<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=74.12.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=74.12.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/74.12.0.0/16"/>
	<updated>2026-10-18T13:38:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=50250</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=50250"/>
		<updated>2015-12-08T22:46:53Z</updated>

		<summary type="html">&lt;p&gt;74.12.119.104: /* Second ship sequence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
 &lt;br /&gt;
	&lt;br /&gt;
|image = HexagonForce.png|levelnumber = 16|created = [[Update 1.8]]|difficulty = [[File:Insane.png|30px]]|normalmode = [[File:Cube42.png|30px]]|starreward = 12|practicemode = [[File:Colour19.png|30px]]|portals = Cube, Ship, Ball, UFO; Gravity, Size, Speed, Dual|sequences = C, C,, S,, B,, C,, CC,, SS,, C,, u, bb,, ss,, S,, C,, ss S|composer = Waterflame|music = [[File:HexagonForce.ogg]]|precededby = [[Electrodynamix]]|followedby = [[Blast Processing]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the sixth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]], This level is commonly recognized as one of the hardest non-demon official levels in normal mode, though it is generally considered easier than [[Electrodynamix]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed and ship [[portals]]. Subsequently, the ship changes into a [[Forms|gravity ball]], and the player makes first contact with the new blocks which have diagonal surfaces. Later on, after another brief cube part, Hexagon Force introduces the brand new dual portals, which &amp;quot;clones&amp;quot; the icon with reversed colors and different gravities. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple dual portals are included, and the icon transforms into every form that was in the game at the time of release. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are used during some rocket segments. Hexagon Force also features every portal in [[Update 1.8|1.8]] except mirror portals and the pink triple speed portal.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 22%, in the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down. However, you need to be close enough to get the coin.&lt;br /&gt;
*The second secret coin is located at 72%, in the second double speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
*The final secret coin is located at near-end of the level, at 97%. At the half-speed ship sequence, upon finishing the level, you will encounter a large obstacle with an opening in it. Fly through it carefully (because the top and bottom of the passage are not centered with the entrance and exit). Be careful when coming out, because the passage is close to the ground, and you will crash if you touch the ground.&lt;br /&gt;
&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is, therefore determining at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
&lt;br /&gt;
===Cube sequence===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
&lt;br /&gt;
===First ship sequence===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
===Ball sequence===&lt;br /&gt;
As well as being difficult to maneuver, the balls are also in the mini form. The way the game mechanics work means the speed remains constant in both enlarged and mini states, making the mini state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still in the mini form.&lt;br /&gt;
&lt;br /&gt;
===Second ship sequence===&lt;br /&gt;
This section is much shorter, and this time the ships are in the mini state from the ball section. As before, only focus on one ship and stay on the side on the map before dodging two spiked projections. but cool and hard&lt;br /&gt;
== &lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
== ksaxvhbccbbccbbccbcbbcccbcbcbbcbcbcbbcbbcbbbcb ==&lt;br /&gt;
 ==&lt;br /&gt;
 ==&lt;br /&gt;
&lt;br /&gt;
===Third ship sequence===&lt;br /&gt;
This is arguably the most difficult of the dual sections, particularly because the ships are mini &#039;&#039;and&#039;&#039; slowed down, hence forth making the ascent and descent faster when tapped, making it hard to control. Located near the end of the level from the cube section, navigate them towards the centre of the level, but be prepared to dodge a central obstacle, move towards the centre again, and dodge another central obstacle before going back to the central portal to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There is an unused piece of the dual cube shown in the sneak peek.&lt;br /&gt;
*Many people have died at 98% trying to get the 99% achevement before Update 1.9, especially on YouTube.&lt;br /&gt;
**However, a 99% crash is only possible on Electrodynamix.&lt;br /&gt;
*This is one of the three levels that never touch the ground after the first jump. The other two are Geometrical Dominator, and Deadlocked.&lt;br /&gt;
*The icon unlocked when completing the level in normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers The Creeper] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
*The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
*This is the first level to use the slow speed portal (the second is [[Theory of Everything 2]]) and the normal speed portal.&lt;br /&gt;
*This level introduces object rotation, dual mode, and slopes.&lt;br /&gt;
*Completing the level takes 1:31.&lt;br /&gt;
*Hexagon Force is currently the last level to end in ship form.&lt;br /&gt;
*Hexagon Force has the most dual portals of all official levels, including 3 dual portals in the level.&lt;br /&gt;
*This is level is considered easy to collect all three coins along with [[Back on Track]] and [[Base After Base]]&lt;br /&gt;
*The UFO only appears once in the level, as mini segment.&lt;br /&gt;
**This is also the only level after [[Theory of Everything]] to not utilize the normal sized UFO.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* At the end of the first ship section (at 18%, right before the ball portal) if you look to the bottom right you can see that there is nothing below the ball part spikes. However, once you exit the ball form, you can clearly see it is filled.&lt;br /&gt;
* In the first dual segment, at the third jump, you may see that the blocks are overlapping. Either it was rushed, or just to make it short.&lt;br /&gt;
* After the double speed ship part there is a high unfilled structure, which can be seen if looking down enough.&lt;br /&gt;
* Before the dual slow mini ship sequence is a yellow pad on a block that is misplaced (it is a little bit on the left).&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* In the first ball segment, you can switch gravity to land on the platform with the secret coin, then switch gravity again rapidly to return to the normal path without collecting the coin.&lt;br /&gt;
* Before the first Dual Portal, one of the blocks was a corner piece, when it should have been a different piece.&lt;br /&gt;
** However, this was fixed in Update 1.9.&lt;br /&gt;
* There was a secret way in this level. During the last cube section, before going to the mini dual slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However, this was fixed.&lt;br /&gt;
* At the beginning of the level, the second yellow bounce pad underneath an arrow, is slightly over the edge of the block. It is not placed in the center of the block where it is supposed to be. This could be for a few reasons. Either the level was rushed through, or they put it over the edge so the cube can successfully reach the next bounce ring.&lt;br /&gt;
* At the end of the first ship section, it is possible to fly over (because of your anti gravity) the gravity portal, as there are no spikes covering.&lt;br /&gt;
* During the first gravity ball dual section (where the balls are shrunk), you are supposed to avoid the chainsaw by switching gravity up, and down quickly. However, when you are doing this to the ball in regular gravity, if you only switch once instead of twice, both gravity balls will be in the same gravity since the ball in anti-gravity is in the air, and you cannot switch gravity in mid-air if you are in ball form. If this happens, it will be undone during the second rocket dual segment.&lt;br /&gt;
** It is also possible to make one of the balls miss the ship portal in the sequence above, resulting in a crash as shown here [https://www.youtube.com/watch?v=ukH8m1zoVU4]&lt;br /&gt;
* When transitioning from the third cube sequence to the mini UFO, you can actually miss the normal speed portal, being a double-speed mini UFO.&lt;br /&gt;
** It is possible to go through that sequence as the double-speed UFO, and still survive and return as the mini dual double speed ball as normal, and the music will fall behind as seen here [https://www.youtube.com/watch?v=WP1zNZSbwYM]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; level 16 - Hexagon Force (100%)|thumb|center|330px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HexagonForceMenu.png|Hexagon Force on the main menu&lt;br /&gt;
HF-C1.png|First secret coin (Ball)&lt;br /&gt;
HF-C2.png|Second secret coin (Ship)&lt;br /&gt;
HF-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube42.png|Icon unlocked after completing in normal mode (Icon 42)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>74.12.119.104</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6989</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6989"/>
		<updated>2015-05-09T00:33:56Z</updated>

		<summary type="html">&lt;p&gt;74.12.108.89: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:BaseAfterBase.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|normalmode = [[File:Cube09.png|20px]] Icon 9 (Base After Base!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 5 stars&lt;br /&gt;
|practicemode = [[File:Colour11.png|20px]]Primary Red 1 (All your base...)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:BaseAfterBase.ogg&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]&lt;br /&gt;
|precededby = [[Dry Out]]}}&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the 5th level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It is the first of 2 levels rated hard, the other being [[Can&#039;t Let Go]]. This level possibly came from [[Ultimate Destruction]], which was unreleased and was made into Base After Base. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Base After Base produces increasingly hard jumping patterns and an antigravity section.&lt;br /&gt;
&lt;br /&gt;
The level begins with a difficult cube sequence. The second half of this first cube sequence has high jumps and is trickier to judge. The end of this sequence also has trick yellow jump pads right before the first ship section, which makes it yet more difficult.&lt;br /&gt;
&lt;br /&gt;
The next sequence is a ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides.&lt;br /&gt;
&lt;br /&gt;
Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in [[Dry Out]]. However, it does feature smaller blocks.&lt;br /&gt;
&lt;br /&gt;
Returning to normal gravity with a final few jumps leads to the completion of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret Coin Locations==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.&lt;br /&gt;
*The second one is located after the background turns completely black. After jumping many flat-forms, there is a spike and a space which you would avoid because it would seemingly lead to your death. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity portal. It will get the hovering coin, hit a thin platform, fall down, reach a blue gravity portal and return to the normal path.&lt;br /&gt;
*The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes, you must lift your ship up and wait until you reach the hidden coin path. Hold the ship up until you have collected the coin and then go down into the normal path.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Base After Base Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The achievement unlocked by completing it in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the Game &#039;&#039;Zero Wing&#039;&#039; (the [[Achievements|achievement]] name is &#039;All Your Base&#039;).&lt;br /&gt;
*Base After Base is presumed to have evolved from te level Ultimate Destruction, the level previewed from the Geometry Dash Beta (back then called &#039;&#039;Geometry Jump&#039;&#039;).&lt;br /&gt;
*Base After Base is the least popular onlinic from an official level.&lt;br /&gt;
* Base After Base was rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
* &lt;br /&gt;
*Completing the level takes 1:26.&lt;br /&gt;
* This level is considered to be the easiest level to collect Secret Coins in along with [[Back on Track]].&lt;br /&gt;
&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are Can&#039;t Let Go, [[Jumper]], and [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There&#039;s an error in the level. At around 11%, the last thorn next to the big block is missing.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BaseAfterBaseMenu.png|Base After Base on the main menu&lt;br /&gt;
BaseAfterBaseMenuOld.jpg|Base After Base before Update 1.9&lt;br /&gt;
BAB-C1.png|First secret coin&lt;br /&gt;
BAB-C2.png|Second secret coin&lt;br /&gt;
BAB-C3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>74.12.108.89</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6988</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6988"/>
		<updated>2015-05-09T00:33:10Z</updated>

		<summary type="html">&lt;p&gt;74.12.108.89: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:BaseAfterBase.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|normalmode = [[File:Cube09.png|20px]] Icon 9 (Base After Base!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 5 stars&lt;br /&gt;
|practicemode = [[File:Colour11.png|20px]]Primary Red 1 (All your base...)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:BaseAfterBase.ogg&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]&lt;br /&gt;
|precededby = [[Dry Out]]}}&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the 5th level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It is the first of 2 levels rated hard, the other being [[Can&#039;t Let Go]]. This level possibly came from [[Ultimate Destruction]], which was unreleased and was made into Base After Base. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Base After Base produces increasingly hard jumping patterns and an antigravity section.&lt;br /&gt;
&lt;br /&gt;
The level begins with a difficult cube sequence. The second half of this first cube sequence has high jumps and is trickier to judge. The end of this sequence also has trick yellow jump pads right before the first ship section, which makes it yet more difficult.&lt;br /&gt;
&lt;br /&gt;
The next sequence is a ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides.&lt;br /&gt;
&lt;br /&gt;
Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in [[Dry Out]]. However, it does feature smaller blocks.&lt;br /&gt;
&lt;br /&gt;
Returning to normal gravity with a final few jumps leads to the completion of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret Coin Locations==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.&lt;br /&gt;
*The second one is located after the background turns completely black. After jumping many flat-forms, there is a spike and a space which you would avoid because it would seemingly lead to your death. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity portal. It will get the hovering coin, hit a thin platform, fall down, reach a blue gravity portal and return to the normal path.&lt;br /&gt;
*The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes, you must lift your ship up and wait until you reach the hidden coin path. Hold the ship up until you have collected the coin and then go down into the normal path.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Base After Base Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The achievement unlocked by completing it in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the Game &#039;&#039;Zero Wing&#039;&#039; (the [[Achievements|achievement]] name is &#039;All Your Base&#039;).&lt;br /&gt;
*Base After Base is presumed to have evolved from te level Ultimate Destruction, the level previewed from the Geometry Dash Beta (back then called &#039;&#039;Geometry Jump&#039;&#039;).&lt;br /&gt;
*Base After Base is the least popular online music from an official level.&lt;br /&gt;
* Base After Base was rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:26.&lt;br /&gt;
* This level is considered to be the easiest level to collect Secret Coins in along with [[Back on Track]].&lt;br /&gt;
&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are Can&#039;t Let Go, [[Jumper]], and [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There&#039;s an error in the level. At around 11%, the last thorn next to the big block is missing.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BaseAfterBaseMenu.png|Base After Base on the main menu&lt;br /&gt;
BaseAfterBaseMenuOld.jpg|Base After Base before Update 1.9&lt;br /&gt;
BAB-C1.png|First secret coin&lt;br /&gt;
BAB-C2.png|Second secret coin&lt;br /&gt;
BAB-C3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>74.12.108.89</name></author>
	</entry>
</feed>