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	<updated>2026-10-18T10:55:24Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39374</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39374"/>
		<updated>2015-06-28T04:54:40Z</updated>

		<summary type="html">&lt;p&gt;98.237.169.7: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Blast Processing&lt;br /&gt;
|image = File:BlastProcessing.png&lt;br /&gt;
|levelnumber = 17&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Wave, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, W, S, B, W, C, U, S, B, U, S, C)&lt;br /&gt;
|portals = Cube, Wave, Ship, Ball, UFO, Gravity, and Dual (Final Appearance)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|introduces = Wave portals, 3D blocks, Gear sawblades, multiple color channels&lt;br /&gt;
|musicdate = October 17, 2012&lt;br /&gt;
|music = File:BlastProcessing.ogg&lt;br /&gt;
|normalmode = [[File:Player 44 001.png|20px]] Icon 44 (Blast Processing!)&amp;lt;br /&amp;gt;[[File:Star.png|23px]] 10 stars&lt;br /&gt;
|practicemode = [[File:Colour21.png|20px]] Forest Green Primary Color (Blast Power)&lt;br /&gt;
|followedby = [[Theory of Everything 2]]&lt;br /&gt;
|precededby = [[Hexagon Force]]|imagewidth = 250|background = Hexagon|Ground = Hexagon}}&lt;br /&gt;
&#039;&#039;&#039;Blast Processing&#039;&#039;&#039; is the seventeenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing.&#039;&#039; On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Blast Processing&#039;&#039; begins with a cube sequence involving several gravity flips and icon decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. This includes basic holding. The icon then transforms into a ship. You are simply going through some crevices through walls.Then it goes to the ball and then returns to the wave. This wave section is considerably harder than the first. It has a lot less space. To add on to the difficulty, the player must maneuver it on dual mode, Later, the user is forced to complete cube, ship and UFO scenes. Before winning, the new three-dimensional design is used, along with blue &amp;quot;plus signs.&amp;quot; Completing &#039;&#039;Blast&#039;&#039; &#039;&#039;Processing &#039;&#039;will give players an achievement of the same name and a new cube icon.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first coin can be found at the dual wave sequence. Maneuver beside the first and second diamonds with wavy spikes then slide through the path of the fake spikes in the third diamond.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found during a UFO section. When there are &amp;quot;monsters&amp;quot;, drop down at the second monster and tap three times to slide into the third one&#039;s mouth which contains fake spikes and a coin at the end.&lt;br /&gt;
&lt;br /&gt;
*The third coin is located during the final ship section. More &amp;quot;monsters&amp;quot; appear using the spikes introduced in [[Electroman Adventures]], but the third one of these &amp;quot;monsters&amp;quot; has fake spikes instead. Stay quite close to the ground, and then slide under the &amp;quot;monster&amp;quot; to get the final coin. It&#039;s pretty close to the ship portal, so get ready at 85%.&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*  As of [[Update 1.9]], this is the only level that has a secret coin found while in dual mode.&lt;br /&gt;
* The speech in the music before the wave [[Portals|portal]] says &amp;quot;&#039;&#039;Get ready for a lot of fun and excitement!&#039;&#039;&amp;quot;, like a corrupted walkie-talkie. Before the second wave part, there is speech saying &amp;quot;Go!&amp;quot;. Near the end, the talk sounds like a person counting up (1, 2, 3, 4, ... 9) and the level finishes with &amp;quot;&#039;&#039;You Win!&#039;&#039;&amp;quot; as if to congratulate you on finishing the level.&lt;br /&gt;
** &amp;quot;A lot of&amp;quot; sounds very similar to &amp;quot;some&amp;quot;, but it was confirmed by Waterflame to be the former.&lt;br /&gt;
* Considering only the cut soundtracks in the game, Blast Processing appears to have the most speech among all the levels.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to a Sega commercial &amp;quot;Blast Processing&amp;quot;, which tried to show that Sega&#039;s games were faster than Nintendo&#039;s.&lt;br /&gt;
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.&lt;br /&gt;
* This is the level that introduced the &amp;quot;Wave&amp;quot; form.&lt;br /&gt;
* It takes 1:42 to beat the level, making it the longest main level as of Update 1.9.&lt;br /&gt;
* The level does not show any size portals, mirror portals, or speed portals.&lt;br /&gt;
* The level is one of the three levels not having a secret coin in their cube segments. The other two are [[Cycles]] and [[Hexagon Force]].&lt;br /&gt;
* Blast Processing, [[XStep|xStep,]] and [[Electroman Adventures]] all reward 10 stars when completed.&lt;br /&gt;
*This is the only level created after [[Electrodynamix]] to not feature a speed portal.&lt;br /&gt;
*Blast Processing is considered easier than the previous levels as it is rated fewer stars then the other levels before it.&lt;br /&gt;
*Blast Processing is the only official level with a double wave segment.&lt;br /&gt;
*This is the only level created after [[Clutterfunk]] to not feature a size portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Towards the end of the second wave segment, it is possible to avoid the blue dual portal, remaining in dual mode. However, it is not possible to complete the level this way.&lt;br /&gt;
* At the end of the first ball segment, you hit two jump rings while under antigravity, so sometimes the blue gravity portal doesn&#039;t work and you enter the next wave segment while under antigravity. But this can be undone if you end the dual wave segment by the second error. As shown [https://www.youtube.com/watch?v=nAtp_t9xhY4 here].&lt;br /&gt;
** However, if you end the wave with anti-gravity, it can still be completed by jumping at the right position onto the second bump and jumping again. When you fall down and hit another bump, jump again and you will continue.&lt;br /&gt;
* There is also a slight chance that after the dual wave segment, you may end up playing wave upside down, which will eventually cause you to crash. This can be done by moving your wave to the edge of the portal. If you survive, you have a chance of completing the level normally under precise timing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Blast Processing Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BlastProcessingMenu.png|Blast Processing on the main menu&lt;br /&gt;
File:BP-C1.png|First secret coin (Dual Wave)&lt;br /&gt;
File:BP-C2.png|Second secret coin (UFO)&lt;br /&gt;
File:BP-C3.png|Third secret coin (Ship)&lt;br /&gt;
Player_44_001.png|Icon unlocked after completing in Normal Mode (Icon 44)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>98.237.169.7</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39373</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39373"/>
		<updated>2015-06-28T04:49:37Z</updated>

		<summary type="html">&lt;p&gt;98.237.169.7: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Blast Processing&lt;br /&gt;
|image = File:BlastProcessing.png&lt;br /&gt;
|levelnumber = 17&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Wave, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, W, S, B, W, C, U, S, B, U, S, C)&lt;br /&gt;
|portals = Cube, Wave, Ship, Ball, UFO, Gravity, and Dual (Final Appearance)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|introduces = Wave portals, 3D blocks, Gear sawblades, multiple color channels&lt;br /&gt;
|musicdate = October 17, 2012&lt;br /&gt;
|music = File:BlastProcessing.ogg&lt;br /&gt;
|normalmode = [[File:Player 44 001.png|20px]] Icon 44 (Blast Processing!)&amp;lt;br /&amp;gt;[[File:Star.png|23px]] 10 stars&lt;br /&gt;
|practicemode = [[File:Colour21.png|20px]] Forest Green Primary Color (Blast Power)&lt;br /&gt;
|followedby = [[Theory of Everything 2]]&lt;br /&gt;
|precededby = [[Hexagon Force]]|imagewidth = 250|background = Hexagon|Ground = Hexagon}}&lt;br /&gt;
&#039;&#039;&#039;Blast Processing&#039;&#039;&#039; is the seventeenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing.&#039;&#039; On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Blast Processing&#039;&#039; begins with a cube sequence involving several gravity flips and icon decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. This includes basic holding. The icon then transforms into a ship. You are simply going through some crevices through walls.Then it goes to the ball and then returns to the wave. This wave section is considerably harder than the first. It has a lot less space. To add on to the difficulty, the player must maneuver it on dual mode, Later, the user is forced to complete cube, ship and UFO scenes. Before winning, the new three-dimensional design is used, along with blue &amp;quot;plus signs.&amp;quot; Completing &#039;&#039;Blast&#039;&#039; &#039;&#039;Processing &#039;&#039;will give players an achievement of the same name and a new cube icon.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first coin can be found at the dual wave sequence. Maneuver beside the first and second diamonds with wavy spikes then slide through the path of the fake spikes in the third diamond.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found during a UFO section. When there are &amp;quot;monsters&amp;quot;, drop down at the second monster and tap three times to slide into the third one&#039;s mouth which contains fake spikes and a coin at the end.&lt;br /&gt;
&lt;br /&gt;
*The third coin is located during the final ship section. More &amp;quot;monsters&amp;quot; appear using the spikes introduced in [[Electroman Adventures]], but the third one of these &amp;quot;monsters&amp;quot; has fake spikes instead. Stay quite close to the ground, and then slide under the &amp;quot;monster&amp;quot; to get the final coin. It&#039;s pretty close to the ship portal, so get ready at 85%.&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*  As of [[Update 1.9]], this is the only level that has a secret coin found while in dual mode.&lt;br /&gt;
* The speech in the music before the wave [[Portals|portal]] says &amp;quot;&#039;&#039;Get ready for a lot of fun and excitement!&#039;&#039;&amp;quot;, like a corrupted walkie-talkie. Near the end, the talk sounds like a person counting up (1, 2, 3, 4, ... 9) and the level finishes with &amp;quot;&#039;&#039;You Win!&#039;&#039;&amp;quot; as if to congratulate you on finishing the level.&lt;br /&gt;
** &amp;quot;A lot of&amp;quot; sounds very similar to &amp;quot;some&amp;quot;, but it was confirmed by Waterflame to be the former.&lt;br /&gt;
* Considering only the cut soundtracks in the game, Blast Processing appears to have the most speech among all the levels.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to a Sega commercial &amp;quot;Blast Processing&amp;quot;, which tried to show that Sega&#039;s games were faster than Nintendo&#039;s.&lt;br /&gt;
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.&lt;br /&gt;
* This is the level that introduced the &amp;quot;Wave&amp;quot; form.&lt;br /&gt;
* It takes 1:42 to beat the level, making it the longest main level as of Update 1.9.&lt;br /&gt;
* The level does not show any size portals, mirror portals, or speed portals.&lt;br /&gt;
* The level is one of the three levels not having a secret coin in their cube segments. The other two are [[Cycles]] and [[Hexagon Force]].&lt;br /&gt;
* Blast Processing, [[XStep|xStep,]] and [[Electroman Adventures]] all reward 10 stars when completed.&lt;br /&gt;
*This is the only level created after [[Electrodynamix]] to not feature a speed portal.&lt;br /&gt;
*Blast Processing is considered easier than the previous levels as it is rated fewer stars then the other levels before it.&lt;br /&gt;
*Blast Processing is the only official level with a double wave segment.&lt;br /&gt;
*This is the only level created after [[Clutterfunk]] to not feature a size portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Towards the end of the second wave segment, it is possible to avoid the blue dual portal, remaining in dual mode. However, it is not possible to complete the level this way.&lt;br /&gt;
* At the end of the first ball segment, you hit two jump rings while under antigravity, so sometimes the blue gravity portal doesn&#039;t work and you enter the next wave segment while under antigravity. But this can be undone if you end the dual wave segment by the second error. As shown [https://www.youtube.com/watch?v=nAtp_t9xhY4 here].&lt;br /&gt;
** However, if you end the wave with anti-gravity, it can still be completed by jumping at the right position onto the second bump and jumping again. When you fall down and hit another bump, jump again and you will continue.&lt;br /&gt;
* There is also a slight chance that after the dual wave segment, you may end up playing wave upside down, which will eventually cause you to crash. This can be done by moving your wave to the edge of the portal. If you survive, you have a chance of completing the level normally under precise timing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Blast Processing Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BlastProcessingMenu.png|Blast Processing on the main menu&lt;br /&gt;
File:BP-C1.png|First secret coin (Dual Wave)&lt;br /&gt;
File:BP-C2.png|Second secret coin (UFO)&lt;br /&gt;
File:BP-C3.png|Third secret coin (Ship)&lt;br /&gt;
Player_44_001.png|Icon unlocked after completing in Normal Mode (Icon 44)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>98.237.169.7</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7492</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7492"/>
		<updated>2015-06-28T04:47:17Z</updated>

		<summary type="html">&lt;p&gt;98.237.169.7: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|image = File:Can&#039;tLetGo.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = N/A&lt;br /&gt;
|normalmode = [[File:Cube10.png|20px]] Icon 10 (Cant Let Go!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 6 stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour12.png|20px]] Red Primary Color (Hold on)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Can&#039;tLetGo.ogg&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated &amp;quot;Hard&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Can&#039;t Let Go&#039;&#039; is considerably more difficult than the first five levels.&lt;br /&gt;
&lt;br /&gt;
The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot.&lt;br /&gt;
&lt;br /&gt;
Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid sliding, and jumping section that lasts for a while.&lt;br /&gt;
&lt;br /&gt;
Following that is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards.&lt;br /&gt;
&lt;br /&gt;
A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point.&lt;br /&gt;
&lt;br /&gt;
Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second yellow jump pad and before the speech &#039;&#039;(3!)&#039;&#039;. After you are launched from pad and to the spike ramp: from the spiked platform after the jump ring where you don&#039;t have to jump, jump up twice and you will drop to the secret coin and then continue to the normal path. This is easier than the normal path because the normal path drops right into the black part, giving you 1.7 seconds to react. Sadly, this coin is only detectable if you get a glimpse of the final yellow jump pad.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly to the top of the top. Then continue as normal. The block is after two walls, one on the top and one on the bottom.&lt;br /&gt;
* The third coin is right after the ship ends. When you see a spiked platform after one jump pad, and three jump rings, you will come down on a staircase of three stairs. Jump on the second one. After the purple pad immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cant Let Go Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the apostrophe between n and t. No apostrophes can be used in any level names for some reason.&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly, and the player can ride on the spiked wall. The level can be continued as normal. See [https://www.youtube.com/watch?v=bit7E3sIc5g this video].&lt;br /&gt;
* In this level, you are able to &#039;skip&#039; many blocks, especially in the first black background section. However, some of the jumps may require some timing. For example, it is possible not to fall down to the 2-block platform in the beginning, and make a 4 block + 1 block up jump.&lt;br /&gt;
*The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
*It takes 1:23 to complete this level, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
*Can&#039;t Let Go was rated &amp;quot;Insane&amp;quot; before [[Update 1.9|1.9]], but it is now rated hard, which is two tiers down.&lt;br /&gt;
* In the first secret coin path, a wavy platform not introduced until [[xStep]] is seen.&lt;br /&gt;
*There is a shortcut in Can&#039;t Let Go. After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]] and [[Jumper]].&lt;br /&gt;
* After the upside-down sequence, at 1:16, the spike is not properly placed.&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that wasn&#039;t teased in the trailer ([[Stereo Madness]], [[Dry Out]], [[Back on Track]] and [[Base After Base]] were teased in the achievements and [[Polargeist]] and [[Jumper]] were teased as a song).&lt;br /&gt;
**Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
* This is the first level to group portals (at the end of the first ship, an anti-gravity portal and a cube portal is stacked together).&lt;br /&gt;
* At the end of the level there are two misplaced spikes. The first is way off to the right, and some of it is even off of the block. The second creates the last jump, and is is just barely off center.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu&lt;br /&gt;
Can&#039;tLetGoMenuOld.jpg|Can&#039;t Let Go before Update 1.9&lt;br /&gt;
CLG-C1.png|First secret coin (Cube)&lt;br /&gt;
CLG-C2.png|Second secret coin (Ship)&lt;br /&gt;
CLG-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube10.png|Icon rewarded after completing Can&#039;t Let Go in Normal Mode (Icon 10)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>98.237.169.7</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7491</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7491"/>
		<updated>2015-06-28T04:46:51Z</updated>

		<summary type="html">&lt;p&gt;98.237.169.7: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|image = File:Can&#039;tLetGo.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = N/A&lt;br /&gt;
|normalmode = [[File:Cube10.png|20px]] Icon 10 (Cant Let Go!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 6 stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour12.png|20px]] Red Primary Color (Hold on)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Can&#039;tLetGo.ogg&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated &amp;quot;Hard&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
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==Description==&lt;br /&gt;
&#039;&#039;Can&#039;t Let Go&#039;&#039; is considerably more difficult than the first five levels.&lt;br /&gt;
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The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot.&lt;br /&gt;
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Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid sliding, and jumping section that lasts for a while.&lt;br /&gt;
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Following that is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards.&lt;br /&gt;
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A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point.&lt;br /&gt;
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Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
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==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second yellow jump pad and before the speech &#039;&#039;(3!)&#039;&#039;. After you are launched from pad and to the spike ramp: from the spiked platform after the jump ring where you don&#039;t have to jump, jump up twice and you will drop to the secret coin and then continue to the normal path. This is easier than the normal path because the normal path drops right into the black part, giving you 1.7 seconds to react. Sadly, this coin is only detectable if you get a glimpse of the final yellow jump pad.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly to the top of the top. Then continue as normal. The block is after two walls, one on the top and one on the bottom.&lt;br /&gt;
* The third coin is right after the ship ends. When you see a spiked platform after one jump pad, and three jump rings, you will come down on a staircase of three stairs. Jump on the second one. After the purple pad immediately jump again to risk the collision of the spike.&lt;br /&gt;
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==Walkthrough==&lt;br /&gt;
[[File:Cant Let Go Geometry Dash|thumb|center|300px]]&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the apostrophe between n and t. No apostrophes can be used in any level names for some reason.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly, and the player can ride on the spiked wall. The level can be continued as normal. See [https://www.youtube.com/watch?v=bit7E3sIc5g this video].&lt;br /&gt;
* In this level, you are able to &#039;skip&#039; many blocks, especially in the first black background section. However, some of the jumps may require some timing. For example, it is possible not to fall down to the 2-block platform in the beginning, and make a 4 block + 1 block up jump.&lt;br /&gt;
*The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
*It takes 1:23 to complete this level, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
*Can&#039;t Let Go was rated &amp;quot;Insane&amp;quot; before [[Update 1.9|1.9]], but it is now rated hard, which is two tiers down.&lt;br /&gt;
* In the first secret coin path, a wavy platform not introduced until [[xStep]] is seen.&lt;br /&gt;
*There is a shortcut in Can&#039;t Let Go. After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]] and [[Jumper]].&lt;br /&gt;
* After the upside-down sequence, at 1:16, the spike is not properly placed.&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that wasn&#039;t teased in the trailer ([[Stereo Madness]], [[Dry Out]], [[Back on Track]] and [[Base After Base]] were teased in the achievements and [[Polargeist]] and [[Jumper]] were teased as a song).&lt;br /&gt;
**Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
* This is the first level to group portals (at the end of the first ship, an anti-gravity portal and a cube portal is stacked together).&lt;br /&gt;
* At the end of the level there are two misplaced spikes. The first is way off to the right, and some of it is even off of the block. The second creates the last jump, and is is just barely off center.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu&lt;br /&gt;
Can&#039;tLetGoMenuOld.jpg|Can&#039;t Let Go before Update 1.9&lt;br /&gt;
CLG-C1.png|First secret coin (Cube)&lt;br /&gt;
CLG-C2.png|Second secret coin (Ship)&lt;br /&gt;
CLG-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube10.png|Icon rewarded after completing Can&#039;t Let Go in Normal Mode (Icon 10)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>98.237.169.7</name></author>
	</entry>
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