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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=83.219.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/83.219.0.0/16"/>
	<updated>2026-10-18T15:27:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/A_Bizarre_Phantasm?diff=25256</id>
		<title>A Bizarre Phantasm</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/A_Bizarre_Phantasm?diff=25256"/>
		<updated>2016-03-31T16:57:12Z</updated>

		<summary type="html">&lt;p&gt;83.219.138.206: /* Fails */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = TeamN2 (Hermes, Zelda, Motu, COSINE, Reple, Ryan LC, Luneth, [[Koreaqwer]], RedDragon, [[WOOGI1411]], [[ZenthicAlpha]], Miner, Yuri, verified (hacked?) by [[Cyclic]])|difficulty = [[File:Demon.png|20px]] Demon|sequences = C, W, B, S, C, U, B, S, S/U, W, C, U, W, S, B, C, W, S, B, W, S, C/B, R/C, W, S, W, C|portals = Gravity, Size, Speed, Dual, Teleportation|stars = 10[[File:Star.png|15px]]|id = 16023141|song = Betrayal of Fate|composer = Goukisan|created = April 14th, 2008|image = File:A Bizarre Phantasm.png}}A Bizarre Phantasm is a level created by TeamN2. It is one of the hardest demons in Geometry Dash. Most of its difficulty comes from the large amount of 2.0 effects and invisible portals that are all placed in ways to confuse, throw off, and cause the player to crash in every way possible. This level is often considered an insane or extreme demon by players. The level was verified by [[Cyclic]], but may be potentially hacked.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A Bizarre Phantasm is an extremely difficult demon created by TeamN2 members. It was featured and given the 10 star rating by RobTop, with all three coins becoming silver. The level utilises 2.0 effects bright designs, with blue as the theme color, and uses 2.0 effects to create many invisible portals all designed to mess up the player, with their only indications being innocent-looking background decoration. This means the player has to wind through tight spaces, many hasty timings and skillful areas without being tricked by the level. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with Hermes&#039; part, a rather simple cube with gravity portals and blue jump rings. It is somewhat tricky but not too extreme. The level then progresses to a much higher difficulty with Motu&#039;s part; a half speed wave with [[Acropolis]]-like spacing and invisible gravity portals that make this wave much more difficult than it may seem. This then progresses to Cosine&#039;s ball. This ball is fairly simple but a little tricky, and the ship that follows it is also fairly simple as long as the player can straight fly well. Reple&#039;s part follows up, a tricky UFO with some awkward timings and a slow ball with tricks and an invisible teleporter with tight spaces. This is followed by Ryan LC&#039;s rather simple part. It starts off simple as a dual mini ship, then changes to a fairly simple mixed dual. It then goes to a triple speed wave, which quickly changes into half speed. This marks Luneth&#039;s part, which starts off as a very tricky wave with tight spaces and invisible size changers the player must be aware of. It then changes to a triple speed UFO with even tricker timing than the first one and many more gravity portals and spikes to fail the player. &lt;br /&gt;
&lt;br /&gt;
After this, the song picks up intensity and goes into [[Koreaqwer|Koreaqwer&#039;s]] part. This part is ridiculously difficult. It is a double speed mini wave with tight spaces, awkward timing everywhere, and mixed in with invisible gravity portals which are again only marked by decor that easily blends with the background. It changes to a regular size wave, but continues to throw invisible gravity portals and tight spaces at the player. The difficulty then cools down a lot with RedDragon&#039;s part, which is actually a fairly simple ship with some good straight fly skill. [[WOOGI1411|WOOGI&#039;s]] part then follows up, and is quite tricky because of some very fast and awkward timings the player must perform in a window of about 5 seconds, first as a ball, then in a cube with many random objects to add to the player&#039;s confusion. The cube switches to a wave that marks the beginning of [[ZenthicAlpha|ZenthicAlpha&#039;s]] part. It is much easier than the first two waves before it, but still has tight spaces in it and contains a few gravity portals and tricky timings. It then switches to a moderately difficult ship with tight spaces, and then a short but tricky mini gravity ball. &lt;br /&gt;
&lt;br /&gt;
After this, Miner&#039;s part begins. This part is insanely difficult due to the wave and ending of the ship part. The wave first has very tight spaces that seem to be marked by blue and yellow swirls. However, they actually represent the opposite gravity portal that they seem to mark, so the player must be careful. The wave then goes mini and into some very tight spaces that the player must squeeze through carefully but it have a secreat way if you go to the top in 67-68%. Then turns into a dual ship that is ridiculously annoying, due to the fact that the screen goes totally dark and the player still has to navigate through obstacles that they can no longer see. This then transitions to Zelda&#039;s part. This is a mixed dual that changes halfway through and is very tricky and difficult to do without good practice. It has even more invisible gravity portals and very short and crucial timings that must be executed perfectly. The mixed dual then switches to a wave that is fairly easy, but then goes into one last hard leg of the level, a mini ship with more invisible gravity portals and this time, invisible jump rings. If the player manages to make it through, they must make it through Yuri&#039;s final part. It is a wave that is actually rather unique, as the player must memorize which keys they must obtain in order not to crash at a very infuriating point in the level. If the player finishes this wave, they will turns into a cube that shows a list of all the people who created the level and a free coin for the player. There is also a note that the level was verified by [[Cyclic]].&lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
The level has three user coins. Two are within the two insanely difficult waves and the last one is practically free.&lt;br /&gt;
# The first coin is located in the first wave. It can be easily seen near the end.&lt;br /&gt;
# The second coin is located in the third wave. The player must shoot high up through spikes and find their way back down to get this coin.&lt;br /&gt;
# The last coin is a reward for completing the level and is basically a free coin.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is TeamN2&#039;s second rated creation, and is also their second demon.&lt;br /&gt;
* Zelda, one of the creators, designed a very large majority of the level.&lt;br /&gt;
* This is the only well known featured 2.0 demon to use a song by Goukisan.&lt;br /&gt;
* Because the word Bizarre was censored in certain instances, the level was not suggested in YouTube&#039;s search suggestions.&lt;br /&gt;
* GoodSmile, the verifier of [[Audio Excursion]] is planning to re-verify the update version (fixed secret way in Miner&#039;s wave part) of the level legitimately. He currently has 69% on this level.&lt;br /&gt;
-He also said that he was so wrong to say this lvl is easier than [[Ice Carbon Diablo X]]&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* GoodSmile crashed many times at Miner&#039;s wave part (around 66-70%, fixed secreat way made it extremely hard)&lt;br /&gt;
* [[GironDavid]] crashed at 77%. He passed the Miner&#039;s wave part with secret way in the top&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:A BIZARRE PHANTASM|centre|thumb|330x330px|Credits to Team N2.]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Levels with silver user coins]]&lt;br /&gt;
[[Category:Mega Collabs]]&lt;/div&gt;</summary>
		<author><name>83.219.138.206</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/FunnyGame?diff=74000</id>
		<title>FunnyGame</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/FunnyGame?diff=74000"/>
		<updated>2016-03-28T11:17:30Z</updated>

		<summary type="html">&lt;p&gt;83.219.138.237: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player&lt;br /&gt;
|image = 73bd4878-b593-4d78-aa22-e759e2d5f933.jpg&lt;br /&gt;
|country = South Korea&lt;br /&gt;
|position = 20&lt;br /&gt;
|youtube = [https://www.youtube.com/channel/UCTEkrNtRMmmuIfj-CboCfKw]|levels = 36 (31 starred)}}&lt;br /&gt;
&#039;&#039;&#039;FunnyGame&#039;&#039;&#039; is a very popular Korean creator and player, who has been playing the game since 1.2. He is usually called the best creator. His levels always put the latest update to it&#039;s furthest potential and always has surprises for the community. Unfortunately, it appears that the talented creator quit the game for unknown reasons. He deleted all his public messages and changed both of his icon colors to black. Recently he has updated his icons and public messages, possibly meaning he may be back, and in fact so it happened. His latest level is &amp;quot;Lonely Travel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Funnygame&#039;s nickname is BunnyGame.&lt;br /&gt;
**All of his 2.0 levels the in-game text changes from &amp;quot;&#039;&#039;&#039;FunnyGame&#039;&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;&#039;BunnyGame&#039;&#039;&#039;&amp;quot; when the player dies or collecting a user coin with the name visible on screen&lt;br /&gt;
* He has a youtube channel, but seldom uploads videos.&lt;br /&gt;
* A level, [[Rebellion]], was created in 2.0 as a tribute to his design.&lt;br /&gt;
* His other account is called Caustic who is the creator of [[Death Moon]].&lt;br /&gt;
* There is a level named [[The Honorable Final]] made by [[Serponge]] and FunnyGame himself which was supposed to be the final level (collaboration) of FunnyGame. However, this wasn&#039;t true until [[Deadly Impact]] and [[Lonely Travel]] was created.&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>83.219.138.237</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Death_Moon?diff=124466</id>
		<title>Death Moon</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Death_Moon?diff=124466"/>
		<updated>2016-03-10T17:01:05Z</updated>

		<summary type="html">&lt;p&gt;83.219.151.213: /* Fails */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:Deathmoon-gameplay.png&lt;br /&gt;
|creator = FunnyGame (Caustic)&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]]Demon&lt;br /&gt;
|sequences = Cube, ship, Ball, UFO, Wave&lt;br /&gt;
|portals = Mirror, Gravity, Size, Speed&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = Death Moon&lt;br /&gt;
|composer = SHK&lt;br /&gt;
|created = December 9, 2009|id = 8660411}}&lt;br /&gt;
Death Moon is a Demon level in Geometry Dash, it is an extremely long level and also boasts very advanced artwork. It is considered to be an easy demon.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level is sometimes easy and only begins to get difficult during the &#039;chorus&#039; sections of the song. The creator manages to create huge circles in the level which are inspired from the origins of the song&#039;s background. In addition, there are rapidly flashing sequences of objects in the background in the final part.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The number of objects in this level far surpasses the maximum number of objects in the level editor. To achieve that, Caustic makes use of a glitch to add more objects by the Copy and Paste functions (seperate).&lt;br /&gt;
* Caustic is [[FunnyGame]]&#039;s other account in which he states it as an emergency account&lt;br /&gt;
* The text at the end of the level translates to death moon.&lt;br /&gt;
* The level has only one jump ring, a pink one at the cube section around the middle of the level.&lt;br /&gt;
* Many people think that this level is awesome due to the diversity of decorations.&lt;br /&gt;
* The song of this level has got deleted by H20Studios from NG. However, this level is still featured.&lt;br /&gt;
&lt;br /&gt;
==Fails==&lt;br /&gt;
*[[Noobas]] crashed at 98% on the blocks before the end.&lt;br /&gt;
*Brandon Larkin crashed at 90%.&lt;br /&gt;
*AssadaWarrior (Former Top 100) crashed at 90%&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* At the last part where there are successive form portals, you can flip gravity of the ball and end up finishing the level in antigravity.&lt;br /&gt;
* At the mini wave part, the spikes&#039; hitboxes are a bit large for their size.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:EPIC EXTRA-LONG! Geometry Dash 1.9 (Epic Demon) - DEATH MOON by Caustic - GuitarHeroStyles|thumb|center|335 px|Credit to GuitarHeroStyles for the video]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Extra Long Levels]]&lt;/div&gt;</summary>
		<author><name>83.219.151.213</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/The_Ultimate_Phase?diff=108304</id>
		<title>The Ultimate Phase</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/The_Ultimate_Phase?diff=108304"/>
		<updated>2016-02-27T20:10:28Z</updated>

		<summary type="html">&lt;p&gt;83.219.138.179: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:ultimatephase-gameplay.png&lt;br /&gt;
|creator = Andromeda, Usermatt, Creepy Dash, GuitarHeroStyles, Viprin, GironDavid, Tygrysek, WOOGI, Zobros, Findexi, Crack, Loogiah, MaJackO, Cyclic and ZenthicAlpha&lt;br /&gt;
|id = 7174110&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = C, S, U, C, C/S, U, C, W, B, S, W, S, B, C, U, C, B, S, C, S, W, S, C&lt;br /&gt;
|portals = Gravity, Size, Dual, Speed (all)&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = The Final Phase&lt;br /&gt;
|composer = darkmetroidomega&lt;br /&gt;
|created = NA}}&lt;br /&gt;
The Ultimate Phase is a 1.9 level created by[[ Andromeda]] and 14 other creators.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts off with [[Andromeda|Andromeda&#039;s]] part: a simple cube part, with a few timing-based jumps, and a few tricks. It then gets harder as it enters [[UserMatt]]&#039;s part: a double-speed ship, involving a lot of gravity portals with yellow orbs inside them, missing one means certain death. Around the end of that part, it goes to triple speed. Next comes [[Creepy Dash]]&#039;s part: a slow UFO reminiscent of [[WOOGI]]&#039;s UFOs in [[Windy Landscape]]. Then comes [[GuitarHeroStyles]]&#039;s part (pictured): a very hard triple-speed dual cube, with one cube becoming a ship and the other still as a cube. [[Viprin]]&#039;s part follows: an easier, but not much, double speed mini-UFO, involving 2 gravity portals that you must go to in close sequence. After going through 3 of those, the player then enters a gravity portal and gets thrown into [[GironDavid]]&#039;s part: an extremely hard triple-speed dual mini-cube, partly inspired from [[Supersonic]]. It uses mostly invisible blocks, so it can get pretty confusing. In that part, there is a bug at 35%. Then follows [[Tygrysek]]&#039;s part: an effect-style triple-speed dual wave. It changes sizes multiple times, and at the very end, loses the dual to become a single mini-wave. It then briefly goes back to normal size before going into [[WOOGI]]&#039;s part: a double-speed mini-ball, reverting to normal size, then slows down and becomes a ship, which goes to a moderately tight segment, then becomes a wave that has a lot of gravity portals, then changes form for a final time, into a mini ship, which then goes through [[Zobros]]&#039; part. It starts off with a ball with a few obstacles, then speeds up to triple-speed and becomes a cube which involves a few slopes with blue orbs that you must tap, then into an auto part. A few more slopes follow, a line of purple orbs and one yellow orb, which goes straight to [[Findexi]]&#039;s part: a double-speed UFO, with a few gravity portals and invisible spikes to confuse the player. It then becomes a slow minicube with a few moderately difficult jumps, then goes into [[Crack]]&#039;s part: a slow miniball, with two hard obstacles, then the balls pass into a ship portal, which is considerably hard, since it needs straight flying, then goes into [[Loogiah]]&#039;s part: a double-speed miniship which is similar to [[UserMatt|Usermatt]]&#039;s part, also making use of gravity portals and yellow orbs, but considerably harder because it needs straight flying and it also has fakes. It slows down, then speeds up to normal speed for [[MaJackO]]&#039;s part: a miniship. It is considered one of the hardest parts because of the combination of straight flying and hard memorization parts. It then goes to [[Enlil]]&#039;s, formerly [[Cyclic]]&#039;s, part: A wave with tight spaces and multiple speed portals. It then becomes mini, goes through a few obstacles, then going to [[ZethnicAlpha|ZenthicAlpha]]&#039;s part: A normal speed ship that mostly encompasses straight flying. It then goes to the final part, which was made by [[Andromeda]]: a simple cube involving a few jumps. It then goes through one final blue pad, which goes through a gravity portal, straight to the end. &#039;&#039;&#039;WARNING:&#039;&#039;&#039; If you jump over the pad you will crash into sawblades.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;THE ULTIMATE PHASE&amp;quot; by 15 PEOPLE!! (Geometry Dash) - EXTREME DEMON|center|thumb|330x330px|Credit to Andromeda for the video.]]{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It took[[ Andromeda]] more than 7,000 attempts to verify this level.&lt;br /&gt;
** However, on August 19th [[Andromeda]] admitted to hacking this level&lt;br /&gt;
* [[MaJackO]]&#039;s part is considered the hardest.&lt;br /&gt;
* Currently, only five people have beaten it legit: [[Cyclic]], [[Sandstorm]], DiscJoker, [[SrGuillester]], and SoulsTRK.&lt;br /&gt;
* [[Andromeda]] updated this level making Zobros&#039; and his last cube easier.&lt;br /&gt;
*Until [[GironDavid]]&#039;s part, each part has a distinct color:&lt;br /&gt;
**[[Andromeda]] - red (start and end)&lt;br /&gt;
**[[UserMatt|Usermatt]] - blue&lt;br /&gt;
**Creepy Dash - green&lt;br /&gt;
**[[GuitarHeroStyles]] - yellow&lt;br /&gt;
**[[Viprin]] - light blue&lt;br /&gt;
**[[GironDavid]] - Still light blue&lt;br /&gt;
**Tygrysek - Multicoloured flashes in red, blue, green, yellow&lt;br /&gt;
**[[WOOGI]] - Light blue&lt;br /&gt;
**[[Zobros]] - Grey/white&lt;br /&gt;
**Findexi - Orange/Red&lt;br /&gt;
**Crack - Pink&lt;br /&gt;
**Loogiah - Continuously changing (red, blue, green, yellow, turquoise, orange)&lt;br /&gt;
**[[MaJackO]] - Turquoise&lt;br /&gt;
**[[Cyclic]] - Purple, then red&lt;br /&gt;
**ZenthicAlpha - Purple/Blue&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Stages with Mixed Duals]]&lt;br /&gt;
[[Category:Mega Collabs]]&lt;/div&gt;</summary>
		<author><name>83.219.138.179</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Fairydust?diff=22703</id>
		<title>Fairydust</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Fairydust?diff=22703"/>
		<updated>2016-02-02T13:57:05Z</updated>

		<summary type="html">&lt;p&gt;83.219.138.193: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = SuperPizzaLui|difficulty = [[File:Demon.png|20px]] Demon|sequences = C, B, C, W, C, S, C|portals = Gravity, Size, Speed, Dual|stars = 10[[File:Star.png|15px]]|id = 5310094|song = Fairydust|composer = Rukkus (aka Nightkilla)|created = July 4th, 2013|image = File:Fairydust.png}}&lt;br /&gt;
Fairydust is a difficult Nine Circles remake by SuperPizzaLuigi. To this date, it is considered one of the hardest Nine Circles remakes, but is a long shot off in difficulty from demons such as [[Poltergeist]] and [[Crimson Clutter]]. Due to its difficulty going beyond a typical demon, it is normally considered a Hard demon.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Fairydust was one of the first Nine Circles remakes to come out at its time. It was one of the hardest Nine Circles levels, but has since been stripped of its place by harder Nine Circles remakes.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Fairydust starts off with a moderately difficult and confusing cube that requires crucial timing to make sure you don&#039;t press the wrong buttons. Shortly after, there is a ball segment that is fairly easy and only requires a little bit of timing. The ball goes into a part auto cube that has a few jumps. The music drops and the level goes into the infamous Nine Circles wave. Likte all Nine Circles levels, the wave contains flashing lights, and has tight spaces, lots of mashing, and many crucial timings that will otherwise instantly cause the player to crash if done incorrectly. The first section of this wave is quite irritating because of gravity portals, tight spaces and awkward timing. The mini wave is also a very big part of the wave, and is very hard and clunky to control, only increasing the difficulty of the level to force in your perfect timing, altering between more awkward timings and a very difficult mash segment around the middle of the level. The wave, at the end, briefly goes double and then into a double speed wave with more tight spaces. Note it is very easy to crash here because of strange timing and an incentive to react quickly to avoid crashing into the lower wall. The wave ends and briefly transitions to a cube, then goes into a triple speed ship that is practically the end of the level. The level ends with a &amp;quot;GG&amp;quot;, a lenny face, and with an auto cube segment with SuperPizzaLui&#039;s name.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* At the end of the first dual, it&#039;s possible to miss the double speed changer and stay in triple speed similar to how [[Poltergeist]] operates its mini wave.&lt;br /&gt;
* At the end of the second dual, it is possible to miss the mini size changer, similar to [[Nine Circles]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Fairydust is one of the first five demon Nine Circles levels to be created.&lt;br /&gt;
* Fairydust is SuperPizzaLuigi&#039;s only demon level.&lt;br /&gt;
*&amp;quot;If Fairydust was L1&amp;quot; has more likes than the original level.&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* SoulsTRK crashed at 88%.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Fairydust -DEMON- - By- SuperPizzaLui (On Stream)|centre|thumb|330x330px|Credit to Riot.]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Nine Circles levels]]&lt;/div&gt;</summary>
		<author><name>83.219.138.193</name></author>
	</entry>
</feed>