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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=82.160.20.56</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T00:48:30Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37171</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37171"/>
		<updated>2015-05-17T11:23:52Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane (in 2.0 probably harder)&lt;br /&gt;
|sequences = Cube, Ship, Ball&lt;br /&gt;
|portals = Mirror, Gravity, Size&lt;br /&gt;
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Dark Pink Primary Colour (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the second level rated Insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new [[Forms|obstacles]], sawblades and smaller spikes. Some of them are the mini ball&#039;s tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* When encountering the first ship portal, avoid the obstacles, and carefully go up above the spikes to collect the [[Secret Coins|coin]].&lt;br /&gt;
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first 43 seconds of the &#039;&#039;real&#039;&#039; Clutterfunk soundtrack is clipped, possibly due to level length.&lt;br /&gt;
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.&lt;br /&gt;
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.&lt;br /&gt;
* It takes approximately 1 minute and 39 seconds to complete the level.&lt;br /&gt;
* This is the first level to have the line change color. If you look carefully enough, you&#039;ll see the line change to black in the first mini-cube section.&lt;br /&gt;
* Clutterfunk is the first level in which you unlock a ship when you complete it in Normal Mode. Another is Electroman Adventures.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on main menu.&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
CF-C1.png|First coin.&lt;br /&gt;
CF-C2.png|Second coin.&lt;br /&gt;
CF-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Polargeist?diff=9056</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Polargeist?diff=9056"/>
		<updated>2015-05-17T11:23:08Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polargeist.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal (in 2.0 probably easy)&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, cube, gravity&lt;br /&gt;
|normalmode = [[File:Cube07.png|20px]] Icon 7 (Polargeist!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 3 stars&lt;br /&gt;
|practicemode = [[File:Colour08.png|20px]]Primary Purple 1 (Polarbear)&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = February 16, 2013&lt;br /&gt;
|music = File:Polargeist.ogg&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is one of two levels rated normal, the other being [[Dry Out]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. There are also more complex block patterns with combinations of jumping and sliding.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which immediately introduces yellow jump rings. This sequence gets progressively harder further into the level. A short while into the level, the background turns purple, and the sequence becomes more difficult. This level also introduces trick yellow jump rings, increasing the precision with which the player must tap.&lt;br /&gt;
&lt;br /&gt;
After the first cube sequence, the level enters a somewhat lengthy ship sequence. This is significantly more difficult than the ship parts in the previous two levels, because unlike those, it is unpredictable. Previous sequences simply require the player to stay in the middle ([[Stereo Madness]]) or go up and down ([[Back on Track]]). However, the sequence in Polargeist contains scattered blocks, forcing the player to pay close attention to the blocks and rapidly change their ship&#039;s position.&lt;br /&gt;
&lt;br /&gt;
The level ends with another cube sequence, which is slightly more difficult than the first. It also contains some overhead spikes to prevent unnecessary jumping.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. The music gives an indication, as the coin is positioned exactly when the high note (A) plays. Look for the first block in the second row from the top - the coin is almost immediately after it.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. From contact with the ground, jumping four times and then dropping down will land on a brief line platform. Immediately jumping again will clear a gap and reveal an exposed section of the approaching column with a jump pad beside it, with the coin on the way back up to the main route. The background is light blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the maneuver, jump from around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route to not die.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Polargeist Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Polargeist was originally rated as hard until it was changed in [[Update 1.9]].&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, which is a ghost. Also, the practice mode [[Achievements|achievement]] for this level is &amp;quot;Polarbear&amp;quot;, hence the icy feel of the level.&lt;br /&gt;
*Polargeist can be beaten in 1 minute and 33 seconds.&lt;br /&gt;
*This is Step&#039;s only song in Geometry Dash, despite having over 150 songs published.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PolargeistMenu.png|Polargeist on the main menu.&lt;br /&gt;
PolargeistMenuOld.jpg|Polargeist before Update 1.9.&lt;br /&gt;
Cube07.png|Icon unlocked after completing in normal mode.&lt;br /&gt;
PG-C1.png|First secret coin.&lt;br /&gt;
PG-C2.png|Second secret coin.&lt;br /&gt;
PG-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7461</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7461"/>
		<updated>2015-05-17T11:22:21Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|image = File:Can&#039;tLetGo.png&lt;br /&gt;
|imagewidth = 300px&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard (in 2.0 probably normal)&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, cube, gravity&lt;br /&gt;
|normalmode = [[File:Cube10.png|20px]] Icon 10 (Cant Let Go!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 6 stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = Primary Red 2 (Hold on)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Can&#039;tLetGo.ogg&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and [[Geometry Dash Lite]]. It was the first of 10 levels to be rated Insane, but the difficulty was changed to Hard in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels.&lt;br /&gt;
&lt;br /&gt;
The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot.&lt;br /&gt;
&lt;br /&gt;
Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while.&lt;br /&gt;
&lt;br /&gt;
Following that is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards.&lt;br /&gt;
&lt;br /&gt;
A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point.&lt;br /&gt;
&lt;br /&gt;
Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second yellow jump pad and before the speech (3!). After you are launched from pad and to the spike ramp: from the spiked platform after the jump ring where you do not have to jump, jump up twice and you will drop to the secret coin and then continue to the normal path. This is easier than the normal path because the normal path drops right into the black part, giving you 1.7 seconds to react. Sadly, this coin is only detectable if you get a glimpse of the final yellow jump pad.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly to the top of the top. Then continue as normal. The block is after two walls, one on the top and one on the bottom.&lt;br /&gt;
* The third coin is right after the ship ends.When you see a spiked platform after one jump pad and three jump rings, you will come down on a staircase of three stairs. Jump on the second one. After the purple pad (not introduced until [[Theory of Everything]]), immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cant Let Go Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the apostrophe between n and t.&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly and the player can ride on the spiked wall. The level can be continued as normal. See [https://www.youtube.com/watch?v=bit7E3sIc5g this video].&lt;br /&gt;
* In this level, you are able to &#039;skip&#039; many blocks, especially in the first black background section. However, some of the jumps may require some timing. For example, it IS possible not to fall down to the 2-block platform in the beginning, and make a 4 block + 1 block up jump.&lt;br /&gt;
*The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
*It takes 1 minute 23 seconds to complete this level, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
*Can&#039;t Let Go was rated Insane before 1.9, but it is now rated hard, which is two tiers down.&lt;br /&gt;
* In the first secret coin path, a wavy platform not introduced until xStep is seen.&lt;br /&gt;
*There is a shortcut in Can&#039;t Let Go. After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Jumper]], and [[Theory of Everything 2]].&lt;br /&gt;
* After the upside-down sequence, at 1:16, the spike is not properly placed.&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that wasn&#039;t teased in the trailer (Stereo Madness-Base After Base were teased in the achievements and [[Polargeist]] and Jumper were teased as a song).&lt;br /&gt;
**Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu.&lt;br /&gt;
Can&#039;tLetGoMenuOld.jpg|Can&#039;t Let Go before Update 1.9.&lt;br /&gt;
CLG-C1.png|First secret coin.&lt;br /&gt;
CLG-C2.png|Second secret coin.&lt;br /&gt;
CLG-C3.png|Third secret coin.&lt;br /&gt;
Cube10.png|Icon rewarded after completing Can&#039;t Let Go in normal mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27994</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27994"/>
		<updated>2015-05-17T11:21:40Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: changed information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:xStep.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|created = [[Update 1.3]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane (in 2.0 probably harder)&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube18.png|20px]] Icon 18 (xStep!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Cube17.png|20px]] Icon 17 (yStep) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]|music = File:XStep.ogg}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on &#039;&#039;[[Geometry Dash]]&#039;&#039;. &lt;br /&gt;
It is the first stage marked with the Insane difficulty after [[Update 1.9|update 1.9]]. This level was released in update 1.3, and it is followed by Clutterfunk and preceded by Cycles. The sequences are cube, ball, and ship. The portals used most commonly in the level are gravity [[Portals|portals]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to Cycles in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. The level also introduces full checker bricks and another block. The level also introduces wavy platforms along with the wavy thorns.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.&lt;br /&gt;
*The second secret coin is located in the second ship sequence. In the last part of it, when the passage starts going up again, slip your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, and go through a cube portal shortly afterward.&lt;br /&gt;
*The last coin is in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular course. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:XStep Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both Practice and Normal. The other one is Cycles.&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
**xStep is also the shortest level name, at 5 letters.&lt;br /&gt;
*The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
*xStep, [[Electroman Adventures]] and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane while Blast Processing has Harder.&lt;br /&gt;
*xStep formally introduces the blue jump pad, however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
*The level takes 1:24 to complete.&lt;br /&gt;
*xStep is the only level after [[Time Machine]] and before [[Clubstep]] to not introduce a mirror portal.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on main menu.&lt;br /&gt;
XS-C1.png|First coin.&lt;br /&gt;
XS-C2.png|Second coin.&lt;br /&gt;
XS-C3.png|Third coin.&lt;br /&gt;
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17).&lt;br /&gt;
Cube18.png|Icon rewarded by completing xStep in normal mode (Icon 18).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.1?diff=82337</id>
		<title>Update 1.1</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.1?diff=82337"/>
		<updated>2015-05-17T11:20:06Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TimeMachine.png|thumb|300px|New level, Time Machine]]&#039;&#039;&#039;Update 1.1&#039;&#039;&#039; was the first major update to &#039;&#039;[[Geometry Dash]].&#039;&#039; Released on September 14, 2013. Its main focuses were the new level, [[Time Machine]], along with new customization elements and [[Achievements|achievements]]. The level itself introduced the mirror [[Portals|portal]], which reverses the direction of the screen. Another new feature was the ability to comment on user-created levels.&lt;br /&gt;
&lt;br /&gt;
Update 1.11 was later released on October 4, 2013, which introduced [[Everyplay]] integration for easy recording of gameplay. &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; also received the feature; however, it currently does not work on Android.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot; with a new soundtrack!&lt;br /&gt;
*New gameplay mechanic, mirror mode!&lt;br /&gt;
*Added ability to comment on user levels.&lt;br /&gt;
*New unlockable character and color!&lt;br /&gt;
*Lots of bug fixes, tweaks and improvements!&lt;br /&gt;
&lt;br /&gt;
===1.11===&lt;br /&gt;
*Added Everyplay support. You can now record and share replays with friends!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peeks==&lt;br /&gt;
[[File:Geometry Dash - Level 8 Complete|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On October 4th, 2013, &#039;&#039;Geometry Dash Lite&#039;&#039; was updated to 1.11 with the following:&lt;br /&gt;
*Added Everyplay support. You can now record and share your replays with friends!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===1.12===&lt;br /&gt;
On October 15th, 2013, &#039;&#039;Geometry Dash Lite&#039;&#039; was updated to 1.12 with the following:&lt;br /&gt;
*Bugfixes and tweaks.                                                                                                                                                                                                                                                                          Trivia:                                                                                                                                                                                                                                                                                                   Try Nonstop Jump And Start To Get 6/7%&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7460</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7460"/>
		<updated>2015-05-17T11:17:23Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: changed icon 6 to 10 (cube is 10=icon is 10)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|image = File:Can&#039;tLetGo.png&lt;br /&gt;
|imagewidth = 300px&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, cube, gravity&lt;br /&gt;
|normalmode = [[File:Cube10.png|20px]] Icon 10 (Cant Let Go!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 6 stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = Primary Red 2 (Hold on)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Can&#039;tLetGo.ogg&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and [[Geometry Dash Lite]]. It was the first of 10 levels to be rated Insane, but the difficulty was changed to Hard in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels.&lt;br /&gt;
&lt;br /&gt;
The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot.&lt;br /&gt;
&lt;br /&gt;
Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while.&lt;br /&gt;
&lt;br /&gt;
Following that is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards.&lt;br /&gt;
&lt;br /&gt;
A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point.&lt;br /&gt;
&lt;br /&gt;
Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second yellow jump pad and before the speech (3!). After you are launched from pad and to the spike ramp: from the spiked platform after the jump ring where you do not have to jump, jump up twice and you will drop to the secret coin and then continue to the normal path. This is easier than the normal path because the normal path drops right into the black part, giving you 1.7 seconds to react. Sadly, this coin is only detectable if you get a glimpse of the final yellow jump pad.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly to the top of the top. Then continue as normal. The block is after two walls, one on the top and one on the bottom.&lt;br /&gt;
* The third coin is right after the ship ends.When you see a spiked platform after one jump pad and three jump rings, you will come down on a staircase of three stairs. Jump on the second one. After the purple pad (not introduced until [[Theory of Everything]]), immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cant Let Go Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the apostrophe between n and t.&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly and the player can ride on the spiked wall. The level can be continued as normal. See [https://www.youtube.com/watch?v=bit7E3sIc5g this video].&lt;br /&gt;
* In this level, you are able to &#039;skip&#039; many blocks, especially in the first black background section. However, some of the jumps may require some timing. For example, it IS possible not to fall down to the 2-block platform in the beginning, and make a 4 block + 1 block up jump.&lt;br /&gt;
*The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
*It takes 1 minute 23 seconds to complete this level, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
*Can&#039;t Let Go was rated Insane before 1.9, but it is now rated hard, which is two tiers down.&lt;br /&gt;
* In the first secret coin path, a wavy platform not introduced until xStep is seen.&lt;br /&gt;
*There is a shortcut in Can&#039;t Let Go. After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Jumper]], and [[Theory of Everything 2]].&lt;br /&gt;
* After the upside-down sequence, at 1:16, the spike is not properly placed.&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that wasn&#039;t teased in the trailer (Stereo Madness-Base After Base were teased in the achievements and [[Polargeist]] and Jumper were teased as a song).&lt;br /&gt;
**Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu.&lt;br /&gt;
Can&#039;tLetGoMenuOld.jpg|Can&#039;t Let Go before Update 1.9.&lt;br /&gt;
CLG-C1.png|First secret coin.&lt;br /&gt;
CLG-C2.png|Second secret coin.&lt;br /&gt;
CLG-C3.png|Third secret coin.&lt;br /&gt;
Cube10.png|Icon rewarded after completing Can&#039;t Let Go in normal mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54745</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54745"/>
		<updated>2015-05-17T11:00:57Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: 3 edit with the same summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube09.png|20px]]/[[File:Cube10.png|20px]] [[File:Star.png|20px]] 4/5 Stars&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = Stereo Madness&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a test level that was used to produce the pre-release &#039;&#039;[[Geometry Dash]]&#039;&#039; trailer, when the game was originally called &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level includes many basic elements. Jump pads, jump rings and gravity portals also make a first appearance, as well the ship form. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
*Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game.&lt;br /&gt;
*The following video reveals that Geometry Dash was originally called Geometry Jump.&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screen grab of Ultimate Destruction in the old main menu.&lt;br /&gt;
Unnamed1-640x426.jpg|Original art designs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music]&lt;br /&gt;
*[https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54743</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54743"/>
		<updated>2015-05-17T11:00:05Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: 2 edit with the same summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube09.png|20px]]/[[File:Cube10.png|20px]] [[File:Star.png|20px]] 4/5 Stars&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = N/A&lt;br /&gt;
|precededby = Stereo Madness}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a test level that was used to produce the pre-release &#039;&#039;[[Geometry Dash]]&#039;&#039; trailer, when the game was originally called &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level includes many basic elements. Jump pads, jump rings and gravity portals also make a first appearance, as well the ship form. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
*Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game.&lt;br /&gt;
*The following video reveals that Geometry Dash was originally called Geometry Jump.&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screen grab of Ultimate Destruction in the old main menu.&lt;br /&gt;
Unnamed1-640x426.jpg|Original art designs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music]&lt;br /&gt;
*[https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54742</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54742"/>
		<updated>2015-05-17T10:57:25Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: grrr if you change 2 time my rewards and difficulty im send it to seth456ti! dont change it,IF YOU DONT KNOW who is have good changes. its 100% accuraty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube09.png|20px]]/[[File:Cube10.png|20px]] [[File:Star.png|20px]] 4/5 Stars&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = N/A&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a test level that was used to produce the pre-release &#039;&#039;[[Geometry Dash]]&#039;&#039; trailer, when the game was originally called &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level includes many basic elements. Jump pads, jump rings and gravity portals also make a first appearance, as well the ship form. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
*Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game.&lt;br /&gt;
*The following video reveals that Geometry Dash was originally called Geometry Jump.&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screen grab of Ultimate Destruction in the old main menu.&lt;br /&gt;
Unnamed1-640x426.jpg|Original art designs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music]&lt;br /&gt;
*[https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40187</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40187"/>
		<updated>2015-05-17T07:29:28Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: level info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane (how do this insane? im did this in fcking 6 attempts.)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|27px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|27px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour05.png|23px]] Cyan Primary Colour (Electro Time)&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror (Final Appearance)|music =File:ElectromanAdventures.ogg}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth sequence of chainsaws. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t keep tapping too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;Theory of Everything&amp;quot; which is also 1 character, and &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 3 characters.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section looked different. There were no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*Electroman Adventures rewards the same amount of stars as [[xStep]] and [[Blast Processing]], although Electroman Adventures is considerably the hardest of the three.&lt;br /&gt;
*It takes 1:28 to complete the level.&lt;br /&gt;
*This is the only level that had its difficulty changed in an update outside of [[Update 1.9]], and also the only one to have its difficulty increased.&lt;br /&gt;
*Electroman Adventures is currently the last level to include the mirror portal.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;3!&amp;quot;.     &lt;br /&gt;
*If you go above or below the last ship, you have reversed the end, and you don&#039;t have last ship, but you have UFO.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu.&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7.&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First secret coin.&lt;br /&gt;
EA-C2.png|Second secret coin.&lt;br /&gt;
EA-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45212</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45212"/>
		<updated>2015-05-17T07:27:19Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: changed information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything2.png&lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon (in 2.0 probably insane)&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|music = File:TheoryOfEverything2.ogg&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|21px]] Secondary turquoise (Second Theory)&lt;br /&gt;
|followedby =  [[Deadlocked]]&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last official level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was released in [[Update 1.9]]. It is also the second official Demon-rated level, the other being [[Clubstep]], released in [[Update 1.6]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]]. It is preceded by [[Blast Processing]], and was released at the same time as it. Theory of Everything 2 is considered to be one of the hardest levels among the main 18, the other being Clubstep. Which one of the two is harder is a subject of debate, and discussions on several sources have just argued back and forth. It is a matter of personal opinion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. This level contains no dual or mirror portals. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror or dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth&amp;quot;, and they are arranged in a different pattern.&lt;br /&gt;
*Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1:30 to complete.&lt;br /&gt;
** This level and [[Hexagon Force]] are the only official levels to include a slow speed portal.&lt;br /&gt;
*This is the first time breakable blocks were in a level since [[Electroman Adventures]].&lt;br /&gt;
*In the sneak peek for Theory of Everything 2, the spikes at the beginning didn&#039;t change from Player Color 1 to white to Player Color Color 2 to white to Player Color 2.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* The level&#039;s very first &#039;pillar&#039; that hangs from the sky can be seen slightly unfilled during a crash, but it requires crucial timing to see. See [http://m.imgur.com/ggntAQm here] for picture.&lt;br /&gt;
* There is an error at the start of the level. If timed correctly, you can jump on the second yellow ring (which is covered by an X) and the continue to jump on the third yellow ring (without an X). But if you do this, you will crash. See here for more info.&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a &#039;secret path&#039; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. See this video [https://www.youtube.com/watch?v=nJAqEvnsWVY]&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
* At the first mini ship sequence, when you are about to go through those first two spikes, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third coin (Cube)&lt;br /&gt;
Icon_45.png|Icon unlocked after completing ToE2 on normal mode. (Icon 45)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Demon Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45211</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45211"/>
		<updated>2015-05-17T07:26:00Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: Level Information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything2.png&lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon (in 2.0 probably insane)&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|music = File:TheoryOfEverything2.ogg&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|21px]] Secondary turquoise (Second Theory)&lt;br /&gt;
|followedby =  TBA&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last official level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was released in [[Update 1.9]]. It is also the second official Demon-rated level, the other being [[Clubstep]], released in [[Update 1.6]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]]. It is preceded by [[Blast Processing]], and was released at the same time as it. Theory of Everything 2 is considered to be one of the hardest levels among the main 18, the other being Clubstep. Which one of the two is harder is a subject of debate, and discussions on several sources have just argued back and forth. It is a matter of personal opinion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. This level contains no dual or mirror portals. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror or dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth&amp;quot;, and they are arranged in a different pattern.&lt;br /&gt;
*Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1:30 to complete.&lt;br /&gt;
** This level and [[Hexagon Force]] are the only official levels to include a slow speed portal.&lt;br /&gt;
*This is the first time breakable blocks were in a level since [[Electroman Adventures]].&lt;br /&gt;
*In the sneak peek for Theory of Everything 2, the spikes at the beginning didn&#039;t change from Player Color 1 to white to Player Color Color 2 to white to Player Color 2.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* The level&#039;s very first &#039;pillar&#039; that hangs from the sky can be seen slightly unfilled during a crash, but it requires crucial timing to see. See [http://m.imgur.com/ggntAQm here] for picture.&lt;br /&gt;
* There is an error at the start of the level. If timed correctly, you can jump on the second yellow ring (which is covered by an X) and the continue to jump on the third yellow ring (without an X). But if you do this, you will crash. See here for more info.&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a &#039;secret path&#039; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. See this video [https://www.youtube.com/watch?v=nJAqEvnsWVY]&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
* At the first mini ship sequence, when you are about to go through those first two spikes, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third coin (Cube)&lt;br /&gt;
Icon_45.png|Icon unlocked after completing ToE2 on normal mode. (Icon 45)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Demon Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44660</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44660"/>
		<updated>2015-05-17T07:23:14Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: level information changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane (in 2.0 probably demon)&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in &#039;&#039;[[Geometry Dash]]&#039;&#039;, and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]], introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. When reaching about the 60% of progress, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it&#039;s advised to use a dark colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the rocket segments during triple speed and mini mode. It generally takes lots of tries to handle the control of the rocket while passing narrow paths, even on practice mode.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce colored blocks.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the slow speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &#039;So Close&#039; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and [[Hexagon Force]], which all reward the same number of stars.&lt;br /&gt;
* Electrodynamix is the first level to feature a triple speed portal and one of the only to so far to feature one (there is a triple speed portal in the first mini-ship section of [[Theory of Everything 2]]). The preview for [[Deadlocked]] shows a triple speed portal at the end, but it is unknown where this level will fall in the chronology.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu.&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ED-C1.png|First coin (Small UFO).&lt;br /&gt;
ED-C2.png|Second coin (Cube).&lt;br /&gt;
ED-C3.png|Third coin (Cube).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54740</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54740"/>
		<updated>2015-05-17T07:04:52Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: Difficulty,Rewards In Normal Mode,Preced LvL. Please Dont Change It. Its 100% Accuraty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube09.png|20px]]/[[File:Cube10.png|20px]] 4/5 [[File:Star.png|20px]]&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = Stereo Madness&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a test level that was used to produce the pre-release &#039;&#039;[[Geometry Dash]]&#039;&#039; trailer, when the game was originally called &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level includes many basic elements. Jump pads, jump rings and gravity portals also make a first appearance, as well the ship form. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
*Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game.&lt;br /&gt;
*The following video reveals that Geometry Dash was originally called Geometry Jump.&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screen grab of Ultimate Destruction in the old main menu.&lt;br /&gt;
Unnamed1-640x426.jpg|Original art designs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music]&lt;br /&gt;
*[https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40178</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40178"/>
		<updated>2015-05-16T10:14:04Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: edited trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|27px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|27px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour05.png|23px]] Cyan Primary Colour (Electro Time)&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror (Final Appearance)|music =File:ElectromanAdventures.ogg}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth sequence of chainsaws. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t keep tapping too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;Theory of Everything&amp;quot; which is also 1 character, and &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 3 characters.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section looked different. There were no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*Electroman Adventures rewards the same amount of stars as [[xStep]] and [[Blast Processing]], although Electroman Adventures is considerably the hardest of the three.&lt;br /&gt;
*It takes 1:28 to complete the level.&lt;br /&gt;
*This is the only level that had its difficulty changed in an update outside of [[Update 1.9]], and also the only one to have its difficulty increased.&lt;br /&gt;
*Electroman Adventures is currently the last level to include the mirror portal.&lt;br /&gt;
*Before the song ends, you can hear a voice &amp;quot;3!&amp;quot;     &lt;br /&gt;
*Here&#039;s Bug, if you go above or below the last ship,you have reversed end of lvl and you dont have last ship but you have ufo. (sorry my english isn&#039;t very good)&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu.&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7.&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First secret coin.&lt;br /&gt;
EA-C2.png|Second secret coin.&lt;br /&gt;
EA-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54736</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54736"/>
		<updated>2015-05-16T10:04:12Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: stars number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Star.png|20px]]4/5 Stars No Icon&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = N/A&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a test level that was used to produce the pre-release &#039;&#039;[[Geometry Dash]]&#039;&#039; trailer, when the game was originally called &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level includes many basic elements. Jump pads, jump rings and gravity portals also make a first appearance, as well the ship form. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
*Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game.&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screen grab of Ultimate Destruction in the old main menu.&lt;br /&gt;
Unnamed1-640x426.jpg|Original art designs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music]&lt;br /&gt;
*[https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54735</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54735"/>
		<updated>2015-05-16T10:02:21Z</updated>

		<summary type="html">&lt;p&gt;82.160.20.56: Changed unkown to hard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = N/A&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = N/A&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a test level that was used to produce the pre-release &#039;&#039;[[Geometry Dash]]&#039;&#039; trailer, when the game was originally called &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level includes many basic elements. Jump pads, jump rings and gravity portals also make a first appearance, as well the ship form. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
*Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game.&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screen grab of Ultimate Destruction in the old main menu.&lt;br /&gt;
Unnamed1-640x426.jpg|Original art designs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music]&lt;br /&gt;
*[https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>82.160.20.56</name></author>
	</entry>
</feed>