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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=99.243.103.34</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T10:03:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash?diff=12535</id>
		<title>Geometry Dash</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash?diff=12535"/>
		<updated>2015-08-17T00:14:30Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality}}[[File:GeometryDash.png|thumb|250px]][[File:MenuLoop.ogg|thumb|NaNxNaNpx]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Geometry Dash&#039;&#039;&#039;&#039;&#039; is a mobile game developed by [[Robert Topala]] and released on August 13, 2013. The objective of the game is to navigate a small cube through a series of [[Map Components|obstacles]] to reach the end of the level without crashing. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also [[Portals|change]] [[Forms|form]] into things such as a ship and a ball, each with unique mechanics. A [[Geometry Dash Lite|Lite Version]] of the game is also available with fewer features.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Levels==&lt;br /&gt;
There are currently eighteen official levels in &#039;&#039;Geometry Dash&#039;&#039;. Completing levels offers the reward of stars, while three [[Secret Coins|secret coins]] are also hidden within each level.&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|[[File:Easy.png|20px]] Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|[[File:Easy.png|20px]] Easy&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|[[File:Normal.png|20px]] Normal&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|[[File:Normal.png|20px]] Normal&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clubstep]] (&#039;&#039;20 coins lock&#039;&#039;)&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything 2]] (&#039;&#039;30 coins lock&#039;&#039;)&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039; (&#039;&#039;upcoming&#039;&#039;)&lt;br /&gt;
|[[File:Unrated.png|20px]] N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadlocked]] (&#039;&#039;upcoming&#039;&#039;)&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
&#039;&#039;Geometry Dash&#039;&#039; includes a number of features such as:&lt;br /&gt;
*A [[Practice Mode]] to learn the layout of levels.&lt;br /&gt;
*A [[Level Editor]] to create and share [[Custom Levels]].&lt;br /&gt;
*[[Map Packs]] and level downloads.&lt;br /&gt;
*A progress [[Leaderboard]].&lt;br /&gt;
*[[Achievements]] with a variety of rewards.&lt;br /&gt;
*An [[Icon Kit]] providing many customisation options.&lt;br /&gt;
*[[User Accounts|User Account]] functionality for secure data backup.&lt;br /&gt;
*[[Everyplay]] support.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Steam.png|thumb|200px]]&lt;br /&gt;
*The original name of the [[Ultimate Destruction|beta]] of &#039;&#039;Geometry Dash&#039;&#039; was &#039;Geometry Jump&#039;.&lt;br /&gt;
*&#039;&#039;Geometry Dash&#039;&#039; shares many similar elements with &#039;&#039;The Impossible Game&#039;&#039;, a game with the same style of gameplay.&lt;br /&gt;
*A Steam version of &#039;&#039;Geometry Dash&#039;&#039; became available on December 22, 2014.&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
[[File:Official Geometry Dash Trailer|thumb|left|300px]][[File:Geometry Dash Steam Trailer|thumb|300px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Update log (iOS)==&lt;br /&gt;
The following table contains the official update information provided by the iOS App Store, only omitting secondary information (such as support notices). Select an update to read more about it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|2 August 2013&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.1|1.1]]&lt;br /&gt;
|14 September 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot; with a new soundtrack!&lt;br /&gt;
*New gameplay mechanic, mirror mode!&lt;br /&gt;
*Added ability to comment on user levels.&lt;br /&gt;
*New unlockable character and color!&lt;br /&gt;
*Lots of bug fixes, tweaks and improvements!&lt;br /&gt;
|-&lt;br /&gt;
|1.11&lt;br /&gt;
|4 October 2013&lt;br /&gt;
|&lt;br /&gt;
*Added Everyplay support. You can now record and share replays with friends!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.2|1.2]]&lt;br /&gt;
|21 October 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Cycles&amp;quot;!&lt;br /&gt;
*New gameplay mechanic, are you ready?!&lt;br /&gt;
* 2 New characters!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.3|1.3]]&lt;br /&gt;
|20 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;xStep&amp;quot;!&lt;br /&gt;
*New leaderboard system. Complete levels and rise in the charts!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*10 New characters and achievements!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.4|1.4]]&lt;br /&gt;
|26 December 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Clutterfunk&amp;quot;!&lt;br /&gt;
*New unlockable ships!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.41&lt;br /&gt;
|28 December 2013&lt;br /&gt;
|Fix for a bug that caused players with over 500 stars or 5 completed demon levels to crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.5|1.5]]&lt;br /&gt;
|30 January 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Theory of Everything&amp;quot;!&lt;br /&gt;
*New game mode!&lt;br /&gt;
*New unlockable ships and icons!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*Vote on Stars and Demon difficulty!&lt;br /&gt;
*Copy/Paste in editor!&lt;br /&gt;
*Lots and lots of improvements!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.51&lt;br /&gt;
|1 February 2014&lt;br /&gt;
|Bugfix where saving large maps would make the app crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.6|1.6]]&lt;br /&gt;
|25 March 2014&lt;br /&gt;
|&lt;br /&gt;
*2 New levels and songs!&lt;br /&gt;
*Secret Coins to collect on ALL levels!&lt;br /&gt;
*Destructible blocks!&lt;br /&gt;
*Invisible mode blocks!&lt;br /&gt;
*Map packs!&lt;br /&gt;
*Weekly leaderboards!&lt;br /&gt;
*New level art!&lt;br /&gt;
*The first Epic color, shadow black!&lt;br /&gt;
*New colors, icons, ships, UFOs, gravityballs!&lt;br /&gt;
*Tweaks, bugfixes and more!&lt;br /&gt;
|-&lt;br /&gt;
|1.61&lt;br /&gt;
|4 April 2014&lt;br /&gt;
|&lt;br /&gt;
*Fixed bug on devices running iOS 5&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7|1.7]]&lt;br /&gt;
|22 May 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Electrodynamix&amp;quot;!&lt;br /&gt;
*New speed mode (slow, normal, fast, very fast)&lt;br /&gt;
*Lots of new art and effects&lt;br /&gt;
*New unlockable rainbow effect&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs&lt;br /&gt;
*New color&lt;br /&gt;
*Performance improvements&lt;br /&gt;
*New search filters to make finding maps easier&lt;br /&gt;
*New Map Packs&lt;br /&gt;
*Option to allow other users to copy your online levels (for remixing and sharing levels)&lt;br /&gt;
*New tab system for faster building in editor&lt;br /&gt;
*Lots of other improvements, tweaks and bugfixes!&lt;br /&gt;
|-&lt;br /&gt;
|1.71&lt;br /&gt;
|3 June 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8|1.8]]&lt;br /&gt;
|7 August 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Hexagon Force&amp;quot;!&lt;br /&gt;
*New dual character game mode!&lt;br /&gt;
*New slope ground objects!&lt;br /&gt;
*Ability to create 2-player levels (playing on the same device)&lt;br /&gt;
*Lots of new art and effects&lt;br /&gt;
*New achievements to complete!&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs&lt;br /&gt;
*New color&lt;br /&gt;
*Performance improvements&lt;br /&gt;
*Huge changes in the editor. Playtest your levels in-editor, free move objects, flip &amp;amp; rotate groups, + more!&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|1.81&lt;br /&gt;
|8 August 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes / Tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|1.9]]&lt;br /&gt;
|9 November 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Blast Processing&amp;quot;&lt;br /&gt;
*New level &amp;quot;Theory of Everything 2&amp;quot;&lt;br /&gt;
*New &amp;quot;Wave&amp;quot; game mode&lt;br /&gt;
*New music system. Build and share levels using custom music from Newgrounds.com&lt;br /&gt;
*Backup system. Store and sync your progress between devices and platforms&lt;br /&gt;
*User account system&lt;br /&gt;
*New achievements, colors and icons&lt;br /&gt;
*Lots of new details and level objects&lt;br /&gt;
*Customize the color of objects in the level editor (including 4 custom color channels)&lt;br /&gt;
*Color coding in editor to make different objects more clear&lt;br /&gt;
*New search options&lt;br /&gt;
*Improved server performance for downloading levels&lt;br /&gt;
*Copy/paste support in editor. (not duplicate, paste object anywhere in the level)&lt;br /&gt;
*Level editor object limit increased to 15,000&lt;br /&gt;
*Lots of bug fixes and improvements&lt;br /&gt;
* More!&lt;br /&gt;
|-&lt;br /&gt;
|1.91&lt;br /&gt;
|20 November 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|1.92&lt;br /&gt;
|29 January 2015&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1.93&lt;br /&gt;
|4 Febuary 2015&lt;br /&gt;
|&lt;br /&gt;
Bugfix and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 2.0]]&lt;br /&gt;
|Coming soon&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Update log (PC)==&lt;br /&gt;
On December 22, 2014, Topala released the Steam version for PC and Mac devices.&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |iOS/Android equivalent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|1.911&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|Enjoys two exclusive cube icons from completing the achievements &#039;SteamStep!&#039; and &#039;Steamrolling!&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1.92&lt;br /&gt;
|1.93&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|&lt;br /&gt;
*Added ability to manually set music offset in the options&lt;br /&gt;
*Better windowed performance on some systems&lt;br /&gt;
*Added option to &amp;quot;delete all downloaded songs&amp;quot;&lt;br /&gt;
*Practice mode flag buttons no longer clickable if mouse is invisible&lt;br /&gt;
*Toggle custom music location now available for users that are having problems with songs downloaded.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash?diff=12532</id>
		<title>Geometry Dash</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash?diff=12532"/>
		<updated>2015-08-16T16:56:50Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality}}[[File:GeometryDash.png|thumb|250px]][[File:MenuLoop.ogg|thumb|NaNxNaNpx]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Geometry Dash&#039;&#039;&#039;&#039;&#039; is a mobile game developed by [[Robert Topala]] and released on August 13, 2013. The objective of the game is to navigate a small cube through a series of [[Map Components|obstacles]] to reach the end of the level without crashing. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also [[Portals|change]] [[Forms|form]] into things such as a ship and a ball, each with unique mechanics. A [[Geometry Dash Lite|Lite Version]] of the game is also available with fewer features.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Levels==&lt;br /&gt;
There are currently twenty official levels in &#039;&#039;Geometry Dash&#039;&#039;. Completing levels offers the reward of stars, while three [[Secret Coins|secret coins]] are also hidden within each level.&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|[[File:Easy.png|20px]] Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|[[File:Easy.png|20px]] Easy&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|[[File:Normal.png|20px]] Normal&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|[[File:Normal.png|20px]] Normal&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clubstep]] (20 coin lock)&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything 2]] (30 coin lock)&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039; (upcoming)&lt;br /&gt;
|[[File:Unrated.png|20px]] N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadlocked]] (upcoming)&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
&#039;&#039;Geometry Dash&#039;&#039; includes a number of features such as:&lt;br /&gt;
*A [[Practice Mode]] to learn the layout of levels.&lt;br /&gt;
*A [[Level Editor]] to create and share [[Custom Levels]].&lt;br /&gt;
*[[Map Packs]] and level downloads.&lt;br /&gt;
*A progress [[Leaderboard]].&lt;br /&gt;
*[[Achievements]] with a variety of rewards.&lt;br /&gt;
*An [[Icon Kit]] providing many customisation options.&lt;br /&gt;
*[[User Accounts|User Account]] functionality for secure data backup.&lt;br /&gt;
*[[Everyplay]] support.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Steam.png|thumb|200px]]&lt;br /&gt;
*The original name of the [[Ultimate Destruction|beta]] of &#039;&#039;Geometry Dash&#039;&#039; was &#039;Geometry Jump&#039;.&lt;br /&gt;
*&#039;&#039;Geometry Dash&#039;&#039; shares many similar elements with &#039;&#039;The Impossible Game&#039;&#039;, a game with the same style of gameplay.&lt;br /&gt;
*A Steam version of &#039;&#039;Geometry Dash&#039;&#039; became available on December 22, 2014.&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
[[File:Official Geometry Dash Trailer|thumb|left|300px]][[File:Geometry Dash Steam Trailer|thumb|300px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Update log (iOS)==&lt;br /&gt;
The following table contains the official update information provided by the iOS App Store, only omitting secondary information (such as support notices). Select an update to read more about it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|2 August 2013&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.1|1.1]]&lt;br /&gt;
|14 September 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot; with a new soundtrack!&lt;br /&gt;
*New gameplay mechanic, mirror mode!&lt;br /&gt;
*Added ability to comment on user levels.&lt;br /&gt;
*New unlockable character and color!&lt;br /&gt;
*Lots of bug fixes, tweaks and improvements!&lt;br /&gt;
|-&lt;br /&gt;
|1.11&lt;br /&gt;
|4 October 2013&lt;br /&gt;
|&lt;br /&gt;
*Added Everyplay support. You can now record and share replays with friends!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.2|1.2]]&lt;br /&gt;
|21 October 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Cycles&amp;quot;!&lt;br /&gt;
*New gameplay mechanic, are you ready?!&lt;br /&gt;
* 2 New characters!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.3|1.3]]&lt;br /&gt;
|20 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;xStep&amp;quot;!&lt;br /&gt;
*New leaderboard system. Complete levels and rise in the charts!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*10 New characters and achievements!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.4|1.4]]&lt;br /&gt;
|26 December 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Clutterfunk&amp;quot;!&lt;br /&gt;
*New unlockable ships!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.41&lt;br /&gt;
|28 December 2013&lt;br /&gt;
|Fix for a bug that caused players with over 500 stars or 5 completed demon levels to crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.5|1.5]]&lt;br /&gt;
|30 January 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Theory of Everything&amp;quot;!&lt;br /&gt;
*New game mode!&lt;br /&gt;
*New unlockable ships and icons!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*Vote on Stars and Demon difficulty!&lt;br /&gt;
*Copy/Paste in editor!&lt;br /&gt;
*Lots and lots of improvements!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.51&lt;br /&gt;
|1 February 2014&lt;br /&gt;
|Bugfix where saving large maps would make the app crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.6|1.6]]&lt;br /&gt;
|25 March 2014&lt;br /&gt;
|&lt;br /&gt;
*2 New levels and songs!&lt;br /&gt;
*Secret Coins to collect on ALL levels!&lt;br /&gt;
*Destructible blocks!&lt;br /&gt;
*Invisible mode blocks!&lt;br /&gt;
*Map packs!&lt;br /&gt;
*Weekly leaderboards!&lt;br /&gt;
*New level art!&lt;br /&gt;
*The first Epic color, shadow black!&lt;br /&gt;
*New colors, icons, ships, UFOs, gravityballs!&lt;br /&gt;
*Tweaks, bugfixes and more!&lt;br /&gt;
|-&lt;br /&gt;
|1.61&lt;br /&gt;
|4 April 2014&lt;br /&gt;
|&lt;br /&gt;
*Fixed bug on devices running iOS 5&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7|1.7]]&lt;br /&gt;
|22 May 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Electrodynamix&amp;quot;!&lt;br /&gt;
*New speed mode (slow, normal, fast, very fast)&lt;br /&gt;
*Lots of new art and effects&lt;br /&gt;
*New unlockable rainbow effect&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs&lt;br /&gt;
*New color&lt;br /&gt;
*Performance improvements&lt;br /&gt;
*New search filters to make finding maps easier&lt;br /&gt;
*New Map Packs&lt;br /&gt;
*Option to allow other users to copy your online levels (for remixing and sharing levels)&lt;br /&gt;
*New tab system for faster building in editor&lt;br /&gt;
*Lots of other improvements, tweaks and bugfixes!&lt;br /&gt;
|-&lt;br /&gt;
|1.71&lt;br /&gt;
|3 June 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8|1.8]]&lt;br /&gt;
|7 August 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Hexagon Force&amp;quot;!&lt;br /&gt;
*New dual character game mode!&lt;br /&gt;
*New slope ground objects!&lt;br /&gt;
*Ability to create 2-player levels (playing on the same device)&lt;br /&gt;
*Lots of new art and effects&lt;br /&gt;
*New achievements to complete!&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs&lt;br /&gt;
*New color&lt;br /&gt;
*Performance improvements&lt;br /&gt;
*Huge changes in the editor. Playtest your levels in-editor, free move objects, flip &amp;amp; rotate groups, + more!&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|1.81&lt;br /&gt;
|8 August 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes / Tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|1.9]]&lt;br /&gt;
|9 November 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Blast Processing&amp;quot;&lt;br /&gt;
*New level &amp;quot;Theory of Everything 2&amp;quot;&lt;br /&gt;
*New &amp;quot;Wave&amp;quot; game mode&lt;br /&gt;
*New music system. Build and share levels using custom music from Newgrounds.com&lt;br /&gt;
*Backup system. Store and sync your progress between devices and platforms&lt;br /&gt;
*User account system&lt;br /&gt;
*New achievements, colors and icons&lt;br /&gt;
*Lots of new details and level objects&lt;br /&gt;
*Customize the color of objects in the level editor (including 4 custom color channels)&lt;br /&gt;
*Color coding in editor to make different objects more clear&lt;br /&gt;
*New search options&lt;br /&gt;
*Improved server performance for downloading levels&lt;br /&gt;
*Copy/paste support in editor. (not duplicate, paste object anywhere in the level)&lt;br /&gt;
*Level editor object limit increased to 15,000&lt;br /&gt;
*Lots of bug fixes and improvements&lt;br /&gt;
* More!&lt;br /&gt;
|-&lt;br /&gt;
|1.91&lt;br /&gt;
|20 November 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|1.911&lt;br /&gt;
|21 November 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|1.93&lt;br /&gt;
|29 January 2015&lt;br /&gt;
|&lt;br /&gt;
*New performance option that can reduce lag on some devices. Go to &amp;quot;options/smooth fix&amp;quot; to enable.&lt;br /&gt;
*Added group features to level editor&lt;br /&gt;
*Max objects increased to 20,000&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 2.0]]&lt;br /&gt;
|coming soon&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Update log (PC)==&lt;br /&gt;
On December 22, 2014, Topala released the Steam version for PC and Mac devices.&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |iOS/Android equivalent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|1.911&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|Enjoys two exclusive cube icons from completing the achievements &#039;SteamStep!&#039; and &#039;Steamrolling!&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1.92&lt;br /&gt;
|1.93&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|&lt;br /&gt;
*Added ability to manually set music offset in the options&lt;br /&gt;
*Better windowed performance on some systems&lt;br /&gt;
*Added option to &amp;quot;delete all downloaded songs&amp;quot;&lt;br /&gt;
*Practice mode flag buttons no longer clickable if mouse is invisible&lt;br /&gt;
*Toggle custom music location now available for users that are having problems with songs downloaded.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42400</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42400"/>
		<updated>2015-08-08T20:41:57Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}{{Infobox level&lt;br /&gt;
|image = File:Deadlocked.png&lt;br /&gt;
|levelnumber = 20&lt;br /&gt;
|created = [[Update 2.0]]&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = Cube, Wave &amp;amp; Robot&lt;br /&gt;
(Order: C, W, C, W)&lt;br /&gt;
|portals = Gravity, Size, Speed, and Teleportation&lt;br /&gt;
|musiccreator = F-777&lt;br /&gt;
|musicdate = September 18th, 2012&lt;br /&gt;
|music = File:Deadlocked.ogg&lt;br /&gt;
|normalmode = [[File: Star.png|23px]] TBA&lt;br /&gt;
TBA&lt;br /&gt;
|practicemode = TBA&lt;br /&gt;
|followedby = TBA&lt;br /&gt;
|precededby = TBA}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is an upcoming level planned for [[Update 2.0]]. It was revealed in the [https://www.youtube.com/watch?v=nnkePuBng3I second sneak peek].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green rings which gradually revolve the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation portals, in which when you enter a blue teleportation portal, you will exit through an orange teleportation portal.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Robert Topala|RobTop]] confirmed Deadlocked to be Demon on June 7, 2015 in a [http://pastebin.com/0jvJCN8T shoutbox conversation] on [http://forums.toucharcade.com/showthread.php?t=200268&amp;amp;highlight=pastebin&amp;amp;page=2094 TouchArcade]&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**Deadlocked has the shortest segment of a certain form, with the mini wave only lasting around 1 second.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The other is in [[Electrodynamix]].&lt;br /&gt;
*This level showcased the infinite color channels, activating beneath and above the green jump rings, and whenever the player landed on a platform.&lt;br /&gt;
*RobTop had confirmed that the level will contain a Robot sequence.&lt;br /&gt;
&lt;br /&gt;
== Sneak Peek ==&lt;br /&gt;
[[File:Geometry Dash Update 2.0 Sneak Peek 2|left|thumb|330x330px]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45609</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45609"/>
		<updated>2015-07-17T00:08:37Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: Replaced content with &amp;quot;==&amp;lt;nowiki/&amp;gt;==
Category:Levels&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;nowiki/&amp;gt;==&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash_Lite?diff=11761</id>
		<title>Geometry Dash Lite</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash_Lite?diff=11761"/>
		<updated>2015-06-13T02:05:24Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}[[File:GeometryDashLite.png|thumb|250px]][[File:MenuLoop.ogg|thumb|NaNxNaNpx]]&#039;&#039;&#039;Geometry Dash Lite&#039;&#039;&#039; is the lite version of [[Geometry Dash]]. Its popularity greatly surpasses that of the full version being free to download. It currently includes eight levels from the full version, includes a [[Practice Mode|practice mode]], supports [[Everyplay]], lacks level editing and sharing features, and is ad-supported.&lt;br /&gt;
&lt;br /&gt;
#[[Stereo Madness]]&lt;br /&gt;
#[[Back on Track]]&lt;br /&gt;
#[[Polargeist]]&lt;br /&gt;
#[[Dry Out]]&lt;br /&gt;
#[[Base After Base]]&lt;br /&gt;
#[[Can&#039;t Let Go]]&lt;br /&gt;
#[[Jumper]]&lt;br /&gt;
#[[Time Machine]]&lt;br /&gt;
#[[Cycles]]&lt;br /&gt;
&lt;br /&gt;
Since the content is limited, the total amount of unlockables is also greatly reduced. A maximum of 36 stars and 25 [[Secret Coins|secret coins]] are available, along with 43 [[Achievements|achievements]] and their respective [[Icon Kit]] rewards.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original seven levels of Geometry Dash all progressed to the Lite version after several updates.&lt;br /&gt;
*Some achievements are different in the Lite version, additionally allowing several ships to be unlocked far more easily compared to the full version.&lt;br /&gt;
*Stars do not serve any purpose without any related achievements.&lt;br /&gt;
*On the main menu, icons and forms exclusive to the full version will appear travelling past.&lt;br /&gt;
&lt;br /&gt;
==Update log (iOS)==&lt;br /&gt;
The following table contains the official update information provided in the iOS App Store, only omitting secondary information (such as support notices). Select an update to read more about it.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|12 September  2013&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.1|1.11]]&lt;br /&gt;
|4 October 2013&lt;br /&gt;
|&lt;br /&gt;
*Added Everyplay support. You can now record and share your replays with friends!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.12&lt;br /&gt;
|15 October 2013&lt;br /&gt;
|Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.2|1.2]]&lt;br /&gt;
|21 October 2013&lt;br /&gt;
|&lt;br /&gt;
*New FREE level &amp;quot;Back on Track&amp;quot;!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.3|1.3]]&lt;br /&gt;
|5 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New FREE level &amp;quot;Polargeist&amp;quot;!&lt;br /&gt;
*Unlock new characters and colors!&lt;br /&gt;
*Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.4|1.4]]&lt;br /&gt;
|26 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New FREE level &amp;quot;Dry Out&amp;quot;!&lt;br /&gt;
*Unlock a new character and color!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.5|1.5]]&lt;br /&gt;
|31 January 2014&lt;br /&gt;
|&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Updated ship art.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.6|1.6]]&lt;br /&gt;
|21 March 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Base after Base&amp;quot;!&lt;br /&gt;
*Record and share replays!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.61&lt;br /&gt;
|4 April 2014&lt;br /&gt;
|&lt;br /&gt;
*Fixed bug on devices running iOS 5&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7|1.7]]&lt;br /&gt;
|22 May 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Cant let Go&amp;quot;!&lt;br /&gt;
*Collect secret coins on ALL levels!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.71&lt;br /&gt;
|4 June 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8|1.8]]&lt;br /&gt;
|12 August 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Jumper&amp;quot;!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|1.921]]&lt;br /&gt;
|5 February 2015&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot;!&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
*Account system&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44718</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44718"/>
		<updated>2015-05-27T23:35:55Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]] Icon (Electrodynamix!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]]12 stars&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
(Order: C, S, U, C, B, C, S, B, S, B, C, S)&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = [[File:Colour18.png|20px]] Light Gray Primary Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]|introduces = Bubble Background, Semi-circular ground, colored blocks, Double speed portal, Triple speed portal |background = Bubbles|Ground = Half Circle}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and the 5th level rated Insane. This level mainly focuses on increased speed. fuck it&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]], introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. When reaching about the 60% of progress, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first ship and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it&#039;s advised to use dark colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the ship segments during triple speed and mini mode. It generally takes lots of tries to handle the control of the ship while passing narrow paths, even on practice mode.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first and currently only level without a secret coin in a ship segment .&lt;br /&gt;
* Electrodynamix is the first level to introduce colored blocks.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the orange half speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force. This is also true with the blue normal speed portal.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first ship path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &#039;So Close&#039; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
**It is also the only level where you can crash at 0%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and [[Hexagon Force]], which all reward the same number of stars.&lt;br /&gt;
* Electrodynamix is the first level to feature a triple speed portal and currently the only one to feature it on its own. The preview for [[Deadlocked]] shows a triple speed portal at the end, but it is unknown where this level will fall in the level chronology.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu.&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ED-C1.png|First coin (Small UFO).&lt;br /&gt;
ED-C2.png|Second coin (Cube).&lt;br /&gt;
ED-C3.png|Third coin (Cube).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45248</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45248"/>
		<updated>2015-05-20T20:11:08Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything2.png&lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave (Order: C, S, U, B, U, C, S, C, W, B, W, S, C, S, C, U, W, C)&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|music = File:TheoryOfEverything2.ogg&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|21px]] Secondary turquoise (Second Theory)&lt;br /&gt;
|followedby =  N/A&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;[[Theory]] of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last official level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was released in [[Update 1.9]]. It is also the second official Demon-rated level, the other being [[Clubstep]], released in [[Update 1.6]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]]. It is preceded by [[Blast Processing]], and was released at the same time as it. Theory of Everything 2 is considered to be one of the hardest levels among the main 18, the other being Clubstep. Which one of the two is harder is a subject of debate, and discussions on several sources have just argued back and forth. It is a matter of personal opinion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. The level also introduces invisible sawblades and slopes. This level contains no dual or mirror portals, and no 3x speed portal. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror or dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth&amp;quot;, and they are arranged in a different pattern.&lt;br /&gt;
*Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1:30 to complete.&lt;br /&gt;
** This level and [[Hexagon Force]] are the only official levels to include a slow speed portal.&lt;br /&gt;
*This is the first time breakable blocks were in a level since [[Electroman Adventures]].&lt;br /&gt;
*In the sneak peek for Theory of Everything 2, the spikes at the beginning didn&#039;t change from Player Color 1 to white to Player Color Color 2 to white to Player Color 2.&lt;br /&gt;
*Some argued Theory of Everything 2 have a triple speed portal. However it was false because it didn&#039;t have a triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* The level&#039;s very first &#039;pillar&#039; that hangs from the sky can be seen slightly unfilled during a crash, but it requires crucial timing to see. See [http://m.imgur.com/ggntAQm here] for picture.&lt;br /&gt;
* There is an error at the start of the level. If timed correctly, you can jump on the second yellow ring (which is covered by an X) and the continue to jump on the third yellow ring (without an X). But if you do this, you will crash. See here for more info.&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a &#039;secret path&#039; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. See this video [https://www.youtube.com/watch?v=nJAqEvnsWVY]&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
* At the first mini ship sequence, when you are about to go through those first two spikes, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third coin (Cube)&lt;br /&gt;
Icon_45.png|Icon unlocked after completing ToE2 on normal mode. (Icon 45)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Demon Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=41831</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=41831"/>
		<updated>2015-05-12T02:18:35Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}{{Infobox level&lt;br /&gt;
|image = File:Deadlocked.png&lt;br /&gt;
|levelnumber = 20&lt;br /&gt;
|created = [[Update 2.0]]&lt;br /&gt;
|difficulty = demon&lt;br /&gt;
|sequences = Cube, Wave, TBA&lt;br /&gt;
|portals = Gravity, Teleport&lt;br /&gt;
|musiccreator = F-777&lt;br /&gt;
|musicdate = September 18th, 2012&lt;br /&gt;
|music = &lt;br /&gt;
|normalmode = Deadlocked&lt;br /&gt;
|practicemode = TBA&lt;br /&gt;
|followedby = TBA&lt;br /&gt;
|precededby = TBA |imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is an upcoming level that will come for [[Update 2.0]]. It was shown in the [https://www.youtube.com/watch?v=nnkePuBng3I second sneak peek] for the update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This preview introduces a number of new objects. Most notable are the green rings (next to the player in the image to the right), which appear to switch the player&#039;s gravity in addition to giving them some upward momentum after switching gravity. This effect was often achieved in [[Update 1.9]] online levels by placing a jump ring inside a gravity portal. Also prominent are the new portals, which have a teleportation function (on the right side of the image).&lt;br /&gt;
&lt;br /&gt;
Also of note are the new spinning decorations (around the rings and the dragons), a new glow effect (around the portals), new normal blocks and their corresponding 3-D pieces (in the lower left of the image), and what appear to be new thorns (on the slopes in the top right). There is another new cube icon in use as well.&lt;br /&gt;
&lt;br /&gt;
Some items which were seen in the first sneak peek were the dragons (in the upper left and at the bottom), the new thorns (visible at the bottom), and the presence of more than four colors.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is the second level that has been revealed in a sneak peek for [[Update 2.0]].&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=50022</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=50022"/>
		<updated>2015-05-04T01:23:18Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force&lt;br /&gt;
|created = [[Update 1.8]]&lt;br /&gt;
|levelnumber = 16&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = March 1, 2014&lt;br /&gt;
|image = File:HexagonForce.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Electrodynamix]]&lt;br /&gt;
|normalmode = [[File:Cube42.png|21px]] Icon 42 (Hexagon Force!) &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 12 stars (Hexagon Force)&lt;br /&gt;
|practicemode = [[File:Colour19.png|21px]] Primary Dark Grey Color (Hexagonest) &lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|followedby = [[Blast Processing]]&lt;br /&gt;
|portals = Gravity, size, dual, speed}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;, being the sixth insane-rated level. Early this Afternoon Robert Topala posted on touch arcade fourms that Hexagon force will be a harder level in update 2.0&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, after another brief cube part, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors and different gravities.. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game except for the wave, which was not even introduced yet. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are shown along some rocket scenes. Hexagon Force also features every portal on 1.8 except Mirror Portals and the pink 3x speed portal.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level in practice mode will unlock the dark grey primary color and the achievement &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; sucessfully finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Locations ==&lt;br /&gt;
* The first secret coin is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down. However, you need to be close enough to get the coin.&lt;br /&gt;
* The second secret coin is located at the second double speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
* The final secret coin is located at the final half-speed ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Carefully fly through it to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is, therefore determining at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being difficult to maneuver, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
===&#039;&#039;&#039;Second ship section&#039;&#039;&#039;===&lt;br /&gt;
This section is much shorter, and this time the ships are in the shrunken state from the ball section. As before, only focus on one ship and stay on the side on the map before dodging two spiked projections.&lt;br /&gt;
===&#039;&#039;&#039;Third ship section&#039;&#039;&#039;===&lt;br /&gt;
This is arguably the most difficult of the dual sections, particularly because the ships are shrunken and hence ascend and descend faster when tapped, making it hard to control. Located near the end of the level from the cube section, navigate them towards the centre of the level, but be prepared to dodge a central obstacle, move towards the centre again, and dodge another central obstacle before going back to the central portal to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
*This is the first level to use the slow down portal. The second is [[Theory of Everything 2]].&lt;br /&gt;
* This level introduces object rotation, dual mode, and slopes.&lt;br /&gt;
* Completing the level takes 1:31.&lt;br /&gt;
* The level is one of the three levels not having a [[Secret Coins|secret coin]] in their cube segments. The other two are [[Cycles]] and [[Blast Processing]].&lt;br /&gt;
* This is also the second latest 3rd coin in any level, appearing only at 97%, followed by Clubstep, whose 3rd coin appears at 96% and Stereo madness whose 3rd coin appears at 98%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There was an error in the level located before the first dual section. It&#039;s on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in [[Update 1.9|1.9]].&lt;br /&gt;
* There was a secret way in this level: During the last cube section, before going to the mini dual slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However this was fixed.&lt;br /&gt;
* At the end of the first ship section (at 18%, right before the ball portal) if you look to the bottom right you can see that there is nothing below the ball part spikes.&lt;br /&gt;
* At the beginning of the level, the second yellow bounce pad underneath an arrow, is slightly over the edge of the block. It is not placed in the centre of the block where it is supposed to be. This could be for a few reasons. Either the level was rushed through, or they put it over the edge so the cube can successfully reach the next bounce ring.&lt;br /&gt;
* In the first dual segment, at the third jump, you may see that the blocks are overlapping. Either it was rushed, or just to make it short.&lt;br /&gt;
* After the double speed ship part there&#039;s a high unfilled structure, which can be seen if looking down enough.&lt;br /&gt;
* Before the dual slow mini ship sequence there&#039;s a yellow pad on a block that&#039;s misplaced. (It&#039;s a little bit on the left)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; level 16 - Hexagon Force (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HexagonForceMenu.png|Hexagon Force on the main menu&lt;br /&gt;
HF-C1.png|First coin&lt;br /&gt;
HF-C2.png|Second coin&lt;br /&gt;
HF-C3.png|Third coin&lt;br /&gt;
Cube42.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45038</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45038"/>
		<updated>2015-03-23T00:05:34Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:TheoryOfEverything2.png &lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|21px]] Secondary turquoise (The Second Theory)&lt;br /&gt;
|followedby = deadlocked&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300|music = [Theory of Everything 2]}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last official level in [[Geometry Dash]]. It is also the second official Demon-rated level, preceded by [[Clubstep]], and was released alongside [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and die. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also die.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror and dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth&amp;quot;.&lt;br /&gt;
*Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1:30 to complete.&lt;br /&gt;
* This level and [[Electrodynamix]] are the only levels to include a triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* The level&#039;s very first &#039;pillar&#039; that hangs from the sky can be seen slightly unfilled during a crash, but it requires crucial timing to see. See [http://m.imgur.com/ggntAQm here] for picture.&lt;br /&gt;
* There is an error at the start of the level. If timed correctly, you can jump on the second yellow ring (which is covered by an X) and the continue to jump on the third yellow ring (without an X). But if you do this, you will crash. See [https://www.youtube.com/watch?v=Dupj8RJT2oE here] for more info.&lt;br /&gt;
* There are a couple of design errors. If you only hit the second yellow pad and then look at the upside down wall on the left, you will notice that it appears to be broken. Also, during the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
** In practice mode, it is possible to go through the jump pads before the final mini UFO part in such a way that the UFO&#039;s gravity would be reversed.&lt;br /&gt;
* There is a &#039;secret path&#039; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and die because you cannot make the first jump of that section. See this video [https://www.youtube.com/watch?v=nJAqEvnsWVY]&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44390</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44390"/>
		<updated>2015-03-16T17:32:05Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Icon 15.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level in Geometry Dash, and the 5th level rated Insane. This level mainly focuses on fast speed. This level is reconised as one of the hardest levels on Geometry Dash. On Google + today at 12;41 pm he posted that on update 2.0 he will change the difficulty to a Demon level because of the tripple speed and that makes it harder&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
Electrodynamix introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts, while half way in the level, the triple speed is triggered, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use darker colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are the rocket segments during triple speed and mini mode. It generally takes lots of tries (on practice mode) to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first shrunken UFO, slide through two gears that contain the secret coin. An alternate way to get it is to go under it and press 4 times to get it.&lt;br /&gt;
* After the ball section, jump two blue jump rings and not the yellow one. Get the secret coin and jump to keep going.&lt;br /&gt;
* After the shrunken ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is (not really) required.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Besides the level which introduces the Speed Portals, this level also introduces the mechanic which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Electrodynamix is the first level to come after a level rated more difficult than itself ([[Clubstep]]).&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where you can crash at 99% (Crash at the last spike to achieve 99%). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%.&lt;br /&gt;
* Electrodynamix takes 1:24 to complete, making it the shortest level (besides [[Cycles]]).&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix much harder than these levels.&lt;br /&gt;
* Electrodynamix and [[Theory of Everything 2]] are the only levels with a triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There is a decoration error in Electrodynamix. In the beginning, after you land on a pole/stick, one of the wavy spikes is missing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; lvl 15 - Electrodynamix (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Icon 15.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ED-C1.png|First coin.(Small UFO)&lt;br /&gt;
ED-C2.png|Second coin(Icon)&lt;br /&gt;
ED-C3.png|Third coin.(Icon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44995</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44995"/>
		<updated>2015-03-16T17:23:41Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: followed by&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:TheoryOfEverything2.png &lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|21px]] Secondary turquoise (The Second Theory)&lt;br /&gt;
|followedby = Deadlocked&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last official level in [[Geometry Dash]]. It is also the second official Demon-rated level, preceded by [[Clubstep]], and was released alongside [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an anti-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you might hit a spike and die.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is it double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and die. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also die.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror and dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth&amp;quot;.&lt;br /&gt;
*Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1 minute and 30,5 seconds to complete.&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Can&#039;t Let Go]], and [[Jumper]].&lt;br /&gt;
* This level and [[Electrodynamix]] are the only levels to include a triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There is an error at the start of the level. If timed correctly, you can jump on the second yellow ring (which is covered by an X) and the continue to jump on the third yellow ring (without an X). But if you do this, you will crash.&lt;br /&gt;
* There are a couple of design errors. If you only hit the second yellow pad and then look at the upside down wall on the left, you will notice that it appears to be broken. Also, during the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a &#039;secret path&#039; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and die because you cannot make the first jump of that section. See this video [https://www.youtube.com/watch?v=nJAqEvnsWVY]&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=41796</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=41796"/>
		<updated>2015-02-22T04:23:25Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: Created page with &amp;quot;fuck shit prick dick basterd fagit&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;fuck shit prick dick basterd fagit&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=41794</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=41794"/>
		<updated>2015-02-21T14:01:04Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: Created page with &amp;quot;deadlocked is the 19th level of geometry dash. robtop comfirmed that he release the sneek peek febuary 22th. deadlocked comes in update 2.0&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;deadlocked is the 19th level of geometry dash. robtop comfirmed that he release the sneek peek febuary 22th. deadlocked comes in update 2.0&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=41783</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=41783"/>
		<updated>2015-02-20T21:17:16Z</updated>

		<summary type="html">&lt;p&gt;99.243.103.34: Created page with &amp;quot;deadlock is the 19th level for geometry dash. robtop comfirmed that this level will be released on march break. this level is proceed by velocity wings&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;deadlock is the 19th level for geometry dash. robtop comfirmed that this level will be released on march break. this level is proceed by velocity wings&lt;/div&gt;</summary>
		<author><name>99.243.103.34</name></author>
	</entry>
</feed>