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	<updated>2026-10-17T23:01:47Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=51174</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=51174"/>
		<updated>2015-01-18T10:24:34Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Update 1.9&#039;&#039;&#039; is the ninth major update to [[Geometry Dash]]. It was released to iOS, Android, and some other mobile devices on November 9, 2014. This update is considered to be the largest and most effective update in the game&#039;s history. In this update, two main levels, [[Blast Processing]] and [[Theory of Everything 2]], were added to the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Proccessing .PNG|thumb|220x220px|Blast Processing]]&lt;br /&gt;
[[File:Everything2.PNG|thumb|220x220px|Theory of Everything 2]]&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
Prior to the release of Update 1.8, Topala said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On August 13, 2014, Topala posted his first Update 1.9 preview image, which shows five icons wearing different-colored headphones. This made way for much anticipation throughout the Geometry Dash community, resulting in theories involving soundtrack changes within a level and new game modes.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, Topala posted yet another image onto his social media accounts. It has a blast and processor for [[Blast Processing]] by Waterflame&#039;&#039; &#039;&#039;and a book, an infinity symbol, and a &amp;quot;2&amp;quot; for&#039;&#039;&#039; &#039;&#039;&#039;[[Theory of Everything 2]]&#039;&#039; by&#039;&#039; &#039;&#039;DJ Nate, &#039;&#039;with the latter likely to be the demon level, following similar lines to [[Update 1.6]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter. This image introduced a new custom music feature that would allow players to include music from Newgrounds in their custom levels. The image includes ten icons with headphones at the bottom. It was the first picture to indicate that the update was a work in progress. Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the first Update 1.9 sneak peek video, which showed the first 21 seconds of Blast Processing. As seen in the video, the new blue [[Portals|portal]] changed the icon to an arrow-like object with physics similar to those seen in the mobile game Wave Wave. &lt;br /&gt;
&lt;br /&gt;
On October 10, 2014, he released another sneak peek video featuring the second level, [[Theory of Everything 2]]. In this video, a new background and a new design of ship was used. Topala was also playing the game on his computer, indicating that he may have been using the future Steam version.&lt;br /&gt;
&lt;br /&gt;
On October 18, 2014, Topala confirmed that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also said he was working on the Steam version, and hinted on [[Update 2.0]], stating that he will continue improving the user account system devised in 1.9.&lt;br /&gt;
&lt;br /&gt;
On November 4, 2014, Topala posted that the update was submitted for review and was waiting to be accepted.&lt;br /&gt;
&lt;br /&gt;
On November 9, 2014, almost three months after Update 1.9 was first mentioned, Topala confirmed the release of 1.9 and stated that it would release to iOS and Android devices around the same time, and the Steam version would be released as soon as possible.&lt;br /&gt;
&lt;br /&gt;
On November 13, 2014, Update 1.9 was released to the Windows Phone App Store.&lt;br /&gt;
&lt;br /&gt;
On November 14, 2014, Update 1.91 was released to all devices. This was a minor update that fixed a few bugs.&lt;br /&gt;
&lt;br /&gt;
On November 15, 2014 update 1.9 was released on Amazon devices.&lt;br /&gt;
&lt;br /&gt;
On January 18, 2015 update 1.92 was released on Google Play. This included some new options and fixed few Custom Song bugs.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
* New level &amp;quot;[[Blast Processing|&#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039;]]&amp;quot;&lt;br /&gt;
* New level &amp;quot;[[Theory of Everything 2|&#039;&#039;&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;&#039;&#039;]]&amp;quot;&lt;br /&gt;
* New &amp;quot;&#039;&#039;&#039;Wave&#039;&#039;&#039;&amp;quot; [[Forms|Game mode]]&lt;br /&gt;
* New music system. Build and share levels using custom music from [[Newgrounds]]&lt;br /&gt;
* Backup system! Store and sync your progress between devices and platforms&lt;br /&gt;
* User account system. (Unique user names and backup, will include more in update 2.0)&lt;br /&gt;
* New achievements, colors and icons.&lt;br /&gt;
* Lots of new details and level objects.&lt;br /&gt;
* [[Everyplay]] support for Android.&lt;br /&gt;
* Customize the color of objects in the level editor (including 4 custom color channels).&lt;br /&gt;
* Color coding in editor to make different objects more clear.&lt;br /&gt;
* New search options.&lt;br /&gt;
* Improved server performance for downloading levels.&lt;br /&gt;
* Copy/paste support in editor. (not duplicate, paste object anywhere in the level).&lt;br /&gt;
* Level editor object limit increased from 12,000 to 15,000 (later to 20000).&lt;br /&gt;
* Lots of bug fixes and improvements.&lt;br /&gt;
* The 99% achievement got nerfed to dying between 95% and 99%, making it possible to get the achievement in all main levels (including Lite ones), not just Electrodynamix.&lt;br /&gt;
* A lot of difficulties for levels have been changed: [[Back on Track]] now is Easy, [[Polargeist]] and [[Dry Out]] now are Normal, [[Base After Base]] and [[Can&#039;t Let Go]] now are Hard and [[Jumper]], [[Time Machine]] and [[Cycles]] are now Harder.&lt;br /&gt;
* A new sound engine was introduced.&lt;br /&gt;
* Stereo Madness&#039; third coin was nerfed.&lt;br /&gt;
* The game now automatically names your level &amp;quot;Unnamed 0&amp;quot; when you don&#039;t set a name for it. Your second unnamed level will be named &amp;quot;Unnamed 1&amp;quot;, your third unnamed level will be named &amp;quot;Unnamed 2&amp;quot;, and so forth.&lt;br /&gt;
* A new secret [[Achievements|achievement]] was added (Master Detective!)&lt;br /&gt;
* Steam users can use their exclusive icons in mobile version.&lt;br /&gt;
* Group features to Level Editor.&lt;br /&gt;
&lt;br /&gt;
== Sneak peeks ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|300px|Sneak Peek for [[Blast Processing]]]][[File:Geometry Dash Update 1.90 Sneak Peek 2-1|thumb|300 px|Sneak Peek 2 for [[Theory of Everything 2]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The new arrow-like form, known as the Wave, was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by a popular Geometry Dash player, Darnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;), mimicking its mechanics using condensed groups of gravity rings and the UFO.&lt;br /&gt;
* This is the first update to include a sequel of a main level song: [[Theory of Everything|Theory of Everything 2]]&lt;br /&gt;
* This is the second update that includes two new main levels. ([[Update 1.6|1.6]] with [[Electroman Adventures]] and [[Clubstep]], and now 1.9 with [[Blast Processing]] and [[Theory of Everything 2]])&lt;br /&gt;
* Both Update 1.6 and Update 1.9 featured music from both Waterflame and DJ Nate.&lt;br /&gt;
* Some people thought that &#039;&#039;Eternity&#039;&#039; would be Level 18, but that was later proven false when the Theory of Everything 2 preview came out.&lt;br /&gt;
* Many users thought that Update 1.9 would be released on Halloween, but the update ended up being released 9 days later.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png|1.9 Update WIP&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9(Blast, Processor, Book, Infinity symbol, and the number 2)&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|New &amp;quot;Wave&amp;quot; gamemode(In the Sneak Peak)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* https://www.youtube.com/user/RobTopGames (YouTube Channel)&lt;br /&gt;
* https://www.facebook.com/geometrydash (Facebook Account)&lt;br /&gt;
* https://twitter.com/RobTopGames (Twitter Account)&lt;br /&gt;
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114874</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114874"/>
		<updated>2015-01-03T11:52:41Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UC}}&lt;br /&gt;
The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] of their &#039;icon&#039; in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary color. However, the two chosen colours remain consistent between all forms, disallowing multiple color schemes.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon Kit 1.811 icons.jpg&lt;br /&gt;
2014-12-23_00001.jpg|Steam&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
By completing [[Achievements]], more colors and icons can be obtained.&lt;br /&gt;
[[File:Menushot1901.jpg|centre|thumb|600x600px]]&lt;br /&gt;
[[File:Menushot1902.jpg|centre|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;124&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Cube1.png|Default icon 1&lt;br /&gt;
player_02_001.png|Default icon 2&lt;br /&gt;
player_03_001.png|Default icon 3&lt;br /&gt;
player_04_001.png|Default icon 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] in Normal mode(Stereo Madness!)&lt;br /&gt;
Cube6.png|[[Back on Track]] in Normal mode(Back on Track!)&lt;br /&gt;
Icon 3.png|[[Polargeist]] in Normal mode(Polargeist!)&lt;br /&gt;
Icon 4.png|[[Dry Out]] in Normal mode(Dry Out!)&lt;br /&gt;
Icon 5.png|[[Base After Base]] in Normal mode(Base After Base!)&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] in Normal mode(Cant Let Go!)&lt;br /&gt;
Icon 7.png|[[Jumper]] in Normal mode(Jumper!)&lt;br /&gt;
Player_12_001.png|Complete 10 user-made levels(Master)&lt;br /&gt;
Player_13_001.png|Go to Options &amp;gt; Rate(Supporter)&lt;br /&gt;
Icon_8.png|[[Time Machine]] in Normal mode(Time Machine!)&lt;br /&gt;
Icon_9-B.png|[[Cycles]] in Practice mode(Loops)&lt;br /&gt;
Icon_9-A.png|[[Cycles]] in Normal mode(Cycles!)&lt;br /&gt;
Icon_10-B.png|[[xStep]] in Practice mode(yStep)&lt;br /&gt;
Icon_10-A.png|[[xStep]] in Normal mode(xStep!)&lt;br /&gt;
Icon_ReflexChampion.png|Complete 1 demon difficulty level(Reflex champion)&lt;br /&gt;
Icon_DemonChaser.png|Complete 2 demon difficuty levels(Demon Chaser)&lt;br /&gt;
Icon_TheOne.png|Complete 3 demon difficulty levels(The One)&lt;br /&gt;
Icon_DemonMaster.png|Complete 4 demon difficulty levels(Demon Master)&lt;br /&gt;
Icon_Stars100.png|Collect 100 stars(Oh, Shiney!)&lt;br /&gt;
Icon_Stars200.png|Collect 200 stars(More Stars!)&lt;br /&gt;
Icon_Stars300.png|Collect 300 stars(Star Maniac)&lt;br /&gt;
Icon_Stars400.png|Collect 400 stars(Master Collector)&lt;br /&gt;
Icon_12.png|[[Theory of Everything]] in Normal mode(Theory of Everything!)&lt;br /&gt;
Icon_Stars800.png|Collect 800 stars(Starshine)&lt;br /&gt;
Icon_Stars900.png|Collect 900 stars(All Mine!)&lt;br /&gt;
Icon_Stars1000.png|Collect 1000 stars(MORE SHINEY!!!)&lt;br /&gt;
Icon_31.png|Collect 5 secret coins(Coins?!)&lt;br /&gt;
Icon_32.png|Collect 25 secret coins(We Needs It!)&lt;br /&gt;
Icon_33.png|Complete a Map Pack(Jump, Forrest, Jump)&lt;br /&gt;
Icon_34.png|Collect 40 secret coins(Where Is It?! Where Is It?!)&lt;br /&gt;
Icon_15.png|[[Electrodynamix]] in Normal mode(Electrodynamix!)&lt;br /&gt;
Icon_36.png|Complete 50 user-made levels(The Gamer)&lt;br /&gt;
Icon_Demolicious.png|Complete 30 demon difficulty levels(Demolicious)&lt;br /&gt;
Icon_38.png|Collect 60 secret coins (Found it Under a Rock!)&lt;br /&gt;
Icon_Godlike!.png|Destroy 200 players on the main menu (Godlike!)&lt;br /&gt;
Icon_40.png|Complete 300 user-made levels (No Match for Me!)&lt;br /&gt;
Icon_Dominating!.png|Destroy 50 players on the main menu (Dominating!)&lt;br /&gt;
Icon_16.png|[[Hexagon Force]] in Normal mode (Hexagon Force!)&lt;br /&gt;
Player 43.png|Collect 95 secret coins (Tax Collector)&lt;br /&gt;
Player 44.png|Complete [[Blast Processing]] in normal mode (Blast Processing!)&lt;br /&gt;
Player 45.png|Complete [[Theory of Everything 2]] in normal mode (Theory of Everything 2!)&lt;br /&gt;
Player 46.png|Receive 100 likes on a level you&#039;ve made.(Geometry Creater)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Steam Exclusive Icons(2 kinds) ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
Player Steam 001.png|Complete the first three levels in normal mode(Steamrolling!)&lt;br /&gt;
Player Steam 002.png|Complete Clubstep in normal mode(Steamstep!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mini Icon(1 kind) ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
player_00_001.png|Mini Icon(Default)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Ships(18 kinds)==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;127&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ship_01_001.png|Default&lt;br /&gt;
Ship 2.png|[[Clutterfunk]] in Normal mode(Clutterfunk!)&lt;br /&gt;
Ship DemonicGuardian.png|Complete 5 demon difficulty level(Demonic Guardian)&lt;br /&gt;
Icon Stars500.png|Collect 500 stars(Epic Collector)&lt;br /&gt;
Icon Stars600.png|Collect 600 stars(Epic Master Collector)&lt;br /&gt;
Ship DemonicOvermind.png|Complete 10 demon difficulty level(Demonic Overmind)&lt;br /&gt;
Icon Stars700.png|Collect 700 stars(Star Factory)&lt;br /&gt;
Ship MasterOfTiming.png|Complete 15 demon difficulty level(Master of Timing!)&lt;br /&gt;
Ship 3.png|[[Electroman Adventures]] in Normal mode(Electroman Adventures!)&lt;br /&gt;
Ship 10 001.png|Complete 5 Map Packs(Failure is Not an Option&lt;br /&gt;
Ship 11.png|Complete 15 Map Packs(Pack it up)&lt;br /&gt;
Ship 12.png|Collect 75 [[Secret Coins]](Finders Keepers!)&lt;br /&gt;
Ship 13.png|100 user created levels(Geometrician)&lt;br /&gt;
Ship 14.png|Collect 55 Secret Coins(There&#039;s More!?)&lt;br /&gt;
Ship 15.png|500 user created levels(Bring me Their Heads!)&lt;br /&gt;
Ship 16.png|Collect 90 Secret Coins(The Finder)&lt;br /&gt;
Ship 17 001.png|1000 user made levels(Tonight, we dine in GEOMETRY DASH!)&lt;br /&gt;
Ship 18 001.png|Collect 1500 stars(Was That All of them?)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Balls(10 kinds)==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
Player ball 01 001.png|Default&lt;br /&gt;
Ball 2.png|Collect 10 [[Secret Coins]](Maybe Behind That Block?)&lt;br /&gt;
Ball 3.png|Collect 35 [[Secret Coins]](They Stole it From us!)&lt;br /&gt;
Ball 4.png|Collect 50 [[Secret Coins]](My Precious...)&lt;br /&gt;
Ball Unstoppable!.png|20 demon difficult level(Unstoppable!)&lt;br /&gt;
Ball 6.png|Collect 70 [[Secret Coins]](Nothing is Secret!)&lt;br /&gt;
Ball 7.png|20 [[Map Packs]](Package Complete)&lt;br /&gt;
Ball 8.png|25 [[Map Packs]](You Pack, I Complete)&lt;br /&gt;
Player ball 09 001.png|Collect 2000 stars(Knock Knock. Who&#039;s There? STARS!)&lt;br /&gt;
Player ball 10 001.png|40 demon difficult levels(Give Me A Challenge!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UFOs(10 kinds) ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;130&amp;quot;&amp;gt;&lt;br /&gt;
Ufo 01 001.png|Default&lt;br /&gt;
ufo_02_001.png|[[Clubstep]] Practice mode(Clubbin)&lt;br /&gt;
ufo_03_001.png|Collect 20 [[Secret Coins]](We Wants it!)&lt;br /&gt;
ufo_04_001.png|Collect 45 [[Secret Coins]](Thief, Thief, Thief!)&lt;br /&gt;
ufo_05_001.png|Jump 50.000 times(Hop Hop Hop)&lt;br /&gt;
ufo_06_001.png|Collect 65 [[Secret Coins]](Not so Secret)&lt;br /&gt;
ufo_07_001.png|Collect 80 [[Secret Coins]](The Golden Rule)&lt;br /&gt;
ufo_08_001.png|Collect 85 [[Secret Coins]](Robin Hood)&lt;br /&gt;
Ufo 09 001.png|Collect 100 [[Secret Coins]](The King&#039;s Vault)&lt;br /&gt;
Ufo 10 001.png|Complete 30 [[Map Packs]](I R Unstoppable!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wave(1 kind) ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
Arrow vectorized.png|Default 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colors(24 kinds) ==&lt;br /&gt;
P:Primary Color, S:Secondary Color. Inside the parenthesis shows how to obtain. Ex) P:Back on Track Practice Mode, S: Jump 1000 times means complete Back on Track in practice mode to obtain Primary one and jump 1000 times to obtain Secondary one.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
color 1 01.png|R: 125 G: 255 B: 0(Default 1)&lt;br /&gt;
color 2 01.png|R: 0 G: 255 B: 0(Default 2)&lt;br /&gt;
color 3 01.png|R: 0 G: 255 B: 125(Default 3)&lt;br /&gt;
color 4 01.png|R: 0 G: 255 B: 255(Default 4)&lt;br /&gt;
color 5 01.png|R: 0 G: 200 B: 255(P: [[Electroman Adventures]] Practice Clear(Electro Time), S: 15 [[Secret Coins]](I...Need...MORE!))&lt;br /&gt;
color 6 01.png|R: 0 G: 125 B: 255(P: [[Stereo Madness]] Practice Mode, S: Press &#039;More Games&#039;)&lt;br /&gt;
color 7 01.png|R: 0 G: 0 B: 255(P: [[Back on Track]] Practice Mode, S: Jump 1000 times)&lt;br /&gt;
color 8 01.png|R: 125 G: 0 B: 255(P: [[Polargeist]] Practice Mode, S: 100 Attempts)&lt;br /&gt;
color 9 01.png|R: 185 G: 0 B: 255(P: [[Clutterfunk]] Practice Mode, S: Press Facebook button)&lt;br /&gt;
color 10 01.png|R: 255 G: 0 B: 255(P: [[Dry Out]] Practice Mode, S: 500 Attempts)&lt;br /&gt;
color 11 01.png|R: 255 G: 0 B: 125(P: [[Base After Base]] Practice Mode, S: Like or Dislike an online level)&lt;br /&gt;
color 12 01.png|R: 255 G: 0 B: 0(P: [[Can&#039;t Let Go]] Practice Mode, S: Rate a difficulty of a level)&lt;br /&gt;
color 13 01.png|R: 255 G: 125 B: 125(P: 200 online levels at Normal Mode, S: Destroy 1 Player)&lt;br /&gt;
color 14 01.png|R: 255 G: 125 B: 0(P: [[Jumper]] Practice Mode, S: Create a level)&lt;br /&gt;
color 15 01.png|R: 255 G: 185 B: 0(P: [[Theory of Everything]] Practice Mode, S: 2000 Attempts)&lt;br /&gt;
color 16 01.png|R: 255 G: 255 B: 0(P: 1 online level on Normal Mode, S: 10000 Jumps)&lt;br /&gt;
color 17 01.png|R: 255 G: 255 B: 255(P: [[Time Machine]] Practice Mode, S: 20000 Jumps)&lt;br /&gt;
color 18 01.png|R: 175 G: 175 B: 175(P: [[Electrodynamix]] Practice Mode, S: 10000 Attempts)&lt;br /&gt;
color 19 01.png|R: 90 G: 90 B: 90(P: [[Hexagon Force]] Practice Mode, S: Crash at over 95% at a official level in normal mode(Lite: only 99%, which makes it IMPOSSIBLE))&lt;br /&gt;
color 20 01.png|R: 0 G: 0 B: 0(P: 30 [[Secret Coins]], S: [[Clubstep]] Normal Mode)&lt;br /&gt;
color 21 01.png|R: 0 G: 175 B: 75(P: [[Blast Processing]] Practice Mode, S: Subscribe &#039;RobTop Games&#039; at Youtube)&lt;br /&gt;
color 22 01.png|R: 0 G: 125 B: 125 (P:[[Theory of Everything 2]] Practice Mode, S:Scrolling fast 2/3 times and returning to &amp;quot;Coming Soon&amp;quot; screen and getting the [[Secret Coins]])&lt;br /&gt;
color 23 01.png|R: 0 G: 75 B: 175 (P: Like or Dislike 1000 online levels, S: Rate Difficulty of 100 online levels)&lt;br /&gt;
color 24 01.png|R: 75 G: 0 B: 175 (P: Rate Difficulty of 1000 online levels, S: Like or dislike 100 online levels)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Icons that are awarded for easy achievements, like &#039;Stereo Madness!&#039;, are lacking in detail and aren&#039;t very intricate. However, very challenging achievements like &#039;MORE SHINEY!!!&#039; award very detailed icons with intricate patterns. Players can use these icons to show off their accomplishments.&lt;br /&gt;
* The primary color will also be used in the progress bar if turned on.(The default setting is &#039;off&#039;, so it has to be turned to &#039;on&#039; if the Player wants.)&lt;br /&gt;
* There are a total of 46 cube icons, 24 colors, 18 ship icons, 10 ball icons, 10 UFO icons, and 1 wave icon.&lt;br /&gt;
*Choosing black as the primary color will change what is normally the black outline into the secondary color. Several other changes occur which mostly applies the secondary color to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player when contact with jump pads, jump rings, gravity [[portals]], or [[Forms|ship]], [[Forms|UFO]] mode. Contact with size portals, mirror portals, speed portals, and [[Forms|ball]] portals do not show the rainbow trail.&lt;br /&gt;
* Update 1.7 had a sneak peek picture that featured a ball that never came to game.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* [[Clubstep]] is the only level where you can get a UFO in Practice mode &#039;&#039;and &#039;&#039;a Secondary Black Color in Normal Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularized enemy creature from the game &#039;&#039;[https://minecraft.net/ Minecraft]&#039;&#039;.&lt;br /&gt;
* [[Update 1.8]] added secrets to the game. Unlocking the second secret will reveal how to get 2 icons and 1 color.(The [[achievements]] are &#039;Rampage!&#039;, &#039;Dominating!&#039;, &#039;Godlike!&#039;)&lt;br /&gt;
&lt;br /&gt;
* [[Update 1.9]] added a new secret to the game. Upon collecting it, the player will be rewarded with secret coin and new color with achievement &amp;quot;Master Detective&amp;quot;. See the [[Achievements]] page to find out how to earn it.&lt;br /&gt;
* The icons from Geometry Dash are used from the&#039;&#039; [http://www.1001fonts.com/oxygene-1-font.html Oxygene 1]&#039;&#039;. The icons are &#039;Stereo Madness!&#039; and &#039;Dry Out!&#039; and More.&lt;br /&gt;
*The UFO unlocked for completing 30 map packs is based off Bowser&#039;s ship in &#039;&#039;Super Mario World&#039;&#039;.&lt;br /&gt;
* The Steam exclusive icon for beating 3 main levels is an obvious reference to Valve&#039;s Portal-series Companion Cube.&lt;br /&gt;
** The other Steam icon for beating Clubstep (SteamStep!) has special glasses that look exactly like the official Steam logo.                                                                                                                                 Gallery&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Betaplayer.png|Beta Icon Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44673</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44673"/>
		<updated>2014-12-24T18:55:59Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:te2.jpg&lt;br /&gt;
|levelnumber = 18 (Unlockable)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, Wave, UFO, Ball&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = Theory of Everything 2!&lt;br /&gt;
|practicemode = Second Theory&lt;br /&gt;
|followedby = N/A|precededby = [[Blast Processing]]|imagewidth = 300|caption = Playing Theory of Everything 2. A new background(Hard to see), a single yellow jump ring and two blue jump rings are seen.}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, sometimes known as ToE 2, is the eighteenth official level in Geometry Dash and also the second official Demon-rated level, following [[Clubstep]].&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
On October 10, 2014, [[Robert Topala]] uploaded a [https://www.youtube.com/watch?v=2iId_amseh0 second sneak peek], confirming the existence of the level &#039;&#039;Theory of Everything 2&#039;&#039;. This disproved the speculations that the second level in the update would be &#039;&#039;Eternity&#039;&#039; by DJVI. Its appearance will mark the first &amp;quot;v2&amp;quot; soundtrack in Geometry Dash.  The preview revealed a new background, new decorations, as well as the new 1500 star ship.  &lt;br /&gt;
&lt;br /&gt;
Topala played the sneak peek using his computer, showing a cursor, indicating at the release of the Steam version of the game.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an anti-gravity portal, immediately raise the ship to get the secret coin.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to escpe the wave after collecting the coin.&lt;br /&gt;
* The third secret coin is hidden above. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. You&#039;ll land on a platform, perform a jump,collect the coin,and exit safely before you enter the last UFO sequence. This sounds easy, but is hard without practice, since the timing is critical.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There is an error in this level. You can use the yellow ring that has X in it to die in side of a wall.&lt;br /&gt;
* There is another error. Only hit the first yellow pad, then look at the first upside down wall. It appears to be broken.&lt;br /&gt;
* During the slow ship section at about 39%, there&#039;s a design error where one of the shaded blocks is pushed to the left slightly.&lt;br /&gt;
*In &#039;&#039;Theory of Everything&#039;&#039;, it used all of the portals when its update was released. However, in &#039;&#039;Theory of Everything 2&#039;&#039;, the level did not contain any mirror and dual portals.&lt;br /&gt;
* The last part near the end of the level was a monster who looks familiar to the [[Update 2.0]] monsters.&lt;br /&gt;
* There is another error. You can actually skip the third gravity portal in small ship mode at the beginning going under it.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Theory of Everything II 100% Complete|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; &amp;gt;&lt;br /&gt;
Coin1toe2.png|First coin.&lt;br /&gt;
Coin2toe2.png|Second coin.&lt;br /&gt;
Coin3toe2.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=51119</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=51119"/>
		<updated>2014-11-12T19:25:34Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
.&lt;br /&gt;
&#039;&#039;&#039;Update 1.9&#039;&#039;&#039; is the ninth major update to [[Geometry Dash]]. It was released to iOS, Android, and other mobile devices on November 9, 2014. The update is considered to be one of the most effective and biggest in the game&#039;s history. The level [[Blast Processing]] was released along with [[Theory of Everything 2]].  &lt;br /&gt;
&lt;br /&gt;
The update is still waiting for verification from Amazon and Microsoft, and it will come out very soon.  &lt;br /&gt;
[[File:Proccessing .PNG|thumb|220x220px|Blast Processing! ]]&lt;br /&gt;
[[File:Everything2.PNG|thumb|220x220px|Theory of Everything 2!]]&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], Topala said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Topala posted his first sneak preview image on August 13, 2014, showing five icons wearing different-colored headphones. This made way for much anticipation through the Geometry Dash community, resulting in theories involving soundtrack changes within a level and new game modes.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, Topala released an image on Facebook. It has a blast and processor for [[Blast Processing]] by Waterflame&#039;&#039; &#039;&#039;and a book, an infinity symbol, and a &amp;quot;2&amp;quot; for&#039;&#039;&#039; &#039;&#039;&#039;[[Theory of Everything 2]]&#039;&#039; by&#039;&#039; &#039;&#039;DJ Nate, &#039;&#039;with the later likely to be the demon level, following similar lines to [[Update 1.6]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was work in progress. Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to an arrow-like object similar to Wave Wave. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
On October 10, 2014, he released another sneak peek video featuring the second level, [[Theory of Everything 2]]. Upon closer look, the level had a gradient background and a new design of ship was used. Topala was also playing the game on his computer, indicating that he may have been using the future Steam version.&lt;br /&gt;
&lt;br /&gt;
On October 18, 2014, Topala confirmed that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also said he was working on the Steam version, and hinted on the [[Update 2.0]], stating that he will continue improving the user account system devised in 1.9.&lt;br /&gt;
&lt;br /&gt;
On November 4, 2014, Topala posted that the update was submitted for review and was waiting to be accepted.&lt;br /&gt;
&lt;br /&gt;
On November 9, 2014, Topala confirmed the release of 1.9 and stated that it would release to iOS and Android devices around the same time, and the Steam version would be released as soon as possible. &lt;br /&gt;
&lt;br /&gt;
== Sneak peeks ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|335px|Sneak Peek for 1.9]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2-1|thumb|left|335 px|Sneak Peek 2 for 1.9]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
* New level &amp;quot;[[Blast Processing]]&amp;quot;&lt;br /&gt;
* New level &amp;quot;[[Theory of Everything 2]]&amp;quot;&lt;br /&gt;
* New &amp;quot;Wave&amp;quot; [[Forms|game mode]]&lt;br /&gt;
* New music system. Build and share levels using custom music from Newgrounds.com&lt;br /&gt;
* Backup system! Store and sync your progress between devices and platforms&lt;br /&gt;
* User account system. (Unique user names and backup, will include more in update 2.0)&lt;br /&gt;
* New achievements, colors and icons.&lt;br /&gt;
* Lots of new details and level objects.&lt;br /&gt;
* [[Everyplay]] support for Android.&lt;br /&gt;
* Customize the color of objects in the level editor (including 4 custom color channels).&lt;br /&gt;
* Color coding in editor to make different objects more clear.&lt;br /&gt;
* New search options.&lt;br /&gt;
* Improved server performance for downloading levels.&lt;br /&gt;
* Copy/paste support in editor. (not duplicate, paste object anywhere in the level).&lt;br /&gt;
* Level editor object limit increased to 15,000.&lt;br /&gt;
* Lots of bug fixes and improvements.&lt;br /&gt;
* Now it is possible to get the 99% achievement on all levels (including Lite ones) since now you have to crash between 95% and 99% to get the achievement.&lt;br /&gt;
* A lot of difficulties for levels have been changed: [[Back on Track]] now is Easy, [[Polargeist]] and [[Dry Out]] now are Normal, [[Base After Base]] and [[Can&#039;t Let Go]] now are Hard and [[Jumper]], [[Time Machine]] and [[Cycles]] are now Harder.&lt;br /&gt;
* Some soundtracks such as Clubstep and Can&#039;t Let Go sound different.&lt;br /&gt;
* Stereo Madness third coin was nerfed.&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The new arrow-like form, known as the Wave, was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by a popular player, Darnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;), mimicking its mechanics using condensed groups of gravity rings with the UFO.&lt;br /&gt;
* This is the first update that included a second version of a main level song: [[Theory of Everything|Theory of Everything 2]]&lt;br /&gt;
* This is the second update that includes two new main levels. ([[Update 1.6|1.6]] with [[Electroman Adventures]] and [[Clubstep]], and now 1.9 with [[Blast Processing]] and [[Theory of Everything 2]])&lt;br /&gt;
* Both updates also featured a background music track from both Waterflame and DJ Nate.&lt;br /&gt;
* Some people thought that &#039;&#039;Eternity &#039;&#039;would be the second level after Blast Processing, but that was later proven false when the Theory of everything 2 preview came out.&lt;br /&gt;
* Many users thought that the update would be released on Halloween, but their predictions were later revealed to be incorrect.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
File:New icons.PNG&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|New &amp;quot;Wave&amp;quot; gamemode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* https://www.youtube.com/user/RobTopGames (YouTube Channel)&lt;br /&gt;
* https://www.facebook.com/geometrydash (Facebook Account)&lt;br /&gt;
* https://twitter.com/RobTopGames (Twitter Account)&lt;br /&gt;
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114774</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114774"/>
		<updated>2014-11-07T16:04:38Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] of their &#039;icon&#039; in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be obtained.&lt;br /&gt;
[[File:Iconkit.PNG|centre|thumb|610x610px]]&lt;br /&gt;
== Colors (1.7) ==&lt;br /&gt;
[[File:COLORS.PNG|thumb|697x697px]]&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;96&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
player_01_001.png|Starting 1&lt;br /&gt;
player_02_001.png|Starting 2&lt;br /&gt;
player_03_001.png|Starting 3&lt;br /&gt;
player_04_001.png|Starting 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] normal mode&lt;br /&gt;
Icon 2.png|[[Back on Track]] Normal mode&lt;br /&gt;
Icon 3.png|[[Polargeist]] Normal mode&lt;br /&gt;
Icon 4.png|[[Dry Out]] WTF&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==shit==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;96&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ship_01_001.png|Freebie&lt;br /&gt;
Ship 2.png|[[Clutterfunk]] Normal mode/Free Version-Complete 4 levels in Normal Mode&lt;br /&gt;
Ship DemonicGuardian.png|5 demon difficult level/Free Version-Complete 5 levels in normal mode&lt;br /&gt;
Icon Stars500.png|Collect 500 stars&lt;br /&gt;
Icon Stars600.png|Collect 600 stars&lt;br /&gt;
Ship DemonicOvermind.png|10 demon difficult level&lt;br /&gt;
Icon Stars700.png|Collect 700 stars&lt;br /&gt;
Ship MasterOfTiming.png|15 demon difficult level&lt;br /&gt;
Ship 3.png|[[Electroman Adventures]] Normal mode&lt;br /&gt;
Ship 10 001.png|5 Map Packs&lt;br /&gt;
Ship 11.png|15 Map Packs&lt;br /&gt;
Ship 12.png|Collect 75 [[Secret Coins]]&lt;br /&gt;
Ship 13.png|100 user created levels&lt;br /&gt;
Ship 14.png|Collect 55 [[Secret Coins]]&lt;br /&gt;
Ship 15.png|500 user created levels&lt;br /&gt;
Ship 16.png|Collect 90 [[Secret Coins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Balls==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
Player ball 01 001.png|Freebie&lt;br /&gt;
Ball 2.png|Collect 10 [[Secret Coins]]&lt;br /&gt;
Ball 3.png|Collect 35 [[Secret Coins]]&lt;br /&gt;
Ball 4.png|Collect 50 [[Secret Coins]]&lt;br /&gt;
Ball Unstoppable!.png|20 demon difficult level&lt;br /&gt;
Ball 6.png|Collect 70 [[Secret Coins]]&lt;br /&gt;
Ball 7.png|20 Map Packs&lt;br /&gt;
Ball 8.png|25 Map Packs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== UFOs [[secret|&#039;&#039;&#039;&#039;&#039;secret&#039;&#039;&#039;&#039;&#039;]] ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;130&amp;quot;&amp;gt;&lt;br /&gt;
Ufo 01 001.png|Freebie&lt;br /&gt;
ufo_02_001.png|[[Clubstep]] Practice mode&lt;br /&gt;
ufo_03_001.png|Collect 20 [[Secret Coins]]&lt;br /&gt;
ufo_04_001.png|Collect 45 [[Secret Coins]]&lt;br /&gt;
ufo_05_001.png|Jump 50.000 times&lt;br /&gt;
ufo_06_001.png|Collect 65 [[Secret Coins]]&lt;br /&gt;
ufo_07_001.png|Collect 80 [[Secret Coins]]&lt;br /&gt;
ufo_08_001.png|Collect 85 [[Secret Coins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The icons primary color will also be used in the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 16 ship icons, 8 ball icons 8 UFO icons. At the time the number of triangle icons is unknown.&lt;br /&gt;
*Choosing black as the primary colour will change what is normally the black outline into the secondary colour. Several other changes occur which mostly applies the secondary colour to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player.&lt;br /&gt;
* Update 1.7 had a sneak peek picture that featured a ball that never came to game. But, that ball had 35 secret coin ball in it and 70 secret coin ball is nearly the same, so the ball nearly came to game.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
* [[Update 1.8]] added secrets to the game. Unlocking the second secret will reveal how to get 2 icons.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8404</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8404"/>
		<updated>2014-11-06T18:01:43Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|normalmode = Icon 11 &amp;lt;br /&amp;gt; 7 stars&lt;br /&gt;
|practicemode = Primary Orange 1&lt;br /&gt;
(Hop Hop)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|image = File:Jump.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:rgb(192,192,192);&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]|sequences = Cube, Rocket.|portals = Rocket, Gravity.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in [[Geometry Dash]]. It is the second level rated insane. Jumper is also the last level in [[Geometry Dash Lite]]. It is also the regarded as the hardest level in the lite version.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jumper&#039;&#039; puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Many players think as &#039;&#039;Jumper &#039;&#039;has soundtrack that is not edited, but it&#039;s not true, because RobTop have clipped last 12 seconds from the end.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper&amp;quot; a theme also used in many other video games like Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (almost ten years older than the game itself).&lt;br /&gt;
**Prior to 1.8, Jumper was not in Geometry Dash Lite.&lt;br /&gt;
*Despite the very hard coin at the first ship sequence, the other ones are very easy to find and to get.&lt;br /&gt;
* There are 2 blocks In secret coin areas that should not be in the levels yet.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jumper.jpg|The title in-game.&lt;br /&gt;
Jump.png|First time flying upside-down.&lt;br /&gt;
Icon 7.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6864</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6864"/>
		<updated>2014-11-04T18:20:52Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:Baseafterbasegame.jpg&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|difficulty = [[File:Zard.png|24px]] Harder&lt;br /&gt;
|normalmode = Icon 9 &amp;lt;br /&amp;gt; 5 stars &amp;lt;br /&amp;gt; (Base After Base!)&lt;br /&gt;
|practicemode = Primary Red 1 &amp;lt;br /&amp;gt; (All Your Base...)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
level&lt;br /&gt;
|precededby = [[Dry Out]]&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]|sequences = Cube, Ship.|portals = Gravity}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. Along with [[Dry Out]] and [[Blast Processing]], its difficulty is rated harder.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Base After Base&#039;&#039; continues with around the same difficulty as Dry Out, featuring increasingly harder jumping patterns and an antigravity section. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before moving to the ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides. Next the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in Dry Out. Returning to normal gravity turns towards a final few jumps leading to completion.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first one is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.&lt;br /&gt;
* The second one is located after the background turns completely black. After jumping many flat-forms, the next two flat-forms, there is a spike and a space which you will avoid. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity portal and the coin that you will get and an antigravity jump pad to help you get back to the normal path.&lt;br /&gt;
* Last one is located after black background turns purple and you fly whit ship. When the tunnel starts, after three first spikes you must lift your ship up and wait until you reach path to coin. Hold the ship up until you have collected the coin and then go down into normal path.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us” from the &#039;&#039;Game Zero Wing&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;155&amp;quot;&amp;gt;&lt;br /&gt;
Level 5.jpeg&lt;br /&gt;
Geometry Dash Base After Base.jpg&lt;br /&gt;
Icon 5.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Map_Packs?diff=15565</id>
		<title>Map Packs</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Map_Packs?diff=15565"/>
		<updated>2014-10-17T12:55:46Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ziagonal.png|thumb|300px|A segment of the first map pack level, &amp;quot;Level Easy&amp;quot;. By Cody ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Packs&#039;&#039;&#039; are a feature in [[Geometry Dash]]. Featured levels chosen by [[Robert Topala]] have the potential to be added &amp;quot;officially&amp;quot; as map packs. They each consist of three levels of similar difficulty, which can range from easy to Demon, although this does not specifically reflect the levels&#039; rating themselves, ranging from hard to Demon. Completing a full pack will reward from 3 to 10 stars and either 1 or 2 [[Secret Coins|secret coins]]. This can also contribute to the unlocking of various [[Achievements|achievements]]. There are currently 54 map packs.&lt;br /&gt;
[[File:IMG 1430.PNG|thumb|213x213px|A segment of the 3rd level in Demon pack 17  &amp;quot;laser room&amp;quot; by Nature]]&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*When Map Packs were added there were only 25 Packs.&lt;br /&gt;
*[[Update 1.7]] introduced fourteen new packs including the Phoenix, Power, Elemental, Fast, Bionic, Shatter, Twisted, Mortal and Magma packs plus Demon Packs 10-14.&lt;br /&gt;
*Fifteen more packs where added during [[Update 1.8]].&lt;br /&gt;
*The Magma Pack was originally rated as Demon, although only having levels rated as harder. Its rating was changed to Insane, in [[Update 1.8]].&lt;br /&gt;
* Levels in map packs are only rated as either hard, harder, or Demon&lt;br /&gt;
* Level difficulty has now been updated. Insane map packs now have their levels rated insane and some of the levels in the first few packs are rated normal and 2 stars&lt;br /&gt;
&lt;br /&gt;
==List of map packs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 760px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Map Pack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Creator&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Soundtrack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zy.png|28px]] Beginner Pack&lt;br /&gt;
|Level Easy&lt;br /&gt;
|[[File:Zinlis.png|28px]] Normal&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zy.png|28px]] Beginner Pack&lt;br /&gt;
|Dreamland&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Ness&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zy.png|28px]] Beginner Pack&lt;br /&gt;
|End of Line&lt;br /&gt;
|[[File:Zinlis.png|28px]] Normal&lt;br /&gt;
|PMK&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]]  Sapphire Pack&lt;br /&gt;
|Back on Track RM&lt;br /&gt;
|[[File:Zinlis.png|28px]] Normal&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]]  Sapphire Pack&lt;br /&gt;
|Dorabae-Basic4&lt;br /&gt;
|[[File:Zinlis.png|28px]] Normal&lt;br /&gt;
|Dorabae&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]]  Sapphire Pack&lt;br /&gt;
|Flappy Hexagon&lt;br /&gt;
|[[File:Zard.png|25px]] Hard&lt;br /&gt;
|GW Cloud&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Normal Pack&lt;br /&gt;
|Polargeist v01&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Mixroid&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Normal Pack&lt;br /&gt;
|Square Adventure&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Diamond&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Normal Pack&lt;br /&gt;
|High Hill&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Rainbow Dash&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Remix 1 Pack&lt;br /&gt;
|Stereo Madness v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Remix 1 Pack&lt;br /&gt;
|Back on Track v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Remix 1 Pack&lt;br /&gt;
|Polargeist v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Stereo Pack&lt;br /&gt;
|Easy&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Stereo Pack&lt;br /&gt;
|Stereo Madness X&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Space Park&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Stereo Pack&lt;br /&gt;
|Stereo Madness v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|TG Sumsar&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] UFO Pack&lt;br /&gt;
|UFO Madness&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Dark G Link&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] UFO Pack&lt;br /&gt;
|UFO on Track&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Dark G Link&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] UFO Pack&lt;br /&gt;
|UFOGeist&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Dark G Link&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Amethyst Pack&lt;br /&gt;
| Dry Out RM&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]]Amethyst Pack&lt;br /&gt;
|Hexagon HyperDrive&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Mitch&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]]Amethyst Pack&lt;br /&gt;
|Simple Cloud&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|GW Cloud&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Ruby Pack&lt;br /&gt;
| GoldenClub&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Jeyzor&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]]Ruby Pack&lt;br /&gt;
|Dynamix On Track&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|CrEpUsCuLe&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]]Ruby Pack&lt;br /&gt;
|Dorabae-Basic5&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Dorabae&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard Pack&lt;br /&gt;
|Geometry Level&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|5Duck&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard Pack&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard Pack&lt;br /&gt;
|Partition Madness&lt;br /&gt;
|[[File:Zinlis.png|28px]] Harder&lt;br /&gt;
|Partition&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Morph Pack&lt;br /&gt;
|Stage of Madness&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|GW norung2&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Morph Pack&lt;br /&gt;
|Stage Mix&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|iDontExist&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Morph Pack&lt;br /&gt;
|Polargeist Reverse&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Kamijo&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Phoenix Pack&lt;br /&gt;
|Polargeist X&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Space Park&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Phoenix Pack&lt;br /&gt;
|Standard Madness&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Phoenix Pack&lt;br /&gt;
|Stereo Electro v3&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
| -&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Power Pack&lt;br /&gt;
|Iceland&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Power Pack&lt;br /&gt;
|Stage Mix&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NakaToshi&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Power Pack&lt;br /&gt;
|Polargeist v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|TG Sumsar&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Shiny Pack&lt;br /&gt;
|Stereo Dynamix&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|CrEpUsCuLe&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Shiny Pack&lt;br /&gt;
|Glitter Jumper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Glitthershroom&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Shiny Pack&lt;br /&gt;
|Time is Eco&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Gelt&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Challenge Pack&lt;br /&gt;
|Utopia Dash&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Challenge Pack&lt;br /&gt;
|Can&#039;t Let Go v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Ripplez&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Challenge Pack&lt;br /&gt;
|Cytic Flow&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Remix 2 Pack&lt;br /&gt;
|Dry Out v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Remix 2 Pack&lt;br /&gt;
|Base After Base v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Remix 2 Pack&lt;br /&gt;
|Can&#039;t Let Go v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Dash Pack&lt;br /&gt;
|Hopper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|RocKdeAd&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Dash Pack&lt;br /&gt;
|Lightout&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Emiliax&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Dash Pack&lt;br /&gt;
|Dizzy World&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Yun Ha Seu&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Elemental Pack&lt;br /&gt;
|Flappy UFO&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Jxan&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Elemental Pack&lt;br /&gt;
|Back on Track v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|TG Sumsar&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Elemental Pack&lt;br /&gt;
|Electro Polargeist&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Findexi&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Fast Pack&lt;br /&gt;
|Fast Stereo Madness&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Fast Pack&lt;br /&gt;
|Fast Back on Track&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Fast Pack&lt;br /&gt;
|Fast Polargeist&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Color Pack&lt;br /&gt;
| Little Jumpy&lt;br /&gt;
|[[File:Zard.png|28px]]Harder&lt;br /&gt;
| PunkySoul&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Color Pack&lt;br /&gt;
|GMD Level Mix&lt;br /&gt;
|[[File:Zard.png|28px]]Harder&lt;br /&gt;
|DJ Jerrold&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Color Pack&lt;br /&gt;
|Time Technology&lt;br /&gt;
|[[File:Zard.png|28px]]Harder&lt;br /&gt;
| Rub&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]]Expert Pack&lt;br /&gt;
|5&lt;br /&gt;
|[[File:Zard.png|28px]]Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Expert Pack&lt;br /&gt;
|10 xStep&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Expert Pack&lt;br /&gt;
|8 Jumper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Bionic Pack&lt;br /&gt;
|Vertigo&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|TG Lyod&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Bionic Pack&lt;br /&gt;
|SkyFrost&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Jabbagrullo&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Bionic Pack&lt;br /&gt;
|Wormhole&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Jeyzor&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Warp Pack&lt;br /&gt;
|Time Extension&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Gelt&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Warp Pack&lt;br /&gt;
|FunnyGame Holiday&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Warp Pack&lt;br /&gt;
|13 ToE&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Remix Pack 3&lt;br /&gt;
| Jumper v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Remix Pack 3&lt;br /&gt;
|Time Machine v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Remix Pack 3&lt;br /&gt;
|Cycles v2 R&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Fusion Pack&lt;br /&gt;
|Clash&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Fusion Pack&lt;br /&gt;
|Very Hard GLG&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Fusion Pack&lt;br /&gt;
|Clutterfunk Remix&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|qurnl2012&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 1&lt;br /&gt;
|Electric Freeze&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
| Darnoc&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 1&lt;br /&gt;
|ErrorFunk&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|TG Lyod&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 1&lt;br /&gt;
|Ice Cave V4&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|KeTiS&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 2&lt;br /&gt;
|Hyper Ice Jumper&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Tg Lyod&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 2&lt;br /&gt;
|Made In Vuosaari&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Geometry God&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 2&lt;br /&gt;
|Hahaha Normal Map&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|HaHaHa&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Shatter Pack&lt;br /&gt;
|Cronos Fantasy&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
| Funny Game&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Shatter Pack&lt;br /&gt;
|Mathymbol Alpha&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Shatter Pack&lt;br /&gt;
|Mystic Jumper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Twisted Pack&lt;br /&gt;
|Corrupted Kingdom&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|BlazeJcy&lt;br /&gt;
|[[XStep |xStep ]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Twisted Pack&lt;br /&gt;
|Scene Machine&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Twisted Pack&lt;br /&gt;
|Tyrian Wall&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|JabbaGrullo&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Mortal Pack&lt;br /&gt;
|Tetris Zone&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Experience &lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Mortal Pack &lt;br /&gt;
|Royal Sky&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Mortal Pack&lt;br /&gt;
|Funky Dice&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Cyclone Pack&lt;br /&gt;
|Theory of Theory&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Sumsar&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Cyclone Pack &lt;br /&gt;
|System Out&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Kamijo&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Cyclone Pack &lt;br /&gt;
|ElectroGate&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Colossus Pack&lt;br /&gt;
|Luminoso&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ViPriN&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Colossus Pack&lt;br /&gt;
|Electro DarnoX&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|GD GM&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Colossus Pack &lt;br /&gt;
|Heptagon Force&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
| Sumsar&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Diamond Pack&lt;br /&gt;
|Into The Deep&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]]Diamond Pack&lt;br /&gt;
|Hexagon Adventure&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|BlAcKtImE&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Diamond Pack &lt;br /&gt;
|Encore&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ViPriN&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Chaos Pack&lt;br /&gt;
|Polargeist HD&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Dj Sun&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Chaos Pack&lt;br /&gt;
|Theory of Relativity&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Dj Sun&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Chaos Pack&lt;br /&gt;
|Final Step&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Magma Pack&lt;br /&gt;
|Time Machine x3&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|4PDA Kritick&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Magma Pack&lt;br /&gt;
|Breakthrough&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenticAlpha&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Magma Pack &lt;br /&gt;
|Gravity Cycles&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Terminus&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Paradox Pack&lt;br /&gt;
|CheckMate&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Paradox Pack&lt;br /&gt;
|Dream&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Paradox Pack&lt;br /&gt;
|Dimensional Shift&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Tg Lyod&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Funky Pack&lt;br /&gt;
|Funky Cave&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Gelt&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Funky Pack&lt;br /&gt;
|Hexagon Force Vx&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Findexi&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Funky Pack&lt;br /&gt;
|Zenith&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|JabbaGrullo&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Remix Pack 4&lt;br /&gt;
|xStep V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Remix Pack 4&lt;br /&gt;
|Clutterfunk V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Remix Pack 4&lt;br /&gt;
|Theory of Every V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 1&lt;br /&gt;
|yStep&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon &lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 1&lt;br /&gt;
|Demon Park&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|MidM2coL&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 1&lt;br /&gt;
|Extreme Fanasy&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Ripplez&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 2&lt;br /&gt;
|Super Cycles&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Jax&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 2&lt;br /&gt;
|StarQuake&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|MasK&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 2&lt;br /&gt;
|Hextec Flow&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 3&lt;br /&gt;
|Crescendo&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|MasK&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 3&lt;br /&gt;
|The Nightmare&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Jax&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 3&lt;br /&gt;
|The Lightning Road&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Timeless&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 4&lt;br /&gt;
|Demon Jumper&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Player&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 4&lt;br /&gt;
|Sky Realm&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 4&lt;br /&gt;
|Beautiful Chaos&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc2&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 5&lt;br /&gt;
|Radioactive Demon&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 5&lt;br /&gt;
|Apocalypse Eve&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|MasK&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 5&lt;br /&gt;
|Way of the Darkness&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 6&lt;br /&gt;
|ClubDrop&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 6&lt;br /&gt;
|Requiem&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 6&lt;br /&gt;
|Ice of Dawn&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Experience&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 7&lt;br /&gt;
|Natural Step&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Nature&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 7&lt;br /&gt;
|Absolute - Zero&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|GW SkYclouD&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 7&lt;br /&gt;
|Eletroman Adven v2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 8&lt;br /&gt;
|Impulse&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 8&lt;br /&gt;
|Windings&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|XNail&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 8&lt;br /&gt;
|Cyber Paradise&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|Tunar&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 9&lt;br /&gt;
|Clubstep V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 9&lt;br /&gt;
|D-Days&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|PaILyn&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 9&lt;br /&gt;
|Electro Rand&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|GW-Madboy&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 10&lt;br /&gt;
|DarnoxDynamix&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 10&lt;br /&gt;
|ClutterStep&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|TG Lyod&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 10&lt;br /&gt;
|Ripplez Adventures&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Ripplez&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 11&lt;br /&gt;
|Restricted Area&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 11&lt;br /&gt;
|Flappy Weird&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Superbot&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 11&lt;br /&gt;
|PG Clubstep&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|pg1004&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 12&lt;br /&gt;
|Genesis&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 12&lt;br /&gt;
|DarnoCant Let Go&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|GW SkYcLouD&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 12&lt;br /&gt;
|Death Step&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 13&lt;br /&gt;
|DeathFunk&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 13&lt;br /&gt;
|Time Pressure&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|TG AeonAir&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 13&lt;br /&gt;
|Lights and Thunder&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|TG Lyod&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 14&lt;br /&gt;
|Chaotic &lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 14&lt;br /&gt;
|Crazy Bolt&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 14&lt;br /&gt;
|Electrodynamix V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 15&lt;br /&gt;
|12 Clutterfunk&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|Cody&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 15&lt;br /&gt;
|Mechanic Downforce&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 15&lt;br /&gt;
|Hexagon Force V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 16&lt;br /&gt;
|Steam Chamber&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 16&lt;br /&gt;
|ForceDynamix&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Minesap&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 16&lt;br /&gt;
|Dimension Machine&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|PunkySoul&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 17&lt;br /&gt;
|Buck Force&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Rob Buck&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 17&lt;br /&gt;
|Moon Adventure&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Experience&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 17&lt;br /&gt;
|Laser Room&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Nature&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44341</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44341"/>
		<updated>2014-10-12T12:07:12Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Te2.jpg|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; is the eighteenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9|1.9 update]] along with [[Blast Processing]]. The level is presumed to have &amp;quot;demon&amp;quot; level difficulty, but this has not yet been confirmed.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
On October 10, 2014, [[Robert Topala]] uploaded a second sneak peek, confirming the existence of Theory of Everything 2. It also disproved that the second level in the update would be &#039;&#039;Eternity&#039;&#039;. Its appearance will mark the first &amp;quot;v2&amp;quot; soundtrack in Geometry Dash. Topala played the sneak peek using his computer, showing a computer cursor, hinting at a possible release for the PC.&lt;br /&gt;
==Description==&lt;br /&gt;
Theory of Everything 2 will introduce a new gradient pattern background, and also includes the three-dimensional blocks shown in earlier preview images. The level starts off with several sets of jump rings. The level also shows blocks them are same but them have different player color. That means as next update could have new &amp;quot;Edit object&amp;quot; for every block that allows to change that block&#039;s color.&lt;br /&gt;
&lt;br /&gt;
Also, the level officially introduces laser like decorations .&lt;br /&gt;
&lt;br /&gt;
== Sneak peek ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2|thumb|left|335 px]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114752</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114752"/>
		<updated>2014-10-11T16:42:06Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cino.png|thumb|250px|Collection of icons]]The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be obtained.&lt;br /&gt;
==Icons==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;96&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
player_01_001.png|Freebie 1&lt;br /&gt;
player_02_001.png|Freebie 2&lt;br /&gt;
player_03_001.png|Freebie 3&lt;br /&gt;
player_04_001.png|Freebie 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] normal mode&lt;br /&gt;
Icon 2.png|[[Back on Track]] Normal mode&lt;br /&gt;
Icon 3.png|[[Polargeist]] Normal mode&lt;br /&gt;
Icon 4.png|[[Dry Out]] Normal mode&lt;br /&gt;
Icon 5.png|[[Base After Base]] Normal mode&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] Normal mode&lt;br /&gt;
Icon 7.png|[[Jumper]] Normal mode&lt;br /&gt;
Player 12 001.png|Complete 10 user created levels&lt;br /&gt;
Player 13 001.png|Rate [[Geometry Dash]] on Google Play/App Store&lt;br /&gt;
Icon 8.png|[[Time Machine]] Normal mode&lt;br /&gt;
Icon 9-B.png|[[Cycles]] Practice mode&lt;br /&gt;
Icon 9-A.png|[[Cycles]] Normal mode&lt;br /&gt;
Icon 10-B.png|[[XStep|xStep]] Practice mode&lt;br /&gt;
Icon 10-A.png|[[XStep|xStep]] Normal mode&lt;br /&gt;
Icon ReflexChampion.png|1 Demon difficult level&lt;br /&gt;
Icon DemonChaser.png|2 Demon difficult level&lt;br /&gt;
Icon TheOne.png|3 Demon difficult level&lt;br /&gt;
Icon DemonMaster.png|4 Demon difficult level&lt;br /&gt;
Icon Stars100.png|Collect 100 stars&lt;br /&gt;
Icon Stars200.png|Collect 200 stars&lt;br /&gt;
Icon Stars300.png|Collect 300 stars&lt;br /&gt;
Icon Stars400.png|Collect 400 stars&lt;br /&gt;
Icon 12.png|[[Theory of Everything]] Normal mode&lt;br /&gt;
Icon Stars800.png|Collect 800 stars&lt;br /&gt;
Icon Stars900.png|Collect 900 stars&lt;br /&gt;
Icon Stars1000.png|Collect 1000 stars&lt;br /&gt;
Icon 31.png|Collect 5 [[Secret Coins]]&lt;br /&gt;
Icon 32.png|Collect 25 [[Secret Coins]]&lt;br /&gt;
Icon 33.png|1 Map Pack&lt;br /&gt;
Icon 34.png|Collect 40 [[Secret Coins]]&lt;br /&gt;
Icon 15.png|[[Electrodynamix]] Normal mode&lt;br /&gt;
Icon 36.png|Complete 50 user created levels&lt;br /&gt;
Icon Demolicious.png|30 Demon difficult level&lt;br /&gt;
Icon 38.png|Collect 60 [[Secret Coins]]&lt;br /&gt;
Icon Godlike!.png|Destroy [[Icon Kit#Trivia|200 players]]&lt;br /&gt;
Icon 40.png|Complete 300 user created levels&lt;br /&gt;
Icon Dominating!.png|Destroy [[Icon Kit#Trivia|50 players]]&lt;br /&gt;
Icon 16.png|[[Hexagon Force]] Normal mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;96&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ship_01_001.png|Freebie&lt;br /&gt;
Ship 2.png|[[Clutterfunk]] Normal mode&lt;br /&gt;
Ship DemonicGuardian.png|5 demon difficult level&lt;br /&gt;
Icon Stars500.png|Collect 500 stars&lt;br /&gt;
Icon Stars600.png|Collect 600 stars&lt;br /&gt;
Ship DemonicOvermind.png|10 demon difficult level&lt;br /&gt;
Icon Stars700.png|Collect 700 stars&lt;br /&gt;
Ship MasterOfTiming.png|15 demon difficult level&lt;br /&gt;
Ship 3.png|[[Electroman Adventures]] Normal mode&lt;br /&gt;
Ship 10 001.png|5 Map Packs&lt;br /&gt;
Ship 11.png|15 Map Packs&lt;br /&gt;
Ship 12.png|Collect 75 [[Secret Coins]]&lt;br /&gt;
Ship 13.png|100 user created levels&lt;br /&gt;
Ship 14.png|Collect 55 [[Secret Coins]]&lt;br /&gt;
Ship 15.png|500 user created levels&lt;br /&gt;
Ship 16.png|Collect 90 [[Secret Coins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Balls==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
Player ball 01 001.png|Freebie&lt;br /&gt;
Ball 2.png|Collect 10 [[Secret Coins]]&lt;br /&gt;
Ball 3.png|Collect 35 [[Secret Coins]]&lt;br /&gt;
Ball 4.png|Collect 50 [[Secret Coins]]&lt;br /&gt;
Ball Unstoppable!.png|20 demon difficult level&lt;br /&gt;
Ball 6.png|Collect 70 [[Secret Coins]]&lt;br /&gt;
Ball 7.png|20 Map Packs&lt;br /&gt;
Ball 8.png|25 Map Packs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The icons primary color will also be used in the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 16 ship icons, 8 ball icons 8 UFO icons. At the time the number of triangle icons is unknown.&lt;br /&gt;
*Choosing black as the primary colour will change what is normally the black outline into the secondary colour. Several other changes occur which mostly applies the secondary colour to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player.&lt;br /&gt;
* Update 1.7 had a sneak peek picture that featured a ball that never came to game. But, that ball had 35 secret coin ball in it and 70 secret coin ball is nearly the same, so the ball nearly came to game.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41037</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41037"/>
		<updated>2014-10-11T16:29:47Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = Twelve&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = Icon 27 (Theory of Everything)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the seventh insane level added on [[Update 1.5]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Along with [[Electroman Adventures]], Theory of Everything has every [[Portals|portal]] ([[Electrodynamix|before]] [[Update 1.7|1.7]]).&lt;br /&gt;
* This level, [[Time Machine|Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], and [[Blast Processing]] are the only levels where you can hear speech in the background music.&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
*A secret passage can be found in this level (it is found after the second UFO sequence... there are two ways to access it).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]].&lt;br /&gt;
* Update 1.90 contains &#039;&#039;Theory of Everything 2, &#039;&#039;which is first level that is version 2 of some other RobTop&#039;s level. TOE 2 is also hinted to be demon, which is like in NepTune&#039;s levels (if original is insane, v2 is demon).&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|434px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24623</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24623"/>
		<updated>2014-10-03T15:20:30Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|image = File:Timemachine73%.png&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|normalmode = Icon 14 &amp;lt;br /&amp;gt; 8 stars&lt;br /&gt;
|practicemode = White Primary color&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]]. It is the third level rated insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity just before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the second-last &amp;quot;Anti-Gravity&amp;quot; Portal, speech can be heard saying &amp;quot;This is a Time Machine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Holding jump from the start will allow you to jump on the hanging spike wall. Still hoding jump will allow you to jump off and continue as normal.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|center|430px|left]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27746</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27746"/>
		<updated>2014-10-02T10:22:40Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:Xstepcool.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|created = [[Update 1.3|1.3 Update]]&lt;br /&gt;
|normalmode = [[File:Icon 10-A.png|16px]] Icon 18 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = [[File:Icon 10-B.png|16px]] Icon 17&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. &lt;br /&gt;
It is also the fifth stage marked with insane difficulty.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:XSTEP.jpg|right]]&lt;br /&gt;
*xStep is one of the two levels to grant block icons for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
*There is an error in xStep. It&#039;s under the first secret coin.&lt;br /&gt;
* The spikes In xStep make a brief cameo in [[Stereo Madness]] where they are blocking the third coin, making it very hard to obtain.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase title}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19226</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19226"/>
		<updated>2014-10-01T13:13:59Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Varies&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Blue: Normal speed&amp;lt;br /&amp;gt;Green: Fast speed&amp;lt;br /&amp;gt;Pink: Faster speed&amp;lt;br /&amp;gt;Orange: Slow speed&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|Produces antigravity copy of icon.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Triangle&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|Changes the icon into a triangle.&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles as all three forms.&lt;br /&gt;
*Pink, red, orange and blue portals will shrink the playing area to only a fixed rectangular area. This feature does not allow players to travel unlimited distances with the rocket, UFO, or ball.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror is the only option not available to begin a custom level. But gravity can still be changed from start position.&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;square&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
ship-portal.png|A ship portal&lt;br /&gt;
unship-portal.png|A revert portal&lt;br /&gt;
gravity-portal.png|An anti-gravity portal&lt;br /&gt;
ungravity-portal.png|A regular gravity portal&lt;br /&gt;
Size.JPG|A shrinking portal&lt;br /&gt;
Update1.9cool.png|The upcoming &amp;quot;Blue Portal&amp;quot; of the [[Update 1.9|1.9 Update]]|link=Update 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24615</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24615"/>
		<updated>2014-09-07T13:46:30Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = 1.1 Update&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|image = File:Timemachine73%.png&lt;br /&gt;
|precededby = [[Jumper]]&lt;br /&gt;
|followed by = [[Cycles]]|normalmode = Icon 14 (Time Machine)&lt;br /&gt;
8 Stars&lt;br /&gt;
|practicemode = White Primary color (Tick Tock)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in Geometry dash. It is the third level rated insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity before reaching the end of the When you jump over the first obstacle and keep jumping, you can jump over the spike wall and continue. This can take several attempts, however in time machine it is not used to get any coin.it can also be jumped if you keep your finger/mouse when you die.&lt;br /&gt;
&lt;br /&gt;
== What is in the level ==&lt;br /&gt;
The level is Based around Big jumps.It also contains Tight areas.There is Also many Mirrored Parts of this level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|430x430px| Geometry Dash Time Machine Walkthrough|left]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.1?diff=82303</id>
		<title>Update 1.1</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.1?diff=82303"/>
		<updated>2014-09-07T13:45:00Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TimeMachine.png|thumb|330x330px|New Level, [[Time Machine]]!]]1.1 update is the first update on Geometry dash. It contained new level, Time machine, and new gameplay mechanic. Here are listed all new stuff:&lt;br /&gt;
-New level, Time machine, and soundtrack! &lt;br /&gt;
&lt;br /&gt;
-New gameplay with Reverse or Mirror mode.&lt;br /&gt;
&lt;br /&gt;
-Comment on Custom Levels.&lt;br /&gt;
&lt;br /&gt;
-New Character and Color!&lt;br /&gt;
&lt;br /&gt;
-Lots of bug fixes, tweaks and improvements!&lt;br /&gt;
&lt;br /&gt;
v1.11&lt;br /&gt;
&lt;br /&gt;
-Added Everyplay support. You can record and share with friends!&lt;br /&gt;
&lt;br /&gt;
-Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.1?diff=82302</id>
		<title>Update 1.1</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.1?diff=82302"/>
		<updated>2014-09-07T13:41:12Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TimeMachine.png|thumb|326px|New Level, [[Time Machine]]!]]meplay with Reverse or Mirror mode.&lt;br /&gt;
-Comment on Custom Levels.&lt;br /&gt;
&lt;br /&gt;
-New Character and Color!&lt;br /&gt;
&lt;br /&gt;
-Lots of bug fixes, tweaks and improvements!&lt;br /&gt;
&lt;br /&gt;
v1.11&lt;br /&gt;
&lt;br /&gt;
-Added Everyplay support. You can record and share with friends!&lt;br /&gt;
&lt;br /&gt;
-Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Map_Packs?diff=15538</id>
		<title>Map Packs</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Map_Packs?diff=15538"/>
		<updated>2014-09-06T07:27:48Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ziagonal.png|thumb|300px|A segment of the first map pack level, &amp;quot;Level Easy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Packs&#039;&#039;&#039; are a feature in [[Geometry Dash]]. Featured levels chosen by [[Robert Topala]] have the potential to be added &amp;quot;officially&amp;quot; as map packs. They each consist of three levels of similar difficulty, which can range from easy to Demon, although this does not specifically reflect the levels&#039; rating themselves, ranging from hard to Demon. Completing a full pack will reward from 3 to 10 stars and either 1 or 2 [[Secret Coins|secret coins]]. This can also contribute to the unlocking of various [[Achievements|achievements]]. There are currently 54 map packs.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*When Map Packs were added there were only 25 Packs.&lt;br /&gt;
*[[Update 1.7]] introduced fourteen new packs including the Phoenix, Power, Elemental, Fast, Bionic, Shatter, Twisted, Mortal and Magma packs plus Demon Packs 10-14.&lt;br /&gt;
*Fifteen more packs where added during [[Update 1.8]].&lt;br /&gt;
*Magma Pack is rated as Demon, although its levels are rated as harder.&lt;br /&gt;
&lt;br /&gt;
==List of map packs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 760px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Map Pack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Creator&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Soundtrack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zy.png|28px]] Beginner Pack&lt;br /&gt;
|Level Easy&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zy.png|28px]] Beginner Pack&lt;br /&gt;
|Dreamland&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Scanbrux&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zy.png|28px]] Beginner Pack&lt;br /&gt;
|End of Line&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|PMK&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Normal Pack&lt;br /&gt;
|Polargeist v01&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Samus&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Normal Pack&lt;br /&gt;
|Square Adventure&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Player&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Normal Pack&lt;br /&gt;
|High Hill&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|GW-Elsa&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Remix 1 Pack&lt;br /&gt;
|Stereo Madness v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Neptune&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Remix 1 Pack&lt;br /&gt;
|Back on Track v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Neptune&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Remix 1 Pack&lt;br /&gt;
|Polargeist v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Neptune&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Stereo Pack&lt;br /&gt;
|Easy&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Stereo Pack&lt;br /&gt;
|Stereo Madness X&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Space Park&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Stereo Pack&lt;br /&gt;
|Stereo Madness v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Neptune&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard Pack&lt;br /&gt;
|Geometry Level&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|5Duck&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard Pack&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard Pack&lt;br /&gt;
|Partition Madness&lt;br /&gt;
|[[File:Zinlis.png|28px]] Harder&lt;br /&gt;
|Partition&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Morph Pack&lt;br /&gt;
|Stage of Madness&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Player&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Morph Pack&lt;br /&gt;
|Stage Mix&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|iDontExist&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Morph Pack&lt;br /&gt;
|Polargeist Reverse&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Kamijo&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Phoenix Pack&lt;br /&gt;
|Polargeist X&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Space Park&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Phoenix Pack&lt;br /&gt;
|Standard Madness&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Neptune&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Phoenix Pack&lt;br /&gt;
|Stereo Electro v3&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|G-E&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Power Pack&lt;br /&gt;
|Iceland&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Deadmau5&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Power Pack&lt;br /&gt;
|Stage Mix&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NakaToshi&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Power Pack&lt;br /&gt;
|Polargeist v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Sumsar&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Challenge Pack&lt;br /&gt;
|Utopia Dash&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Challenge Pack&lt;br /&gt;
|Can&#039;t Let Go v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Ripplez&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Challenge Pack&lt;br /&gt;
|Cytic Flow&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Remix 2 Pack&lt;br /&gt;
|Dry Out v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Neptune&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Remix 2 Pack&lt;br /&gt;
|Base After Base v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Neptune&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Remix 2 Pack&lt;br /&gt;
|Can&#039;t Let Go v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Neptune&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Dash Pack&lt;br /&gt;
|Hopper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|RockDead&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Dash Pack&lt;br /&gt;
|Lightout&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Emiliax&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Dash Pack&lt;br /&gt;
|Dizzy World&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Yun Ha Seu&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Elemental Pack&lt;br /&gt;
|Flappy UFO&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Jxan&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Elemental Pack&lt;br /&gt;
|Back on Track v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Sumsar&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Elemental Pack&lt;br /&gt;
|Electro Polargeist&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Findexi&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Fast Pack&lt;br /&gt;
|Fast Stereo Madness&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Fast Pack&lt;br /&gt;
|Fast Back on Track&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Fast Pack&lt;br /&gt;
|Fast Polargeist&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Expert Pack&lt;br /&gt;
|5&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Expert Pack&lt;br /&gt;
|10 xStep&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Expert Pack&lt;br /&gt;
|8 Jumper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Here is a list of map packs and their difficulty, stars and coins:&lt;br /&gt;
&lt;br /&gt;
These map packs give you one coin:&lt;br /&gt;
&lt;br /&gt;
Beginner (stars: 3, difficulty: Easy)&lt;br /&gt;
&lt;br /&gt;
Sapphire (stars: 3, difficulty: Normal)&lt;br /&gt;
&lt;br /&gt;
Normal (stars: 4, difficulty: Normal)&lt;br /&gt;
&lt;br /&gt;
Remix 1 (stars: 4, difficulty: Normal)&lt;br /&gt;
&lt;br /&gt;
Stereo (stars: 4, difficulty: Normal)&lt;br /&gt;
&lt;br /&gt;
UFO (stars: 4, difficulty: Hard)&lt;br /&gt;
&lt;br /&gt;
Amethyst (stars: 4, difficulty: Hard)&lt;br /&gt;
&lt;br /&gt;
Ruby (stars: 5, difficulty: Hard)&lt;br /&gt;
&lt;br /&gt;
Hard (stars 5:, difficulty: Hard)&lt;br /&gt;
&lt;br /&gt;
Morph (stars 5:, difficulty: Hard)&lt;br /&gt;
&lt;br /&gt;
Phoenix (stars 5:, difficulty: Hard)&lt;br /&gt;
&lt;br /&gt;
Power (stars 5:, difficulty: Hard)&lt;br /&gt;
&lt;br /&gt;
Challenge (stars: 6, difficulty: Hard)&lt;br /&gt;
&lt;br /&gt;
Remix 2 (stars: 6, difficulty: Harder)&lt;br /&gt;
&lt;br /&gt;
Dash (stars: 6, difficulty: Hard)&lt;br /&gt;
&lt;br /&gt;
Elemental (stars: 6, difficulty: Harder)&lt;br /&gt;
&lt;br /&gt;
Fast (stars: 6, difficulty: Harder)&lt;br /&gt;
&lt;br /&gt;
Expert (stars: 7, difficulty: Harder)&lt;br /&gt;
&lt;br /&gt;
Bionic (stars: 7, difficulty: Harder)&lt;br /&gt;
&lt;br /&gt;
Remix 3 (stars: 8, difficulty: Insane)&lt;br /&gt;
&lt;br /&gt;
Fusion (stars: 8, difficulty: Insane)&lt;br /&gt;
&lt;br /&gt;
Turbo 1 (stars: 8, difficulty: Insane)&lt;br /&gt;
&lt;br /&gt;
Turbo 2 (stars: 8, difficulty: Insane)&lt;br /&gt;
&lt;br /&gt;
Shatter (stars: 8, difficulty: Insane)&lt;br /&gt;
&lt;br /&gt;
Twisted (stars: 8, difficulty: Insane)&lt;br /&gt;
&lt;br /&gt;
Mortal (stars: 8, difficulty: Insane)&lt;br /&gt;
&lt;br /&gt;
Chaos (stars: 9, difficulty: Insane)&lt;br /&gt;
&lt;br /&gt;
Magma (stars: 9, difficulty: Demon)&lt;br /&gt;
&lt;br /&gt;
Everything below this is demon difficulty and is worth 10 stars and 2 coins&lt;br /&gt;
&lt;br /&gt;
Remix 4, Demon 1, Demon 2, Demon 3, Demon 4, Demon 5, Demon 6, Demon 7, Demon 8, Demon 9, Demon 10, Demon 11, Demon 12, Demon 13, Demon 14&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44230</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44230"/>
		<updated>2014-09-02T18:18:38Z</updated>

		<summary type="html">&lt;p&gt;88.112.169.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Zelectr.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = 1.7 Update&lt;br /&gt;
|levelnumber = Fifteen&lt;br /&gt;
|scenes = Cube, Rocket, UFO &amp;amp; Gravity Ball&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = December 5, 2010|precededby = [[Clubstep]]&lt;br /&gt;
|followed by = [[Hexagon Force]]|normalmode = Icon 35 (Electrodynamix!)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Primay Grey Color (Electromaniac)}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level in Geometry Dash. It was added in [[Update 1.7]] on May 21, 2014. It is rated insane. New blocks and the speed portals were added to this update.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
The level consists of three speeds. The player starts off at normal speed, as the player progresses, the speed increases, making it harder for the player to comprehend what will happen next.&lt;br /&gt;
&lt;br /&gt;
==Completion==&lt;br /&gt;
&lt;br /&gt;
When completed in normal mode, the player will get the achievement &amp;quot;Electrodynamix!&amp;quot; along with a new icon. When completed in practice mode, the player will get the achievement &amp;quot;Electromaniac&amp;quot; along with primary color gray.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* There are more than 18000 levels published with its music.&lt;br /&gt;
* The name &amp;quot;Electrodynamix&amp;quot; is based on &amp;quot;Electrodynamics&amp;quot;.&lt;br /&gt;
* It is the first level without a coin in a [[Forms|rocket]] segment of the level.&lt;br /&gt;
* Electrodynamix is the only level where you can get &amp;quot;So close&amp;quot; achievement.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;quot;Electrodynamix&amp;quot; level.jpg&lt;br /&gt;
Electrodynamix.jpg&lt;br /&gt;
Rainbow effect w/ &amp;quot;Electrodynamix&amp;quot; icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; lvl 15 - Electrodynamix (100%)|thumb|left|553 px]]&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>88.112.169.11</name></author>
	</entry>
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