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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=92.98.229.0%2F24</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T17:20:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44881</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44881"/>
		<updated>2015-02-25T15:38:49Z</updated>

		<summary type="html">&lt;p&gt;92.98.229.14: the &amp;#039;followed by&amp;#039; song&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:TheoryOfEverything2.png &lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour21.png|21px]] Secondary dark green&lt;br /&gt;
|followedby = Deadlocked/Unknown song&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last main level in [[Geometry Dash]]. It is also the second official Demon-rated level, preceded by [[Clubstep]] and [[Blast Processing]] .&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces waves at double speed as well as mini waves at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an anti-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you might hit a spike and die.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is it double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and die. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also die.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror and dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth.&amp;quot;&lt;br /&gt;
*Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take 1:30 seconds to complete.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There is an error at the start of the level. You can jump on the first yellow ring (which is covered by an X) and jump on the second yellow ring (without an X). If you do this, you will crash.&lt;br /&gt;
* There are a couple of design errors. If you only hit the second yellow pad and then look at the upside down wall on the left, you will notice that it appears to be broken. Also, during the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a secret path in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and die because you cannot make the jumps.&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin.(Ship)&lt;br /&gt;
ToE2-C2.png|Second coin.(Wave)&lt;br /&gt;
ToE2-C3.png|Third coin.(Icon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>92.98.229.14</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40105</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40105"/>
		<updated>2015-02-25T15:33:36Z</updated>

		<summary type="html">&lt;p&gt;92.98.229.14: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|27px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|27px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour5.png|23px]] Cyan Primary Colour&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations that previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first secret coin is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title (&amp;quot;ElectromanAdventures&amp;quot; is OK).&lt;br /&gt;
* Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
*  Along with [[Clutterfunk]],  Electroman Adventures also unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of &#039;&#039;Insane&#039;&#039;, and all custom demon levels provide 10 stars.&lt;br /&gt;
* It takes 1:28 to complete the level.&lt;br /&gt;
* Electroman Adventures is the last level to use a Mirror Portal so far. It has not been used since [[Clubstep]].&lt;br /&gt;
* This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.&lt;br /&gt;
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.&lt;br /&gt;
*This level and [[Electrodynamix]] are the only levels to start with a vowel.&lt;br /&gt;
**They also both start with the vowel &amp;quot;e&amp;quot; and start with the word &amp;quot;electro&amp;quot;. However, the practice mode achivement&#039;s name for this level is &amp;quot;Electro Time&amp;quot; while that for Electrodynamix is &amp;quot;Electromaniac&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
Electroman Adventures.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First coin.&lt;br /&gt;
EA-C2.png|Second coin.&lt;br /&gt;
EA-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Full Song==&lt;br /&gt;
[[File:Electroman_Adventures.ogg]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>92.98.229.14</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40104</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40104"/>
		<updated>2015-02-25T15:30:53Z</updated>

		<summary type="html">&lt;p&gt;92.98.229.14: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|27px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|27px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour5.png|23px]] Cyan Primary Colour&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations that previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first secret coin is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title (&amp;quot;ElectromanAdventures&amp;quot; is OK).&lt;br /&gt;
* Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* Along with [[Clutterfunk]], Electroman Adventures gives you a ship for completing it in normal mode&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of &#039;&#039;Insane&#039;&#039;, and all custom demon levels provide 10 stars.&lt;br /&gt;
* It takes 1:28 to complete the level.&lt;br /&gt;
* Electroman Adventures is the last level to use a Mirror Portal so far. It has not been used since [[Clubstep]].&lt;br /&gt;
* This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.&lt;br /&gt;
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.&lt;br /&gt;
*This level and [[Electrodynamix]] are the only levels to start with a vowel.&lt;br /&gt;
**They also both start with the vowel &amp;quot;e&amp;quot; and start with the word &amp;quot;electro&amp;quot;. However, the practice mode achivement&#039;s name for this level is &amp;quot;Electro Time&amp;quot; while that for Electrodynamix is &amp;quot;Electromaniac&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
Electroman Adventures.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First coin.&lt;br /&gt;
EA-C2.png|Second coin.&lt;br /&gt;
EA-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Full Song==&lt;br /&gt;
[[File:Electroman_Adventures.ogg]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>92.98.229.14</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/User_Levels?diff=46456</id>
		<title>User Levels</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/User_Levels?diff=46456"/>
		<updated>2015-02-24T15:38:42Z</updated>

		<summary type="html">&lt;p&gt;92.98.229.14: /* Custom level pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Levels&#039;&#039;&#039; are unofficial levels created by [[Geometry Dash]] players via the [[Level Editor]]. Players have the ability to like or dislike other players&#039; levels, rate them in difficulty (Auto, Easy, Normal, Hard, Harder, Insane, Demon) or stars (from one to ten, depending on the difficulty of the level), and comment on them. Levels can be found in multiple different ways, for example by searching for a specific level, or looking through [[Map Packs]] or the featured list.&lt;br /&gt;
&lt;br /&gt;
== Search Levels ==&lt;br /&gt;
[[File:CustomLevels.png|thumb|The search screen]]&lt;br /&gt;
If you want to find a specific type of level, then it is recommended that the player goes to the search screen. By using very specific search options and filters, finding the type of level you want to play is a breeze.&lt;br /&gt;
&lt;br /&gt;
There are many different search options and features, such as:&lt;br /&gt;
* &#039;&#039;&#039;Difficulty rating:&#039;&#039;&#039; Do you want to play the hardest demons or just have a nice and easy journey?&lt;br /&gt;
* &#039;&#039;&#039;Level length: &#039;&#039;&#039;Levels can have a length of tiny, short, medium, long, and extra-long. (However, the extra long level length is not on the search screen.)&lt;br /&gt;
* &#039;&#039;&#039;Star value: &#039;&#039;&#039;Is the star reward important, or do you just like to play for fun?&lt;br /&gt;
* &#039;&#039;&#039;Quick search options: &#039;&#039;&#039;Do you want to follow the trending levels, the most downloaded levels or the most liked ones? Or do you just want to play some of the levels that have recently come out?&lt;br /&gt;
* &#039;&#039;&#039;Extra filters: &#039;&#039;&#039;If you tap on the &amp;quot;plus&amp;quot; below the &amp;quot;x&amp;quot; in the top right hand corner, it will bring up a few more search filters, such as what song is in the level and whether or not it has a star value.&lt;br /&gt;
* &#039;&#039;&#039;Featured levels&#039;&#039;&#039;: featured levels are levels featured for the game most difficulties are harder to demon sometimes easy to demon. When you get to the featured levels screen you get to see lots of featured levels made by other people. These levels have to, just like demon levels, get verified by [[Robert Topala]] himself. In order to get a featured level, the level must be of high quality and/or have cool effects and decorations.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Viprin&#039;s level &amp;quot;Space Pirates&amp;quot; has monsters which look very similar to the ones shown in the first Update 2.0 WIP picture[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>92.98.229.14</name></author>
	</entry>
</feed>