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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=83.40.235.0%2F24</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T09:06:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54728</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54728"/>
		<updated>2015-05-04T13:46:48Z</updated>

		<summary type="html">&lt;p&gt;83.40.235.13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Unrated.png|20px]] Unknown&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = N/A&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = [[Stereo Madness]]&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a test level that was used to produce the pre-release &#039;&#039;[[Geometry Dash]]&#039;&#039; trailer, when the game was originally called &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level includes many basic elements. Jump pads, jump rings and gravity portals also make a first appearance, as well the ship form. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
*Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game.&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screen grab of Ultimate Destruction in the old main menu&lt;br /&gt;
Unnamed1-640x426.jpg|Original art designs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music&lt;br /&gt;
*https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.40.235.13</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=1081</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=1081"/>
		<updated>2015-05-04T13:35:55Z</updated>

		<summary type="html">&lt;p&gt;83.40.235.13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:StereoMadness.png&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, cube&lt;br /&gt;
|normalmode = [[File:Cube05.png|20px]] Icon 5 (Stereo Madness!) &amp;lt;br /&amp;gt; &lt;br /&gt;
[[File:Star.png|20px]]  1 star&lt;br /&gt;
|practicemode = [[File:Colour06.png|20px]] Primary Blue 3 (Stereo Bump)&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|music = File:StereoMadness.ogg&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = [[Ultimate Destruction]]&lt;br /&gt;
}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is often considered to be the easiest stage in the game, being one of two levels rated easy along with [[Back on Track]].&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. This sequence gradually teaches the player about holding for many jumps, and also when to let go after holding. However, it does allow for many unnecessary taps.&lt;br /&gt;
&lt;br /&gt;
It continues with an introductory sequence of the ship [[Forms|form]] which gives the player wide room to fly and learn about the ship.&lt;br /&gt;
&lt;br /&gt;
The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice.&lt;br /&gt;
&lt;br /&gt;
The level ends after finishing with another ship sequence. This also contains the first secret passage encountered in the game, used to obtain a secret coin (see a detailed description down below).&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, the jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third, and jump twice to obtain the coin and get back to the normal route.&lt;br /&gt;
*The second secret coin is located roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Prior to [[Update 1.9]], the third coin was much more difficult to obtain due to the fact that the passage contained spiked on both sides and forced the player to fly in between. In the full version Update 1.9, this section was made much simpler because the spikes alternated from top to bottom only.&lt;br /&gt;
* The third coin&#039;s odd location was due to [[Update 1.6]] and its introduction to secret coins, resulting in pre-1.6 level modifications.&lt;br /&gt;
* Stereo Madness is the only level not to contain any manipulation [[portals]] in-level, even in the secret coin passages.&lt;br /&gt;
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
*Completing the level takes 1 minute and 29 seconds.&lt;br /&gt;
*Stereo Madness is currently ForeverBound&#039;s only song used in a main level of Geometry Dash.&lt;br /&gt;
*This level has the latest secret coin location, at around 98%.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
StereoMadnessMenu.png|Stereo Madness on level selection screen&lt;br /&gt;
Cube05.png|Icon unlocked after completing in normal mode&lt;br /&gt;
SM-C1.png|First secret coin&lt;br /&gt;
SM-C2.png|Second secret coin&lt;br /&gt;
SM-C3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.40.235.13</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41153</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41153"/>
		<updated>2015-05-04T11:53:07Z</updated>

		<summary type="html">&lt;p&gt;83.40.235.13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror|music = http://www.newgrounds.com/audio/listen/350290}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything and [[Theory of Everything 2]] have similarly difficult second coins, as both involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.40.235.13</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41152</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41152"/>
		<updated>2015-05-04T11:51:13Z</updated>

		<summary type="html">&lt;p&gt;83.40.235.13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror|music = [[File:/350290_MToE.mp3]]}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything and [[Theory of Everything 2]] have similarly difficult second coins, as both involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.40.235.13</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41151</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41151"/>
		<updated>2015-05-04T11:33:58Z</updated>

		<summary type="html">&lt;p&gt;83.40.235.13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror|music = file:///C:/Users/Usuario/Desktop/350290_MToE.mp3}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything and [[Theory of Everything 2]] have similarly difficult second coins, as both involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.40.235.13</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41150</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41150"/>
		<updated>2015-05-04T11:32:04Z</updated>

		<summary type="html">&lt;p&gt;83.40.235.13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror|music = 350290_MToE.mp3}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything and [[Theory of Everything 2]] have similarly difficult second coins, as both involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.40.235.13</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41149</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41149"/>
		<updated>2015-05-04T11:17:46Z</updated>

		<summary type="html">&lt;p&gt;83.40.235.13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror|music = http://www.newgrounds.com/audio/listen/350290}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything and [[Theory of Everything 2]] have similarly difficult second coins, as both involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.40.235.13</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41148</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41148"/>
		<updated>2015-05-04T11:15:45Z</updated>

		<summary type="html">&lt;p&gt;83.40.235.13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror|music = 350290_MToE.mp3}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music. (You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notably before the second UFO section (after the mini ship sequence).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains Theory of Everything 2, which is the first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level contains all hazards introduced before [[Update 1.6]] (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. Theory of Everything and [[Theory of Everything 2]] have similarly difficult second coins, as both involve passing through a small space below the normal course.&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it won&#039;t. In the level editor, you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>83.40.235.13</name></author>
	</entry>
</feed>