039; (or simply &#039;&#039;&#039;Technical&#039;&#039;&#039;) is an extremely skilled American player in &#039;&#039;Geometry Dash&#039;&#039;. He became the third person after [[Surv]] and [[Sunix]] to beat the top 5 hardest demon levels in the game without using the [[FPS Bypass]] hack when he beat [[Bloodlust]], [[Spacial Rend]], [[Plasma Pulse Finale]], [[Gamma]] (which he verified), and [[Sonic Wave]]. With the addition of [[Zodiac]] to the list, he no longer has the top 5, but he is currently practicing [[Zodiac]], with a current best of 90%. He also verified [[Sigma]], the slightly easier official sequel to [[Gamma]], and [[Photovoltaic II]], the sequel to [[Photovoltaic]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
===Unrated Levels===&lt;br /&gt;
* The Falling Mysts - His first level.&lt;br /&gt;
* Enlightened Express&lt;br /&gt;
=== Upcoming Levels ===&lt;br /&gt;
* Sonic Wave Infinity - A harder rebirth of [[Sonic Wave]].&lt;br /&gt;
* [[Ragnarok]] - a mega-collaboration hosted by [[Knobbelboy]] that was set to be verified by Zephal, the verifier of [[Stalemate Redux]], who dropped it.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* He thinks [[Plasma Pulse Finale]] is the worst level in the top 5.&lt;br /&gt;
* He used to think [[Bloodlust]] was the hardest level by far out of the rated ones in the game before [[Zodiac]] entered the mix, a level which he now, like most of the community, thinks is the hardest.&lt;br /&gt;
* He uses his voice in all of his videos where he is often in voice calls, he has also done a face reveal and shows his face in a couple of his videos.&lt;br /&gt;
* He thinks [[Kowareta]] is not rate-worthy.&lt;br /&gt;
* He has confirmed that, despite popular belief, [[Sigma]] is not harder than [[Bloodlust]].&lt;br /&gt;
* He is the set verifier for Sonic Wave Infinity by [[Riot]] (a harder rebirth of [[Sonic Wave]]). This, if unnerfed, is most likely much more difficult than [[Zodiac]], and may even rival [[Tartarus]].&lt;br /&gt;
* He verified a coin update to [[Gamma]] after [[Sunix]] initially verified the level, and is therefore considered the verifier of the level.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HTXRWzS2aw8&amp;lt;/ref&amp;gt;&lt;br /&gt;
* He is currently 4th on the Stats viewer, behind [[Sunix]].&lt;br /&gt;
* He once changed his Youtube name to “yoshiwannabe” because he lost a bet to one of his friends, Golden.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/BrianTheBurger?diff=125373</id>
		<title>BrianTheBurger</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/BrianTheBurger?diff=125373"/>
		<updated>2019-04-02T21:30:35Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = BrianTheBurger.jpg|country = United States|position = 2854 (Global)|youtube = [https://www.youtube.com/channel/UC7kw85o830xwIcQmDBiJa-A]|levels = 7 (0 Starred)}}&#039;&#039;&#039;[[BrianTheBurger]]&#039;&#039;&#039; is an extremely skilled American player in &#039;&#039;Geometry Dash&#039;&#039; who has beaten several Extreme Demons. He is #1 on the Pointercrate Demon List stats viewer, closely followed by [[DiamondSplash]]. He has beaten 3 out of the 5 hardest demon levels in the game, that being [[Spacial Rend]], [[Plasma Pulse Finale]] and [[Sonic Wave]]. He also performed the biggest fluke ever made on [[Yatagarasu]], when he fluked from 51-100%. He also verified the two list demons Furious Flames and Atmosphere, which are placed at #34 and #63 respectively.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
=== Unrated Levels ===&lt;br /&gt;
* Ambush&lt;br /&gt;
* Berke423&lt;br /&gt;
* Dumb Challenge - His first level ever created.&lt;br /&gt;
* Elite Flying Bro&lt;br /&gt;
* Leafy Dungeon&lt;br /&gt;
* Mr Krabs Challenge - A joke challenge level.&lt;br /&gt;
* shut your mouth&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Some of his least liked list demons include [[Paroxysm]], [[Elite Z Rebirth]] and [[Step to Hell]].&lt;br /&gt;
* He considers Plasma Pulse Finale harder than Spacial Rend and the hardest level he&#039;s ever beaten.&lt;br /&gt;
* He has broken several records on numerous extreme demons, such as Yatagarasu or Phobos.&lt;br /&gt;
* As seen in DiamondSplash’s or Technical49’s streams, he is noted to be very loud and makes many ear-rape screeches. For example, when DiamondSplash beat Factory Realm X, he screamed “F**K YOU*.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Vo4R9a6ZbSo&amp;lt;/ref&amp;gt; When Technical49 got 89% on Plasma Pulse Finale, he screamed “L” (a current trending meme) a total of 5 times.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Gamma?diff=138105</id>
		<title>Gamma</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Gamma?diff=138105"/>
		<updated>2019-04-02T21:28:21Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level|creator = Angryboy, [[Lemons]], [[Metalface221]], [[MindCap]] (host and publisher), [[Pennutoh]], Lithifusion, Mactanow, Djoxy, HequinoX, and iNighti (Verified by [[Sunix]], coin update verified by [[Technical49]])|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10[[File:Star.png|15px]]|id = 39832454|song = HyperioxX|composer = ParagonX9|image = File:Gamma-0.png|version = 2}}&lt;br /&gt;
&#039;&#039;&#039;[[Gamma]]&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration hosted by [[MindCap]] and verified by [[Sunix]]. A coin update and LDM was later added to the level, the update being verified by [[Technical49]]. It is currently #4 on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], above [[Spacial Rend]] (#5) and below [[Plasma Pulse Finale]] (#3).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Gamma was started by MindCap in June 2017 when several creators such as Mactanow and Metalface221 made their parts (at that time, WOOGI1411 was planned to be featured in the mega-collaboration as well). Then, DollarC uploaded a new video for a preview of Gamma (with MindCap&#039;s permission) and it showed that WOOGI1411&#039;s part would be replaced with EndLevel for an unknown reason.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=lMd_kmmyXnI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After two months, the level was nearly finished and Metalface221 released the full level showcase in August 2017.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=ieJVIzMD0Tg&amp;lt;/ref&amp;gt; Now that the full level was released, the Gamma team would have to look for a verifier. At first, Metalface221 was set to verify this level. However, he eventually dropped it for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
Eventually, Sunix was chosen to verify Gamma in November 2017. He started making progress quickly, getting a record of 44% on November 11.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IXWb658tudA&amp;lt;/ref&amp;gt; 8 days later, he achieved a new record of 74%, making it to Mactanow&#039;s part.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=h1oXse4sMIQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, he started streaming Gamma on Twitch and eventually got a record of 90% then 94%, both fails in Djoxy&#039;s part. A month later on December 9, 2017, Sunix finally verified Gamma after over 10,000 attempts. In his video, he verified it on his account, but he uploaded it on MindCap&#039;s account using a verify hack because he didn&#039;t want to beat it again.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=isU8-Yus8YE&amp;amp;t=8s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon, there were plans for an unnerfed version of Gamma to make it even harder, but it was canceled for unknown reasons. So MindCap instead gave Gamma an LDM and Coins Update, which was verified by Technical, who also happened to be making fast progress on the level at that time.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=HTXRWzS2aw8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&#039;&#039;0-8% (Angryboy):&#039;&#039;&#039; The level begins with a jump pad taking the player into a chunk of gameplay centered around timing with jump orbs and jumps as a mini cube. Jump orbs come in all varieties and requires hard timings to hit correctly. Halfway through, the cube turns big and goes into double speed for a short period, then comes a mini spider with tight spaces to pass through as well as a few orbs to hit. The part ends with a reverse dash orb taking the player to a black screen as the words &amp;quot;Good Luck...&amp;quot; shows up.&lt;br /&gt;
* &#039;&#039;&#039;9-19% (Lemons):&#039;&#039;&#039; This part is a lot more hectic than Angryboy&#039;s part and features several portal changes throughout. It starts with a cube section and swiftly turns into a tiny mini ball, and then back to cube form. This short cube section leads into a spider with two jump orbs leading back to another cube, this time a bit longer. After this confusing cube section comes a short mini straight fly into a sync-based mini wave. A dual mini cube comes next with a few jumps, and then a short ship and spider followed by each other. Near the end is a tight wave segment with multiple size changes, and finally a robot with one blue jump orb and two reverse dash orbs taking the player to the next part.&lt;br /&gt;
* &#039;&#039;&#039;20-33% (Metalface221):&#039;&#039;&#039; As the gameplay from Lemons&#039; part seems to go on, a teleportation portal takes the player to a completely different part started off with a long, very fast memory UFO with size/gravity portals cluttering up the entire part as well as a few orbs here and there. After this UFO comes a wave with a few size portals to adapt to, and then a swing copter through a dark passageway leading to the final upside-down straight fly which needs to be times so that the mini cube on top will jump at the right moments as well. Successfully doing so will take the player onward to the host&#039;s part.&lt;br /&gt;
* &#039;&#039;&#039;33-40% (MindCap):&#039;&#039;&#039; Here, the gameplay will start with a slow ship section requiring precise clicks in order to pass through the many small straight fly bursts. The ship then turns into a mini wave with clicks that need to be just as, if not preciser than the ship before it. The wave finishes off with a triple-speed portal taking the player into a reverse mini UFO which will require some spamming from the player as well as remembering the invisible gravity portals found here. The part then ends with a fast straight fly into an invisible teleportation portal.&lt;br /&gt;
* &#039;&#039;&#039;41-49% (Pennutoh):&#039;&#039;&#039; This section was designed by Mactanow, but the layout by Pennutoh is as follows: Beginning with a bit of straight fly and a red jump orb jump, the layout switches gravity many times through the ball, UFO and cube gameplay. More straight flying and a difficult mini wave section follow, with precise timing. After transitioning through all that, one last mini wave section leads you to finish this section and quickly cuts off dark as it leads to Lithifusion&#039;s part.&lt;br /&gt;
* &#039;&#039;&#039;50-62% (Lithifusion):&#039;&#039;&#039; This&#039;&#039;&#039; &#039;&#039;&#039;part starts with a series of dots, saying, &amp;quot;Go.&amp;quot; Quickly, you will transition to an incredibly fast dual section with Killbot-styled effects, controlling a ship through one-block spaces, then from both mini and regular waves, until reaching incredibly difficult mini-ship straight fly segments. After the last dual ball section, you&#039;ll transition to a single cube and hit the right orbs at the right time with right memory. After passing through several more difficult gameplay transitions, a final wave segment finishes this part off. This decoration is unique and excessively extreme for the shape decoration featured in this section.&lt;br /&gt;
* &#039;&#039;&#039;62-75% (Mactanow):&#039;&#039;&#039; This part starts out as very quick transitions at a triple and quadruple speed between cube and wave. Next is a very short UFO section with a gravity switch, and transitions into very short segments of ship, wave, cube and one robot section. These short sections include many gravity switches, jump orbs, bouncers, and size changes. The rest of this part is similar to the beginning, with short segments and difficult timings. This part is finished off with one final straight fly section leading to a cube portal.&lt;br /&gt;
* &#039;&#039;&#039;76-83% (Djoxy + HequinoX):&#039;&#039;&#039; This section starts off with a cube in slow speed. The player has to jump in between multiple spikes, and this section has multiple timings. There is text above the player that says &amp;quot;Deco: Djoxy&amp;quot;, and &amp;quot;Layout: HQ&amp;quot;. Next is a short UFO segment with a jump orb. This transitions into a cube section where the player has to jump over many spikes and triple spike jumps. This transitions into double speed, and finally, a triple speed straight fly segment and a 5 spike jump to transition into iNighti&#039;s part.&lt;br /&gt;
* &#039;&#039;&#039;84-100% (iNighti):&#039;&#039;&#039; This part features special bright rainbow illuminations around the entire section, giving off a haze of the blocks and spikes throughout this part. After some straight fly and a large cube jump, there are excessive timings needed to pass through mini cube orbs, then pass through more straight fly sections, where the name is displayed underneath in the base of the blocks. After this, several spider jumps lead the way to extremely difficult UFO timings, with regular leaps and orbs alternating each jump. After another cube jump, a small cavern is shown for the last rocket part. Afterward, the ending design of the level name is given, and the free coin. Beware, however, as staying on the ground will toggle a spike, and kill off all your hard progress!&lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
* &#039;&#039;&#039;User Coin 1&#039;&#039;&#039;: At 30% at Metalface&#039;s part in the wave game-mode, if the player goes between two sawblades through a tight space, they will obtain the first coin.&lt;br /&gt;
* &#039;&#039;&#039;User Coin 2:&#039;&#039;&#039; At 79%, if the player jumps and lands on a yellow jump pad, the player will bounce extra high to obtain the second coin.&lt;br /&gt;
* &#039;&#039;&#039;User Coin 3:&#039;&#039;&#039; The final coin in the level. The player obtains it at the end by going through the heart at the end of the level, which is meant to be a reward for completing the level.&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Highest Percentage&lt;br /&gt;
! Date Achieved&lt;br /&gt;
! Total Attempts&lt;br /&gt;
! Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|9 December 2017&lt;br /&gt;
|10,773&lt;br /&gt;
|94%&lt;br /&gt;
|[[File:Gamma 100% by MindCap (Extreme Demon) - GD 2.1|thumb|200x200px|centre]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooshi999&lt;br /&gt;
|100%&lt;br /&gt;
|18 December 2017&lt;br /&gt;
|6,302&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:144hz - Gamma by Mindcap - 100% + 1 Coin - Extreme Demon|thumb|200x200px|centre]]&lt;br /&gt;
|-&lt;br /&gt;
|Seturan&lt;br /&gt;
|100%&lt;br /&gt;
|26 May 2018&lt;br /&gt;
|13,836&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:Finally! -144hz- Gamma By Mindcap and more!|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Technical (Verifier)&lt;br /&gt;
|100%&lt;br /&gt;
|17 June 2018&lt;br /&gt;
|14,324&lt;br /&gt;
|69%, 90%&lt;br /&gt;
|[[File:Geometry Dash - Gamma (Extreme Demon) by MindCap and more - Verified by Me on Stream|thumb|200x200px|centre]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is one of the most stressful levels Sunix has beaten according to himself, surpassing Erebus, [[Yatagarasu]], and even Sonic Wave.&lt;br /&gt;
* Sunix verified Gamma on his account, but instead uploaded it onto MindCap&#039;s account using a verify hack due to him not wanting to go through the level again.&lt;br /&gt;
* A Gamma sequel is out now, which is called &amp;quot;Sigma&amp;quot;. It was verified by Technical, who thinks it will place around #7 on the demon list&lt;br /&gt;
* Gamma once had a planned update in which it will turn to its unnerfed state and was set to be verified by [[Wooshi999]]. It was later canceled and was replaced with an LDM and Coin Update, which was verified by Technical on June 17, 2018.&lt;br /&gt;
* In real life, Gamma (Γ,γ) is the third letter of the Greek alphabet. In the system of Greek numerals it has a value of 3.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Gamma&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Gamma (Extreme Demon) by MindCap and more - Verified by Me on Stream|centre|thumb|330x330px|The verification of the update. Credits to [GD] Technical.]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:2.1 levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Technical?diff=127838</id>
		<title>Technical</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Technical?diff=127838"/>
		<updated>2019-03-21T18:17:09Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = File:Technical49.jpg|country = United States|youtube = [https://www.youtube.com/channel/UCP5wwq4_TAqJZHaU7_oLj4w]|levels = 2 (0 starred)|age = 15}}&#039;&#039;&#039;[[Technical49]]&#039;&#039;&#039; (or simply &#039;&#039;&#039;Technical&#039;&#039;&#039;) is an extremely skilled American player in &#039;&#039;Geometry Dash&#039;&#039;. He became the third person after [[Surv]] and [[Sunix]] to beat the top 5 hardest demon levels in the game without using the [[FPS Bypass|FPS Bypass]] hack when he beat [[Bloodlust]], [[Spacial Rend]], [[Plasma Pulse Finale]], [[Gamma]] (which he verified), and [[Sonic Wave]]. With the addition of [[Zodiac]] to the list, he no longer has the top 5, but he is currently practicing Zodiac, with a current best of 53%. He also verified [[Sigma]], the slightly easier official sequel to [[Gamma]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
* The Falling Mysts (his first level)&lt;br /&gt;
* Enlightened Express&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Levels ===&lt;br /&gt;
* Sonic Wave Infinity - A harder rebirth of [[Sonic Wave]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* He thinks [[Plasma Pulse Finale]] is the worst level in the top 5.&lt;br /&gt;
* He used to think [[Bloodlust]] was the hardest level by far out of the rated ones in the game before [[Zodiac]] entered the mix, a level which he now, like most of the community, thinks is the hardest.&lt;br /&gt;
* He uses his voice in all of his videos where he is often in voice calls, he has also done a face reveal and shows his face in a couple of his videos. &lt;br /&gt;
* He thinks [[Kowareta]] is not rate-worthy.&lt;br /&gt;
* He has confirmed that, despite popular belief, [[Sigma]] is not harder than [[Bloodlust]].&lt;br /&gt;
* He is the set verifier for Sonic Wave Infinity by [[Riot]] (a harder rebirth of [[Sonic Wave]]). This, if unnerfed, is most likely much more difficult than [[Zodiac]], and may even rival [[Tartarus]].&lt;br /&gt;
* He verified a coin update to [[Gamma]] after [[Sunix]] initially verified the level, and is therefore considered the verifier of the level.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HTXRWzS2aw8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Pennutoh?diff=132444</id>
		<title>Pennutoh</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Pennutoh?diff=132444"/>
		<updated>2019-03-14T22:48:19Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: /* Extreme Demons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Pennutoh.jpg|imagewidth = 250px|country = Milan, Italy|levels = 36 (17 rated)|youtube = [https://www.youtube.com/channel/UCsO61itAQCOWyBfp9ssNv-w/videos]|position = 3905 (Global)|age = 18}}&#039;&#039;&#039;[[Pennutoh]]&#039;&#039;&#039; is an extremely talented Italian level creator in &#039;&#039;Geometry Dash&#039;&#039;. He is mostly known for creating levels with amazing sync. His levels are decorated well, and his most famous ones are [[Bausha Vortex]], [[Excessive Compliment]], and [[Cadrega City]]. He is also hosting [[Freedom08]] (previously known as Freedom Chair) and Belloq. He also had a part in [[Gamma]], the extreme demon hosted by MindCap, and he has participated in many more collaborations with the community. He is famous for his funny personality, meme-like videos and his incredible ability to sync layouts to near perfection. He has currently 6 demons of his own on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], 2 of which are on the Main List, 2 on the Extended List, and 2 on the Legacy List.&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
=== Unrated Levels ===&lt;br /&gt;
*Sonic Wait - A version of [[Sonic Wave]] where a hand stops you right before the first purple orb, and you must wait nearly 2 minutes until the level plays for 3 seconds.&lt;br /&gt;
* Base after Base infi - A slightly buffed remake of Base After Base by RobTop, which its main goal is to be a spam-fest of random objects and glow.&lt;br /&gt;
* Bath - A modernistic remake of the 1.9 Extreme Demon mega-collaboration [[bloodbath|Bloodbath]] by GeoStorm, verified and published by Riot. It was a super secret project of Pennutoh&#039;s, and was verified by Temp.&lt;br /&gt;
* belo gheimplei v3&lt;br /&gt;
* Cadrega City unnerfe - The unnerfed version of Cadrega City.&lt;br /&gt;
* GS 1 space MOSTROO - A poorly decorated 2.0 joke level all about straight fly, alongside some Italian text in the level. The description is also in Italian, and roughly translates (according to Google Translate) to: &#039;&#039;share this level in 5 teams otherwise the magical futanaries and the detective Zephyr will verify Pyromaniac legit.&#039;&#039;&lt;br /&gt;
* Furious Box - An unrated 2.0 demon featuring, of course, a furious box.&lt;br /&gt;
* Generic Wave - A generic remake of the 1.9 Extreme Demon [[Sonic Wave]] by Cyclic. It is a joke level with lots of effort put into it, and was a collaboration with Enlex. It also used to be called &amp;quot;Sonic Wave 2018&amp;quot;, but got changed to &amp;quot;Generic Wave&amp;quot;. It took just over a year to be built, and was verified by Mullsy.&lt;br /&gt;
* GS 1 space Pizza&lt;br /&gt;
* Interconcept&lt;br /&gt;
* Laser Dummy&lt;br /&gt;
* layout thing - An undecorated layout open for decoration by asking Pennutoh in DMs via Discord (despite the fact that, in order to DM him, he must accept your friend request, and he rarely does this). An extended version of this layout is now the layout for Have a Drink 2.&lt;br /&gt;
* Lightsaber Box - An unrated 2.0 demon that is a sort-of sequel to Laser Box. It was started in early 2.0 and revived later.&lt;br /&gt;
* rella rella rella&lt;br /&gt;
* Russialocked - A Russian version of the RobTop level Deadlocked, making fun of the Soviet Union. The level is poorly made with the song Anubis by EnV, although the gameplay is mostly unchanged from the original Deadlocked.&lt;br /&gt;
* Sector 1077 - A mixed dual unrated 2.0 demon with numerous fakes.&lt;br /&gt;
* uh uh skull&lt;br /&gt;
&lt;br /&gt;
=== Insane Levels ===&lt;br /&gt;
* Appledynamix (featured) - A remake of Electrodynamix with the song &amp;quot;Wobbly Tooth, Crunchy Apple&amp;quot; by Bossfight. Pennutoh nicknamed it &amp;quot;Electrodynamix on drugs.&amp;quot; It is his first level ever created.&lt;br /&gt;
* Pandoro (featured) - A Christmas megacollab with PrismDash, Omnikonna, Juhou, Jghost217, TurtleBro, Sminx and Pennutoh himself, who made last part. Pennutoh made the entire layout.&lt;br /&gt;
&lt;br /&gt;
=== Demon Levels ===&lt;br /&gt;
==== Medium Demons ====&lt;br /&gt;
* Cocco Bello (featured) - One of Pennutoh&#039;s easier levels. The layout was built by him on his phone when he was on vacation. The goal of this mega-collaboration was to be decorated in a 1.9 style, and it just captures the goal in the final product.&lt;br /&gt;
* Rothman Adventures (featured) - An old-style 2.1 Electroman Adventures remake made in secret (we learned nothing about the level until it was released). It also supposedly received a nerfdate to make it easier and more accessible.&lt;br /&gt;
&lt;br /&gt;
==== Hard Demons ====&lt;br /&gt;
* Cosmonaut 21 (starred) - An early red/hell-themed 2.0 demon with some 1.9 vibes. It has a fair bit of memory and dual-skills involved, and gave inspiration for his updated version; Cosmorush 21.&lt;br /&gt;
* [[Efetis Belis]] (featured) - A unique blue and yellow themed level with custom jump orbs and some fakes.&lt;br /&gt;
* Laser Box (featured) - A 1.9-2.0 laser/tech-themed demon with a short bossfight around the end consisting of two monsters shooting spikes, saws, and lasers out of their mouths. He said in his YouTube video that he was going to maybe update it later, but he never got around to updating it.&lt;br /&gt;
* PainStep (featured) - A difficult and heavily modified remake of Clubstep.&lt;br /&gt;
* Superior Sequence (starred) - A 2.0 memory demon verified originally by Pennutoh and then buffed and reverified by [[Powerbomb]].&lt;br /&gt;
&lt;br /&gt;
==== Insane Demons ====&lt;br /&gt;
* Big Boom (epic) - his &amp;quot;masterpiece&amp;quot;, a heavily decorated timing-based level.&lt;br /&gt;
* Cosmorush 21 (featured)&lt;br /&gt;
* [[Escape the Core]] (featured) - A fast-paced, early-2.0 semi-invisible timing insane demon. It was a collaboration with xCarbon87.&lt;br /&gt;
* Excessive Compliment (featured) - A level that is dedicated to Microwave.&lt;br /&gt;
* Final Epilogue (featured) - A mix of some of his levels in revamped versions.&lt;br /&gt;
* Have a Drink - A Hinds-inspired level set to be verified by Pennutoh, but gave up due to getting annoyed, and BrianTheBurger verified it. It took around a year and a half for the level to be built and verified. The end screen was made by Terron. This level was also Pennutoh&#039;s &amp;quot;Spicy Layout #6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Extreme Demons ====&lt;br /&gt;
* [[ATMarbl]] (featured) - An extreme demon 2.1 mega-collaboration verified by Golden. It was decorated off of Pennutoh&#039;s &amp;quot;Spicy Layout #9&amp;quot;, an ongoing series on YouTube which he showcases his best layouts that he has made, and renames them as a &amp;quot;Spicy Layout&amp;quot;. This level is known for causing major finger pains due to the intense gameplay and click sync.&lt;br /&gt;
* Bausha Vortex (featured) - An extremely difficult 2.1 remake of Nine Circles. It was verified by BlackWolfJake.&lt;br /&gt;
* [https://geometry-dash-fan.fandom.com/wiki/Cadrega_City Cadrega City]  (featured) - A difficult remake of Kurimi City. It was verified by [[Sunix]].&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Levels ===&lt;br /&gt;
* Freedom08 (currently being verified by Golden, who holds a record of 90% as of March 2019.)&lt;br /&gt;
* Belloq&lt;br /&gt;
* A2Marbl&lt;br /&gt;
* Out of Trouble&lt;br /&gt;
* Step (now hosted by Mindcap)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* All of his star rated levels except for his first level are rated as Demon.&lt;br /&gt;
* His first level (AppleDynamix) was featured, very rare for most creators.&lt;br /&gt;
* He is currently taking a break from Geometry Dash, and is likely to come back in July, after his senior year of school.&lt;br /&gt;
** Shortly after uploading the video explaining the break, he offloaded Geometry Dash, as well as Discord from his computer.&lt;br /&gt;
** Due to being unsure if he would come back or not, he requested to be unmodded, and since has been.&lt;br /&gt;
[[Category:Level creators]]&lt;br /&gt;
[[Category:Retired players]]&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stalemate_Redux?diff=105241</id>
		<title>Stalemate Redux</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stalemate_Redux?diff=105241"/>
		<updated>2019-02-20T03:40:13Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|creator = TheTactiq (publisher) and TheFrozenTide (Verified by Zephal)&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:star.png|15px]]|id = 37398911&lt;br /&gt;
|song = &amp;lt;p&amp;gt;&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/kayozx/stalemate-df-ep-03-1&amp;quot; height=&amp;quot;70px&amp;quot; width=&amp;quot;100%&amp;quot; auto_play=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/soundcloud&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|composer = Kayoszx/KzX&lt;br /&gt;
|image = file:Stalemate Redux.png}}&lt;br /&gt;
&#039;&#039;Not to be confused with [[Stalemate]] by Nox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;[[Stalemate Redux]] &#039;&#039;&#039;is a 2.0/2.1 Extreme Demon collaboration created by TheTactiq and TheFrozenTide, and verified by Zephal.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=t9XP1lhMrPo&amp;lt;/ref&amp;gt;  As its name suggests, it is an extremely difficult remake of Stalemate by Nox. It is currently #15 on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], above [[Artificial Ascent]] (#16) and below [[Digital Descent]] (#14).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The first trace of Stalemate Redux can be traced all the way back to Update 2.0, when TheTactiq uploaded a full layout of Stalemate Redux, showing the gameplay for his part on his YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yTG3pH8czls&amp;amp;t=2s&amp;lt;/ref&amp;gt; At that time, Stalemate Redux hasn&#039;t officially begun, but Tactiq eventually started to work on Stalemate Redux during Update 2.1 and released previews of Stalemate Redux, showcasing the color themes and decorations.&lt;br /&gt;
&lt;br /&gt;
The first preview, released on March 11, 2017, mainly showcased the color themes and was more of a layout, as it wasn&#039;t really decorated.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=znSlt247He4&amp;lt;/ref&amp;gt; In the second preview, Tactiq showed the level somewhat decorated with the original Stalemate colors.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=WvamGtIeiC0&amp;lt;/ref&amp;gt; In the third preview, Tactiq showed off more of the decorated parts, indicating he is getting closer to finishing creating his part.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=8EPfNhQyLPs&amp;lt;/ref&amp;gt; In the fourth preview, Tactiq indicated that the drop was pretty much done and he would host either a mega-collaboration or a creator contest to fill in the rest of Stalemate Redux.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=0V_rNhUv0Ac&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, Tactiq decided on a creator contest, using similar rules as the [[Yatagarasu]] creator contest, which was hosted by Viprin.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bZ93zhC7Kpk&amp;lt;/ref&amp;gt; After almost a month, Tactiq decided to choose TheFrozenTide&#039;s part, which started from 76% to 100%.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=dOsr2fJ8ikY&amp;lt;/ref&amp;gt;&amp;lt;sup&amp;gt; &amp;lt;/sup&amp;gt;Another month later, Tactiq had finished adding TheFrozenTide&#039;s part and decorating his own part.&lt;br /&gt;
&lt;br /&gt;
Now the level was ready for a verifier. Tactiq chose Zephal, a good friend of him and a fairly skilled &#039;&#039;Geometry Dash &#039;&#039;player who had recently beaten Allegiance&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=UyrYiuSQb_s&amp;lt;/ref&amp;gt; and other Top 100 Demons.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=siQk01sM-LA&amp;amp;t=10s&amp;lt;/ref&amp;gt; Zephal started making progress quickly, completing a start position run of 54-100% right away.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=G6MfTZcCKkc&amp;lt;/ref&amp;gt; Zephal then got a record of 56% just two days after the 54-100% run, which was very quick progress seeing as Stalemate Redux was harder than even Subsonic or Sakupen Hell.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=xCHpPMYBWNs&amp;lt;/ref&amp;gt; Zephal then got even closer, getting a record of 62% and a 30-100% start position run, an amazing achievement in such a short time.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=ELBGcsGhlFQ&amp;lt;/ref&amp;gt; Afterwards, Zephal got a record of 78%, which made it clear that Zephal was going to verify this challenge fairly quickly.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=veS10JPAdwo&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
About a month later, Zephal verified Stalemate Redux, one of the hardest levels in &#039;&#039;Geometry Dash&#039;&#039; history, after 17,304 attempts.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=t9XP1lhMrPo&amp;lt;/ref&amp;gt;&amp;lt;sup&amp;gt;  &amp;lt;/sup&amp;gt;Stalemate Redux was rated a little while after it was uploaded and several players beat it afterwards, including [[Sunix]],&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=YsQWd3zG5vw&amp;lt;/ref&amp;gt;&amp;lt;sup&amp;gt; &amp;lt;/sup&amp;gt;[[Wooshi999]],&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=8ld1BjsfGcI&amp;lt;/ref&amp;gt; and [[DiamondSplash]].&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=t9XP1lhMrPo&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Gameplay==&lt;br /&gt;
* &#039;&#039;&#039;0-75% (TheTactiq): &#039;&#039;&#039;Tactiq&#039;s part starts off with a ship sequence that features narrow passages, tricky gravity changes, and size changes which require a lot of precision. The player then enters a wave section with very narrow paths and sudden gravity and size changes with a small memory area, just like the original Stalemate. Then, it ends with dual cube possessing two triple spikes, where we also see a tab of chess and the text &amp;quot;There is no Escape.&amp;quot; Then, the drop begins with a triple speed Mini UFO segment which has closed roads with fair jumps, a lot of hard and precise timings, sudden gravity changes with orbs and portals, and variations in size. The player then continues to a mini ship section with a lot of straight flying, jump orbs, sudden changes of gravity, and size changes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;76-100% (TheFrozenTide):&#039;&#039;&#039; FrozenTide&#039;s part starts with a normal speed ball section, where the player must have a lot of memory, as in this sequence, there are many portals of gravity and size, many false paths with orbs that should not be touched, and flashes with very distracting color changes. Next, the player transitions into a mini dual ship sequence, which features inconsistent amounts of straight flying, followed by a few variations of gravity by multiple jump orbs and portals, and culminates with a section with Clever Blocks that needs to be pressed while changing gravity constantly, and ends with a short straight flying section to finish the level with the appearance of the text &amp;quot;Stalemate Redux.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* [[EndLevel]] crashed at 95%.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oqtJf178Q0g&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Zephal crashed at 86%.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=sWgYJhB5YvY&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Highest Percentage&lt;br /&gt;
!Date Completed&lt;br /&gt;
!Total Attempts&lt;br /&gt;
!Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
|Zephal (verifier)&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|8 September 2017&lt;br /&gt;
|17,304&lt;br /&gt;
|86%&lt;br /&gt;
|[[File:Stalemate Redux By GDTehTactiq and TheFrozenTide -ULTIMATE DEMON- -Verified on stream-|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|24 September 2017&lt;br /&gt;
|~3,700&lt;br /&gt;
|59%&lt;br /&gt;
|[[File:Stalemate Redux 100% by GDTheTactiq (Extreme Demon) - GD 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooshi999&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|26 September 2017&lt;br /&gt;
|~4,200&lt;br /&gt;
|72%&lt;br /&gt;
|[[File:144hz - Stalemate Redux by GDTheTactiq - 100% (Reupload) - Extreme Demon|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Skullo&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|30 September 2017&lt;br /&gt;
|9,111&lt;br /&gt;
|89%&lt;br /&gt;
|[[File:Geometry Dash -2.1- Stalemate Redux by GDTheTactiq - Skullo|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RpgRaketti]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|7 November 2017&lt;br /&gt;
|14,034&lt;br /&gt;
|75%&lt;br /&gt;
|[[File:&amp;quot;Stalemate Redux&amp;quot; by TheTactiq &amp;amp; TheFrozenTide (Extreme Demon) (On Stream) - Geometry Dash|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|DiamondSplash&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|December 2017&lt;br /&gt;
|5,499+&lt;br /&gt;
|92%&lt;br /&gt;
|[[File:Geometry Dash - Stalemate Redux (Extreme Demon) by TheTactiq &amp;amp; TheFrozenTide|centre|thumb|200x200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* While verifying the level, Zephal completed the level, but missed the only coin of the level, therefore making the run invalid for uploading (It is also worth mentioning that the coin was free). He had no interest of completing the level once again, so he removed the coin and no-clipped the level in order to verify and upload the level.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Stalemate Redux was once #1 on the Official &#039;&#039;Geometry Dash&#039;&#039; Demon List, due to Zephal himself saying that it was harder than Yatagarasu.&lt;br /&gt;
* In Chess, Stalemate means a position counting as a draw, in which a player is not in check but cannot move except into check.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Stalemate&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Stalemate Redux - Full level -EXTREME DEMON- Read desc!|centre|thumb|330x330px|A 100% walkthrough of Stalemate redux with 1080p uality and no commentary. Note that this footage uses noclip hacks.]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations]][[Category:Hell-themed levels]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Hacked levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Erebus?diff=89420</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Erebus?diff=89420"/>
		<updated>2019-02-20T03:38:11Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level&lt;br /&gt;
|image = File:Erebus.jpg&lt;br /&gt;
|creator = [[Rustam]] and [[Ilrell]] (Verified and published by [[BoldStep]])&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]|id = 31462941&lt;br /&gt;
|song = &amp;lt;p&amp;gt;&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/xkore/xkore-event-horizon-free&amp;quot; height=&amp;quot;70px&amp;quot; width=&amp;quot;100%&amp;quot; auto_play=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/soundcloud&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|composer = xKore}}&lt;br /&gt;
&#039;&#039;&#039;[[Erebus]]&#039;&#039;&#039; is a 2.0/2.1 Extreme Demon collaboration created by [[Rustam]] and [[Ilrell]], and verified and published by [[BoldStep]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=8csWDx6C2YI&amp;lt;/ref&amp;gt; It is themed and designed around the idea of a &amp;quot;radioactive facility&amp;quot;. The level is unique in the sense that it is one of the only top 50 demon levels with a primarily green color palette, with its closest contender being the [[Nine Circles Levels|Nine Circles level]] [[Down Bass]], positioned at #59. It is currently #7 on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], above [[Devil Vortex]] (#8) and below [[Yatagarasu]] (#6).&lt;br /&gt;
== History ==&lt;br /&gt;
Erebus was first revealed to the public when Rustam released a preview of it on May 29, 2016, showcasing the basic gameplay.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=usUkRsOSpYM&amp;lt;/ref&amp;gt; About two months later, Rustam released a second preview, showing the full level and the extreme demonic gameplay.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1lGe2VX0BTM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
About a month later, Rustam chose Stealz to be the verifier, but eventually, he quit because of how frustrating the level was.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=_6FRhZKlNkc&amp;lt;/ref&amp;gt; The new verifier was BoldStep, an extremely skilled Australian player who beat [[Allegiance]] and A Bizarre Phantasm at that time.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=f5Ypi3-sGJk&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few days later, BoldStep achieved start position runs of 52-95%&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Pdt9J2fNjrk&amp;lt;/ref&amp;gt; and 61-100%,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-82XOHwOxw8&amp;lt;/ref&amp;gt; making great progress very quickly. Over a month later, he got 45%,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=zBBRyzHQyJ0&amp;lt;/ref&amp;gt; then 48%,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=DePKaJsoY3Q&amp;lt;/ref&amp;gt;  making progress rapidly. Just a few days later on February 17, BoldStep got a record of 72%, which is amazing progress just after a few days.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=xasC7ReXm0M&amp;lt;/ref&amp;gt; Four days later, he achieved 75% and a start position run of 39-100%, a small gap but another impressive achievement in just a few days.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qCyMEOkzpFM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few weeks later on March 17, BoldStep got a record of 87% (and 83% not long after), another great progress putting him closer to victory.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=pPfRnHfd8h8&amp;lt;/ref&amp;gt; On the same day, he got 91%, the closest and the worst fail he has had.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=8nIC01TRW_g&amp;lt;/ref&amp;gt; Two days later on March 19, 2017, BoldStep finally verified Erebus.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; After 40,803 attempts and over three months, one of the hardest demons in &#039;&#039;Geometry Dash&#039;&#039; history was verified. Currently, it is ranked at #6 in the Official &#039;&#039;Geometry Dash&#039;&#039; Demon List, between Sonic Wave and Yatagarasu.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&#039;&#039;0-13%:&#039;&#039;&#039; The level starts the player off with a triple speed mini ship sequence with some art in the form of a robot at the very beginning with the text &amp;quot;Ilrell &amp;amp; Rustam&amp;quot;, &amp;quot;Erebus&amp;quot; and &amp;quot;Boldstep&amp;quot; easily visible right underneath the art piece. The first bit of game-play then follows in the form of a half speed difficult mini ship sequence with some gravity switching from both portals and jump orbs alike. The level transitions to a tight mini wave segment with size switching instead of gravity this time. Coming up is a short ball featuring several blue jump orbs which require difficult timings in order to get through, and right after, a tough upside-down ship sequence containing the first of the two coins which can be collected via a tiny straight fly. More straight flying follows as the ship turns mini and transitions into the next part.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;13-39%:&#039;&#039;&#039; This section adds an extra layer of mystery to the song and bumps up the speed as well. First, a four spike jump immediately followed by a hard but short straight fly and an insanely narrow mini wave segment and a fast mini robot right after that with lots of difficult orb timings. Soon the robot turns into a cube and proceeds into a line of pink orbs, a blue and green orb, and yet another line of pink orbs. Some more orb timings appear as the player now enters a mini straight fly, which if passed, will be awarded by the long auto coming up. This auto segment takes up about 8% of the level and consists of a large text saying &amp;quot;Erebus&amp;quot; in the background with a custom font.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;40-61%:&#039;&#039;&#039; The player then enters a mini ship sequence and is thrown into a barrage of extreme gameplay starting with a single green orb straight into a ball with insane timing and a short, near-impossible mini straight fly followed by even more timing, this time as a cube requiring blue orbs in both the air and ground to be tapped as well as a green orb and another blue orb leading the player into a UFO with even more extreme timing with orbs. Following this is a cube maze located right before the drop which has very limited vision and tons of fake orbs. Not only that, but it also turns dual for the last few seconds as well, then the drop appears.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;62-80%:&#039;&#039;&#039; Here it starts off as a mini straight fly leading into an extreme mini wave segment, then a cube section, all in the span of about one second. This cube is filled with orbs of both green and blue variety, and they all require insane timing as well. Next up, there is yet another tiny straight fly into a ball with some more insane timing as it now enters ship form which tests the player&#039;s maneuverability through a decently long part followed by a spam wave into another tiny straight fly quickly turning into a cube afterwards. Like earlier cubes, this one contains lots of orbs testing the players timing with both blue orbs and a pink orb. A short but insane mini wave comes next leading into the last 20% of the level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;81-100%:&#039;&#039;&#039; The wave turns into a symmetrical dual cube with a jump and a pink orb into a similar segment, although now played as a ball. Following this ball is what is considered by many the hardest part of the level, referred to as &#039;&#039;the dreaded ship, &#039;&#039;according to BoldStep himself&#039;&#039;. &#039;&#039;A ship sequence of such extreme precision, stretching over 2.5 seconds and located 85% into the level, is only one of the reasons why this level is as high up on the list as it is. If passed, the player will turn into a triple speed mini cube with some of the final insane orb and jump timings of the level right before the last straight fly and a single ball tap into a short auto leading the player to the final jump of the level: a five-spike jump. Located on a platform held up by two fists, this serves as the final click of the entire level and will grant the player with the second and final coin of the level and the text &amp;quot;Verified by BoldStep,&amp;quot; &amp;quot;Layout by Ilrell,&amp;quot; &amp;quot;Decorated by Rustam&amp;quot; and &amp;quot;GG.&amp;quot; Then, the level ends.&lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
* &#039;&#039;&#039;User Coin 1:&#039;&#039;&#039; At 11% in the ship sequence, if the player goes through the narrow passage between the spikes, the player will obtain the first coin.&lt;br /&gt;
* &#039;&#039;&#039;User Coin 2:&#039;&#039;&#039; The player obtains this coin when he completes this level after jumping over the spike at the end.&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Highest Percentage&lt;br /&gt;
! Date Completed&lt;br /&gt;
! Total Attempts&lt;br /&gt;
! Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
| [[BoldStep]] (verifier)&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| 19 March 2017&lt;br /&gt;
| 44,803&lt;br /&gt;
| 91%&lt;br /&gt;
|[[File:Geometry Dash -2.1- - Erebus (Extreme Demon) - By Rustam &amp;amp; Ilrell - Verified by BoldStep (me) -LIVE-|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooshi999&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|21 June 2017&lt;br /&gt;
|~7,500&lt;br /&gt;
|91%&lt;br /&gt;
|[[File:144hz - Erebus by Boldstep - 100% + 2 Coins (Reupload) - Extreme Demon|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Kevtom&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|28 June 2017&lt;br /&gt;
|~18,000&lt;br /&gt;
|95%&lt;br /&gt;
|[[File:Geometry Dash 2.1 - Erebus by Boldstep -Extreme Demon- (On Stream)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[EndLevel]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|18 July 2017&lt;br /&gt;
|~14,000&lt;br /&gt;
|98%&lt;br /&gt;
|[[File:(Reupload) Erebus - Boldstep (Extreme Demon)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DiamondSplash]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|24 July 2017&lt;br /&gt;
|13,044&lt;br /&gt;
|89%&lt;br /&gt;
|[[File:Geometry Dash - Erebus (Extreme Demon) by BoldStep &amp;amp; More|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|31 July 2017&lt;br /&gt;
|4,701&lt;br /&gt;
|77%&lt;br /&gt;
|[[File:Erebus 100% by Rustam (Extreme Demon) - GD 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rampage]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|1 August 2017&lt;br /&gt;
|N/A&lt;br /&gt;
|98%&lt;br /&gt;
|[[File:Erebus - BoldStep (Extreme Demon)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skullo]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|30 August 2017&lt;br /&gt;
|17,199&lt;br /&gt;
|85%&lt;br /&gt;
|[[File:Geometry Dash -2.1- Erebus by Boldstep - Skullo|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Cemplix&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|17 September 2017&lt;br /&gt;
|60,000+&lt;br /&gt;
|82%&lt;br /&gt;
|[[File:Erebus by BoldStep (Extreme Demon)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sung-Su Kim&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|22 October 2017&lt;br /&gt;
|72,488&lt;br /&gt;
|91% (x2)&lt;br /&gt;
|[[File:Erebus by Boldstep (Extreme Demon)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MetaManZ]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|12 December 2017&lt;br /&gt;
|28,009&lt;br /&gt;
|98%&lt;br /&gt;
|[[File:GD -★DEMON★- Erebus by BoldStep (All Coins) 120HZ|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Temporum]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|16 December 2017&lt;br /&gt;
|7,120&lt;br /&gt;
|76%&lt;br /&gt;
|[[File:LIVE FLUKE FROM 76%!!!! Geometry Dash - Erebus (100%) ~ EXTREME Demon by ilrell and Rustam|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|ThePrimeEvil&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|23 December 2017&lt;br /&gt;
|19,356&lt;br /&gt;
|86%&lt;br /&gt;
|[[File:Erebus - -Demon- - By- Rustam, Ilrell and BoldStep - Geometry Dash|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Mycrafted&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|25 December 2017&lt;br /&gt;
|21,149&lt;br /&gt;
|93%&lt;br /&gt;
|[[File:Geometry Dash - Erebus (Extreme Demon) by Boldstep|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Goomba&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|23 January 2018&lt;br /&gt;
|5,177&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:Geometry Dash ~ Erebus by Boldstep EXTREME DEMON (100%, All Coins)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|BrianTheBurger&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|24 January 2018&lt;br /&gt;
|18,438&lt;br /&gt;
|98%&lt;br /&gt;
|[[File:Erebus by BoldStep (Extreme Demon) (144hz)|centre|thumb|200x200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* EndLevel, Rampage, MetaManZ and BrianTheBurger crashed at 98%.&lt;br /&gt;
* Kevtom crashed at 95%.&lt;br /&gt;
* BoldStep crashed at 91%.&lt;br /&gt;
* DiamondSplash crashed at 85%-89%.&lt;br /&gt;
* Sunix crashed at 77%.&lt;br /&gt;
* [[TrusTa]] crashed at 89%.&lt;br /&gt;
* Sung-Su Kim crashed at 91%.&lt;br /&gt;
* [[Temporum]] crashed at 76%.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Despite its extreme difficulty which ousted almost all other demon levels upon its release, it is one of the shorter extreme demons, only standing at roughly one minute and ten seconds long.&lt;br /&gt;
** The difficulty mostly derives from its inconsistency compared to other levels, the gameplay having numerous bugs that cause the player to crash.&lt;br /&gt;
* A few parts in the level were remade for the final version, including the 8% long auto. This originally contained one of Rustam&#039;s high detailed skulls (now used in Yatagarasu) and the text &amp;quot;Still not dead?&amp;quot; written beside it. The second revision of the auto segment also contained the skull but instead of &amp;quot;Still not dead?&amp;quot; it was an actual logo for Erebus.&lt;br /&gt;
** The cube maze right before the drop was also changed a bit. Although the game-play did not change, lots of black translucent bars were added all over the screen to obscure the player&#039;s vision and further increase the difficulty of the level.&lt;br /&gt;
* The level started its life on the Official Extreme and Insane Demons Ranking List as #3, behind Yatagarasu and Sonic Wave, but its difficulty was soon realized and it was moved above Yatagarasu on the list and claimed the #2 spot. Then, on July 18th, it became subject to another underrating, and was moved above the legendary Sonic Wave because of the very few victors, like EndLevel, stating that Erebus was in fact harder. And so, with all of this in mind, it was put at number 1 on the list.&lt;br /&gt;
* Skullo has a pink and blue version called Guccibus.&lt;br /&gt;
* In Greek mythology, Erebus is the god of darkness and shadows, as well as the brother of Gaea, the goddess of nature and the earth.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash -2.1- - Erebus (Extreme Demon) - By Rustam &amp;amp; Ilrell - Verified by BoldStep (me) -LIVE-|centre|thumb|330x330px|Credits to BoldStep.]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Erebus?diff=89419</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Erebus?diff=89419"/>
		<updated>2019-02-20T03:36:39Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level&lt;br /&gt;
|image = File:Erebus.jpg&lt;br /&gt;
|creator = [[Rustam]] and [[Ilrell]] (Verified and published by [[BoldStep]])&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]|id = 31462941&lt;br /&gt;
|song = &amp;lt;p&amp;gt;&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/xkore/xkore-event-horizon-free&amp;quot; height=&amp;quot;70px&amp;quot; width=&amp;quot;100%&amp;quot; auto_play=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/soundcloud&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|composer = xKore}}&lt;br /&gt;
&#039;&#039;&#039;[[Erebus]]&#039;&#039;&#039; is a 2.0/2.1 Extreme Demon collaboration created by [[Rustam]] and [[Ilrell]], and verified and published by [[BoldStep]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=8csWDx6C2YI&amp;lt;/ref&amp;gt; It is themed and designed around the idea of a &amp;quot;radioactive facility&amp;quot;. The level is unique in the sense that it is one of the only top 50 demon levels with a primarily green color palette, with its closest contender being the [[Nine Circles Levels|Nine Circles level]] [[Down Bass]], positioned at #59. It is currently #6 on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], above [[Yatagarasu]] (#7) and below [[Sonic Wave]] (#5).&lt;br /&gt;
== History ==&lt;br /&gt;
Erebus was first revealed to the public when Rustam released a preview of it on May 29, 2016, showcasing the basic gameplay.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=usUkRsOSpYM&amp;lt;/ref&amp;gt; About two months later, Rustam released a second preview, showing the full level and the extreme demonic gameplay.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1lGe2VX0BTM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
About a month later, Rustam chose Stealz to be the verifier, but eventually, he quit because of how frustrating the level was.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=_6FRhZKlNkc&amp;lt;/ref&amp;gt; The new verifier was BoldStep, an extremely skilled Australian player who beat [[Allegiance]] and A Bizarre Phantasm at that time.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=f5Ypi3-sGJk&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few days later, BoldStep achieved start position runs of 52-95%&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Pdt9J2fNjrk&amp;lt;/ref&amp;gt; and 61-100%,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-82XOHwOxw8&amp;lt;/ref&amp;gt; making great progress very quickly. Over a month later, he got 45%,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=zBBRyzHQyJ0&amp;lt;/ref&amp;gt; then 48%,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=DePKaJsoY3Q&amp;lt;/ref&amp;gt;  making progress rapidly. Just a few days later on February 17, BoldStep got a record of 72%, which is amazing progress just after a few days.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=xasC7ReXm0M&amp;lt;/ref&amp;gt; Four days later, he achieved 75% and a start position run of 39-100%, a small gap but another impressive achievement in just a few days.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qCyMEOkzpFM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few weeks later on March 17, BoldStep got a record of 87% (and 83% not long after), another great progress putting him closer to victory.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=pPfRnHfd8h8&amp;lt;/ref&amp;gt; On the same day, he got 91%, the closest and the worst fail he has had.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=8nIC01TRW_g&amp;lt;/ref&amp;gt; Two days later on March 19, 2017, BoldStep finally verified Erebus.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; After 40,803 attempts and over three months, one of the hardest demons in &#039;&#039;Geometry Dash&#039;&#039; history was verified. Currently, it is ranked at #6 in the Official &#039;&#039;Geometry Dash&#039;&#039; Demon List, between Sonic Wave and Yatagarasu.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&#039;&#039;0-13%:&#039;&#039;&#039; The level starts the player off with a triple speed mini ship sequence with some art in the form of a robot at the very beginning with the text &amp;quot;Ilrell &amp;amp; Rustam&amp;quot;, &amp;quot;Erebus&amp;quot; and &amp;quot;Boldstep&amp;quot; easily visible right underneath the art piece. The first bit of game-play then follows in the form of a half speed difficult mini ship sequence with some gravity switching from both portals and jump orbs alike. The level transitions to a tight mini wave segment with size switching instead of gravity this time. Coming up is a short ball featuring several blue jump orbs which require difficult timings in order to get through, and right after, a tough upside-down ship sequence containing the first of the two coins which can be collected via a tiny straight fly. More straight flying follows as the ship turns mini and transitions into the next part.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;13-39%:&#039;&#039;&#039; This section adds an extra layer of mystery to the song and bumps up the speed as well. First, a four spike jump immediately followed by a hard but short straight fly and an insanely narrow mini wave segment and a fast mini robot right after that with lots of difficult orb timings. Soon the robot turns into a cube and proceeds into a line of pink orbs, a blue and green orb, and yet another line of pink orbs. Some more orb timings appear as the player now enters a mini straight fly, which if passed, will be awarded by the long auto coming up. This auto segment takes up about 8% of the level and consists of a large text saying &amp;quot;Erebus&amp;quot; in the background with a custom font.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;40-61%:&#039;&#039;&#039; The player then enters a mini ship sequence and is thrown into a barrage of extreme gameplay starting with a single green orb straight into a ball with insane timing and a short, near-impossible mini straight fly followed by even more timing, this time as a cube requiring blue orbs in both the air and ground to be tapped as well as a green orb and another blue orb leading the player into a UFO with even more extreme timing with orbs. Following this is a cube maze located right before the drop which has very limited vision and tons of fake orbs. Not only that, but it also turns dual for the last few seconds as well, then the drop appears.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;62-80%:&#039;&#039;&#039; Here it starts off as a mini straight fly leading into an extreme mini wave segment, then a cube section, all in the span of about one second. This cube is filled with orbs of both green and blue variety, and they all require insane timing as well. Next up, there is yet another tiny straight fly into a ball with some more insane timing as it now enters ship form which tests the player&#039;s maneuverability through a decently long part followed by a spam wave into another tiny straight fly quickly turning into a cube afterwards. Like earlier cubes, this one contains lots of orbs testing the players timing with both blue orbs and a pink orb. A short but insane mini wave comes next leading into the last 20% of the level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;81-100%:&#039;&#039;&#039; The wave turns into a symmetrical dual cube with a jump and a pink orb into a similar segment, although now played as a ball. Following this ball is what is considered by many the hardest part of the level, referred to as &#039;&#039;the dreaded ship, &#039;&#039;according to BoldStep himself&#039;&#039;. &#039;&#039;A ship sequence of such extreme precision, stretching over 2.5 seconds and located 85% into the level, is only one of the reasons why this level is as high up on the list as it is. If passed, the player will turn into a triple speed mini cube with some of the final insane orb and jump timings of the level right before the last straight fly and a single ball tap into a short auto leading the player to the final jump of the level: a five-spike jump. Located on a platform held up by two fists, this serves as the final click of the entire level and will grant the player with the second and final coin of the level and the text &amp;quot;Verified by BoldStep,&amp;quot; &amp;quot;Layout by Ilrell,&amp;quot; &amp;quot;Decorated by Rustam&amp;quot; and &amp;quot;GG.&amp;quot; Then, the level ends.&lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
* &#039;&#039;&#039;User Coin 1:&#039;&#039;&#039; At 11% in the ship sequence, if the player goes through the narrow passage between the spikes, the player will obtain the first coin.&lt;br /&gt;
* &#039;&#039;&#039;User Coin 2:&#039;&#039;&#039; The player obtains this coin when he completes this level after jumping over the spike at the end.&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Highest Percentage&lt;br /&gt;
! Date Completed&lt;br /&gt;
! Total Attempts&lt;br /&gt;
! Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
| [[BoldStep]] (verifier)&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| 19 March 2017&lt;br /&gt;
| 44,803&lt;br /&gt;
| 91%&lt;br /&gt;
|[[File:Geometry Dash -2.1- - Erebus (Extreme Demon) - By Rustam &amp;amp; Ilrell - Verified by BoldStep (me) -LIVE-|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooshi999&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|21 June 2017&lt;br /&gt;
|~7,500&lt;br /&gt;
|91%&lt;br /&gt;
|[[File:144hz - Erebus by Boldstep - 100% + 2 Coins (Reupload) - Extreme Demon|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Kevtom&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|28 June 2017&lt;br /&gt;
|~18,000&lt;br /&gt;
|95%&lt;br /&gt;
|[[File:Geometry Dash 2.1 - Erebus by Boldstep -Extreme Demon- (On Stream)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[EndLevel]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|18 July 2017&lt;br /&gt;
|~14,000&lt;br /&gt;
|98%&lt;br /&gt;
|[[File:(Reupload) Erebus - Boldstep (Extreme Demon)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DiamondSplash]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|24 July 2017&lt;br /&gt;
|13,044&lt;br /&gt;
|89%&lt;br /&gt;
|[[File:Geometry Dash - Erebus (Extreme Demon) by BoldStep &amp;amp; More|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|31 July 2017&lt;br /&gt;
|4,701&lt;br /&gt;
|77%&lt;br /&gt;
|[[File:Erebus 100% by Rustam (Extreme Demon) - GD 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rampage]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|1 August 2017&lt;br /&gt;
|N/A&lt;br /&gt;
|98%&lt;br /&gt;
|[[File:Erebus - BoldStep (Extreme Demon)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skullo]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|30 August 2017&lt;br /&gt;
|17,199&lt;br /&gt;
|85%&lt;br /&gt;
|[[File:Geometry Dash -2.1- Erebus by Boldstep - Skullo|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Cemplix&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|17 September 2017&lt;br /&gt;
|60,000+&lt;br /&gt;
|82%&lt;br /&gt;
|[[File:Erebus by BoldStep (Extreme Demon)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sung-Su Kim&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|22 October 2017&lt;br /&gt;
|72,488&lt;br /&gt;
|91% (x2)&lt;br /&gt;
|[[File:Erebus by Boldstep (Extreme Demon)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MetaManZ]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|12 December 2017&lt;br /&gt;
|28,009&lt;br /&gt;
|98%&lt;br /&gt;
|[[File:GD -★DEMON★- Erebus by BoldStep (All Coins) 120HZ|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Temporum]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|16 December 2017&lt;br /&gt;
|7,120&lt;br /&gt;
|76%&lt;br /&gt;
|[[File:LIVE FLUKE FROM 76%!!!! Geometry Dash - Erebus (100%) ~ EXTREME Demon by ilrell and Rustam|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|ThePrimeEvil&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|23 December 2017&lt;br /&gt;
|19,356&lt;br /&gt;
|86%&lt;br /&gt;
|[[File:Erebus - -Demon- - By- Rustam, Ilrell and BoldStep - Geometry Dash|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Mycrafted&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|25 December 2017&lt;br /&gt;
|21,149&lt;br /&gt;
|93%&lt;br /&gt;
|[[File:Geometry Dash - Erebus (Extreme Demon) by Boldstep|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Goomba&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|23 January 2018&lt;br /&gt;
|5,177&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:Geometry Dash ~ Erebus by Boldstep EXTREME DEMON (100%, All Coins)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|BrianTheBurger&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|24 January 2018&lt;br /&gt;
|18,438&lt;br /&gt;
|98%&lt;br /&gt;
|[[File:Erebus by BoldStep (Extreme Demon) (144hz)|centre|thumb|200x200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* EndLevel, Rampage, MetaManZ and BrianTheBurger crashed at 98%.&lt;br /&gt;
* Kevtom crashed at 95%.&lt;br /&gt;
* BoldStep crashed at 91%.&lt;br /&gt;
* DiamondSplash crashed at 85%-89%.&lt;br /&gt;
* Sunix crashed at 77%.&lt;br /&gt;
* [[TrusTa]] crashed at 89%.&lt;br /&gt;
* Sung-Su Kim crashed at 91%.&lt;br /&gt;
* [[Temporum]] crashed at 76%.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Despite its extreme difficulty which ousted almost all other demon levels upon its release, it is one of the shorter extreme demons, only standing at roughly one minute and ten seconds long.&lt;br /&gt;
** The difficulty mostly derives from its inconsistency compared to other levels, the gameplay having numerous bugs that cause the player to crash.&lt;br /&gt;
* A few parts in the level were remade for the final version, including the 8% long auto. This originally contained one of Rustam&#039;s high detailed skulls (now used in Yatagarasu) and the text &amp;quot;Still not dead?&amp;quot; written beside it. The second revision of the auto segment also contained the skull but instead of &amp;quot;Still not dead?&amp;quot; it was an actual logo for Erebus.&lt;br /&gt;
** The cube maze right before the drop was also changed a bit. Although the game-play did not change, lots of black translucent bars were added all over the screen to obscure the player&#039;s vision and further increase the difficulty of the level.&lt;br /&gt;
* The level started its life on the Official Extreme and Insane Demons Ranking List as #3, behind Yatagarasu and Sonic Wave, but its difficulty was soon realized and it was moved above Yatagarasu on the list and claimed the #2 spot. Then, on July 18th, it became subject to another underrating, and was moved above the legendary Sonic Wave because of the very few victors, like EndLevel, stating that Erebus was in fact harder. And so, with all of this in mind, it was put at number 1 on the list.&lt;br /&gt;
* Skullo has a pink and blue version called Guccibus.&lt;br /&gt;
* In Greek mythology, Erebus is the god of darkness and shadows, as well as the brother of Gaea, the goddess of nature and the earth.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash -2.1- - Erebus (Extreme Demon) - By Rustam &amp;amp; Ilrell - Verified by BoldStep (me) -LIVE-|centre|thumb|330x330px|Credits to BoldStep.]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Gamma?diff=138098</id>
		<title>Gamma</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Gamma?diff=138098"/>
		<updated>2019-02-20T03:35:48Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level|creator = Angryboy, [[Lemons]], [[Metalface221]], [[MindCap]] (publisher), [[Pennutoh]], Lithifusion, Mactanow, Djoxy, HequinoX, and iNighti (Verified by [[Sunix]], coin update verified by Technical)|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10 [[File:Star.png|15px]]|id = 39832454|song = HyperioxX|composer = ParagonX9|image = File:Gamma-0.png}}&lt;br /&gt;
&#039;&#039;&#039;[[Gamma]]&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration created by Angryboy, [[Lemons]], [[Metalface221]], [[MindCap]], [[Pennutoh]], Lithifusion, Mactanow, Djoxy, HequinoX, and iNighti, and verified by [[Sunix]]. A coin update and LDM was later added to the level, the update being verified by Technical. It is currently #4 on the Official &#039;&#039;Geometry Dash&#039;&#039; Demon List, above [[Sonic Wave]] (#5) and below [[Plasma Pulse Finale]] (#3).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Gamma was started by MindCap in June 2017 when several creators such as Mactanow and Metalface221 made their parts (at that time, WOOGI1411 was planned to be featured in the mega-collaboration as well). Then, DollarC uploaded a new video for a preview of Gamma (with MindCap&#039;s permission) and it showed that WOOGI1411&#039;s part would be replaced with EndLevel for an unknown reason.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=lMd_kmmyXnI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After two months, the level was nearly finished and Metalface221 released the full level showcase in August 2017.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=ieJVIzMD0Tg&amp;lt;/ref&amp;gt; Now that the full level was released, the Gamma team would have to look for a verifier. At first, Metalface221 was set to verify this level. However, he eventually dropped it for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
Eventually, Sunix was chosen to verify Gamma in November 2017. He started making progress quickly, getting a record of 44% on November 11.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IXWb658tudA&amp;lt;/ref&amp;gt; 8 days later, he achieved a new record of 74%, making it to Mactanow&#039;s part.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=h1oXse4sMIQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, he started streaming Gamma on Twitch and eventually got a record of 90% then 94%, both fails in Djoxy&#039;s part. A month later on December 9, 2017, Sunix finally verified Gamma after over 10,000 attempts. In his video, he verified it on his account, but he uploaded it on MindCap&#039;s account using a verify hack because he didn&#039;t want to beat it again.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=isU8-Yus8YE&amp;amp;t=8s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon, there were plans for an unnerfed version of Gamma to make it even harder, but it was cancelled for unknown reasons. So MindCap instead gave Gamma an LDM and Coins Update, which was verified by Technical, who also happened to be making fast progress on the level at that time.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=HTXRWzS2aw8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&#039;&#039;0-8% (Angryboy):&#039;&#039;&#039; The level begins with a jump pad taking the player into a chunk of gameplay centered around timing with jump orbs and jumps as a mini cube. Jump orbs come in all varieties and requires hard timings to hit correctly. Halfway through, the cube turns big and goes into double speed for a short period, then comes a mini spider with tight spaces to pass through as well as a few orbs to hit. The part ends with a reverse dash orb taking the player to a black screen as the words &amp;quot;Good Luck...&amp;quot; shows up.&lt;br /&gt;
* &#039;&#039;&#039;9-19% (Lemons):&#039;&#039;&#039; This part is a lot more hectic than Angryboy&#039;s part and features several portal changes throughout. It starts with a cube section and swiftly turns into a tiny mini ball, and then back to cube form. This short cube section leads into a spider with two jump orbs leading back to another cube, this time a bit longer. After this confusing cube section comes a short mini straight fly into a sync-based mini wave. A dual mini cube comes next with a few jumps, and then a short ship and spider followed by each other. Near the end is a tight wave segment with multiple size changes, and finally a robot with one blue jump orb and two reverse dash orbs taking the player to the next part.&lt;br /&gt;
* &#039;&#039;&#039;20-33% (Metalface221):&#039;&#039;&#039; As the gameplay from Lemons&#039; part seems to go on, a teleportation portal takes the player to a completely different part started off with a long, very fast memory UFO with size/gravity portals cluttering up the entire part as well as a few orbs here and there. After this UFO comes a wave with a few size portals to adapt to, and then a swing copter through a dark passageway leading to the final upside-down straight fly which needs to be times so that the mini cube on top will jump at the right moments as well. Successfully doing so will take the player onward to the host&#039;s part.&lt;br /&gt;
* &#039;&#039;&#039;33-40% (MindCap):&#039;&#039;&#039; Here, the gameplay will start with a slow ship section requiring precise clicks in order to pass through the many small straight fly bursts. The ship then turns into a mini wave with clicks that need to be just as, if not preciser than the ship before it. The wave finishes off with a triple speed portal taking the player into a reverse mini UFO which will require some spamming from the player as well as remembering the invisible gravity portals found here. The part then ends with a fast straight fly into an invisible teleportation portal.&lt;br /&gt;
* &#039;&#039;&#039;41-49% (Pennutoh):&#039;&#039;&#039; This section was designed by Mactanow, but the layout by Pennutoh is as follows: Beginning with a bit of straight fly and a red jump orb jump, the layout switches gravity many times through the ball, UFO and cube gameplay. More straight flying and a difficult mini wave section follow, with precise timing. After transitioning through all that, one last mini wave section leads you to finish this section, and quickly cuts off dark as it leads to Lithifusion&#039;s part.&lt;br /&gt;
* &#039;&#039;&#039;50-62% (Lithifusion):&#039;&#039;&#039; This&#039;&#039;&#039; &#039;&#039;&#039;part starts with a series of dots, saying, &amp;quot;Go.&amp;quot; Quickly, you will transition to an incredibly fast dual section with Killbot-styled effects, controlling a ship through one-block spaces, then from both mini and regular waves, until reaching incredibly difficult mini-ship straight fly segments. After the last dual ball section, you&#039;ll transition to a single cube and hit the right orbs at the right time with right memory. After passing through several more difficult gameplay transitions, a final wave segment finishes this part off. This decoration is unique and excessively extreme for the shape decoration featured in this section.&lt;br /&gt;
* &#039;&#039;&#039;62-75% (Mactanow):&#039;&#039;&#039; This part starts out as very quick transitions at triple and quadruple speed between cube and wave. Next is a very short UFO section with a gravity switch, and transitions into very short segments of ship, wave, cube and one robot section. These short sections include many gravity switches, jump orbs, bouncers, and size changes. The rest of this part is similar to the beginning, with short segments and difficult timings. This part is finished off with one final straight fly section leading to a cube portal.&lt;br /&gt;
* &#039;&#039;&#039;76-83% (Djoxy + HequinoX):&#039;&#039;&#039; This section starts of with a cube in slow speed. The player has to jump in between multiple spikes, and this section has multiple timings. There is text above the player that says &amp;quot;Deco: Djoxy&amp;quot;, and &amp;quot;Layout: HQ&amp;quot;. Next is a short UFO segment with a jump orb. This transitions into a cube section where the player has to jump over many spikes and triple spike jumps. This transitions into double speed, and finally, a triple speed straight fly segment and a 5 spike jump to transition into iNighti&#039;s part.&lt;br /&gt;
* &#039;&#039;&#039;84-100% (iNighti):&#039;&#039;&#039; This part features special bright rainbow illuminations around the entire section, giving off a haze of the blocks and spikes throughout this part. After some straight fly and a large cube jump, there are excessive timings needed to pass through mini cube orbs, then pass through more straight fly sections, where the name is displayed underneath in the base of the blocks. After this, several spider jumps lead the way to extremely difficult UFO timings, with regular leaps and orbs alternating each jump. After another cube jump, a small cavern is shown for the last rocket part. Afterwards, the ending design of the level name is given, and the free coin. Beware, however, as staying on the ground will toggle a spike, and kill off all your hard progress!&lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
* &#039;&#039;&#039;User Coin 1&#039;&#039;&#039;: At 30% at Metalface&#039;s part in the wave gamemode, if the player goes between two sawblades through a tight space, they will obtain the first coin.&lt;br /&gt;
* &#039;&#039;&#039;User Coin 2:&#039;&#039;&#039; At 79%, if the player jumps and lands on a yellow jump pad, the player will bounce extra high to obtain the second coin.&lt;br /&gt;
* &#039;&#039;&#039;User Coin 3:&#039;&#039;&#039; The final coin in the level. The player obtains it at the end by going through the heart at the end of the level, which is meant to be a reward for completing the level.&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Highest Percentage&lt;br /&gt;
! Date Achieved&lt;br /&gt;
! Total Attempts&lt;br /&gt;
! Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|9 December 2017&lt;br /&gt;
|10,773&lt;br /&gt;
|94%&lt;br /&gt;
|[[File:Gamma 100% by MindCap (Extreme Demon) - GD 2.1|thumb|200x200px|centre]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooshi999&lt;br /&gt;
|100%&lt;br /&gt;
|18 December 2017&lt;br /&gt;
|6,302&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:144hz - Gamma by Mindcap - 100% + 1 Coin - Extreme Demon|thumb|200x200px|centre]]&lt;br /&gt;
|-&lt;br /&gt;
|Seturan&lt;br /&gt;
|100%&lt;br /&gt;
|26 May 2018&lt;br /&gt;
|13,836&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:Finally! -144hz- Gamma By Mindcap and more!|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Technical (Verifier)&lt;br /&gt;
|100%&lt;br /&gt;
|17 June 2018&lt;br /&gt;
|14,324&lt;br /&gt;
|69%, 90%&lt;br /&gt;
|[[File:Geometry Dash - Gamma (Extreme Demon) by MindCap and more - Verified by Me on Stream|thumb|200x200px|centre]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is one of the most stressful levels Sunix has beaten according to himself, surpassing Erebus, [[Yatagarasu]], and even Sonic Wave.&lt;br /&gt;
* Sunix verified Gamma on his account, but instead uploaded it onto MindCap&#039;s account using a verify hack due to him not wanting to go through the level again.&lt;br /&gt;
* An official sequel is in progress at the moment, named Sigma.&lt;br /&gt;
* Gamma once had a planned update in which it will turn to its unnerfed state and was set to be verified by [[Wooshi999]]. It was later cancelled and was replaced with an LDM and Coin Update, which was verified by Technical on June 17, 2018.&lt;br /&gt;
* In real life, Gamma (Γ,γ) is the third letter of the Greek alphabet. In the system of Greek numerals it has a value of 3.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Gamma&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Gamma (Extreme Demon) by MindCap and more - Verified by Me on Stream|centre|thumb|330x330px|The verification of the update. Credits to [GD] Technical.]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Gamma?diff=138097</id>
		<title>Gamma</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Gamma?diff=138097"/>
		<updated>2019-02-20T03:33:01Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level|creator = Angryboy, [[Lemons]], [[Metalface221]], [[MindCap]] (publisher), [[Pennutoh]], Lithifusion, Mactanow, Djoxy, HequinoX, and iNighti (Verified by [[Sunix]], coin update verified by Technical)|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10 [[File:Star.png|15px]]|id = 39832454|song = HyperioxX|composer = ParagonX9|image = File:Gamma-0.png}}&lt;br /&gt;
&#039;&#039;&#039;[[Gamma]]&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration created by Angryboy, [[Lemons]], [[Metalface221]], [[MindCap]], [[Pennutoh]], Lithifusion, Mactanow, Djoxy, HequinoX, and iNighti, and verified by [[Sunix]]. A coin update and LDM was later added to the level, the update being verified by Technical. It is currently #4 on the Official Geometry Dash Demon List, above [[Sonic Wave]] (#5) and below [[Plasma Pulse Finale]] (#3).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Gamma was started by MindCap in June 2017 when several creators such as Mactanow and Metalface221 made their parts (at that time, WOOGI1411 was planned to be featured in the mega-collaboration as well). Then, DollarC uploaded a new video for a preview of Gamma (with MindCap&#039;s permission) and it showed that WOOGI1411&#039;s part would be replaced with EndLevel for an unknown reason.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=lMd_kmmyXnI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After two months, the level was nearly finished and Metalface221 released the full level showcase in August 2017.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=ieJVIzMD0Tg&amp;lt;/ref&amp;gt; Now that the full level was released, the Gamma team would have to look for a verifier. At first, Metalface221 was set to verify this level. However, he eventually dropped it for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
Eventually, Sunix was chosen to verify Gamma in November 2017. He started making progress quickly, getting a record of 44% on November 11.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IXWb658tudA&amp;lt;/ref&amp;gt; 8 days later, he achieved a new record of 74%, making it to Mactanow&#039;s part.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=h1oXse4sMIQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, he started streaming Gamma on Twitch and eventually got a record of 90% then 94%, both fails in Djoxy&#039;s part. A month later on December 9, 2017, Sunix finally verified Gamma after over 10,000 attempts. In his video, he verified it on his account, but he uploaded it on MindCap&#039;s account using a verify hack because he didn&#039;t want to beat it again.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=isU8-Yus8YE&amp;amp;t=8s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon, there were plans for an unnerfed version of Gamma to make it even harder, but it was cancelled for unknown reasons. So MindCap instead gave Gamma an LDM and Coins Update, which was verified by Technical, who also happened to be making fast progress on the level at that time.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=HTXRWzS2aw8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&#039;&#039;0-8% (Angryboy):&#039;&#039;&#039; The level begins with a jump pad taking the player into a chunk of gameplay centered around timing with jump orbs and jumps as a mini cube. Jump orbs come in all varieties and requires hard timings to hit correctly. Halfway through, the cube turns big and goes into double speed for a short period, then comes a mini spider with tight spaces to pass through as well as a few orbs to hit. The part ends with a reverse dash orb taking the player to a black screen as the words &amp;quot;Good Luck...&amp;quot; shows up.&lt;br /&gt;
* &#039;&#039;&#039;9-19% (Lemons):&#039;&#039;&#039; This part is a lot more hectic than Angryboy&#039;s part and features several portal changes throughout. It starts with a cube section and swiftly turns into a tiny mini ball, and then back to cube form. This short cube section leads into a spider with two jump orbs leading back to another cube, this time a bit longer. After this confusing cube section comes a short mini straight fly into a sync-based mini wave. A dual mini cube comes next with a few jumps, and then a short ship and spider followed by each other. Near the end is a tight wave segment with multiple size changes, and finally a robot with one blue jump orb and two reverse dash orbs taking the player to the next part.&lt;br /&gt;
* &#039;&#039;&#039;20-33% (Metalface221):&#039;&#039;&#039; As the gameplay from Lemons&#039; part seems to go on, a teleportation portal takes the player to a completely different part started off with a long, very fast memory UFO with size/gravity portals cluttering up the entire part as well as a few orbs here and there. After this UFO comes a wave with a few size portals to adapt to, and then a swing copter through a dark passageway leading to the final upside-down straight fly which needs to be times so that the mini cube on top will jump at the right moments as well. Successfully doing so will take the player onward to the host&#039;s part.&lt;br /&gt;
* &#039;&#039;&#039;33-40% (MindCap):&#039;&#039;&#039; Here, the gameplay will start with a slow ship section requiring precise clicks in order to pass through the many small straight fly bursts. The ship then turns into a mini wave with clicks that need to be just as, if not preciser than the ship before it. The wave finishes off with a triple speed portal taking the player into a reverse mini UFO which will require some spamming from the player as well as remembering the invisible gravity portals found here. The part then ends with a fast straight fly into an invisible teleportation portal.&lt;br /&gt;
* &#039;&#039;&#039;41-49% (Pennutoh):&#039;&#039;&#039; This section was designed by Mactanow, but the layout by Pennutoh is as follows: Beginning with a bit of straight fly and a red jump orb jump, the layout switches gravity many times through the ball, UFO and cube gameplay. More straight flying and a difficult mini wave section follow, with precise timing. After transitioning through all that, one last mini wave section leads you to finish this section, and quickly cuts off dark as it leads to Lithifusion&#039;s part.&lt;br /&gt;
* &#039;&#039;&#039;50-62% (Lithifusion):&#039;&#039;&#039; This&#039;&#039;&#039; &#039;&#039;&#039;part starts with a series of dots, saying, &amp;quot;Go.&amp;quot; Quickly, you will transition to an incredibly fast dual section with Killbot-styled effects, controlling a ship through one-block spaces, then from both mini and regular waves, until reaching incredibly difficult mini-ship straight fly segments. After the last dual ball section, you&#039;ll transition to a single cube and hit the right orbs at the right time with right memory. After passing through several more difficult gameplay transitions, a final wave segment finishes this part off. This decoration is unique and excessively extreme for the shape decoration featured in this section.&lt;br /&gt;
* &#039;&#039;&#039;62-75% (Mactanow):&#039;&#039;&#039; This part starts out as very quick transitions at triple and quadruple speed between cube and wave. Next is a very short UFO section with a gravity switch, and transitions into very short segments of ship, wave, cube and one robot section. These short sections include many gravity switches, jump orbs, bouncers, and size changes. The rest of this part is similar to the beginning, with short segments and difficult timings. This part is finished off with one final straight fly section leading to a cube portal.&lt;br /&gt;
* &#039;&#039;&#039;76-83% (Djoxy + HequinoX):&#039;&#039;&#039; This section starts of with a cube in slow speed. The player has to jump in between multiple spikes, and this section has multiple timings. There is text above the player that says &amp;quot;Deco: Djoxy&amp;quot;, and &amp;quot;Layout: HQ&amp;quot;. Next is a short UFO segment with a jump orb. This transitions into a cube section where the player has to jump over many spikes and triple spike jumps. This transitions into double speed, and finally, a triple speed straight fly segment and a 5 spike jump to transition into iNighti&#039;s part.&lt;br /&gt;
* &#039;&#039;&#039;84-100% (iNighti):&#039;&#039;&#039; This part features special bright rainbow illuminations around the entire section, giving off a haze of the blocks and spikes throughout this part. After some straight fly and a large cube jump, there are excessive timings needed to pass through mini cube orbs, then pass through more straight fly sections, where the name is displayed underneath in the base of the blocks. After this, several spider jumps lead the way to extremely difficult UFO timings, with regular leaps and orbs alternating each jump. After another cube jump, a small cavern is shown for the last rocket part. Afterwards, the ending design of the level name is given, and the free coin. Beware, however, as staying on the ground will toggle a spike, and kill off all your hard progress!&lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
* &#039;&#039;&#039;User Coin 1&#039;&#039;&#039;: At 30% at Metalface&#039;s part in the wave gamemode, if the player goes between two sawblades through a tight space, they will obtain the first coin.&lt;br /&gt;
* &#039;&#039;&#039;User Coin 2:&#039;&#039;&#039; At 79%, if the player jumps and lands on a yellow jump pad, the player will bounce extra high to obtain the second coin.&lt;br /&gt;
* &#039;&#039;&#039;User Coin 3:&#039;&#039;&#039; The final coin in the level. The player obtains it at the end by going through the heart at the end of the level, which is meant to be a reward for completing the level.&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Highest Percentage&lt;br /&gt;
! Date Achieved&lt;br /&gt;
! Total Attempts&lt;br /&gt;
! Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|9 December 2017&lt;br /&gt;
|10,773&lt;br /&gt;
|94%&lt;br /&gt;
|[[File:Gamma 100% by MindCap (Extreme Demon) - GD 2.1|thumb|200x200px|centre]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooshi999&lt;br /&gt;
|100%&lt;br /&gt;
|18 December 2017&lt;br /&gt;
|6,302&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:144hz - Gamma by Mindcap - 100% + 1 Coin - Extreme Demon|thumb|200x200px|centre]]&lt;br /&gt;
|-&lt;br /&gt;
|Seturan&lt;br /&gt;
|100%&lt;br /&gt;
|26 May 2018&lt;br /&gt;
|13,836&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:Finally! -144hz- Gamma By Mindcap and more!|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Technical (Verifier)&lt;br /&gt;
|100%&lt;br /&gt;
|17 June 2018&lt;br /&gt;
|14,324&lt;br /&gt;
|69%, 90%&lt;br /&gt;
|[[File:Geometry Dash - Gamma (Extreme Demon) by MindCap and more - Verified by Me on Stream|thumb|200x200px|centre]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is one of the most stressful levels Sunix has beaten according to himself, surpassing Erebus, [[Yatagarasu]], and even Sonic Wave.&lt;br /&gt;
* Sunix verified Gamma on his account, but instead uploaded it onto MindCap&#039;s account using a verify hack due to him not wanting to go through the level again.&lt;br /&gt;
* An official sequel is in progress at the moment, named Sigma.&lt;br /&gt;
* Gamma once had a planned update in which it will turn to its unnerfed state and was set to be verified by [[Wooshi999]]. It was later cancelled and was replaced with an LDM and Coin Update, which was verified by Technical on June 17, 2018.&lt;br /&gt;
* In real life, Gamma (Γ,γ) is the third letter of the Greek alphabet. In the system of Greek numerals it has a value of 3.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Gamma&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Gamma (Extreme Demon) by MindCap and more - Verified by Me on Stream|centre|thumb|330x330px|The verification of the update. Credits to [GD] Technical.]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/SubSonic?diff=105530</id>
		<title>SubSonic</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/SubSonic?diff=105530"/>
		<updated>2019-01-27T16:14:06Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|image = File:Subsonic.jpg|creator = [[Terron]], [[Ggb0y]], Xcy-7, [[Evasium]], Dudex, [[Viprin]], [[Rustam]], TheDevon, Panman, Sumsar, and [[Jeyzor]] (Verified by [[Combined]])|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10 [[File:Star.png|20px]]|id = 33387622|song = Speedbreaker|composer = Djjaner}}&lt;br /&gt;
&#039;&#039;&#039;Subsonic&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration created by [[Terron]], [[Ggb0y]], Xcy-7, [[Evasium]], Dudex, [[Viprin]], [[Rustam]], TheDevon, Panman, Sumsar, and [[Jeyzor]], and verified by Combined, just like its predecessor ([[Hypersonic]]). This is the official 4th level of the Sonic Series. It is currently #35 on the Official &#039;&#039;Geometry Dash&#039;&#039; Demon List, above [[God Eater]] (#36) and below [[Singularity]] (#34).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&#039;&#039;0-5% ([[Terron]]): &#039;&#039;&#039;This part starts with a normal speed cube sequence, where the player needs to hit jump orbs with some difficult timing. The player then goes through a short UFO and robot section, then goes into a ship sequence with numerous tight spaces, and ends with one final cube segment that features even more jump orbs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;6-13%&#039;&#039;&#039; &#039;&#039;&#039;([[Ggb0y]]): &#039;&#039;&#039;The theme of this section is purple, blue and pink much like his parts in [[Supersonic]] and [[Ultrasonic]]. This begins with a double speed robot with hazards covering a low ceiling, forcing the player to control their jumps well. This then leads into an extremely tight straight flying section and then another robot segment. This then leads to a somewhat tight wave section and then a triple speed mini spider and a ball. The part ends with a confusing memory mini cube section.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;14-24% (Xcy-7): &#039;&#039;&#039;This part starts with a quadruple speed mini wave segment with gradually tightening spaces and an abundance of gravity portals. Next, the player enters a ball section with difficult timings in the gravity swaps and jump orbs, and there are also some size changing portals throughout the section.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;25-35% ([[Evasium]]): &#039;&#039;&#039;Still in quadruple speed, this begins with a cube section that features many moving blocks that the player must land on, or avoid. This then leads to a short spider section, and then another cube with some more moving blocks. This then goes into a short ship sequence and then a UFO with size changes and teleportation portals. This then goes into another cube with dash orbs, and then a robot with some more moving hazards. The parts ends with a ship that features Evasium&#039;s name, and then a tight wave segment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;36-44% (Dudex): &#039;&#039;&#039;This continues from Evasium&#039;s wave, still in quadruple speed. There is a small bit that features the use of D Blocks which allows the player&#039;s wave to touch the floor and ceiling, but there are still spikes to avoid. This then leads to a cube with some jump orbs, and then another wave with more D Blocks. After this is a spider segment which contains numerous speed portals, changing the pace of the level in sync with the music.&lt;br /&gt;
* &#039;&#039;&#039;45-52% ([[Viprin]]): &#039;&#039;&#039;Following the rest of the Sonic series, Viprin&#039;s part is a memory ball segment. It is similar to his part in [[Hypersonic]], but features tons of moving jump orbs, platforms, and even the player constantly flashing invisible and back. Throughout the memory ball segment, the speed constantly changes, mostly to quadruple speed. It ends off with a short auto ball segment. Viprin&#039;s name is seen at the beginning of his part.&lt;br /&gt;
* &#039;&#039;&#039;53-61% ([[Rustam]]): &#039;&#039;&#039;This part begins with a triple speed cube section with numerous moving hazards and jump orbs. This leads to a ball section with the same concept. Next, the player enters a ship sequence where the player needs to enter a teleportation portal. This goes to a dual cube section with Rustam&#039;s name and art of &#039;&#039;Sonic The Hedgehog&#039;&#039;. After this, the player enters a tight wave section and another cube section, and the part ends with one final ship sequence.&lt;br /&gt;
* &#039;&#039;&#039;62-70% (TheDevon): &#039;&#039;&#039;This part begins with a fast-paced cube section full of slopes and jump orbs to transport the player. There is then a UFO segment with many gravity changes. After this is another cube that is slightly slower paced with more jump rings.&lt;br /&gt;
* &#039;&#039;&#039;71-76% (Panman): &#039;&#039;&#039;This begins with a mini cube/ship mixed dual segment. The cube is required to follow a fairly linear path of simple jumps and orbs, and the ship is required to stay close to the platforms that do not have any spikes in order to avoid crashing. The dual then ends, leaving the player as a singular cube having to hit more jump orbs. The end of the cube features Pan&#039;s name with wings. The part finishes with a half speed wave segment having to avoid pillars topped with spikes.&lt;br /&gt;
* &#039;&#039;&#039;77-86% (Sumsar): &#039;&#039;&#039;This part begins with a very short but auto ball segment, featuring Sumsar&#039;s name. It then transitions into a triple speed spider segment with several quick timings. This then transitions into a ship sequence with several mini and regular-sized portals all at triple speed. It then transitions back into another triple speed spider segment, much like the first one. After this, it transitions into a quadruple speed robot segment with some difficult jumps and a short auto section at the end.&lt;br /&gt;
* &#039;&#039;&#039;87-100% ([[Jeyzor]]): &#039;&#039;&#039;This part starts with an incredibly complex dual segment in quadruple speed, hinting towards Jeyzor&#039;s &amp;quot;Machine&amp;quot; series which also features many complicated dual segments. The player needs to hit jump orbs, activate triggers to open doors, straight fly and many more things that are hard to keep track of. The dual ends with a singular ship where the player needs to hit more jump orbs to fly over hills lined with spikes. This then leads to a ball section with somewhat difficult timings, and then a spider with more hard timings. The part ends with the player becoming a robot, going through a brief auto before hitting some more jump orbs, and then a double speed mini wave segment. Then, the level ends.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* After numerous popular complaints about [[Hypersonic]], [[Viprin]] brought back many of the original creators from [[Supersonic]], including Xcy-7, Sumsar, Ggb0y and Jeyzor.&lt;br /&gt;
** Most of the parts are at quadruple speed, a request many fans wanted.&lt;br /&gt;
* Namtar originally had a part, but he could not finish it due to issues with his computer. He has been replaced by TheDevon.&lt;br /&gt;
* As tweeted by Viprin on his Twitter account, [[Glittershroom]] can&#039;t finish his part because of personal issues, which was the reason why the level ended at Jeyzor&#039;s part.&lt;br /&gt;
* Xcy-7&#039;s part was redecorated for the final level. His old decoration was much more simplistic, and it can be seen in the preview on Viprin&#039;s channel.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:SUBSONIC -EXTREME DEMON- - Viprin &amp;amp; more (Verified 100%)|centre|thumb|330x330px|Credits to Combined.]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Level remakes]]&lt;br /&gt;
[[Category:Epic levels]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/The_Hell_Zone?diff=107731</id>
		<title>The Hell Zone</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/The_Hell_Zone?diff=107731"/>
		<updated>2019-01-27T15:24:26Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Not to be confused with [[The Hell Factory]] by TeamN2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Level&lt;br /&gt;
|image = File:Thumbnail.jpg&lt;br /&gt;
|imagewidth = 300px&lt;br /&gt;
|creator = (original by Sohn0924) [[Cyclic]] (host), 1234, Ryan LC, and [[Koreaqwer]] (Verified and published by [[Stormfly]])&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|id = 17214185 (Original: 142942)&lt;br /&gt;
|song = Time Machine&lt;br /&gt;
|composer = Waterflame}}&lt;br /&gt;
&#039;&#039;&#039;The Hell Zone&#039;&#039;&#039; is a 2.0 Extreme Demon created and originally verified using hacks by [[Cyclic]] and later legitimately verified by [[Stormfly]]. It is a collaboration (and remake of the 1.2 extreme level called The Hell Zone by Sohn0924) with 1234, [[Koreaqwer]], and Ryan LC. Although this level was deleted before it was rated, it is generally considered a hell demon due to its extreme difficulty. The level was buffed and nerfed a couple of times before Cyclic exposed himself and had the level deleted.&lt;br /&gt;
&lt;br /&gt;
On August 2, 2016, Stormfly verified The Hell Zone legitimately,&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=6ebIqtnGpdo&amp;lt;/ref&amp;gt; but it was not rated until February 2017. Now, the level currently sits at #45 on the Official &#039;&#039;Geometry Dash&#039;&#039; Demon List, above [[Carnage Mode]] (#46) and below [[Arctic Arena]] (#44).&lt;br /&gt;
&lt;br /&gt;
The level&#039;s extreme difficulty can be due to it containing a fair deal of quadruple spikes in normal speed, as well as invisible portals and orbs, among others. Its decoration is similar to that of [[Necropolis]], featuring a lot of Necropolis style crosses, and also contains a very large amount of the incredibly difficult timings that Necropolis is infamous for.&lt;br /&gt;
&lt;br /&gt;
== Gameplay (W.I.P.) ==&lt;br /&gt;
* &#039;&#039;&#039;0-22% (1234): &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;23-49% (Koreaqwer): &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;50-73% (Ryan LC): &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;74-100% (Cyclic):&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* Luqualizer crashed at 81%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level used a near impossible level with the same name for the layout, created by Sohn0924. This level is still available to play today.&lt;br /&gt;
*It took Cyclic over 18,000 attempts to verify this level.&lt;br /&gt;
**However, Cyclic claimed that The Hell Zone and Sonic Wave were hacked.&lt;br /&gt;
* Stormfly verified the unnerfed version (he did nerf Cyclic&#039;s part a little though).&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=6ebIqtnGpdo&amp;lt;/ref&amp;gt;&lt;br /&gt;
* KugelBlitZ holds the world record for the original version by Sohn0924, as he currently has 61% as of January 24, 2018.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=zvggrWuyPHI&amp;lt;/ref&amp;gt;&lt;br /&gt;
* This level is significantly harder on 60Hz than on 144Hz due to extreme timings.&lt;br /&gt;
&lt;br /&gt;
== Confession ==&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;I used verify hack to verify The Hell Zone. Both 1st and 2nd version. For the video, I used 4 cuts. One at Koreaqwer&#039;s first part (the transition), one at 31%, one at 36%, one at the end of the level (just before the icon disappears) (this was to make look like verified with the same attempt as the beginning) Now I verified the 3rd version legit but I don&#039;t have a video cause I gave my laptop to my sister and I can only use a computer which all my family members use it and I can&#039;t record it cause of lag.&lt;br /&gt;
You don&#039;t have to believe me because I don&#039;t deserve it.&lt;br /&gt;
I&#039;m very sorry that I tried to trick all geometry dash players and I&#039;m especially sorry to my collab members: 1234, Koreaqwer, and Ryan LC. I had only 3 days left till my sister takes my laptop so I tried to verify in 3 days but I couldn&#039;t so I used verify hack...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Cyclic&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Kz11TZEP5FA&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*This level used a near impossible level with the same name for the layout, created by Sohn0924. This level is still available to play today.&lt;br /&gt;
*It took Cyclic over 18,000 attempts to verify this level.&lt;br /&gt;
**However, Cyclic claimed that The Hell Zone and Sonic Wave were hacked.&lt;br /&gt;
* Stormfly verified the unnerfed version (he did nerf Cyclic&#039;s part a little though).&lt;br /&gt;
* KugelBlitZ holds the world record for the original version by Sohn0924, as he currently has 61%.&lt;br /&gt;
* This level is significantly harder on 60Hz than on 144Hz due to extreme timings.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - The Hell Zone (Demon) - By sohn0924 and more|thumb|center|330x330px|Credits to Stormfly. The verification of The Hell Zone.]]&lt;br /&gt;
&lt;br /&gt;
[[File:The Hell Zone by Team N2 &amp;amp; More- Cyclic&#039;s Gameplay - Geometry Dash|centre|thumb|330x330px|Original video by Cyclic. Reuploaded by Water.]]&lt;br /&gt;
&lt;br /&gt;
[[File:The Hell Zone vs The Hell Zone - Comparison Video - Geometry Dash-0|thumb|center|330px|Credit to sikksakk.]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:2.0 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacked levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hell-themed levels]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blade_of_Justice?diff=35321</id>
		<title>Blade of Justice</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blade_of_Justice?diff=35321"/>
		<updated>2019-01-27T15:18:14Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = [[Manix648]] (publisher), [[LazerBlitz]], and [[Knobbelboy]] (Verified by RicoLP)|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10[[File:Star.png|15px]]|id = 35448603|song = &amp;lt;p&amp;gt;&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/user-102901647/goukisan-betrayal-of-fear&lt;br /&gt;
&amp;quot; height=&amp;quot;70px&amp;quot; width=&amp;quot;100%&amp;quot; auto_play=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/soundcloud&amp;gt;&amp;lt;/p&amp;gt;|composer = Goukisan|image = File:Blade of Justice.PNG}}&lt;br /&gt;
&#039;&#039;&#039;Blade of Justice&#039;&#039;&#039; is a 2.1 Extreme Demon collaboration created by [[Manix648]], [[LazerBlitz]], and [[Knobbelboy]], and verified by [[RicoLP]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=6018CbEjA-4&amp;lt;/ref&amp;gt; Before this, [[Sunix]] was verifying it, getting 45% as his record, and earlier [[TrusTa]] was, with his record also being 45% before handing the level over to Sunix. It is considered to be the spiritual sequel of [[A Bizarre Phantasm]], just like [[Bloodbath]] was for [[Cataclysm]]. The original, unnerfed version of the level, was planned to be even harder than [[Bloodlust]], but Manix later ordered RicoLP to nerf it in order to release it sooner. This level features a mostly blue, black and white color scheme, the exception being LazerBlitz&#039;s part, which has some purple mixed in. Unlike A Bizarre Phantasm, this level uses Betrayal of Fear by Goukisan, a sequel of the famous song Betrayal of Fate by the same composer. It is currently #53 on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], above [[ATMarbl]] (#54) and below [[Silentium Gradas]] (#52).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level begins with a half speed robot segment, with the creators&#039; names showing up. This first sequence is core-like, and lasts a while. Its gameplay involves many difficult jump orbs in both the ground and air along with many tiny jumps. After the first half, the robot turns big for two jumps before going back to small form. At the end, there is a sword and a text fading in and out saying &amp;quot;Are you worthy?&amp;quot;. Next is a difficult ship sequence made by LazerBlitz (signified by his cube), involving much up-and-down flying through large moving objects. There is also some challenging maneuver flying at the end to act as a threat before the next part arrives.&lt;br /&gt;
&lt;br /&gt;
After this is an extremely difficult wave segment by Manix (again, signified by his icon). This wave requires some extreme timing and consistency in order to pass, and the frequent switching between normal and mini size as well as many moving structures does not make it any easier. The drop comes next which begins with a long mini straight fly sequence with the words &amp;quot;Lets Go!&amp;quot; right at the beginning. Three individual corridors appear and the player must be able to straight fly very well in order to get through. Afterwards, two rows of teeth must be flown through, as a text appears, saying &amp;quot;Pierce through all matter&amp;quot;. Next comes a short ball section with pulsing decorations and tight spaces, and a mini UFO segment with some timing and jump orbs involved.&lt;br /&gt;
&lt;br /&gt;
Next is a quite long, normal speed dual wave reminiscent of [[Betrayal of Fate]] (by [[Weoweoteo]]&amp;lt;nowiki&amp;gt;). Then is an equally long dual ship designed in mostly black and white coloring and a smiley face in the middle of the section. Following this is a long, fast cube, with text saying &#039;&#039;Go!&#039;&#039; right at the start. This section involves tapping numerous jump orbs and not holding afterward, or the player will most likely hit a ceiling or saw blade. After this section is a short auto saying the level&#039;s name, and then a mixed dual which Dual Kiki has called the most difficult part of the level. It is immensely difficult and varied in mixing between game modes as well. Right at the end of this hefty dual comes a short but insanely narrow mini wave which leads the player into a more relaxing part. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is another part made by LazerBlitz. It finally slows down a bit like a slow cube where the words &amp;quot;Take a break&amp;quot; are presented. An art piece rises up in the background resembling a solar eclipse which flashes to the beat as the cube turns into a ship containing a gravity portal and a blue orb, and then an auto with the blade in the background. Next is Manix again, with what is probably the most well-known part of the level; a very tight UFO section with a black hole and stars in the background illuminating the hazards, orbs, and portals coming up. It will here be required to hit lots of jump orbs and jump at the right time to not crash into a sawblade. The part ends with a very short mini ship tunnel with a couple of gears placed to make it more difficult to get to the two final parts of the level.&lt;br /&gt;
&lt;br /&gt;
A portal takes the player to an insanely tight swing copter requiring lots of well timed clicks as the final segment made by LazerBlitz, which switches game-modes very frequently appears. It starts off with a tight normal, triple speed wave which turns mini for a moment as it then goes into a short ship with a little bit of straight fly, and then a UFO (used as a transition in itself) with jump orbs needed to be clicked to the rhythm of the song. It goes back into a ship, now upside-down, and then yet another wave similar to the first one, but shorter. This wave leads into a mini ball with many jump orbs to be hit with timing, and finally a ship with some moving blocks where good maneuverability is needed. A cube portal appears and three orbs need to be hit to get to the last flying part saying &amp;quot;Manix&amp;quot;, &amp;quot;LazerBlitz&amp;quot;, &amp;quot;Verified by RicoLP&amp;quot;, and &amp;quot;Blade art by Knobbelboy,&amp;quot; as well as the Blade at the very end.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The level has gone through several different verifiers in its lifetime. Quantum was the first supposed player set to verify it, but it was later passed on to Dual Kiki who got some progress on it. He later realized that it was stealing too much time from him to the point of his grades being affected, so he felt that the best thing to do was to pass it on. He passed it on to TrusTa, who passed it on to Sunix, who passed it on to BlackWolfJake, who eventually stopped playing and passed it on to [[Combined]], who also stopped pretty fast. RicoLP, was unofficially practicing until Manix gave him permission to verify it. Therefore, BoJ had 8 verifiers in total, which make it the level with the most verifiers ever.&lt;br /&gt;
* When TrusTa was given permission to verify Blade of Justice, there was an uproar of people complaining about how TrusTa could nerf BoJ the way he nerfed [[Yatagarasu]], unsurprisingly, TrusTa didn&#039;t care and continued trying to verify BoJ.&lt;br /&gt;
* Manix stated in a Knobbelboy stream that the level will be dead if another verifier quits. Therefore, he ordered RicoLP to nerf the level to get it out as soon as possible. This paid off in the end, and at last RicoLP managed to verify the level.&lt;br /&gt;
* The level has had several redesigns to some of its parts. The first robot was redesigned to match Manix&#039;s &amp;quot;style&amp;quot; a bit more, similar to his part in [[Artificial Ascent]]. The ship sequence just after this was redesigned by LazerBlitz to create a cleaner looking section with a lot of movement. The extreme mixed dual section at 49-57 was redesigned from a messy factory design to a more cleaned up style which fits with the rest of the level. The slow cube/ship break segment at 58-64 was also redone by LazerBlitz, which was originally made up of a mix of Manix&#039;s Yatagarasu Creator Contest #7 entries but recolored to fit the blue theme. The famous UFO segment at 64% also had the vortex in the background redecorated, making it look significantly more detailed now.&lt;br /&gt;
* The level was originally meant to just be a solo level by Manix, but he later had LazerBlitz to come in and finish the level, and also to redesign some of the lazier parts.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:(On Stream) Blade Of Justice by Manix648 and LazerBlitz -Extreme Demon-|centre|thumb|330x330px|A 100% walkthrough of Blade of Justice with no commentary and 1080p60 quality.]]&lt;br /&gt;
[[File:-Maps From Hell- Blade of Justice by Manix648 &amp;amp; LazerBlitz|centre|thumb|330x330px|Shows the entire backstory of Blade of Justice. Credits to [[Sea1997]] for this video.]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
[[Category:Epic levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:XL levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Conical_Depression?diff=86350</id>
		<title>Conical Depression</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Conical_Depression?diff=86350"/>
		<updated>2019-01-27T14:53:29Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level|image = File:ConicalDepression.PNG|creator = [[KrmaL]]|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10 [[File:Star.png|15px]]|id = 17711004|song = Stereo Madness|composer = ForeverBound|}}&lt;br /&gt;
&#039;&#039;&#039;[[Conical Depression]]&#039;&#039;&#039; is a 2.0 Extreme Demon created by [[KrmaL]], and is known for its atrocious gameplay paired with sheer difficulty, alongside its decoration and blocks akin to levels made back in Update 1.0, similar to [[Dear Nostalgists]]. It is currently #59 on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], above [[Idols]] (#60) and below [[Down Bass]] (#58).&lt;br /&gt;
&lt;br /&gt;
By the looks of it, this level is most likely a parody of &#039;&#039;&#039;Stereo Madness&#039;&#039;&#039;, as it uses the same song, alongside its choice of blocks and background color on certain parts as well as the end, which is basically the same except for the mini-wave gameplay.&lt;br /&gt;
&lt;br /&gt;
The level achieved its Extreme Demon rating as it features an excessive amount of straight flying, orb timings, orb spamming and most notably, extreme wave maneuvers.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with an extremely hard (and confusing) mini-wave section, where the player must take advantage of the game&#039;s faulty hit-boxes. Here, the player would need to memorize which route should be taken, at the same time maneuvering through tight spaces and moving right between spikes.&lt;br /&gt;
&lt;br /&gt;
A mini-ball part comes next. While it isn&#039;t that difficult compared to the other parts of the level, it still features some critical timings, along with a moderately long orb spam part. A cube part comes next, requiring players to perform late taps on the orbs, as hitting a pink orb too early would result hitting the ceiling and crashing.&lt;br /&gt;
&lt;br /&gt;
A ship part comes next. Here, not only there would be an abundance of straight flying, but it would require players to perform timed orb taps and minor memorization, which makes it even more frustrating. A mini ship/mini UFO dual would appear here, separating the ship sequences.&lt;br /&gt;
&lt;br /&gt;
The part that comes right after the ship sequence is entirely based on the cube game-mode. The speed is set at triple speed. Like the previous cube part, it features tons of precise orb timings, which would be difficult for newer players to get used to. This part also takes use of the spikes&#039; odd hit-boxes as a way to make it even more challenging, as some of the jump requires to jump right next to a spike. Orb spamming is something that players should expect here, too.&lt;br /&gt;
&lt;br /&gt;
The final part is a parody of the original Stereo Madness. It is a copy of the final sequence one would encounter in the first official level of the game, but instead being a normal ship part, it uses the mini-wave game-mode. This part wouldn&#039;t be a problem for anyone that had gotten this far. The level will end after this as the player would encounter a harmless wall of spikes at the end.&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* Cutter crashed at 85%.&lt;br /&gt;
* R3YGA crashed at 83%.&lt;br /&gt;
* Shuri crashed at 81%&lt;br /&gt;
* Irf4nG4mer fail at 98%&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level is rated, due to its sheer difficulty, but not featured.&lt;br /&gt;
* The verifier, [[KrmaL]], took over 45,600 attempts to verify this.&lt;br /&gt;
* The level itself is possibly an extended version of [[KrmaL|KrmaL&amp;lt;nowiki/&amp;gt;&#039;s]] older challenge level, &#039;&#039;&#039;Sneezing Cats&#039;&#039;&#039;. While the level was removed from the servers, a YouTube video of said level is still present on his channel.&lt;br /&gt;
* [[Surv]] was the first to beat this (excluding KrmaL himself), followed by Marker and [[Sunix]].&lt;br /&gt;
* This level was hacked before and was turned into a free demon, but was patched about a week later.&lt;br /&gt;
** The player had to hold to the top of the screen, and then more portals showed up putting the player&#039;s mini-wave above the level.&lt;br /&gt;
* AvillaRX2X recently verified a rebirth of this level, called Conical Depression X. While it is still unrated, it&#039;s considered to be possibly harder than [[Bloodbath]]. The level was recently hacked and turned into a free demon, but was also patched.&lt;br /&gt;
* This level was used as a custom background for part of [[M A N I X]] by KrmaL and Manix648 to fool the player.&lt;br /&gt;
* KitsuARG made an unofficial sequel to the level called Trapezoid Happiness. It was verified by Amomegator7. Many players have beat it, including [[Sunix]] and [[MetaManZ]]. It is considered an Insane Demon.&lt;br /&gt;
&lt;br /&gt;
== Walktrough ==&lt;br /&gt;
[[File:Geometry Dash - Conical Depression Verified (Live)|centre|thumb|360x360px]]&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Idols?diff=93518</id>
		<title>Idols</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Idols?diff=93518"/>
		<updated>2019-01-27T14:52:40Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}} &lt;br /&gt;
{{Infobox Level|image = File:Idols1.jpg|creator = Herdys (host), Sei.un, GeometryTom, HoshiKido, Oasiz, FarDreamer, ZedAurum, Bermard , XUranoX, Zafkiel (publisher), Diriswan97, Auntex, and Axdrel (Verified by [[Dorami]])|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10 [[File:Star.png|15px]]|id = 48175126|song = Virtual Riot - Idols (Replacement song is Catalyze)|composer = Virtual Riot (Replacement song is by Kolkian)}} &lt;br /&gt;
&#039;&#039;&#039;[[Idols]]&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration hosted by Herdys, verified by [[Dorami]], and published by Zafkiel. It is meant to be a partial tribute to [http://geometry-dash.wikia.com/wiki/Update_1.9 Update 1.9]. It is currently #60 on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], above Atmosphere (#61) and below [[Conical Depression]] (#59).&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The first part starts out with some difficult cube and robot sections, with some good sync and small cube mazes. Then it goes into a drop. Then, the player enters a fast-paced cube section, then a fast-paced robot. Then it goes into a UFO, then a wave segment, and the UFO and wave both have a 1.9 like style. Then a short cube, then a ball section. Then a ship with tight spaces, that ends with 1.9 style blocks. Then it says the words in the song, Then a hard spider part, and then a short spider/ball dual, then a short ball with 1.9 like design, then a short spider. Then a UFO, then a short ship sequence. Then a mini cube part, then a short mini wave, then a ship with a lot of flashes. Then a half speed robot segment, then a half speed cube section, then it gets back into fast-paced gameplay. It starts with a robot, then a wave, then a short cube, short ship sequence, then cube again. Then a short robot, a cube, and this part ends with a short robot. Then it says the words in the song. Then, the player enters a UFO segment which has decoration that switches between multiple big 1.9 levels. Then a ship that starts with a [[Death Moon]] style, then is shortly normal, then a wave with 1.9-like decoration, then a cube then robot, then auto cube, then words, then a dual cube, short dual robot, then back to dual cube, dual ball, then wave then dual wave, then dual UFO, then a dual cube again. Then it shows the words in the song, then a cube, then a short UFO, then short ship, then short robot, then really short wave, then dash orbs, then a swing copter that switches through [[Ultrasonic]] and [[Red World]] Rebirth style. Then the words in the song appear, Then a short cube, then robot, then cube. Then a ship with a lot of speed changes. Then a cube, then robot, then ball, then cube, and then a robot segment. Then a short cube section, then robot segment, then a short UFO segment. Then cube, and then it shows the credits of the level, the rest is a half speed ship sequence. Then, the level ends.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The level has some pieces of decoration that are from famous 1.9 levels, such as Death Moon and Ultrasonic.&lt;br /&gt;
*At the end, many creators had short ~1-second parts before the level ended.&lt;br /&gt;
*The actual song is not in the level, you have to download it in order to play it.&lt;br /&gt;
*Dorami crashed at 96% in one video.&lt;br /&gt;
*Many famous players are saying it&#039;s not that hard for an Extreme Demon: SrGuillester beat it in ten minutes, Nexus beat it in 2 days, and Dorami (the verifier) beat it in 2 weeks.&lt;br /&gt;
*Some people call this an insane demon for its lack of extreme difficulty.&lt;br /&gt;
==Videos==&lt;br /&gt;
[[File:EXTREME VERIFICATION BY DORAMI! (ME) &amp;quot;Idols&amp;quot; By Herdys &amp;amp; Zafkiel and More! Geometry Dash 2.11|thumb|center|335 px|Credits to [[Dorami]]. The verification video of Idols.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2.1 levels]][[Category:Collaborations]][[Category:Collaborations]][[Category:Insane Demon levels]][[Category:Top 100]][[Category:Demon levels]][[Category:Extreme Demon levels]][[Category:XL levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Artificial_Ideology?diff=32168</id>
		<title>Artificial Ideology</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Artificial_Ideology?diff=32168"/>
		<updated>2019-01-27T14:50:19Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = [[Team N2]] (Minus, KSWgeo, ThorMode, [[Cyclic]], Zelda, [[Motu]], [[Koreaqwer]], RedDragoN, Miner, Satum, Ryan LC, dhk2725, and R2bbit (Verified by [[Knobbelboy]])|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|sequences = C, B, W, C, B, W, S, R, C/S, U/W, S, W, S, W, S, W, C, S, C, S, C, S, W, R, C, U/W, C, U, B, C, S, C/W, B/S, S|portals = Dual, Gravity, Mirror, Size, Speed, Teleportation|stars = 10[[File:Star.png|15px]]|id = 27908448|song = Event Horizon|composer = xKore|created = December 24, 2011|image = File:-2.0-_-Extreme_Demon_-TBA.-_Artifiacial_Ideology_by_Team_N2.MKV_snapshot_01.32_-2017.01.05_22.54.41-.jpg}}&lt;br /&gt;
&#039;&#039;&#039;Artificial Ideology&#039;&#039;&#039; is a 2.0 Extreme Demon mega-collaboration created by members of [[Team N2]] and verified by [[Knobbelboy]]. The level is largely gray themed with a few exceptions in terms of decorations. It is also mostly known for its difficult transitions, timings and tight spaces. It was verified by Knobbelboy on  January 3, 2017, but it was not rated until several days later. It is currently #63 on the Official &#039;&#039;Geometry Dash&#039;&#039; Demon LIst, above [[A Bizarre Phantasm]] (#64) and below [[Aurora]] (#62).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;Minus (1-4%): &#039;&#039;&#039;The level starts off with a cube section with confusing obstacles with invisible orbs and gravity portals (labelled as &#039;GRAVITY&#039;). The invisible jump orbs will pulse its color as the player progresses on. The player will need to memorize which jump orbs to touch and not to touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KSWgeo (5-8%): &#039;&#039;&#039;A mini ball section with hard timings, it then switches to dual big-sized gravity balls with hard timings that require the player to time right when the ball nearly reaches off the edge of the platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ThorMode (9-12%): &#039;&#039;&#039;A hard and tight wave section with bright pulsing cubes as a background. There is a coin in a fake block with the coin labeling (shown as &#039;C&#039;) on it which require the player to have skilled waving to go through the block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Cyclic]] (Designed by Minus) (13-18%): &#039;&#039;&#039;The player changes into another dual ball section with hard timings. It changes into a moderately tight spaced wave and into a big ship section which requires moderate straight fly as the spikes start closing in slowly onto the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zelda (18-33%):&#039;&#039;&#039; This consists of a robot section with many timed jumps with spinning gears and small spikes that are hard to see through the dark. This section&#039;s background used to have the quote &#039;Dea Ex Machina - &#039; but it was removed as the name of the level was changed. It changes into a mixed dual section, the top one being a mini-cube and the bottom one being a mini-ship. This part requires a high level of timing. The top one changes into a mini-UFO while the bottom changes into a big wave. The player has to straight wave as it changes its size while controlling the UFO to not hit the spikes below which requires controlled straight waving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Motu]] (34-43%): &#039;&#039;&#039;The player enters a ship sequence which has a moderately tight space and a mini-straight flying section which changes gravity as the player passes through. The player goes into a hard mini-wave section which requires skilled timing of light-tapping and minor jitter-click. It goes into a big wave and turns into an auto segment with many blue-pads corresponding to the build-up of the drop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Koreaqwer]] (43-51%): &#039;&#039;&#039;It goes into a slow wave section with tight spaces and quickly changes into a triple speed ship section with straight flying. It quickly transits into a mini-wave segment and into a mini-ship segment with straight flying and gravity changes. It changes into a mini-wave which requires precision to fly through and it goes according to the melody of the song. It changes into a normal cube and into a short straight flying segment with the big ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RedDragoN (51-58%): &#039;&#039;&#039;A simple mini-cube section with slight timing and minor orb spam. It changes into a big ship with moderately tight spaces as it changes its size and gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miner (Designed by Koreaqwer) (58-63%): &#039;&#039;&#039;It changes into a slow speed, short ship section which consists of yellow orbs that needed to be tapped. The player teleports through the portal into a big wave section with a seemingly open space segment that tricks the player. However, the &amp;quot;lens flare&amp;quot; of the star in the background resembles white spikes and there are hidden saws scattered throughout the open space, making it a hard wave section. It changes into a triple speed mini-ship section with many straight flying segments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Satum (Designed by Minus) (64-66%): &#039;&#039;&#039;The player goes through a mirror portal and changes into a slow speed wave with tight spaces and the increasing of speed as the player fly through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryan LC (67-74%):&#039;&#039;&#039; The player passes through the mirror portal again and changes into a dual cube section with moderate timing. It changes into a mixed dual section, one being a mini-UFO and another one being a mini-wave. This segment requires spam of the UFO while maintaining a controlled straight fly of the mini-wave. It transitions into a single mini-ship with a short straight flying segment. It transitions into a slow mini-UFO section as the background becomes darker and obstacles become pure black. This segment requires skilled timing of the jumps and tapping of blue orbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dhk2725 (75-82%): &#039;&#039;&#039;It changes into a mini-dual ball section with moderate timings of every jump which goes according to the melody of the song. It transitions into a slow mini-cube section with slight timings of the blue orbs which also synchronizes with the song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R2bbit (a.k.a Ripplez) (82-100%): &#039;&#039;&#039;It transitions into a triple-speed big ship section with tight spaces and fast switching of gravity portals and teleportation portals. It changes into a mixed-dual section, a big cube and a big wave segment which requires moderate timing of the wave. Both icons change into a big ship and a mini-ball respectively which requires skilled timing of the ship and the ball to go through the obstacle and a section which quote the text &#039;Never Give Up&#039; as the player reaches near the end of the level. Finally, it changes into a big ship as it lands onto a floating platform with the collab members labelled on the background in a crossword form.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before the preview came out, TeamN2 released a sneak peek of Motu&#039;s part in the level.&lt;br /&gt;
* On 22 February 2016, TeamN2 (and other members) released their first short preview of the level featuring KSWgeo, ThorMode and Cyclic&#039;s part.&lt;br /&gt;
* The level was initially named as Calculator Core as the video ends in the level menu with the level name on it.&lt;br /&gt;
* On 26 February 2016, Wabbit released a preview of the same parts (except for Zelda&#039;s) with his gameplay. The gameplay in the video was a nerfed version of the level (as stated by ThorMode).&lt;br /&gt;
* The level name was thought to be confimed as Dea Ex Machina as Zelda&#039;s part is shown with the name &amp;quot;Dea Ex Machina - TeamN2&amp;quot; in the background.&lt;br /&gt;
* On 25 August 2016, COSINE streamed the level on Twitch for the first time and practiced the level.&lt;br /&gt;
** He then also confirmed that Artificial Ideology (short-termed as AI) is the official title of the level.&lt;br /&gt;
* COSINE finished the practice run in over 500 attempts for the first run (from Motu&#039;s part).&lt;br /&gt;
* For a while, [[Riot]] was supposedly set to verify the level. He eventually gave up on it and passed it on to Knobbelboy to verify instead.&lt;br /&gt;
*Notable members of N2 are absent for the construction of this collab. These members are;&lt;br /&gt;
**Reple (boss) - Absent for unknown reasons.&lt;br /&gt;
**COSINE - Absent as he was verifying.&lt;br /&gt;
**[[ZenthicAlpha]] - Absent as he was not present at the time of construction.&lt;br /&gt;
**[[WOOGI1411]] - Absent for unknown reasons.&lt;br /&gt;
**Luneth - Absent for unknown reasons&lt;br /&gt;
**[[Powerbomb]]- Absent for unknown reasons&lt;br /&gt;
*When looking at the level in the editor, the words &amp;quot;kanker&amp;quot; (which means cancer in Dutch) can be found under ThorMode&#039;s, Motu&#039;s and Koreaqwer&#039;s parts. There&#039;s also one under the UFO section at 70%.&lt;br /&gt;
*Even though stated by most players when finished, it would&#039;ve been harder than A Bizarre Phantasm, even though it is currently sitting under it on the [http://gdforum.freeforums.net/thread/38979/official-extreme-insane-demon-record Demon List].&lt;br /&gt;
*Despite it being an Extreme Demon, [[Superex]] considers it a Hard Demon.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:ARTIFICIAL IDEOLOGY|centre|thumb|330x330px|Credits to Knobbelboy and TeamN2]]&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:XL levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Artificial_Ideology?diff=32167</id>
		<title>Artificial Ideology</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Artificial_Ideology?diff=32167"/>
		<updated>2019-01-27T14:49:52Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = [[Team N2]] (Minus, KSWgeo, ThorMode, [[Cyclic]], Zelda, [[Motu]], [[Koreaqwer]], RedDragoN, Miner, Satum, Ryan LC, dhk2725, and R2bbit (Verified by [[Knobbelboy]])|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|sequences = C, B, W, C, B, W, S, R, C/S, U/W, S, W, S, W, S, W, C, S, C, S, C, S, W, R, C, U/W, C, U, B, C, S, C/W, B/S, S|portals = Dual, Gravity, Mirror, Size, Speed, Teleportation|stars = 10[[File:Star.png|15px]]|id = 27908448|song = Event Horizon|composer = xKore|created = December 24, 2011|image = File:-2.0-_-Extreme_Demon_-TBA.-_Artifiacial_Ideology_by_Team_N2.MKV_snapshot_01.32_-2017.01.05_22.54.41-.jpg}}&lt;br /&gt;
&#039;&#039;&#039;Artificial Ideology&#039;&#039;&#039; is a 2.0 Extreme Demon mega-collaboration created by members of [[Team N2]] and verified by [[Knobbelboy]]. The level is largely gray themed with a few exceptions in terms of decorations. It is also mostly known for its difficult transitions, timings and tight spaces. It was verified by Knobbelboy on  January 3, 2017, but it was not rated until several days later. It is currently #63 on the Official &#039;&#039;Geometry Dash&#039;&#039; Demon LIst, above [[A Bizarre Phantasm]] (#64) and below Atmosphere (#62).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;Minus (1-4%): &#039;&#039;&#039;The level starts off with a cube section with confusing obstacles with invisible orbs and gravity portals (labelled as &#039;GRAVITY&#039;). The invisible jump orbs will pulse its color as the player progresses on. The player will need to memorize which jump orbs to touch and not to touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KSWgeo (5-8%): &#039;&#039;&#039;A mini ball section with hard timings, it then switches to dual big-sized gravity balls with hard timings that require the player to time right when the ball nearly reaches off the edge of the platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ThorMode (9-12%): &#039;&#039;&#039;A hard and tight wave section with bright pulsing cubes as a background. There is a coin in a fake block with the coin labeling (shown as &#039;C&#039;) on it which require the player to have skilled waving to go through the block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Cyclic]] (Designed by Minus) (13-18%): &#039;&#039;&#039;The player changes into another dual ball section with hard timings. It changes into a moderately tight spaced wave and into a big ship section which requires moderate straight fly as the spikes start closing in slowly onto the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zelda (18-33%):&#039;&#039;&#039; This consists of a robot section with many timed jumps with spinning gears and small spikes that are hard to see through the dark. This section&#039;s background used to have the quote &#039;Dea Ex Machina - &#039; but it was removed as the name of the level was changed. It changes into a mixed dual section, the top one being a mini-cube and the bottom one being a mini-ship. This part requires a high level of timing. The top one changes into a mini-UFO while the bottom changes into a big wave. The player has to straight wave as it changes its size while controlling the UFO to not hit the spikes below which requires controlled straight waving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Motu]] (34-43%): &#039;&#039;&#039;The player enters a ship sequence which has a moderately tight space and a mini-straight flying section which changes gravity as the player passes through. The player goes into a hard mini-wave section which requires skilled timing of light-tapping and minor jitter-click. It goes into a big wave and turns into an auto segment with many blue-pads corresponding to the build-up of the drop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Koreaqwer]] (43-51%): &#039;&#039;&#039;It goes into a slow wave section with tight spaces and quickly changes into a triple speed ship section with straight flying. It quickly transits into a mini-wave segment and into a mini-ship segment with straight flying and gravity changes. It changes into a mini-wave which requires precision to fly through and it goes according to the melody of the song. It changes into a normal cube and into a short straight flying segment with the big ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RedDragoN (51-58%): &#039;&#039;&#039;A simple mini-cube section with slight timing and minor orb spam. It changes into a big ship with moderately tight spaces as it changes its size and gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miner (Designed by Koreaqwer) (58-63%): &#039;&#039;&#039;It changes into a slow speed, short ship section which consists of yellow orbs that needed to be tapped. The player teleports through the portal into a big wave section with a seemingly open space segment that tricks the player. However, the &amp;quot;lens flare&amp;quot; of the star in the background resembles white spikes and there are hidden saws scattered throughout the open space, making it a hard wave section. It changes into a triple speed mini-ship section with many straight flying segments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Satum (Designed by Minus) (64-66%): &#039;&#039;&#039;The player goes through a mirror portal and changes into a slow speed wave with tight spaces and the increasing of speed as the player fly through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ryan LC (67-74%):&#039;&#039;&#039; The player passes through the mirror portal again and changes into a dual cube section with moderate timing. It changes into a mixed dual section, one being a mini-UFO and another one being a mini-wave. This segment requires spam of the UFO while maintaining a controlled straight fly of the mini-wave. It transitions into a single mini-ship with a short straight flying segment. It transitions into a slow mini-UFO section as the background becomes darker and obstacles become pure black. This segment requires skilled timing of the jumps and tapping of blue orbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dhk2725 (75-82%): &#039;&#039;&#039;It changes into a mini-dual ball section with moderate timings of every jump which goes according to the melody of the song. It transitions into a slow mini-cube section with slight timings of the blue orbs which also synchronizes with the song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R2bbit (a.k.a Ripplez) (82-100%): &#039;&#039;&#039;It transitions into a triple-speed big ship section with tight spaces and fast switching of gravity portals and teleportation portals. It changes into a mixed-dual section, a big cube and a big wave segment which requires moderate timing of the wave. Both icons change into a big ship and a mini-ball respectively which requires skilled timing of the ship and the ball to go through the obstacle and a section which quote the text &#039;Never Give Up&#039; as the player reaches near the end of the level. Finally, it changes into a big ship as it lands onto a floating platform with the collab members labelled on the background in a crossword form.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before the preview came out, TeamN2 released a sneak peek of Motu&#039;s part in the level.&lt;br /&gt;
* On 22 February 2016, TeamN2 (and other members) released their first short preview of the level featuring KSWgeo, ThorMode and Cyclic&#039;s part.&lt;br /&gt;
* The level was initially named as Calculator Core as the video ends in the level menu with the level name on it.&lt;br /&gt;
* On 26 February 2016, Wabbit released a preview of the same parts (except for Zelda&#039;s) with his gameplay. The gameplay in the video was a nerfed version of the level (as stated by ThorMode).&lt;br /&gt;
* The level name was thought to be confimed as Dea Ex Machina as Zelda&#039;s part is shown with the name &amp;quot;Dea Ex Machina - TeamN2&amp;quot; in the background.&lt;br /&gt;
* On 25 August 2016, COSINE streamed the level on Twitch for the first time and practiced the level.&lt;br /&gt;
** He then also confirmed that Artificial Ideology (short-termed as AI) is the official title of the level.&lt;br /&gt;
* COSINE finished the practice run in over 500 attempts for the first run (from Motu&#039;s part).&lt;br /&gt;
* For a while, [[Riot]] was supposedly set to verify the level. He eventually gave up on it and passed it on to Knobbelboy to verify instead.&lt;br /&gt;
*Notable members of N2 are absent for the construction of this collab. These members are;&lt;br /&gt;
**Reple (boss) - Absent for unknown reasons.&lt;br /&gt;
**COSINE - Absent as he was verifying.&lt;br /&gt;
**[[ZenthicAlpha]] - Absent as he was not present at the time of construction.&lt;br /&gt;
**[[WOOGI1411]] - Absent for unknown reasons.&lt;br /&gt;
**Luneth - Absent for unknown reasons&lt;br /&gt;
**[[Powerbomb]]- Absent for unknown reasons&lt;br /&gt;
*When looking at the level in the editor, the words &amp;quot;kanker&amp;quot; (which means cancer in Dutch) can be found under ThorMode&#039;s, Motu&#039;s and Koreaqwer&#039;s parts. There&#039;s also one under the UFO section at 70%.&lt;br /&gt;
*Even though stated by most players when finished, it would&#039;ve been harder than A Bizarre Phantasm, even though it is currently sitting under it on the [http://gdforum.freeforums.net/thread/38979/official-extreme-insane-demon-record Demon List].&lt;br /&gt;
*Despite it being an Extreme Demon, [[Superex]] considers it a Hard Demon.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:ARTIFICIAL IDEOLOGY|centre|thumb|330x330px|Credits to Knobbelboy and TeamN2]]&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:XL levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/The_Hell_Factory?diff=123427</id>
		<title>The Hell Factory</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/The_Hell_Factory?diff=123427"/>
		<updated>2019-01-27T14:47:57Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = [[Team N2]] (Reple, Cosine, Luneth, Zelda, Ryan LC, [[WOOGI1411]], Miner (designed by Yuri), Hermes (designed by Yuri), and [[Koreaqwer]]) (Verified by Powerbomb)|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|sequences = U, W, C, S, W, C, S, W, C, S, U, C, B, S, C|stars = 10[[File:Star.png|15px]]|song = Flawless Wings of Yatagarasu|composer = GLS|portals = Gravity, Size, Speed, Dual, Mirror, Key|id = 15265393|created = June 17th, 2012|image = File:THFWoogi.PNG}}&#039;&#039;Not to be confused with [[The Hell Zone]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Hell Factory]]&#039;&#039;&#039; is a 1.9/2.0 Extreme Demon mega-collaboration created by members of [[Team N2]] and verified by [[Powerbomb]]. It was previously unrated due to hacks, where it was removed from the servers and then significantly buffed with a more 2.0-like design. It was verified by Powerbomb and reuploaded to the servers where it was re-rated. It is currently #65 on the Official &#039;&#039;Geometry Dash&#039;&#039; Demon List, above Under Lavaland (#66) and below [[A Bizarre Phantasm]] (#64).&lt;br /&gt;
&lt;br /&gt;
The Hell Factory was originally a lot easier than the version that was verified by Powerbomb. It was buffed twice. The first time increased the difficulty quite significantly, but was still easier than the second buff. The second buff added 2.0 features to the demon, and multiple spaces were made much harder because of it. This buffed version was eventually verified by Powerbomb and is now considered one of the hardest demons in &#039;&#039;Geometry Dash&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&#039;&#039;0-24% (Reple):&#039;&#039;&#039; The level starts off with Reple&#039;s part. It is extremely confusing and is a mini UFO with extremely precise timing. There are many spikes around and it&#039;s impossible to tell which ones are real and fake, making this part entirely memorization. The next section of the UFO is far easier as the obstacles are all visible. The next part is a half speed wave with many spikes and confusing times. Halfway through this wave, the screen goes completely dark, signaling the 2.0 design. The wave has a very tight space followed by fake lines and a fake line that uses 2.0 design to be even less conspicuous. The wave switches to a dual cube that is briefly regular size, but then quickly turns into a moderately difficult mini cube that requires good memorization of the inputs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;24-28% (COSINE I):&#039;&#039;&#039; His first part then comes, a ship sequence that is very difficult, as it is a triple speed mini ship with gravity portals and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;28-36% (Luneth):&#039;&#039;&#039; A double speed wave with many obstacles and a gravity portal to throw off the player. The player then switches to a fairly quick but moderately difficult cube with some tricks and a few crucial timings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;36-48% (Zelda): &#039;&#039;&#039;The segment is then followed by a ship that requires a little straight fly. Then to the second double speed wave. There are many thorn balls and obstacles in the way of the player, but keep mind that the pitchfork decorations are not solid. The pulsing diamonds are also not obstacles. After this wave, the wave becomes even harder, going into very tight spaces as a half speed wave, switching between sizes. The wave&#039;s end is very hard, as it quickly goes triple speed and goes into a very tight passage where spikes can cause the player to crash if they do not pay close attention to where they are.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;48-63% (Ryan LC):&#039;&#039;&#039; Afterwards, the player enters an insanely difficult triple speed mini cube section with many invisible gravity and mirror portals with jump rings and hard to see blocks that make this part almost entirely memorization of inputs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;63-74% ([[WOOGI1411|WOOGI1411]]):&#039;&#039;&#039; Then, the player enters a very difficult ship sequence with gravity portals and jump rings. The ship then switches to a UFO with crucial timing with size and gravity portals, followed by a mini cube with equally crucial timing, a notable feature in many of WOOGI&#039;s levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;74-79% (COSINE II):&#039;&#039;&#039; Next, the player enters a ball segment with very precise timing. It may seem easy, but anxiety and other factors may cause the player to fail the crucial timing of this part.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;79-83% (Miner):&#039;&#039;&#039; A fairly short ship sequence with a hard to see spiked passage with blue jump rings. Getting the timing right is crucial here. A message can be seen that it is designed by Yuri (aka Minus).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;83-95% (Hermes):&#039;&#039;&#039; This part still remains in double speed, there is also a reminder that his part is designed by Yuri. The first segment is a mini ship, while the second is an upside down regular size ship sequence with many gears and spikes in the whole area to easily cause the player to crash. Many players have failed at this part of the level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;95-100% (Koreaqwer):&#039;&#039;&#039; Lastly, the player enters a half speed cube section that contains two obstacles, both of which the player must jump over, and a list of the people who helped create the level. Then, the level ends with a note that says &amp;quot;Verified by Powerbomb&amp;quot; and three free user coins.&lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
These user coins require no skill and are auto to get, and because of this they remain unrated. All of them are at the end and are basically a reward for completing the level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Hell Factory has been buffed multiple times and was previously slightly easier or harder than [[Cataclysm]] at one point. Its new buffs have made it much harder, however.&lt;br /&gt;
* COSINE is the only one in the level who has more than one fully joined part in this megacollab.&lt;br /&gt;
* Dreamer (now Satum, the original uploader/verifier of the first version of The Hell Factory) hacked the original version of the level, which was deleted from the servers, since at that time the official copy was removed.&lt;br /&gt;
* You can jitterclick at the beginning to go into a secret way that kills you at 13%. However, someone (Deathbringer45) figured out how to get to 15% with it, using hitboxes.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
[[File:SO SOON?! ~ ( EXTREME Demon ) The Hell Factory - by TeamN2!|centre|thumb|400px|Credits to [[Sandstorm]].]]&lt;br /&gt;
[[File:Geometry Dash - Old Hell Factory (Very Hard Demon?) (Verified by-Old hell factory|centre|thumb|400px|Credits to RpgRaketti, the old version of The Hell Factory.]]&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Insane Demon levels]]&lt;br /&gt;
[[Category:Hell-themed levels]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/HyperSonic?diff=92947</id>
		<title>HyperSonic</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/HyperSonic?diff=92947"/>
		<updated>2019-01-27T14:45:51Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level|image = File:Hypersonic1.jpg|creator = Dudex, [[Serponge]], [[Manix648]], [[Vlacc]], [[Rustam]], [[Nasgubb]], [[ZenthicAlpha]], [[Viprin]] (publisher), PanMan, Evasium, [[Etzer]] and [[Terron]] (Verified by [[Combined]])|difficulty = [[File:Insane Demon.png|20px]] Insane Demon|stars = 10 [[File:Star.png|20px]]|id = 30219145|song = 10.000|composer = ColBreakz}}&lt;br /&gt;
&#039;&#039;&#039;Hypersonic&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration by Dudex, [[Serponge]], [[Manix648]], [[Vlacc]], [[Rustam]], [[Nasgubb]], [[ZenthicAlpha]], [[Viprin]], PanMan, Evasium, [[Etzer]], and [[Terron]]. The level is 1 minute and 56 seconds long, and was verified by [[Combined]] on February 22, 2017. The level was uploaded on Viprin&#039;s account. This level is the sequel of [[Ultrasonic]] and the prequel of [[Subsonic]]. It&#039;s currently #100 on the Official &#039;&#039;Geometry Dash&#039;&#039; Demon List, below Violently X (#99).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;Dudex (0-6 %): &#039;&#039;&#039;The level starts off in a mainly blue cube part with all kinds of orbs to hit. It has a mechanical/electric vibe to it. It transitions into the next part via a reverse dash orb.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Serponge]]  (6-13 %):&#039;&#039;&#039; This part is decorated in a very similar way, but with a more &amp;quot;active&amp;quot; background with the use of rotation triggers. This part is played entirely in &#039;&#039;dual&#039;&#039; cube form with even more orb timing and some dash orbs at the end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Manix648]] (13-22 %):&#039;&#039;&#039; Starting off with a short quadruple speed ship sequence, you then go into a section with a lot of game-mode changing and flying enemies everywhere. A robot, ball, cube and spider all follow each other in the span of four seconds to which it goes into a normal speed cube and UFO before ending with a robot with two green jump orbs and a dash orb.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vlacc]] (22-30 %):&#039;&#039;&#039; The fist half of the part is very colorful with everything switching between different colors constantly, and once again; tons of game-mode changing. The second half is however played in only black and white with a cube, ball and ship; all with tight spaces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rustam]] (30-35 %):&#039;&#039;&#039; Being played in only slow mode, this part&#039;s difficulty comes mainly from the hard maneuvering of the UFO and ship in the beginning. This segment is fully colored in purple and contains one of Rustam&#039;s high quality skulls. Then comes a ball and a narrow wave before transitioning into the next part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nasgubb]] (35-42 %):&#039;&#039;&#039; Nasgubb is next with a mini spider to start off with tons of crucial timings and orbs to hit. At the end of the part (right before the drop) you briefly change into a robot hitting three dash orbs and a red one in sync to the music before the drop kicks in signaling the next creator&#039;s part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[ZenthicAlpha]] (42-51 %): &#039;&#039;&#039;A triple speed dual starts Zenthic&#039;s part with many different game modes being played after each other for 1/4 of the part. After that comes a ship with several size and speed portals placed to mess with the player. Then a short robot follows with a fast-paced mini spider being played right after that. It ends with a relatively easy mini UFO into the next section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Viprin]] (51-60 %):&#039;&#039;&#039; His entire part is a large ball maze requiring the player to memorize which orbs to hit and what platforms to land on. Random fake orbs rotate around the maze. The background flashes between a variety of different colors and it spans 1/10 of the entire level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PanMan (60-70 %):&#039;&#039;&#039; The first half is a dual changing between a cube/robot and a robot/spider switching between triple and quad speed at some points as well. Then you are required to navigate through a moderately tight wave and then a quad speed cube with a bunch of different orbs to be hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evasium (70-80 %):&#039;&#039;&#039; Starting off with a robot flying into a reverse dash orb and a short auto section, you then transform into a UFO with invisible speed portals placed all throughout the section making it all feel very awkward. The same thing is done with the ship which follows as you proceed to do a short segment with a robot and a wave to end it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Etzer]] (80-91 %):&#039;&#039;&#039; As you begin as a quad speed spider and wave with very unique effects, you turn into a cube and jump onto a sort of weight scale and into a quadruple speed mini combo portal. A ship sequence follows with usage of the rotation trigger, and then a mini UFO with a cluster of gravity portals to navigate through. A short cube segment and ship sequence follow as you are taken into the final part of the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terron]] (91-100 %): &#039;&#039;&#039;The entire part is built to be tilted a bit to the right and switches colors to the beat of the song. You start as a narrow wave and then changed into a UFO and a short cube. Then comes a ball and the final ship into a cube portal as the level then ends with a large purple text saying: &amp;quot;HyperSonic verified by Combined.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level and its sequel, Subsonic, unlike the other two levels in the &amp;quot;Sonic-series&amp;quot; ([[Supersonic]] and Ultrasonic), were uploaded to Viprin&#039;s account unlike the other two which were uploaded to ZenthicAlpha&#039;s account. This upset some players as they did not feel like it was a true successor to the other two.&lt;br /&gt;
* Due to the many arguments that Hypersonic was generic and not a &amp;quot;Sonic&amp;quot; level, the team who built Hypersonic found a very poor 1.9 styled level with an F-777 song like its predecessors, Supersonic and Ultrasonic, and added the names of the creators in the real Hypersonic in that level to recreate a &amp;quot;Sonic&amp;quot; level.&lt;br /&gt;
* The level used to be an Extreme demon, in the top 50s, but it has since been downgraded to Insane demon.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Hypersonic - -Extreme ish Demon- by Viprin &amp;amp; more Verified by me|centre|thumb|330x330px|Credits to Combined]]&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Epic levels]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Necropolis?diff=96935</id>
		<title>Necropolis</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Necropolis?diff=96935"/>
		<updated>2019-01-27T14:42:51Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:NecropolisNew.png|300px&lt;br /&gt;
|creator = [[Neptune]]&lt;br /&gt;
|difficulty = [[File:Insane Demon.png|20px]] Insane Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = Time Machine&lt;br /&gt;
|composer = Waterflame|id = 2241592}}&lt;br /&gt;
&#039;&#039;&#039;Necropolis&#039;&#039;&#039; is a 1.8 Insane Demon created by [[Neptune]]. It used to be considered one of the hardest levels in the game, but has fallen fairly far sitting now at a hard demon difficulty. The level is currently in the Legacy List of the Official &#039;&#039;Geometry Dash&#039;&#039; Demon List.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Despite being a 1.8 level, the level used to be considered to be one of the hardest demons due to its use of traps, fakes, ship sequences with narrow spaces, and tight ball parts. It features a very large amount of near perfect timings required, as well as notoriously annoying ball segments that have caused some players to fail at the end of the level. Many people believe that Neptune hacked the level. This level is said to feature timings on par with that of [[Heartbeat]] in terms of difficulty.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The level starts off rapidly difficult, with a cube section followed by a ball with many near frame-perfect timings required and a quadruple spike that you are able to jump over to greet the player in the cube. It switches then to a somewhat difficult ship that requires a degree of straight fly skill and control. &lt;br /&gt;
&lt;br /&gt;
This switches back to a cube that now has fake spikes that actually have invisible platforms on top of them, a signature feature in Neptune&#039;s harder demons. The player must find out which spikes are safe to jump on. If the player gets through this, they then enter a UFO of moderate difficulty, then quickly into a very irritating ball segment with jump rings and very crucial timings that are nearly frame-perfect.&lt;br /&gt;
&lt;br /&gt;
When the mini ball part is done, the player switches into a normal-sized cube. In this part, there are many jump rings and spikes on the floor. The player is required to memorize which jump rings to jump and which ones to skip as there is too little time to anticipate obstacles. When the music gets more upbeat and intense, the cube switches to an upside-down ship where the player must navigate through narrow pillars while going through many mini and gravity portals, ending with a jump ring.&lt;br /&gt;
&lt;br /&gt;
After this is a cube part similar to the one before, but this time upside down. This is followed by a triple speed mini ball that is thankfully much easier than the first two ball segments, and only lasts for a few seconds. It quickly changes to a much easier cube section with less trolls and is sort of a break for the last leg of the level. The player then switches to a UFO with many gravity portals in very tight openings. The player must time their UFO well in order to get through.&lt;br /&gt;
&lt;br /&gt;
After this, the player gets barraged by a very difficult part in the level. The player is greeted by a ship part that is something out of [[Ice Carbon Diablo X]], followed by three ball segments, two ship segments, a cube and UFO segment, all of which require near picture-perfect timing and very good straight fly. If the player makes it through this, they enter an insanely difficult cube. This cube section is notorious for having insanely awkward timing, very tight jumps, and lighting that is made to troll the player on their way to the end of the level.&lt;br /&gt;
&lt;br /&gt;
Later on, the player is met by three quadruple spikes that the player has to line themselves perfectly with in order to avoid crashing. After this, one last leg of insanely difficult cube follows before the player goes into the final ship segment. The first form in the final segment is a ship where one must go to narrow passages, all the while going in and out of anti-gravity and going into mini form.&lt;br /&gt;
&lt;br /&gt;
It then switches to a mini ball which requires frame-perfect timing, and is probably the most troll-ish part about the end of this level. When the player overcomes this, they will enter a mini UFO segment and the level&#039;s name, &amp;quot;NECROPOLIS&amp;quot;, is seen made of blocks, signalling that the player has beaten the level. Then, the level ends.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite being a 1.8 level and most of the level being in normal speed, it used to be included in top 10 hardest demon lists but it has fallen fairly far in the demon list during Update 2.0, from 10th to 32nd.&lt;br /&gt;
**Now, Necropolis has fallen completely off the Top 100 list.&lt;br /&gt;
*Neptune has never admitted nor denied accusations of hacking to verify this level, although there is evidence that he cut the video he posted to YouTube.&lt;br /&gt;
**At 0:08, after going through the cube portal, the player can see the spinning blades switch direction from clockwise to counter-clockwise.&lt;br /&gt;
*Necropolis translates to &amp;quot;city of the dead&amp;quot; (Necropolis were underground cemeteries in the Roman Empire), explaining the crosses in the background. This crosses trend would later become popular in other hard demons.&lt;br /&gt;
*Namtar and Riot have made a 2.1 redecorated and slightly buffed version of this level called NecropoliX, which was verified by [[TrusTa]] on August 5th, 2017 and also rated Insane Demon. It now sits at #94 on the Official Geometry Dash Demon List.&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* Retina crashed at 94%.&lt;br /&gt;
* [[MaxiS9]] also crashed at 94%.&lt;br /&gt;
* [[Sandstorm]] crashed at 93%.&lt;br /&gt;
* Cold crashed at 93%.&lt;br /&gt;
* Hotball1 crashed at 85%.&lt;br /&gt;
* MrKebab crashed at 98%.&lt;br /&gt;
* GD Stealz crashed at 92%.&lt;br /&gt;
*[[Brandon Larkin]] crashed at 91%.&lt;br /&gt;
*[[EricVanWilderman]] also crashed at 91%.&lt;br /&gt;
*Hexhammer crashed at 87%&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:DEMON WEEK -7 - Necropolis by Neptune -Geometry Dash 2.0-|centre|thumb|330x330px|Credit to SoulsTRK.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Insane Demon levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hell-themed levels]]&lt;br /&gt;
[[Category:1.8 levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Allegiance?diff=27819</id>
		<title>Allegiance</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Allegiance?diff=27819"/>
		<updated>2019-01-27T14:38:03Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level|image = File:AllegianceNikro.PNG|creator = NikroPlays|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|sequences = C, R, r, c, S, B, b, c, B, W, w, U, u, U, u, U, S, U, u, r, s, W, w, W, R, r, R, r, C, w, c, C, S, C, C/c, S/c, c, b/b, s, S, W, S, C|portals = Gravity, Size, Dual, Speed, Teleportation|stars = 10 [[File:Star.png|15px]]|id = 20761188|song = I Got No Time|composer = TheLivingTombstone|created = March 14th, 2016}}&lt;br /&gt;
&#039;&#039;&#039;[[Allegiance]]&#039;&#039;&#039; is a 2.0 Extreme Demon created by NikroPlays, verified by Rlol, and later on, reverified by [[EndLevel]]. The level features straight flying, tight-wave parts, and fast transitions. Some of the decoration blocks the player&#039;s view of the level (mostly seen in the segments following the drop in the song), especially in the unnerfed version. EndLevel became the first person to legitimately complete the level (after Rlol), after over 18,000 attempts. Many players have now beaten the level, such as [[Surv]], [[Noctalium]], and Fantom. It is currently #87 on the Official &#039;&#039;Geometry Dash&#039;&#039; Demon List, above [[Incipient]] (#88) and below [[Heartbeat]] (#86).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts off with a cube section with &amp;quot;Nikro&amp;quot; written in the background along with a Low Detail Mode key and some players which the level is dedicated to. The player is then taken up a slope and launched right into the level. This part is filled with rainbow decorations with multiple crosses pulsing in the background. A jump pad with a double speed portal will take the player to a hard cube section where it is required to perfectly time jump rings in order to get through. The player then enters a short robot segment before entering a mini cube section. The first user coin can be collected by hitting the last blue jump ring a little late as well. This jump orb will send the player upwards to the next section.&lt;br /&gt;
&lt;br /&gt;
Next comes a ship sequence with numerous blacks lines appearing in front of the player as the player moves forward. There are also some teleportation portals with gravity switching when exiting the teleportation portals to throw the player off. At the end of this ship, an auto ball appears as a transition into the next chunk of game-play. A quite dark ball is up which contains a lot of timing and an active, color-changing background. When this ball ends, the player is then taken into an insanely narrow wave at slow speed with lots of gravity portals and gears to avoid. The second coin can be collected here by taking a slightly harder route with a mini portal to mess with the player. A text saying &amp;quot;READY?&amp;quot; and a UFO portal then appears right before the drop kicks in.&lt;br /&gt;
&lt;br /&gt;
The drop segment starts off with a dark triple speed UFO with a cluster of gravity and mini-portals, therefore making it very hard to follow what is going on. The player later transforms into a ship with more orbs and straight flying than portals, and then back into a UFO again right before a hard mini robot used as a transition. The second half of the drop is started off as a fast, tight-wave with some size and gravity portals to make it extremely difficult to pass. Then a robot segment appears with streams of orbs where you are required to hit a certain orb in order to get through, similar to the very first gameplay section of the level. Then a section with three fast game-mode changes appears before a short cube segment and a straight fly into the next part.&lt;br /&gt;
&lt;br /&gt;
A slow speed cube segment comes next with a lot of jump orbs and effects in the background reminiscent of a ray and tons of stars. Then, the player enters a cube/ship mixed dual for a moment and then back to a cube before going into a swing-copter section with numerous moving objects and effects as the screen goes black for a second and the player enters a mini ship sequence with some hard straight flying and orb timings. The very last section of the level is a very tight &amp;quot;corridor&amp;quot; starting with a tight wave segment, then a straight fly ship sequence and finally a cube housing the last coin to be obtained via an invisible yellow orb. The level ends with one last triple spike and text saying &amp;quot;GG&amp;quot; right over it before reaching the end with the creator&#039;s names appearing along with &amp;quot;Verified by [[EndLevel]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* NikroPlays planned to release a sequel to Allegiance called [[Renevant]]. However, that level is now apparently canceled. Nikro has, however, has finished the level with Aquiver as the official verifier (after Endlevel had the level for a little.)&lt;br /&gt;
** Aquiver has gotten many good runs, including 20-100 and 0-66 off recording, as well as 20-77 and 55-100 on stream.&lt;br /&gt;
** There is another sequel to Allegiance called Anathema, but it is almost unheard of, as it is a dead project.&lt;br /&gt;
&lt;br /&gt;
* EndLevel was the first to beat the level after Rlol verified it.&lt;br /&gt;
** He also stated that the level is on par with [[The Hell Factory]].&lt;br /&gt;
* The original unnerfed version is harder than [[Yatagarasu]], according to EndLevel.&lt;br /&gt;
* EndLevel is currently trying to beat the unnerfed version, with a current record of 40%.&lt;br /&gt;
* The song for the level is the vocal version of I Got No Time by The Living Tombstone, a song inspired by the fourth installment in the Five Nights at Freddy&#039;s series of horror video games. It was temporarily changed to the instrumental version, before being re-verified by EndLevel to recover the old song.&lt;br /&gt;
* [[Surv]] managed to beat this level very quickly, with only ~1,400 attempts. [[Sunix]], later on, completed it with a measly 1,000 attempts.&lt;br /&gt;
* This level is a sequel to Dedication.&lt;br /&gt;
** They both use songs by The Living Tombstone and have similar decoration in some parts.&lt;br /&gt;
&lt;br /&gt;
==Crashes==&lt;br /&gt;
* RLOL crashed at 90% and 94%.&lt;br /&gt;
* EndLevel crashed at 81% and 84%.&lt;br /&gt;
*  [[Temporum]] crashed at 80%, 91%, 93%, 94% and 96%. He had an apparent mental breakdown and quit the level and Geometry Dash itself, but later returned to playing and beat it with two user coins.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Allegiance - By NikroPlays Verified by Rlol! (HIS VIDEO!)|centre|thumb|330x330px|Credits to RLOL]]&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Insane Demon levels]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deception_Dive?diff=87489</id>
		<title>Deception Dive</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deception_Dive?diff=87489"/>
		<updated>2019-01-27T14:34:42Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}{{Infobox Level|image = File:DeceptionDive.png|creator =[[Rustam]] (publisher), Zober, [[ZenthicAlpha]], AmorAltra, Platnuu, Sharks, Berke423, Lucasyecla99, Ryder, Mazl, Krampux, and Disp (Verified by Berke432) |difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon | [= | id = 34379100 | song =&amp;lt;p&amp;gt;&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/h0wla/burgerax-scorpion&amp;quot; height=&amp;quot;70px&amp;quot; width=&amp;quot;100%&amp;quot; auto_play=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/soundcloud&amp;gt;&amp;lt;/p&amp;gt;| composer = BurgeraX|stars = 10[[File:Star.png|15px]]}}&#039;&#039;&#039;[[Deception Dive]]&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration created by [[Rustam]], Zober, [[ZenthicAlpha]], AmorAltra, Platnuu, Sharks, Berke423, Lucasyecla99, Ryder, Mazl, Krampux, and Disp, and verified by Berke423. It is generally considered an extreme demon and sometimes an insane demon. It is currently #82 on the Official &#039;&#039;Geometry Dash&#039;&#039; Demon List, above [[AcropoliX]] (#83) and below Heat Wave (#81).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&#039;&#039;[[Rustam]]&#039;&#039;&#039;: His part along with the level starts off with a half speed cube section with tricky green jump orb timing. The player turns into a ship that does short straight flying and hits a black orb. It then becomes ball that isn&#039;t so hard. Rustam&#039;s part ends off with a robot section with tricky timing, right until it turns back into a cube.&lt;br /&gt;
* &#039;&#039;&#039;Zober&#039;&#039;&#039;: The level picks up to normal speed in Zober&#039;s part. His part alone is simply the easiest part of the level, as it has simple orb memorization where you don&#039;t hit the orbs with an &amp;quot;X&amp;quot;. It ends with both a triple spike and a single spike.&lt;br /&gt;
* &#039;&#039;&#039;[[ZenthicAlpha]]&#039;&#039;&#039;: The player become a mini cube that goes through two transitions, a normal wave and mini UFO. It then turns into a mini robot that mostly hits green orbs. It then transforms into a ship that has easy straight flying as fireballs circle around and follow the player. The player then becomes a mini ball to a mini cube.&lt;br /&gt;
* &#039;&#039;&#039;AmorAltra: &#039;&#039;&#039;After that part, the level picks up to a double speed ship that does tricky straight flying. The ship also becomes mini shortly. The player then becomes a mini spider with simple spider gameplay. When the mini spider becomes normal size and hits a dash orb, it transforms into a UFO with Flappy Bird-like gameplay but switches gravity. The part ends with a cube that hits square shaped orbs, as smiley faces bounces on the air.&lt;br /&gt;
* &#039;&#039;&#039;Platnuu&#039;&#039;&#039;: The level becomes more difficult when this part starts with a half speed mini ship sequence that requires very tight straight flying. It then transitions into a mini wave, and ends with a short mini ship.&lt;br /&gt;
* &#039;&#039;&#039;Sharks&#039;&#039;&#039;: The player now turns into a cube with simple orb timings. It then transitions from a ship that switched gravity, to a spider. It then turns back into a ship that requires straight flying and switches gravity. The part ends with a short auto part ball with flying text that reads &amp;quot;READY?&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Berke423&#039;&#039;&#039;: Berke423&#039;s part starts with a triple speed wave that switches gravity. The player becomes a cube that starts with an auto part, to a part where the player has to hit a lot of orbs. His part then ends with a ship that requires straight flying while it both switches gravity and changes size.&lt;br /&gt;
* &#039;&#039;&#039;Lucasyecla99&#039;&#039;&#039;: As the speed remains the same, this part starts with a cube that hits orbs. It then does a short transition of a wave that becomes mini half-way. After a short mini cube/UFO and normal cube transition, it becomes a ball where the screen scrolls like [[Viprin|Viprin&#039;s]] ball part in both [[Hypersonic]] and [[Subsonic]]. It then turns back into a cube that becomes dual shortly in the middle. When a slightly slower ball part is done, the part end with the cube then picking up speed.&lt;br /&gt;
* &#039;&#039;&#039;Ryder&#039;&#039;&#039;: The level then become extreme demon difficult when this part starts. The player goes through a lot of transitions that sync to the music with speed and forms. The parts starts from a triple speed, upside down ship, to a spider that switches speed and size, to a quadruple speed cube, to a normal speed, upside down ship, to a quadruple speed cube again, to a normal speed ship, to a triple speed mini cube, to a normal ship mini spider that becomes triple speed, to a normal speed mini UFO that hit a following pink orb, to a quadruple speed normal UFO, and finally a normal speed robot that becomes triple speed.&lt;br /&gt;
* &#039;&#039;&#039;Mazl&#039;&#039;&#039;: This part starts off a little pitch black as &amp;quot;MAZL&amp;quot; is seen in the background. It starts with a fast ball that slows down to a mini and becomes a mini cube next. Then it becomes a normal cube dual that becomes mini cube. When it end with them hitting the edges of a dash orb, a very tricky, quadruple speed mini wave occurs with slightly tight spaces. The player turns into a mini UFO that goes through crossing sawblades and ends with a dash orb. The player then turns into a very fast mini cube. The parts ends with a very fast mini ball.&lt;br /&gt;
* &#039;&#039;&#039;Krampux&#039;&#039;&#039;: Krampux&#039;s part is said to be the hardest and is also very buggy. It starts with a quadruple speed ball that becomes mini half way. After the player is a mini wave that is very difficult, it transforms into a mini ship that requires straight flying while it switches gravity and size. Then it transitions to a very hard mini robot which contain distractions alongside flowing objects and flying text that reads &amp;quot;YO!&amp;quot;. The player is now a mini UFO where purplish lava closes on the player, making a tunnel where it switches gravity. When the lava is off screen, it turns into a cube with very fast timing. The part then ends with a wave that wiggles through a triangular patterned tunnel and turns back into a cube.&lt;br /&gt;
* &#039;&#039;&#039;Disp&#039;&#039;&#039;: The last part starts with a mini ball with tricky timings, until it becomes a mini spider. Then it transitions from a ball to a spider again but with normal size. The player then turns into a cube that becomes a robot and a mini cube shortly. The the level ends with the cube going through a short auto part, and the title of the level shows up along with the players who were in this mega-collaboration.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The level was originally an Insane Demon, but due to its XL length and high placement on the Official Geometry Dash Demon List, it was rerated by the community to Extreme Demon rating.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Deception Dive 100%! -Extreme Demon- by Rustam and more (Verification)|centre|thumb|330x330px|Credits to Berke423]]&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Insane Demon levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:XL levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Fexty?diff=90205</id>
		<title>Fexty</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Fexty?diff=90205"/>
		<updated>2019-01-27T14:33:17Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = Ozpectro (unnerfed version verified and published by Sky Jax)|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10[[File:Star.png|15px]]|id = 25449475 (Unnerfed and rated version), 10189562 (Original)|song = Sound of Infinity|composer = F-777|image = File:Fexty.jpg}}&#039;&#039;&#039;[[Fexty]]&#039;&#039;&#039; is a 2.0 Extreme Demon created by Ozpectro. The level under his account is currently unrated due to Ozpectro verifying the level with hacks. On October 8, 2016, however, a skilled creator and player named Sky Jax verified the unnerfed version legitimately in under 19,000 attempts. As of February 11, 2018 (a year after it was verified by Sky Jax), the un-nerfed level got an Extreme Demon rating from RobTop, and it was placed at #45 on the Official &#039;&#039;Geometry Dash&#039;&#039; Demon List, above [[The Hell Dignity]] and below [[Novalis]]. Now, it currently sits at #79, above Artificial Dream (#80) and below [[The Flawless]] (#78). This level originally used to be &#039;&#039;&#039;significantly &#039;&#039;&#039;harder than the current version. The original unnerfed version of Fexty is infamous and said to be harder than [[Bloodbath]], possibly tied with the un-nerfed version of [[Phobos|Phobos.]] However, after some time, the creator himself nerfed several extremely hard parts of the level, causing its difficulty to fall into the difficulty of a typical Insane or Very Hard demon. A skilled player by the name of Sky Jax verified the &#039;&#039;&#039;[https://www.youtube.com/watch?v=xwe1MbOjdpU unnerfed version]&#039;&#039;&#039; of Fexty on the 8th of October, 2016.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts as a hard cube section with a few timings, then followed by a very annoying ship sequence. Then, the player is led into a slope that acts as a stunt which will boost up the player&#039;s ship.&lt;br /&gt;
&lt;br /&gt;
Then the game mode is then followed by a brief wave segment, then a ship sequence, which will afterwards turn into a dual ship mode. The first ship keeps stepping off into some blue jump pads, which can disorient the player while he/she maneuvers the other ship.&lt;br /&gt;
&lt;br /&gt;
After that, there is a brief straight-fly ship sequence, then a very hard wave segment consisting of very crucial timings. This is followed by a cube segment which is similar to the first cube mode. The game mode is now one of the infamous part of the level, an almost nearly impossible (still possible) wave mode, which consisting of both 2-blocks long slopes and 1-block long. While this segment can be a quite annoying and hard part at the same time, this part mostly requires crucial timing.&lt;br /&gt;
&lt;br /&gt;
The next sequence is now an another infamous part of the level, a dual ball mode via swing-copters game mode (in the original version of the level, there are very tight spaces). Then, there is a triple speed mini ball segment and an another cube segment.&lt;br /&gt;
&lt;br /&gt;
The cube segment will become auto and in slow speed halfway through this segment, then will become triple speed, before entering a hard dual segment. Then, there is yet another extremely hard cube segment.&lt;br /&gt;
&lt;br /&gt;
The last part is a half speed straight-flying mini ship sequence. Afterwards, there is a very short triple speed cube section. Then, the level ends with text saying &amp;quot;GG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* Sky Jax [https://www.youtube.com/watch?v=8wj3rUXKcrU%7C crashed at 96%] on the &#039;&#039;&#039;unnerfed version&#039;&#039;&#039; of the level. It is considerably one of the worst fails in Geometry Dash history, along with Mefewe&#039;s 98% fail on [[Sonic Wave]] and [[Knobbelboy]]&#039;s 98% fail on [[Bloodlust]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level and Belic so far are Ozpectro&#039;s currently unrated levels to date, due to verify-hacks.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Listen|filename = SoundOfInfinity.ogg|title = Sound of Infinity|description = by F-777}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash -Demon- Unnerfed Fexty by Ozpectro (60hz)|centre|thumb|330x330px|Credits to Sky Jax, the unnerfed version of the level.]]&lt;br /&gt;
[[File:(Very Hard Demon) Fexty by Ozpectro - Geometry Dash|centre|thumb|330x330px|Credits to [[SrGuillester]]. This video shows the full game-play of the current version of Fexty. There are certain notable nerfs that can be easily seen throughout the gameplay.]]&lt;br /&gt;
[[Category:Hacked levels]]&lt;br /&gt;
[[Category:Medium levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:1.9 levels]]&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/The_Flawless?diff=106808</id>
		<title>The Flawless</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/The_Flawless?diff=106808"/>
		<updated>2019-01-27T14:32:05Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:The Flawless.jpg&lt;br /&gt;
|creator = IlIRyanIlI (publisher), Atheoz, Xevenfurious, Raptorz, Reverier, Megaspeed, Codly, and Crispy Creepz (Verified by [[TrusTa]])&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|sequences = W, C, S, C, S, U, B, S, C, S, C, R, B, C, R, C, U, S, C, S, W, U, C/C, S/W, W, S, C&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual, Teleportation&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = Flawless Wings of Yatagarasu&lt;br /&gt;
|composer = GLS&lt;br /&gt;
|created = June 17, 2012|id = 21280210}}&lt;br /&gt;
&#039;&#039;&#039;[[The Flawless]]&#039;&#039;&#039; is a 2.0 Extreme Demon mega-collaboration created by IIIRyanIII, Atheoz, Xevenfurious, Raptorz, Reverier, Megaspeed, Codly, and Crispy Creepz, and verified by [[TrusTa]]. It is known for its really tight spaces, intense timings, and crazy segments. It is generally considered an Extreme Demon but rarely an Insane Demon. It is currently #78 on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], above [[Fexty]] (#79) and below [[Breakout]] (#77). &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with a half speed wave part with a size portal and many one space areas that are extremely tight. The text &amp;quot;lIlRyanlIl&amp;quot; appears at the beginning, signaling his part. The following texts appear as the player flips up and down, which are: &amp;quot;No Need&amp;quot;, &amp;quot;To Live....&amp;quot;, and &amp;quot;Die Already!!!!&amp;quot; Next, there is a half speed mini ship sequence that features tight spaces that move periodically, and the text &amp;quot;Atheoz&amp;quot; marking that it is his part. There are also a few tricky gravity portals. Afterwards, there is a cube section with a bit of simple memorization. This is followed by a very tight mini ship sequence with a teleportation portal as well as many tricks that are considered difficult to deal with. This leads into a difficult UFO segment with some tight jumps and tricky jump orbs. Then there is a mini ball segment that features a few hard timings and the text &amp;quot;Xevenfurious.&amp;quot; There is then a very long and extremely tight ship sequence comprised of numerous jump orbs, gravity portals, size portals, and some super tight spaces that almost match the limits of the ship game-mode. During this section, the texts &amp;quot;Raptorz&amp;quot; and &amp;quot;Design by Reverier&amp;quot; appear. Then there is a difficult fast-paced cube section with some memorization, invisible jump orbs, and lots of  timings. Then there is a bit of one space straight flying. This is followed by an auto cube and then a robot part with many intense timings and lots of memorization. During this robot part, the text &amp;quot;Reverier&amp;quot; appears. Then there is a slow ball part with insanely difficult timings. This is followed by a cube with a triple spike and then a robot with a few tight jumps. This leads into a cube part with several triple spike jumps and the text &amp;quot;Megaspeed&amp;quot;. The text &amp;quot;Die Now!!!!!&amp;quot; appears at the end, leading into a rather tight corridor in the UFO gamemode that requires some tight jumps. This is followed by an insanely tight area with half-a-block spaces for the mini ship that are near-impossible to go through. Then there is a slow two and a half spike jump that is really difficult to pass. This leads into a ship sequence with a lot of tight spaces and a few orb jumps. This part has the text &amp;quot;Codly&amp;quot; near the end. The text &amp;quot;Creepz&amp;quot; also appears with a tight area with many spikes of various sizes. Then there is a short wave part. This is followed by a UFO part with tight jumps and two jump orbs that try to fool the player into tapping and dying. Then there is a dual cube with several tricks and a few timed jumps. Then there is a short but tight mixed dual of ship and wave. This leads into a really tight wave part with many floating spikes. The beginning of this wave has the text &amp;quot;Again IIIRyanIII&amp;quot;. Then there is a very tight mini ship with the text &amp;quot;U Need Rest&amp;quot; and some straight flying. The text &amp;quot;GG&amp;quot; appears, resulting in a cube part with a triple spike and the text &amp;quot;Verified by TrusTa&amp;quot; at the end. Then, the level ends.&lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
* The three user coins are located at the final corridor of the final mini ship sequence, and are impossible to miss.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level is likely significantly harder than [[Cataclysm]] and possibly even levels like [[The Hell Factory]] and [[A Bizarre Phantasm]].&lt;br /&gt;
* The triple spike at the end has a flipped but asymmetrical version on the bottom. It might be possible to just barely clear the upper triple spike but hit the very edge of that spike, but it is likely impossible.&lt;br /&gt;
* So far, only [[TrusTa]], [[Agaloth]], [[Combined]], [[SoulsTRK]], Korr, Jacob Firestone and [[Noctalium]](?) have beaten the level legitimately.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
[[File:The Flawless (Insane Demon) by IlIRyanIlI and more (Verified by me, on livestream)|thumb|330x330px|centre|Credits to TrusTa.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hell-themed levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with user coins]][[Category:Insane Demon levels]][[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/PanaSonic?diff=98303</id>
		<title>PanaSonic</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/PanaSonic?diff=98303"/>
		<updated>2019-01-27T14:27:49Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:Panasonic.png&lt;br /&gt;
|creator = [[GuitarHeroStyles]], [[ChiefFlurry]], JustPark, iAres, Elayad, Fillipsmen, StarshipGD, Andy10Nob, Rock3rol, Zafkiel, BitZel, Lucasyecla99, Angryboy, AlexTheGood, NeoGamer, and JamesGrosso (Verified and published by GuitarHeroStyles)&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = This Isn&#039;t Science Rocket (2015 Edition)&lt;br /&gt;
|composer =  F-777|id = 33364327}}&#039;&#039;&#039;[[Panasonic]]&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration created by [[GuitarHeroStyles]] and 15 more creators, and verified and published by GuitarHeroStyles. It was created to showcase Hispanic and unknown creators, although some of the creators are moderately known. Due to its 2 minutes 43 seconds length and the level&#039;s difficult gameplay, it is generally considered an Insane/Extreme Demon. The level was known for frequently shifting between Insane and Extreme demon in-game. It is currently #73 on the Official &#039;&#039;Geometry Dash&#039;&#039; Demon List, above [[Elite Z Rebirth]] (#74) and below [[Audio Extraction]] (#72).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts out as a simple normal cube section, which becomes a short robot and cube segment at the drop with a brief ship sequence and then a cube segment, followed by a ball segment with multiple speed portals and invisibility triggers, similar to [[Viprin|Viprin&#039;s]] part in [[Subsonic]]. A cube section then follows, accompanied by a wave segment and a second cube section with a dash orb leading into the next section, a very short spider/UFO dual. The level then transitions to a fast-paced cube, ship, and ball section. A slightly slower robot and ship sequence appear after that. Afterwards, a ball and spider segment begins, transitioning to a brief cube and robot leading up to a ship, ball, and robot segment. This is followed by a slow cube and mini cube segment with hard timings. This is followed by a faster cube and robot section, leading up to a very fast UFO, wave, spider, and spider swing-copter segment. Next, there is a normal speed cube segment with numerous background pulses that make it hard to see, with a brief wave part in it, followed by a short ship, ball and robot segment, then once again transitioning into a cube segment. This cube has a brief spider and wave part in it as well. A ball segment comes afterwards, followed by a cube section and then a spider segment. Next, there are ship, mini wave, cube, and robot sections. Finally, there is an auto part where a TV is turned on, listing all of the names of the creators. JamesGrosso&#039;s cube then tries to enter the player&#039;s view, but is pulled back off of the screen. The last part is a &amp;quot;GG&amp;quot; sign with GuitarHeroStyles&#039;s YouTube icon, and later, a screen displaying &amp;quot;PANASONIC&amp;quot; above of it &amp;quot;Ideas for life&amp;quot;, signaling the end of this demon level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level is named after a tech company called , hence the TV animation at the very end of the level.&lt;br /&gt;
** The name is a joke, making fun of the Sonic series by [[GeoStorm]].&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:MI NIVEL DEMON! - &amp;quot;PANASONIC&amp;quot; by ItsAdvyStyles &amp;amp; many more! - Geometry Dash 2.1 - GuitarHeroStyles|thumb|center|350px|Credits to GuitarHeroStyles. The verification of Panasonic.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:XL levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cataclysm?diff=85062</id>
		<title>Cataclysm</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cataclysm?diff=85062"/>
		<updated>2019-01-27T14:20:24Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level&lt;br /&gt;
|image = File:Cataclysm.png&lt;br /&gt;
|creator = [[Ggb0y]] (Update verified by [[Riot]])&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = At the Speed of Light [[File:Atsol.ogg]]&lt;br /&gt;
|composer = Dimrain47&lt;br /&gt;
|id = 3979721}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039; is a 1.9/2.0 Extreme Demon, originally created and uploaded with a hacked verification by [[Ggb0y]]. The level was later updated and verified legitimately by [[Riot]]. Upon its release, it was featured and became one of the hardest levels in &#039;&#039;Geometry Dash&#039;&#039;, but is now deemed one of the easier extreme demons in the game. It is currently #98 on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], above Violently X (#99) and below Awakening Horus (#97).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Cataclysm possesses a very interesting story within the &#039;&#039;Geometry Dash&#039;&#039; community.&lt;br /&gt;
&lt;br /&gt;
A popular creator, known as Ggb0y, uploaded a video on December 30, 2014, showing the fourth preview of his upcoming Extreme Demon named Cataclysm, set to be the hardest level in the game up until that point.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=2rtY0AAMWXo&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fast forward, and Ggb0y had invested over 80,000 attempts to try and verify the level, but still couldn&#039;t beat it. So, he used hacks to verify Cataclysm. Some time after, players like ZorroZ Zet and Lyra Bandicoot said that they beat it legitimately, but later confessed to hacking the level (clearly seen because of the facts that their waves, trail and jump rings were not pulsing in places they should have been).&lt;br /&gt;
&lt;br /&gt;
After all this, everyone thought it was impossible to complete Cataclysm without any hacks. But eventually, an extremely skilled Korean player named [[Cyclic]] was thought to have completed it without any hacks on Stream, and he was considered to be &amp;quot;the first survivor&amp;quot; of the Cataclysm (which subsequently blew up Cyclic&#039;s channel and his popularity), though later admitting he hacked the level (and later, confessed to hacking every major demon he ever beat).&lt;br /&gt;
&lt;br /&gt;
After Cyclic, a highly skilled player called Giron was the first to legitimately beat it, who still calls it his &amp;quot;best work&amp;quot; as of today.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=B68E2wqkFiY&amp;lt;/ref&amp;gt; Soon after, a very skilled player called [[Sandstorm]] and an extremely skilled player called Riot did it at the same day. That made them the second and third players respectively to complete it (Riot&#039;s popularity also blew up after this). Then [[Powerbomb]] was the fourth, and Creepy Dash became the fifth. Soon, more and more people started to beat Cataclysm, and with the release of [[Bloodbath]], Cataclysm was knocked down in the list and was no longer the legendary hardest demon it was once considered.&lt;br /&gt;
&lt;br /&gt;
However a year later, Riot let Ggb0y update Cataclysm by buffing the ship sequences, adding an &amp;quot;extra death&amp;quot;, as well as user coins in the level. Riot verified the newly buffed update of Cataclysm legitimately on stream. This version is now known as &amp;quot;New Cataclysm&amp;quot; and is considerably harder than &amp;quot;Old&amp;quot; Cataclysm.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&#039;&#039;0-6%:&#039;&#039;&#039; The level starts off with a fairly easy half speed cube section, with a few fake jump orbs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;6-20%:&#039;&#039;&#039; Next, the player enters a very hard double speed wave segment that contains tight spaces, many size change portals, and inconsistent and awkward timing. It then turns into an auto segment, briefly into a cube, where &amp;quot;CATACLYSM/GGBOY&amp;quot; appear briefly on screen.&lt;br /&gt;
* &#039;&#039;&#039;20-26%&#039;&#039;&#039;: After that is a hard triple speed ship sequence with gravity portals and many invisible size portals that require very light tapping and good transition controlling to avoid death. The ship was one of the few parts completely overhauled after the 2.0 update.&lt;br /&gt;
* &#039;&#039;&#039;26-30%:&#039;&#039;&#039; It changes back into a mini wave at half speed, but is easier than the first wave as it is not double speed.&lt;br /&gt;
* &#039;&#039;&#039;30-38:&#039;&#039;&#039; The player then changes into a double speed ball that requires very good timing and hitter clicks, then goes half speed and goes through very tight spaces, with a few speed changes to try and throw the player off.&lt;br /&gt;
* &#039;&#039;&#039;38-43%:&#039;&#039;&#039; The player then enters a double speed UFO segment with many jump rings, gravity portals and tight spaces with fairly awkward timing.&lt;br /&gt;
* &#039;&#039;&#039;43-47%:&#039;&#039;&#039; This UFO then transitions to a half speed ship sequence that requires insanely straight flying, and also has jump rings and gravity portals; missing one jump ring results in a crash.&lt;br /&gt;
* &#039;&#039;&#039;47-56%:&#039;&#039;&#039; The ship then transitions into a double speed cube that needs good timing, then turns into a half speed mini cube that mostly requires a little bit of mashing.&lt;br /&gt;
* &#039;&#039;&#039;56-68%:&#039;&#039;&#039; Afterwards, the player heads into the halfway section of Cataclysm, where the player becomes a ball that needs a little bit of hitter clicking and good timing. Gameplay-wise this is the easiest part of Cataclysm, however, the level becomes dark with the obstacles flashing intermittently and it becomes hard to see where the player is going, and switches to the cube and ship a few times before going back to a ball, which can throw off players not used to the section.&lt;br /&gt;
* &#039;&#039;&#039;68-81%:&#039;&#039;&#039; The level then goes into Cataclysm&#039;s last two hard sections, which are a very difficult ship and a tight half speed wave. The half speed ship is very difficult, having extremely tight spaces, size changes. and a short dual section halfway through the ship. The second user coin is hidden here.&lt;br /&gt;
* &#039;&#039;&#039;81-91%:&#039;&#039;&#039; Afterwards, the player goes into the last part of the level, which is a tight spaced half speed wave segment. Multiple players are known for crashing here, either out of nervousness and anxiety, or just screwing it up.&lt;br /&gt;
* &#039;&#039;&#039;91-94%:&#039;&#039;&#039; After this moderately difficult wave segment, the player enters a short robot section containing the third and final user coin.&lt;br /&gt;
* &#039;&#039;&#039;94-100%:&#039;&#039;&#039; Then, the level ends with one final ship sequence, with the well known area that says &amp;quot;GBOY&amp;quot;, the creator&#039;s name, and &amp;quot;U NEED TO REST&amp;quot;, finishing with &amp;quot;GG&amp;quot; and a two block space to fly through but requires to keep straight from flying as if there were spikes before ending. After that, a hall of fame of those who have finished the level legitimately can be seen and a message from Ggb0y admitting to hacking it and an apology, and lastly thanking Riot for verifying the level and adding coins, from which the level ends.&lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
This level has &#039;&#039;&#039;3&#039;&#039;&#039; user coins. The first and last ones require some timing to obtain, but the second one is fairly easy to get with good memory and straight fly.&lt;br /&gt;
* The &#039;&#039;&#039;first coin&#039;&#039;&#039; is fairly easy to get with relatively simple timing. You must hit a blue orb, and you will get a coin. A teleportation portal will send you back on course.&lt;br /&gt;
* The &#039;&#039;&#039;second&#039;&#039;&#039; &#039;&#039;&#039;coin&#039;&#039;&#039; is the easiest of the coins. At the first segment in the dual ship, fly in between the spiked area to get the coin. You will exit the little space and continue the level. This route is agreed to be easier than the route that prevents the coin collection.&lt;br /&gt;
* The &#039;&#039;&#039;third coin&#039;&#039;&#039; towards the ending. You must hit the last blue jump and you go through the gravity portal. While in it, tap because there is an invisible orb that will take you up to the last coin.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ggb0y had to hack to verify this map. However, since the harder update of Cataclysm, Riot has legitimately verified the level.&lt;br /&gt;
* It took Ggb0y 80088 attempts to verify the level, even when he used hacks. These attempts were likely faked.&lt;br /&gt;
* Other players like Lyra Bandicoot also had to hack to complete the map. This sparked a lot of debate which resulted in many users uploading videos on how to spot hackers of the game.&lt;br /&gt;
* Cataclysm was the hardest map ever created but, after creation of Bloodbath and Sonic Wave, those both became the hardest.&lt;br /&gt;
* The level is part of an official trilogy, consisting of (in order): Cataclysm, Bloodbath, and Aftermath.&lt;br /&gt;
* Riot is the first player confirmed to have beaten Cataclysm more than once, completing all three runs in livestreams, and the last one being a reverification of Cataclysm for Ggb0y to update coins into the level.&lt;br /&gt;
* Cyclic had admitted to hacking this level, so GironDavid was the first. Sandstorm &amp;amp; Riot both completed the level a week after GironDavid, making Sandstorm and Riot the second and third players respectively to beat Cataclysm. Powerbomb soon followed as the fourth, and Creepy Dash as the fifth.&lt;br /&gt;
* Players, who beat the level before it got updated have now been added to the &amp;quot;hall of fame&amp;quot; at the end of the level. This list comprises the following players: Cyclic, GironDavid, Sandstorm, Riot, Powerbomb, Creepy Dash, MaxiS9, MrKebab, [[Smokes]], [[SoulsTRK]], Danilkaz, Elite, R3YGA, and Mabby01.&lt;br /&gt;
* Sandstorm is the second player to beat the updated version of Cataclysm, getting all three coins in the process. Not too long after, Kins0 and [[Quasar (Player)|Quasar]] followed Sandstorm and became the respective third and fourth players to beat the new version of Cataclysm. Then, [[Brandon Larkin]] beat the updated version with 2 coins, making him the fifth person to beat the updated Cataclysm. Finally, as of April 21, 2016, hotball1 completed the level on stream, making him the 6th, most recent and youngest player (11 years old) to complete the updated level.&lt;br /&gt;
* Ggb0y claims he made this level to replace [[Ice Carbon Diablo X]]. The level did end up becoming harder than it, but was eventually dethroned upon the publishing and rating of Bloodbath.&lt;br /&gt;
* The &amp;quot;GG&amp;quot; obstacle that appears at the ending has been imitated in many other difficult demon levels, and sometimes in impossible levels.&lt;br /&gt;
* Despite the fact that a player, Garomo, has appeared to have legitimately beaten Cataclysm before [[Mabby01]], his legitimacy was not known before the Cataclysm coin update. Therefore, he is currently not on the &amp;quot;Hall of Fame&amp;quot; in the level.&lt;br /&gt;
* Renato 16 is the only person to have beaten Cataclysm on phone with a YouTube video. He beat the old version before the update as it appears to be the old version and gives stars, but it is unknown on which date he beat it because he uploaded the video after the update came out.&lt;br /&gt;
** It is possible he had the old version stored on his phone when he beat it.&lt;br /&gt;
* [[TrusTa]] has created a level which the player have to beat the old version of Cataclysm two times which is called &amp;quot;Multi Clysm&amp;quot;. TrusTa has also beaten this level almost 30 times. He says that he is attempting to beat the level 100 times.&lt;br /&gt;
* The record for the lowest number of attempts to beat Cataclysm is 546, by [[Temporum]].&lt;br /&gt;
**Unfortunately, the video that served as a proof cannot be watched anymore, as he put the video to private.&lt;br /&gt;
* There is a redecorated and redone version of Cataclysm made by [[LazerBlitz]] called [[Quest for Perfection]]. It uses a blue and black color scheme, and replaces the last wave of Cataclysm with a difficult mixed dual. Most other sections of the level are merged, however.&lt;br /&gt;
* Cataclysm is currently the most defeated demon on the Demon List, with more than 200 victors.&lt;br /&gt;
* Bloodbath and [[Aftermath]] are directly inspired by this level, being direct extensions of the original level. Hundreds of other levels are thought to be inspired by this demon as well.&lt;br /&gt;
** Ggb0y&#039;s level [[Infernal Abyss]] was supposedly an intended sequel to Cataclysm, however that idea was dropped once Bloodbath was released, being the official sequel to Cataclysm, and when [[Manix648]] and Bianox took over designing it.&lt;br /&gt;
* Sunix himself stated that he believes Cataclysm is more like Hard Demon difficulty to him.&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
&lt;br /&gt;
=== New version ===&lt;br /&gt;
* themaster402, Hotball1, SrMusca and Slypp all crashed at 90%.&lt;br /&gt;
* MaxiS9 and Cerni crashed at 89%.&lt;br /&gt;
* Theo crashed at 82%.&lt;br /&gt;
* Ninetales crashed at 81%.&lt;br /&gt;
* Jamby crashed at 74% 3 times.&lt;br /&gt;
* ChrisCredible crashed at 77%&lt;br /&gt;
&lt;br /&gt;
=== Old version ===&lt;br /&gt;
* [[SrGuillester]] crashed at 93%.&lt;br /&gt;
* R3YGA and [[YGYoshI|YGYoshi]] crashed at the 91% bug.&lt;br /&gt;
* [[Riot]] crashed accidentally after the last wave segment.&lt;br /&gt;
* Elite crashed at 89%.&lt;br /&gt;
* MaxiS9 crashed at 88%.&lt;br /&gt;
* [[SoulsTRK]] crashed at 74% twice.&lt;br /&gt;
* Cyclic crashed at 86%(although this may be hacked)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash -2.0- (Demon) - CATACLYSM (Old Version) by GBOY -LIVE!- - GuitarHeroStyles|centre|thumb|309x309px|Credits to GuitarHeroStyles. The Cataclysm prior to 2.0 update. (NOTE: that he have beaten the level after the update via copy of the level)]]&lt;br /&gt;
[[File:Geometry Dash - Cataclysm Coin Update - By Ggb0y (On Stream)|centre|thumb|330x330px|Credit to [[Riot]]. Updated version of Cataclysm with user coins and a slightly different design.]]&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[http://es.geometry-dash.wikia.com/wiki/Cataclysm Español] • [http://pl.geometry-dash.wikia.com/wiki/Cataclysm Polski] • [http://ru.geometry-dash.wikia.com/wiki/Cataclysm Русский]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:1.9 levels]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Hell-themed levels]]&lt;br /&gt;
[[Category:Hacked levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Artificial_Ascent?diff=30884</id>
		<title>Artificial Ascent</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Artificial_Ascent?diff=30884"/>
		<updated>2019-01-05T19:43:11Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}{{Infobox Level&lt;br /&gt;
|image = File:-2.0-_-Extreme_Demon_-1-_Artificial_Ascent_by_ViPriN_and_more.mp4_snapshot_02.25_-2016.12.14_18.53.38-.jpg&lt;br /&gt;
|creator = Codex, [[Manix648]], Sanic, [[Hinds]], [[Zobros]], [[Michigun]], Anthrax, [[ZenthicAlpha]], [[Viprin]], [[Loogiah]], Wamiq8, [[Nasgubb]], [[AbstractDark]], [[Etzer]], [[Speed]], [[Serponge]], [[G4lvatron]] and [[Terron]] (Verified by [[Combined]])&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|id = 27122654&lt;br /&gt;
|song =&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/thefifthelement_aether/surface-dimrain47&amp;quot; height=&amp;quot;70px&amp;quot; width=&amp;quot;100%&amp;quot; auto_play=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/soundcloud&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|composer = Dimrain47}}&lt;br /&gt;
&#039;&#039;&#039;[[Artificial Ascent]]&#039;&#039;&#039; is a 2.0 Extreme Demon mega-collaboration created by Codex, [[Manix648]], Sanic, [[Hinds]], [[Zobros]], [[Michigun]], Anthrax, [[ZenthicAlpha]], [[Viprin]], [[Loogiah]], Wamiq8, [[Nasgubb]], [[AbstractDark]], [[Etzer]], [[Speed|Speed]], [[Serponge]], [[G4lvatron]], and [[Terron]]. It is a level with numerous hard timings and tight flying spaces. The level is 2 minutes and 24 seconds long, meaning it is XL in length, and was verified by [[Combined]] on December 11, 2016. The level was uploaded on Viprin&#039;s account. It is currently #15 on the [[Official Geometry Dash Demon list|Official Geometry Dash Demon List]], above Missing Benefits (#16) and below [[Stalemate Redux]] (#14).&amp;lt;h2 data-rte-spaces-before=&amp;quot;1&amp;quot; data-rte-spaces-after=&amp;quot;1&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt; Gameplay &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;1-4% (Codex)&#039;&#039;&#039;: The level starts off with a cube sequence replacing [[AncientAnubis|Anubis&#039;s]] part. This is commonly seen as the easiest part of the level, featuring some easy timing jumps along with some jump rings to hit. This part contains mostly gray decorations as well as some yellow decoration in the form of small orbs floating in the sky.&lt;br /&gt;
* &#039;&#039;&#039;5-13% ([[Manix648]])&#039;&#039;&#039;: Occurring at the drop part, this part is a very tight mini wave segment, which becomes a large wave (triple speed) and then a mini ship sequence with a few green jump orbs and portals. A short mini cube block maze follows, with Manix&#039;s name, and then a ship sequence with a few gravity portals and a dual mini ball. Next is another ship sequence comprised of narrow spaces and a mini cube section with blue jump orbs to end his part.&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;25-28% ([[Zobros]])&amp;lt;/b&amp;gt;: Claimed to be the hardest part of the mega-collaboration (while still being the shortest), this part starts off with an asymmetrical dual ship sequence with a yellow jump orb that one of the ships has to hit while maintaining a straight fly on the other ship, making timing more difficult for the player. Both of the ships hit on the surface and splits apart by a yellow orb which makes them go through the portal. After that, a straight fly section is needed for both of the ships and two yellow orbs which each ship has to jump respectively. Next is a UFO segment with slightly hard timings of the blue jump orbs needed to be hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;28-32% ([[Michigun]]): &#039;&#039;&#039;This entire part is noticeably decorated with blue and orange color making it stand out more compared to all of the other parts. It starts with a large block jump where the player must land on an invisible platform on top of a spike, then an elevated jump leading into a string of four blue orbs where you must wait to tap for a small amount. Then are two yellow orbs and a triple spike jump; often seen as the &#039;&#039;signature of Michigun&#039;&#039;. If the player crashes here at the triple spike, Michigun&#039;s signature cube pops up, along with text saying, &amp;quot;Michigun wins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;32-36% (Anthrax)&#039;&#039;&#039;: This part contains a background pulsing in all sorts of different colors and some very detailed block design. The gameplay of this part is completely played as a ship with some moderately difficult flying with orbs to hit and gravity portals to go through. The very end of this part is an auto segment placed as a short break for the player to recompose oneself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;36-40% ([[ZenthicAlpha]])&#039;&#039;&#039;: Unlike the previous part, this one only uses one type of color, that being blue in many different shades. His part begins with a short block maze and a ship sequence requiring some timing to hit a yellow and green jump orb consecutively. Then comes another, little longer, block maze containing more jump orbs than the first one, and to end the part, a short mini UFO spam segment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;40-44% ([[Viprin|Viprin]]): &amp;lt;/b&amp;gt;It starts off with a ball segment. Here, the player must traverse numerous different platforms and a green jump orb which requires timing to allow it to go through a small tunnel. It changes into a mini ball with a yellow bounce pad shooting it up and switches gravity which transitions into a mini wave with some tight spaces. It then switches into a big cube with a jump and a pink orb which requires precise timing due to a half spike underneath it. The cube then hits a normal speed portal and a full triple spike jump is needed to pass the obstacle. It goes on with a simple green jump orb jump and it ends off with a moderately tight ship part section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;44-48% ([[Loogiah]]): &amp;lt;/b&amp;gt;Starting off with a insane short auto segment, the triple speed ship sequence is begun which features numerous gravity portals with very tight spaces to fly through and a yellow orb leading into a cube with a single jump rapidly entering a wave portal. This wave is very tight and goes well to the melody of the song which can guide the player. Using a similar cube transition as the one before, the player most now perform a short UFO spam and right afterwards, a short, hard straight fly segment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;49-53% (Wamiq8)&#039;&#039;&#039;: His part starts off with two spike jumps with some timing required. After this the player changes into a mini cube with two jumps needed to proceed into the next segment. It transits into a mini ball part which requires extreme timing to go through the spikes similar to the last ball part in [[Necropolis]]. Lastly, it changes into a mini robot with two jump with minor timing, and lastly entering a half speed ship sequence, ending his part.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;53-58% ([[Nasgubb]])&#039;&#039;&#039;: The song now slows down as the player is transmitted into the part. This part begins with a half speed ship sequence with high maneuverability required as it also switches to double speed for a moment. Then, a quick double speed cube jump follows which then goes into a half speed wave segment with very similar game-play to that of the ship sequence, this time designed for the wave. Throughout the part, all decorations change colors in the corresponding order: Blue-Green-Yellow-Red.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;58-64% ([[AbstractDark]])&#039;&#039;&#039;: Much like ZenthicAlpha&#039;s part, this part utilizes only different shades of blue as its color. The part begins with a mini cube with some very difficult timing involved, both while jumping and hitting orbs. An equally difficult ball comes next with a bunch of orbs of different types to tap. Coming up is a mini UFO with precise timings while also changing size at some points. At the end a straight flying section appears containing both size and gravity portals appearing to the beat of the song throughout it.&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;64-70%&#039;&#039;&#039; &#039;&#039;&#039;([[Etzer]])&#039;&#039;&#039;: This part starts off as a long, tight ship sequence with the player having to maneuver through tons of spikes on the way as well as moving rainbow obstacles possessing a large threat. It then progresses to UFO which quickly transforms into a tight wave and a ball with transparent game-play respectively in the second half of his part. The entire part is mostly black and white and features lots of moving objects with numerous different rainbow decorations along the way. This is said as the most iconic part of the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;70-77% ([[Speed|GDSpeed]]):&#039;&#039;&#039; With the song gaining some of the &amp;quot;upbeatness&amp;quot; again, this part is mostly timing based and features lots of orbs to hit with purple being the main color choice of the part. It begins with a double speed portal leading into some more jump orbs to hit along with a very short straight fly sequence with gravity portals throughout before going back to cube form again. Then the player will find a cluster of orbs where it is required to remember which ones to hit. A short UFO segment follows with some gravity portals, and then another cube segment where crucial timing is essential. The final moments are played as a narrow wave segment and a mini cube section with a few jumps and some yellow/blue jump orbs before ending.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;77-83% (&#039;&#039;&#039;[[Serponge|&#039;&#039;&#039;Serponge&#039;&#039;&#039;]]&#039;&#039;&#039;)&#039;&#039;&#039;: This part frequently alternates between cube and robot, comprising of suspended platforms with a bunch of spikes and gears to avoid through the whole part. Timing is essential here as all different types of orbs are placed to mess the player up as hard as possible. The blocks here are decorated with stripes going through them along with a purple/pink/red moving background with similar platform motifs. Two final jumps end his part and leads the robot into the second to last part of the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;83-90% ([[G4lvatron]])&#039;&#039;&#039;: This part starts with a relatively difficult mini ship straight fly sequence with numerous yellow jump orbs to avoid mid-flight along with four green jump orbs to hit in succession right before transitioning into wave form with some moderate difficulty to it (in this part, there is an Easter egg... try to find it!), and after that, a relatively easy mini UFO segment (compared to the rest of the level) with some timing to it. Following this is a small cube maze with a single green jump orb to hit guiding the player into another ship sequence that is quite similar to the first one. This entire part also features constellations flying past the screen, both in the foreground and background, giving it a space feeling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;91-100% ([[Terron]])&#039;&#039;&#039;: The last part of the level, Terron&#039;s part features a very active background flashing in different shades of blue and pink all throughout the part. It begins with a normal cube dual which rapidly then becomes a mixed dual switching between all kinds of game modes, one after another. In the middle of the part however, there is a mini straight fly before quickly going back to the intense mixed dual. This continues for a while, before a final solo cube appears with two timing free orb jumps, and then text saying &amp;quot;Combined&amp;quot;, &amp;quot;AncientAnubis&amp;quot;, &amp;quot;Artificial Ascent&amp;quot; and &amp;quot;GG&amp;quot; before the end of the level.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 data-rte-spaces-before=&amp;quot;1&amp;quot; data-rte-spaces-after=&amp;quot;1&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt; Trivia &amp;lt;/h2&amp;gt;&lt;br /&gt;
* Coincidentally, four people ([[Smokes]], Theo, Slypp, and xander556) beat Artificial Ascent on the same day - the first day of 2018.&lt;br /&gt;
* [[Sunix]] at one point was tasked to be the verifier, as Combined had issues with his computer. After getting it fixed, Sunix gave the level back to the original verifier as he finds verifying the level as something boring and was busy practicing [[Sonic Wave]].&lt;br /&gt;
&lt;br /&gt;
* Many parts were buffed and nerfed. Some of these nerfs were buffs which were just added.&lt;br /&gt;
&lt;br /&gt;
* Zobros&#039;s, Michigun&#039;s, and AbstractDark&#039;s parts are claimed to be the hardest.&lt;br /&gt;
* [[Giron|Giron David]] and Crack were both replaced by Michigun and ZenthicAlpha respectively.&lt;br /&gt;
** Though, if you copy the level to your editor, you will see that above ZenthicAlpha&#039;s part, Crack&#039;s old part is still there, as if it still formed part of the level.&lt;br /&gt;
* If you happen to fail at Michigun&#039;s triple spike segment, Michigun&#039;s cube icon will appear adding, &amp;quot;Wins&amp;quot; or &amp;quot;King&amp;quot; to Michigun&#039;s name.&lt;br /&gt;
* Artificial Ascent currently has a sequel entitled &amp;quot;Digital Descent&amp;quot;. It has been verified by Combined and is currently at #14 on the Demons List.&lt;br /&gt;
* This level was originally hosted by AncientAnubis but was managed by Viprin later on.&lt;br /&gt;
** Ironically, AncientAnubis has no part in this mega-collaboration. He was replaced by Codex because he did not want to finish his part.&lt;br /&gt;
** The name is inspired by [[Bloodbath]] and [[Cataclysm]]. That might not make sense at first, but because BB is short for Bloodbath, and CC is short for Cataclysm, They named this level Artificial Ascent to be AA, and also the sequel Digital Descent to be DD.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Artificial Ascent (preview) - AncientAnubis, Zobros, Viprin (me) &amp;amp; many more!|centre|thumb|330x330px|The official preview of Artificial Ascent showing the original nine parts.]]&lt;br /&gt;
[[File:ARTIFICIAL ASCENT 100% -LEGENDARY DEMON- - VIPRIN &amp;amp; MORE!|centre|thumb|330x330px|The verification of Artificial Ascent. Credits to Combined GS]]&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:XL levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stalemate_Redux?diff=105218</id>
		<title>Stalemate Redux</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stalemate_Redux?diff=105218"/>
		<updated>2019-01-05T19:41:05Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|creator = GDTheTactiq and TheFrozenTide (Verified by TheRealZephal)&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:star.png|15px]]|id = 37398911&lt;br /&gt;
|song = &amp;lt;p&amp;gt;&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/kayozx/stalemate-df-ep-03-1&amp;quot; height=&amp;quot;70px&amp;quot; width=&amp;quot;100%&amp;quot; auto_play=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/soundcloud&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|composer = Kayoszx/KzX&lt;br /&gt;
|image = file:Stalemate Redux.png}}&lt;br /&gt;
&#039;&#039;Not to be confused with [[Stalemate]] by Nox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;Stalemate Redux&#039;&#039;&#039; &#039;&#039;&#039;is a 2.1 Extreme Demon created by GDTheTactiq and TheFrozenTide, and was verified by TheRealZephal.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=t9XP1lhMrPo&amp;lt;/ref&amp;gt; As its name suggests, it is an extremely difficult remake of Stalemate by Nox. It is currently #14 on the [[Official Geometry Dash Demonlist|Official Geometry Dash Demon List]], above [[Artificial Ascent]] (#15) and below [[Digital Descent]] (#13).&lt;br /&gt;
==  Gameplay==&lt;br /&gt;
* &#039;&#039;&#039;0-75% (GDTheTactiq): &#039;&#039;&#039;Tactiq&#039;s part starts off with a ship sequence that features narrow passages, tricky gravity changes, and size changes which require a lot of precision. The player then enters a wave section with very narrow paths and sudden gravity and size changes with a small memory area, just like the original Stalemate. Then, it ends with dual cube possessing two triple spikes, where we also see a tab of chess and the text &amp;quot;There is no Escape.&amp;quot; Then, the drop begins with a triple speed Mini UFO segment which has closed roads with fair jumps, a lot of hard and precise timings, sudden gravity changes with orbs and portals, and variations in size. The player then continues to a mini ship section with a lot of straight flying, jump orbs, sudden changes of gravity, and size changes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;76-100% (TheFrozenTide):&#039;&#039;&#039; FrozenTide&#039;s part starts with a normal speed ball section, where the player must have a lot of memory, as in this sequence, there are many portals of gravity and size, many false paths with orbs that should not be touched, and flashes with very distracting color changes. Next, the player transitions into a mini dual ship sequence, which features inconsistent amounts of straight flying, followed by a few variations of gravity by multiple jump orbs and portals, and culminates with a section with Clever Blocks that needs to be pressed while changing gravity constantly, and ends with a short straight flying section to finish the level with the appearance of the text &amp;quot;Stalemate Redux.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* [[EndLevel]] crashed at 95%.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oqtJf178Q0g&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Zephal crashed at 86%.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=sWgYJhB5YvY&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Highest Percentage&lt;br /&gt;
!Date Completed&lt;br /&gt;
!Total Attempts&lt;br /&gt;
!Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
|TheRealZephal (verifier)&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|8 September 2017&lt;br /&gt;
|17,304&lt;br /&gt;
|86%&lt;br /&gt;
|[[File:Stalemate Redux By GDTehTactiq and TheFrozenTide -ULTIMATE DEMON- -Verified on stream-|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|24 September 2017&lt;br /&gt;
|~3,700&lt;br /&gt;
|59%&lt;br /&gt;
|[[File:Stalemate Redux 100% by GDTheTactiq (Extreme Demon) - GD 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooshi999&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|26 September 2017&lt;br /&gt;
|~4,200&lt;br /&gt;
|72%&lt;br /&gt;
|[[File:144hz - Stalemate Redux by GDTheTactiq - 100% (Reupload) - Extreme Demon|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Skullo&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|30 September 2017&lt;br /&gt;
|9,111&lt;br /&gt;
|89%&lt;br /&gt;
|[[File:Geometry Dash -2.1- Stalemate Redux by GDTheTactiq - Skullo|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RpgRaketti]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|7 November 2017&lt;br /&gt;
|14,034&lt;br /&gt;
|75%&lt;br /&gt;
|[[File:&amp;quot;Stalemate Redux&amp;quot; by TheTactiq &amp;amp; TheFrozenTide (Extreme Demon) (On Stream) - Geometry Dash|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|DiamondSplash&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|December 2017&lt;br /&gt;
|5,499+&lt;br /&gt;
|92%&lt;br /&gt;
|[[File:Geometry Dash - Stalemate Redux (Extreme Demon) by TheTactiq &amp;amp; TheFrozenTide|centre|thumb|200x200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* While verifying the level, Zephal completed the level, but missed the only coin of the level, therefore making the run invalid for uploading (It is also worth mentioning that the coin was free). He had no interest of completing the level once again, so he removed the coin and no-clipped the level in order to verify and upload the level.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Stalemate Redux was once #1 on the Official Geometry Dash Demon List, due to Zephal himself saying that it was harder than Yatagarasu.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Stalemate Redux - Full level -EXTREME DEMON- Read desc!|centre|thumb|330x330px|A 100% walkthrough of Stalemate redux with 1080p uality and no commentary. Note that this footage uses noclip hacks.]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Hell-themed levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Hacked levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Digital_Descent?diff=88559</id>
		<title>Digital Descent</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Digital_Descent?diff=88559"/>
		<updated>2019-01-05T19:37:29Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}{{Infobox Level&lt;br /&gt;
|image = File: DD.jpg&lt;br /&gt;
|creator = Codex, Kips, [[Nasgubb]], [[Terron]], [[AbstractDark]], Samifying, [[Manix648]], [[Viprin]], TheDevon, [[Etzer]], [[Loogiah]], [[LazerBlitz]], [[G4lvatron]], [[KrmaL]], [[Vlacc]], [[Serponge]], [[Hinds]], and [[Rustam]] (Verified by [[Combined]])&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]|id = 37456092&lt;br /&gt;
|song = &amp;lt;p&amp;gt;&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/creo/carnivores&amp;quot; height=&amp;quot;70px&amp;quot; width=&amp;quot;100%&amp;quot; auto_play=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/soundcloud&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|composer =  Creo}}&lt;br /&gt;
&#039;&#039;&#039;Digital Descent&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration hosted by [[Viprin]] and verified by [[Combined]]. It is the official sequel to [[Artificial Ascent]] and features 20 different creators, with many of them from the Artificial Ascent team along with a few new additions. It is currently ranked #13 on the [[Official Geometry Dash Demonlist|Official Geometry Dash Demon List]], above [[Stalemate Redux]] (#14) and below [[Step to Hell]] (#12).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;Codex: &#039;&#039;&#039;Much like in Artificial Ascent, Codex builds the first part. The level starts off with a simple normal speed cube section that later changes into half speed, with numerous jump orbs scattered around. This part is not too difficult, as trap orbs are marked with x&#039;s and timings are not too harsh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kips: &#039;&#039;&#039;This part is a pretty tricky ball segment with a lot of moving platforms and obstacles. It requires good timing and is designed in his signature cartoon-like block design, with blocks moving from the borders to the middle. There are no traps and only a few jump orbs need to be hit throughout the section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nasgubb]]: &#039;&#039;&#039;As the screen turns white, Nasgubb&#039;s part appears. Notably harder than the previous two parts, this part is a mini ship segment, with many tight spaces and gravity portals to skillfully get through. The entire part is also much darker than the previous two, although the many glowing objects help the player navigate through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terron]]: &#039;&#039;&#039;Terron&#039;s part begins with a half speed spider segment, where the player needs to pass through a tight section full of pillars with small gaps. This then leads to a double speed mixed dual section, potentially referencing to his part in Artificial Ascent. A dual ship/wave will take the player to a cube portal, and the part ends with the player passing along a platform with Terron&#039;s name, and then a red orb which brings the player to the next part of the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[AbstractDark]]:&#039;&#039;&#039; The music hits the drop as AbstractDark&#039;s part emerges. This starts with a futuristic blue styled quadruple speed spider section. The player is required to pass through multiple jump and dash orbs to make it through. His part then slows down to double speed and changes color to red as the player becomes a UFO featuring many gravity changes, and then and short wave and ship section through large spinning hazards on the top and bottom of the &amp;quot;safe zone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samifying: &#039;&#039;&#039;This part includes multiple form changes that happen at a fast pace, with not all of the form portals visible. It begins with a quadruple speed ball (that is presumably auto) that leads to a cube with a row of trap jump orbs. The player then becomes a ship, having to fly through a circular path (resembling that seen in [[God Eater]]). This then leads to a short but tight straight flying segment. The player is then transported to a very brief UFO, and then a tight mini wave. The part ends with a short ball and cube, and the text &amp;quot;Samy Out&amp;quot; and &amp;quot;GL!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Manix648]]: &#039;&#039;&#039;The part starts as a dual wave with multiple size changes and safe platforms that the player can land on. The wave ends with both waves hitting a dash orb which brings them to a spider part. The spider section somewhat resembles [[TOE III]] in terms of gameplay, with the spider having to teleport on and off of slanted blocks. His part finishes with a tight flying section with multiple gravity changes and the decorations switching colors from white and black multiple times over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Viprin]]: &#039;&#039;&#039;Viprin&#039;s part begins with a short but tight mini UFO which leads to a slightly longer ball section with hard timings. After the ball is a wave section in which the player needs to spam, and then avoid spikes using wave safe blocks and sync the clicks to the music. After this is a short ship section, followed by a robot where the player needs to jump into two gravity portals on the ceiling and floor to avoid spikes. His part ends with a cube and a red jump pad which leads into TheDevon&#039;s part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TheDevon: &#039;&#039;&#039;TheDevon&#039;s part starts with the player thrown into a long and confusing cube section, riddled with fake orbs and speed changes that they should be aware of. After the cube, the player comes to a very tight wave section with dash orbs, size portals and invisible gravity portals to help the player through angled pathways. The part ends with the wave becoming a cube at normal speed preparing for the next part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Etzer]]:&#039;&#039;&#039; This part is filled with different game mode changes and very Etzer-like background effects. It begins with a quad speed mini ship with a single green orb in order to get to a very quick mini wave into an equally short robot and spider after that. Another robot jump takes the player to a straight fly into a wave transition towards another UFO with an additional two orbs, and a triple speed maneuver flying segment as well as a brief wave to finish the part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Loogiah]]: &#039;&#039;&#039;The part starts off with a fast-paced UFO with multiple gravity changes and some moving objects that leads to a slightly slower ship section with tight spaces, more gravity changes, speed changes and even more moving game-play. The second half of the part consists of a dual cube where the player needs to hit a pair of reverse dash orbs followed by a brief but tight wave section. The part is designed similarly to -Grindfury- by Hinds and [[Loogiah]] himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[LazerBlitz]]: &#039;&#039;&#039;Designed in his typical style, Lazer&#039;s part starts with a ship sequence. Here, the player needs to pass through two tight pillars with gravity portals inside them. This then leads onto a cube with a single purple orb timing along with some gameplay that requires a small amount of memorization, and then a dash orb followed by a ball section with difficult timings. The part ends on a semi-auto cube, where the player only has to hit a few jump rings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[G4lvatron]]: &#039;&#039;&#039;Right after this semi-auto comes G4lvatron&#039;s part which contains a quad speed straight fly followed by a green orb and a reverse dash orb that need to be hit in order to reach the spider right afterwards. This tight spider is followed by a short ship and a fast UFO with a couple of orbs and gravity portals mixed in with regular jumps. Finally, a wave with gameplay involving both types of dash orbs appears and takes the player into the next section of the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[KrmaL]]: &#039;&#039;&#039;KrmaL&#039;s part starts with an awkward transition into a quadruple speed mini wave segment via a dash orb. This mini wave is very tight and requires some well timed clicks. The mini wave transitions into a regular wave, which must hit two custom orbs in order to deactivate the two gravity portals located in the narrow passageway up ahead. The player must then go through a short wave spam segment which leads to a mini cube section with game-play reminiscent of [[Heartbeat]] and [[Black Blizzard]]. His part ends after the mini cube is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vlacc]]: &#039;&#039;&#039;Vlacc&#039;s part is colored to the brim with orange/pink and consists entirely of a tight flying section at half speed, with a few gravity and size changes along the way. Throughout the whole part, hazardous sawblades (both static and moving) will appear as threats that the player must skillfully avoid by taking more awkward routes than the ones visible at first sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Serponge]]: &#039;&#039;&#039;&amp;quot;SERP&amp;quot; can be seen in the background indicating his part, and the whole theme revolves around inner workings of a factory falling apart. His part consists of a UFO that begins with the player having to time jump orbs while obstructions block the player&#039;s vision occasionally. After this, the player needs to navigate through moving pillars lined with spikes with dots flashing in and out of existence all over the place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hinds]]: &#039;&#039;&#039;Hinds&#039;s part is a long cube section with a lot of timing involved. The part contains many jump orbs that should be timed precisely along with some fake lining to mess with the player. While containing lots of 2.1 decoration, it retains a very 1.9 feel to it, as many of Hinds&#039; levels do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rustam]]: &#039;&#039;&#039;Rustam&#039;s part starts with a cube section where the player has to hit some jump orbs with timing in order to reach multiple platforms placed throughout the segment. This then leads to a very short wave spam segment followed by a ball with some more timings, and a UFO segment with some gravity changes and art resembling skeleton arms sticking out of the ground and ceiling likewise. A final cube then emerges and contains a few more jump orb timings before the last triple spike. The level then ends with an end logo built by Terron.&lt;br /&gt;
&lt;br /&gt;
==Records==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Highest Percentage&lt;br /&gt;
! Date Achieved&lt;br /&gt;
! Total Attempts&lt;br /&gt;
! Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
| [[Combined]] (verifier)&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| 26 September 2017&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|[[File:Digital Descent - Viprin &amp;amp; more -Update- -EXTREME DEMON- (Verified)|thumb|250x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|JordyQwaser&lt;br /&gt;
|100%&lt;br /&gt;
|26 September 2017&lt;br /&gt;
|7,091&lt;br /&gt;
|69%&lt;br /&gt;
|[[File:(Extreme Demon) Digital Descent 100% By- Viprin &amp;amp; more! - Geometry Dash 2.1 - Jordy Qwaser|thumb|250x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|100%&lt;br /&gt;
|28 September 2017&lt;br /&gt;
|N/A&lt;br /&gt;
|58%&lt;br /&gt;
|[[File:-BUFFDATE- Digital Descent 100% by ViPriN (Extreme Demon) - GD 2.1|thumb|250x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|Luciela&lt;br /&gt;
|100%&lt;br /&gt;
|1 October 2017&lt;br /&gt;
|~8,794&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:EXTREME DEMON|thumb|250x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|Xeon&lt;br /&gt;
|100%&lt;br /&gt;
|9 October 2017&lt;br /&gt;
|4,961&lt;br /&gt;
|83%&lt;br /&gt;
|[[File:Digital descent by Viprin &amp;amp; many more -Extreme demon- 100% -on stream-|thumb|250x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|DiamondSplash&lt;br /&gt;
|100%&lt;br /&gt;
|13 October 2017&lt;br /&gt;
|~3,000&lt;br /&gt;
|98%&lt;br /&gt;
|[[File:Geometry Dash - Digital Descent (Extreme Demon) by ViPriN &amp;amp; More|thumb|250x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rampage]]&lt;br /&gt;
|100%&lt;br /&gt;
|25 November 2017&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:Digital Descent - ViPriN (Extreme Demon)|thumb|250x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|Mix991&lt;br /&gt;
|100%&lt;br /&gt;
|2 December 2017&lt;br /&gt;
|45,000+&lt;br /&gt;
|93%&lt;br /&gt;
|[[File:-Geometry Dash- Digital Descent 100% By ViPriN and more (Live)|centre|thumb|250x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooshi999&lt;br /&gt;
|100%&lt;br /&gt;
|4 December 2017&lt;br /&gt;
|N/A&lt;br /&gt;
|97%&lt;br /&gt;
|[[File:144hz - Digital Descent by ViPriN - 100% (Buffdate) - Extreme Demon|centre|thumb|250x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|Kerko&lt;br /&gt;
|100%&lt;br /&gt;
|24 December 2017&lt;br /&gt;
|13,941&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:(144hz) Digital Descent by Viprin and more (Extreme Demon)|centre|thumb|250x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|GD chara&lt;br /&gt;
|100%&lt;br /&gt;
|7 Januaury 2018&lt;br /&gt;
|50,041&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:-지오메트리대쉬- Fourth In Korea!!!!!!!! Digital Descent 데몬 클리어!!!!!!!!! 영상 Geometry dash|centre|thumb|250x250px]]&lt;br /&gt;
|}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Combined has claimed that Digital Descent is his hardest demon yet, meaning it is even harder than its predecessor Artificial Ascent. It still sits above it to this day. However, it was moved below the latter in the Official Geometry Dash Demonlist due to part of the gameplay being inconsistently easy. But after the buffdate, it was moved above Artificial Ascent and now has been moved below Artificial Ascent down to #14 making Artificial Ascent the harder one.&lt;br /&gt;
* In the old verification video, Combined used the icons of Hinds, one of the creators, as a way to dedicate the level to his friend.&lt;br /&gt;
* Three parts were remade from the original version that was planned for release. Codex&#039;s part was changed to a more Artificial Ascent-like style in which he also had a part, Kips&#039; was changed from a more cartoon-like cube section to a technological look to better fit the theme of the level, and Nasgubb&#039;s part was changed from a robot segment to a ship sequence for unknown reasons.&lt;br /&gt;
**Etzer&#039;s part also had a minor change in the beginning, changing the mini UFO segment to a mini ship sequence in order to make it a bit harder.&lt;br /&gt;
* Viprin himself stated on Twitter that that the level (aside from TheDevon&#039;s and Etzer&#039;s parts) were to be buffed. This came off a request by Combined whom wanted the levels inconsistent difficulty reduced, and so asked for the level to be buffed. The buff-date was verified by Combined on September 26.&lt;br /&gt;
* The level started out as the number 1 demon, above Erebus. However, it was quickly moved down to 6th below Artificial Ascent, due to protests from many about its difficulty. Since then it has been moved above its brother level and sits under Cadrega City at 7th despite many still arguing that it&#039;s still easier than Artificial Ascent. After the buff-date, it was moved to 4th place, just below [[Yatagarasu]].&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Digital Descent - Viprin &amp;amp; more -Update- -EXTREME DEMON- (Verified)|centre|thumb|330x330px|The verification of the updated version of Digital Descent. Crediths to Combined GS]]&lt;br /&gt;
[[File:DIGITAL DESCENT - VIPRIN &amp;amp; MORE EXTREME DEMON VERIFIED (100%)|thumb|335 px|The verification of the old Digital Descent. Credits to Combined GS.|centre]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:XL levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cataclysm?diff=85057</id>
		<title>Cataclysm</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cataclysm?diff=85057"/>
		<updated>2019-01-05T19:33:46Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level&lt;br /&gt;
|image = File:Cataclysm.png&lt;br /&gt;
|creator = [[Ggb0y]] (Update verified by [[Riot]])&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = At the Speed of Light [[File:Atsol.ogg]]&lt;br /&gt;
|composer = Dimrain47&lt;br /&gt;
|id = 3979721}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039; is a 1.9/2.0 Extreme Demon, originally created and uploaded with a hacked verification by [[Ggb0y]]. The level was later updated and verified legitimately by [[Riot]]. Upon its release, it was featured and became one of the hardest levels in Geometry Dash, but is now deemed one of the easier extreme demons in the game. It is currently #96 on the [[Official Geometry Dash Demonlist|Official Geometry Dash Demon List]], above Violently X (#97) and below Awakening Horus (#95).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Cataclysm possesses a very interesting story within the &#039;&#039;Geometry Dash&#039;&#039; community.&lt;br /&gt;
&lt;br /&gt;
A popular creator, known as Ggb0y, uploaded a video on December 30, 2014, showing him playing some parts from an upcoming extreme demon named Cataclysm, set to be the hardest level in the game up until that point.&lt;br /&gt;
&lt;br /&gt;
Fast forward, and Ggb0y had over 80,000 attempts to try and verify the level, but still couldn&#039;t beat it. So, he used hacks to verify Cataclysm. Some time after, players like ZorroZ Zet and Lyra Bandicoot said that they beat it legitimately, but later confessed to hacking the level (clearly seen because of the facts that their waves, trail and jump rings were not pulsing in places they should have been).&lt;br /&gt;
&lt;br /&gt;
After all this, everyone thought it was impossible to complete Cataclysm without any hacks. But eventually, an extremely skilled Korean player named [[Cyclic]] was thought to have completed it without any hacks on Stream, and he was considered to be &amp;quot;the first survivor&amp;quot; of the Cataclysm (which subsequently blew up Cyclic&#039;s channel and his popularity), though later admitting he hacked the level (and later, confessed to hacking every major demon he ever beat).&lt;br /&gt;
&lt;br /&gt;
After Cyclic, a highly skilled player called Giron was the first to legitimately beat it, who still calls it his &amp;quot;best work&amp;quot; as of today.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=B68E2wqkFiY&amp;lt;/ref&amp;gt; Soon after, a very skilled player called [[Sandstorm]] and an extremely skilled player called Riot did it at the same day. That made them the second and third players respectively to complete it (Riot&#039;s popularity also blew up after this). Then [[Powerbomb]] was the fourth, and Creepy Dash became the fifth. Soon, more and more people started to beat Cataclysm, and with the release of [[Bloodbath]], Cataclysm was knocked down in the list and was no longer the legendary hardest demon it was once considered.&lt;br /&gt;
&lt;br /&gt;
However a year later, Riot let Ggb0y update Cataclysm by buffing the ship sequences, adding an &amp;quot;extra death&amp;quot;, as well as user coins in the level. Riot verified the newly buffed update of Cataclysm legitimately on stream. This version is now known as &amp;quot;New Cataclysm&amp;quot; and is considerably harder than &amp;quot;Old&amp;quot; Cataclysm.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&#039;&#039;0-6%:&#039;&#039;&#039; The level starts off with a fairly easy half speed cube section, with a few fake jump orbs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;6-20%:&#039;&#039;&#039; Next, the player enters a very hard double speed wave segment that contains tight spaces, many size change portals, and inconsistent and awkward timing. It then turns into an auto segment, briefly into a cube, where &amp;quot;CATACLYSM/GGBOY&amp;quot; appear briefly on screen.&lt;br /&gt;
* &#039;&#039;&#039;20-26%&#039;&#039;&#039;: After that is a hard triple speed ship sequence with gravity portals and many invisible size portals that require very light tapping and good transition controlling to avoid death. The ship was one of the few parts completely overhauled after the 2.0 update.&lt;br /&gt;
* &#039;&#039;&#039;26-30%:&#039;&#039;&#039; It changes back into a mini wave at half speed, but is easier than the first wave as it is not double speed.&lt;br /&gt;
* &#039;&#039;&#039;30-38:&#039;&#039;&#039; The player then changes into a double speed ball that requires very good timing and hitter clicks, then goes half speed and goes through very tight spaces, with a few speed changes to try and throw the player off.&lt;br /&gt;
* &#039;&#039;&#039;38-43%:&#039;&#039;&#039; The player then enters a double speed UFO segment with many jump rings, gravity portals and tight spaces with fairly awkward timing.&lt;br /&gt;
* &#039;&#039;&#039;43-47%:&#039;&#039;&#039; This UFO then transitions to a half speed ship sequence that requires insanely straight flying, and also has jump rings and gravity portals; missing one jump ring results in a crash.&lt;br /&gt;
* &#039;&#039;&#039;47-56%:&#039;&#039;&#039; The ship then transitions into a double speed cube that needs good timing, then turns into a half speed mini cube that mostly requires a little bit of mashing.&lt;br /&gt;
* &#039;&#039;&#039;56-68%:&#039;&#039;&#039; Afterwards, the player heads into the halfway section of Cataclysm, where the player becomes a ball that needs a little bit of hitter clicking and good timing. Gameplay-wise this is the easiest part of Cataclysm, however, the level becomes dark with the obstacles flashing intermittently and it becomes hard to see where the player is going, and switches to the cube and ship a few times before going back to a ball, which can throw off players not used to the section.&lt;br /&gt;
* &#039;&#039;&#039;68-81%:&#039;&#039;&#039; The level then goes into Cataclysm&#039;s last two hard sections, which are a very difficult ship and a tight half speed wave. The half speed ship is very difficult, having extremely tight spaces, size changes. and a short dual section halfway through the ship. The second user coin is hidden here.&lt;br /&gt;
* &#039;&#039;&#039;81-91%:&#039;&#039;&#039; Afterwards, the player goes into the last part of the level, which is a tight spaced half speed wave segment. Multiple players are known for crashing here, either out of nervousness and anxiety, or just screwing it up.&lt;br /&gt;
* &#039;&#039;&#039;91-94%:&#039;&#039;&#039; After this moderately difficult wave segment, the player enters a short robot section containing the third and final user coin.&lt;br /&gt;
* &#039;&#039;&#039;94-100%:&#039;&#039;&#039; Then, the level ends with one final ship sequence, with the well known area that says &amp;quot;GBOY&amp;quot;, the creator&#039;s name, and &amp;quot;U NEED TO REST&amp;quot;, finishing with &amp;quot;GG&amp;quot; and a two block space to fly through but requires to keep straight from flying as if there were spikes before ending. After that, a hall of fame of those who have finished the level legitimately can be seen and a message from Ggb0y admitting to hacking it and an apology, and lastly thanking Riot for verifying the level and adding coins, from which the level ends.&lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
This level has &#039;&#039;&#039;3&#039;&#039;&#039; user coins. The first and last ones require some timing to obtain, but the second one is fairly easy to get with good memory and straight fly.&lt;br /&gt;
* The &#039;&#039;&#039;first coin&#039;&#039;&#039; is fairly easy to get with relatively simple timing. You must hit a blue orb, and you will get a coin. A teleportation portal will send you back on course.&lt;br /&gt;
* The &#039;&#039;&#039;second&#039;&#039;&#039; &#039;&#039;&#039;coin&#039;&#039;&#039; is the easiest of the coins. At the first segment in the dual ship, fly in between the spiked area to get the coin. You will exit the little space and continue the level. This route is agreed to be easier than the route that prevents the coin collection.&lt;br /&gt;
* The &#039;&#039;&#039;third coin&#039;&#039;&#039; towards the ending. You must hit the last blue jump and you go through the gravity portal. While in it, tap because there is an invisible orb that will take you up to the last coin.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ggb0y had to hack to verify this map. However, since the harder update of Cataclysm, Riot has legitimately verified the level.&lt;br /&gt;
* It took Ggb0y 80088 attempts to verify the level, even when he used hacks. These attempts were likely faked.&lt;br /&gt;
* Other players like Lyra Bandicoot also had to hack to complete the map. This sparked a lot of debate which resulted in many users uploading videos on how to spot hackers of the game.&lt;br /&gt;
* Cataclysm was the hardest map ever created but, after creation of Bloodbath and Sonic Wave, those both became the hardest.&lt;br /&gt;
* The level is part of an official trilogy, consisting of (in order): Cataclysm, Bloodbath, and Aftermath.&lt;br /&gt;
* Riot is the first player confirmed to have beaten Cataclysm more than once, completing all three runs in livestreams, and the last one being a reverification of Cataclysm for Ggb0y to update coins into the level.&lt;br /&gt;
* Cyclic had admitted to hacking this level, so GironDavid was the first. Sandstorm &amp;amp; Riot both completed the level a week after GironDavid, making Sandstorm and Riot the second and third players respectively to beat Cataclysm. Powerbomb soon followed as the fourth, and Creepy Dash as the fifth.&lt;br /&gt;
* Players, who beat the level before it got updated have now been added to the &amp;quot;hall of fame&amp;quot; at the end of the level. This list comprises the following players: Cyclic, GironDavid, Sandstorm, Riot, Powerbomb, Creepy Dash, MaxiS9, MrKebab, [[Smokes]], [[SoulsTRK]], Danilkaz, Elite, R3YGA, and Mabby01.&lt;br /&gt;
* Sandstorm is the second player to beat the updated version of Cataclysm, getting all three coins in the process. Not too long after, Kins0 and [[Quasar (Player)|Quasar]] followed Sandstorm and became the respective third and fourth players to beat the new version of Cataclysm. Then, [[Brandon Larkin]] beat the updated version with 2 coins, making him the fifth person to beat the updated Cataclysm. Finally, as of April 21, 2016, hotball1 completed the level on stream, making him the 6th, most recent and youngest player (11 years old) to complete the updated level.&lt;br /&gt;
* Ggb0y claims he made this level to replace [[Ice Carbon Diablo X]]. The level did end up becoming harder than it, but was eventually dethroned upon the publishing and rating of Bloodbath.&lt;br /&gt;
* The &amp;quot;GG&amp;quot; obstacle that appears at the ending has been imitated in many other difficult demon levels, and sometimes in impossible levels.&lt;br /&gt;
* Despite the fact that a player, Garomo, has appeared to have legitimately beaten Cataclysm before [[Mabby01]], his legitimacy was not known before the Cataclysm coin update. Therefore, he is currently not on the &amp;quot;Hall of Fame&amp;quot; in the level.&lt;br /&gt;
* Renato 16 is the only person to have beaten Cataclysm on phone with a YouTube video. He beat the old version before the update as it appears to be the old version and gives stars, but it is unknown on which date he beat it because he uploaded the video after the update came out.&lt;br /&gt;
** It is possible he had the old version stored on his phone when he beat it.&lt;br /&gt;
* [[TrusTa]] has created a level which the player have to beat the old version of Cataclysm two times which is called &amp;quot;Multi Clysm&amp;quot;. TrusTa has also beaten this level almost 30 times. He says that he is attempting to beat the level 100 times.&lt;br /&gt;
* The record for the lowest number of attempts to beat Cataclysm is 546, by [[Temporum]].&lt;br /&gt;
**Unfortunately, the video that served as a proof cannot be watched anymore, as he put the video to private.&lt;br /&gt;
* There is a redecorated and redone version of Cataclysm made by [[LazerBlitz]] called [[Quest for Perfection]]. It uses a blue and black color scheme, and replaces the last wave of Cataclysm with a difficult mixed dual. Most other sections of the level are merged, however.&lt;br /&gt;
* Cataclysm is currently the most defeated demon on the Demon List, with more than 200 victors.&lt;br /&gt;
* Bloodbath and [[Aftermath]] are directly inspired by this level, being direct extensions of the original level. Hundreds of other levels are thought to be inspired by this demon as well.&lt;br /&gt;
** Ggb0y&#039;s level [[Infernal Abyss]] was supposedly an intended sequel to Cataclysm, however that idea was dropped once Bloodbath was released, being the official sequel to Cataclysm, and when [[Manix648]] and Bianox took over designing it.&lt;br /&gt;
* Sunix himself stated that he believes Cataclysm is more like Hard Demon difficulty to him.&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
&lt;br /&gt;
=== New version ===&lt;br /&gt;
* themaster402, Hotball1, SrMusca and Slypp all crashed at 90%.&lt;br /&gt;
* MaxiS9 and Cerni crashed at 89%.&lt;br /&gt;
* Theo crashed at 82%.&lt;br /&gt;
* Ninetales crashed at 81%.&lt;br /&gt;
* Jamby crashed at 74% 3 times.&lt;br /&gt;
* ChrisCredible crashed at 77%&lt;br /&gt;
&lt;br /&gt;
=== Old version ===&lt;br /&gt;
* [[SrGuillester]] crashed at 93%.&lt;br /&gt;
* R3YGA and [[YGYoshI|YGYoshi]] crashed at the 91% bug.&lt;br /&gt;
* [[Riot]] crashed accidentally after the last wave segment.&lt;br /&gt;
* Elite crashed at 89%.&lt;br /&gt;
* MaxiS9 crashed at 88%.&lt;br /&gt;
* [[SoulsTRK]] crashed at 74% twice.&lt;br /&gt;
* Cyclic crashed at 86%(although this may be hacked)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash -2.0- (Demon) - CATACLYSM (Old Version) by GBOY -LIVE!- - GuitarHeroStyles|centre|thumb|309x309px|Credits to GuitarHeroStyles. The Cataclysm prior to 2.0 update. (NOTE: that he have beaten the level after the update via copy of the level)]]&lt;br /&gt;
[[File:Geometry Dash - Cataclysm Coin Update - By Ggb0y (On Stream)|centre|thumb|330x330px|Credit to [[Riot]]. Updated version of Cataclysm with user coins and a slightly different design.]]&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[http://es.geometry-dash.wikia.com/wiki/Cataclysm Español] • [http://pl.geometry-dash.wikia.com/wiki/Cataclysm Polski] • [http://ru.geometry-dash.wikia.com/wiki/Cataclysm Русский]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:1.9 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Hell-themed levels]]&lt;br /&gt;
[[Category:Hacked levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Heartbeat?diff=92513</id>
		<title>Heartbeat</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Heartbeat?diff=92513"/>
		<updated>2019-01-05T19:32:46Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}{{Infobox Level&lt;br /&gt;
|image = File:Heartbeat.png&lt;br /&gt;
|creator = [[KrmaL]] (host), [[AncientAnubis]], [[AirSwipe]] (Verified and published by KrmaL)&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|sequences = C, B, B/B, B, C, U, C, W, S, R, C&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = Heartbeat&lt;br /&gt;
|composer = SnoodDood&lt;br /&gt;
|created = February 19, 2012|id = 20321297}}&lt;br /&gt;
&#039;&#039;&#039;[[Heartbeat]]&#039;&#039;&#039; is a 2.0 Extreme Demon collaboration created by [[KrmaL]] (who also hosted, verified and published it), [[AncientAnubis]], and [[AirSwipe]]. It is known for its odd gameplay relative to other levels by the creators, mashing, tight spaces, memorization, and timings. It also contains three verified user coins. It is currently #86 on the [[Official Demon list|Official Geometry Dash Demon List]], above [[Allegiance]] (#87) and below CholeriX (#85).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with a half speed cube section with a series of two-spike jumps. Next, there is a mashing mini-cube segment where the player must deliberately miss one of the blue jump orbs to fall up and enter the next part. This is followed by a mini cube segment with a bunch of mashing and tricks to throw off the player. Then there is a memory cube part with rows of moving orbs, followed by a tricky timing-based mini cube. Afterwards, there is a section with many tricky orb configurations with many gravity portals. Then there is a ball part with a lot of memorization and timings. This is followed by a similar dual ball segment. Then there is an easier ball part followed by a cube part with a single jump orb. Then there is a difficult UFO segment that features numerous tight timings as well as tricky gravity portals and orb usage. At the end, there is a part with lots of UFO spam. Then there is a slow speed cube segment, leading into a &#039;&#039;&#039;very &#039;&#039;&#039;long wave spam section with lots of speed and size changes. This is followed by a rather difficult ship section with many orbs and tricks to avoid. Then there is a rather difficult robot part with numerous tricky jumps. Last, there is a rather long cube section with the player flipping around quite a lot as well as lots of memorization. At the end of this, the level ends with KrmaL&#039;s (as Krazyman50) name and the two decorators, Anubis and AirSwipe.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level was verified just before KrmaL took a break.&lt;br /&gt;
* This level has a fake secret way that allows the player up to 99% before abruptly killing them.&lt;br /&gt;
[[File:Geometry Dash - Heartbeat by Krazyman50 99% (Live)|centre|thumb|330x330px|Heartbeat&#039;s fake secret way. Footage by Krazyman50]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Heartbeat Verified (Live)|thumb|330x330px|centre|Credits to Krazyman50]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Insane Demon levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Hell-themed levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/PanaSonic?diff=98301</id>
		<title>PanaSonic</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/PanaSonic?diff=98301"/>
		<updated>2019-01-05T19:30:17Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:Panasonic.png&lt;br /&gt;
|creator = [[GuitarHeroStyles]], [[ChiefFlurry]], JustPark, iAres, Elayad, Fillipsmen, StarshipGD, Andy10Nob, Rock3rol, Zafkiel, BitZel, Lucasyecla99, Angryboy, AlexTheGood, NeoGamer, and JamesGrosso (Verified and published by GuitarHeroStyles)&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = This Isn&#039;t Science Rocket (2015 Edition)&lt;br /&gt;
|composer =  F-777|id = 33364327}}&#039;&#039;&#039;[[Panasonic]]&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration created by [[GuitarHeroStyles]] and 15 more creators, and verified and published by GuitarHeroStyles. It was created to showcase Hispanic and unknown creators, although some of the creators are moderately known. Due to its 2 minutes 43 seconds length and the level&#039;s difficult gameplay, it is generally considered an Insane/Extreme Demon. The level was known for frequently shifting between Insane and Extreme demon in-game. It is currently #72 on the [[Official Geometry Dash Demonlist|Official Geometry Dash Demon List]], above [[Elite Z Rebirth]] (#73) and below [[Audio Extraction]] (#71).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts out as a simple normal cube section, which becomes a short robot and cube segment at the drop with a brief ship sequence and then a cube segment, followed by a ball segment with multiple speed portals and invisibility triggers, similar to [[Viprin|Viprin&#039;s]] part in [[Subsonic]]. A cube section then follows, accompanied by a wave segment and a second cube section with a dash orb leading into the next section, a very short spider/UFO dual. The level then transitions to a fast-paced cube, ship, and ball section. A slightly slower robot and ship sequence appear after that. Afterwards, a ball and spider segment begins, transitioning to a brief cube and robot leading up to a ship, ball, and robot segment. This is followed by a slow cube and mini cube segment with hard timings. This is followed by a faster cube and robot section, leading up to a very fast UFO, wave, spider, and spider swing-copter segment. Next, there is a normal speed cube segment with numerous background pulses that make it hard to see, with a brief wave part in it, followed by a short ship, ball and robot segment, then once again transitioning into a cube segment. This cube has a brief spider and wave part in it as well. A ball segment comes afterwards, followed by a cube section and then a spider segment. Next, there are ship, mini wave, cube, and robot sections. Finally, there is an auto part where a TV is turned on, listing all of the names of the creators. JamesGrosso&#039;s cube then tries to enter the player&#039;s view, but is pulled back off of the screen. The last part is a &amp;quot;GG&amp;quot; sign with GuitarHeroStyles&#039;s YouTube icon, and later, a screen displaying &amp;quot;PANASONIC&amp;quot; above of it &amp;quot;Ideas for life&amp;quot;, signaling the end of this demon level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level is named after a tech company called , hence the TV animation at the very end of the level.&lt;br /&gt;
** The name is a joke, making fun of the Sonic series by [[GeoStorm]].&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:MI NIVEL DEMON! - &amp;quot;PANASONIC&amp;quot; by ItsAdvyStyles &amp;amp; many more! - Geometry Dash 2.1 - GuitarHeroStyles|thumb|center|350px|Credits to GuitarHeroStyles. The verification of Panasonic.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:XL levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Duelo_Maestro?diff=88901</id>
		<title>Duelo Maestro</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Duelo_Maestro?diff=88901"/>
		<updated>2019-01-05T19:29:39Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level&lt;br /&gt;
|creator = Nacho21 (verified by [[GuitarHeroStyles]] and SoulsTRK)&lt;br /&gt;
|difficulty = [[File:Insane Demon.png|20px]] Insane Demon&lt;br /&gt;
|stars = 10[[File:Star.png|20px]]&lt;br /&gt;
|id = 23298409&lt;br /&gt;
|song = ~Lunar Abyss~&lt;br /&gt;
|composer = LChavasse&lt;br /&gt;
|image = File:Duelomaestro1.png}}&lt;br /&gt;
&#039;&#039;&#039;Duelo Maestro&#039;&#039;&#039; is a 2.0 demon created by Nacho21 and verified by [[GuitarHeroStyles]] and [[SoulsTRK]]. It is currently rated as an Insane Demon, although many consider this level to be an Extreme Demon. The level is currently #90 on the [[Official Geometry Dash Demonlist]], above [[Night Party]] (#91) and below Killerzone (#89).&lt;br /&gt;
== Overview ==&lt;br /&gt;
This demon is mostly known for its notorious two-player mode gameplay at the drops, the first being symmetrical but the second being asymmetrical. It is one of the only multiplayer demons.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level begins with a rather difficult and tricky cube segment with multiple fake orbs and fake portals, followed by an equally confusing robot section with numerous invisible platforms and routes. It then moves to a dark ship sequence with tight passages and a few orbs to maneuver, followed by a very dark ball segment, also with multiple trick orbs. The player then enters slow speed, and a cube segment contains the build-up. Afterwards, text saying &amp;quot;DROP SIMETRICO&amp;quot; appears, signaling the start of the drop, and instructions appear which show which sides are controlled by the space and mouse.&lt;br /&gt;
&lt;br /&gt;
The first drop starts, being entirely two-player duel; however, this is relatively simple as the duals are symmetrical. The players progress through various forms, this being the cube, ship, wave, UFO, robot and ball.&lt;br /&gt;
&lt;br /&gt;
After the first drop, a dark robot section follows, which mostly consists of small jumps. After that, is a moderately tight slow wave sequence, then a hard ship sequence which requires the player to be hit by pulsing blocks. After that is a rather easy cube sequence, also with pulsing blocks.&lt;br /&gt;
&lt;br /&gt;
The second build-up alternates between ship, ball, UFO and wave segments without warning, making it rather very tricky. Afterwards, text saying &amp;quot;Drop Asimétrico ¡Prepárate!&amp;quot; appears, signaling the start of the second drop.&lt;br /&gt;
&lt;br /&gt;
The second drop is asymmetrical in nature, requiring both parts to be controlled independently. There are numerous keys along the way, and all of them have to be collected by the correct character (this is shown via the colors of the keys which pertain to the primary color of each &amp;quot;player&amp;quot;) to pass this section. Failure to collect even a single key in this segment results in a crash. The asymmetrical duel goes through various forms including the ship, wave, cube, UFO, and ball.&lt;br /&gt;
&lt;br /&gt;
Next, the dual ends, and the cube goes through an auto segment with the player invisible and any secret coins are collected. Before the level ends, the player must tap a series of invisible jump orbs marked with &amp;quot;?&amp;quot;. Finally, the player enters another dual and the level shows a long line of messages, which are &amp;quot;Alfin Ha Acabado&amp;quot;, &amp;quot;Ya Ya Ya Gracias Por Jugar&amp;quot;, &amp;quot;La 2.1 Sera Mi Actualization Para Crear Mucho Mejor&amp;quot; , &amp;quot;Adios 2.0 Culiaa JAJAJA&amp;quot;, and &amp;quot;Este Nivel Es Creado Por Nacho21&amp;quot;. After that, it shows a long list of names, and the level ends with the title and &amp;quot;GJ&amp;quot; flashes on the screen.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:¡De 2 Jugadores 👥! - Geometry Dash - Duelo Maestro Hecho Por ƝɑcҺᴑƧɭ|centre|thumb|330x330px|Credits to Nacho21. This video shows the full walkthrough of the original Duelo Maestro.]]&lt;br /&gt;
[[File:Geometry Dash - Duelo Maestro by nacho21 (Demon) Complete + 2 Coins (Live)|centre|thumb|330x330px|A 100% complete walkthrough of the new Duelo Maestro. Credits to KrmaL for this video.]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level was released in August 2016, but was not rated Demon until late November.&lt;br /&gt;
* This level has made the song &amp;quot;~Lunar Abyss~&amp;quot; popular.&lt;br /&gt;
* While [[SrGuillester]] and [[Dorami]] managed to beat the level solo, others have beaten the level with the assistance of another person. [[Surv]] beat it with [[AirSwipe]], [[GuitarHeroStyles]] and [[SoulsTRK]] verified it together,[[ToshDeluxe]] beat it with Jelly, [[Dorami]] rebeat it with Life, [[TrusTa|Trusta]] beat it with Emsic and there are more thought to have beaten it.&lt;br /&gt;
* Duelo Maestro, when translated to English, is &amp;quot;Master Duel&amp;quot;, which is fitting considering the level is mainly focused on very hard mixed duels.&lt;br /&gt;
* The length of this level is 3 minutes and 43 seconds long, meaning the level is XL in length.&lt;br /&gt;
* Drop Simétrico means Symmetrical drop while Drop Asimétrico means Asymmetric Drop.&lt;br /&gt;
*This level was created because, at the time it was created, there were no demons mainly focusing on the dual two-player mechanic.&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
[[Category:Insane Demon levels]]&lt;br /&gt;
[[Category:Multiplayer levels]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:XL levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/HyperSonic?diff=92944</id>
		<title>HyperSonic</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/HyperSonic?diff=92944"/>
		<updated>2019-01-05T19:27:28Z</updated>

		<summary type="html">&lt;p&gt;73.253.103.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level|image = File:Hypersonic1.jpg|creator = Dudex, [[Serponge]], [[Manix648]], [[Vlacc]], [[Rustam]], [[Nasgubb]], [[ZenthicAlpha]], [[Viprin]] (publisher), PanMan, Evasium, [[Etzer]] and [[Terron]] (Verified by [[Combined]])|difficulty = [[File:Insane Demon.png|20px]] Insane Demon|stars = 10 [[File:Star.png|20px]]|id = 30219145|song = 10.000|composer = ColBreakz}}&lt;br /&gt;
&#039;&#039;&#039;Hypersonic&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration by Dudex, [[Serponge]], [[Manix648]], [[Vlacc]], [[Rustam]], [[Nasgubb]], [[ZenthicAlpha]], [[Viprin]], PanMan, Evasium, [[Etzer]], and [[Terron]]. The level is 1 minute and 56 seconds long, and was verified by [[Combined]] on February 22, 2017. The level was uploaded on Viprin&#039;s account. This level is the sequel of [[Ultrasonic]] and the prequel of [[Subsonic]]. It&#039;s currently #98 on the [[Official Geometry Dash Demonlist]], above Electrosonic (#99) and below Violently X (#97).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;Dudex (0-6 %): &#039;&#039;&#039;The level starts off in a mainly blue cube part with all kinds of orbs to hit. It has a mechanical/electric vibe to it. It transitions into the next part via a reverse dash orb.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Serponge]]  (6-13 %):&#039;&#039;&#039; This part is decorated in a very similar way, but with a more &amp;quot;active&amp;quot; background with the use of rotation triggers. This part is played entirely in &#039;&#039;dual&#039;&#039; cube form with even more orb timing and some dash orbs at the end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Manix648]] (13-22 %):&#039;&#039;&#039; Starting off with a short quadruple speed ship sequence, you then go into a section with a lot of game-mode changing and flying enemies everywhere. A robot, ball, cube and spider all follow each other in the span of four seconds to which it goes into a normal speed cube and UFO before ending with a robot with two green jump orbs and a dash orb.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vlacc]] (22-30 %):&#039;&#039;&#039; The fist half of the part is very colorful with everything switching between different colors constantly, and once again; tons of game-mode changing. The second half is however played in only black and white with a cube, ball and ship; all with tight spaces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rustam]] (30-35 %):&#039;&#039;&#039; Being played in only slow mode, this part&#039;s difficulty comes mainly from the hard maneuvering of the UFO and ship in the beginning. This segment is fully colored in purple and contains one of Rustam&#039;s high quality skulls. Then comes a ball and a narrow wave before transitioning into the next part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nasgubb]] (35-42 %):&#039;&#039;&#039; Nasgubb is next with a mini spider to start off with tons of crucial timings and orbs to hit. At the end of the part (right before the drop) you briefly change into a robot hitting three dash orbs and a red one in sync to the music before the drop kicks in signaling the next creator&#039;s part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[ZenthicAlpha]] (42-51 %): &#039;&#039;&#039;A triple speed dual starts Zenthic&#039;s part with many different game modes being played after each other for 1/4 of the part. After that comes a ship with several size and speed portals placed to mess with the player. Then a short robot follows with a fast-paced mini spider being played right after that. It ends with a relatively easy mini UFO into the next section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Viprin]] (51-60 %):&#039;&#039;&#039; His entire part is a large ball maze requiring the player to memorize which orbs to hit and what platforms to land on. Random fake orbs rotate around the maze. The background flashes between a variety of different colors and it spans 1/10 of the entire level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PanMan (60-70 %):&#039;&#039;&#039; The first half is a dual changing between a cube/robot and a robot/spider switching between triple and quad speed at some points as well. Then you are required to navigate through a moderately tight wave and then a quad speed cube with a bunch of different orbs to be hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evasium (70-80 %):&#039;&#039;&#039; Starting off with a robot flying into a reverse dash orb and a short auto section, you then transform into a UFO with invisible speed portals placed all throughout the section making it all feel very awkward. The same thing is done with the ship which follows as you proceed to do a short segment with a robot and a wave to end it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Etzer]] (80-91 %):&#039;&#039;&#039; As you begin as a quad speed spider and wave with very unique effects, you turn into a cube and jump onto a sort of weight scale and into a quadruple speed mini combo portal. A ship sequence follows with usage of the rotation trigger, and then a mini UFO with a cluster of gravity portals to navigate through. A short cube segment and ship sequence follow as you are taken into the final part of the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terron]] (91-100 %): &#039;&#039;&#039;The entire part is built to be tilted a bit to the right and switches colors to the beat of the song. You start as a narrow wave and then changed into a UFO and a short cube. Then comes a ball and the final ship into a cube portal as the level then ends with a large purple text saying: &amp;quot;HyperSonic verified by Combined.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level and its sequel, Subsonic, unlike the other two levels in the &amp;quot;Sonic-series&amp;quot; ([[Supersonic]] and Ultrasonic), were uploaded to Viprin&#039;s account unlike the other two which were uploaded to ZenthicAlpha&#039;s account. This upset some players as they did not feel like it was a true successor to the other two.&lt;br /&gt;
* Due to the many arguments that Hypersonic was generic and not a &amp;quot;Sonic&amp;quot; level, the team who built Hypersonic found a very poor 1.9 styled level with an F-777 song like its predecessors, Supersonic and Ultrasonic, and added the names of the creators in the real Hypersonic in that level to recreate a &amp;quot;Sonic&amp;quot; level.&lt;br /&gt;
* The level used to be an Extreme demon, in the top 50s, but it has since been downgraded to Insane demon.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Hypersonic - -Extreme ish Demon- by Viprin &amp;amp; more Verified by me|centre|thumb|330x330px|Credits to Combined]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Epic levels]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:Long levels]]&lt;/div&gt;</summary>
		<author><name>73.253.103.224</name></author>
	</entry>
</feed>