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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=83.238.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=83.238.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/83.238.0.0/16"/>
	<updated>2026-10-18T07:12:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39129</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39129"/>
		<updated>2014-11-10T21:24:43Z</updated>

		<summary type="html">&lt;p&gt;83.238.233.80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Blast Processing&lt;br /&gt;
|image = File:Blast.jpg&lt;br /&gt;
|levelnumber = 17&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, Wave, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 17, 2012&lt;br /&gt;
|normalmode = Blast Processing!&lt;br /&gt;
10 stars&lt;br /&gt;
|practicemode = Blast power!&lt;br /&gt;
|followedby = [[Theory of Everything 2]]&lt;br /&gt;
|precededby = [[Hexagon Force]]}}&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It was released in [[Update 1.9]], on November 9, 2014 along with [[Theory of Everything 2]]. It is the fourth level in the game rated with harder difficulty.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing begins with a cube sequence involving several gravity flips and icon decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. The icon then transforms into a ship, ball and then returns to the wave. To add on to the difficulty, the player must maneuver it on dual mode, Later, the users are forced to complete cube and UFO scenes. Before winning, the new three-dimensional design is used, along with blue &amp;quot;plus signs.&amp;quot; Completing &#039;&#039;Blast Processing &#039;&#039;will give players an achievement of the same name and a new cube icon.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:BPGEOMETRYDASH.jpg|thumb|232x232px]]The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready for some fun, and excitement!&amp;quot;, like a corrupted walkie-talkie.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to the game console, the Sega Mega Drive (Sega Genesis in NA).&lt;br /&gt;
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.&lt;br /&gt;
* When you complete this level, the speech says &amp;quot;You win!&amp;quot;.&lt;br /&gt;
* This is the longest level so far.&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
[[File:Geometry Dash - Blast Processing 100% Complete|thumb|307x307px]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|307x307px|left|&#039;&#039;&#039;Sneak peek of Blast Processing.&#039;&#039;&#039;]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.233.80</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6267</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6267"/>
		<updated>2014-08-30T17:05:14Z</updated>

		<summary type="html">&lt;p&gt;83.238.237.154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:Backontrack.jpg&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File: Zynliz.png|20px]] Normal&lt;br /&gt;
|normalmode = Icon 6 &amp;lt;br /&amp;gt; 2 stars&lt;br /&gt;
|practicemode = Primary Blue 4&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013|precededby = [[Stereo Madness]]&lt;br /&gt;
|followed by = [[Polargeist]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level in [[Geometry Dash]]. Its difficulty is rated normal, and the only official level to be so. Back on Track is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Back on Track is slightly harder than [[Stereo Madness]], and introduces yellow jump pads in both function and potential hazard. There is only one ship sequence midway through, and there are also no triple spikes. Retrieving the [[Secret Coins|secret coins]] of this level is also the easiest, both in finding and collecting.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Back on Track reveals the blue gravity pad and gravity [[Portals|portal]] used to collect a [[Secret Coins|secret coin]], although they are not properly introduced.&lt;br /&gt;
* There&#039;s grammar error. Look at the gallery.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Backontracknormalicon.jpg&lt;br /&gt;
Level 2.jpeg|&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;&#039;&#039;Look at the title ingame. Preposition (on) is capitalized!&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.237.154</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24609</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24609"/>
		<updated>2014-08-29T08:58:06Z</updated>

		<summary type="html">&lt;p&gt;83.238.227.124: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = 1.1 Update&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|image = File:TimeMachine.png&lt;br /&gt;
|precededby = [[Jumper]]&lt;br /&gt;
|followed by = [[Cycles]]|normalmode = Icon 14 (Time Machine)&lt;br /&gt;
8 Stars&lt;br /&gt;
|practicemode = White Primary color (Tick Tock)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]]. It is the third level rated insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There&#039;s obstacle which is used in [[Dry Out]] to get [[Secret Coins|secret coin]], however in time machine it is not used to get any coin&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|430x430px| Geometry Dash Time Machine Walkthrough|left]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.227.124</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27725</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27725"/>
		<updated>2014-08-29T08:54:15Z</updated>

		<summary type="html">&lt;p&gt;83.238.227.124: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:XStep_bug.jpg&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|scenes = Cube, Rocket &amp;amp; Ball&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013|created = [[Update 1.3|1.3 Update]]|precededby = [[Cycles]]&lt;br /&gt;
|followed by = [[Clutterfunk]]|normalmode = Icon 18 (xStep)&lt;br /&gt;
10 Stars&lt;br /&gt;
|practicemode = Icon 17 (yStep)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. It is also the fifth stage marked with insane [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout the entire second rocket scene.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*xStep is one of the two levels to grant block icons for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
*There is an error in xStep, shown in the above picture&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
XSTEP.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.227.124</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.8?diff=54184</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.8?diff=54184"/>
		<updated>2014-08-28T11:35:30Z</updated>

		<summary type="html">&lt;p&gt;83.238.227.124: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geometry Dash Update 1.8 (Sneak Peek)|thumb|right|335 px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;1.8 Update&#039;&#039;&#039; is an update in [[Geometry Dash]] that was released on August 7, 2014. It primarily added the level [[Hexagon Force]] and introduced slope ground objects.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
The most noticeable introduction into the full version was the addition of [[Hexagon Force]], which was seen in the sneak peek of the update. This level marked the first appearance of the diagonal blocks, which allowed the [[icons|icon]] to travel in different directions. Within Hexagon Force were the brand-new [[Copy portals|copy portals]], which made way for the revolutionary dual character game mode. This mode forced players to control multiple icons at once.&lt;br /&gt;
&lt;br /&gt;
Outside of the new level, the 1.8 update introduced four new icons and several other colors. This included the achievements given for tapping the icons on the home screen. New kinds of spikes and decorations could also be added using [[Level Editor|level editor]], while users could change the background theme from squares to hexagons or circles. More blocks were also added, as shown in the sneak peek. In level editor, creators can also add a character guide line showing the path of the character. It could also be made so that two players could play on the same screen, with both playing on different halves.&lt;br /&gt;
&lt;br /&gt;
In [[Geometry Dash Lite]], the level [[Jumper]] was introduced for the first time. It was also considered one of the easier insane levels in the full version, and became only the second in the free version to have its difficulty. It also adds second advertisement of full version.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Actually, RobTop has some ideas for the 1.90 update.That&#039;s what he says in a post of Touch Arcade Forums :&lt;br /&gt;
Originally Posted by &amp;lt;strong&amp;gt;RobTopGames&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have been building level 16 using the desktop version of Geometry Dash with all the new tools, the speed and workflow is a lot faster.&lt;br /&gt;
&lt;br /&gt;
Playing in the editor works by pressing a play button, the player will then spawn at the last startpos and is controllable. He will also leave a trail behind him that shows his movement pattern that you can then use as a guide when building.&lt;br /&gt;
&lt;br /&gt;
You can toggle on/off camera follow, and if you want the music to play in sync. There is also a new music play/pause button that will play the music and show a moving line that represents the position that matches the music.&lt;br /&gt;
The music will always start to the left of the editor window, so you can quickly go through a level and sync it to music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* In the level editor, the Copy Portal appears without the longest line on the triangle, but if you play the level , copy portal appears normal.&lt;br /&gt;
* Regardless of that it&#039;s possible to get 99% achievement only in [[Electrodynamix]] it has been added to lite.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;gallery&amp;quot; orientation=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
Steamworkshop webupload previewfile 272748347 preview.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>83.238.227.124</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.3?diff=49612</id>
		<title>Update 1.3</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.3?diff=49612"/>
		<updated>2014-08-25T08:22:44Z</updated>

		<summary type="html">&lt;p&gt;83.238.236.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;1.3 Update&#039;&#039;&#039; was an update to [[Geometry Dash]] that was released on November 20, 2013. It mainly introduced the level [[XStep|xStep]]. Also, a new leaderboard system was created that helped indicate which players were the most successful players and creators, plus lots of new decorations in this same soild blocks with new housings.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
Easily the most noticeable modification was the addition of [[XStep|xStep]], which was the first level to feature blue, gravity pads. It later held the title as the first level to use blue pads on the regular route. Ten new icons were also added.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Xste.png|Screenshot of [[XStep|xStep]] posted by [[Robert Topala]].|link=XStep&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>83.238.236.1</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49840</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49840"/>
		<updated>2014-08-25T07:51:49Z</updated>

		<summary type="html">&lt;p&gt;83.238.236.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[1.8 Update]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon no. 42 (Hexagon Force!)&lt;br /&gt;
12 stars|practicemode = Dark gray primary color (Hexagonest)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane [[difficulty]] level, and the [[Electroman Adventures|ninth]] in some iOS devices. Hexagon Force was introduced with the revolutionary [[1.8 Update|1.8 update]]. This was the biggest update Geometry Dash has introduced since revealing the game.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a [[Speed portals|speed portal]] and [[Rocket portals|rocket portal]]. Subsequently, the icon turns into a [[Gravity portals|gravity ball]], and the player makes first contact with the new [[blocks]] having diagonal surfaces. Later on, Hexagon Force introduces the brand new [[Copy portals|copy portals]], which &amp;quot;clones&amp;quot; the icon. With the copy portal in action, the player is then forced to maneuver using the [[Rocket portals|rocket]]. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are shown along some rocket scenes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creepers from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when you complete this level in Normal mode references [http://minecraft.wikia.com/wiki/Creepers Creepers] from the game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; May refer to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
* Hexagon Force uses hexagons as the background theme rather than the regular squares&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|left|454 px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.236.1</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=30960</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=30960"/>
		<updated>2014-08-25T07:47:23Z</updated>

		<summary type="html">&lt;p&gt;83.238.236.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = 1.6 Update|levelnumber = 14 (Unlockable)&lt;br /&gt;
|scenes = Cube, Rocket, UFO &amp;amp; Gravity Ball&lt;br /&gt;
|difficulty = [[File:Zeom.png|25px]] Demon&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011|precededby = [[Electroman Adventures]]&lt;br /&gt;
|followed by = [[Electrodynamix]]|normalmode = Secondary black color (Clubstep!)&lt;br /&gt;
14 stars&lt;br /&gt;
|practicemode = UFO icon (Clubbin&#039;)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus [[Difficulty|Demon]] level in [[Geometry Dash]] unlocked by collecting 20 [[Secret Coins]].&lt;br /&gt;
==Level overview==&lt;br /&gt;
&lt;br /&gt;
Introduced in update 1.60 along with [[Electroman Adventures]], and giving 14 stars upon completion, Clubstep is commonly regarded as one of the hardest levels in normal mode (if user content is included). It is currently the only Demon level in the Geometry Dash levels list. Many of the obstacles require going through or around so-called demons. Clubstep introduces lots of new items, including [[invisible spikes]], [[invisible blocks]], and [[fake spikes]].&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
The secondary color black is unlocked upon completing Clubstep on normal mode and the achievement &amp;quot;Clubstep!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A new [[UFO portals|UFO]] is unlocked upon competing Clubstep on practice mode and the achievement &amp;quot;Clubbin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Clustep is considered the most difficult official level.&lt;br /&gt;
*Most levels give a color in Practice mode, and an [[Customisation|icon]] in Normal mode. For Clubstep it is the opposite.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is also the type if music playing during the level.&lt;br /&gt;
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen. [[File:IMG_0782.png|thumb|The gap can be seen at the bottom of the picture.]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|left|330px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=SKrPy6mh4YI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.236.1</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=30959</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=30959"/>
		<updated>2014-08-25T07:39:06Z</updated>

		<summary type="html">&lt;p&gt;83.238.236.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = 1.6 Update|levelnumber = Fourteen (Unlockable)&lt;br /&gt;
|scenes = Cube, Rocket, UFO &amp;amp; Gravity Ball&lt;br /&gt;
|difficulty = [[File:Zeom.png|25px]] Demon&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011|precededby = [[Electroman Adventures]]&lt;br /&gt;
|followed by = [[Electrodynamix]]|normalmode = Secondary black color (Clubstep!)&lt;br /&gt;
|practicemode = UFO icon (Clubbin&#039;)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus [[Difficulty|Demon]] level in [[Geometry Dash]] unlocked by collecting 20 [[Secret Coins]].&lt;br /&gt;
==Level overview==&lt;br /&gt;
&lt;br /&gt;
Introduced in update 1.60 along with [[Electroman Adventures]], and giving 14 stars upon completion, Clubstep is commonly regarded as one of the hardest levels in normal mode (if user content is included). It is currently the only Demon level in the Geometry Dash levels list. Many of the obstacles require going through or around so-called demons. Clubstep introduces lots of new items, including [[invisible spikes]], [[invisible blocks]], and [[fake spikes]].&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
The secondary color black is unlocked upon completing Clubstep on normal mode and the achievement &amp;quot;Clubstep!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A new [[UFO portals|UFO]] is unlocked upon competing Clubstep on practice mode and the achievement &amp;quot;Clubbin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Clustep is considered the most difficult official level.&lt;br /&gt;
*Most levels give a color in Practice mode, and an [[Customisation|icon]] in Normal mode. For Clubstep it is the opposite.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is also the type if music playing during the level.&lt;br /&gt;
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen. [[File:IMG_0782.png|thumb|The gap can be seen at the bottom of the picture.]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|left|330px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=SKrPy6mh4YI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.236.1</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27718</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27718"/>
		<updated>2014-08-20T14:04:44Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.249: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:XStep_bug.jpg&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = Ten&lt;br /&gt;
|scenes = Cube, Rocket &amp;amp; Ball&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane|stars = Ten&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013|created = 1.3 Update}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth (and the fifth [[Difficulty|Insane]]) level on [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
xStep is fairly difficult and introduces blue pads and blue circles (technically [[Back on Track]] and [[Polargeist]] were the first levels to use these but xStep is the first to use them in the path instead of getting a [[Secret Coins|secret coin]]), they will change the icon&#039;s gravity, much like those [[Gravity portals|thin yellow and blue]] [[portals]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*xStep is one of the two levels to grant block [[icons]] for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
*There is an error in xStep, shown in the above picture&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
XSTEP.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.238.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7296</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7296"/>
		<updated>2014-08-20T13:58:55Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.249: pizza was right hackey gets annoying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300|levelnumber = Six&lt;br /&gt;
|scenes = Cube &amp;amp; Rocket&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|stars = Six&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original Level}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; (spelled &#039;&#039;&#039;Cant Let Go&#039;&#039;&#039; in the level selection screen) is the sixth level in [[Geometry Dash]]. It is the first of many levels to be rated insane. Can&#039;t Let Go is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level information==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence is relatively harder with greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps leading to completion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a shortcut.&lt;br /&gt;
* Same involves last coin but is more dangerous to reach.&lt;br /&gt;
* Can&#039;t Let Go can be beaten in 01:23 without dying.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg&lt;br /&gt;
Level 6.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
{{Levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.238.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6250</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6250"/>
		<updated>2014-08-20T13:57:04Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.249: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:Backontrack.jpg&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|levelnumber = Two&lt;br /&gt;
|scenes = [[Icons|Cube]], [[Rocket portals|Rocket]]&lt;br /&gt;
|difficulty = [[File: Zynliz.png|20px]] Normal&lt;br /&gt;
|stars = Two&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013}}&lt;br /&gt;
&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level in [[Geometry Dash]]. Its difficulty is rated normal, and the only official level to be so. Back on Track is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Back on Track is slightly harder than [[Stereo Madness]], and introduces yellow jump pads. It is rather straight forward, showing both the function and potential hazard of the new [[Map Components|component]]. There is only one ship sequence midway through, and there are also no triple spikes. Retrieving the [[Secret Coins|secret coins]] of this level is also the easiest, both in finding and collecting.&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
Completing this level in practice mode gets you dark blue primary color. Complete it in normal mode and you get a new [[Icons|icon]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Back on Track reveals the blue gravity pad and gravity [[Portals|portal]] used to collect a [[Secret Coins|secret coin]], although they are not properly introduced&lt;br /&gt;
* The title ingame is capitalised which is a grammar error since it&#039;s preposition with less than five letters.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[File:Level 2.jpeg|thumb|left|360x360px|The &amp;quot;on&amp;quot; (preposition) is written with big letter!]] [[File:Backontracknormalicon.jpg|thumb|The icon unlocked for completing Back on Track on normal mode.]] [[File:Backontrack.jpg|thumb|300px|Back on track adds some more detail than [[Stereo Madness]].]] [[File:Geometry Dash - Back on track 100%|thumb|left|335 px|Back on Track    100% completion]]&lt;br /&gt;
&lt;br /&gt;
{{levels}}&lt;br /&gt;
{{levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.238.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6249</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6249"/>
		<updated>2014-08-20T13:55:22Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.249: Was wordly will be wordly it&amp;#039;s more mature &amp;gt;:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:Backontrack.jpg&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|levelnumber = Two&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File: Zynliz.png|20px]] Normal&lt;br /&gt;
|stars = Two&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013}}&lt;br /&gt;
&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level in [[Geometry Dash]]. Its difficulty is rated normal, and the only official level to be so. Back on Track is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Back on Track is slightly harder than [[Stereo Madness]], and introduces yellow jump pads. It is rather straight forward, showing both the function and potential hazard of the new [[Map Components|component]]. There is only one ship sequence midway through, and there are also no triple spikes. Retrieving the [[Secret Coins|secret coins]] of this level is also the easiest, both in finding and collecting.&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
Completing this level in practice mode gets you dark blue primary color. Complete it in normal mode and you get a new [[Icons|icon]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Back on Track reveals the blue gravity pad and gravity [[Portals|portal]] used to collect a [[Secret Coins|secret coin]], although they are not properly introduced.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[File:Level 2.jpeg|thumb|left|360x360px|The &amp;quot;on&amp;quot; (preposition) is written with big letter!]] [[File:Backontracknormalicon.jpg|thumb|The icon unlocked for completing Back on Track on normal mode.]] [[File:Backontrack.jpg|thumb|300px|Back on track adds some more detail than [[Stereo Madness]].]] [[File:Geometry Dash - Back on track 100%|thumb|left|335 px|Back on Track    100% completion]]&lt;br /&gt;
&lt;br /&gt;
{{levels}}&lt;br /&gt;
{{levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.238.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24598</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24598"/>
		<updated>2014-08-20T13:52:43Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.249: STOP GIVING WRONG INFO lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|imagewidth = 300|created = 1.1 Update|levelnumber = Eight&lt;br /&gt;
|scenes = Cube &amp;amp; Rocket&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane|stars = Eight&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009|image = File:TimeMachine.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth (and the third [[Difficulty|Insane]]) level on [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Time Machine introduces the [[mirror portals]] that will &amp;quot;mirror&amp;quot; the gameplay view. It also has a lot of [[gravity portals]] and two [[rocket portals]] appear. A [[Secret Coins|secret coin]] can be obtained by flying through a block&#039;s non-solid material.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Completing Time Machine on practice mode unlocks a white color and completing Time Machine on Normal unlocks the fourteenth icon.&lt;br /&gt;
==Trivia==&lt;br /&gt;
It&#039;s the only level to feature every portal before 1.2 update.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|430x430px| Geometry Dash Time Machine Walkthrough|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.238.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6832</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6832"/>
		<updated>2014-08-19T15:32:49Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.249: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:Baseafterbasegame.jpg&lt;br /&gt;
|imagewidth = 300|created = Original Level&lt;br /&gt;
|levelnumber = Five&lt;br /&gt;
|scenes = [[Icons|Cube]], [[Rocket portals|Rocket]]&lt;br /&gt;
|difficulty = [[File:Zard.png|24px]] Harder&lt;br /&gt;
|stars = Five&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is a level in [[Geometry Dash]]. It is the second of three [[Difficulty|Harder]] levels. The other ones are [[Dry Out]] and [[Electroman Adventures]] (IOS version).&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
This level contains yellow [[trampolines]], [[Jump Circles|yellow jump circles]], one [[Rocket portals|rocket portal]] and, two full sets of [[gravity portals]].&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completing the level on Practice Mode&#039;&#039;&#039;: Will unlock the Primary Magenta Color, along with the Archivement &amp;quot;All your base...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completing the level on Normal Mode&#039;&#039;&#039;: Will unlock the respective Icon (9th on the First Row), along with the Archivement &amp;quot;Base after Base!&amp;quot;&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Archivement unlocked by completing the level in Practice Mode may refer to the Popular Catchphrase &amp;lt;strong&amp;gt;“All Your Base Are Belong to Us” &amp;lt;/strong&amp;gt;from the Game Zero Wing&lt;br /&gt;
&lt;br /&gt;
* Last [[Secret Coins|Secret coin]] acts as a shortcut.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Baseafterbasegame.jpg|Remember?&lt;br /&gt;
Level 5.jpeg&lt;br /&gt;
Geometry Dash Base After Base.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
{{Levels}}{{Levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.238.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6831</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6831"/>
		<updated>2014-08-19T15:30:20Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.249: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:Baseafterbasegame.jpg&lt;br /&gt;
|imagewidth = 300|created = Original Level&lt;br /&gt;
|levelnumber = Five&lt;br /&gt;
|scenes = [[Icons|Cube]], [[Rocket portals|Rocket]]&lt;br /&gt;
|difficulty = [[File:Zard.png|24px]] Harder&lt;br /&gt;
|stars = Five&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is a level in [[Geometry Dash]]. It is the second of three [[Difficulty|Harder]] levels. The other ones are [[Dry Out]] and [[Electroman Adventures]] (IOS version).&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
This level contains yellow [[trampolines]], [[Jump Circles|yellow jump circles]], one [[Rocket portals|rocket portal]] and, two full sets of [[gravity portals]].&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completing the level on Practice Mode&#039;&#039;&#039;: Will unlock the Primary Magenta Color, along with the Archivement &amp;quot;All your base...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completing the level on Normal Mode&#039;&#039;&#039;: Will unlock the respective Icon (9th on the First Row), along with the Archivement &amp;quot;Base after Base!&amp;quot;&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Archivement unlocked by completing the level in Practice Mode may refer to the Popular Catchphrase &amp;lt;strong&amp;gt;“All Your Base Are Belong to Us” &amp;lt;/strong&amp;gt;from the Game Zero Wing&lt;br /&gt;
&lt;br /&gt;
* Last [[Secret Coins|Secret coin]] acts as a shortcut.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Baseafterbasegame.jpg&lt;br /&gt;
Level 5.jpeg&lt;br /&gt;
Geometry Dash Base After Base.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
{{Levels}}{{Levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.238.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7805</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7805"/>
		<updated>2014-08-19T15:27:12Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.249: past updates lawl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:dry Out.jpg|thumb|360x360px]][[File:Geometry Dash - Level 4 (Stage 4) Dry Out! - Complete|thumb|350 px|]]&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level of [[Geometry Dash]].&lt;br /&gt;
Along with [[Base After Base]], its [[difficulty]] is marked Harder.&lt;br /&gt;
If you complete it, you will get 4 stars.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Despite [[Back on Track]] was the first level to use the blue [[Gravity portals|gravity portal]], Dry Out is the level that introduces it along with the yellow counterpart. Dry Out includes a plenty of obstacles that prevent you from jumping. One of them can be jumped over in order to get a [[Secret Coins|secret coin]].&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
If you complete it in Normal mode, you will get an icon. You will also acheive &amp;quot;Dry Out!&amp;quot;&lt;br /&gt;
[[File:Geometry_Dash_Dry_Out_Icon.jpg|thumb|The icon unlocked for completing Dry Out on Normal mode.]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Dry Out is not the first level including the gravity portal. [[Back on Track]] has a blue one in a hidden path to collect a coin.&lt;br /&gt;
*This is first level featuring every portal before 1.1 update. [[Base After Base|Also]] [[Can&#039;t Let Go|these]] [[Jumper|levels]] do.&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
{{Levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.238.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=39996</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=39996"/>
		<updated>2014-08-19T15:15:38Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.249: I said clubstep has no mirror portals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures|created = 1.6 Update|levelnumber = Thirteen|scenes = Cube, Rocket, Gravity Ball &amp;amp; UFO|difficulty = [[File:Zard.png|25px]] Harder / [[File:Zinsane.png|25px]] Insane|stars = Ten|musiccreator = Waterflame|musicdate = April 4, 2012|image = File:Eman.PNG|imagewidth = 300}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. Its [[difficulty]] is ambiguous, as it&#039;s rated Insane currently on most devices although some iOS devices still mark it as Harder. It is considered the &amp;quot;ultimate challenge&amp;quot; because it contains all types of [[portals]], and all [[Size portals|mini]] vehicles.&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces non-colored [[Sawblades]].&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
If you complete it in normal mode, you will unlock a new [[Rocket portals|rocket]] [[Icons|icon]] (the one that looks like a spaceship). Completing it in practice gives you a cyan primary color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If one wishes to remake this level with the [[Level Editor]], they would have to name it &amp;quot;Electroman Adventure&amp;quot; or &amp;quot;ElectromanAdventures&amp;quot; as &amp;quot;Electroman Adventures&amp;quot; is 1 character too long for custom level titles&lt;br /&gt;
* Although Electroman Adventures is the 13th level, you only get 10 stars if you beat the level&lt;br /&gt;
&lt;br /&gt;
* Electroman Adventures is the only level to be remarked&lt;br /&gt;
* Electroman Adventures is one of the two levels to have every portal (before 1.7). The other is [[Theory of Everything]].&lt;br /&gt;
* Although the level difficulty is Insane on iOS since 1.7, some devices such as Android still mark it as Harder&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Electroman Adventures.jpg&lt;br /&gt;
Electroman Adventures.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|left|460 px]]&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.238.249</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114727</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114727"/>
		<updated>2014-08-16T21:24:24Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.24: forty-two&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Some_more_icons!.jpg|thumb|250px|The customisation menu]]&#039;&#039;&#039;Customisation&#039;&#039;&#039; is a way of cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be unlocked&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* [[File:Icons.jpg|thumb|200px|The recoloured outline]][[File:Rainbow.PNG|thumb|right|200px|The rainbow trail]]The primary colour chosen will also be used for the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 14 ship icons, 7 ball icons and 7 UFO icons.&lt;br /&gt;
* Choosing black as the primary colour will change what is normally the black outline into the secondary colour.&lt;br /&gt;
* [[Update 1.7]] added a special option unlocked by completing ten [[Map Packs]], which is a rainbow trail emited behind the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Cycles]] and [[xStep]] are the only levels where you can get icons both in Practice &#039;&#039;and&#039;&#039; Normal Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>83.238.238.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash?diff=11899</id>
		<title>Geometry Dash</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash?diff=11899"/>
		<updated>2014-08-16T21:21:58Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.24: /* Update log */ typo fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Appicon.jpg|thumb|200px|Official App Icon]]&lt;br /&gt;
&#039;&#039;&#039;Geometry Dash&#039;&#039;&#039; is a mobile game developed by [[Robert Topala]] and released in&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;August 2013. The objective of the game is to navigate a small cube through a series of [[Map Components|obstacles]] to reach the end of the level. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also [[Portals|change]] [[Forms|form]] into a ship, a ball and a UFO. A [[Geometry Dash Lite|Lite Version]] of the game is also available with fewer features.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Difficulty.jpg|thumb|300px|Symbols of difficulty]]&lt;br /&gt;
There are currently sixteen official levels in Geometry Dash. Each level is playable in either Normal Mode, where the level must be completed to the end without dying, or Practice Mode, which offers the option to place checkpoints along the way. Completing Normal Mode rewards stars, and also [[Secret Coins]] if the player manages to find them.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|[[File:Zy.png|25px]] Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|[[File:Zynliz.png|21px]] Normal&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[XStep]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane / [[File:Zard.png|25px]] Harder&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clubstep]] (20 coin lock)&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
Geometry Dash includes a number of features such as:&lt;br /&gt;
&lt;br /&gt;
*A [[Level Editor]] where you can create and share your own levels.&lt;br /&gt;
&lt;br /&gt;
*[[Map Packs]] and level downloads.&lt;br /&gt;
&lt;br /&gt;
*[[Achievements]] with a variety of rewards.&lt;br /&gt;
&lt;br /&gt;
*The ability to [[Customisation|Customise]] using new icons and colours.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The original beta name of Geometry Dash was &amp;quot;Geometry Jump&amp;quot;.&lt;br /&gt;
==Update log==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 700px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|2 August 2013&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.1|1.1]]&lt;br /&gt;
|14 September 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot; with a new soundtrack!&lt;br /&gt;
*New gameplay mechanic, mirror mode!&lt;br /&gt;
*Added ability to comment on user levels.&lt;br /&gt;
*New unlockable icon and color!&lt;br /&gt;
&lt;br /&gt;
*Lots of bug fixes, tweaks and improvements!&lt;br /&gt;
|-&lt;br /&gt;
|1.11&lt;br /&gt;
|4 October 2013&lt;br /&gt;
|&lt;br /&gt;
*Added Everyplay support. You can now record and share replays with friends!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1,2|1.2]]&lt;br /&gt;
|21 October 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Cycles&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New gameplay mechanic (ball form), are you ready?!&lt;br /&gt;
&lt;br /&gt;
*2 New icons!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.3|1.3]]&lt;br /&gt;
|20 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;xStep&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New leaderboard system. Complete levels and rise in the charts!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*10 New icons and achievements!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.4|1.4]]&lt;br /&gt;
|20 December 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Clutterfunk&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New unlockable ships!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.41&lt;br /&gt;
|28 December 2013&lt;br /&gt;
|Fix for a bug that caused players with over 500 stars or 5 completed demon levels to crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.5|1.5]]&lt;br /&gt;
|30 January 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Theory of Everything&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New game mode!&lt;br /&gt;
&lt;br /&gt;
*New unlockable ships and icons!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*Vote on Stars and Demon difficulty!&lt;br /&gt;
* Detailed levels have flashing border in their difficulty icon!&lt;br /&gt;
&lt;br /&gt;
*Copy/Paste in editor!&lt;br /&gt;
&lt;br /&gt;
*Lots and lots of improvements!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.51&lt;br /&gt;
|1 February 2014&lt;br /&gt;
|Bugfix where saving large maps would make the app crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.6|1.6]]&lt;br /&gt;
|25 March 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.61&lt;br /&gt;
|4 April 2014&lt;br /&gt;
|&lt;br /&gt;
*Fixed bug on devices running iOS 5&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7|1.7]]&lt;br /&gt;
|22 May 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.71&lt;br /&gt;
|3 June 2014&lt;br /&gt;
|Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8|1.8]]&lt;br /&gt;
|7 August 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.81&lt;br /&gt;
|8 August 2014&lt;br /&gt;
|Bugfixes / Tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|1.9]]&lt;br /&gt;
|&#039;&#039;Pending&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unreleased&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>83.238.238.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.8?diff=54183</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.8?diff=54183"/>
		<updated>2014-08-16T21:14:44Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.24: More info!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geometry Dash Update 1.8 (Sneak Peek)|thumb|right|335 px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;1.8 Update&#039;&#039;&#039; is an update in [[Geometry Dash]] that was released on August 7, 2014. It primarily added the level [[Hexagon Force]] and introduced slope ground objects.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
The most noticeable introduction into the full version was the addition of [[Hexagon Force]], which was seen in the sneak peek of the update. This level marked the first appearance of the diagonal blocks, which allowed the [[icons|icon]] to travel in different directions. Within Hexagon Force were the brand-new [[Copy portals|copy portals]], which made way for the revolutionary dual character game mode. This mode forced players to control multiple icons at once.&lt;br /&gt;
&lt;br /&gt;
Outside of the new level, the 1.8 update introduced four new icons and several other colors. This included the achievements given for tapping the icons on the home screen. New kinds of spikes and decorations could also be added using [[Level Editor|level editor]], while users could change the background theme from squares to hexagons or circles. More blocks were also added, as shown in the sneak peek. In level editor, creators can also add a character guide line showing the path of the character. It could also be made so that two players could play on the same screen, with both playing on different halves.&lt;br /&gt;
&lt;br /&gt;
In [[Geometry Dash Lite]], the level [[Jumper]] was introduced for the first time. It was also considered one of the easier insane levels in the full version, and became only the second in the free version to have its difficulty. It also adds second advertisement of full version. Also regardless of that it&#039;s possible to get 99% achievement only in [[Electrodynamix]] it has been added to lite.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Actually, RobTop has some ideas for the 1.90 update.That&#039;s what he says in a post of Touch Arcade Forums :&lt;br /&gt;
Originally Posted by &amp;lt;strong&amp;gt;RobTopGames&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have been building level 16 using the desktop version of Geometry Dash with all the new tools, the speed and workflow is a lot faster.&lt;br /&gt;
&lt;br /&gt;
Playing in the editor works by pressing a play button, the player will then spawn at the last startpos and is controllable. He will also leave a trail behind him that shows his movement pattern that you can then use as a guide when building.&lt;br /&gt;
&lt;br /&gt;
You can toggle on/off camera follow, and if you want the music to play in sync. There is also a new music play/pause button that will play the music and show a moving line that represents the position that matches the music.&lt;br /&gt;
The music will always start to the left of the editor window, so you can quickly go through a level and sync it to music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* In the level editor, the Copy Portal appears without the longest line on the triangle, but if you play the level , copy portal appears normal.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;gallery&amp;quot; orientation=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
Steamworkshop webupload previewfile 272748347 preview.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>83.238.238.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8360</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8360"/>
		<updated>2014-08-16T21:09:37Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.24: I:D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|imagewidth = 300|levelnumber = Seven|scenes = [[Icons|Cube]], [[Rocket portals|Rocket]]&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|stars = Seven&lt;br /&gt;
|musiccreator = Waterflame|image = File:Jump.png|created = Original Level&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:rgb(192,192,192);&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in the full version of [[Geometry Dash]]. It is the second level rated [[difficulty|Insane]] and completing it will give you seven stars.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Jumper is a fairly difficult level, and is one of the few levels that does not introduce a new item. It is the first level in which the player must fly upside-down. If you complete Jumper in a single attempt, it will take about 1 minute and 29 seconds total.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Finishing the level in normal mode will give the winner a skull-like icon. Completing it in practice mode will unlock an orange color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Jumper&#039;&#039; is the only level where the song is not edited&lt;br /&gt;
*This level uses the &amp;quot;Forest Entrance&amp;quot; theme song from the video game &#039;&#039;Castle Crashers&#039;&#039;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jumper.jpg|The title in-game.&lt;br /&gt;
Jump.png|First time flying upside-down.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}{{Levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.238.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash?diff=11890</id>
		<title>Geometry Dash</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash?diff=11890"/>
		<updated>2014-08-15T20:04:48Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Appicon.jpg|thumb|150px|Official App Icon]]&lt;br /&gt;
&#039;&#039;&#039;Geometry Dash&#039;&#039;&#039; is a mobile game developed by [[Robert Topala]] and released in&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;August 2013. The objective of the game is to navigate a small cube through a series of obstacles to reach the end of the level. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also change [[Forms|form]] into a ship, a ball and a UFO. A [[Geometry Dash Lite|Lite Version]] of the game is also available with fewer features.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Difficulty.jpg|thumb|300px|Symbols of difficulty]]&lt;br /&gt;
There are currently sixteen official levels in Geometry Dash. Each level is playable in either Normal Mode, where the level must be completed to the end without dying, or Practice Mode, which offers the option to place checkpoints along the way. Completing Normal Mode rewards stars, and also [[Secret Coins]] if the player manages to find them.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|[[File:Zy.png|25px]] Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|[[File:Zynliz.png|21px]] Normal&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[XStep]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane / [[File:Zard.png|25px]] Harder&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clubstep]] (20 coin lock)&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
Geometry Dash includes a number of features such as:&lt;br /&gt;
&lt;br /&gt;
* A [[Level Editor]] where you can create and share your own levels.&lt;br /&gt;
&lt;br /&gt;
* [[Map packs]] and level downloads.&lt;br /&gt;
&lt;br /&gt;
* [[Achievements]] with rewards of [[icons]] and colors.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Geometry Dash started as a platforming game where a character would move in different directions with name &amp;quot;Geometry Jump&amp;quot;.&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>83.238.238.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44224</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44224"/>
		<updated>2014-08-14T18:13:48Z</updated>

		<summary type="html">&lt;p&gt;83.238.235.39: Undo revision 6083 by Hackey5 (talk) the   are required  remember&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Zelectr.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = 1.7 Update&lt;br /&gt;
|levelnumber = Fifteen&lt;br /&gt;
|scenes = Cube, Rocket, UFO &amp;amp; Gravity Ball&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = December 5, 2010|stars = Twelve}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level in Geometry Dash. It was added in the [[1.70 Update|1.70 update]] on May 21, 10:05 P.M., 2014. The [[difficulty]] is Insane. New [[blocks]] and the [[speed portals]] were added to this update.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
The level consists of three speeds. The player starts off at normal speed, as the player progresses, the speed increases, making it harder for the player to comprehend what will happen next.&lt;br /&gt;
&lt;br /&gt;
==Completion==&lt;br /&gt;
&lt;br /&gt;
When completed in normal mode, the player will get the achievement &amp;quot;Electrodynamix!&amp;quot; along with a new icon. When completed in practice mode, the player will get the achievement &amp;quot;Electromaniac&amp;quot; along with primary color gray.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There are more than 18000 levels published with its music.&lt;br /&gt;
* The name &amp;quot;Electrodynamix&amp;quot; is based on &amp;quot;Electrodynamics&amp;quot;.&lt;br /&gt;
* It is the first level without a coin in a [[Rocket portals|rocket]] part of the level.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;quot;Electrodynamix&amp;quot; level.jpg&lt;br /&gt;
Electrodynamix.jpg&lt;br /&gt;
Rainbow effect w/ &amp;quot;Electrodynamix&amp;quot; icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; lvl 15 - Electrodynamix (100%)|thumb|left|553 px]]&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.235.39</name></author>
	</entry>
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