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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=94.174.201.22</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=94.174.201.22"/>
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	<updated>2026-10-17T08:19:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=51002</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=51002"/>
		<updated>2014-10-20T17:20:23Z</updated>

		<summary type="html">&lt;p&gt;94.174.201.22: /* The theory that it was going to be in 23 october 2014 has been debunked due to a post in the touch arcade forums of Topala. It might be released on October 20th at night. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Template:Upcoming}}&lt;br /&gt;
&#039;&#039;&#039;Update 1.9&#039;&#039;&#039; is a confirmed update for [[Geometry Dash]]. It will be out for Android, Windows Phone, Amazon Devices, iOS, very soon According to posts from RobTopGames,&lt;br /&gt;
&lt;br /&gt;
The level [[Blast Processing]] has been confirmed along with [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Previews|&#039;&#039;Previews&#039;&#039;]]&amp;lt;strong&amp;gt; &amp;lt;/strong&amp;gt; ==&lt;br /&gt;
Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option and likely the icons may not get headphones.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, RobTop released an image on Facebook. It has a blast and processor for [[Blast Processing]] by Waterflame&#039;&#039; &#039;&#039;and a book, an infinity symbol, and a &amp;quot;2&amp;quot; for&#039;&#039;&#039; &#039;&#039;&#039;[[Theory of Everything 2]]&#039;&#039; by&#039;&#039; &#039;&#039;DJ Nate, &#039;&#039;with the latter likely to be the demon level, following similar lines to [[Update 1.6]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was work in progress. Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to an arrow-like object similar to Wave Wave. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
On October 10, 2014, he also officially released another sneak peek video featuring the level, [[Theory of Everything 2]]. Upon closer look, the sneak peek has a background tunnel-like and a new design of ship was used. Topala was also using a mouse to do the video, indicating that he may have been using the to-be-released Steam version of the game.&lt;br /&gt;
&lt;br /&gt;
On October 18, 2014, Topala confirmed that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also said he was working on the Steam version, and hinted on the Update 2.0.&lt;br /&gt;
&lt;br /&gt;
== Sneak Peek ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|335px|Sneak Peek for 1.9]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2-1|thumb|left|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&#039;&#039;As listed on Topala&#039;s Facebook post::&#039;&#039;&lt;br /&gt;
* New level &amp;quot;[[Blast Processing]]&amp;quot;&lt;br /&gt;
* New level &amp;quot;[[Theory of Everything 2]]&amp;quot;&lt;br /&gt;
* New &amp;quot;Wave&amp;quot; [[Forms|game mode]]&lt;br /&gt;
* New music system. Build and share levels using custom music from Newgrounds.com&lt;br /&gt;
* Backup system. Store and sync your progress between devices and platforms&lt;br /&gt;
* User account system. (Unique user names and backup, will include more in update 2.0)&lt;br /&gt;
* New achievements, colors and icons&lt;br /&gt;
* Lots of new details and level objects&lt;br /&gt;
* [[Everyplay]] support for Android&lt;br /&gt;
* Customize the color of objects in the level editor (including 4 custom color channels)&lt;br /&gt;
* Color coding in editor to make different objects more clear&lt;br /&gt;
* New search options&lt;br /&gt;
* Improved server performance for downloading levels&lt;br /&gt;
* Copy/paste support in editor. (not duplicate, paste object anywhere in the level)&lt;br /&gt;
* Level editor object limit increased to 15,000&lt;br /&gt;
* Lots of bug fixes and improvements&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The new arrow form was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by popular player, Darnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;) mimicking its mechanics using condensed groups of gravity rings with the UFO.&lt;br /&gt;
* This is the first update that included a second version of a main level song: [[Theory of Everything|Theory of Everything 2]]&lt;br /&gt;
* This is the second update that includes two new main levels. ([[Update 1.6|1.6]] with [[Electroman Adventures]] and [[Clubstep]], and now 1.9 with [[Blast Processing]] and [[Theory of Everything 2]])&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;left&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* https://www.youtube.com/user/RobTopGames (YouTube Channel) kötfärslimpa&lt;br /&gt;
* https://www.facebook.com/geometrydash (Facebook Account)&lt;br /&gt;
* https://twitter.com/RobTopGames (Twitter Account)&lt;br /&gt;
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)&lt;/div&gt;</summary>
		<author><name>94.174.201.22</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50884</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50884"/>
		<updated>2014-10-11T12:12:10Z</updated>

		<summary type="html">&lt;p&gt;94.174.201.22: /* Previews */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Template:Upcoming}}&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|right|335 px|Sneak Peek for 1.9]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.9&#039;&#039;&#039; is an upcoming update for [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices, and iOS. 17 October 2014 is speculated as the release date for iOS, with most rumours indicating early October. The level [[Blast Processing]] has been confirmed along with [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option and likely the icons may not get headphones.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, RobTop released an image on Facebook. It shows a blast, a processor, a book, an infinity symbol, and &#039;2&#039;. It is confirmed that the two next songs will be &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039; &#039;&#039;&#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039; Theory of Everything 2&#039;&#039;&#039;&#039;&#039; by&#039;&#039; &#039;&#039;&#039;&#039;&#039;DJ Nate, &#039;&#039;&#039;with Theory of Everything 2 likely to be the Demon level, following similar lines to [[Update 1.6]]&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was &amp;quot;coming soon&amp;quot; rather than &amp;quot;work in progress.&amp;quot; Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to a triangular ball-like object similar to Wave Wave. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
On October 10, 2014, he also officially released another sneak peek video featuring the level Theory of Everything 2. Upon closer look, the sneak peek has a gradient background and a new design of ship was used. Topala was also using a mouse to do the video, indicating at a possible PC release.&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The new arrow form was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by popular player, Darnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;) mimicking its mechanics using condensed groups of gravity rings with the UFO.&lt;br /&gt;
* Subscribe,Like and Follow Robtop Games! Remember to share it aswell!&lt;br /&gt;
* https://www.youtube.com/user/RobTopGames (YouTube Channel)&lt;br /&gt;
* https://www.facebook.com/geometrydash (Facebook Account)&lt;br /&gt;
* https://twitter.com/RobTopGames (Twitter Account)&lt;br /&gt;
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;left&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
Bprocessing.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>94.174.201.22</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39028</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39028"/>
		<updated>2014-10-11T12:08:02Z</updated>

		<summary type="html">&lt;p&gt;94.174.201.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blast.jpg|thumb|New form in Blast Processing|250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9|1.9 update]] along with [[Theory of Everything 2]]. It&#039;s difficulty will likely be Harder and it is easier than [[Electroman Adventures]], according to a Touch Arcade Forums post by RobTopGames.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess&amp;quot;&#039;&#039; on the bottom left hand corner. It displayed 5 images: a blast, chip, book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two figures referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page get 400,000 likes. He also posted a sneak peek video of Blast Processing, confirming its existence. &lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing introduces a variety of new aesthetics, such as gear-like rotating obstacles. It starts off with a brief cube scene, and features the new blue portal, which transforms the icon into a &#039;&#039;Wave Wave&#039;&#039;-like [[forms|form]]. Also, new three-dimensional blocks were introduced.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new mechanic is very similar to an iOS and Android game Wave Wave by Noodlecake Studios.&lt;br /&gt;
* The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready some fun, and excitement,&amp;quot; like a corrupted walkie-talkie.&lt;br /&gt;
* The speech in the music when it says 1,2,3,4,5,6,7,8,9...Fight! is the same corrupted walkie-talkie.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.9 music hint.png|Hint referring to Blast Processing and another level&lt;br /&gt;
Update1.9cool.png|Sneak peek image featuring blue portal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>94.174.201.22</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39024</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39024"/>
		<updated>2014-10-10T14:58:01Z</updated>

		<summary type="html">&lt;p&gt;94.174.201.22: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blast.jpg|thumb|New form in Blast Processing|250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9|1.9 update]]. Difficulty will likely be &amp;quot;harder&amp;quot; according to a Touch Arcade Forums post by RobTopGames.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess&amp;quot;&#039;&#039; on the bottom left hand corner. It displayed 5 images: a blast, chip, book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two figures referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page get 400,000 likes. He also posted a sneak peek video of Blast Processing, confirming its existence. &lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing introduces a variety of new aesthetics, such as gear-like rotating obstacles. It starts off with a brief cube scene, and features the new blue portal, which transforms the icon into a &#039;&#039;Wave Wave&#039;&#039;-like [[forms|form]]. Also, new three-dimensional blocks were introduced.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new mechanic is very similar to an iOS and Android game Wave Wave by Noodlecake Studios.&lt;br /&gt;
* The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready for a lot of fun, and excitement,&amp;quot; like a corrupted walkie-talkie.&lt;br /&gt;
* The speech in the music when it says 1,2,3,4,5,6,7,8,9...Fight! is the same corrupted walkie-talkie.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.9 music hint.png|Hint referring to Blast Processing and another level&lt;br /&gt;
Update1.9cool.png|Sneak peek image featuring blue portal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>94.174.201.22</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50873</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50873"/>
		<updated>2014-10-08T16:54:11Z</updated>

		<summary type="html">&lt;p&gt;94.174.201.22: /* Previews */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Upcoming}}&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|right|335 px|Sneak Peek for 1.9]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.9&#039;&#039; is an upcoming update for [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices, and iOS. 17 October 2014 is speculated as the release date for iOS, with most rumours indicating &amp;quot;early October&amp;quot;. The level [[Blast Processing]] has been confirmed with possibly a Harder rating. A Demon level has also speculated for release, now supposed to be &#039;&#039;Eternity&#039;&#039;. A comment by RobTop at Touch Arcade Forums metioned the soundtrack will be not Theory of Everything 2 as some rumours were saying.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option and likely the icons may not get headphones.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, RobTop released an image on Facebook. It shows a blast, a processor, a book, an infinity symbol, and &#039;2&#039;. An educated guess has been given that the two next songs could possibly be &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Eternity &#039;&#039;&#039;&#039;&#039;by &#039;&#039;&#039;DJVI&#039;&#039;&#039;, with the number 2 indicating the addition of two levels, one of which hinted to be a Demon level, following similar lines to [[Update 1.6]]. &#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; will not be the second song.&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was &amp;quot;coming soon&amp;quot; rather than &amp;quot;work in progress.&amp;quot; Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to a triangular ball-like object similar to Wave Wave. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
==  ==&lt;br /&gt;
* The new triangle form was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by popular Geometry Dash player &#039;&#039;Darnoc&#039;&#039;, who created a level (also named Wave Wave) mimicking its mechanics using condensed groups of gravity rings with the UFO.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
Bprocessing.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>94.174.201.22</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49856</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49856"/>
		<updated>2014-09-22T18:47:23Z</updated>

		<summary type="html">&lt;p&gt;94.174.201.22: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are shown along some rocket scenes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the manoeuvres. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>94.174.201.22</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40005</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40005"/>
		<updated>2014-09-05T17:09:35Z</updated>

		<summary type="html">&lt;p&gt;94.174.201.22: /* Level description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures|created = 1.6 Update|levelnumber = Thirteen|scenes = Cube, Rocket, Gravity Ball &amp;amp; UFO|difficulty = [[File:Zard.png|25px]] Harder / [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = April 4, 2012|image = File:Eman.PNG|imagewidth = 300|precededby = [[Theory of Everything]]|followed by = [[Clubstep]]|normalmode = Ship 9 (Electroman Adventures)&lt;br /&gt;
10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Color (Electro Time)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It is rated insane, although it was initially rated as harder in the update it was released and in the next update back to insane.&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces non-colored sawblades and breakable blocks.&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
If you complete it in normal mode, you will unlock a new [[Forms|rocket]] icon (the one that looks like a spaceship). Completing it in practice gives you a cyan primary color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be a custom level title.&lt;br /&gt;
*Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Electroman Adventures.jpg&lt;br /&gt;
Electroman Adventures.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|left|460 px]]&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>94.174.201.22</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44234</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44234"/>
		<updated>2014-09-05T17:07:29Z</updated>

		<summary type="html">&lt;p&gt;94.174.201.22: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Zelectr.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = 1.7 Update&lt;br /&gt;
|levelnumber = Fifteen&lt;br /&gt;
|scenes = Cube, Rocket, UFO &amp;amp; Gravity Ball&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = December 5, 2010|precededby = [[Clubstep]]&lt;br /&gt;
|followed by = [[Hexagon Force]]|normalmode = Icon 35 (Electrodynamix!)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Primay Grey Color (Electromaniac)}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level in Geometry Dash. It was added in [[Update 1.7]] on May 21, 2014. It is rated insane. New blocks and the speed portals were added to this update.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
The level consists of three speeds. The player starts off at normal speed, as the player progresses, the speed increases, making it harder for the player to comprehend what will happen next.&lt;br /&gt;
&lt;br /&gt;
==Completion==&lt;br /&gt;
&lt;br /&gt;
When completed in normal mode, the player will get the achievement &amp;quot;Electrodynamix!&amp;quot; along with a new icon. When completed in practice mode, the player will get the achievement &amp;quot;Electromaniac&amp;quot; along with primary color gray.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There are more than 18000 levels published with its music.&lt;br /&gt;
* The name &amp;quot;Electrodynamix&amp;quot; is based on &amp;quot;Electrodynamics&amp;quot;.&lt;br /&gt;
* It is the first level without a coin in a [[Forms|rocket]] segment of the level.&lt;br /&gt;
* Electrodynamix is the only level where you can get &amp;quot;So close...&amp;quot; achievement.&lt;br /&gt;
* The May update added Electrodynamix &lt;br /&gt;
* Despite Electrodynamix, Hexagon Force and Theory of Everything all rewarding the same amount of stars (12 stars), many consider Electrodynamix much harder than Hexagon Force and Theory of Everything. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;quot;Electrodynamix&amp;quot; level.jpg&lt;br /&gt;
Electrodynamix.jpg&lt;br /&gt;
Rainbow effect w/ &amp;quot;Electrodynamix&amp;quot; icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; lvl 15 - Electrodynamix (100%)|thumb|left|553 px]]&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>94.174.201.22</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44233</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44233"/>
		<updated>2014-09-05T17:04:57Z</updated>

		<summary type="html">&lt;p&gt;94.174.201.22: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Zelectr.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = 1.7 Update&lt;br /&gt;
|levelnumber = Fifteen&lt;br /&gt;
|scenes = Cube, Rocket, UFO &amp;amp; Gravity Ball&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = December 5, 2010|precededby = [[Clubstep]]&lt;br /&gt;
|followed by = [[Hexagon Force]]|normalmode = Icon 35 (Electrodynamix!)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Primay Grey Color (Electromaniac)}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level in Geometry Dash. It was added in [[Update 1.7]] on May 21, 2014. It is rated insane. New blocks and the speed portals were added to this update.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
The level consists of three speeds. The player starts off at normal speed, as the player progresses, the speed increases, making it harder for the player to comprehend what will happen next.&lt;br /&gt;
&lt;br /&gt;
==Completion==&lt;br /&gt;
&lt;br /&gt;
When completed in normal mode, the player will get the achievement &amp;quot;Electrodynamix!&amp;quot; along with a new icon. When completed in practice mode, the player will get the achievement &amp;quot;Electromaniac&amp;quot; along with primary color gray.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There are more than 18000 levels published with its music.&lt;br /&gt;
* The name &amp;quot;Electrodynamix&amp;quot; is based on &amp;quot;Electrodynamics&amp;quot;.&lt;br /&gt;
* It is the first level without a coin in a [[Forms|rocket]] segment of the level.&lt;br /&gt;
* Electrodynamix is the only level where you can get &amp;quot;So close...&amp;quot; achievement.&lt;br /&gt;
* The May update added Electrodynamix &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;quot;Electrodynamix&amp;quot; level.jpg&lt;br /&gt;
Electrodynamix.jpg&lt;br /&gt;
Rainbow effect w/ &amp;quot;Electrodynamix&amp;quot; icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; lvl 15 - Electrodynamix (100%)|thumb|left|553 px]]&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>94.174.201.22</name></author>
	</entry>
</feed>