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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=99.246.176.244</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-17T18:32:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Objects?diff=122507</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Objects?diff=122507"/>
		<updated>2015-02-23T20:42:11Z</updated>

		<summary type="html">&lt;p&gt;99.246.176.244: /* Cosmetics and effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Spike.jpg|thumb|The infamous spike]]&lt;br /&gt;
&#039;&#039;&#039;Map Components&#039;&#039;&#039; are what the player has to navigate in order to make it through the level and finish it. There are a number of kinds, some which are used as methods of travel while others are intended to kill the player on contact. The layout of these make every level unique and of varying difficulty.&lt;br /&gt;
==Blocks==&lt;br /&gt;
Blocks and other surfaces are the most common components and construct the basis of a level. There are many different shapes and sizes. Just about all can be jumped upon and serve as platforms. However, colliding horizontally with a block will kill the player. Diagonal slanted blocks were introduced as of [[Update 1.8]], and act as ramps/slopes that a player can slide on without being killed.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
&lt;br /&gt;
Hazards usually introduce difficulty into each level. They will often destroy players if touched in any way. Through the levels in Geometry Dash, hazards are introduced in several different forms.&lt;br /&gt;
===Spikes===&lt;br /&gt;
&lt;br /&gt;
Spikes are the most frequently occurring and are often jumped over. These obstacles often appear with varying appearance, and can be invisible or transparent. They can also differ in size. Three spikes are sometimes placed in a group to escalate the level of difficulty. They are commonly seen in [[Time Machine]], which includes the most three-spikes out of any official level. Spikes can also be different sizes or widths. The color of some of these obstacles can also be changed using the C-OBJ option in level settings from [[Level Editor]].&lt;br /&gt;
===Sawblades===&lt;br /&gt;
&lt;br /&gt;
Sawblades, which are first encountered in [[Clutterfunk]], are typically larger than common spikes. They automatically rotate in place, and can be seen in several different forms as well. Transparent sawblades can sometimes be seen with dark backgrounds, commonly used in [[Electroman Adventures]]. Each variation has three sizes. The [[Update 1.9|1.9 update]] introduced gear-like sawblades and invisible sawblades.&lt;br /&gt;
===Thorns===&lt;br /&gt;
Thorns are one of the most common hazards in Geometry Dash. They are generally long, black obstacles that are placed between columns of blocks. In official levels, they make appearances throughout the game. They generally came in either a spiky, jagged form or a waving form until the [[Update 1.8|1.8 update]], which introduced diagonal thorns in either direction, as well as peaked-thorns. The [[Update 1.9|1.9 Update]] introduced block-like thorns which made their first appearance in [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
In the 10th major update of the game, [[Update 2.0]], [[Robert Topala]] teased hazardous &#039;monsters&#039; into the game. Not much is known about them, but they are supposedly similar to thorns, and kill on impact.&lt;br /&gt;
==Pads and rings==&lt;br /&gt;
Pads and rings influence the direction of travel. Pads only need to be touched to activate their effect, while rings need to be tapped as the player passes over for them to function. There are three variants identical to each.&lt;br /&gt;
*Yellow pad initiates a jump larger than normal, introduced in [[Back on Track]]. Yellow rings were introduced in [[Polargeist]], and while tapped it enables a jump mid-air.&lt;br /&gt;
*Purple pads and rings initiate a jump smaller than normal jumps and yellow pads and rings. They are formally introduced in [[Theory of Everything]]. (The pad was also found while getting the last [[Secret Coins|secret coin]] in [[Can&#039;t Let Go]], and the ring was found when getting the last secret coin in [[Time Machine]]).&lt;br /&gt;
*Blue pads and rings change the direction of gravity, formally introduced in [[xStep]].(Both were also found when getting the first coin in [[Back on Track|Back On Track]] and the third coin in [[Polargeist]].)&lt;br /&gt;
Although these components are often part of completing a level, they can be positioned in such a way that redirects the player into a hazard, needing to be avoided in such instances.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&#039;&#039;For the complete article, see &#039;&#039;&#039;[[Portals]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portals can modify the way the icon interacts with the level, and can force the cube to assume another form, such as the ship, gravity ball, UFO, or wave. They vary into two different types: Form portals, which changes the from of the player, or manipulation portal, which changes how the player interacts with the level. They can also change its speed, size, direction of gravity or mirror the screen. The [[Update 1.8|1.8 update]] introduced dual portals, which create a copy of the player. These objects are often expertly placed in correlation with the background soundtrack. On most occasions, the background and ground color also change with the icon.&lt;br /&gt;
&lt;br /&gt;
==Cosmetics and effects==&lt;br /&gt;
A number of components are purely cosmetic, or may have effects applied to them. Others may be used as markers to identify routes or hazards (punctuation marks, crosses, arrow signs). Physical objects can cycle through colours and complete visibility, which may also be distracting to gameplay. In contrast, what may look like physical objects can also be background objects, which may again fool the player, for example fake spikes and thorns. [[Blast Processing]] introduced a new effect, giving blocks a three-dimensional appearance. This, in no way, affected the gameplay.In 1.9, you can make an animation. You need[ you dont have to, just put use blending] to put the background to black. And the most important is  colour 1, 2, 3, and 4. For more go to Geometry Dash gamer.&lt;br /&gt;
&lt;br /&gt;
==Background and transition==&lt;br /&gt;
The background can change colour as a way to create a more vibrant gameplay experience. Other map components can enter and leave the screen, not physically affecting anything, as further visual enhancement, but may reduce the amount of time the player has to react to their entry.With the background, you can make flashes. All you need to do is put a brighter colour as a fade time as zero, and the real colour [Use copy for the main colour and for another one put paste]  and to make it good, put a fade time 0.7.[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>99.246.176.244</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Objects?diff=122506</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Objects?diff=122506"/>
		<updated>2015-02-23T20:37:09Z</updated>

		<summary type="html">&lt;p&gt;99.246.176.244: /* Background and transition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Spike.jpg|thumb|The infamous spike]]&lt;br /&gt;
&#039;&#039;&#039;Map Components&#039;&#039;&#039; are what the player has to navigate in order to make it through the level and finish it. There are a number of kinds, some which are used as methods of travel while others are intended to kill the player on contact. The layout of these make every level unique and of varying difficulty.&lt;br /&gt;
==Blocks==&lt;br /&gt;
Blocks and other surfaces are the most common components and construct the basis of a level. There are many different shapes and sizes. Just about all can be jumped upon and serve as platforms. However, colliding horizontally with a block will kill the player. Diagonal slanted blocks were introduced as of [[Update 1.8]], and act as ramps/slopes that a player can slide on without being killed.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
&lt;br /&gt;
Hazards usually introduce difficulty into each level. They will often destroy players if touched in any way. Through the levels in Geometry Dash, hazards are introduced in several different forms.&lt;br /&gt;
===Spikes===&lt;br /&gt;
&lt;br /&gt;
Spikes are the most frequently occurring and are often jumped over. These obstacles often appear with varying appearance, and can be invisible or transparent. They can also differ in size. Three spikes are sometimes placed in a group to escalate the level of difficulty. They are commonly seen in [[Time Machine]], which includes the most three-spikes out of any official level. Spikes can also be different sizes or widths. The color of some of these obstacles can also be changed using the C-OBJ option in level settings from [[Level Editor]].&lt;br /&gt;
===Sawblades===&lt;br /&gt;
&lt;br /&gt;
Sawblades, which are first encountered in [[Clutterfunk]], are typically larger than common spikes. They automatically rotate in place, and can be seen in several different forms as well. Transparent sawblades can sometimes be seen with dark backgrounds, commonly used in [[Electroman Adventures]]. Each variation has three sizes. The [[Update 1.9|1.9 update]] introduced gear-like sawblades and invisible sawblades.&lt;br /&gt;
===Thorns===&lt;br /&gt;
Thorns are one of the most common hazards in Geometry Dash. They are generally long, black obstacles that are placed between columns of blocks. In official levels, they make appearances throughout the game. They generally came in either a spiky, jagged form or a waving form until the [[Update 1.8|1.8 update]], which introduced diagonal thorns in either direction, as well as peaked-thorns. The [[Update 1.9|1.9 Update]] introduced block-like thorns which made their first appearance in [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
In the 10th major update of the game, [[Update 2.0]], [[Robert Topala]] teased hazardous &#039;monsters&#039; into the game. Not much is known about them, but they are supposedly similar to thorns, and kill on impact.&lt;br /&gt;
==Pads and rings==&lt;br /&gt;
Pads and rings influence the direction of travel. Pads only need to be touched to activate their effect, while rings need to be tapped as the player passes over for them to function. There are three variants identical to each.&lt;br /&gt;
*Yellow pad initiates a jump larger than normal, introduced in [[Back on Track]]. Yellow rings were introduced in [[Polargeist]], and while tapped it enables a jump mid-air.&lt;br /&gt;
*Purple pads and rings initiate a jump smaller than normal jumps and yellow pads and rings. They are formally introduced in [[Theory of Everything]]. (The pad was also found while getting the last [[Secret Coins|secret coin]] in [[Can&#039;t Let Go]], and the ring was found when getting the last secret coin in [[Time Machine]]).&lt;br /&gt;
*Blue pads and rings change the direction of gravity, formally introduced in [[xStep]].(Both were also found when getting the first coin in [[Back on Track|Back On Track]] and the third coin in [[Polargeist]].)&lt;br /&gt;
Although these components are often part of completing a level, they can be positioned in such a way that redirects the player into a hazard, needing to be avoided in such instances.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&#039;&#039;For the complete article, see &#039;&#039;&#039;[[Portals]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portals can modify the way the icon interacts with the level, and can force the cube to assume another form, such as the ship, gravity ball, UFO, or wave. They vary into two different types: Form portals, which changes the from of the player, or manipulation portal, which changes how the player interacts with the level. They can also change its speed, size, direction of gravity or mirror the screen. The [[Update 1.8|1.8 update]] introduced dual portals, which create a copy of the player. These objects are often expertly placed in correlation with the background soundtrack. On most occasions, the background and ground color also change with the icon.&lt;br /&gt;
&lt;br /&gt;
==Cosmetics and effects==&lt;br /&gt;
A number of components are purely cosmetic, or may have effects applied to them. Others may be used as markers to identify routes or hazards (punctuation marks, crosses, arrow signs). Physical objects can cycle through colours and complete visibility, which may also be distracting to gameplay. In contrast, what may look like physical objects can also be background objects, which may again fool the player, for example fake spikes and thorns. [[Blast Processing]] introduced a new effect, giving blocks a three-dimensional appearance. This, in no way, affected the gameplay.&lt;br /&gt;
&lt;br /&gt;
==Background and transition==&lt;br /&gt;
The background can change colour as a way to create a more vibrant gameplay experience. Other map components can enter and leave the screen, not physically affecting anything, as further visual enhancement, but may reduce the amount of time the player has to react to their entry.With the background, you can make flashes. All you need to do is put a brighter colour as a fade time as zero, and the real colour [Use copy for the main colour and for another one put paste]  and to make it good, put a fade time 0.7.[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>99.246.176.244</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44847</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44847"/>
		<updated>2015-02-23T20:24:45Z</updated>

		<summary type="html">&lt;p&gt;99.246.176.244: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:TheoryOfEverything2.png &lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour21.png|21px]] Secondary dark green&lt;br /&gt;
|followedby = [[Ultimate Destruction]]&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last main level in [[Geometry Dash]]. It is also the second official Demon-rated level, preceded by [[Clubstep]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces waves at double speed as well as mini waves at slow speed. There are also lasers pointing from the top of the screen to the bottom. At 80% there is also a tricky ship part where you have to make tight curves while both sides of the walls are spikes. This also happens for the UFO section after the first mini ship part.&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an anti-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you might hit a spike and die.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is it double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and die. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also die.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror and dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resemble the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth.&amp;quot;&lt;br /&gt;
*Completing the level generally takes about 1 minute and 32 seconds. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take 1 minute and 30 seconds to complete.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There is an error at the start of the level. You can jump on the first yellow ring (which is covered by an X) and jump on the second yellow ring (without an X). If you do this, you will crash.&lt;br /&gt;
* There are a couple of design errors. If you only hit the second yellow pad and then look at the upside down wall on the left, you will notice that it appears to be broken. Also, during the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a secret path in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and die because you cannot make the jumps.&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin.(Ship)&lt;br /&gt;
ToE2-C2.png|Second coin.(Wave)&lt;br /&gt;
ToE2-C3.png|Third coin.(Icon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.246.176.244</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54663</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54663"/>
		<updated>2015-02-23T20:22:41Z</updated>

		<summary type="html">&lt;p&gt;99.246.176.244: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:Udedee.png&lt;br /&gt;
|levelnumber = 19&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|normalmode = N/A&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|followedby = [[Stereo Madness]]&lt;br /&gt;
|precededby = [[Theory of Everything 2]]}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is an unreleased level from the [[Geometry Dash]] beta. Presumably, it evolved into the level now known as [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level mostly resembles Base After Base, although a few portions resemble obstacle arrangements in [[Stereo Madness]], indicating this level had begun development before it was split up to become those two individual levels. Jump pads and jump rings appear in the level, along with gravity [[portals]] of both the activation (yellow) and deactivation (blue) variants. This goes to show the extent of development had already progressed beyond the original design elements shown in the gallery below. The last significant difference is the fact that while flying the ship, the drop-down roof had not yet been implemented to contain the ship to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level, and the vertical camera scrolling was slightly different from what it is now.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The video shows the original name of Geometry Dash was previously &#039;&#039;Geometry Jump&#039;&#039;.&lt;br /&gt;
*The cube icon seen in the level is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*[[Robert Topala]] explained that the composer of the soundtrack, TMM43, did not give permission for it to be used in-game. Despite this, [[Update 1.9]] introducing custom music allows it to be selected for user-created levels.&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;Ultimate Destruction&#039; (likely a typo) in the level selection menu. This is occurs at the very start of the trailer right before transitioning to the level.&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screen grab of Ultimate Destruction in the old main menu&lt;br /&gt;
Unnamed1-640x426.jpg|Original art designs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music&lt;br /&gt;
*https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.246.176.244</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44846</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44846"/>
		<updated>2015-02-23T20:19:23Z</updated>

		<summary type="html">&lt;p&gt;99.246.176.244: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:TheoryOfEverything2.png &lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour21.png|21px]] Secondary dark green&lt;br /&gt;
|followedby = [[Ultimate destruction]]&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last main level in [[Geometry Dash]]. It is also the second official Demon-rated level, preceded by [[Clubstep]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces waves at double speed as well as mini waves at slow speed. There are also lasers pointing from the top of the screen to the bottom. At 80% there is also a tricky ship part where you have to make tight curves while both sides of the walls are spikes. This also happens for the UFO section after the first mini ship part.&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an anti-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you might hit a spike and die.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is it double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and die. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also die.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror and dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resemble the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth.&amp;quot;&lt;br /&gt;
*Completing the level generally takes about 1 minute and 32 seconds. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take 1 minute and 30 seconds to complete.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There is an error at the start of the level. You can jump on the first yellow ring (which is covered by an X) and jump on the second yellow ring (without an X). If you do this, you will crash.&lt;br /&gt;
* There are a couple of design errors. If you only hit the second yellow pad and then look at the upside down wall on the left, you will notice that it appears to be broken. Also, during the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a secret path in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and die because you cannot make the jumps.&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin.(Ship)&lt;br /&gt;
ToE2-C2.png|Second coin.(Wave)&lt;br /&gt;
ToE2-C3.png|Third coin.(Icon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.246.176.244</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44844</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44844"/>
		<updated>2015-02-23T13:20:18Z</updated>

		<summary type="html">&lt;p&gt;99.246.176.244: /* Secret Coin Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:TheoryOfEverything2.png &lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour21.png|21px]] Secondary dark green&lt;br /&gt;
|followedby = [[Ultimate Destruction]]&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last main level in [[Geometry Dash]]. It is also the second official Demon-rated level, preceded by [[Clubstep]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces waves at double speed as well as mini waves at slow speed. There are also lasers pointing from the top of the screen to the bottom. At 80% there is also a tricky ship part where you have to make tight curves while both sides of the walls are spikes. This also happens for the UFO section after the first mini ship part.&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an anti-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you might hit a spike and die.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is it double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and die. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also die.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror and dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resemble the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth.&amp;quot;&lt;br /&gt;
*Completing the level generally takes about 1 minute and 32 seconds. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take 1 minute and 30 seconds to complete.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There is an error at the start of the level. You can jump on the first yellow ring (which is covered by an X) and jump on the second yellow ring (without an X). If you do this, you will crash.&lt;br /&gt;
* There are a couple of design errors. If you only hit the second yellow pad and then look at the upside down wall on the left, you will notice that it appears to be broken. Also, during the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a secret path in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and die because you cannot make the jumps.&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin.(Ship)&lt;br /&gt;
ToE2-C2.png|Second coin.(Wave)&lt;br /&gt;
ToE2-C3.png|Third coin.(Icon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.246.176.244</name></author>
	</entry>
</feed>