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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=97.100.203.166</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-14T03:18:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Clubstep&amp;diff=31473</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Clubstep&amp;diff=31473"/>
		<updated>2015-06-27T20:42:52Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 250|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, S, C, B, U, S, C, S, U, S, C, S, C, S)&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, and Size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|introduces = Invisible blocks, &amp;quot;Ninja Star&amp;quot; Sawblades&lt;br /&gt;
|normalmode = [[File:Colour20.png|20px]] Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; [[File:Star.png|23px]] 14 stars &amp;lt;br/&amp;gt; [[File:GD Steamicon2.png|20px]] Steam Icon 2 (SteamStep!)&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is the fourteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; unlocked by collecting 20 secret coins. It is the first level to be rated &amp;quot;Demon&amp;quot; as of [[Update 1.9]]. This level is commonly recognized as one of the hardest official levels in normal mode, the other one being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Clubstep&#039;&#039; is currently one of the two &amp;quot;Demon&amp;quot; levels in the [[Geometry Dash|&#039;&#039;Geometry Dash&#039;&#039;]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons which are group of structures that are made up of demonic hazards. &#039;&#039;Clubstep&#039;&#039; introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] can be found at one of the first antigravity sections which is located at 10% and is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The third coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster will have no floor. Slip through this opening, fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in [[Practice Mode]] and an [[Icon Kit|icon]] in Normal mode. &#039;&#039;Clubstep&#039;&#039;, however, gives the secondary black color as a reward for Normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in Practice and Normal mode).&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;!. Also, In update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all players).&lt;br /&gt;
***However, on mobile it&#039;s a secret: The icon is hidden. First, you need to complete Clubstep in normal mode on the Steam version, and then sync it with your mobile account. You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep, &#039;&#039;which is the type of music playing during the level, along with electronic.&lt;br /&gt;
* [http://geometry-dash.wikia.com/wiki/Theory_Of_Everything_2 Theory of Everything 2] and Clubstep give the same amount of stars and they are both &amp;quot;Demon&amp;quot; difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in [[Newgrounds]] is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
* Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then [[Stereo Madness]], with a third coin located at 98%.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through.&lt;br /&gt;
* On the third mini ship section, the five ice spikes below the blue jump rings has a gap between the third and fourth spike, causing the fifth spike to hang slightly off the blocks, as shown here: http://imgur.com/acreeCz&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* Between 0:53 and 1:03 into the level, there are large unfilled areas; another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, but you can jump right before it, skip the first blue ring and continue as normal.&lt;br /&gt;
* At the first part with jump rings, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
** This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world.&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
* During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.&lt;br /&gt;
*after the first ship section, it is possible to crash on one of five blue gravity pads next to the cube portal.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on the main menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in Practice Mode (UFO 02)&lt;br /&gt;
CS-C1.png|First secret coin (Cube)&lt;br /&gt;
CS-C2.png|Second secret coin (UFO)&lt;br /&gt;
CS-C3.png|Third secret coin (Ship)&lt;br /&gt;
GD Steamicon2.png|Icon Unlocked after completing the level in Normal Mode on the Steam version (SteamStep, Steam Icon 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Dry_Out&amp;diff=7948</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Dry_Out&amp;diff=7948"/>
		<updated>2015-06-26T02:17:10Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Dry Out&lt;br /&gt;
|image = File:DryOut.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 4&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = Gravity portals (both types)&lt;br /&gt;
|normalmode = [[File:Cube08.png|20px]] Icon 8 (Dry Out!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 4 stars&lt;br /&gt;
|practicemode = [[File:Colour10.png|20px]] Primary Neon Pink Color (Dehydrated)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:DryOut.ogg&lt;br /&gt;
|followedby = [[Base After Base]]&lt;br /&gt;
|precededby = [[Polargeist]]}}&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Dry Out&#039;&#039; is the level that introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence more difficult than in previous levels, partly because of walls meant to prevent extra or late jumps. It requires more precise tapping than before.&lt;br /&gt;
&lt;br /&gt;
Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels.&lt;br /&gt;
&lt;br /&gt;
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping.&lt;br /&gt;
&lt;br /&gt;
Then there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one in [[Polargeist]].&lt;br /&gt;
&lt;br /&gt;
Finally, the level ends with another short cube sequence similar to the first two.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is fairly easy. It is located right before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) leading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second coin is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third coin is located in the second half of the ship sequence, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin. However, in these two levels the portals are blue, and the first yellow gravity portal is in Dry out.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot; before [[Update 1.9]] adjustment to &amp;quot;Normal&amp;quot; difficulty.&lt;br /&gt;
*The level takes 1:24 to complete.&lt;br /&gt;
*this is the first level to have speech.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DryOutMenu.png|Dry Out on the main menu&lt;br /&gt;
File:DryOutMenuOld.jpg|Dry Out before 1.9&lt;br /&gt;
Cube08.png|Icon unlocked after completing in Normal Mode (Icon 08)&lt;br /&gt;
DO-C1.png|First secret coin (Cube)&lt;br /&gt;
DO-C2.png|Second secret coin (Cube)&lt;br /&gt;
DO-C3.png|Third secret coin (Ship)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=9090</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=9090"/>
		<updated>2015-06-25T12:42:00Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polargeist.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C)&lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = Yellow jump rings&lt;br /&gt;
|normalmode = [[File:Cube07.png|20px]] Icon 7 (Polargeist!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 3 stars&lt;br /&gt;
|practicemode = [[File:Colour08.png|20px]] Violet Primary Color (Polarbear)&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = February 16, 2013&lt;br /&gt;
|music = File:Polargeist.ogg&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the first level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Polargeist&#039;&#039; begins to extend the degree of jumping challenges, also introducing the yellow jump ring. There are also more complex block patterns with combinations of jumping and sliding.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which immediately introduces yellow jump rings. This sequence gets progressively harder further into the level. A short while into the level, the background turns purple, and the sequence becomes more difficult. This level also introduces trick yellow jump rings, increasing the precision with which the player must tap.&lt;br /&gt;
&lt;br /&gt;
After the first cube sequence, the level enters a somewhat lengthy ship sequence. This is significantly more difficult than the ship parts in the previous two levels, because unlike those, it is unpredictable. Previous sequences simply require the player to stay in the middle ([[Stereo Madness]]) or go up and down ([[Back on Track]]). However, the sequence in &#039;&#039;Polargeist&#039;&#039; contains scattered blocks, forcing the player to pay close attention to the blocks and rapidly change their ship&#039;s position.&lt;br /&gt;
&lt;br /&gt;
The level ends with another cube sequence, which is slightly more difficult than the first. It also contains some overhead spikes to prevent unnecessary jumping.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. after passing four blocks exactly touching the roof, immediately fly to the roof, and be prepared to descend upon collecting the coin. The music gives an indication, as the coin is positioned exactly when the high note (A) plays. Look for the first block in the second row from the top - the coin is almost immediately after it.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. Upon contact with the ground, jump four times and drop down, and you will land on a brief line platform. Immediately jump again, and a gap will reveal an exposed section of the approaching column with a jump pad beside it. Upon contact with the jump pad, the secret coin will be automatically collected. Jump on the up ring to return to the main route. The background is light blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the maneuver, jump after going past the overhead blocks which is around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route to not die.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Polargeist Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Polargeist was originally rated &amp;quot;Hard&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, which is a ghost. Also, the [[Practice Mode]] [[Achievements|achievement]] for this level is &amp;quot;Polarbear&amp;quot;, hence the icy feel of the level.&lt;br /&gt;
*Completing the level takes 1:33.&lt;br /&gt;
*This is Step&#039;s only song in &#039;&#039;Geometry Dash&#039;&#039;, despite having over 150 songs published.&lt;br /&gt;
*This level is the first level to use the ghost trail(notice when the backgroung is dark pink and you have to hit three jump rings.).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PolargeistMenu.png|Polargeist on the main menu&lt;br /&gt;
PolargeistMenuOld.jpg|Polargeist before Update 1.9&lt;br /&gt;
Cube07.png|Icon unlocked after completing in Normal Mode (Icon 07)&lt;br /&gt;
PG-C1.png|First secret coin (Ship)&lt;br /&gt;
PG-C2.png|Second secret coin (Cube)&lt;br /&gt;
PG-C3.png|Third secret coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Update_1.2&amp;diff=82581</id>
		<title>Update 1.2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Update_1.2&amp;diff=82581"/>
		<updated>2015-06-25T12:35:39Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cycles.png|thumb|300px|New Level, Cycles]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.2&#039;&#039;&#039; was the second update to &#039;&#039;[[Geometry Dash]]&#039;&#039; that arrived on October 21st, 2013. It introduced the ninth level, [[Cycles]], and featured two new [[Icon_Kit|Icons]], and a new form ([[Forms#List of forms|Gravity Ball]]).&lt;br /&gt;
&lt;br /&gt;
The two main features in 1.2 were the new level, Cycles, set to DJVI&#039;s song of the same name, and the Gravity Ball, which moves by flipping gravity when the screen is tapped.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*New level, Cycles!&lt;br /&gt;
*An all new game mechanic! Are you ready?!&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On October 21st, 2013, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; was also updated to 1.2 with the following:&lt;br /&gt;
*New FREE level &amp;quot;Back on Track&amp;quot;!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.droidgamers.com/forums/topic/1699-geometry-dash-by-robtop-games/page-3 DroidGamers.com conversation]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This update didn&#039;t introduce teaser images.&lt;br /&gt;
*This was the first update to introduce a new form.&lt;br /&gt;
*this update is the first to add a level to the lite version.&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Blast_Processing&amp;diff=39368</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Blast_Processing&amp;diff=39368"/>
		<updated>2015-06-24T02:40:10Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Blast Processing&lt;br /&gt;
|image = File:BlastProcessing.png&lt;br /&gt;
|levelnumber = 17&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Wave, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, W, S, B, W, C, U, S, B, U, S, C)&lt;br /&gt;
|portals = Cube, Wave, Ship, Ball, UFO, Gravity, and Dual (Final Appearance)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|introduces = Wave portals, 3D blocks, Gear sawblades, multiple color channels&lt;br /&gt;
|musicdate = October 17, 2012&lt;br /&gt;
|music = File:BlastProcessing.ogg&lt;br /&gt;
|normalmode = [[File:Player 44 001.png|20px]] Icon 44 (Blast Processing!)&amp;lt;br /&amp;gt;[[File:Star.png|23px]] 10 stars&lt;br /&gt;
|practicemode = [[File:Colour21.png|20px]] Forest Green Primary Color (Blast Power)&lt;br /&gt;
|followedby = [[Theory of Everything 2]]&lt;br /&gt;
|precededby = [[Hexagon Force]]|imagewidth = 250|background = Hexagon|Ground = Hexagon}}&lt;br /&gt;
&#039;&#039;&#039;Blast Processing&#039;&#039;&#039; is the seventeenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing.&#039;&#039; On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Blast Processing&#039;&#039; begins with a cube sequence involving several gravity flips and icon decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. This includes basic holding. The icon then transforms into a ship. You are simply going through some crevices through walls.Then it goes to the ball and then returns to the wave. This wave section is considerably harder than the first. It has a lot less space. To add on to the difficulty, the player must maneuver it on dual mode, Later, the user is forced to complete cube, ship and UFO scenes. Before winning, the new three-dimensional design is used, along with blue &amp;quot;plus signs.&amp;quot; Completing &#039;&#039;Blast&#039;&#039; &#039;&#039;Processing &#039;&#039;will give players an achievement of the same name and a new cube icon.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first coin can be found at the dual wave sequence. Maneuver beside the first and second diamonds with wavy spikes then slide through the path of the fake spikes in the third diamond.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found during a UFO section. When there are &amp;quot;monsters&amp;quot;, drop down at the second monster and tap three times to slide into the third one&#039;s mouth which contains fake spikes and a coin at the end.&lt;br /&gt;
&lt;br /&gt;
*The third coin is located during the final ship section. More &amp;quot;monsters&amp;quot; appear using the spikes introduced in [[Electroman Adventures]], but the third one of these &amp;quot;monsters&amp;quot; has fake spikes instead. Stay quite close to the ground, and then slide under the &amp;quot;monster&amp;quot; to get the final coin. It&#039;s pretty close to the ship portal, so get ready at 85%.&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*  As of [[Update 1.9]], this is the only level that has a secret coin found while in dual mode.&lt;br /&gt;
* The speech in the music before the wave [[Portals|portal]] says &amp;quot;&#039;&#039;Get ready for a lot of fun and excitement!&#039;&#039;&amp;quot;, like a corrupted walkie-talkie. Near the end, the talk sounds like a person counting up (1, 2, 3, 4, ... 9) and the level finishes with &amp;quot;&#039;&#039;You Win!&#039;&#039;&amp;quot; as if to congratulate you on finishing the level.&lt;br /&gt;
** &amp;quot;A lot of&amp;quot; sounds very similar to &amp;quot;some&amp;quot;, but it was confirmed by Waterflame to be the former.&lt;br /&gt;
* Considering only the cut soundtracks in the game, Blast Processing appears to have the most speech among all the levels.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to a Sega commercial &amp;quot;Blast Processing&amp;quot;, which tried to show that Sega&#039;s games were faster than Nintendo&#039;s.&lt;br /&gt;
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.&lt;br /&gt;
* This is the level that introduced the &amp;quot;Wave&amp;quot; form.&lt;br /&gt;
* It takes 1:42 to beat the level, making it the longest main level.&lt;br /&gt;
* The level does not show any size portals, mirror portals, or speed portals.&lt;br /&gt;
* The level is one of the three levels not having a secret coin in their cube segments. The other two are [[Cycles]] and [[Hexagon Force]].&lt;br /&gt;
* Blast Processing, [[XStep|xStep,]] and [[Electroman Adventures]] all reward 10 stars when completed.&lt;br /&gt;
*This is the only level created after [[Electrodynamix]] to not feature a speed portal.&lt;br /&gt;
*Blast Processing is considered easier than the previous levels as it is rated fewer stars then the other levels before it.&lt;br /&gt;
*Blast Processing is the only official level with a double wave segment.&lt;br /&gt;
*This is the only level created after [[Clutterfunk]] to not feature a size portal.&lt;br /&gt;
*this level is the first official level to use 3-D blocks.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Towards the end of the second wave segment, it is possible to avoid the blue dual portal, remaining in dual mode. However, it is not possible to complete the level this way.&lt;br /&gt;
* At the end of the first ball segment, you hit two jump rings while under antigravity, so sometimes the blue gravity portal doesn&#039;t work and you enter the next wave segment while under antigravity. But this can be undone if you end the dual wave segment by the second error. As shown [https://www.youtube.com/watch?v=nAtp_t9xhY4 here].&lt;br /&gt;
** However, if you end the wave with anti-gravity, it can still be completed by jumping at the right position onto the second bump and jumping again. When you fall down and hit another bump, jump again and you will continue.&lt;br /&gt;
*  There is also a slight chance that after the dual wave segment, you may end up playing wave upside down, which will eventually cause you to crash. This can be done by moving your wave to the edge of the portal. If you survive, you have a chance of completing the level normally under precise timing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Blast Processing Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BlastProcessingMenu.png|Blast Processing on the main menu&lt;br /&gt;
File:BP-C1.png|First secret coin (Dual Wave)&lt;br /&gt;
File:BP-C2.png|Second secret coin (UFO)&lt;br /&gt;
File:BP-C3.png|Third secret coin (Ship)&lt;br /&gt;
Player_44_001.png|Icon unlocked after completing in Normal Mode (Icon 44)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Stereo_Madness&amp;diff=1124</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Stereo_Madness&amp;diff=1124"/>
		<updated>2015-06-23T02:32:27Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:StereoMadness.png&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
(Order: C, S, C, S)&lt;br /&gt;
|portals = Ship, cube&lt;br /&gt;
|introduces = Ship portal, Cube portal, Blocky Background&lt;br /&gt;
|normalmode = [[File:Cube05.png|20px]] Icon 5 (Stereo Madness!) &amp;lt;br /&amp;gt; &lt;br /&gt;
[[File:Star.png|20px]]  1 star&lt;br /&gt;
|practicemode = [[File:Colour06.png|20px]] Primary Azure (Stereo Bump)&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|music = File:StereoMadness.ogg&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = N/A&lt;br /&gt;
}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the first level to be rated &amp;quot;Easy&amp;quot; as of [[Update 1.9]]. This level is commonly recognized as one of the easiest official levels in normal mode, the other one being [[Back on Track]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Stereo Madness&#039;&#039; begins with a basic cube sequence featuring spikes and simple jumping patterns. This sequence gradually teaches the player about holding for many jumps, and also when to let go after holding. However, it does allow for many unnecessary taps.&lt;br /&gt;
&lt;br /&gt;
It continues with an introductory sequence of the ship [[Forms|form]], which gives the player wide room to fly and learn about the ship.&lt;br /&gt;
&lt;br /&gt;
The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice.&lt;br /&gt;
&lt;br /&gt;
The level ends after finishing with another ship sequence. This also contains the first secret passage encountered in the game, used to obtain a secret coin (see a detailed description down below).&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, then jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third, and jump twice to obtain the coin and get back to the normal route.&lt;br /&gt;
*The second secret coin is located roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Prior to [[Update 1.9]], the third coin was much more difficult to obtain due to the fact that the passage contained spiked on both sides and forced the player to fly in between.&lt;br /&gt;
* The third coin&#039;s odd location was due to [[Update 1.6]] and its introduction to secret coins, resulting in pre-1.6 level modifications.&lt;br /&gt;
* Stereo Madness is the only level not to contain any manipulation [[portals]] in-level, even in the secret coin passages.&lt;br /&gt;
  *however, this is true with bounce pads, gravity pads, jump rings and gravity rings.&lt;br /&gt;
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
*Stereo Madness is currently ForeverBound&#039;s only song used in a main level of &#039;&#039;Geometry Dash&#039;&#039;.&lt;br /&gt;
*This level has the latest secret coin location, at around 98%.&lt;br /&gt;
*Out of the first 9 levels, Stereo Madness is the only level that did not change its difficulty in [[Update 1.9]].&lt;br /&gt;
*This is the only level out af all official levels that introduces two types of form portals: ship and cube.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
StereoMadnessMenu.png|Stereo Madness on the main menu&lt;br /&gt;
Cube05.png|Icon unlocked after completing in Normal Mode (Icon 05)&lt;br /&gt;
SM-C1.png|First secret coin (Cube)&lt;br /&gt;
SM-C2.png|Second secret coin (Cube)&lt;br /&gt;
SM-C3.png|Third secret coin (Ship)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Practice_Mode&amp;diff=11301</id>
		<title>Practice Mode</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Practice_Mode&amp;diff=11301"/>
		<updated>2015-06-21T17:18:01Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}[[File:PracticeMode.png|thumb|250px]][[File:StayInsideMe.ogg|thumb|250px]]&lt;br /&gt;
&#039;&#039;&#039;Practice Mode&#039;&#039;&#039; is a feature in [[Geometry Dash]] and [[Geometry Dash Lite]] that is designed to help the player learn the layout of a level, during which time they will not be forced to restart from the beginning in the instance of a crash. Instead, they are allowed to place checkpoints, marked by green gems.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Description==&lt;br /&gt;
To enable practice mode, it must be selected through the pause menu using the large gem button on the left. By default, checkpoints are automatically generated every so often, although this option can be unchecked. The last checkpoint placed can also be removed if inconvenient, where the player can then proceed from the previous checkpoint. This can be done as many times as required.&lt;br /&gt;
&lt;br /&gt;
Progress on practice mode is recorded separately from normal mode, and it does not offer the standard level rewards of [[Secret Coins|secret coins]] or stars. However, other [[Achievements|achievements]] will unlock as usual.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Controls==&lt;br /&gt;
*On a mobile device, buttons will appear that can be tapped to place and remove checkpoints.&lt;br /&gt;
*On Steam, pressing the &#039;Z&#039; key will place a checkpoint, while pressing the &#039;X&#039; key will remove it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PracticeModeDisplay.jpg|thumb|250px]]&lt;br /&gt;
*Enabling practice mode will always change the soundtrack to &#039;&#039;Stay Inside Me&#039;&#039; by OcularNebula. It will play continuously, even through crashes, and loop back to the beginning immediately once it has finished.&lt;br /&gt;
*For the cube or ball [[Forms|forms]], checkpoints will automatically be generated sooner following a series of rapid movements. For other forms, checkpoints are not visible, and are instead generated a set distance behind the character.&lt;br /&gt;
*Attempting to collect a secret coin will have the character travel right through it as if it were a decoration.&lt;br /&gt;
*Decorations do not pulsate to the beat as the main song does not play during practice mode.&lt;br /&gt;
*[[Cycles]], [[xStep]] and [[Clubstep]] are the only levels that reward [[Icon Kit|icons]] upon completion in practice mode.&lt;br /&gt;
*Practice mode can be used in any level, even custom levels.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Electrodynamix&amp;diff=44774</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Electrodynamix&amp;diff=44774"/>
		<updated>2015-06-15T15:43:54Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]] Icon (Electrodynamix!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]]12 stars&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
(Order: C, S, U, C, B, C, S, B, S, B, C, S)&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = [[File:Colour18.png|20px]] Light Gray Primary Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]|introduces = Bubble Background, Semi-circular ground, colored blocks, Double speed portal, Triple speed portal |background = Bubbles|Ground = Half Circle}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fifth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]], introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. When reaching about the 60% of progress, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first ship and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it&#039;s advised to use dark colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the ship segments during triple speed and mini mode. It generally takes lots of tries to handle the control of the ship while passing narrow paths, even on practice mode.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two saws that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the saws and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first and currently only level without a secret coin in a ship segment, despite the level being known for its ship segments.&lt;br /&gt;
* Electrodynamix is the first level to introduce colored blocks.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the orange half speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until [[Hexagon Force]]. This is also true with the blue normal speed portal.&lt;br /&gt;
* Electrodynamix is the last known level to contain the classic thorns, which are during the first UFO sequence.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides the speed portal mechanic being introduced in this level, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first ship path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &#039;So Close&#039; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
**It is also the only level where you can crash at 0%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and Hexagon Force, though they all reward the same number of stars. This is generally because of the flashing colors, and the fast ship parts. Also, most people think that Electrodynamix is the hardest insane level for the same reason.&lt;br /&gt;
* Electrodynamix is the first level to feature a triple speed portal and currently the only one to feature it on its own. The preview for [[Deadlocked]] shows a triple speed portal at the end, but it is unknown where this level will fall in the level chronology.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode (Icon 35)&lt;br /&gt;
ED-C1.png|First secret coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second secret coin (Cube)&lt;br /&gt;
ED-C3.png|Third secret coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Clubstep&amp;diff=31443</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Clubstep&amp;diff=31443"/>
		<updated>2015-06-14T13:55:08Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
(Order: C, S, C, B, U, C, S, U, S, C, S, C, S)&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|introduces = Invisible blocks, &amp;quot;Ninja Star&amp;quot; Sawblades&lt;br /&gt;
|normalmode = [[File:Colour20.png|20px]] Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; [[File:Star.png|23px]] 14 stars &amp;lt;br/&amp;gt; [[File:GD Steamicon2.png|20px]] Steam Icon 2 (SteamStep!)&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is the fourteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; unlocked by collecting 20 secret coins. It is the first level to be rated &amp;quot;Demon&amp;quot; as of [[Update 1.9]]. This level is commonly recognized as one of the hardest official levels in normal mode, the other one being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clubstep is currently one of the two Demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons which are group of structures that are made up of demonic hazards. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The 1st coin can be found at one of the first antigravity sections which is located at 10% and is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The 2nd coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster will have no floor. Slip through this opening, fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in [[Practice Mode]], and an [[Icon Kit|icon]] in Normal mode. Clubstep, however, gives the secondary black color as a reward for Normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in Practice and Normal mode and [[Electroman Adventures]] and [[Clutterfunk]] reward ships but still reward colors if completed in practice mode).&lt;br /&gt;
&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;!. Also, In update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all players).&lt;br /&gt;
***However, on mobile it&#039;s a secret: The icon is hidden. First, you need to complete Clubstep in normal mode on the Steam version, and then sync it with your mobile account. You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep, &#039;&#039;which is the type of music playing during the level, along with electronic.&lt;br /&gt;
* [http://geometry-dash.wikia.com/wiki/Theory_Of_Everything_2 Theory of Everything 2] and Clubstep give the same amount of stars and they are both Demon difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the first level with an edited name. The second is [[Blast Processing]], originally being BlastProcess.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
* Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then [[Stereo Madness]], with a third coin at 98%.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At fifty-three seconds and sixty-three seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, so you&#039;ll have 1 less jump.&lt;br /&gt;
* At the first part with gravity spheres, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
** This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world.&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
* During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on level selection menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in &#039;&#039;Practice Mode&#039;&#039;&lt;br /&gt;
CS-C1.png|First coin&lt;br /&gt;
CS-C2.png|Second coin&lt;br /&gt;
CS-C3.png|Third coin&lt;br /&gt;
GD Steamicon2.png|Icon Unlocked after completing the level in Normal Mode on the Steam version. (SteamStep, Steam Icon 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=9073</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=9073"/>
		<updated>2015-06-09T01:45:51Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polargeist.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
(Order: C, S, C)&lt;br /&gt;
|portals = Ship, cube, gravity&lt;br /&gt;
|introduces = Yellow jump rings&lt;br /&gt;
|normalmode = [[File:Cube07.png|20px]] Icon 7 (Polargeist!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 3 stars&lt;br /&gt;
|practicemode = [[File:Colour08.png|20px]] Violet Primary Color (Polarbear)&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = February 16, 2013&lt;br /&gt;
|music = File:Polargeist.ogg&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the first level to be rated &amp;quot;normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. There are also more complex block patterns with combinations of jumping and sliding.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which immediately introduces yellow jump rings. This sequence gets progressively harder further into the level. A short while into the level, the background turns purple, and the sequence becomes more difficult. This level also introduces trick yellow jump rings, increasing the precision with which the player must tap.&lt;br /&gt;
&lt;br /&gt;
After the first cube sequence, the level enters a somewhat lengthy ship sequence. This is significantly more difficult than the ship parts in the previous two levels, because unlike those, it is unpredictable. Previous sequences simply require the player to stay in the middle ([[Stereo Madness]]) or go up and down ([[Back on Track]]). However, the sequence in Polargeist contains scattered blocks, forcing the player to pay close attention to the blocks and rapidly change their ship&#039;s position.&lt;br /&gt;
&lt;br /&gt;
The level ends with another cube sequence, which is slightly more difficult than the first. It also contains some overhead spikes to prevent unnecessary jumping.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. after passing four blocks exactly touching the roof, immediately fly to the roof, and be prepared to descend upon collecting the coin. The music gives an indication, as the coin is positioned exactly when the high note (A) plays. Look for the first block in the second row from the top - the coin is almost immediately after it.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. Upon contact with the ground, jump four times and drop down, and you will land on a brief line platform. Immediately jump again, and a gap will reveal an exposed section of the approaching column with a jump pad beside it. Upon contact with the jump pad, the secret coin will be automatically collected. Jump on the up ring to return to the main route. The background is light blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the maneuver, jump after going past the overhead blocks which is around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route to not die.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Polargeist Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Polargeist was originally rated hard until [[Update 1.9]].&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, which is a ghost. Also, the [[Practice Mode]] [[Achievements|achievement]] for this level is &amp;quot;Polarbear&amp;quot;, hence the icy feel of the level.&lt;br /&gt;
*Polargeist can be beaten in 1 minute and 33 seconds.&lt;br /&gt;
*This is Step&#039;s only song in Geometry Dash, despite having over 150 songs published.&lt;br /&gt;
*this level is the last level out of the first three to unlocking the steamrolling icon(steam ver only).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PolargeistMenu.png|Polargeist on the main menu.&lt;br /&gt;
PolargeistMenuOld.jpg|Polargeist before Update 1.9.&lt;br /&gt;
Cube07.png|Icon unlocked after completing in normal mode.&lt;br /&gt;
PG-C1.png|First secret coin.&lt;br /&gt;
PG-C2.png|Second secret coin.&lt;br /&gt;
PG-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=50061</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=50061"/>
		<updated>2015-06-07T19:42:15Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force&lt;br /&gt;
|created = [[Update 1.8]]&lt;br /&gt;
|levelnumber = 16&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = March 1, 2014&lt;br /&gt;
|music = File:HexagonForce.ogg&lt;br /&gt;
|image = File:HexagonForce.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Electrodynamix]]&lt;br /&gt;
|normalmode = [[File:Cube42.png|21px]] Icon 42 (Hexagon Force!) &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 12 stars&lt;br /&gt;
|practicemode = [[File:Colour19.png|21px]] Primary Dark Grey Color (Hexagonest) &lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
(Order: C, S, B, C, S, C, U, B, S, C, S)&lt;br /&gt;
|introduces = Dual portals, Half speed portals, Normal speed portals&lt;br /&gt;
|followedby = [[Blast Processing]]&lt;br /&gt;
|portals = Gravity, size, dual, speed|background = Hexagon|Ground = Hexagon}}&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the sixth (and last) level to be rated insane as of [[Update 1.9]]. It is commonly recognized as one of the hardest non-demon official levels in normal mode, though it is generally considered easier than [[Electrodynamix]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed and ship [[portals]]. Subsequently, the ship changes into a [[Forms|gravity ball]], and the player makes first contact with the new blocks which have diagonal surfaces. Later on, after another brief cube part, Hexagon Force introduces the brand new dual portals, which &amp;quot;clones&amp;quot; the icon with reversed colors and different gravities. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game except for the wave, which was not even introduced yet. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are shown along some rocket scenes. Hexagon Force also features every portal on 1.8 except Mirror Portals and the pink 3x speed portal.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level in practice mode will unlock the dark grey primary color and the achievement &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; sucessfully finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
==Secret Coin Locations==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down. However, you need to be close enough to get the coin.&lt;br /&gt;
*The second secret coin is located at the second double speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
*The final secret coin is located at the final half-speed ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Carefully fly through it to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is, therefore determining at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being difficult to maneuver, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
===&#039;&#039;&#039;Second ship section&#039;&#039;&#039;===&lt;br /&gt;
This section is much shorter, and this time the ships are in the shrunken state from the ball section. As before, only focus on one ship and stay on the side on the map before dodging two spiked projections.&lt;br /&gt;
===&#039;&#039;&#039;Third ship section&#039;&#039;&#039;===&lt;br /&gt;
This is arguably the most difficult of the dual sections, particularly because the ships are shrunken &#039;&#039;and&#039;&#039; slowed down, hence forth making the ascent and descent faster when tapped, making it hard to control. Located near the end of the level from the cube section, navigate them towards the centre of the level, but be prepared to dodge a central obstacle, move towards the centre again, and dodge another central obstacle before going back to the central portal to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
*This is the first level to use the slow down portal. The second is [[Theory of Everything 2]].&lt;br /&gt;
* This level introduces object rotation, dual mode, and slopes.&lt;br /&gt;
* This level Introduces the Hexagon Texture.&lt;br /&gt;
* Completing the level takes 1:31.&lt;br /&gt;
* The level is one of the three levels not having a [[Secret Coins|secret coin]] in their cube segments. The other two are [[Cycles]] and [[Blast Processing]].&lt;br /&gt;
* This is also the second latest 3rd coin in any level, appearing at about 97%. The latest is in [[Stereo Madness]], whose 3rd coin appears at about 98%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* In the first ball segment, you can switch gravity to land on the platform with the secret coin, then switch gravity again rapidly to return to the normal path without collecting the coin.&lt;br /&gt;
* There was an error in the level located before the first dual section. It&#039;s on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in [[Update 1.9|1.9]].&lt;br /&gt;
* There was a secret way in this level: During the last cube section, before going to the mini dual slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However this was fixed.&lt;br /&gt;
* At the end of the first ship section (at 18%, right before the ball portal) if you look to the bottom right you can see that there is nothing below the ball part spikes.&lt;br /&gt;
* At the beginning of the level, the second yellow bounce pad underneath an arrow, is slightly over the edge of the block. It is not placed in the centre of the block where it is supposed to be. This could be for a few reasons. Either the level was rushed through, or they put it over the edge so the cube can successfully reach the next bounce ring.&lt;br /&gt;
* In the first dual segment, at the third jump, you may see that the blocks are overlapping. Either it was rushed, or just to make it short.&lt;br /&gt;
* After the double speed ship part there&#039;s a high unfilled structure, which can be seen if looking down enough.&lt;br /&gt;
* Before the dual slow mini ship sequence there&#039;s a yellow pad on a block that&#039;s misplaced. (It&#039;s a little bit on the left)&lt;br /&gt;
* At the end of the first ship section, it is possible to fly over (because of your anti gravity) the gravity portal, as there are no spikes covering.&lt;br /&gt;
* during the first gravity ball dual section( where the balls are shrunk), you are supposed to avoid the chainsaw by switching gravity up and down quickly. However, when you are doing this to the ball in regular gravity, if you only switch once instead of twice, both gravity balls will be in the same gravity since the ball in anti-gravity is in the air and you can&#039;t switch gravity in mid-air if you are in ball form. If this happens, it will be undone during the second rocket dual segment.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; level 16 - Hexagon Force (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HexagonForceMenu.png|Hexagon Force on the main menu&lt;br /&gt;
HF-C1.png|First coin&lt;br /&gt;
HF-C2.png|Second coin&lt;br /&gt;
HF-C3.png|Third coin&lt;br /&gt;
Cube42.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=50060</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Hexagon_Force&amp;diff=50060"/>
		<updated>2015-06-07T19:39:32Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force&lt;br /&gt;
|created = [[Update 1.8]]&lt;br /&gt;
|levelnumber = 16&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = March 1, 2014&lt;br /&gt;
|music = File:HexagonForce.ogg&lt;br /&gt;
|image = File:HexagonForce.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Electrodynamix]]&lt;br /&gt;
|normalmode = [[File:Cube42.png|21px]] Icon 42 (Hexagon Force!) &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 12 stars&lt;br /&gt;
|practicemode = [[File:Colour19.png|21px]] Primary Dark Grey Color (Hexagonest) &lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
(Order: C, S, B, C, S, C, U, B, S, C, S)&lt;br /&gt;
|introduces = Dual portals, Half speed portals, Normal speed portals&lt;br /&gt;
|followedby = [[Blast Processing]]&lt;br /&gt;
|portals = Gravity, size, dual, speed|background = Hexagon|Ground = Hexagon}}&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the sixth (and last) level to be rated insane as of [[Update 1.9]]. It is commonly recognized as one of the hardest non-demon official levels in normal mode, though it is generally considered easier than [[Electrodynamix]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed and ship [[portals]]. Subsequently, the ship changes into a [[Forms|gravity ball]], and the player makes first contact with the new blocks which have diagonal surfaces. Later on, after another brief cube part, Hexagon Force introduces the brand new dual portals, which &amp;quot;clones&amp;quot; the icon with reversed colors and different gravities. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game except for the wave, which was not even introduced yet. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are shown along some rocket scenes. Hexagon Force also features every portal on 1.8 except Mirror Portals and the pink 3x speed portal.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level in practice mode will unlock the dark grey primary color and the achievement &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; sucessfully finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
==Secret Coin Locations==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down. However, you need to be close enough to get the coin.&lt;br /&gt;
*The second secret coin is located at the second double speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
*The final secret coin is located at the final half-speed ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Carefully fly through it to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is, therefore determining at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being difficult to maneuver, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
===&#039;&#039;&#039;Second ship section&#039;&#039;&#039;===&lt;br /&gt;
This section is much shorter, and this time the ships are in the shrunken state from the ball section. As before, only focus on one ship and stay on the side on the map before dodging two spiked projections.&lt;br /&gt;
===&#039;&#039;&#039;Third ship section&#039;&#039;&#039;===&lt;br /&gt;
This is arguably the most difficult of the dual sections, particularly because the ships are shrunken &#039;&#039;and&#039;&#039; slowed down, hence forth making the ascent and descent faster when tapped, making it hard to control. Located near the end of the level from the cube section, navigate them towards the centre of the level, but be prepared to dodge a central obstacle, move towards the centre again, and dodge another central obstacle before going back to the central portal to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
*This is the first level to use the slow down portal. The second is [[Theory of Everything 2]].&lt;br /&gt;
* This level introduces object rotation, dual mode, and slopes.&lt;br /&gt;
* This level Introduces the Hexagon Texture.&lt;br /&gt;
* Completing the level takes 1:31.&lt;br /&gt;
* The level is one of the three levels not having a [[Secret Coins|secret coin]] in their cube segments. The other two are [[Cycles]] and [[Blast Processing]].&lt;br /&gt;
* This is also the second latest 3rd coin in any level, appearing at about 97%. The latest is in [[Stereo Madness]], whose 3rd coin appears at about 98%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* In the first ball segment, you can switch gravity to land on the platform with the secret coin, then switch gravity again rapidly to return to the normal path without collecting the coin.&lt;br /&gt;
* There was an error in the level located before the first dual section. It&#039;s on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in [[Update 1.9|1.9]].&lt;br /&gt;
* There was a secret way in this level: During the last cube section, before going to the mini dual slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However this was fixed.&lt;br /&gt;
* At the end of the first ship section (at 18%, right before the ball portal) if you look to the bottom right you can see that there is nothing below the ball part spikes.&lt;br /&gt;
* At the beginning of the level, the second yellow bounce pad underneath an arrow, is slightly over the edge of the block. It is not placed in the centre of the block where it is supposed to be. This could be for a few reasons. Either the level was rushed through, or they put it over the edge so the cube can successfully reach the next bounce ring.&lt;br /&gt;
* In the first dual segment, at the third jump, you may see that the blocks are overlapping. Either it was rushed, or just to make it short.&lt;br /&gt;
* After the double speed ship part there&#039;s a high unfilled structure, which can be seen if looking down enough.&lt;br /&gt;
* Before the dual slow mini ship sequence there&#039;s a yellow pad on a block that&#039;s misplaced. (It&#039;s a little bit on the left)&lt;br /&gt;
* At the end of the first ship section, it is possible to fly over (because of your anti gravity) the gravity portal, as there are no spikes covering.&lt;br /&gt;
* during the first gravity ball dual section( where the balls are shrunk), you are supposed to avoid the chainsaw by switching gravity up and down quickly. However, when you are doing this to the ball in regular gravity, if you only switch once instead of twice, both gravity balls will be in the same gravity since the ball in anti-gravity is in the air and you can&#039;t switch gravity in mid-air if you are in ball form.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; level 16 - Hexagon Force (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HexagonForceMenu.png|Hexagon Force on the main menu&lt;br /&gt;
HF-C1.png|First coin&lt;br /&gt;
HF-C2.png|Second coin&lt;br /&gt;
HF-C3.png|Third coin&lt;br /&gt;
Cube42.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Update_1.2&amp;diff=82574</id>
		<title>Update 1.2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Update_1.2&amp;diff=82574"/>
		<updated>2015-06-07T15:54:53Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cycles.png|thumb|300px|New Level, Cycles]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.2&#039;&#039;&#039; was the second update to &#039;&#039;[[Geometry Dash]]&#039;&#039; that arrived on October 21st, 2013. It introduced the ninth level, [[Cycles]], and featured two new [[Icon_Kit|Icons]], and a new form ([[Forms#List of forms|Gravity Ball]]).&lt;br /&gt;
&lt;br /&gt;
 The two main features in 1.2 were the new level, Cycles, set to DJVI&#039;s song of the same name, and the Gravity Ball, which moves by flipping gravity when the screen is tapped.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
* New level, Cycles!&lt;br /&gt;
* An all new game mechanic! Are you ready?!&lt;br /&gt;
* New achievements and rewards!&lt;br /&gt;
* Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On October 21st, 2013, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; was also updated to 1.2 with the following:&lt;br /&gt;
*New FREE level &amp;quot;Back on Track&amp;quot;!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.droidgamers.com/forums/topic/1699-geometry-dash-by-robtop-games/page-3 DroidGamers.com conversation]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is one of the updates that didn&#039;t introduce teaser images.&lt;br /&gt;
* This update is the first update to include a new form(gravity ball)&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Time_Machine&amp;diff=24798</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Time_Machine&amp;diff=24798"/>
		<updated>2015-05-16T18:48:02Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TimeMachine.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder(current)&lt;br /&gt;
[[File:Insane.png|20px]] Insane(old)&lt;br /&gt;
|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|normalmode = [[File:Icon 8.png|20px]] Icon 14 (Time Machine!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 8 stars&lt;br /&gt;
|practicemode = [[File:Colour17.png|20px]]Primary White (Tick Tock)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]|music = File:TimeMachine.ogg}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and the last level in &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated Harder as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
Time Machine is considerably more difficult than [[Jumper]] overall. It introduces the Mirror Portal, which changes the direction in which the player is moving (from right to left instead of left to right).&lt;br /&gt;
&lt;br /&gt;
It starts off with a few simple jumps in cube form, but then becomes a bit tricky with some triple-spike jumps. In fact, this entire level is notorious for these jumps. A little while into the level, the screen changes blue and the player enters into a tricky section with groups of spikes, close jumps, and yellow jump pads. This section lasts for four phrases in the soundtrack. Afterwards, the player hits a mirror portal which looks like three rings of different sizes next to each other, and all orange in color. After a bit more of the cube, the player enters a short ship section which requires some control. Then, there is a somewhat longer cube section which comprises the bulk of the level. This starts going in mirror, flips back to anti-mirror with a blue portal and also goes in antigravity, again flips to mirror, then back to no mirror. After this back-and-forth action, the level finally ends with a short ship section which goes into anti-gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.&lt;br /&gt;
* The third coin is after the blue mirror portal (flipped upside-down, on the last yellow pad). To get it, don&#039;t jump off of the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump past the two spikes.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Time Machine Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level is the only level to be added during an update for the full version.&lt;br /&gt;
*  Time Machine introduces the mirror portal.&lt;br /&gt;
*  This level also has the most mirror portals.&lt;br /&gt;
*  Holding jump from the start will allow you to jump on the hanging spike wall (see [https://www.youtube.com/watch?v=0qaIWwlj2lA here]). Still holding jump will allow you to jump off and continue as normal, like the second secret coin in [[Dry Out]].&lt;br /&gt;
* This is the first level introduced with an update, [[Update 1.1]].&lt;br /&gt;
* This level reveals the first pink rings, although not officially introduced until [[Theory of Everything]].&lt;br /&gt;
* It takes 1:38 to complete the level.&lt;br /&gt;
* This is one of the few levels that you can&#039;t crash at 1% in. (The others are Dry Out, [[Base After Base]] and [[xStep]])&lt;br /&gt;
* This is currently the final level in the lite version.&lt;br /&gt;
* This is the first and only level in the lite version that wasn&#039;t originally in the full version.&lt;br /&gt;
* This is the only level that has a coin in mirror mode. However, if you use a glitch in [[Electroman Adventures]], you might be able to collect the third coin in the ball section in mirror mode.&lt;br /&gt;
* The second secret coin is one of the hardest to collect in the Lite levels.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TimeMachineMenu.png|Time Machine on level selection screen.&lt;br /&gt;
TimeMachineMenuOld.jpg|Time Machine before Update 1.9.&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
TM-C1.png|First coin.&lt;br /&gt;
TM-C2.png|Second coin.&lt;br /&gt;
TM-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Jumper&amp;diff=8524</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Jumper&amp;diff=8524"/>
		<updated>2015-05-16T18:44:55Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|image = File:Jumper.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder(current)&lt;br /&gt;
[[File:Insane.png|20px]] Insane(old)&lt;br /&gt;
|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube11.png|20px]] Icon 11 (Jumper!)&amp;lt;br /&amp;gt; [[File:Star.png|20px]] 7 stars&lt;br /&gt;
|practicemode = [[File:Colour14.png|20px]] Primary Orange 1 (Hop Hop...)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;&lt;br /&gt;
|music = file:Jumper.ogg&lt;br /&gt;
|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]}}&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It was originally rated Insane but changed to Harder in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its square sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered spiked blocks. The final cube sequence persists with one last switch to antigravity,and one final switch to gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is in the second upside-down flying segment. It is behind the first wall, you only have 1 block of space to fly through. Be careful not to hit the spiked ground as you are doing so.&lt;br /&gt;
*The second coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a second, and jump to avoid spikes.&lt;br /&gt;
*The third and final coin is in the last flying segment (around the time where the background is red). Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer, collect the coin, and go.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Jumper Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It was believed that the soundtrack used in &#039;&#039;Jumper&#039;&#039; is the only soundtrack in the game that hasn&#039;t been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level, but it is now believed that &#039;&#039;Jumper &#039;&#039;is the least clipped soundtrack.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper,&amp;quot; which is a theme also used in many other video games, one of the more popular ones being Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).&lt;br /&gt;
***And is Waterflame&#039;s first soundtrack used in Geometry Dash.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
* The icon you get from finishing this level might be a reference to the character Ogmo from the game Jumper created by Matt Thorson.&lt;br /&gt;
**It could also be a crossbreed of a skull and a rabbit. (Hence the name of it)&lt;br /&gt;
*This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Can&#039;t Let Go]], and [[Theory of Everything 2]].&lt;br /&gt;
**However, it does introduce a new mechanic: anti-gravity ship mode.&lt;br /&gt;
**This level is the only level to have a coin in anti-gravity ship mode.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionposition=&amp;quot;below&amp;quot;&amp;gt;&lt;br /&gt;
JumperMenu.png|Jumper on the main menu.&lt;br /&gt;
JumperMenuOld.jpg|Jumper before Update 1.9&lt;br /&gt;
Cube11.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Jumper-C1.png|First coin.&lt;br /&gt;
Jumper-C2.png|Second coin.&lt;br /&gt;
Jumper-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Can%27t_Let_Go&amp;diff=7458</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Can%27t_Let_Go&amp;diff=7458"/>
		<updated>2015-05-16T18:43:43Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|image = File:Can&#039;tLetGo.png&lt;br /&gt;
|imagewidth = 300px&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard(current)&lt;br /&gt;
[[File:Insane.png|20px]] Insane(old)&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, cube, gravity&lt;br /&gt;
|normalmode = [[File:Cube10.png|20px]] Icon 6 (Cant Let Go!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 6 stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = Primary Red 2 (Hold on)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Can&#039;tLetGo.ogg&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and [[Geometry Dash Lite]]. It was the first of 10 levels to be rated Insane, but the difficulty was changed to Hard in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels.&lt;br /&gt;
&lt;br /&gt;
The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot.&lt;br /&gt;
&lt;br /&gt;
Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while.&lt;br /&gt;
&lt;br /&gt;
Following that is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards.&lt;br /&gt;
&lt;br /&gt;
A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point.&lt;br /&gt;
&lt;br /&gt;
Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second yellow jump pad and before the speech (3!). After you are launched from pad and to the spike ramp: from the spiked platform after the jump ring where you do not have to jump, jump up twice and you will drop to the secret coin and then continue to the normal path. This is easier than the normal path because the normal path drops right into the black part, giving you 1.7 seconds to react. Sadly, this coin is only detectable if you get a glimpse of the final yellow jump pad.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly to the top of the top. Then continue as normal. The block is after two walls, one on the top and one on the bottom.&lt;br /&gt;
* The third coin is right after the ship ends.When you see a spiked platform after one jump pad and three jump rings, you will come down on a staircase of three stairs. Jump on the second one. After the purple pad (not introduced until [[Theory of Everything]]), immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cant Let Go Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the apostrophe between n and t.&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly and the player can ride on the spiked wall. The level can be continued as normal. See [https://www.youtube.com/watch?v=bit7E3sIc5g this video].&lt;br /&gt;
* In this level, you are able to &#039;skip&#039; many blocks, especially in the first black background section. However, some of the jumps may require some timing. For example, it IS possible not to fall down to the 2-block platform in the beginning, and make a 4 block + 1 block up jump.&lt;br /&gt;
*The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
*It takes 1 minute 23 seconds to complete this level, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
*Can&#039;t Let Go was rated Insane before 1.9, but it is now rated hard, which is two tiers down.&lt;br /&gt;
* In the first secret coin path, a wavy platform not introduced until xStep is seen.&lt;br /&gt;
*There is a shortcut in Can&#039;t Let Go. After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Jumper]], and [[Theory of Everything 2]].&lt;br /&gt;
* After the upside-down sequence, at 1:16, the spike is not properly placed.&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that wasn&#039;t teased in the trailer (Stereo Madness-Base After Base were teased in the achievements and [[Polargeist]] and Jumper were teased as a song).&lt;br /&gt;
**Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu.&lt;br /&gt;
Can&#039;tLetGoMenuOld.jpg|Can&#039;t Let Go before Update 1.9.&lt;br /&gt;
CLG-C1.png|First secret coin.&lt;br /&gt;
CLG-C2.png|Second secret coin.&lt;br /&gt;
CLG-C3.png|Third secret coin.&lt;br /&gt;
Cube10.png|Icon rewarded after completing Can&#039;t Let Go in normal mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Base_After_Base&amp;diff=6997</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Base_After_Base&amp;diff=6997"/>
		<updated>2015-05-16T18:42:25Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:BaseAfterBase.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard(current)&lt;br /&gt;
[[File:Harder.png|20px]] Harder(old)&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|normalmode = [[File:Cube09.png|20px]] Icon 9 (Base After Base!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 5 stars&lt;br /&gt;
|practicemode = [[File:Colour11.png|20px]]Primary Red 1 (All your base...)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:BaseAfterBase.ogg&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]&lt;br /&gt;
|precededby = [[Dry Out]]}}&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the 5th level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the first of 2 levels rated Hard, the other being [[Can&#039;t Let Go]]. This level possibly came from [[Ultimate Destruction]], which was unreleased and was made into Base After Base. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Base After Base produces increasingly hard jumping patterns and an antigravity section.&lt;br /&gt;
&lt;br /&gt;
The level begins with a difficult cube sequence. The second half of this first cube sequence has high jumps and is trickier to judge. The end of this sequence also has trick yellow jump pads right before the first ship section, which makes it yet more difficult.&lt;br /&gt;
&lt;br /&gt;
The next sequence is a ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides.&lt;br /&gt;
&lt;br /&gt;
Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in [[Dry Out]]. However, it does feature smaller blocks.&lt;br /&gt;
&lt;br /&gt;
Returning to normal gravity with a final few jumps leads to the completion of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret Coin Locations==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.&lt;br /&gt;
*The second one is located after the background turns completely black. After jumping many flat-forms, there is a spike and a space which you would avoid because it would seemingly lead to your death. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity portal. It will get the hovering coin, hit a thin platform, fall down, reach a blue gravity portal and return to the normal path.&lt;br /&gt;
*The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes, you must lift your ship up and wait until you reach the hidden coin path. Hold the ship up until you have collected the coin and then go down into the normal path.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Base After Base Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The achievement unlocked by completing it in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the Game &#039;&#039;Zero Wing&#039;&#039; (the [[Achievements|achievement]] name is &#039;All Your Base&#039;).&lt;br /&gt;
*Base After Base is presumed to have evolved from the level Ultimate Destruction, the level previewed from the Geometry Dash Beta (back then called &#039;&#039;Geometry Jump&#039;&#039;).&lt;br /&gt;
*Base After Base is the least popular online music from an official level.&lt;br /&gt;
* Base After Base was rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:26.&lt;br /&gt;
* This level is considered to be the easiest level to collect Secret Coins in along with [[Back on Track]].&lt;br /&gt;
&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are Can&#039;t Let Go, [[Jumper]], and [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There&#039;s an error in the level. At around 11%, the last thorn next to the big block is missing.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BaseAfterBaseMenu.png|Base After Base on the main menu.&lt;br /&gt;
BaseAfterBaseMenuOld.jpg|Base After Base before Update 1.9.&lt;br /&gt;
BAB-C1.png|First secret coin.&lt;br /&gt;
BAB-C2.png|Second secret coin.&lt;br /&gt;
BAB-C3.png|Third secret coin.&lt;br /&gt;
Cube09.png|Icon rewarded after completing Base after Base in normal mode. (Icon 9).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Dry_Out&amp;diff=7915</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Dry_Out&amp;diff=7915"/>
		<updated>2015-05-16T18:40:46Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Dry Out&lt;br /&gt;
|image = File:DryOut.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 4&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal(current)&lt;br /&gt;
[[File:Harder.png|20px]] Harder(old)&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|normalmode = [[File:Cube08.png|20px]] Icon 8 (Dry Out!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 4 stars&lt;br /&gt;
|practicemode = [[File:Colour10.png|20px]]Primary Pink (Dehydrated)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:DryOut.ogg&lt;br /&gt;
|followedby = [[Base After Base]]&lt;br /&gt;
|precededby = [[Polargeist]]}}&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the last of two levels rated normal, the other being [[Polargeist]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dry Out is the level that introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence more difficult than in previous levels, partly because of walls meant to prevent extra or late jumps. It requires more precise tapping than before.&lt;br /&gt;
&lt;br /&gt;
Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels.&lt;br /&gt;
&lt;br /&gt;
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping.&lt;br /&gt;
&lt;br /&gt;
Then there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one in Polargeist.&lt;br /&gt;
&lt;br /&gt;
Finally, the level ends with another short cube sequence similar to the first two.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is fairly easy. It is located right before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) lading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second coin is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third coin is located in the second half of the ship sequence, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin (in [[Update 1.7|1.7]] or above).&lt;br /&gt;
*This level was originally rated harder before the 1.9 adjustment to normal difficulty.&lt;br /&gt;
*The level takes 1:24 to complete.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DryOutMenu.png|Dry Out on the main menu&lt;br /&gt;
File:DryOutMenuOld.jpg|Dry Out before 1.9&lt;br /&gt;
Cube08.png|Icon unlocked after completing in normal mode&lt;br /&gt;
DO-C1.png|First secret coin&lt;br /&gt;
DO-C2.png|Second secret coin&lt;br /&gt;
DO-C3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=9051</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=9051"/>
		<updated>2015-05-16T18:39:18Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polargeist.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal(current)&lt;br /&gt;
[[File:Hard.png|20px]]Hard(old)&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, cube, gravity&lt;br /&gt;
|normalmode = [[File:Cube07.png|20px]] Icon 7 (Polargeist!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 3 stars&lt;br /&gt;
|practicemode = [[File:Colour08.png|20px]]Primary Purple 1 (Polarbear)&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = February 16, 2013&lt;br /&gt;
|music = File:Polargeist.ogg&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is one of two levels rated normal, the other being [[Dry Out]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. There are also more complex block patterns with combinations of jumping and sliding.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which immediately introduces yellow jump rings. This sequence gets progressively harder further into the level. A short while into the level, the background turns purple, and the sequence becomes more difficult. This level also introduces trick yellow jump rings, increasing the precision with which the player must tap.&lt;br /&gt;
&lt;br /&gt;
After the first cube sequence, the level enters a somewhat lengthy ship sequence. This is significantly more difficult than the ship parts in the previous two levels, because unlike those, it is unpredictable. Previous sequences simply require the player to stay in the middle ([[Stereo Madness]]) or go up and down ([[Back on Track]]). However, the sequence in Polargeist contains scattered blocks, forcing the player to pay close attention to the blocks and rapidly change their ship&#039;s position.&lt;br /&gt;
&lt;br /&gt;
The level ends with another cube sequence, which is slightly more difficult than the first. It also contains some overhead spikes to prevent unnecessary jumping.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. The music gives an indication, as the coin is positioned exactly when the high note (A) plays. Look for the first block in the second row from the top - the coin is almost immediately after it.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. From contact with the ground, jumping four times and then dropping down will land on a brief line platform. Immediately jumping again will clear a gap and reveal an exposed section of the approaching column with a jump pad beside it, with the coin on the way back up to the main route. The background is light blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the maneuver, jump from around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route to not die.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Polargeist Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Polargeist was originally rated as hard until it was changed in [[Update 1.9]].&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, which is a ghost. Also, the practice mode [[Achievements|achievement]] for this level is &amp;quot;Polarbear&amp;quot;, hence the icy feel of the level.&lt;br /&gt;
*Polargeist can be beaten in 1 minute and 33 seconds.&lt;br /&gt;
* The song is the only song that the volume increases when it starts.&lt;br /&gt;
*This is Step&#039;s only song in Geometry Dash, despite having over 150 songs published.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PolargeistMenu.png|Polargeist on the main menu.&lt;br /&gt;
PolargeistMenuOld.jpg|Polargeist before Update 1.9.&lt;br /&gt;
Cube07.png|Icon unlocked after completing in normal mode.&lt;br /&gt;
PG-C1.png|First secret coin.&lt;br /&gt;
PG-C2.png|Second secret coin.&lt;br /&gt;
PG-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Back_On_Track&amp;diff=6418</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Back_On_Track&amp;diff=6418"/>
		<updated>2015-05-16T18:37:49Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:BackOnTrack.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy(current)&lt;br /&gt;
[[File:Normal.png|20px]]Normal(old)&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|normalmode = [[File:Cube06.png|20px]] Icon 6 (Back On Track!) &amp;lt;br /&amp;gt; [[File:Star.png|20 px]] 2 stars&lt;br /&gt;
|practicemode = [[File:Colour07.png|20px]] Primary Blue 4 (On my way) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013&lt;br /&gt;
|music = File:BackOnTrack.ogg&lt;br /&gt;
|followedby = [[Polargeist]]&lt;br /&gt;
|precededby = [[Stereo Madness]]&lt;br /&gt;
}}&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is one of two levels rated Easy, the other being [[Stereo Madness]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Back on Track introduces yellow jump pads in the ways of both function and potential hazard. There is only one ship sequence midway through, and there are also no triple spikes. &lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which requires somewhat more precise jumping and sliding than the sequences in Stereo Madness, while introducing the yellow jump pads.&lt;br /&gt;
&lt;br /&gt;
The ship sequence in the middle of the level requires the user to press longer than in Stereo Madness, as it requires the player to fly up and down on the screen rather than just staying in the middle.&lt;br /&gt;
&lt;br /&gt;
The final cube sequence is similar in difficulty to the first one, but the final 5-10% of the level seems to be challenging for new players.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
This level is arguably the easiest official level to collect all of the [[Secret Coins|secret coins]], along with [[Base After Base]].&lt;br /&gt;
*The first secret coin is located roughly three quarters of the way through the cube section, not too far before the first ship sequence. After descending a short flight of platforms onto a particularly outstretched one with a spike on it, jump twice up two more platforms before sliding to the ground to find a hidden gravity pad that will launch into the hovering coin, then into a gravity portal which returns you to the main path. The background is reddish pink when the coin is passed.&lt;br /&gt;
*The second secret coin is located within the third large obstacle once engaging the ship sequence. Manoeuvre around the first two obstacles and fly up into a gap in the third to collect the coin inside. Make sure not to fly too high or you can crash while exiting the obstacle. The background is purple where the coin is found.&lt;br /&gt;
*The third secret coin is located just after the point the background turns from pink to blue after the ship sequence, but must be led into beforehand. Following the travel through three block columns and three slim platforms close to the ground, jump twice up two platforms before sliding onto a partly concealled line platform below the main route. Be weary and jump over a short gap onto the second line platform to collect the coin and reach a jump pad to return back, but immediately jump again to clear an oncoming spike when landed.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Back On Track Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Back on Track was originally rated as normal until it was changed in [[Update 1.9]].&lt;br /&gt;
*Back on Track reveals the first gravity portal and gravity pad used to collect a secret coin, although gravity portals and gravity pads are not formally introduced until [[Dry Out]] and [[xStep]] respectively. This was due to [[Update 1.6]] introducing the Secret Coins to all levels, when both of those features were already available.&lt;br /&gt;
*The &amp;quot;on&amp;quot; in Back on Track is capitalised on its level selection item, while the song name is not.&lt;br /&gt;
*Completing the level takes approximately 1 minute and 24 seconds.&lt;br /&gt;
* Sometimes when attempting to fall to the first secret coin, you can hit the thorns because you jumped too late and missed the platform which you intended to fall from.&lt;br /&gt;
* The lines on the thorns that function as &#039;&#039;secret pathways&#039;&#039; are actually slabs placed in line with the other thorns. The thorns are then added to cover up most of the slabs.&lt;br /&gt;
*This level is considered to be the easiest level to collect secret coins along with Base After Base.&lt;br /&gt;
*The song this level featured was a comeback from the artist after a break in music (DJVI), hence its name.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BackOnTrackMenu.png|Back on Track on the main menu.&lt;br /&gt;
BackOnTrackMenuOld.jpg|Back on Track before 1.9.&lt;br /&gt;
Cube06.png|Icon unlocked after completing in normal mode.&lt;br /&gt;
BoT-C1.png|First secret coin.&lt;br /&gt;
BoT-C2.png|Second secret coin.&lt;br /&gt;
BoT-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Back_On_Track&amp;diff=6417</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Back_On_Track&amp;diff=6417"/>
		<updated>2015-05-16T18:37:26Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:BackOnTrack.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy(current)&lt;br /&gt;
[[File:Normal.png|20px]](old)&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|normalmode = [[File:Cube06.png|20px]] Icon 6 (Back On Track!) &amp;lt;br /&amp;gt; [[File:Star.png|20 px]] 2 stars&lt;br /&gt;
|practicemode = [[File:Colour07.png|20px]] Primary Blue 4 (On my way) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013&lt;br /&gt;
|music = File:BackOnTrack.ogg&lt;br /&gt;
|followedby = [[Polargeist]]&lt;br /&gt;
|precededby = [[Stereo Madness]]&lt;br /&gt;
}}&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is one of two levels rated Easy, the other being [[Stereo Madness]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Back on Track introduces yellow jump pads in the ways of both function and potential hazard. There is only one ship sequence midway through, and there are also no triple spikes. &lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which requires somewhat more precise jumping and sliding than the sequences in Stereo Madness, while introducing the yellow jump pads.&lt;br /&gt;
&lt;br /&gt;
The ship sequence in the middle of the level requires the user to press longer than in Stereo Madness, as it requires the player to fly up and down on the screen rather than just staying in the middle.&lt;br /&gt;
&lt;br /&gt;
The final cube sequence is similar in difficulty to the first one, but the final 5-10% of the level seems to be challenging for new players.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
This level is arguably the easiest official level to collect all of the [[Secret Coins|secret coins]], along with [[Base After Base]].&lt;br /&gt;
*The first secret coin is located roughly three quarters of the way through the cube section, not too far before the first ship sequence. After descending a short flight of platforms onto a particularly outstretched one with a spike on it, jump twice up two more platforms before sliding to the ground to find a hidden gravity pad that will launch into the hovering coin, then into a gravity portal which returns you to the main path. The background is reddish pink when the coin is passed.&lt;br /&gt;
*The second secret coin is located within the third large obstacle once engaging the ship sequence. Manoeuvre around the first two obstacles and fly up into a gap in the third to collect the coin inside. Make sure not to fly too high or you can crash while exiting the obstacle. The background is purple where the coin is found.&lt;br /&gt;
*The third secret coin is located just after the point the background turns from pink to blue after the ship sequence, but must be led into beforehand. Following the travel through three block columns and three slim platforms close to the ground, jump twice up two platforms before sliding onto a partly concealled line platform below the main route. Be weary and jump over a short gap onto the second line platform to collect the coin and reach a jump pad to return back, but immediately jump again to clear an oncoming spike when landed.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Back On Track Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Back on Track was originally rated as normal until it was changed in [[Update 1.9]].&lt;br /&gt;
*Back on Track reveals the first gravity portal and gravity pad used to collect a secret coin, although gravity portals and gravity pads are not formally introduced until [[Dry Out]] and [[xStep]] respectively. This was due to [[Update 1.6]] introducing the Secret Coins to all levels, when both of those features were already available.&lt;br /&gt;
*The &amp;quot;on&amp;quot; in Back on Track is capitalised on its level selection item, while the song name is not.&lt;br /&gt;
*Completing the level takes approximately 1 minute and 24 seconds.&lt;br /&gt;
* Sometimes when attempting to fall to the first secret coin, you can hit the thorns because you jumped too late and missed the platform which you intended to fall from.&lt;br /&gt;
* The lines on the thorns that function as &#039;&#039;secret pathways&#039;&#039; are actually slabs placed in line with the other thorns. The thorns are then added to cover up most of the slabs.&lt;br /&gt;
*This level is considered to be the easiest level to collect secret coins along with Base After Base.&lt;br /&gt;
*The song this level featured was a comeback from the artist after a break in music (DJVI), hence its name.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BackOnTrackMenu.png|Back on Track on the main menu.&lt;br /&gt;
BackOnTrackMenuOld.jpg|Back on Track before 1.9.&lt;br /&gt;
Cube06.png|Icon unlocked after completing in normal mode.&lt;br /&gt;
BoT-C1.png|First secret coin.&lt;br /&gt;
BoT-C2.png|Second secret coin.&lt;br /&gt;
BoT-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Cycles&amp;diff=26112</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Cycles&amp;diff=26112"/>
		<updated>2015-05-16T18:35:15Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder(current)&lt;br /&gt;
[[File:Insane.png|25px]]Insane(old)&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity, Mirror&lt;br /&gt;
|normalmode = [[File:Cube16.png|20px]] Icon 16 (Cycles!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Cube15.png|20px]] Icon 15 (Loops)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Cycles.ogg&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the ninth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the third level rated Harder in the game as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new form called the Gravity Ball, along with its Red Portal. Although it has an easier rating than [[xStep]], some would argue that it is actually more difficult, due to some fairly imaginative and tricky segments.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the user must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, with dodging two trick jump rings. After a few more tricky jumps, the player descends down a set of steps and enters the Ball Portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first two taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal(indicated by a high note in the music); rapid tapping is a bad idea.&lt;br /&gt;
&lt;br /&gt;
After this ship section, the level goes into Mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of Mirror Mode a few times, but ends in Mirror mode. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and miss.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*After the beginning of the first ball portal, flip gravity three times and stay at the ceiling. You&#039;ll go into a tunnel that leads you to the [[Secret Coins|secret coin]], but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin. This coin is tricky to obtain.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Cycles Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level is the first level to have a secret coin in the ball sequence.&lt;br /&gt;
*This level is the only level to have two star coins in the ball sequence.&lt;br /&gt;
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball form.&lt;br /&gt;
* Cycles also has the longest ball sequences.&lt;br /&gt;
* Cycles is the only level to end in mirror mode, and is the only level to end in the ball form.&lt;br /&gt;
** However, a glitch can be exploited in [[Electroman Adventures]] which skips the last blue mirror, allowing it too to be mirror completed.&lt;br /&gt;
* Cycles takes 1:22 to complete, making it the shortest level in the game.&lt;br /&gt;
* This is one of the three levels where secret coins cannot be found in the cube sequences. The other two are [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu.&lt;br /&gt;
CyclesMenuOld.jpg|Cycles before Update 1.9.&lt;br /&gt;
Cube15.png|Icon unlocked after completing in Practice Mode.&lt;br /&gt;
Cube16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles-C1.png|First coin.&lt;br /&gt;
Cycles-C2.png|Second coin.&lt;br /&gt;
Cycles-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Electroman_Adventures&amp;diff=40184</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Electroman_Adventures&amp;diff=40184"/>
		<updated>2015-05-16T18:06:38Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane(current)&lt;br /&gt;
[[File:Harder.png|25px]]harder(old)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|27px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|27px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour05.png|23px]] Cyan Primary Colour (Electro Time)&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror (Final Appearance)|music =File:ElectromanAdventures.ogg}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth sequence of chainsaws. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t keep tapping too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;Theory of Everything&amp;quot; which is also 1 character, and &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 3 characters.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section looked different. There were no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*Electroman Adventures rewards the same amount of stars as [[xStep]] and [[Blast Processing]], although Electroman Adventures is considerably the hardest of the three.&lt;br /&gt;
*It takes 1:28 to complete the level.&lt;br /&gt;
*This is the only level that had its difficulty changed in an update outside of [[Update 1.9]], and also the only one to have its difficulty increased.&lt;br /&gt;
*Electroman Adventures is currently the last level to include the mirror portal.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;3!&amp;quot;.     &lt;br /&gt;
*If you go above or below the last ship, you have reversed the end, and you don&#039;t have last ship, but you have UFO.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu.&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7.&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First secret coin.&lt;br /&gt;
EA-C2.png|Second secret coin.&lt;br /&gt;
EA-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Electroman_Adventures&amp;diff=40183</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Electroman_Adventures&amp;diff=40183"/>
		<updated>2015-05-16T18:06:12Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane(current)&lt;br /&gt;
              [[File:Harder.png|25px]]harder(old)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|27px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|27px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour05.png|23px]] Cyan Primary Colour (Electro Time)&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror (Final Appearance)|music =File:ElectromanAdventures.ogg}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth sequence of chainsaws. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t keep tapping too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;Theory of Everything&amp;quot; which is also 1 character, and &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 3 characters.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section looked different. There were no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*Electroman Adventures rewards the same amount of stars as [[xStep]] and [[Blast Processing]], although Electroman Adventures is considerably the hardest of the three.&lt;br /&gt;
*It takes 1:28 to complete the level.&lt;br /&gt;
*This is the only level that had its difficulty changed in an update outside of [[Update 1.9]], and also the only one to have its difficulty increased.&lt;br /&gt;
*Electroman Adventures is currently the last level to include the mirror portal.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;3!&amp;quot;.     &lt;br /&gt;
*If you go above or below the last ship, you have reversed the end, and you don&#039;t have last ship, but you have UFO.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu.&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7.&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First secret coin.&lt;br /&gt;
EA-C2.png|Second secret coin.&lt;br /&gt;
EA-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Theory_of_Everything_2&amp;diff=45206</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Theory_of_Everything_2&amp;diff=45206"/>
		<updated>2015-05-16T18:04:35Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything2.png&lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:demon.png|25px]] demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|music = File:TheoryOfEverything2.ogg&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|21px]] Secondary turquoise (Second Theory)&lt;br /&gt;
|followedby =  TBA&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last official level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was released in [[Update 1.9]]. It is also the second official Demon-rated level, the other being [[Clubstep]], released in [[Update 1.6]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]]. It is preceded by [[Blast Processing]], and was released at the same time as it. Theory of Everything 2 is considered to be one of the hardest levels among the main 18, the other being Clubstep. Which one of the two is harder is a subject of debate, and discussions on several sources have just argued back and forth. It is a matter of personal opinion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. This level contains no Dual portals. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror or dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth&amp;quot;, and they are arranged in a different pattern.&lt;br /&gt;
*Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1:30 to complete.&lt;br /&gt;
** This level and [[Hexagon Force]] are the only official levels to include a slow speed portal.&lt;br /&gt;
*This is the first time breakable blocks were in a level since [[Electroman Adventures]].&lt;br /&gt;
*In the sneak peek for Theory of Everything 2, the spikes at the beginning didn&#039;t change from Player Color 1 to white to Player Color Color 2 to white to Player Color 2.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* The level&#039;s very first &#039;pillar&#039; that hangs from the sky can be seen slightly unfilled during a crash, but it requires crucial timing to see. See [http://m.imgur.com/ggntAQm here] for picture.&lt;br /&gt;
* There is an error at the start of the level. If timed correctly, you can jump on the second yellow ring (which is covered by an X) and the continue to jump on the third yellow ring (without an X). But if you do this, you will crash. See here for more info.&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a &#039;secret path&#039; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. See this video [https://www.youtube.com/watch?v=nJAqEvnsWVY]&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
* At the first mini ship sequence, when you are about to go through those first two spikes, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third coin (Cube)&lt;br /&gt;
Icon_45.png|Icon unlocked after completing ToE2 on normal mode. (Icon 45)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Demon Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Theory_of_Everything_2&amp;diff=45205</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Theory_of_Everything_2&amp;diff=45205"/>
		<updated>2015-05-16T18:04:04Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything2.png&lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:insane.png|25px]] insane&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|music = File:TheoryOfEverything2.ogg&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|21px]] Secondary turquoise (Second Theory)&lt;br /&gt;
|followedby =  TBA&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last official level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was released in [[Update 1.9]]. It is also the second official Demon-rated level, the other being [[Clubstep]], released in [[Update 1.6]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]]. It is preceded by [[Blast Processing]], and was released at the same time as it. Theory of Everything 2 is considered to be one of the hardest levels among the main 18, the other being Clubstep. Which one of the two is harder is a subject of debate, and discussions on several sources have just argued back and forth. It is a matter of personal opinion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. This level contains no Dual portals. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror or dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth&amp;quot;, and they are arranged in a different pattern.&lt;br /&gt;
*Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1:30 to complete.&lt;br /&gt;
** This level and [[Hexagon Force]] are the only official levels to include a slow speed portal.&lt;br /&gt;
*This is the first time breakable blocks were in a level since [[Electroman Adventures]].&lt;br /&gt;
*In the sneak peek for Theory of Everything 2, the spikes at the beginning didn&#039;t change from Player Color 1 to white to Player Color Color 2 to white to Player Color 2.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* The level&#039;s very first &#039;pillar&#039; that hangs from the sky can be seen slightly unfilled during a crash, but it requires crucial timing to see. See [http://m.imgur.com/ggntAQm here] for picture.&lt;br /&gt;
* There is an error at the start of the level. If timed correctly, you can jump on the second yellow ring (which is covered by an X) and the continue to jump on the third yellow ring (without an X). But if you do this, you will crash. See here for more info.&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a &#039;secret path&#039; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. See this video [https://www.youtube.com/watch?v=nJAqEvnsWVY]&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
* At the first mini ship sequence, when you are about to go through those first two spikes, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third coin (Cube)&lt;br /&gt;
Icon_45.png|Icon unlocked after completing ToE2 on normal mode. (Icon 45)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Demon Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Cycles&amp;diff=26110</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Cycles&amp;diff=26110"/>
		<updated>2015-05-16T18:02:07Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity, Mirror&lt;br /&gt;
|normalmode = [[File:Cube16.png|20px]] Icon 16 (Cycles!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Cube15.png|20px]] Icon 15 (Loops)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Cycles.ogg&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the ninth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the third level rated Harder in the game as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new form called the Gravity Ball, along with its Red Portal. Although it has an easier rating than [[xStep]], some would argue that it is actually more difficult, due to some fairly imaginative and tricky segments.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the user must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, with dodging two trick jump rings. After a few more tricky jumps, the player descends down a set of steps and enters the Ball Portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first two taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal(indicated by a high note in the music); rapid tapping is a bad idea.&lt;br /&gt;
&lt;br /&gt;
After this ship section, the level goes into Mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of Mirror Mode a few times, but ends in Mirror mode. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and miss.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*After the beginning of the first ball portal, flip gravity three times and stay at the ceiling. You&#039;ll go into a tunnel that leads you to the [[Secret Coins|secret coin]], but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin. This coin is tricky to obtain.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Cycles Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*this level the first level to have a [[Secret Coins]] coin in the ball sequence.&lt;br /&gt;
*this level is the only level to have two star coins in the ball sequense&lt;br /&gt;
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball form.&lt;br /&gt;
* Cycles also has the longest ball sequences.&lt;br /&gt;
* Cycles is the only level to end in mirror mode, and is the only level to end in the ball form.&lt;br /&gt;
** However, a glitch can be exploited in [[Electroman Adventures]] which skips the last blue mirror, allowing it too to be mirror completed.&lt;br /&gt;
* Cycles takes 1:22 to complete, making it the shortest level in the game.&lt;br /&gt;
* This is one of the three levels where secret coins cannot be found in the cube sequences. The other two are [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu.&lt;br /&gt;
CyclesMenuOld.jpg|Cycles before Update 1.9.&lt;br /&gt;
Cube15.png|Icon unlocked after completing in Practice Mode.&lt;br /&gt;
Cube16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles-C1.png|First coin.&lt;br /&gt;
Cycles-C2.png|Second coin.&lt;br /&gt;
Cycles-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Time_Machine&amp;diff=24796</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Time_Machine&amp;diff=24796"/>
		<updated>2015-05-16T17:57:21Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TimeMachine.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|normalmode = [[File:Icon 8.png|20px]] Icon 14 (Time Machine!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 8 stars&lt;br /&gt;
|practicemode = [[File:Colour17.png|20px]]Primary White (Tick Tock)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]|music = File:TimeMachine.ogg}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and the last level in &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated Harder as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
Time Machine is considerably more difficult than [[Jumper]] overall. It introduces the Mirror Portal, which changes the direction in which the player is moving (from right to left instead of left to right).&lt;br /&gt;
&lt;br /&gt;
It starts off with a few simple jumps in cube form, but then becomes a bit tricky with some triple-spike jumps. In fact, this entire level is notorious for these jumps. A little while into the level, the screen changes blue and the player enters into a tricky section with groups of spikes, close jumps, and yellow jump pads. This section lasts for four phrases in the soundtrack. Afterwards, the player hits a mirror portal which looks like three rings of different sizes next to each other, and all orange in color. After a bit more of the cube, the player enters a short ship section which requires some control. Then, there is a somewhat longer cube section which comprises the bulk of the level. This starts going in mirror, flips back to anti-mirror with a blue portal and also goes in antigravity, again flips to mirror, then back to no mirror. After this back-and-forth action, the level finally ends with a short ship section which goes into anti-gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.&lt;br /&gt;
* The third coin is after the blue mirror portal (flipped upside-down, on the last yellow pad). To get it, don&#039;t jump off of the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump past the two spikes.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Time Machine Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* this level is the only level to be added that was added during an update for the full version&lt;br /&gt;
*  Time Machine introduces the mirror portal.&lt;br /&gt;
*  This level also has the most mirror portals.&lt;br /&gt;
*  Holding jump from the start will allow you to jump on the hanging spike wall (see [https://www.youtube.com/watch?v=0qaIWwlj2lA here]). Still holding jump will allow you to jump off and continue as normal, like the second secret coin in [[Dry Out]].&lt;br /&gt;
* This is the first level introduced with an update, [[Update 1.1]].&lt;br /&gt;
* This level reveals the first pink rings, although not officially introduced until [[Theory of Everything]].&lt;br /&gt;
* It takes 1:38 to complete the level.&lt;br /&gt;
* This is one of the few levels that you can&#039;t crash at 1% in. (The others are Dry Out, [[Base After Base]] and [[xStep]])&lt;br /&gt;
* This is currently the final level in the lite version.&lt;br /&gt;
* This is the first and only level in the lite version that wasn&#039;t originally in the full version.&lt;br /&gt;
* This is the only level that has a coin in mirror mode. However, if you use a glitch in [[Electroman Adventures]], you might be able to collect the third coin in the ball section in mirror mode.&lt;br /&gt;
* The second secret coin is one of the hardest to collect in the Lite levels.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TimeMachineMenu.png|Time Machine on level selection screen.&lt;br /&gt;
TimeMachineMenuOld.jpg|Time Machine before Update 1.9.&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
TM-C1.png|First coin.&lt;br /&gt;
TM-C2.png|Second coin.&lt;br /&gt;
TM-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Electroman_Adventures&amp;diff=40165</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Electroman_Adventures&amp;diff=40165"/>
		<updated>2015-05-13T22:41:54Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|27px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|27px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour05.png|23px]] Cyan Primary Colour (Electro Time)&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror (Final Appearance)|music =File:ElectromanAdventures.ogg}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of mirror to do a short UFO sequence which it features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first secret coin is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth sequence of chainsaws. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t keep tapping too fast, though, or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If you don&#039;t hit the yellow jump ring when trying to get the first star coin(if you were holding but&lt;br /&gt;
forgot to tap on ring),then you can still continue the level by jumping the second you hit the ground.&lt;br /&gt;
*The title &#039;Electroman Adventures&#039; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &#039;Theory of Everything&#039; which is also 1 character, and &#039;Theory of Everything 2&#039;, which is 3 characters.&lt;br /&gt;
*On the update 1.6 trailer, the beginning section looked different. There were no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*Electroman Adventures rewards the same amount of stars as [[xStep]] and [[Blast Processing]], although Electroman Adventures is considerably the hardest of the three.&lt;br /&gt;
*It takes 1:28 to complete the level.&lt;br /&gt;
*This level is the only level that had its difficulty changed in an update outside of [[Update 1.9]], and also the only one to have its difficulty increased.&lt;br /&gt;
*Electroman Adventures is currently the last level to include the mirror portal.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;3!&amp;quot;&lt;br /&gt;
**But in the full song, you can hear &amp;quot;3! 2! 1!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First secret coin&lt;br /&gt;
EA-C2.png|Second secret coin&lt;br /&gt;
EA-C3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Clubstep&amp;diff=31378</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Clubstep&amp;diff=31378"/>
		<updated>2015-05-10T15:44:54Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|normalmode = Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus Demon level in Geometry Dash unlocked by collecting 20 secret coins. Introduced along with [[Electroman Adventures|Electroman Adventures,]] and giving 14 stars upon completion, Clubstep is commonly recognized as one of the hardest official levels in normal mode, the other one being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently one of the two Demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The 1st coin can be found at one of the first antigravity sections: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The 2nd coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster will have no floor. Slip through this opening, fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has &#039;&#039;&#039;six&#039;&#039;&#039; ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. Clubstep, however, gives a secondary black color as a reward for Normal mode and a UFO for completing it in Practice mode and is the only level to give you a color for completing this level in practice mode(unless you have steam version).&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;! Also, In update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all players.)&lt;br /&gt;
***However, on mobile it&#039;s a secret: The icon is hidden. First, you need to complete Clubstep in normal mode on Steam version, and sync it with your mobile account. You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is the type of music playing during the level, along with electronic.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires Twenty coins to unlock, while Theory of Everything 2 requires Thirty.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is Electroman Adventures, which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
* Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is Hexagon Force, with a third coin at 97%, and then Stereo Madness, with a third coin at 98%.&lt;br /&gt;
* Clubstep is the only level where in Normal Mode it gives you a Color (Mobile only you get an icon in Steam version)&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicates that the level may have been rushed through.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At Fifty-Three seconds and Sixty-Three seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, so you&#039;ll have 1 less jump.&lt;br /&gt;
* At the first part with gravity spheres, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world, as seen [https://www.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on level selection menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in &#039;&#039;Practice Mode&#039;&#039;&lt;br /&gt;
CS-C1.png|First coin&lt;br /&gt;
CS-C2.png|Second coin&lt;br /&gt;
CS-C3.png|Third coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Jumper&amp;diff=8514</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Jumper&amp;diff=8514"/>
		<updated>2015-05-10T15:41:18Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|image = File:Jumper.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube11.png|20px]] Icon 11 (Jumper!)&amp;lt;br /&amp;gt; [[File:Star.png|20px]] 7 stars&lt;br /&gt;
|practicemode = [[File:Colour14.png|20px]] Primary Orange 1 (Hop Hop...)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:#888;&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;&lt;br /&gt;
|music = file:Jumper.ogg&lt;br /&gt;
|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]}}&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It was originally rated Insane but changed to Harder in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its square sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered spiked blocks. The final cube sequence persists with one last switch to antigravity,and one final switch to gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first secret coin is in the second upside-down flying segment. It is behind the first wall, you only have 1 block of space to fly through. Be careful not to hit the spiked ground as you are doing so.&lt;br /&gt;
*The second coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a second, and jump to avoid spikes.&lt;br /&gt;
*The third and final coin is in the last flying segment (around the time where the background is red). Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer, collect the coin, and go.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Jumper Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It was believed that the soundtrack use in &#039;&#039;Jumper&#039;&#039; is the only soundtrack in the game that hasn&#039;t been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level, but it is now believed that &#039;&#039;Jumper &#039;&#039;is the least clipped soundtrack.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper,&amp;quot; which is a theme also used in many other video games, one of the more popular ones being Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).&lt;br /&gt;
***And is Waterflame&#039;s first soundtrack used in Geometry Dash.&lt;br /&gt;
* Completing the level takes 1:29.&lt;br /&gt;
*  The icon you get from finishing this level might be a reference to the character Ogmo from the game Jumper created by Matt Thorson.&lt;br /&gt;
** It could also be a crossbreed of a skull and a rabbit. (Hence the name of it)&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Can&#039;t Let Go]], and [[Theory of Everything 2]].&lt;br /&gt;
** However, it does introduce a new mechanic: anti-gravity ship mode.&lt;br /&gt;
** this level is the only level to have a coin in anti-gravity ship mode.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionposition=&amp;quot;below&amp;quot;&amp;gt;&lt;br /&gt;
JumperMenu.png|Jumper on the main menu&lt;br /&gt;
JumperMenuOld.jpg|Jumper before Update 1.9&lt;br /&gt;
Cube11.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Jumper-C1.png|First coin.&lt;br /&gt;
Jumper-C2.png|Second coin.&lt;br /&gt;
Jumper-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=User_Levels&amp;diff=46489</id>
		<title>User Levels</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=User_Levels&amp;diff=46489"/>
		<updated>2015-05-06T01:21:46Z</updated>

		<summary type="html">&lt;p&gt;97.100.203.166: /* Searching Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Custom Levels&#039;&#039;&#039; are unofficial levels created by [[Geometry Dash]] players via the [[Level Editor]]. Unlike in [[Geometry Dash Lite]], players have the ability to like or dislike other players&#039; levels, rate them in difficulty (Auto, Easy, Normal, Hard, Harder, Insane, Demon) or stars (from one to ten, depending on the difficulty of the level), and comment on them. Players can also copy other players&#039; levels to make a &amp;quot;v2&amp;quot; of a level or a better version of a level, commonly used in &amp;quot;Creator Contests&amp;quot; in which famous creators make beginnings of a level to see who can finish it the best, although many levels&#039; copy features are password-protected. Levels can be found in multiple different ways, for example by searching for a specific level, or looking through [[Map Packs]] or the featured list.&lt;br /&gt;
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== Searching Levels ==&lt;br /&gt;
[[File:CustomLevels.png|thumb|The search screen]]&lt;br /&gt;
&#039;&#039;&#039;The Search Screen&#039;&#039;&#039;&lt;br /&gt;
If you want to find a specific type of level, then it is recommended that the player goes to the search screen. This is accessed by going to the rightmost button on the main menu screen, then the bottom right button with a magnifying glass that says &amp;quot;Search&amp;quot; in the Create menu. By using very specific search options and filters, finding the type of level you want to play is a breeze.&lt;br /&gt;
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There are many different search options and features, such as:&lt;br /&gt;
* &#039;&#039;&#039;Difficulty rating:&#039;&#039;&#039; Do you want to play the hardest demons or just have a nice and easy journey?&lt;br /&gt;
* &#039;&#039;&#039;Level length: &#039;&#039;&#039;Levels can have a length of tiny, short, medium, long, and extra-long. Better levels usually are Medium or longer, although sometimes popular creators host &amp;quot;creator contests&amp;quot; in which they create a short beginning of a level and see who can finish it the best.&lt;br /&gt;
* &#039;&#039;&#039;Star value: &#039;&#039;&#039;Is the star reward important, or do you just like to play for fun?&lt;br /&gt;
* &#039;&#039;&#039;Quick search options: &#039;&#039;&#039;Do you want to follow the trending levels, the most downloaded levels or the most liked ones? Or do you just want to play some of the levels that have recently come out?&lt;br /&gt;
* &#039;&#039;&#039;Extra filters: &#039;&#039;&#039;If you tap on the &amp;quot;plus&amp;quot; below the &amp;quot;x&amp;quot; in the top right hand corner, it will bring up a few more search filters, such as what song is in the level and if you&#039;ve completed it or not.&lt;br /&gt;
* &#039;&#039;&#039;Saved levels:&#039;&#039;&#039; Although this option is not in the search menu, it is indirectly a search option since it helps find levels easily. Go to this button in the Create menu to view a list of all the online levels you&#039;ve played in Geometry Dash, sorted so that the custom levels that you most recently played show up first in the list.&lt;br /&gt;
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&#039;&#039;&#039;Other Options&#039;&#039;&#039;&lt;br /&gt;
There are other ways to search for levels if you don&#039;t want to use the search screen. Using these almost always brings up more popular levels that are probably featured.&lt;br /&gt;
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*&#039;&#039;&#039;Map Packs&#039;&#039;&#039; (&#039;&#039;for full article, see [[Map Packs]]&#039;&#039;) Map Packs are sets of maps that when completed give you stars and one or two [[Secret Coins]]. All of the levels in these packs are featured since there are [[achievements]] for beating them.&lt;br /&gt;
*&#039;&#039;&#039;Creators&#039; Levels&#039;&#039;&#039; If you go to the Leaderboards section in the Create menu, then click the &amp;quot;Creators&amp;quot; tab, a list of the top 100 creators will appear. If you click on these creators, a list of their levels will appear.&lt;br /&gt;
*&#039;&#039;&#039;My Levels&#039;&#039;&#039; When creating levels in the Level Editor, when you exit to the list of all your levels, you may notice a small button in the bottom left corner. This shows you all the levels you have published in a list similar to that of the results of searching for levels.&lt;br /&gt;
* &#039;&#039;&#039;Featured levels&#039;&#039;&#039;: Selected by clicking a box in the &#039;&#039;Extra Filters&#039;&#039; section of the search screen or by the big button with the star on it in the bottom left corner of the Create menu, featured levels are levels featured for the game. Their difficulties vary just like less popular levels, although featured levels tend to be hard and up. When you get to the featured levels screen you get to see lots of featured levels made by other people (who are usually also popular on YouTube because people can see their levels). These levels have to, just like demon levels, get verified by [[Robert Topala]] himself. In order to get a featured level, the level must be of high quality and/or have detailed effects and decorations. More famous creators (do the names Darnoc and Viprin sound familiar?) have almost all of their levels featured either because of a neat concept or detailed effects and decorations.&lt;br /&gt;
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== Playing Levels ==&lt;br /&gt;
Once you&#039;ve searched for a type of level, a list of levels with the search option(s) you chose will appear, sometimes no levels, sometimes a few, sometimes thousands. You can scroll through the list of levels until you find what you want to play. Tap the blue &amp;quot;Get It&amp;quot; (or green &amp;quot;View&amp;quot; if you&#039;ve already downloaded it) button to open up a menu based on just that level. Then tap the big green button in the middle of the screen that appears with a yellow play arrow to play the level. After you play it, you can rate its difficulty, star value, and like or dislike the level using the buttons on the right side of the menu. There is also a button that allows you to comment on the level. If you put a description on your level, this is where it will appear, as well as a button that allows people to play your other levels. Some levels have custom music from [[Newgrounds]] which you may have to download using the blue button in the bottom rectangle, although it is possible to play without any music at all. The only differences between normal levels and custom levels are that custom levels award slightly less stars than normal levels and no coins.&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
*There are currently more than 3 million custom levels on the server.&lt;br /&gt;
**However, the major part of them are just some random stuff and have &#039;&#039;Tiny&#039;&#039; or &#039;&#039;Short&#039;&#039; length and &#039;&#039;NA&#039;&#039; difficulty. This had lead to people to critic RobTop for not removing useless levels, most of them consist on getting 100 likes to unlock the icon award or random levels with secret ways and owners begging people to rate them demon.&lt;br /&gt;
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* The &#039;&#039;Extra-Long&#039;&#039; level length is not in the search menu, even though you can make an &#039;&#039;Extra Long&#039;&#039; level.&lt;br /&gt;
*You may notice that when clicking multiple difficulties in the search menu, then click search, levels of all those difficulties will appear. However clicking Demon, NA, or Auto cancels out all other difficulties...except Auto doesn&#039;t cancel NA.&lt;br /&gt;
*When rating another person&#039;s level, if it already has a difficulty and a star value, the star value rating menu disappears. However, the difficulty rating menu remains.&lt;br /&gt;
** Since Update 1.93, you can&#039;t rate the difficulty of levels that already have star values.&lt;br /&gt;
*Some Map Packs don&#039;t have a single level in the pack that matches the difficulty of the pack. This can relate to single levels in that certain Auto levels are rated up to Insane (although they still only award one star).&lt;br /&gt;
*RobTop has removed or decreased the star value of a vast amount of Demon levels due to secret ways or hidden paths. Examples can be: 7 Back on Track, Cosmic Dreamer and Hex Force.&lt;br /&gt;
**However, if you completed a level that had its star level reduced or removed before it was downgraded, you will not lose the stars and/or demon that you obtained.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>97.100.203.166</name></author>
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