<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=83.238.238.24</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=83.238.238.24"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/83.238.238.24"/>
	<updated>2026-10-17T08:25:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114727</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114727"/>
		<updated>2014-08-16T21:24:24Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.24: forty-two&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Some_more_icons!.jpg|thumb|250px|The customisation menu]]&#039;&#039;&#039;Customisation&#039;&#039;&#039; is a way of cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be unlocked&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* [[File:Icons.jpg|thumb|200px|The recoloured outline]][[File:Rainbow.PNG|thumb|right|200px|The rainbow trail]]The primary colour chosen will also be used for the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 14 ship icons, 7 ball icons and 7 UFO icons.&lt;br /&gt;
* Choosing black as the primary colour will change what is normally the black outline into the secondary colour.&lt;br /&gt;
* [[Update 1.7]] added a special option unlocked by completing ten [[Map Packs]], which is a rainbow trail emited behind the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Cycles]] and [[xStep]] are the only levels where you can get icons both in Practice &#039;&#039;and&#039;&#039; Normal Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>83.238.238.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash?diff=11899</id>
		<title>Geometry Dash</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash?diff=11899"/>
		<updated>2014-08-16T21:21:58Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.24: /* Update log */ typo fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Appicon.jpg|thumb|200px|Official App Icon]]&lt;br /&gt;
&#039;&#039;&#039;Geometry Dash&#039;&#039;&#039; is a mobile game developed by [[Robert Topala]] and released in&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;August 2013. The objective of the game is to navigate a small cube through a series of [[Map Components|obstacles]] to reach the end of the level. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also [[Portals|change]] [[Forms|form]] into a ship, a ball and a UFO. A [[Geometry Dash Lite|Lite Version]] of the game is also available with fewer features.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Difficulty.jpg|thumb|300px|Symbols of difficulty]]&lt;br /&gt;
There are currently sixteen official levels in Geometry Dash. Each level is playable in either Normal Mode, where the level must be completed to the end without dying, or Practice Mode, which offers the option to place checkpoints along the way. Completing Normal Mode rewards stars, and also [[Secret Coins]] if the player manages to find them.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|[[File:Zy.png|25px]] Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|[[File:Zynliz.png|21px]] Normal&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[XStep]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane / [[File:Zard.png|25px]] Harder&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clubstep]] (20 coin lock)&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
Geometry Dash includes a number of features such as:&lt;br /&gt;
&lt;br /&gt;
*A [[Level Editor]] where you can create and share your own levels.&lt;br /&gt;
&lt;br /&gt;
*[[Map Packs]] and level downloads.&lt;br /&gt;
&lt;br /&gt;
*[[Achievements]] with a variety of rewards.&lt;br /&gt;
&lt;br /&gt;
*The ability to [[Customisation|Customise]] using new icons and colours.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The original beta name of Geometry Dash was &amp;quot;Geometry Jump&amp;quot;.&lt;br /&gt;
==Update log==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 700px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|2 August 2013&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.1|1.1]]&lt;br /&gt;
|14 September 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot; with a new soundtrack!&lt;br /&gt;
*New gameplay mechanic, mirror mode!&lt;br /&gt;
*Added ability to comment on user levels.&lt;br /&gt;
*New unlockable icon and color!&lt;br /&gt;
&lt;br /&gt;
*Lots of bug fixes, tweaks and improvements!&lt;br /&gt;
|-&lt;br /&gt;
|1.11&lt;br /&gt;
|4 October 2013&lt;br /&gt;
|&lt;br /&gt;
*Added Everyplay support. You can now record and share replays with friends!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1,2|1.2]]&lt;br /&gt;
|21 October 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Cycles&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New gameplay mechanic (ball form), are you ready?!&lt;br /&gt;
&lt;br /&gt;
*2 New icons!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.3|1.3]]&lt;br /&gt;
|20 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;xStep&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New leaderboard system. Complete levels and rise in the charts!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*10 New icons and achievements!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.4|1.4]]&lt;br /&gt;
|20 December 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Clutterfunk&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New unlockable ships!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.41&lt;br /&gt;
|28 December 2013&lt;br /&gt;
|Fix for a bug that caused players with over 500 stars or 5 completed demon levels to crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.5|1.5]]&lt;br /&gt;
|30 January 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Theory of Everything&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New game mode!&lt;br /&gt;
&lt;br /&gt;
*New unlockable ships and icons!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*Vote on Stars and Demon difficulty!&lt;br /&gt;
* Detailed levels have flashing border in their difficulty icon!&lt;br /&gt;
&lt;br /&gt;
*Copy/Paste in editor!&lt;br /&gt;
&lt;br /&gt;
*Lots and lots of improvements!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.51&lt;br /&gt;
|1 February 2014&lt;br /&gt;
|Bugfix where saving large maps would make the app crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.6|1.6]]&lt;br /&gt;
|25 March 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.61&lt;br /&gt;
|4 April 2014&lt;br /&gt;
|&lt;br /&gt;
*Fixed bug on devices running iOS 5&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7|1.7]]&lt;br /&gt;
|22 May 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.71&lt;br /&gt;
|3 June 2014&lt;br /&gt;
|Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8|1.8]]&lt;br /&gt;
|7 August 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.81&lt;br /&gt;
|8 August 2014&lt;br /&gt;
|Bugfixes / Tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|1.9]]&lt;br /&gt;
|&#039;&#039;Pending&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unreleased&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>83.238.238.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.8?diff=54183</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.8?diff=54183"/>
		<updated>2014-08-16T21:14:44Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.24: More info!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geometry Dash Update 1.8 (Sneak Peek)|thumb|right|335 px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;1.8 Update&#039;&#039;&#039; is an update in [[Geometry Dash]] that was released on August 7, 2014. It primarily added the level [[Hexagon Force]] and introduced slope ground objects.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
The most noticeable introduction into the full version was the addition of [[Hexagon Force]], which was seen in the sneak peek of the update. This level marked the first appearance of the diagonal blocks, which allowed the [[icons|icon]] to travel in different directions. Within Hexagon Force were the brand-new [[Copy portals|copy portals]], which made way for the revolutionary dual character game mode. This mode forced players to control multiple icons at once.&lt;br /&gt;
&lt;br /&gt;
Outside of the new level, the 1.8 update introduced four new icons and several other colors. This included the achievements given for tapping the icons on the home screen. New kinds of spikes and decorations could also be added using [[Level Editor|level editor]], while users could change the background theme from squares to hexagons or circles. More blocks were also added, as shown in the sneak peek. In level editor, creators can also add a character guide line showing the path of the character. It could also be made so that two players could play on the same screen, with both playing on different halves.&lt;br /&gt;
&lt;br /&gt;
In [[Geometry Dash Lite]], the level [[Jumper]] was introduced for the first time. It was also considered one of the easier insane levels in the full version, and became only the second in the free version to have its difficulty. It also adds second advertisement of full version. Also regardless of that it&#039;s possible to get 99% achievement only in [[Electrodynamix]] it has been added to lite.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Actually, RobTop has some ideas for the 1.90 update.That&#039;s what he says in a post of Touch Arcade Forums :&lt;br /&gt;
Originally Posted by &amp;lt;strong&amp;gt;RobTopGames&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have been building level 16 using the desktop version of Geometry Dash with all the new tools, the speed and workflow is a lot faster.&lt;br /&gt;
&lt;br /&gt;
Playing in the editor works by pressing a play button, the player will then spawn at the last startpos and is controllable. He will also leave a trail behind him that shows his movement pattern that you can then use as a guide when building.&lt;br /&gt;
&lt;br /&gt;
You can toggle on/off camera follow, and if you want the music to play in sync. There is also a new music play/pause button that will play the music and show a moving line that represents the position that matches the music.&lt;br /&gt;
The music will always start to the left of the editor window, so you can quickly go through a level and sync it to music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* In the level editor, the Copy Portal appears without the longest line on the triangle, but if you play the level , copy portal appears normal.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;gallery&amp;quot; orientation=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
Steamworkshop webupload previewfile 272748347 preview.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>83.238.238.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8360</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8360"/>
		<updated>2014-08-16T21:09:37Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.24: I:D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|imagewidth = 300|levelnumber = Seven|scenes = [[Icons|Cube]], [[Rocket portals|Rocket]]&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|stars = Seven&lt;br /&gt;
|musiccreator = Waterflame|image = File:Jump.png|created = Original Level&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:rgb(192,192,192);&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in the full version of [[Geometry Dash]]. It is the second level rated [[difficulty|Insane]] and completing it will give you seven stars.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Jumper is a fairly difficult level, and is one of the few levels that does not introduce a new item. It is the first level in which the player must fly upside-down. If you complete Jumper in a single attempt, it will take about 1 minute and 29 seconds total.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Finishing the level in normal mode will give the winner a skull-like icon. Completing it in practice mode will unlock an orange color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Jumper&#039;&#039; is the only level where the song is not edited&lt;br /&gt;
*This level uses the &amp;quot;Forest Entrance&amp;quot; theme song from the video game &#039;&#039;Castle Crashers&#039;&#039;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jumper.jpg|The title in-game.&lt;br /&gt;
Jump.png|First time flying upside-down.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}{{Levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.238.238.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash?diff=11890</id>
		<title>Geometry Dash</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash?diff=11890"/>
		<updated>2014-08-15T20:04:48Z</updated>

		<summary type="html">&lt;p&gt;83.238.238.24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Appicon.jpg|thumb|150px|Official App Icon]]&lt;br /&gt;
&#039;&#039;&#039;Geometry Dash&#039;&#039;&#039; is a mobile game developed by [[Robert Topala]] and released in&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;August 2013. The objective of the game is to navigate a small cube through a series of obstacles to reach the end of the level. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also change [[Forms|form]] into a ship, a ball and a UFO. A [[Geometry Dash Lite|Lite Version]] of the game is also available with fewer features.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Difficulty.jpg|thumb|300px|Symbols of difficulty]]&lt;br /&gt;
There are currently sixteen official levels in Geometry Dash. Each level is playable in either Normal Mode, where the level must be completed to the end without dying, or Practice Mode, which offers the option to place checkpoints along the way. Completing Normal Mode rewards stars, and also [[Secret Coins]] if the player manages to find them.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|[[File:Zy.png|25px]] Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|[[File:Zynliz.png|21px]] Normal&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[XStep]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane / [[File:Zard.png|25px]] Harder&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clubstep]] (20 coin lock)&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
Geometry Dash includes a number of features such as:&lt;br /&gt;
&lt;br /&gt;
* A [[Level Editor]] where you can create and share your own levels.&lt;br /&gt;
&lt;br /&gt;
* [[Map packs]] and level downloads.&lt;br /&gt;
&lt;br /&gt;
* [[Achievements]] with rewards of [[icons]] and colors.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Geometry Dash started as a platforming game where a character would move in different directions with name &amp;quot;Geometry Jump&amp;quot;.&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>83.238.238.24</name></author>
	</entry>
</feed>