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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=74.70.197.170</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=74.70.197.170"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/74.70.197.170"/>
	<updated>2026-10-17T18:55:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dorabae?diff=72803</id>
		<title>Dorabae</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dorabae?diff=72803"/>
		<updated>2015-08-24T12:01:45Z</updated>

		<summary type="html">&lt;p&gt;74.70.197.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dorabaebasic8-gameplay.png|thumb|8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; level in the &#039;&#039;dorabae-basic&#039;&#039; series, [[Dorabae-Basic8]]]]&lt;br /&gt;
&#039;&#039;&#039;Dorabae&#039;&#039;&#039; is a very popular creator and is known well by beginner players. She is mostly known for having the &#039;&#039;dorabae-basic&#039;&#039; series, with some featured in Map packs and some made into a more difficult version in the &#039;&#039;Dorabae-difficult&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Dorabae does not have a YouTube channel&lt;br /&gt;
*All of her levels have her name before the level title, for example, Dorabae-Basic8&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>74.70.197.170</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42467</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42467"/>
		<updated>2015-08-16T15:03:48Z</updated>

		<summary type="html">&lt;p&gt;74.70.197.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}{{Infobox level&lt;br /&gt;
|image = File:Deadlocked.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = [[Update 2.0]]&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = Cube, Wave, and Robot&lt;br /&gt;
|portals = Size, Speed, Teleportation&lt;br /&gt;
|musiccreator = F-777&lt;br /&gt;
|musicdate = September 18th, 2012&lt;br /&gt;
|music = File:Deadlocked.ogg&lt;br /&gt;
|normalmode = [[File: Star.png|23px]] N/A&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|followedby = TBA&lt;br /&gt;
|precededby = TBA}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is an upcoming level planned for [[Update 2.0]]. It was revealed in the [https://www.youtube.com/watch?v=nnkePuBng3I second sneak peek]. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green rings which gradually revolve the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation portals, in which when you enter a blue teleportation portal, you will exit through an orange teleportation portal. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Robert Topala|RobTop]] confirmed Deadlocked to be Demon on June 7, 2015 in a [http://pastebin.com/0jvJCN8T shoutbox conversation] on Touch Arcade.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the mini wave only lasting around 1 second.&lt;br /&gt;
*Deadlocked is the third level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
*This level showcased the infinite colour channels, activating beneath and above the green jump rings, and whenever the player landed on a platform.&lt;br /&gt;
&lt;br /&gt;
== Sneak Peek ==&lt;br /&gt;
[[File:Geometry Dash Update 2.0 Sneak Peek 2|left|thumb|330x330px]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>74.70.197.170</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42466</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42466"/>
		<updated>2015-08-16T15:02:05Z</updated>

		<summary type="html">&lt;p&gt;74.70.197.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}{{Infobox level&lt;br /&gt;
|image = File:Deadlocked.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = [[Update 2.0]]&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = Cube, Wave, and Robot&lt;br /&gt;
|portals = Size, Speed, Teleportation&lt;br /&gt;
|musiccreator = F-777&lt;br /&gt;
|musicdate = September 18th, 2012&lt;br /&gt;
|music = File:Deadlocked.ogg&lt;br /&gt;
|normalmode = [[File: Star.png|23px]] N/A&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|followedby = TBA&lt;br /&gt;
|precededby = TBA}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is an upcoming level planned for [[Update 2.0]]. It was revealed in the [https://www.youtube.com/watch?v=nnkePuBng3I second sneak peek]. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green rings which gradually revolve the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation portals, in which when you enter a blue teleportation portal, you will exit through an orange teleportation portal. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Robert Topala|RobTop]] confirmed Deadlocked to be Demon on June 7, 2015 in a [http://pastebin.com/0jvJCN8T shoutbox conversation] on Touch Arcade.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the mini wave only lasting around 1 second.&lt;br /&gt;
*Deadlocked is the third level to feature a triple speed portal. The first was [[Electrodynamix]] and the second was [[Theory of Everything 2]].&lt;br /&gt;
*This level showcased the infinite colour channels, activating beneath and above the green jump rings, and whenever the player landed on a platform.&lt;br /&gt;
&lt;br /&gt;
== Sneak Peek ==&lt;br /&gt;
[[File:Geometry Dash Update 2.0 Sneak Peek 2|left|thumb|330x330px]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>74.70.197.170</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7489</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7489"/>
		<updated>2015-06-24T11:41:23Z</updated>

		<summary type="html">&lt;p&gt;74.70.197.170: I just added a nota of the two ending spike errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|image = File:Can&#039;tLetGo.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = N/A&lt;br /&gt;
|normalmode = [[File:Cube10.png|20px]] Icon 10 (Cant Let Go!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 6 stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour12.png|20px]] Red Primary Color (Hold on)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Can&#039;tLetGo.ogg&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated &amp;quot;Hard&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Can&#039;t Let Go&#039;&#039; is considerably more difficult than the first five levels.&lt;br /&gt;
&lt;br /&gt;
The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot.&lt;br /&gt;
&lt;br /&gt;
Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid sliding, and jumping section that lasts for a while.&lt;br /&gt;
&lt;br /&gt;
Following that is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards.&lt;br /&gt;
&lt;br /&gt;
A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point.&lt;br /&gt;
&lt;br /&gt;
Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second yellow jump pad and before the speech &#039;&#039;(3!)&#039;&#039;. After you are launched from pad and to the spike ramp: from the spiked platform after the jump ring where you don&#039;t have to jump, jump up twice and you will drop to the secret coin and then continue to the normal path. This is easier than the normal path because the normal path drops right into the black part, giving you 1.7 seconds to react. Sadly, this coin is only detectable if you get a glimpse of the final yellow jump pad.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly to the top of the top. Then continue as normal. The block is after two walls, one on the top and one on the bottom.&lt;br /&gt;
* The third coin is right after the ship ends. When you see a spiked platform after one jump pad, and three jump rings, you will come down on a staircase of three stairs. Jump on the second one. After the purple pad immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cant Let Go Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the apostrophe between n and t.&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly, and the player can ride on the spiked wall. The level can be continued as normal. See [https://www.youtube.com/watch?v=bit7E3sIc5g this video].&lt;br /&gt;
* In this level, you are able to &#039;skip&#039; many blocks, especially in the first black background section. However, some of the jumps may require some timing. For example, it is possible not to fall down to the 2-block platform in the beginning, and make a 4 block + 1 block up jump.&lt;br /&gt;
*The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
*It takes 1:23 to complete this level, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
*Can&#039;t Let Go was rated &amp;quot;Insane&amp;quot; before [[Update 1.9|1.9]], but it is now rated hard, which is two tiers down.&lt;br /&gt;
* In the first secret coin path, a wavy platform not introduced until [[xStep]] is seen.&lt;br /&gt;
*There is a shortcut in Can&#039;t Let Go. After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]] and [[Jumper]].&lt;br /&gt;
* After the upside-down sequence, at 1:16, the spike is not properly placed.&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that wasn&#039;t teased in the trailer ([[Stereo Madness]], [[Dry Out]], [[Back on Track]] and [[Base After Base]] were teased in the achievements and [[Polargeist]] and [[Jumper]] were teased as a song).&lt;br /&gt;
**Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
* This is the first level to group portals (at the end of the first ship, an anti-gravity portal and a cube portal is stacked together).&lt;br /&gt;
* First tester of this level ( After Robtop ) was SuperCubix.&lt;br /&gt;
* At the end of the level there are two misplaced spikes. The first is way off to the right, and some of it is even off of the block. The second creates the last jump, and is is just barely off center.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu&lt;br /&gt;
Can&#039;tLetGoMenuOld.jpg|Can&#039;t Let Go before Update 1.9&lt;br /&gt;
CLG-C1.png|First secret coin (Cube)&lt;br /&gt;
CLG-C2.png|Second secret coin (Ship)&lt;br /&gt;
CLG-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube10.png|Icon rewarded after completing Can&#039;t Let Go in Normal Mode (Icon 10)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>74.70.197.170</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=50058</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=50058"/>
		<updated>2015-06-02T21:12:50Z</updated>

		<summary type="html">&lt;p&gt;74.70.197.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force&lt;br /&gt;
|created = [[Update 1.8]]&lt;br /&gt;
|levelnumber = 16&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = March 1, 2014&lt;br /&gt;
|music = File:HexagonForce.ogg&lt;br /&gt;
|image = File:HexagonForce.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Electrodynamix]]&lt;br /&gt;
|normalmode = [[File:Cube42.png|21px]] Icon 42 (Hexagon Force!) &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 12 stars&lt;br /&gt;
|practicemode = [[File:Colour19.png|21px]] Primary Dark Grey Color (Hexagonest) &lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
(Order: C, S, B, C, S, C, U, B, S, C, S)&lt;br /&gt;
|introduces = Dual portals, Half speed portals, Normal speed portals&lt;br /&gt;
|followedby = [[Blast Processing]]&lt;br /&gt;
|portals = Gravity, size, dual, speed|background = Hexagon|Ground = Hexagon}}&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the sixth (and last) level to be rated insane as of [[Update 1.9]].  It is commonly recognized as one of the hardest non-demon official levels in normal mode, though it is generally considered easier than [[Electrodynamix]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed and ship [[portals]]. Subsequently, the ship changes into a [[Forms|gravity ball]], and the player makes first contact with the new blocks which have diagonal surfaces. Later on, after another brief cube part, Hexagon Force introduces the brand new dual portals, which &amp;quot;clones&amp;quot; the icon with reversed colors and different gravities. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game except for the wave, which was not even introduced yet. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are shown along some rocket scenes. Hexagon Force also features every portal on 1.8 except Mirror Portals and the pink 3x speed portal.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level in practice mode will unlock the dark grey primary color and the achievement &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; sucessfully finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
==Secret Coin Locations==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down. However, you need to be close enough to get the coin.&lt;br /&gt;
*The second secret coin is located at the second double speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
*The final secret coin is located at the final half-speed ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Carefully fly through it to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is, therefore determining at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being difficult to maneuver, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
===&#039;&#039;&#039;Second ship section&#039;&#039;&#039;===&lt;br /&gt;
This section is much shorter, and this time the ships are in the shrunken state from the ball section. As before, only focus on one ship and stay on the side on the map before dodging two spiked projections.&lt;br /&gt;
===&#039;&#039;&#039;Third ship section&#039;&#039;&#039;===&lt;br /&gt;
This is arguably the most difficult of the dual sections, particularly because the ships are shrunken &#039;&#039;and&#039;&#039; slowed down, hence forth making the ascent and descent faster when tapped, making it hard to control. Located near the end of the level from the cube section, navigate them towards the centre of the level, but be prepared to dodge a central obstacle, move towards the centre again, and dodge another central obstacle before going back to the central portal to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
*This is the first level to use the slow down portal. The second is [[Theory of Everything 2]].&lt;br /&gt;
* This level introduces object rotation, dual mode, and slopes.&lt;br /&gt;
* This level Introduces the Hexagon Texture.&lt;br /&gt;
* Completing the level takes 1:31.&lt;br /&gt;
* The level is one of the three levels not having a [[Secret Coins|secret coin]] in their cube segments. The other two are [[Cycles]] and [[Blast Processing]].&lt;br /&gt;
* This is also the second latest 3rd coin in any level, appearing at about 97%. The latest is in [[Stereo Madness]], whose 3rd coin appears at about 98%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* In the first ball segment, you can switch gravity to land on the platform with the secret coin, then switch gravity again rapidly to return to the normal path without collecting the coin.&lt;br /&gt;
* There was an error in the level located before the first dual section. It&#039;s on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in [[Update 1.9|1.9]].&lt;br /&gt;
* There was a secret way in this level: During the last cube section, before going to the mini dual slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However this was fixed.&lt;br /&gt;
* At the end of the first ship section (at 18%, right before the ball portal) if you look to the bottom right you can see that there is nothing below the ball part spikes.&lt;br /&gt;
* At the beginning of the level, the second yellow bounce pad underneath an arrow, is slightly over the edge of the block. It is not placed in the centre of the block where it is supposed to be. This could be for a few reasons. Either the level was rushed through, or they put it over the edge so the cube can successfully reach the next bounce ring.&lt;br /&gt;
* In the first dual segment, at the third jump, you may see that the blocks are overlapping. Either it was rushed, or just to make it short.&lt;br /&gt;
* After the double speed ship part there&#039;s a high unfilled structure, which can be seen if looking down enough.&lt;br /&gt;
* Before the dual slow mini ship sequence there&#039;s a yellow pad on a block that&#039;s misplaced. (It&#039;s a little bit on the left)&lt;br /&gt;
* At the end of the first ship section, it is possible to fly over (because of your anti gravity) the gravity portal, as there are no spikes covering.&lt;br /&gt;
&lt;br /&gt;
* At the second cube sequence, if timed correctly, you can bounce on the second jump ring marked with an X, land on anot her jump ring, and continue on with the level.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; level 16 - Hexagon Force (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HexagonForceMenu.png|Hexagon Force on the main menu&lt;br /&gt;
HF-C1.png|First coin&lt;br /&gt;
HF-C2.png|Second coin&lt;br /&gt;
HF-C3.png|Third coin&lt;br /&gt;
Cube42.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>74.70.197.170</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45357</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45357"/>
		<updated>2015-06-02T21:00:10Z</updated>

		<summary type="html">&lt;p&gt;74.70.197.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything2.png&lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
(Order: C, S, U, B, U, C, S, C, W, B, W, S, C, S, C, U, W, C)&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|introduces = Invisible sawblades&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|music = File:TheoryOfEverything2.ogg&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|21px]] Secondary turquoise (Second Theory)&lt;br /&gt;
|followedby =  TBA&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300|background = 3D Void|Ground = Zig-Zag}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last official level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was released in [[Update 1.9]]. It is also the second official Demon-rated level, the other being [[Clubstep]], released in [[Update 1.6]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]]. It is preceded by [[Blast Processing]], and was released at the same time as it in Update 1.9. Theory of Everything 2 is considered to be one of the hardest levels among the main 18, the other being Clubstep. Which one of the two is harder is a subject of debate, and discussions on several sources have just argued back and forth. It is a matter of personal opinion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. The level also introduces invisible sawblades and slopes. This level contains no dual or mirror portals. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back up to the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror or dual portals. (mirror portals were last used in Electroman Adventures and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth&amp;quot;, and they are arranged in a different pattern.&lt;br /&gt;
*Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1:30 to complete.&lt;br /&gt;
** This level and [[Hexagon Force]] are the only official levels to include a slow speed portal and the normal speed portal (first seen in [[Update 1.8]], despite the slow and normal speed portals being introduced in [[Electrodynamix]] in [[Update 1.7]])&lt;br /&gt;
** This level has both the longest and shortest slow portal sections.&lt;br /&gt;
** This level is the only level to feature the slow portal for UFO, cube, and mini-wave as to date and the only level to have multiple slow portals.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a &#039;secret path&#039; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. See this video [https://www.youtube.com/watch?v=nJAqEvnsWVY]&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling out of the world and crash as there is no saw blade.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
* In the second ball section, you do not need to flip gravity onto the second invisible block. Rather, you can drop from the first to the third invisiblock in antigravity.&lt;br /&gt;
* At the beginning, it is possible to skip the blue antigravity pad. To continue safely, you need to touch the two yellow rings to land on the platform.&lt;br /&gt;
* In the second cube sequence, the second purple jump ring, after the invisi-blocks, has a glowing object that connects to the flower saw that is moved to the left.&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third coin (Cube)&lt;br /&gt;
Icon_45.png|Icon unlocked after completing ToE2 on normal mode. (Icon 45)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>74.70.197.170</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31393</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31393"/>
		<updated>2015-05-17T16:01:49Z</updated>

		<summary type="html">&lt;p&gt;74.70.197.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|normalmode = Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; 14 stars &amp;lt;br/&amp;gt; [[File:GD Steamicon2.png|20px]] Steam Icon 2 (Steam Step!)&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a Demon level in &#039;&#039;[[Geometry Dash]]&#039;&#039; unlocked by collecting 20 [[Secret Coins|secret coins]]. Introduced along with [[Electroman Adventures]] in [[Update 1.6]], and giving 14 stars upon completion, Clubstep is commonly recognized as one of the hardest official levels in normal mode, the other one being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clubstep is currently one of the two Demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The 1st coin can be found at one of the first antigravity sections: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The 2nd coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster will have no floor. Slip through this opening, fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. Clubstep, however, gives a secondary black color as a reward for Normal mode and a UFO for completing it in Practice mode and is the only level to give you a color for completing this level in normal mode(unless you have steam version).&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;! Also, In update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all players.)&lt;br /&gt;
***However, on mobile it&#039;s a secret: The icon is hidden. First, you need to complete Clubstep in normal mode on Steam version, and sync it with your mobile account. You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is the type of music playing during the level, along with electronic.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires Twenty coins to unlock, while Theory of Everything 2 requires Thirty.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is Electroman Adventures, which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
* Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is Hexagon Force, with a third coin at 97%, and then Stereo Madness, with a third coin at 98%.&lt;br /&gt;
* Clubstep is the only level where in Normal Mode it gives you a Color (Mobile only you get an icon in Steam version (SteamStep) thought it&#039;s a secret for mobile version )&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicates that the level may have been rushed through.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At Fifty-Three seconds and Sixty-Three seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, so you&#039;ll have 1 less jump.&lt;br /&gt;
* At the first part with gravity spheres, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world, as seen [https://www.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on level selection menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in &#039;&#039;Practice Mode&#039;&#039;&lt;br /&gt;
CS-C1.png|First coin&lt;br /&gt;
CS-C2.png|Second coin&lt;br /&gt;
CS-C3.png|Third coin&lt;br /&gt;
GD Steamicon2.png|Icon Unlocked after completing the level in Normal Mode on the Steam version. (Steam Step, Steam Icon 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>74.70.197.170</name></author>
	</entry>
</feed>