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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=99.243.121.241</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T07:29:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49888</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49888"/>
		<updated>2014-11-09T22:28:56Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 250|precededby = [[Electrodynamix]]|normalmode = Icon 42 &amp;lt;br /&amp;gt; 12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color|sequences = Cube, ship, ball, UFO|followedby = [[Blast Processing]]|portals = Gravity, size, dual}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the sixth insane difficulty level. It camed on 1.8 update.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014. Blast Processing is the level after Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal except Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
* There is An error in the level located Before the First Dual Section.&lt;br /&gt;
*This is the first level with the slow down portal.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44437</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44437"/>
		<updated>2014-11-07T21:06:19Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2|image = File:te2.jpg|levelnumber = 18|created = [[Update 1.9]]|difficulty = [[File:Zeom.png|25px]] Demon/ [[File:Zinsane.png|25px]] Insane|sequences = Rocket, Cube|portals = Gravity|musiccreator = DJ Nate|musicdate = February 23, 2012|normalmode = Theory of everything 2|practicemode = 2 many theorys|followedby = Eternity|precededby = [[Blast Processing]]}}&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; is the eighteenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9]] along with [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The level is presumed to be the second official Demon level and is rumoured to be worth 16 stars upon completion. It has been confirmed that, similar to Clubstep, Theory of Everything 2 will be locked until a certain requirement is met.&lt;br /&gt;
== Sneak Peak ==&lt;br /&gt;
On October 10, 2014, [[Robert Topala]] uploaded a [https://www.youtube.com/watch?v=2iId_amseh0 second sneak peek], confirming the existence of the level &#039;&#039;Theory of Everything 2&#039;&#039;. This disproved the speculations that the second level in the update would be &#039;&#039;Eternity&#039;&#039; by DJVI. Its appearance will mark the first &amp;quot;v2&amp;quot; soundtrack in Geometry Dash. Topala played the sneak peek using his computer, showing a cursor, indicating at the release of the Steam version of the game.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Te2.jpg|thumb|250px|Screenshot of &#039;&#039;Theory of Everything 2&#039;&#039; sneak peek, including new 3D and laser-like effects]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2|thumb|left|335 px]]&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.9 music hint.png|Hint referring to Blast Processing and Theory of Everything 2&lt;br /&gt;
Theory_of_Everything_2.jpg|Screenshot that shows what will Theory of Everything 2 will appear in the level menu, not yet specified if it&#039;s a demon or an insane difficulty level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39090</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39090"/>
		<updated>2014-11-07T21:04:48Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Blast Processing&lt;br /&gt;
|image = File:Blast.jpg&lt;br /&gt;
|levelnumber = 17&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, Wave&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = February 7, 2012&lt;br /&gt;
|normalmode = Blast processing&lt;br /&gt;
|practicemode = Becoming a better processor&lt;br /&gt;
|followedby = [[Theory of Everything 2]]&lt;br /&gt;
|precededby = [[Hexagon Force]]}}&#039;&lt;br /&gt;
[[File:Blast.jpg|thumb|New Wave Wave mechanic in the level Blast Processing|250px]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|330x330px]]&lt;br /&gt;
&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It will be released in [[Update 1.9]] along with [[Theory of Everything 2]] and it is rated &#039;Harder&#039;.&lt;br /&gt;
&lt;br /&gt;
==Sneak peeks==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
Blast Processing introduces a variety of new aesthetics, such as gear-like rotating obstacles. It starts off with a brief cube scene, and features the new blue portal, which transforms the icon into a &#039;&#039;Wave Wave&#039;&#039;-like [[forms|form]], later known as the Wave. Also, a new three-dimensional effect was introduced which does not affect the gameplay. It also introduced stair-like and checkered background blocks.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new mechanic is very similar to an iOS and Android game [http://www.wavewavegame.com/ Wave Wave] by Thomas Janson, and the custom Geometry Dash level under the same name, created by Darnoc, his real name is Conrad Hellman.&lt;br /&gt;
* The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready for lots of fun, and excitement!,&amp;quot; like a corrupted walkie-talkie.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to the game console, the Sega Mega Drive (Sega Genesis in NA).&lt;br /&gt;
* Oddly enough, the last update with two main levels added featured songs from both Waterflame and DJ Nate (Electroman Adventures and Clubstep), just like the update that this level will be released in with Blast Processing and Theory of Everything 2.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.9 music hint.png|Hint referring to Blast Processing and Theory of Everything 2&lt;br /&gt;
Update1.9cool.png|Sneak peek image featuring blue portal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=928</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=928"/>
		<updated>2014-11-02T14:59:04Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:Zd.JPG&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|normalmode = [[File:Icon 1.png|16px]] Icon 5 &amp;lt;br /&amp;gt; 1 star&lt;br /&gt;
|practicemode = Primary Blue 3&lt;br /&gt;
|difficulty = [[File:Zy.png|24px]] Easy&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = [[Ultimate Destruction]]}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, since it is the only main level rated as easy. Stereo Madness is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located immediately after the first ship sequence by jumping twice up the first two columns, sliding through to a gap in the third column and jumping again. Alternatively, jumping thrice up the first three columns and sliding down under the fourth also works. The background is purple where the coin is found.&lt;br /&gt;
*The second secret coin is located roughly midway through the section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled in between. To safely collect the coin, jump off the second last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. After avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle, free of an extra block. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Completing the level takes approximately 1 minute 29 seconds.&lt;br /&gt;
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different&lt;br /&gt;
* Small spikes appear in the hidden coin path despite not being introduced until Clutterfunk.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|center|300px]]&lt;br /&gt;
==&amp;lt;span style=&amp;quot;font-size:20px;&amp;quot;&amp;gt;Gallery&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
sm.png|Stereo Madness&lt;br /&gt;
Smadness1.png|First secret coin&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
Smadness3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44424</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44424"/>
		<updated>2014-10-30T21:10:46Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Te2.jpg|thumb|250px|Screenshot of &#039;&#039;Theory of Everything 2&#039;&#039; sneak peek, including new 3D and laser-like effects]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; is the eighteenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9]] along with [[Blast Processing]]. The level is presumed to be a Demon level, although not officially confirmed. It is also to be estimated that the level, when completed, will be worth 16 stars! This has also not been completely confirmed.The name for completing Theory of everything 2 is going to be called 2 many theorys&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
On October 10, 2014, [[Robert Topala]] uploaded a [https://www.youtube.com/watch?v=2iId_amseh0 second sneak peek], confirming the existence of the level &#039;&#039;Theory of Everything 2&#039;&#039;. This disproved the speculations that the second level in the update would be &#039;&#039;Eternity&#039;&#039; by DJVI. Its appearance will mark the first &amp;quot;v2&amp;quot; soundtrack in Geometry Dash. Topala played the sneak peek using his computer, showing a cursor, indicating at the release of the Steam version of the game. &lt;br /&gt;
== Sneak peek ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2|thumb|left|335 px]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44423</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44423"/>
		<updated>2014-10-30T21:10:13Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Te2.jpg|thumb|250px|Screenshot of &#039;&#039;Theory of Everything 2&#039;&#039; sneak peek, including new 3D and laser-like effects]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; is the eighteenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9]] along with [[Blast Processing]]. The level is presumed to be a Demon level, although not officially confirmed. It is also to be estimated that the level, when completed, will be worth 16 stars! This has also not been completely confirmed.The name for completing Theory of everything 2 is going to be called To many theorys&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
On October 10, 2014, [[Robert Topala]] uploaded a [https://www.youtube.com/watch?v=2iId_amseh0 second sneak peek], confirming the existence of the level &#039;&#039;Theory of Everything 2&#039;&#039;. This disproved the speculations that the second level in the update would be &#039;&#039;Eternity&#039;&#039; by DJVI. Its appearance will mark the first &amp;quot;v2&amp;quot; soundtrack in Geometry Dash. Topala played the sneak peek using his computer, showing a cursor, indicating at the release of the Steam version of the game. &lt;br /&gt;
== Sneak peek ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2|thumb|left|335 px]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39069</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39069"/>
		<updated>2014-10-30T21:08:17Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blast.jpg|thumb|New Wave Wave mechanic in the level Blast Processing|250px]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|330x330px]]&lt;br /&gt;
&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It will be released in [[Update 1.9]] along with [[Theory of Everything 2]]. Its difficulty has been suggested as being rated Harder, also judging by its appearence in the sneak peek.The name for completing Blast processing in Practice made will be called Metal processor&lt;br /&gt;
&lt;br /&gt;
==Sneak peeks==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
Blast Processing introduces a variety of new aesthetics, such as gear-like rotating obstacles. It starts off with a brief cube scene, and features the new blue portal, which transforms the icon into a &#039;&#039;Wave Wave&#039;&#039;-like [[forms|form]], later known as the Wave. Also, a new three-dimensional effect was introduced which does not affect the gameplay. It also introduced stair-like and checkered background blocks, along with square-shaped thorns.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new mechanic is very similar to an iOS and Android game [http://www.wavewavegame.com/ Wave Wave] by Thomas Janson, and the custom Geometry Dash level under the same name, created by Darnoc, his real name is Conrad Hellman.&lt;br /&gt;
* The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready for a lot of fun, and excitement!&amp;quot;, like a corrupted walkie-talkie.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to the game console, the Sega Mega Drive (Sega Genesis in NA).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.9 music hint.png|Hint referring to Blast Processing and Theory of Everything 2&lt;br /&gt;
Update1.9cool.png|Sneak peek image featuring blue portal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash_Lite?diff=11675</id>
		<title>Geometry Dash Lite</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash_Lite?diff=11675"/>
		<updated>2014-10-29T20:18:20Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lite.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geometry Dash Lite&#039;&#039;&#039; is the lite version of [[Geometry Dash]]. Its popularity greatly surpass that of the full version from it being free to purchase. It currently includes seven levels from the full version, lacks level editing and sharing features, and is ad-supported.The next 2 new levels are going to be Time machine and Cycles.The new update will use the ball vehicle&lt;br /&gt;
&lt;br /&gt;
# [[Stereo Madness]]&lt;br /&gt;
# [[Back on Track]]&lt;br /&gt;
# [[Polargeist]]&lt;br /&gt;
# [[Dry Out]]&lt;br /&gt;
# [[Base After Base]]&lt;br /&gt;
# [[Can&#039;t Let Go]]&lt;br /&gt;
# [[Jumper]]&lt;br /&gt;
&lt;br /&gt;
Since the content is limited, the total amount of unlockables is also greatly reduced. A maximum of 28 stars and 21 [[Secret Coins|secret coins]] are available, along with 38 [[Achievements|achievements]]. Geometry Dash Lite does support [[Everyplay]]. The current price for &#039;&#039;&#039;Geometry Dash Lite is FREE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The original seven levels of Geometry Dash all progressed to the Lite version after several updates.&lt;br /&gt;
*Certain achievements have been changed to be possible within the Lite version, allowing several ships to be unlocked far more easily in comparison to the full version.&lt;br /&gt;
*A maximum of 20 secret coins will unlock all related achievements, while stars do not serve any purpose without any achievements to unlock through them.&lt;br /&gt;
*The achievement &amp;quot;So close&amp;quot;, requiring the player to crash at 99% is not possible due to the design of the available levels physically not allowing such to happen.&lt;br /&gt;
* Since you can not update the game , lag and glitches are increased in the Lite version.&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49880</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49880"/>
		<updated>2014-10-23T21:28:01Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)|sequences = Cube, Rocket, Ball, UFO, Mini, And dual.|followedby = [[Blast Processing]] (to be released in [[ Update 1.9]].)|portals = All [[portals]] but mirror portals}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level.According to RobTop at arcade forums it will be rated harder and it will be worth 10 stars in update 1.9&lt;br /&gt;
&lt;br /&gt;
It is the newest main level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014. Blast Processing is the level after Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal except Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49878</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49878"/>
		<updated>2014-10-23T21:25:44Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)|sequences = Cube, Rocket, Ball, UFO, Mini, And dual.|followedby = [[Blast Processing]] (to be released in [[ Update 1.9]].)|portals = All [[portals]] but mirror portals}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level.According to RobTop at arcade fourms it will be rated harder and it will be worth 10 stars in update 1.9&lt;br /&gt;
&lt;br /&gt;
It is the newest main level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014. Blast Processing is the level after Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal except Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39049</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39049"/>
		<updated>2014-10-17T20:32:36Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blast.jpg|thumb|New Wave Wave mechanic in the level Blast Processing|250px]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|330x330px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9|1.9 update]] along with [[Theory of Everything 2]]. Its difficulty will be Harder it will be easier than Cant let go.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peeks==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Level Items==&lt;br /&gt;
Blast Processing introduces a variety of new aesthetics, such as gear-like rotating obstacles. It starts off with a brief cube scene, and features the new blue portal, which transforms the icon into a &#039;&#039;Wave Wave&#039;&#039;-like [[forms|form]],  known as the arrow. Also, a new three-dimensional effect was introduced which does not affect the gameplay. It also introduced stair-like and checkered background blocks.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new mechanic is very similar to an iOS and Android game [http://www.wavewavegame.com/ Wave Wave] by Thomas Janson, and the custom Geometry Dash level under the same name, created by Darnoc.&lt;br /&gt;
* The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready some fun, and excitement,&amp;quot; like a corrupted walkie-talkie.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to the game console, the Sega Mega Drive (Sega Genesis in NA).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.9 music hint.png|Hint referring to Blast Processing and Theory of Everything 2&lt;br /&gt;
Update1.9cool.png|Sneak peek image featuring blue portal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49873</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49873"/>
		<updated>2014-10-17T20:30:54Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)&lt;br /&gt;
12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest)|sequences = Cube, Rocket, Ball, UFO, Mini, And dual.|followedby = [[Blast Processing]] (to be released in [[ Update 1.9]].)|portals = All [[portals]] but mirror portals}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level but in update 1.9 according to RobTop it&#039;s difficulty will change to a Harder level and it will be worth 10 stars.&lt;br /&gt;
&lt;br /&gt;
It is the newest main level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014. Blast Processing is the level after Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal except Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the manoeuvres. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39047</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39047"/>
		<updated>2014-10-17T20:24:59Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blast.jpg|thumb|New Wave Wave mechanic in the level Blast Processing|250px]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|330x330px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9|1.9 update]] along with [[Theory of Everything 2]]. Its difficulty will be Harder and it may be easier than Cant let go.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peeks==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Level Items==&lt;br /&gt;
Blast Processing introduces a variety of new aesthetics, such as gear-like rotating obstacles. It starts off with a brief cube scene, and features the new blue portal, which transforms the icon into a &#039;&#039;Wave Wave&#039;&#039;-like [[forms|form]],  known as the arrow. Also, a new three-dimensional effect was introduced which does not affect the gameplay. It also introduced stair-like and checkered background blocks.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new mechanic is very similar to an iOS and Android game [http://www.wavewavegame.com/ Wave Wave] by Thomas Janson, and the custom Geometry Dash level under the same name, created by Darnoc.&lt;br /&gt;
* The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready some fun, and excitement,&amp;quot; like a corrupted walkie-talkie.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to the game console, the Sega Mega Drive (Sega Genesis in NA).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.9 music hint.png|Hint referring to Blast Processing and Theory of Everything 2&lt;br /&gt;
Update1.9cool.png|Sneak peek image featuring blue portal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50929</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50929"/>
		<updated>2014-10-17T12:11:18Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Template:Upcoming}}&lt;br /&gt;
&#039;&#039;&#039;Update 1.9&#039;&#039;&#039; is an upcoming update for [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices and Steam. Its speculated to be released late October, but the 17th of October.It will come out later in the afternoon&lt;br /&gt;
&lt;br /&gt;
The level [[Blast Processing]] has been confirmed along with [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option and likely the icons may not get headphones.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
====On September 14, 2014, RobTop released an image on Facebook. It has a blast and processor for &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039; &#039;&#039;&#039;&#039;&#039;and a book, an infinity symbol, and a &amp;quot;2&amp;quot; for&#039;&#039;&#039; Theory of Everything 2&#039;&#039;&#039;&#039;&#039; by&#039;&#039; &#039;&#039;&#039;&#039;&#039;DJ Nate, &#039;&#039;&#039;&#039;&#039;with the latter likely to be the Demon level, following similar lines to [[Update 1.6]]&#039;&#039;&#039;&#039;&#039;.&#039;&#039;&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was work in progress. Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to an arrow-like object similar to Wave Wave. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
On October 10, 2014, he also officially released another sneak peek video featuring the level, [[Theory of Everything 2]]. Upon closer look, the sneak peek has a background tunnel-like and a new design of ship was used. Topala was also using a mouse to do the video, indicating that he may have been using the to-be-released Steam version of the game.&lt;br /&gt;
&lt;br /&gt;
== Sneak Peeks ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|335px|Sneak Peek for 1.9]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2-1|thumb|left|335 px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Stuff ==&lt;br /&gt;
&#039;&#039;Unreleased - the following are presumed:&#039;&#039;&lt;br /&gt;
* New levels &amp;quot;Blast Processing&amp;quot; and &amp;quot;Theory of Everything 2&amp;quot;!&lt;br /&gt;
* New game mode!&lt;br /&gt;
* Ability to give blocks a 3-dimensional appearance&lt;br /&gt;
* New icons&lt;br /&gt;
* New background and art&lt;br /&gt;
*New achievements to complete&lt;br /&gt;
* Ability to give blocks individual colors&lt;br /&gt;
* Invisible slope objects&lt;br /&gt;
* Custom songs from Newgrounds&lt;br /&gt;
* Level length, height and block limit increased (to 15000)&lt;br /&gt;
* User profiles&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The new arrow form was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by popular player, Darnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;) mimicking its mechanics using condensed groups of gravity rings with the UFO.&lt;br /&gt;
* This is the first update that included a second version of a main level song: [[Theory of Everything|Theory of Everything 2]]&lt;br /&gt;
* This is the second update that includes two new main levels. ([[Update 1.6|1.6]] with [[Electroman Adventures]] and [[Clubstep]], and now 1.9 with [[Blast Processing]] and [[Theory of Everything 2]])&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;left&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* https://www.youtube.com/user/RobTopGames (YouTube Channel)&lt;br /&gt;
* https://www.facebook.com/geometrydash (Facebook Account)&lt;br /&gt;
* https://twitter.com/RobTopGames (Twitter Account)&lt;br /&gt;
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50928</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50928"/>
		<updated>2014-10-17T12:08:36Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Template:Upcoming}}&lt;br /&gt;
&#039;&#039;&#039;Update 1.9&#039;&#039;&#039; is an upcoming update for [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices and Steam. Its speculated to be released late October, but the 17th of October.&lt;br /&gt;
&lt;br /&gt;
The level [[Blast Processing]] has been confirmed along with [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option and likely the icons may not get headphones.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
====On September 14, 2014, RobTop released an image on Facebook. It has a blast and processor for &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039; &#039;&#039;&#039;&#039;&#039;and a book, an infinity symbol, and a &amp;quot;2&amp;quot; for&#039;&#039;&#039; Theory of Everything 2&#039;&#039;&#039;&#039;&#039; by&#039;&#039; &#039;&#039;&#039;&#039;&#039;DJ Nate, &#039;&#039;&#039;&#039;&#039;with the latter likely to be the Demon level, following similar lines to [[Update 1.6]]&#039;&#039;&#039;&#039;&#039;.&#039;&#039;&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was work in progress. Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to an arrow-like object similar to Wave Wave. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
On October 10, 2014, he also officially released another sneak peek video featuring the level, [[Theory of Everything 2]]. Upon closer look, the sneak peek has a background tunnel-like and a new design of ship was used. Topala was also using a mouse to do the video, indicating that he may have been using the to-be-released Steam version of the game.&lt;br /&gt;
&lt;br /&gt;
== Sneak Peeks ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|335px|Sneak Peek for 1.9]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2-1|thumb|left|335 px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Stuff ==&lt;br /&gt;
&#039;&#039;Unreleased - the following are presumed:&#039;&#039;&lt;br /&gt;
* New levels &amp;quot;Blast Processing&amp;quot; and &amp;quot;Theory of Everything 2&amp;quot;!&lt;br /&gt;
* New game mode!&lt;br /&gt;
* Ability to give blocks a 3-dimensional appearance&lt;br /&gt;
* New icons&lt;br /&gt;
* New background and art&lt;br /&gt;
*New achievements to complete&lt;br /&gt;
* Ability to give blocks individual colors&lt;br /&gt;
* Invisible slope objects&lt;br /&gt;
* Custom songs from Newgrounds&lt;br /&gt;
* Level length, height and block limit increased (to 15000)&lt;br /&gt;
* User profiles&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The new arrow form was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by popular player, Darnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;) mimicking its mechanics using condensed groups of gravity rings with the UFO.&lt;br /&gt;
* This is the first update that included a second version of a main level song: [[Theory of Everything|Theory of Everything 2]]&lt;br /&gt;
* This is the second update that includes two new main levels. ([[Update 1.6|1.6]] with [[Electroman Adventures]] and [[Clubstep]], and now 1.9 with [[Blast Processing]] and [[Theory of Everything 2]])&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;left&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* https://www.youtube.com/user/RobTopGames (YouTube Channel)&lt;br /&gt;
* https://www.facebook.com/geometrydash (Facebook Account)&lt;br /&gt;
* https://twitter.com/RobTopGames (Twitter Account)&lt;br /&gt;
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39043</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39043"/>
		<updated>2014-10-17T00:14:41Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blast.jpg|thumb|New Wave Wave mechanic in the level Blast Processing|250px]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|330x330px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It will be released in the [[Update 1.9|1.9 update]] along with [[Theory of Everything 2]]. Its difficulty will be Harder and it may be easier than [[Electroman Adventures]], according to a Touch Arcade Forums post by RobTopGames.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peeks==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Level Items==&lt;br /&gt;
Blast Processing introduces a variety of new aesthetics, such as gear-like rotating obstacles. It starts off with a brief cube scene, and features the new blue portal, which transforms the icon into a &#039;&#039;Wave Wave&#039;&#039;-like [[forms|form]] Also known as the arrow. Also, a new three-dimensional effect was introduced and it does not affect the gameplay. It also introduced stair-like and checkered background blocks.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new mechanic is very similar to an iOS and Android game [http://www.wavewavegame.com/ Wave Wave] by Thomas Janson, and the custom Geometry Dash level under the same name, created by Darnoc.&lt;br /&gt;
* The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready some fun, and excitement,&amp;quot; like a corrupted walkie-talkie.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.9 music hint.png|Hint referring to Blast Processing and Theory of Everything 2&lt;br /&gt;
Update1.9cool.png|Sneak peek image featuring blue portal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50920</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50920"/>
		<updated>2014-10-17T00:05:04Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Template:Upcoming}}&lt;br /&gt;
&#039;&#039;&#039;Update 1.9&#039;&#039;&#039; is an upcoming update for [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices and Steam. Its speculated to be released late October. The level [[Blast Processing]] has been confirmed along with [[Theory of Everything 2]]. The update will come out on october 17th.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conveayingrsation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option and likely the icons may not get headphones.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
====On September 14, 2014, RobTop released an image on Facebook. It has a blast and processor for &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039; &#039;&#039;&#039;&#039;&#039;and a book, an infinity symbol, and a &amp;quot;2&amp;quot; for&#039;&#039;&#039; Theory of Everything 2&#039;&#039;&#039;&#039;&#039; by&#039;&#039; &#039;&#039;&#039;&#039;&#039;DJ Nate, &#039;&#039;&#039;&#039;&#039;with Theory of Everything 2 likely to be the Demon level, following similar lines to [[Update 1.6]]&#039;&#039;&#039;&#039;&#039;.&#039;&#039;&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was work in progress. Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to an arrow-like object similar to Wave Wave. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
On October 10, 2014, he also officially released another sneak peek video featuring the level, [[Theory of Everything 2]]. Upon closer look, the sneak peek has a background tunnel-like and a new design of ship was used. Topala was also using a mouse to do the video, indicating that he may have been using the to-be-released Steam version of the game.&lt;br /&gt;
&lt;br /&gt;
== Sneak Peeks ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|right|335 px|Sneak Peek for 1.9]]&lt;br /&gt;
&lt;br /&gt;
== New Stuff ==&lt;br /&gt;
&#039;&#039;Unreleased - the following are presumed:&#039;&#039;&lt;br /&gt;
* New levels &amp;quot;Blast Processing&amp;quot; and &amp;quot;Theory of Everything 2&amp;quot;!&lt;br /&gt;
* New game mode!&lt;br /&gt;
* Ability to give blocks a 3-dimensional appearance&lt;br /&gt;
* New icons&lt;br /&gt;
* New background and art&lt;br /&gt;
*[[File:Geometry Dash Update 1.90 Sneak Peek 2-0|thumb|right|335 px]]New achievements to complete&lt;br /&gt;
* Ability to give blocks individual colors&lt;br /&gt;
* Invisible slope objects&lt;br /&gt;
* Custom songs from Newgrounds&lt;br /&gt;
* Level length, height and block limit increased (to 15000)&lt;br /&gt;
** User Profiles&lt;br /&gt;
** New Blades&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The new arrow form was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by popular player, Darnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;) mimicking its mechanics using condensed groups of gravity rings with the UFO.&lt;br /&gt;
* This is the first update that included a second version of a main level song: [[Theory of Everything|Theory of Everything 2]]&lt;br /&gt;
* This is the second update that includes two new main levels. ([[Update 1.6|1.6]] with [[Electroman Adventures]] and [[Clubstep]], and now 1.9 with [[Blast Processing]] and [[Theory of Everything 2]])&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;left&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* https://www.youtube.com/user/RobTopGames (YouTube Channel)&lt;br /&gt;
* https://www.facebook.com/geometrydash (Facebook Account)&lt;br /&gt;
* https://twitter.com/RobTopGames (Twitter Account)&lt;br /&gt;
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50919</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50919"/>
		<updated>2014-10-17T00:02:14Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Template:Upcoming}}&lt;br /&gt;
&#039;&#039;&#039;Update 1.9&#039;&#039;&#039; is an upcoming update for [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices and Steam. Its speculated to be released late October. The level [[Blast Processing]] has been confirmed along with [[Theory of Everything 2]]. Some people have been saying the update will be coming out on the 17th of october.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option and likely the icons may not get headphones.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
====On September 14, 2014, RobTop released an image on Facebook. It has a blast and processor for &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039; &#039;&#039;&#039;&#039;&#039;and a book, an infinity symbol, and a &amp;quot;2&amp;quot; for&#039;&#039;&#039; Theory of Everything 2&#039;&#039;&#039;&#039;&#039; by&#039;&#039; &#039;&#039;&#039;&#039;&#039;DJ Nate, &#039;&#039;&#039;&#039;&#039;with Theory of Everything 2 likely to be the Demon level, following similar lines to [[Update 1.6]]&#039;&#039;&#039;&#039;&#039;.&#039;&#039;&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was work in progress. Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to an arrow-like object similar to Wave Wave. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
On October 10, 2014, he also officially released another sneak peek video featuring the level, [[Theory of Everything 2]]. Upon closer look, the sneak peek has a background tunnel-like and a new design of ship was used. Topala was also using a mouse to do the video, indicating that he may have been using the to-be-released Steam version of the game.&lt;br /&gt;
&lt;br /&gt;
== Sneak Peeks ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|right|335 px|Sneak Peek for 1.9]]&lt;br /&gt;
&lt;br /&gt;
== New Stuff ==&lt;br /&gt;
&#039;&#039;Unreleased - the following are presumed:&#039;&#039;&lt;br /&gt;
* New levels &amp;quot;Blast Processing&amp;quot; and &amp;quot;Theory of Everything 2&amp;quot;!&lt;br /&gt;
* New game mode!&lt;br /&gt;
* Ability to give blocks a 3-dimensional appearance&lt;br /&gt;
* New icons&lt;br /&gt;
* New background and art&lt;br /&gt;
*[[File:Geometry Dash Update 1.90 Sneak Peek 2-0|thumb|right|335 px]]New achievements to complete&lt;br /&gt;
* Ability to give blocks individual colors&lt;br /&gt;
* Invisible slope objects&lt;br /&gt;
* Custom songs from Newgrounds&lt;br /&gt;
* Level length, height and block limit increased (to 15000)&lt;br /&gt;
** User Profiles&lt;br /&gt;
** New Blades&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The new arrow form was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by popular player, Darnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;) mimicking its mechanics using condensed groups of gravity rings with the UFO.&lt;br /&gt;
* This is the first update that included a second version of a main level song: [[Theory of Everything|Theory of Everything 2]]&lt;br /&gt;
* This is the second update that includes two new main levels. ([[Update 1.6|1.6]] with [[Electroman Adventures]] and [[Clubstep]], and now 1.9 with [[Blast Processing]] and [[Theory of Everything 2]])&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;left&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* https://www.youtube.com/user/RobTopGames (YouTube Channel)&lt;br /&gt;
* https://www.facebook.com/geometrydash (Facebook Account)&lt;br /&gt;
* https://twitter.com/RobTopGames (Twitter Account)&lt;br /&gt;
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50918</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50918"/>
		<updated>2014-10-17T00:01:10Z</updated>

		<summary type="html">&lt;p&gt;99.243.121.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Template:Upcoming}}&lt;br /&gt;
&#039;&#039;&#039;Update 1.9&#039;&#039;&#039; is an upcoming update for [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices and Steam. Its speculated to be released late October. The level [[Blast Processing]] has been confirmed along with [[Theory of Everything 2]]. Some people have been saying the update will be coming out on the 17th of october, but there is no official date.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option and likely the icons may not get headphones.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
====On September 14, 2014, RobTop released an image on Facebook. It has a blast and processor for &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039; &#039;&#039;&#039;&#039;&#039;and a book, an infinity symbol, and a &amp;quot;2&amp;quot; for&#039;&#039;&#039; Theory of Everything 2&#039;&#039;&#039;&#039;&#039; by&#039;&#039; &#039;&#039;&#039;&#039;&#039;DJ Nate, &#039;&#039;&#039;&#039;&#039;with Theory of Everything 2 likely to be the Demon level, following similar lines to [[Update 1.6]]&#039;&#039;&#039;&#039;&#039;.&#039;&#039;&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was work in progress. Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to an arrow-like object similar to Wave Wave. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
On October 10, 2014, he also officially released another sneak peek video featuring the level, [[Theory of Everything 2]]. Upon closer look, the sneak peek has a background tunnel-like and a new design of ship was used. Topala was also using a mouse to do the video, indicating that he may have been using the to-be-released Steam version of the game.&lt;br /&gt;
&lt;br /&gt;
== Sneak Peeks ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|right|335 px|Sneak Peek for 1.9]]&lt;br /&gt;
&lt;br /&gt;
== New Stuff ==&lt;br /&gt;
&#039;&#039;Unreleased - the following are presumed:&#039;&#039;&lt;br /&gt;
* New levels &amp;quot;Blast Processing&amp;quot; and &amp;quot;Theory of Everything 2&amp;quot;!&lt;br /&gt;
* New game mode!&lt;br /&gt;
* Ability to give blocks a 3-dimensional appearance&lt;br /&gt;
* New icons&lt;br /&gt;
* New background and art&lt;br /&gt;
*[[File:Geometry Dash Update 1.90 Sneak Peek 2-0|thumb|right|335 px]]New achievements to complete&lt;br /&gt;
* Ability to give blocks individual colors&lt;br /&gt;
* Invisible slope objects&lt;br /&gt;
* Custom songs from Newgrounds&lt;br /&gt;
* Level length, height and block limit increased (to 15000)&lt;br /&gt;
** User Profiles&lt;br /&gt;
** New Blades&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The new arrow form was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by popular player, Darnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;) mimicking its mechanics using condensed groups of gravity rings with the UFO.&lt;br /&gt;
* This is the first update that included a second version of a main level song: [[Theory of Everything|Theory of Everything 2]]&lt;br /&gt;
* This is the second update that includes two new main levels. ([[Update 1.6|1.6]] with [[Electroman Adventures]] and [[Clubstep]], and now 1.9 with [[Blast Processing]] and [[Theory of Everything 2]])&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; position=&amp;quot;left&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* https://www.youtube.com/user/RobTopGames (YouTube Channel)&lt;br /&gt;
* https://www.facebook.com/geometrydash (Facebook Account)&lt;br /&gt;
* https://twitter.com/RobTopGames (Twitter Account)&lt;br /&gt;
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>99.243.121.241</name></author>
	</entry>
</feed>