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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=99.180.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T09:37:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Level_Editor?diff=53384</id>
		<title>Level Editor</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Level_Editor?diff=53384"/>
		<updated>2014-11-10T22:20:55Z</updated>

		<summary type="html">&lt;p&gt;99.180.192.82: /* Object Sequencers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:GD_LE_Map.PNG|thumb|300px|Level Editor in the early version 1.71.]]&lt;br /&gt;
The &#039;&#039;&#039;Level Editor&#039;&#039;&#039; is a feature of [[Geometry Dash]] that gives the player the building of User created levels as well as being able to share them with other players.&lt;br /&gt;
&lt;br /&gt;
==Initial selections==&lt;br /&gt;
===Level Name===&lt;br /&gt;
The level&#039;s title can be changed by clicking on the box with dim text reading &amp;quot;Level Name&amp;quot; on the top of the screen. Creators are limited to a name that is 19 characters long (including spaces). As of 1.9, the two official level names that cannot be used are [[Theory of Everything 2]] and [[Electroman Adventures]], both with which must be written by taking out spaces. Because of this, all [[Theory of Everything]] remakes use &amp;quot;ToE&amp;quot; to signify the level name.&lt;br /&gt;
&lt;br /&gt;
===Level Description===&lt;br /&gt;
The level&#039;s description is also another option that can be changed at the initial page of level editor. This feature is optional, unlike the title, and is generally left blank by casual creators. The description can be far longer than titles, although its length is very limited as well. Descriptions for expert creators often promote the other levels made under their username.&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
Initially in the process of creating a level, users will see several grid lines and colored orange vertical lines. The colored lines indicate the background music beat. Players can add blocks and other items using the control panel on the bottom of the screen. Multiple pages are available.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
There are multiple settings that are configurable in the level: music, background and ground colors, speed, starting object, etc.&lt;br /&gt;
&lt;br /&gt;
Music can be modified very easily, but [[Stereo Madness]] is set by default. In order to change the background song, users must tap the gear button in the upper right-hand corner and click the arrows next to the song name. Any official songs can be chosen. The [[Update 1.9|1.9 update]] will introduce the feature that will allow creators to use music from Newgrounds.&lt;br /&gt;
&lt;br /&gt;
In order to change the level&#039;s color themes, players are also required to tap on the gear button, and simply tap the letters &amp;quot;BG&amp;quot; or &amp;quot;Ground&amp;quot; to do so. A color wheel will pop up on the screen, and users must slide the dots until their desired color appears. To change the background color in midway go to build mode and hit the tab at the right end. There should be three colored circles that say BG. The default color it gives you when you hit that area is white but there is an easy way to fix this. At the right it should say edit object and it should give you a color wheel.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduced the starting object button, which allows the creator to modify if the player starts with a cube, rocket, gravity ball, or UFO. The size, color of the line, line around blocks and spikes, and glow, can also easily be altered. The background pattern could also be modified and set to circles and squares.&lt;br /&gt;
&lt;br /&gt;
After [[Update 1.8]] and the addition of the level [[Hexagon Force]], the background could be changed to hexagons. This update was also revolutionary to the number of decorations that could be used. It also allowed players to easily test their levels without having to click the play button. They could also hear the soundtrack and have the assistance of colored lines in level editor. These features could be used by clicking the yellow or blue buttons on the left-hand side of the screen.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Help develop a complete Walk-through for all the features of the level editor below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Selection tabs==&lt;br /&gt;
There are ten different tabs for spikes, blocks, platforms, gears, portals, sloped, decoration, more decoration, moving objects, and background objects.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
These are special options which mostly do not have.&lt;br /&gt;
&lt;br /&gt;
====Start Position====&lt;br /&gt;
*&#039;&#039;&#039;Start Position:&#039;&#039;&#039; Repositions the icon starting position elsewhere. Special options can determine the icon&#039;s attributes including forms or portal effects. Placing a starting position ahead of another will override any existing ones.&lt;br /&gt;
* Note that you cannot verify a level if you have a start position.&lt;br /&gt;
&lt;br /&gt;
====Colour Options====&lt;br /&gt;
*&#039;&#039;&#039;BG:&#039;&#039;&#039; Modifies the background colour and transitions. Can also override the ground colour.&lt;br /&gt;
*&#039;&#039;&#039;Object:&#039;&#039;&#039; Modifies objects&#039; outline colour and transitions.&lt;br /&gt;
*&#039;&#039;&#039;C Object:&#039;&#039;&#039; Modifies objects&#039; body colour and transitions.&lt;br /&gt;
*&#039;&#039;&#039;Line:&#039;&#039;&#039; Modifies the ground&#039;s outline colour and transitions.&lt;br /&gt;
*&#039;&#039;&#039;Ground:&#039;&#039;&#039; Modifies the ground&#039;s body colour and transitions.&lt;br /&gt;
&lt;br /&gt;
====Object Sequencers====&lt;br /&gt;
*&#039;&#039;&#039;Cube: &#039;&#039;&#039;Starts the level out in the cube form.&lt;br /&gt;
*&#039;&#039;&#039;Ship: &#039;&#039;&#039;Starts the level out in the ship form.&lt;br /&gt;
*&#039;&#039;&#039;Ball: &#039;&#039;&#039;Starts the level out in the ball form.&lt;br /&gt;
*&#039;&#039;&#039;UFO: &#039;&#039;&#039;Starts the level out in the UFO form.&lt;br /&gt;
* &#039;&#039;&#039;Wave&#039;&#039;&#039;: Starts the level out in Wave form.&lt;br /&gt;
&lt;br /&gt;
====Trivia====&lt;br /&gt;
* Out of the six BG and Ground textures, only four have been used in default levels: the standard &amp;quot;blocky&amp;quot; texture (used in Stereo Madness through Clubstep), the &amp;quot;Bubble&amp;quot; texture (used in Electrodynamix), the Hexagon texture (used in Hexagon Force and [[Blast Processing]]) and the Vortex texture (used in [[Theory of Everything 2]])&lt;br /&gt;
* There are eight kinds of difficulty levels in a custom level. N/A (not approved), Auto, Easy, Normal, Hard, Harder, Insane, and Demon.&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
*[http://www.boomlings.com/files/GJGuide.pdf Geometry Dash Editor Guide]&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>99.180.192.82</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31010</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31010"/>
		<updated>2014-10-27T20:53:29Z</updated>

		<summary type="html">&lt;p&gt;99.180.195.13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable)&lt;br /&gt;
|difficulty = [[File:Zeom.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|precededby = [[Electroman Adventures]]&lt;br /&gt;
|normalmode = Secondary Black &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = UFO 2|followedby = [[Electrodynamix]]}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus Demon level in [[Geometry Dash]] unlocked by collecting 20 [[Secret Coins]]. Introduced in update 1.60 along with [[Electroman Adventures]], and giving 14 stars upon completion, Clubstep is commonly recognized as one of the hardest official levels in normal mode.&lt;br /&gt;
&lt;br /&gt;
==Level overview==&lt;br /&gt;
It is currently the only Demon level in the Geometry Dash levels list. Many of the obstacles require going through or around so-called demons. Clubstep introduces lots of new items, including invisible spikes, and invisible blocks.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Clubstep is considered the most difficult official level.&lt;br /&gt;
*Clubstep has 6 ship portals, however it only has one gravity ball portal and two UFO portals.&lt;br /&gt;
*Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. For Clubstep, however, it gives off a black color as a reward for Normal mode.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is also the type of music playing during the level.&lt;br /&gt;
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen.&lt;br /&gt;
*If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At 53 seconds and 63 seconds into the level there are large unfilled areas, indicating the level was rushed through.&lt;br /&gt;
[[File:IMG_0782.png|thumb|The gap can be seen at the bottom of the picture.]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|330px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
UFO 2.png|UFO Unlocked after completing the level in Practice Mode&lt;br /&gt;
Thas.jpg|The first gravity ball part in the level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.180.195.13</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7325</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7325"/>
		<updated>2014-10-22T22:15:48Z</updated>

		<summary type="html">&lt;p&gt;99.180.193.190: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|normalmode = Icon 10 &amp;lt;br /&amp;gt; 6 stars&lt;br /&gt;
|practicemode = Primary Red 2&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original level|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; (spelled &#039;&#039;Cant Let Go&#039;&#039; in the level selection screen) is the sixth level in [[Geometry Dash]]. It is the first of many levels to be rated insane. Can&#039;t Let Go is also the first level in [[Geometry Dash Lite]] to be rated insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.&lt;br /&gt;
* Can&#039;t Let Go can be beaten in 01:23 without dying.&lt;br /&gt;
* Despite Theory of Everything introducing the purple jump pads this level has one to get back up after collecting the 3rd Secret Coin.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg&lt;br /&gt;
Level 6.jpeg&lt;br /&gt;
Icon 6.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.180.193.190</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19246</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19246"/>
		<updated>2014-10-22T21:43:27Z</updated>

		<summary type="html">&lt;p&gt;99.180.193.190: ogho34hpouqher98fi;ls&amp;#039;rgperlk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;Activation Portal&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;Deactivation Portal&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[File:Gport.png|thumb|left|65px]]&lt;br /&gt;
|[[File:Gp2.png|thumb|left|94px]]&lt;br /&gt;
|&lt;br /&gt;
[[Dry Out]]&lt;br /&gt;
&lt;br /&gt;
(Secret coins: [[Back on Track]])&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[File:Mirrrrrrrrrrrr.png|thumb|left|85px]]&lt;br /&gt;
|[[File:Morrrrrr.png|thumb|left|82px]]&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[File:Size.JPG|thumb|left|100px]]&lt;br /&gt;
|[[File:Size.png|thumb|left|89px]]&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|&lt;br /&gt;
Yellow (Slow)&lt;br /&gt;
&lt;br /&gt;
Green (fast)&lt;br /&gt;
&lt;br /&gt;
Pink (Very fast)&lt;br /&gt;
|Blue (Normal speed)&lt;br /&gt;
|[[File:IMG 1464.PNG|thumb|171x171px]]&lt;br /&gt;
|[[File:IMG 1470.PNG|thumb|168x168px]]&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Changes the speed of the icon&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[File:IMG 1467.PNG|thumb|220x220px]]&lt;br /&gt;
|[[File:Blue Portal.png|thumb|222x222px]]&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|&lt;br /&gt;
Produces antigravity copy of icon. Also changes the playing area to 9, or 10 if one of the forms is in ship, UFO or wave mode.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force.  Although speed portals were introduced in Electrodynamix, the portals in that level only make you faster.  -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Playing area&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]   [[File:IMG 1473.PNG|thumb|158x158px]]&lt;br /&gt;
|Unlimited&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]] [[File:IMG 1472.PNG|thumb|164x164px]]&lt;br /&gt;
|10&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]] [[File:IMG 1474.PNG|thumb|161x161px]]&lt;br /&gt;
|8&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]] [[File:IMG 1475.PNG|thumb|159x159px]]&lt;br /&gt;
|10&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Arrow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]] [[File:BLAST.PNG|thumb|155x155px]]&lt;br /&gt;
|10&lt;br /&gt;
|Changes the icon into an arrow.                          &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles in three out of five forms.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror are the only options not available to begin in a custom level. But gravity can still be changed from start position.&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path.&lt;br /&gt;
*Portals which turn a player back to &#039;normal&#039; in a certain way are either blue or green, and vice versa  (except for the Wave portal, which is a lighter blue than the other blue &#039;normal&#039; portals)&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>99.180.193.190</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Robert_Topala?diff=4707</id>
		<title>Robert Topala</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Robert_Topala?diff=4707"/>
		<updated>2014-10-22T21:39:16Z</updated>

		<summary type="html">&lt;p&gt;99.180.193.190: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Robtop-Games.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robert Topala&#039;&#039;&#039; is a Swedish video game producer, animator, programmer, and music creator. He is the founder of RobTop Games and has created several hit mobile games such as [[Geometry Dash]], [[Geometry Dash Lite]], Boomlings, Boomlings MatchUp and Memory MasterMind. Topala solely develops mobile games.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Topala began taking interest in creating video games because of his natural fondness to design, art, and programming. In an interview with Frederik Schrader and PlayAndroid.com, he said that &amp;quot;There is also something intriguing about being able to create something on your own from scratch. This is especially applicable to smaller games where you can work solo or in a very small team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In 2012, Topala created his first game, now known as &#039;&#039;Boomlings&#039;&#039;. He developed it for the IOS using the Cocos2d-iPhone framework. The game gained popularity fast on mobile devices, and Topala continued to work in the mobile game developing industry by releasing &#039;&#039;Forlorn&#039;&#039;. Both games were nominated for &amp;quot;Best Mobile Game&amp;quot; in that year&#039;s edition of the Swedish Game Awards. Topala won the award with &#039;&#039;Forlorn&#039;&#039; and received two Samsung Galaxy S3 phones from ARM, the event&#039;s sponsor, as a reward. He later introduced the games to the Android devices.&lt;br /&gt;
&lt;br /&gt;
Later in August 2013, he began working on a new game called [[Geometry Dash]]. The game climbed to the top of the charts in popularity and gained massive amounts of downloads around the world because of &amp;quot;word of mouth.&amp;quot; In 2014, &#039;&#039;Geometry Dash&#039;&#039; was downloaded more than 20 million times in both the full and lite versions. He said that he developed the game on his MacBook Pro, then took it&#039;s addictive nature to the App Store. It became the top paid iPhone and iPad application for the month of June 2014 in Canada, topping the &amp;quot;Minecraft: Pocket Edition&amp;quot; and &amp;quot;A Dark Room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.thestar.com/life/technology/2014/06/24/geometry_dash_top_paid_iphone_app_in_canada.html ‘Geometry Dash’ top paid iPhone app in Canada]&lt;br /&gt;
*[http://www.cultofmac.com/285251/geometry-dash-robert-topala/ Smart strategies fuel Geometry Dash’s slow jog to success]&lt;br /&gt;
*[http://www.playandroid.com/10-questions-for-robert-topala-robtop-games/ 10 Questions for Robert Topala / RobTop Games ]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>99.180.193.190</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Robert_Topala?diff=4706</id>
		<title>Robert Topala</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Robert_Topala?diff=4706"/>
		<updated>2014-10-22T21:38:46Z</updated>

		<summary type="html">&lt;p&gt;99.180.193.190: &lt;/p&gt;
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&lt;div&gt;[[File:Robtop-Games.jpg|thumb]]&lt;br /&gt;
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&#039;&#039;&#039;Robert Topala&#039;&#039;&#039; is a Swedish video game producer, animator, programmer, and music creator. He is the founder of RobTop Games and has created several hit mobile games such as [[Geometry Dash]], [[Geometry Dash Lite]], Boomlings, Boomlings MatchUp and Memory MasterMind. Topala solely develops mobile games.&lt;br /&gt;
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== Biography ==&lt;br /&gt;
Topala began taking interest in creating video games because of his natural fondness to design, art, and programming. In an interview with Frederik Schrader and PlayAndroid.com, he said that &amp;quot;There is also something intriguing about being able to create something on your own from scratch. This is especially applicable to smaller games where you can work solo or in a very small team.&amp;quot;&lt;br /&gt;
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In 2012, Topala created his first game, now known as &#039;&#039;Boomlings&#039;&#039;. He developed it for the IOS using the Cocos2d-iPhone framework. The game gained popularity fast on mobile devices, and Topala continued to work in the mobile game developing industry by releasing &#039;&#039;Forlorn&#039;&#039;. Both games were nominated for &amp;quot;Best Mobile Game&amp;quot; in that year&#039;s edition of the Swedish Game Awards. Topala won the award with &#039;&#039;Forlorn&#039;&#039; and received two Samsung Galaxy S3 phones from ARM, the event&#039;s sponsor, as a reward. He later introduced the games to the Android devices.&lt;br /&gt;
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Later in August 2013, he began working on a new game called [[Geometry Dash]]. The game climbed to the top of the charts in popularity and gained massive amounts of downloads around the world because of &amp;quot;word of mouth.&amp;quot; In 2014, &#039;&#039;Geometry Dash&#039;&#039; was downloaded more than 20 million times in both the full and lite versions. He said that he developed the game on his MacBook Pro, then took it&#039;s addictive nature to the App Store. It became the top paid iPhone and iPad application for the month of June 2014 in Canada, topping the &amp;quot;Minecraft: Pocket Edition&amp;quot; and &amp;quot;A Dark Room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.thestar.com/life/technology/2014/06/24/geometry_dash_top_paid_iphone_app_in_canada.html ‘Geometry Dash’ top paid iPhone app in Canada]&lt;br /&gt;
*[http://www.cultofmac.com/285251/geometry-dash-robert-topala/ Smart strategies fuel Geometry Dash’s slow jog to success]&lt;br /&gt;
*[http://www.playandroid.com/10-questions-for-robert-topala-robtop-games/ 10 Questions for Robert Topala / RobTop Games ]&lt;br /&gt;
* ?????????????????????????????????????????????????????????????????&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>99.180.193.190</name></author>
	</entry>
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