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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=98.213.44.175</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T14:20:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44839</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44839"/>
		<updated>2015-02-22T04:06:22Z</updated>

		<summary type="html">&lt;p&gt;98.213.44.175: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:TheoryOfEverything2.png &lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour21.png|21px]] Secondary dark green&lt;br /&gt;
|followedby = Deadlocked&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last main level in [[Geometry Dash]]. It is also the second official Demon-rated level, preceded by [[Clubstep]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces waves at double speed as well as mini waves at slow speed. There are also lasers pointing from the top of the screen to the bottom. At 80% there is also a tricky ship part where you have to make tight curves while both sides of the walls are spikes. This also happens for the UFO section after the first mini ship part.&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an anti-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you might hit a spike and die.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is it double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and die. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also die.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror and dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resemble the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth.&amp;quot;&lt;br /&gt;
*Completing the level generally takes about 1 minute and 32 seconds. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take 1 minute and 30 seconds to complete.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There is an error at the start of the level. You can jump on the first yellow ring (which is covered by an X) and jump on the second yellow ring (without an X). If you do this, you will crash.&lt;br /&gt;
* There are a couple of design errors. If you only hit the second yellow pad and then look at the upside down wall on the left, you will notice that it appears to be broken. Also, during the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a secret path in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and die because you cannot make the jumps.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin.(Ship)&lt;br /&gt;
ToE2-C2.png|Second coin.(Wave)&lt;br /&gt;
ToE2-C3.png|Third coin.(Icon)&lt;br /&gt;
TOE2.png|Completing ToE2.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>98.213.44.175</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44319</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44319"/>
		<updated>2015-02-20T22:47:40Z</updated>

		<summary type="html">&lt;p&gt;98.213.44.175: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Icon 15.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&#039;&#039;&#039;[[Electrodynamix]]&#039;&#039;&#039; is the fifteenth level in Geometry Dash, and the 6th level rated Insane. New blocks and the speed portals were added to this level.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with flashing colors and invisible spikes, and the introduction of speed portals.&lt;br /&gt;
&lt;br /&gt;
Electrodynamix introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts, while half way in the level, the triple speed is triggered, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use darker colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are the rocket segments during triple speed and mini mode. It generally takes lots of tries (on practice mode) to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first shrunken UFO, slide through two gears that contain the secret coin. An alternate way to get it is to go under it and press 4 times to get it.&lt;br /&gt;
* After the ball section, jump two blue jump rings and not the yellow one. Get the secret coin and jump to keep going.&lt;br /&gt;
* After the shrunken ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately jump on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Besides the level which introduces the Speed Portals, this level also introduces the mechanic which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&lt;br /&gt;
* It is the first level without a coin in a rocket segment of the level.&lt;br /&gt;
* It is the first level which introduced the blocks with colors.&lt;br /&gt;
* It is the first level to come after a level rated more difficult than itself (Clubstep).&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where you can crash at 99% (Crash at the last spike to achieve 99%). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%.&lt;br /&gt;
* Electrodynamix takes 1:24 to complete, making it the shortest level (besides [[Cycles]]).&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix much harder than these levels.&lt;br /&gt;
* Electrodynamix and [[Theory of Everything 2]] are the only levels with a triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Electrodynamix is the only level where you can crash at 0%. Not that you want to show that off though, as it would glitch past.&lt;br /&gt;
* There is an error in Electrodynamix. In the beginning, after you land on a pole/stick, one of the wavy spikes is missing.&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; lvl 15 - Electrodynamix (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;198&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Icon 15.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ED-C1.png|First coin.(Small UFO)&lt;br /&gt;
ED-C2.png|Second coin(Icon)&lt;br /&gt;
ED-C3.png|Third coin.(Icon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>98.213.44.175</name></author>
	</entry>
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