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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=83.238.227.124</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-17T14:48:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24609</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24609"/>
		<updated>2014-08-29T08:58:06Z</updated>

		<summary type="html">&lt;p&gt;83.238.227.124: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = 1.1 Update&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|image = File:TimeMachine.png&lt;br /&gt;
|precededby = [[Jumper]]&lt;br /&gt;
|followed by = [[Cycles]]|normalmode = Icon 14 (Time Machine)&lt;br /&gt;
8 Stars&lt;br /&gt;
|practicemode = White Primary color (Tick Tock)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]]. It is the third level rated insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There&#039;s obstacle which is used in [[Dry Out]] to get [[Secret Coins|secret coin]], however in time machine it is not used to get any coin&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|430x430px| Geometry Dash Time Machine Walkthrough|left]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.227.124</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27725</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27725"/>
		<updated>2014-08-29T08:54:15Z</updated>

		<summary type="html">&lt;p&gt;83.238.227.124: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:XStep_bug.jpg&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|scenes = Cube, Rocket &amp;amp; Ball&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013|created = [[Update 1.3|1.3 Update]]|precededby = [[Cycles]]&lt;br /&gt;
|followed by = [[Clutterfunk]]|normalmode = Icon 18 (xStep)&lt;br /&gt;
10 Stars&lt;br /&gt;
|practicemode = Icon 17 (yStep)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. It is also the fifth stage marked with insane [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout the entire second rocket scene.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*xStep is one of the two levels to grant block icons for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
*There is an error in xStep, shown in the above picture&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
XSTEP.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.227.124</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.8?diff=54184</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.8?diff=54184"/>
		<updated>2014-08-28T11:35:30Z</updated>

		<summary type="html">&lt;p&gt;83.238.227.124: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geometry Dash Update 1.8 (Sneak Peek)|thumb|right|335 px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;1.8 Update&#039;&#039;&#039; is an update in [[Geometry Dash]] that was released on August 7, 2014. It primarily added the level [[Hexagon Force]] and introduced slope ground objects.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
The most noticeable introduction into the full version was the addition of [[Hexagon Force]], which was seen in the sneak peek of the update. This level marked the first appearance of the diagonal blocks, which allowed the [[icons|icon]] to travel in different directions. Within Hexagon Force were the brand-new [[Copy portals|copy portals]], which made way for the revolutionary dual character game mode. This mode forced players to control multiple icons at once.&lt;br /&gt;
&lt;br /&gt;
Outside of the new level, the 1.8 update introduced four new icons and several other colors. This included the achievements given for tapping the icons on the home screen. New kinds of spikes and decorations could also be added using [[Level Editor|level editor]], while users could change the background theme from squares to hexagons or circles. More blocks were also added, as shown in the sneak peek. In level editor, creators can also add a character guide line showing the path of the character. It could also be made so that two players could play on the same screen, with both playing on different halves.&lt;br /&gt;
&lt;br /&gt;
In [[Geometry Dash Lite]], the level [[Jumper]] was introduced for the first time. It was also considered one of the easier insane levels in the full version, and became only the second in the free version to have its difficulty. It also adds second advertisement of full version.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Actually, RobTop has some ideas for the 1.90 update.That&#039;s what he says in a post of Touch Arcade Forums :&lt;br /&gt;
Originally Posted by &amp;lt;strong&amp;gt;RobTopGames&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have been building level 16 using the desktop version of Geometry Dash with all the new tools, the speed and workflow is a lot faster.&lt;br /&gt;
&lt;br /&gt;
Playing in the editor works by pressing a play button, the player will then spawn at the last startpos and is controllable. He will also leave a trail behind him that shows his movement pattern that you can then use as a guide when building.&lt;br /&gt;
&lt;br /&gt;
You can toggle on/off camera follow, and if you want the music to play in sync. There is also a new music play/pause button that will play the music and show a moving line that represents the position that matches the music.&lt;br /&gt;
The music will always start to the left of the editor window, so you can quickly go through a level and sync it to music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* In the level editor, the Copy Portal appears without the longest line on the triangle, but if you play the level , copy portal appears normal.&lt;br /&gt;
* Regardless of that it&#039;s possible to get 99% achievement only in [[Electrodynamix]] it has been added to lite.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;gallery&amp;quot; orientation=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
Steamworkshop webupload previewfile 272748347 preview.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>83.238.227.124</name></author>
	</entry>
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