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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=99.99.170.221</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=99.99.170.221"/>
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	<updated>2026-10-18T06:10:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.6?diff=48097</id>
		<title>Update 1.6</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.6?diff=48097"/>
		<updated>2015-07-12T12:36:44Z</updated>

		<summary type="html">&lt;p&gt;99.99.170.221: An Error in the second sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ElectromanAdventures.png|thumb|250px|New level, Electroman Adventures]][[File:Clubstep.png|thumb|250px|New Level, Clubstep]]&#039;&#039;&#039;Update 1.6&#039;&#039;&#039; was an update on &#039;&#039;[[Geometry Dash]]&#039;&#039; released on March 25, 2014. It primarily added the levels [[Electroman Adventures]] and [[Clubstep]], which was the first demon level introduced in the game. Another big change was the addition of 3 [[Secret Coins|secret coins]] to every level. [[Map Packs]] were also officially introduced, which gave 1 secret coin when completed and 2 coins if it was a Demon pack.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This was the first update to introduce multiple levels (the second being [[Update 1.9]], and the third being [[Update 2.0]]).&lt;br /&gt;
*Electroman Adventures was introduced with &#039;Harder&#039; difficulty, but it was later switched to Insane in [[Update 1.7]].&lt;br /&gt;
*The Electroman Adventures [https://www.youtube.com/watch?v=4YpSZ_Rze2U sneak peek] did not feature the destructible blocks that were in the finished version, and one of the columns before the ship section was slightly modified.&lt;br /&gt;
*Secret coins in pre-1.6 levels either modified the level itself showing features that didn&#039;t exist in past updates (e.g [[Back on Track]] and [[Polargeist]] gravity pad) or were placed remotely in the level in already possible to reach locations.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*2 New levels and songs! Electroman Adventures and Clubstep!&lt;br /&gt;
*Secret Coins to collect on ALL levels!&lt;br /&gt;
*Destructible blocks!&lt;br /&gt;
*Invisible mode blocks!&lt;br /&gt;
*Map Packs!&lt;br /&gt;
*Weekly [[Leaderboard|leaderboards]]!&lt;br /&gt;
*New level art!&lt;br /&gt;
*The first epic color, shadow black!&lt;br /&gt;
*New colors, [[Icon Kit|icons]], ships, UFOs, gravityballs!&lt;br /&gt;
*Tweaks, bugfixes and more!&lt;br /&gt;
&lt;br /&gt;
===1.61===&lt;br /&gt;
*Fixed bug on devices running iOS 5.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peek==&lt;br /&gt;
[[File:Update 1.6 Sneak Peek Level 13|thumb|left|335px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On March 21st, 2014, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; was updated to 1.6 with the following:&lt;br /&gt;
*New level &amp;quot;[[Base After Base]]&amp;quot;!&lt;br /&gt;
*Record and share replays!&lt;br /&gt;
*New [[achievements]] and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===1.61===&lt;br /&gt;
*Fixed bug on devices running iOS 5.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.6 Hazards.png&lt;br /&gt;
1.6 Icon.png&lt;br /&gt;
1.6 Coins.png&lt;br /&gt;
1.6 Blocks.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>99.99.170.221</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=51333</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=51333"/>
		<updated>2015-06-28T14:14:58Z</updated>

		<summary type="html">&lt;p&gt;99.99.170.221: an error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BlastProcessing.png|thumb|226px|New level, Blast Processing]]&lt;br /&gt;
[[File:TheoryOfEverything2.png|thumb|226px|New level, Theory of Everything 2]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.9 &#039;&#039;&#039;is the ninth major update to &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was officially released to the public on November 9, 2014. As well as introducing two new levels, [[Blast Processing]] and [[Theory of Everything 2]]. The Wave game mode made its debut here, appearing in both of the aforementioned levels. The custom song function was also introduced, allowing players to use songs from the audio-sharing website [[Newgrounds]] in their custom levels.&lt;br /&gt;
&lt;br /&gt;
==Previews==&lt;br /&gt;
Prior to the release of [[Update 1.8]], Topala said in a conversation at Touch Arcade Forums, &amp;quot;&#039;&#039;I have a lot of ideas for Update 1.9 that could be huge for the game, but more on that after I release 1.8......... muahaha!&#039;&#039;&amp;quot;&lt;br /&gt;
* August 13, 2014: [[Robert Topala|Topala]] posts his first Update 1.9 preview image, which shows five icons wearing different-colored headphones. This makes way for much anticipation throughout the &#039;&#039;Geometry Dash&#039;&#039; community and results in theories involving soundtrack changes within a level and new game modes.&lt;br /&gt;
* August 26, 2014: Topala publishes another image depicting 3-D blocks, arousing much excitement among &#039;&#039;Geometry Dash&#039;&#039; players.&lt;br /&gt;
* August 28, 2014: Topala continues with the idea of 3-D Blocks, posting a picture on Facebook about what could be built using them.&lt;br /&gt;
* September 6, 2014: Another image is posted through Topala&#039;s social media accounts, featuring several different [[Map Components|map components]] that could be used in future &#039;&#039;Geometry Dash&#039;&#039; levels. This includes two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature is a new thick blue portal that would likely result in the introduction of a new game [[Forms|mode]].&lt;br /&gt;
* September 14, 2014: Topala posts another image to social media, hinting the soundtracks for the upcoming levels. It has a blast and processor (which was later confirmed to be &#039;&#039;Blast Processing&#039;&#039; by Waterflame) and a book, an infinity symbol, and the number 2 (which in truth hinted to &#039;&#039;Theory of Everything 2&#039;&#039; by both DJ Nate and F-777). The latter was correctly theorized to be a demon level, following similar lines to [[Update 1.6]].&lt;br /&gt;
* September 21, 2014: Another image is posted through Facebook and Twitter. It previews a new custom music feature that would allow players to include music from [[Newgrounds]] in their custom levels. The image includes ten icons with headphones at the bottom. It is the first picture to indicate that the update was a work in progress. Upon the release of the image, Topala says that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
* September 28, 2014: Topala officially releases the first Update 1.9 sneak peek video, which shows the first 21 seconds of a beta version of [[Blast Processing]]. As seen in the video, the new blue portal changes the icon to an arrow-like object with physics similar to those seen in the mobile game, &#039;&#039;Wave Wave&#039;&#039;.&lt;br /&gt;
* October 10, 2014: Topala releases another sneak peek video featuring the second level, [[Theory of Everything 2]]. In this video, a new background and a new design of ship is used. Topala is also playing the game on his PC, indicating that he may have been using the future Steam version.&lt;br /&gt;
* October 18, 2014: Topala confirms that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also says he is working on the Steam version, and hints on [[Update 2.0]], stating that he will continue improving the user account system devised in 1.9.&lt;br /&gt;
* November 4, 2014: Topala posts that the update is submitted for review and is waiting to be accepted.&lt;br /&gt;
* November 9, 2014,: Nearly three months after Update 1.9 was first mentioned, Topala confirms the release of 1.9 and states that it will be released on iOS and Android devices around the same time, and the Steam version would be released as soon as possible.&lt;br /&gt;
* November 13, 2014: Update 1.9 is released on the Windows Phone, App Store, and several other mobile devices.&lt;br /&gt;
* November 14, 2014: Update 1.91 is released on all devices. This is a minor update that fixes a few bugs.&lt;br /&gt;
* November 15, 2014: Update 1.9 is released on Amazon devices.&lt;br /&gt;
* January 18, 2015: Update 1.92 is released on the Play Store. This includes some new options and fixes a few custom soundtrack bugs.&lt;br /&gt;
* February 12, 2015: Update 1.93 is released on the Play Store. This is a minor update that includes some bugfixes.&lt;br /&gt;
* February 16, 2015: Update 1.93 is released on the App Store.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
* New level &amp;quot;Blast Processing&amp;quot;.&lt;br /&gt;
* New level &amp;quot;Theory of Everything 2&amp;quot;.&lt;br /&gt;
* New &amp;quot;&#039;&#039;Wave&#039;&#039;&amp;quot; game mode.&lt;br /&gt;
* New music system. Build and share levels using custom music from [[Newgrounds]].&lt;br /&gt;
* Lots of new details and level objects.&lt;br /&gt;
* [[Everyplay]] support for Android.&lt;br /&gt;
* Customize the color.&lt;br /&gt;
* Color coding in editor to make different objects more clear.&lt;br /&gt;
* New search options.&lt;br /&gt;
* Improved server performance for downloading levels.&lt;br /&gt;
* Copy/paste support in editor. (not duplicate, paste object anywhere in the level).&lt;br /&gt;
* Level editor object limit increased to 15,000 (in 1.92 and PC version - 20,000)&lt;br /&gt;
* The 99% achievement got nerfed to dying between 95% and 99%, making it possible to get the achievement in all main levels (including Lite ones), not just Electrodynamix.&lt;br /&gt;
* A lot of difficulties for levels were changed: [[Back on Track]] is now Easy, [[Polargeist]] and [[Dry Out]] are Normal, [[Base After Base]] and [[Can&#039;t Let Go]] are now Hard, [[Jumper]], [[Time Machine]], and [[Cycles]] are now Harder difficulty.&lt;br /&gt;
* A new sound engine was introduced.&lt;br /&gt;
* [[Stereo Madness]] third coin was given a less difficult path.&lt;br /&gt;
* The game now automatically names your level &amp;quot;Unnamed 0&amp;quot; when you do not set a name for it. Your second unnamed level will be named &amp;quot;Unnamed 1&amp;quot;, your third unnamed level will be named &amp;quot;Unnamed 2&amp;quot;, and so forth.&lt;br /&gt;
* A new secret [[Achievements|achievement]] was added (Master Detective!).&lt;br /&gt;
* When creating a level with the same name as another level in your edited levels list, It will add &#039;Rev 1&#039; in gold text, If you make another level with the same name It will say &#039;Rev 2&#039;, &#039;Rev 3&#039;, and so forth.&lt;br /&gt;
&lt;br /&gt;
===Update 1.92===&lt;br /&gt;
* New option that can help reduce lag on some devices (&amp;quot;options/smooth fix&amp;quot;) and other few new settings options.&lt;br /&gt;
* Added group features to level editor (Ability to separate Objects with Groups).&lt;br /&gt;
* Max objects increased to 20,000.&lt;br /&gt;
* Custom song bugfixes.&lt;br /&gt;
* Steam users can now use their exclusive icons in the mobile version.&lt;br /&gt;
* Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===Update 1.93===&lt;br /&gt;
* Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Sneak peeks==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|300px|Sneak Peek for [[Blast Processing]]]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2|thumb|300px|Sneak Peek 2 for [[Theory of Everything 2]]]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On February 5, 2015, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; was updated straight to version 1.91, which included the following:&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot;!&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
*Account system.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The new arrow-like form, known as the Wave, was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by a popular &#039;&#039;Geometry Dash&#039;&#039; player, TheRealDarnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;), mimicking its mechanics using condensed groups of gravity rings and the UFO.&lt;br /&gt;
* This is the first update to include a sequel of a main level song.&lt;br /&gt;
* This is the second update that includes two new main levels, the first one being [[Update 1.6]]&lt;br /&gt;
* Both Update 1.6 and Update 1.9 featured music from both Waterflame and DJ Nate.&lt;br /&gt;
** For some reason, this update is also the only one to have three composers instead of actuarial two. In this case F-777 did a collaboration with DJ Nate for Theory of Everything 2. (Proved in Newgrounds description for Theory Of Everything 2) This also lampshades F-777&#039;s level [http://geometry-dash.wikia.com/wiki/Deadlocked Deadlocked]. which is in [http://geometry-dash.wikia.com/wiki/Update_2.0 Update 2.0].&lt;br /&gt;
** Ironically, this is the first update to have two music features from Waterflame and F-777. The second one is [http://geometry-dash.wikia.com/wiki/Update_2.0 Update 2.0].&lt;br /&gt;
* This Update included a notably smaller amount of new customizations, even when including the Steam exclusive icons.&lt;br /&gt;
* The Update 1.9.1 came along with a bug that is still being abused and it&#039;s the ability to finish a level without completing it and you delete it instead. It consists on holding the &amp;quot;Play&amp;quot; button and pressing the &amp;quot;X (Delete)&amp;quot; button and press &amp;quot;yes&amp;quot; at the same time you stop pressing the play button. The level will delete itself and you&#039;ll finish it, it looks like an empty level except for the difference that you get the stars the level is given. This results in a ban (permanent) if abused or gets noticed.&lt;br /&gt;
* The Top 100 is now filled with people who have abused this bug. However, RobTop is banning those people from the [[Leaderboard|leaderboards]] from time to time.&lt;br /&gt;
* When 1.9 was released, you could get all the coins and reach a lot of stars by merging two accounts in one. This would happen if you had progress in an account and logged into another in the same device and loaded the progress with the older one running on the background; this would result in an account merge and the progress would sum.&lt;br /&gt;
* Blast Processing has the most differences between the official level and the sneak peek, all of which are decoration-related.&lt;br /&gt;
* At a later time, RobTop unfeatured all levels with copyrighted music.&lt;br /&gt;
* This is the only update that did not include any [[Map Packs]] since their creation.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.9 Headphones.png|The first sneak peek image showing icons wearing headphones, hinting custom music.&lt;br /&gt;
1.9 3D.png|The second sneak peek image showing some blocks with a new 3D style.&lt;br /&gt;
1.9 Elements.png|The third update sneak peek showing new blocks (Left), icons, gears a new portal, and unused blocks (Right).&lt;br /&gt;
3D Preview.png|Examples of what can be built using the new object/settings in 1.9.&lt;br /&gt;
1.9 Hint.png|Soundtrack hint for 1.9 (Blast, Processor, Book, Infinity symbol, and the number 2).&lt;br /&gt;
1.9 Music.png|Custom Music 1.9 Update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://www.youtube.com/user/RobTopGames YouTube Channel]&lt;br /&gt;
*[https://www.facebook.com/geometrydash Facebook Account]&lt;br /&gt;
*[https://twitter.com/RobTopGames Twitter Account]&lt;br /&gt;
*[http://forums.toucharcade.com/showthread.php?t=203823 Touch Arcade Forums]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>99.99.170.221</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=51332</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=51332"/>
		<updated>2015-06-28T14:13:43Z</updated>

		<summary type="html">&lt;p&gt;99.99.170.221: some errors I made :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BlastProcessing.png|thumb|226px|New level, Blast Processing]]&lt;br /&gt;
[[File:TheoryOfEverything2.png|thumb|226px|New level, Theory of Everything 2]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.9 &#039;&#039;&#039;is the ninth major update to &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was officially released to the public on November 9, 2014. As well as introducing two new levels, [[Blast Processing]] and [[Theory of Everything 2]]. The Wave game mode made its debut here, appearing in both of the aforementioned levels. The custom song function was also introduced, allowing players to use songs from the audio-sharing website [[Newgrounds]] in their custom levels.&lt;br /&gt;
&lt;br /&gt;
==Previews==&lt;br /&gt;
Prior to the release of [[Update 1.8]], Topala said in a conversation at Touch Arcade Forums, &amp;quot;&#039;&#039;I have a lot of ideas for Update 1.9 that could be huge for the game, but more on that after I release 1.8......... muahaha!&#039;&#039;&amp;quot;&lt;br /&gt;
* August 13, 2014: [[Robert Topala|Topala]] posts his first Update 1.9 preview image, which shows five icons wearing different-colored headphones. This makes way for much anticipation throughout the &#039;&#039;Geometry Dash&#039;&#039; community and results in theories involving soundtrack changes within a level and new game modes.&lt;br /&gt;
* August 26, 2014: Topala publishes another image depicting 3-D blocks, arousing much excitement among &#039;&#039;Geometry Dash&#039;&#039; players.&lt;br /&gt;
* August 28, 2014: Topala continues with the 3dea-Df Blocks, posting a picture on Facebook about what could be built using them.&lt;br /&gt;
* September 6, 2014: Another image is posted through Topala&#039;s social media accounts, featuring several different [[Map Components|map components]] that could be used in future &#039;&#039;Geometry Dash&#039;&#039; levels. This includes two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature is a new thick blue portal that would likely result in the introduction of a new game [[Forms|mode]].&lt;br /&gt;
* September 14, 2014: Topala posts another image to social media, hinting the soundtracks for the upcoming levels. It has a blast and processor (which was later confirmed to be &#039;&#039;Blast Processing&#039;&#039; by Waterflame) and a book, an infinity symbol, and the number 2 (which in truth hinted to &#039;&#039;Theory of Everything 2&#039;&#039; by both DJ Nate and F-777). The latter was correctly theorized to be a demon level, following similar lines to [[Update 1.6]].&lt;br /&gt;
* September 21, 2014: Another image is posted through Facebook and Twitter. It previews a new custom music feature that would allow players to include music from [[Newgrounds]] in their custom levels. The image includes ten icons with headphones at the bottom. It is the first picture to indicate that the update was a work in progress. Upon the release of the image, Topala says that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
* September 28, 2014: Topala officially releases the first Update 1.9 sneak peek video, which shows the first 21 seconds of a beta version of [[Blast Processing]]. As seen in the video, the new blue portal changes the icon to an arrow-like object with physics similar to those seen in the mobile game, &#039;&#039;Wave Wave&#039;&#039;.&lt;br /&gt;
* October 10, 2014: Topala releases another sneak peek video featuring the second level, [[Theory of Everything 2]]. In this video, a new background and a new design of ship is used. Topala is also playing the game on his PC, indicating that he may have been using the future Steam version.&lt;br /&gt;
* October 18, 2014: Topala confirms that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also says he is working on the Steam version, and hints on [[Update 2.0]], stating that he will continue improving the user account system devised in 1.9.&lt;br /&gt;
* November 4, 2014: Topala posts that the update is submitted for review and is waiting to be accepted.&lt;br /&gt;
* November 9, 2014,: Nearly three months after Update 1.9 was first mentioned, Topala confirms the release of 1.9 and states that it will be released on iOS and Android devices around the same time, and the Steam version would be released as soon as possible.&lt;br /&gt;
* November 13, 2014: Update 1.9 is released on the Windows Phone, App Store, and several other mobile devices.&lt;br /&gt;
* November 14, 2014: Update 1.91 is released on all devices. This is a minor update that fixes a few bugs.&lt;br /&gt;
* November 15, 2014: Update 1.9 is released on Amazon devices.&lt;br /&gt;
* January 18, 2015: Update 1.92 is released on the Play Store. This includes some new options and fixes a few custom soundtrack bugs.&lt;br /&gt;
* February 12, 2015: Update 1.93 is released on the Play Store. This is a minor update that includes some bugfixes.&lt;br /&gt;
* February 16, 2015: Update 1.93 is released on the App Store.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
* New level &amp;quot;Blast Processing&amp;quot;.&lt;br /&gt;
* New level &amp;quot;Theory of Everything 2&amp;quot;.&lt;br /&gt;
* New &amp;quot;&#039;&#039;Wave&#039;&#039;&amp;quot; game mode.&lt;br /&gt;
* New music system. Build and share levels using custom music from [[Newgrounds]].&lt;br /&gt;
* Lots of new details and level objects.&lt;br /&gt;
* [[Everyplay]] support for Android.&lt;br /&gt;
* Customize the color.&lt;br /&gt;
* Color coding in editor to make different objects more clear.&lt;br /&gt;
* New search options.&lt;br /&gt;
* Improved server performance for downloading levels.&lt;br /&gt;
* Copy/paste support in editor. (not duplicate, paste object anywhere in the level).&lt;br /&gt;
* Level editor object limit increased to 15,000 (in 1.92 and PC version - 20,000)&lt;br /&gt;
* The 99% achievement got nerfed to dying between 95% and 99%, making it possible to get the achievement in all main levels (including Lite ones), not just Electrodynamix.&lt;br /&gt;
* A lot of difficulties for levels were changed: [[Back on Track]] is now Easy, [[Polargeist]] and [[Dry Out]] are Normal, [[Base After Base]] and [[Can&#039;t Let Go]] are now Hard, [[Jumper]], [[Time Machine]], and [[Cycles]] are now Harder difficulty.&lt;br /&gt;
* A new sound engine was introduced.&lt;br /&gt;
* [[Stereo Madness]] third coin was given a less difficult path.&lt;br /&gt;
* The game now automatically names your level &amp;quot;Unnamed 0&amp;quot; when you do not set a name for it. Your second unnamed level will be named &amp;quot;Unnamed 1&amp;quot;, your third unnamed level will be named &amp;quot;Unnamed 2&amp;quot;, and so forth.&lt;br /&gt;
* A new secret [[Achievements|achievement]] was added (Master Detective!).&lt;br /&gt;
* When creating a level with the same name as another level in your edited levels list, It will add &#039;Rev 1&#039; in gold text, If you make another level with the same name It will say &#039;Rev 2&#039;, &#039;Rev 3&#039;, and so forth.&lt;br /&gt;
&lt;br /&gt;
===Update 1.92===&lt;br /&gt;
* New option that can help reduce lag on some devices (&amp;quot;options/smooth fix&amp;quot;) and other few new settings options.&lt;br /&gt;
* Added group features to level editor (Ability to separate Objects with Groups).&lt;br /&gt;
* Max objects increased to 20,000.&lt;br /&gt;
* Custom song bugfixes.&lt;br /&gt;
* Steam users can now use their exclusive icons in the mobile version.&lt;br /&gt;
* Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===Update 1.93===&lt;br /&gt;
* Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Sneak peeks==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|300px|Sneak Peek for [[Blast Processing]]]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2|thumb|300px|Sneak Peek 2 for [[Theory of Everything 2]]]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On February 5, 2015, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; was updated straight to version 1.91, which included the following:&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot;!&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
*Account system.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The new arrow-like form, known as the Wave, was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by a popular &#039;&#039;Geometry Dash&#039;&#039; player, TheRealDarnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;), mimicking its mechanics using condensed groups of gravity rings and the UFO.&lt;br /&gt;
* This is the first update to include a sequel of a main level song.&lt;br /&gt;
* This is the second update that includes two new main levels, the first one being [[Update 1.6]]&lt;br /&gt;
* Both Update 1.6 and Update 1.9 featured music from both Waterflame and DJ Nate.&lt;br /&gt;
** For some reason, this update is also the only one to have three composers instead of actuarial two. In this case F-777 did a collaboration with DJ Nate for Theory of Everything 2. (Proved in Newgrounds description for Theory Of Everything 2) This also lampshades F-777&#039;s level [http://geometry-dash.wikia.com/wiki/Deadlocked Deadlocked]. which is in [http://geometry-dash.wikia.com/wiki/Update_2.0 Update 2.0].&lt;br /&gt;
** Ironically, this is the first update to have two music features from Waterflame and F-777. The second one is [http://geometry-dash.wikia.com/wiki/Update_2.0 Update 2.0].&lt;br /&gt;
* This Update included a notably smaller amount of new customizations, even when including the Steam exclusive icons.&lt;br /&gt;
* The Update 1.9.1 came along with a bug that is still being abused and it&#039;s the ability to finish a level without completing it and you delete it instead. It consists on holding the &amp;quot;Play&amp;quot; button and pressing the &amp;quot;X (Delete)&amp;quot; button and press &amp;quot;yes&amp;quot; at the same time you stop pressing the play button. The level will delete itself and you&#039;ll finish it, it looks like an empty level except for the difference that you get the stars the level is given. This results in a ban (permanent) if abused or gets noticed.&lt;br /&gt;
* The Top 100 is now filled with people who have abused this bug. However, RobTop is banning those people from the [[Leaderboard|leaderboards]] from time to time.&lt;br /&gt;
* When 1.9 was released, you could get all the coins and reach a lot of stars by merging two accounts in one. This would happen if you had progress in an account and logged into another in the same device and loaded the progress with the older one running on the background; this would result in an account merge and the progress would sum.&lt;br /&gt;
* Blast Processing has the most differences between the official level and the sneak peek, all of which are decoration-related.&lt;br /&gt;
* At a later time, RobTop unfeatured all levels with copyrighted music.&lt;br /&gt;
* This is the only update that did not include any [[Map Packs]] since their creation.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.9 Headphones.png|The first sneak peek image showing icons wearing headphones, hinting custom music.&lt;br /&gt;
1.9 3D.png|The second sneak peek image showing some blocks with a new 3D style.&lt;br /&gt;
1.9 Elements.png|The third update sneak peek showing new blocks (Left), icons, gears a new portal, and unused blocks (Right).&lt;br /&gt;
3D Preview.png|Examples of what can be built using the new object/settings in 1.9.&lt;br /&gt;
1.9 Hint.png|Soundtrack hint for 1.9 (Blast, Processor, Book, Infinity symbol, and the number 2).&lt;br /&gt;
1.9 Music.png|Custom Music 1.9 Update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://www.youtube.com/user/RobTopGames YouTube Channel]&lt;br /&gt;
*[https://www.facebook.com/geometrydash Facebook Account]&lt;br /&gt;
*[https://twitter.com/RobTopGames Twitter Account]&lt;br /&gt;
*[http://forums.toucharcade.com/showthread.php?t=203823 Touch Arcade Forums]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>99.99.170.221</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=51331</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=51331"/>
		<updated>2015-06-28T14:11:49Z</updated>

		<summary type="html">&lt;p&gt;99.99.170.221: Stuff to make it easier to understand XD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BlastProcessing.png|thumb|226px|New level, Blast Processing]]&lt;br /&gt;
[[File:TheoryOfEverything2.png|thumb|226px|New level, Theory of Everything 2]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.9 &#039;&#039;&#039;is the ninth major update to &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was officially released to the public on November 9, 2014. As well as introducing two new levels, [[Blast Processing]] and [[Theory of Everything 2]]. The Wave game mode made its debut here, appearing in both of the aforementioned levels. The custom song function was also introduced, allowing players to use songs from the audio-sharing website [[Newgrounds]] in their custom levels.&lt;br /&gt;
&lt;br /&gt;
==Previews==&lt;br /&gt;
Prior to the release of [[Update 1.8]], Topala said in a conversation at Touch Arcade Forums, &amp;quot;&#039;&#039;I have a lot of ideas for Update 1.9 that could be huge for the game, but more on that after I release 1.8......... muahaha!&#039;&#039;&amp;quot;&lt;br /&gt;
* August 13, 2014: [[Robert Topala|Topala]] posts his first Update 1.9 preview image, which shows five icons wearing different-colored headphones. This makes way for much anticipation throughout the &#039;&#039;Geometry Dash&#039;&#039; community and results in theories involving soundtrack changes within a level and new game modes.&lt;br /&gt;
* August 26, 2014: Topala publishes another image depicting 3-D blocks, arousing much excitement among &#039;&#039;Geometry Dash&#039;&#039; players.&lt;br /&gt;
* August 28, 2014: Topala continues with the 3-Didea, posting a picture on Facebook about what could be built using them.&lt;br /&gt;
* September 6, 2014: Another image is posted through Topala&#039;s social media accounts, featuring several different [[Map Components|map components]] that could be used in future &#039;&#039;Geometry Dash&#039;&#039; levels. This includes two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature is a new thick blue portal that would likely result in the introduction of a new game [[Forms|mode]].&lt;br /&gt;
* September 14, 2014: Topala posts another image to social media, hinting the soundtracks for the upcoming levels. It has a blast and processor (which was later confirmed to be &#039;&#039;Blast Processing&#039;&#039; by Waterflame) and a book, an infinity symbol, and the number 2 (which in truth hinted to &#039;&#039;Theory of Everything 2&#039;&#039; by both DJ Nate and F-777). The latter was correctly theorized to be a demon level, following similar lines to [[Update 1.6]].&lt;br /&gt;
* September 21, 2014: Another image is posted through Facebook and Twitter. It previews a new custom music feature that would allow players to include music from [[Newgrounds]] in their custom levels. The image includes ten icons with headphones at the bottom. It is the first picture to indicate that the update was a work in progress. Upon the release of the image, Topala says that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
* September 28, 2014: Topala officially releases the first Update 1.9 sneak peek video, which shows the first 21 seconds of a beta version of [[Blast Processing]]. As seen in the video, the new blue portal changes the icon to an arrow-like object with physics similar to those seen in the mobile game, &#039;&#039;Wave Wave&#039;&#039;.&lt;br /&gt;
* October 10, 2014: Topala releases another sneak peek video featuring the second level, [[Theory of Everything 2]]. In this video, a new background and a new design of ship is used. Topala is also playing the game on his PC, indicating that he may have been using the future Steam version.&lt;br /&gt;
* October 18, 2014: Topala confirms that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also says he is working on the Steam version, and hints on [[Update 2.0]], stating that he will continue improving the user account system devised in 1.9.&lt;br /&gt;
* November 4, 2014: Topala posts that the update is submitted for review and is waiting to be accepted.&lt;br /&gt;
* November 9, 2014,: Nearly three months after Update 1.9 was first mentioned, Topala confirms the release of 1.9 and states that it will be released on iOS and Android devices around the same time, and the Steam version would be released as soon as possible.&lt;br /&gt;
* November 13, 2014: Update 1.9 is released on the Windows Phone, App Store, and several other mobile devices.&lt;br /&gt;
* November 14, 2014: Update 1.91 is released on all devices. This is a minor update that fixes a few bugs.&lt;br /&gt;
* November 15, 2014: Update 1.9 is released on Amazon devices.&lt;br /&gt;
* January 18, 2015: Update 1.92 is released on the Play Store. This includes some new options and fixes a few custom soundtrack bugs.&lt;br /&gt;
* February 12, 2015: Update 1.93 is released on the Play Store. This is a minor update that includes some bugfixes.&lt;br /&gt;
* February 16, 2015: Update 1.93 is released on the App Store.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
* New level &amp;quot;Blast Processing&amp;quot;.&lt;br /&gt;
* New level &amp;quot;Theory of Everything 2&amp;quot;.&lt;br /&gt;
* New &amp;quot;&#039;&#039;Wave&#039;&#039;&amp;quot; game mode.&lt;br /&gt;
* New music system. Build and share levels using custom music from [[Newgrounds]].&lt;br /&gt;
* Lots of new details and level objects.&lt;br /&gt;
* [[Everyplay]] support for Android.&lt;br /&gt;
* Customize the color.&lt;br /&gt;
* Color coding in editor to make different objects more clear.&lt;br /&gt;
* New search options.&lt;br /&gt;
* Improved server performance for downloading levels.&lt;br /&gt;
* Copy/paste support in editor. (not duplicate, paste object anywhere in the level).&lt;br /&gt;
* Level editor object limit increased to 15,000 (in 1.92 and PC version - 20,000)&lt;br /&gt;
* The 99% achievement got nerfed to dying between 95% and 99%, making it possible to get the achievement in all main levels (including Lite ones), not just Electrodynamix.&lt;br /&gt;
* A lot of difficulties for levels were changed: [[Back on Track]] is now Easy, [[Polargeist]] and [[Dry Out]] are Normal, [[Base After Base]] and [[Can&#039;t Let Go]] are now Hard, [[Jumper]], [[Time Machine]], and [[Cycles]] are now Harder difficulty.&lt;br /&gt;
* A new sound engine was introduced.&lt;br /&gt;
* [[Stereo Madness]] third coin was given a less difficult path.&lt;br /&gt;
* The game now automatically names your level &amp;quot;Unnamed 0&amp;quot; when you do not set a name for it. Your second unnamed level will be named &amp;quot;Unnamed 1&amp;quot;, your third unnamed level will be named &amp;quot;Unnamed 2&amp;quot;, and so forth.&lt;br /&gt;
* A new secret [[Achievements|achievement]] was added (Master Detective!).&lt;br /&gt;
* When creating a level with the same name as another level in your edited levels list, It will add &#039;Rev 1&#039; in gold text, If you make another level with the same name It will say &#039;Rev 2&#039;, &#039;Rev 3&#039;, and so forth.&lt;br /&gt;
&lt;br /&gt;
===Update 1.92===&lt;br /&gt;
* New option that can help reduce lag on some devices (&amp;quot;options/smooth fix&amp;quot;) and other few new settings options.&lt;br /&gt;
* Added group features to level editor (Ability to separate Objects with Groups).&lt;br /&gt;
* Max objects increased to 20,000.&lt;br /&gt;
* Custom song bugfixes.&lt;br /&gt;
* Steam users can now use their exclusive icons in the mobile version.&lt;br /&gt;
* Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===Update 1.93===&lt;br /&gt;
* Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Sneak peeks==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|300px|Sneak Peek for [[Blast Processing]]]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2|thumb|300px|Sneak Peek 2 for [[Theory of Everything 2]]]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On February 5, 2015, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; was updated straight to version 1.91, which included the following:&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot;!&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
*Account system.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The new arrow-like form, known as the Wave, was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by a popular &#039;&#039;Geometry Dash&#039;&#039; player, TheRealDarnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;), mimicking its mechanics using condensed groups of gravity rings and the UFO.&lt;br /&gt;
* This is the first update to include a sequel of a main level song.&lt;br /&gt;
* This is the second update that includes two new main levels, the first one being [[Update 1.6]]&lt;br /&gt;
* Both Update 1.6 and Update 1.9 featured music from both Waterflame and DJ Nate.&lt;br /&gt;
** For some reason, this update is also the only one to have three composers instead of actuarial two. In this case F-777 did a collaboration with DJ Nate for Theory of Everything 2. (Proved in Newgrounds description for Theory Of Everything 2) This also lampshades F-777&#039;s level [http://geometry-dash.wikia.com/wiki/Deadlocked Deadlocked]. which is in [http://geometry-dash.wikia.com/wiki/Update_2.0 Update 2.0].&lt;br /&gt;
** Ironically, this is the first update to have two music features from Waterflame and F-777. The second one is [http://geometry-dash.wikia.com/wiki/Update_2.0 Update 2.0].&lt;br /&gt;
* This Update included a notably smaller amount of new customizations, even when including the Steam exclusive icons.&lt;br /&gt;
* The Update 1.9.1 came along with a bug that is still being abused and it&#039;s the ability to finish a level without completing it and you delete it instead. It consists on holding the &amp;quot;Play&amp;quot; button and pressing the &amp;quot;X (Delete)&amp;quot; button and press &amp;quot;yes&amp;quot; at the same time you stop pressing the play button. The level will delete itself and you&#039;ll finish it, it looks like an empty level except for the difference that you get the stars the level is given. This results in a ban (permanent) if abused or gets noticed.&lt;br /&gt;
* The Top 100 is now filled with people who have abused this bug. However, RobTop is banning those people from the [[Leaderboard|leaderboards]] from time to time.&lt;br /&gt;
* When 1.9 was released, you could get all the coins and reach a lot of stars by merging two accounts in one. This would happen if you had progress in an account and logged into another in the same device and loaded the progress with the older one running on the background; this would result in an account merge and the progress would sum.&lt;br /&gt;
* Blast Processing has the most differences between the official level and the sneak peek, all of which are decoration-related.&lt;br /&gt;
* At a later time, RobTop unfeatured all levels with copyrighted music.&lt;br /&gt;
* This is the only update that did not include any [[Map Packs]] since their creation.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.9 Headphones.png|The first sneak peek image showing icons wearing headphones, hinting custom music.&lt;br /&gt;
1.9 3D.png|The second sneak peek image showing some blocks with a new 3D style.&lt;br /&gt;
1.9 Elements.png|The third update sneak peek showing new blocks (Left), icons, gears a new portal, and unused blocks (Right).&lt;br /&gt;
3D Preview.png|Examples of what can be built using the new object/settings in 1.9.&lt;br /&gt;
1.9 Hint.png|Soundtrack hint for 1.9 (Blast, Processor, Book, Infinity symbol, and the number 2).&lt;br /&gt;
1.9 Music.png|Custom Music 1.9 Update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://www.youtube.com/user/RobTopGames YouTube Channel]&lt;br /&gt;
*[https://www.facebook.com/geometrydash Facebook Account]&lt;br /&gt;
*[https://twitter.com/RobTopGames Twitter Account]&lt;br /&gt;
*[http://forums.toucharcade.com/showthread.php?t=203823 Touch Arcade Forums]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>99.99.170.221</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=51327</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=51327"/>
		<updated>2015-06-27T23:59:27Z</updated>

		<summary type="html">&lt;p&gt;99.99.170.221: :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BlastProcessing.png|thumb|226px|New level, Blast Processing]]&lt;br /&gt;
[[File:TheoryOfEverything2.png|thumb|226px|New level, Theory of Everything 2]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.9 &#039;&#039;&#039;is the ninth major update to &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was officially released to the public on November 9, 2014. As well as introducing two new levels, [[Blast Processing]] and [[Theory of Everything 2]]. The Wave game mode made its debut here, appearing in both of the aforementioned levels. The custom song function was also introduced, allowing players to use songs from the audio-sharing website [[Newgrounds]] in their custom levels.&lt;br /&gt;
&lt;br /&gt;
==Previews==&lt;br /&gt;
Prior to the release of [[Update 1.8]], Topala said in a conversation at Touch Arcade Forums, &amp;quot;&#039;&#039;I have a lot of ideas for Update 1.9 that could be huge for the game, but more on that after I release [[Update 1.8|1.8]]......... muahaha!&#039;&#039;&amp;quot;&lt;br /&gt;
* August 13, 2014: [[Robert Topala|Topala]] posts his first Update 1.9 preview image, which shows five icons wearing different-colored headphones. This makes way for much anticipation throughout the &#039;&#039;Geometry Dash&#039;&#039; community and results in theories involving soundtrack changes within a level and new game modes.&lt;br /&gt;
* August 26, 2014: Topala publishes another image depicting three-dimensional blocks, arousing much excitement among &#039;&#039;Geometry Dash&#039;&#039; players.&lt;br /&gt;
* August 28, 2014: Topala continues with the three-dimensional idea, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
* September 6, 2014: Another image is posted through Topala&#039;s social media accounts, featuring several different [[Map Components|map components]] that could be used in future &#039;&#039;Geometry Dash&#039;&#039; levels. This includes two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature is a new thick blue portal that would likely result in the introduction of a new game [[Forms|mode]].&lt;br /&gt;
* September 14, 2014: Topala posts another image to social media, hinting the soundtracks for the upcoming levels. It has a blast and processor (which was later confirmed to be &#039;&#039;Blast Processing&#039;&#039; by Waterflame) and a book, an infinity symbol, and the number 2 (which in truth hinted to &#039;&#039;Theory of Everything 2&#039;&#039; by both DJ Nate and F-777). The latter was correctly theorized to be a demon level, following similar lines to [[Update 1.6]].&lt;br /&gt;
* September 21, 2014: Another image is posted through Facebook and Twitter. It previews a new custom music feature that would allow players to include music from [[Newgrounds]] in their custom levels. The image includes ten icons with headphones at the bottom. It is the first picture to indicate that the update was a work in progress. Upon the release of the image, Topala says that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
* September 28, 2014: Topala officially releases the first Update 1.9 sneak peek video, which shows the first 21 seconds of a beta version of [[Blast Processing]]. As seen in the video, the new blue portal changes the icon to an arrow-like object with physics similar to those seen in the mobile game, &#039;&#039;Wave Wave&#039;&#039;.&lt;br /&gt;
* October 10, 2014: Topala releases another sneak peek video featuring the second level, [[Theory of Everything 2]]. In this video, a new background and a new design of ship is used. Topala is also playing the game on his computer, indicating that he may have been using the future Steam version.&lt;br /&gt;
* October 18, 2014: Topala confirms that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also says he is working on the Steam version, and hints on [[Update 2.0]], stating that he will continue improving the user account system devised in 1.9.&lt;br /&gt;
* November 4, 2014: Topala posts that the update is submitted for review and is waiting to be accepted.&lt;br /&gt;
* November 9, 2014,: Nearly three months after Update 1.9 was first mentioned, Topala confirms the release of 1.9 and states that it will be released on iOS and Android devices around the same time, and the Steam version would be released as soon as possible.&lt;br /&gt;
* November 13, 2014: Update 1.9 is released on the Windows Phone, App Store, and several other mobile devices.&lt;br /&gt;
* November 14, 2014: Update 1.91 is released on all devices. This is a minor update that fixes a few bugs.&lt;br /&gt;
* November 15, 2014: Update 1.9 is released on Amazon devices.&lt;br /&gt;
* January 18, 2015: Update 1.92 is released on the Play Store. This includes some new options and fixes a few custom soundtrack bugs.&lt;br /&gt;
* February 12, 2015: Update 1.93 is released on the Play Store. This is a minor update that includes some bugfixes.&lt;br /&gt;
* February 16, 2015: Update 1.93 is released on the App Store.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
* New level &amp;quot;Blast Processing&amp;quot;.&lt;br /&gt;
* New level &amp;quot;Theory of Everything 2&amp;quot;.&lt;br /&gt;
* New &amp;quot;&#039;&#039;Wave&#039;&#039;&amp;quot; game mode.&lt;br /&gt;
* New music system. Build and share levels using custom music from [[Newgrounds]].&lt;br /&gt;
* Lots of new details and level objects.&lt;br /&gt;
* [[Everyplay]] support for Android.&lt;br /&gt;
* Customize the color.&lt;br /&gt;
* Color coding in editor to make different objects more clear.&lt;br /&gt;
* New search options.&lt;br /&gt;
* Improved server performance for downloading levels.&lt;br /&gt;
* Copy/paste support in editor. (not duplicate, paste object anywhere in the level).&lt;br /&gt;
* Level editor object limit increased to 15,000 (in 1.92 and PC version - 20,000)&lt;br /&gt;
* The 99% achievement got nerfed to dying between 95% and 99%, making it possible to get the achievement in all main levels (including Lite ones), not just Electrodynamix and Hexagon Force.&lt;br /&gt;
* A lot of difficulties for levels were changed: [[Back on Track]] is now Easy, [[Polargeist]] and [[Dry Out]] are Normal, [[Base After Base]] and [[Can&#039;t Let Go]] are now Hard, [[Jumper]], [[Time Machine]], and [[Cycles]] are now Harder difficulty.&lt;br /&gt;
* A new sound engine was introduced.&lt;br /&gt;
* [[Stereo Madness]] third coin was given a less difficult path.&lt;br /&gt;
* The game now automatically names your level &amp;quot;Unnamed 0&amp;quot; when you do not set a name for it. Your second unnamed level will be named &amp;quot;Unnamed 1&amp;quot;, your third unnamed level will be named &amp;quot;Unnamed 2&amp;quot;, and so forth.&lt;br /&gt;
* A new secret [[Achievements|achievement]] was added (Master Detective!).&lt;br /&gt;
* When creating a level with the same name as another level in your edited levels list, It will add &#039;Rev 1&#039; in gold text, If you make another level with the same name It will say &#039;Rev 2&#039;, &#039;Rev 3&#039;, and so forth.&lt;br /&gt;
* Custom levels with star ratings have changed.&lt;br /&gt;
&lt;br /&gt;
===Update 1.92===&lt;br /&gt;
* New option that can help reduce lag on some devices (&amp;quot;options/smooth fix&amp;quot;) and other few new settings options.&lt;br /&gt;
* Added group features to level editor (Ability to separate Objects with Groups).&lt;br /&gt;
* Max objects increased to 20,000.&lt;br /&gt;
* Custom song bugfixes.&lt;br /&gt;
* Steam users can now use their exclusive icons in the mobile version.&lt;br /&gt;
* Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===Update 1.93===&lt;br /&gt;
* Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Sneak peeks==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|300px|Sneak Peek for [[Blast Processing]]]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2|thumb|300px|Sneak Peek 2 for [[Theory of Everything 2]]]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On February 5, 2015, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; was updated straight to version 1.91, which included the following:&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot;!&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
*Account system.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The new arrow-like form, known as the Wave, was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by a popular &#039;&#039;Geometry Dash&#039;&#039; player, TheRealDarnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;), mimicking its mechanics using condensed groups of gravity rings and the UFO.&lt;br /&gt;
* This is the first update to include a sequel of a main level song.&lt;br /&gt;
* This is the second update that includes two new main levels, the first one being [[Update 1.6]]&lt;br /&gt;
* Both Update 1.6 and Update 1.9 featured music from both Waterflame and DJ Nate.&lt;br /&gt;
** For some reason, this update is also the only one to have three composers instead of actuarial two. In this case F-777 did a collaboration with DJ Nate for Theory of Everything 2. (Proved in Newgrounds description for Theory Of Everything 2) This also lampshades F-777&#039;s level [http://geometry-dash.wikia.com/wiki/Deadlocked Deadlocked]. which is in [http://geometry-dash.wikia.com/wiki/Update_2.0 Update 2.0].&lt;br /&gt;
** Ironically, this is the first update to have two music features from Waterflame and F-777. The second one is [http://geometry-dash.wikia.com/wiki/Update_2.0 Update 2.0].&lt;br /&gt;
* This Update included a notably smaller amount of new customizations, even when including the Steam exclusive icons.&lt;br /&gt;
* The Update 1.92 came along with a bug that is still being abused and it&#039;s the ability to finish a level without completing it and you delete it instead. It consists on holding the &amp;quot;Play&amp;quot; button and pressing the &amp;quot;X (Delete)&amp;quot; button and press &amp;quot;yes&amp;quot; at the same time you stop pressing the play button. The level will delete itself and you&#039;ll finish it, it looks like an empty level except for the difference that you get the stars the level is given. This results in a ban (permanent) if abused or gets noticed.&lt;br /&gt;
* The Top 100 is now filled with people who have abused this bug. However, RobTop is banning those people from the [[Leaderboard|leaderboards]] from time to time.&lt;br /&gt;
* When 1.9 was released, you could get all the coins and reach a lot of stars by merging two accounts in one. This would happen if you had progress in an account and logged into another in the same device and loaded the progress with the older one running on the background; this would result in an account merge and the progress would sum.&lt;br /&gt;
* Blast Processing has the most differences between the official level and the sneak peek, all of which are decoration-related.&lt;br /&gt;
* At a later time, RobTop unfeatured all levels with copyrighted music.&lt;br /&gt;
* This is the only update that did not include any [[Map Packs]] since their creation.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.9 Headphones.png|The first sneak peek image showing icons wearing headphones, hinting custom music.&lt;br /&gt;
1.9 3D.png|The second sneak peek image showing some blocks with a new 3D style.&lt;br /&gt;
1.9 Elements.png|The third update sneak peek showing new blocks (Left), icons, gears a new portal, and unused blocks (Right).&lt;br /&gt;
3D Preview.png|Examples of what can be built using the new object/settings in 1.9.&lt;br /&gt;
1.9 Hint.png|Soundtrack hint for 1.9 (Blast, Processor, Book, Infinity symbol, and the number 2).&lt;br /&gt;
1.9 Music.png|Custom Music 1.9 Update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://www.youtube.com/user/RobTopGames YouTube Channel]&lt;br /&gt;
*[https://www.facebook.com/geometrydash Facebook Account]&lt;br /&gt;
*[https://twitter.com/RobTopGames Twitter Account]&lt;br /&gt;
*[http://forums.toucharcade.com/showthread.php?t=203823 Touch Arcade Forums]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>99.99.170.221</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31364</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31364"/>
		<updated>2015-05-01T12:11:11Z</updated>

		<summary type="html">&lt;p&gt;99.99.170.221: Letters into numbers,and vise versa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|normalmode = Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus Demon level in Geometry Dash unlocked by collecting Twenty secret coins. Introduced along with [[Electroman Adventures|Electroman Adventures,]] and giving Fourteen stars upon completion, Clubstep is commonly recognized as one of the hardest official levels in normal mode, the other one being [[Theory of Everything 2|Theory of Everything]] 2.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently one of the two Demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The 1st coin can be found at one of the first antigravity sections: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The 2nd coin can be found near the beginning of the 2nd mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster will have no floor. Slip through this opening, fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has Six ship portals(Wow,that&#039;s a lot!) however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. Clubstep, however, gives a secondary black color as a reward for Normal mode and a UFO for completing it in Practice mode.&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;! Also, In update 1.9.2, the Steam icons were brought to the mobile version, enabling this icon for all players.)&lt;br /&gt;
***However, on mobile it&#039;s a secret: The icon is hidden. First, you need to complete Clubstep in normal mode on Steam version, and sync it with your mobile account. You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is the type of music playing during the level, along with electronic.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires Twentycoins to unlock, while Theory of Everything 2 requires Thirty.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is Electroman Adventures, which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicates that the level may have been rushed through.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At Fifty-Three seconds and Sixty-Threeseconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, so you&#039;ll have 1 less jump.&lt;br /&gt;
* At the first part with gravity spheres, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping too late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world, as seen [https://www.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on level selection menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in &#039;&#039;Practice Mode&#039;&#039;&lt;br /&gt;
5e99bedbb2244709a966a5019d1648f349567247.jpg|An &#039;&#039;&#039;exclusive steam icon&#039;&#039;&#039; when clearing Clubstep on the Steam version.&lt;br /&gt;
CS-C1.png|First coin&lt;br /&gt;
CS-C2.png|Second coin&lt;br /&gt;
CS-C3.png|Third coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.99.170.221</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31361</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31361"/>
		<updated>2015-04-30T23:46:41Z</updated>

		<summary type="html">&lt;p&gt;99.99.170.221: Some letters into words, and vice versa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|normalmode = Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus Demon level in Geometry Dash unlocked by collecting twenty secret coins. Introduced along with [[Electroman Adventures|Electroman Adventures,]] and giving fourteen stars upon completion, Clubstep is commonly recognized as one of the hardest official levels in normal mode, the other being, [[Theory of Everything 2]]!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently one of the two Demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first coin can be found at one of the first antigravity sections: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge five small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster will have no floor. Slip through this opening, fly under four tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has Six (wow, that&#039;s a lot!)ship portals, however it only has 1 ball portal and 2 UFO portals.&lt;br /&gt;
* Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. Clubstep, however, gives a secondary black color as a reward for Normal mode and a UFO for completing it in Practice mode.&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;! Also, In update 1.9.2, the Steam icons were brought to the mobile version, enabling this icon for all players.&lt;br /&gt;
***However, on mobile it&#039;s a secret: The icon is hidden. First, you need to complete Clubstep in normal mode on Steam version, and sync it with your mobile account. You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is the type of music playing during the level, along with electronic.&lt;br /&gt;
*If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At Fifty-Three seconds and Sixty-Three seconds into the level there are large unfilled areas, another clue the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block that near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires Twenty coins to unlock, while Theory of Everything 2 requires Thirty.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is Electroman Adventures, which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicates that the level may have been rushed through.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At 53 seconds and 63 seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit three gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, so you&#039;ll have one less jump.&lt;br /&gt;
* At the first part with gravity spheres, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping too late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world, as seen [https://www.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
* Near the end of the first mini-cube sequence, there are two yellow jump rings, where the player is supposed to miss the 1st one and hit the 2nd. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the first secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on level selection menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in &#039;&#039;Practice Mode&#039;&#039;&lt;br /&gt;
5e99bedbb2244709a966a5019d1648f349567247.jpg|An &#039;&#039;&#039;exclusive steam icon&#039;&#039;&#039; when clearing Clubstep on the Steam version.&lt;br /&gt;
CS-C1.png|First coin&lt;br /&gt;
CS-C2.png|Second coin&lt;br /&gt;
CS-C3.png|Third coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.99.170.221</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6982</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6982"/>
		<updated>2015-04-30T23:39:13Z</updated>

		<summary type="html">&lt;p&gt;99.99.170.221: A couple dozen letters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:BaseAfterBase.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|normalmode = [[File:Cube09.png|20px]] Icon 9 (Base After Base!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 5 stars&lt;br /&gt;
|practicemode = [[File:Colour11.png|20px]]Primary Red 1 (All your base...)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:BaseAfterBase.ogg&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]&lt;br /&gt;
|precededby = [[Dry Out]]}}&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the 5th level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It is the first of 2 levels rated hard, the other being [[Can&#039;t Let Go]]. This level possibly came from [[Ultimate Destruction]], which was unreleased and was made into Base After Base. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Base After Base produces increasingly hard jumping patterns and an antigravity section.&lt;br /&gt;
&lt;br /&gt;
The level begins with a difficult cube sequence. The second half of this first cube sequence has high jumps and is trickier to judge. The end of this sequence also has trick yellow jump pads right before the first ship section, which makes it yet more difficult.&lt;br /&gt;
&lt;br /&gt;
The next sequence is a ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides.&lt;br /&gt;
&lt;br /&gt;
Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in [[Dry Out]]. However, it does feature smaller blocks.&lt;br /&gt;
&lt;br /&gt;
Returning to normal gravity with a final few jumps leads to the completion of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.&lt;br /&gt;
*The second one is located after the background turns completely black. After jumping many flat-forms, there is a spike and a space which you would avoid because it would seemingly lead to your death. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity portal. It will get the hovering coin, hit a thin platform, fall down, reach a blue gravity portal and return to the normal path.&lt;br /&gt;
*The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes, you must lift your ship up and wait until you reach the hidden coin path. Hold the ship up until you have collected the coin and then go down into the normal path.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Base After Base Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The achievement unlocked by completing it in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the Game &#039;&#039;Zero Wing&#039;&#039; (the [[Achievements|achievement]] name is &#039;All Your Base&#039;).&lt;br /&gt;
*Base After Base is presumed to have evolved from the level Ultimate Destruction, the level previewed from the Geometry Dash Beta (back then called &#039;&#039;Geometry Jump&#039;&#039;).&lt;br /&gt;
*Base After Base is the least popular online music from an official level.&lt;br /&gt;
* Base After Base was rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:26.&lt;br /&gt;
* This level is considered to be the easiest level to collect Secret Coins in along with [[Back on Track]].&lt;br /&gt;
&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are Can&#039;t Let Go, [[Jumper]], and [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There&#039;s an error in the level. At around 11%, the last thorn next to the big block is missing.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BaseAfterBaseMenu.png|Base After Base on the main menu&lt;br /&gt;
BaseAfterBaseMenuOld.jpg|Base After Base before Update 1.9&lt;br /&gt;
BAB-C1.png|First secret coin&lt;br /&gt;
BAB-C2.png|Second secret coin&lt;br /&gt;
BAB-C3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.99.170.221</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44587</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44587"/>
		<updated>2015-04-30T23:29:59Z</updated>

		<summary type="html">&lt;p&gt;99.99.170.221: A few letters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level in Geometry Dash, and the fifth level rated Insane. This level mainly focuses on fast speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. 60% through the level, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use a dark-colored icon.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the rocket segments during triple speed and mini mode. It generally takes lots of tries, even on practice mode, to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket. If you make one small mistake, you are almost guaranteed to crash.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the slow speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where you can crash at 99% (by hitting the last spike in the level). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%. Because of the length, it&#039;s also possible to crash at 0%.&lt;br /&gt;
* Electrodynamix takes 1:24 to complete, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix to be much harder than these levels.&lt;br /&gt;
* This level is the only level so far to include a triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
&lt;br /&gt;
*  There is a decoration error in Electrodynamix. In the beginning, after you land on a yellow launch pad, one of the wavy obstacles near the two blocks and the yellow jump pad is missing.&lt;br /&gt;
* In the beginning of the double speed segment, it is possible to hit the pink jump ring marked with an X without crashing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode&lt;br /&gt;
ED-C1.png|First coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second coin (Cube)&lt;br /&gt;
ED-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>99.99.170.221</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.7?diff=48446</id>
		<title>Update 1.7</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.7?diff=48446"/>
		<updated>2015-03-15T12:51:55Z</updated>

		<summary type="html">&lt;p&gt;99.99.170.221: Some stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Electrodynamix.png|thumb|250px|New level, Electrodynamix]]&#039;&#039;&#039;Update 1.7&#039;&#039;&#039; is the seventh major update in [[Geometry Dash]]. It was added on May 21, 2014 upon announcement by the Twitter handle of [[Robert Topala]]. It introduced a new level called [[Electrodynamix]], new speed boosts, flashing lights, and more small additions.Plus,a secret called... The Rainbow Trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There is a Double Reverse speed portal colored Yellow in one of the pictures, however such a portal doesn&#039;t appear in the game.&lt;br /&gt;
*There is also a ball in the second picture that was never added.&lt;br /&gt;
*There is an icon (Demolicious!) in one picture that was a bit changed and brought into the game.&lt;br /&gt;
*In the second and fourth image, there is a Clubstep like-background that can be colored with C-OBJ, but it was never added to the game.&lt;br /&gt;
*The four speed portals image preview teases the icon beaten for this level.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*New level &amp;quot;Electrodynamix&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New speed mode (slow, normal, fast, very fast) &lt;br /&gt;
&lt;br /&gt;
*Lots of new art and effects &lt;br /&gt;
&lt;br /&gt;
*New unlockable rainbow effect &lt;br /&gt;
&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs &lt;br /&gt;
&lt;br /&gt;
*New color&lt;br /&gt;
&lt;br /&gt;
*Performance improvements &lt;br /&gt;
&lt;br /&gt;
*New search filters to make finding maps easier &lt;br /&gt;
&lt;br /&gt;
*New Map Packs &lt;br /&gt;
&lt;br /&gt;
*Option to allow other users to copy your online levels (for remixing and sharing levels) &lt;br /&gt;
&lt;br /&gt;
*New tab system for faster building in editor &lt;br /&gt;
&lt;br /&gt;
*Lots of other improvements&lt;br /&gt;
&lt;br /&gt;
*tweaks and bugfixes!&lt;br /&gt;
&lt;br /&gt;
===1.71===&lt;br /&gt;
*some bugfixes and tweaks&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.7 Arrows.png|A picture featuring the speed portal.&lt;br /&gt;
1.7 Icons.png|New Icons, balls, and a new &#039;bubble&#039; background&lt;br /&gt;
1.7 Decorations.png|New decorations and backgrounds.&lt;br /&gt;
1.7 Portals.png|A picture featuring all speed portals.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>99.99.170.221</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.7?diff=48445</id>
		<title>Update 1.7</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.7?diff=48445"/>
		<updated>2015-03-15T12:35:55Z</updated>

		<summary type="html">&lt;p&gt;99.99.170.221: extra words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Electrodynamix.png|thumb|250px|New level, Electrodynamix]]&#039;&#039;&#039;Update 1.7&#039;&#039;&#039; is the seventh major update in [[Geometry Dash]]. It was added on May 21, 2014 upon announcement by the Twitter handle of [[Robert Topala]]. It introduced a new level called [[Electrodynamix]], new speed boosts, flashing lights, and more small additions.Plus,a secret called... The Rainbow Trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There is a reverse speed portal colored yellow in one of the pictures, however such a portal doesn&#039;t appear in the game.&lt;br /&gt;
*There is also a ball in the second picture that was never added.&lt;br /&gt;
*There is an icon (Demolicious!) in one picture that was a bit changed and brought into the game.&lt;br /&gt;
*In the second and fourth image, there is a Clubstep like-ground that can be colored with C-OBJ, but it was never added to the game.&lt;br /&gt;
*The four speed portals image preview teases the icon beaten for this level.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*New level &amp;quot;Electrodynamix&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New speed mode (slow, normal, fast, very fast) &lt;br /&gt;
&lt;br /&gt;
*Lots of new art and effects &lt;br /&gt;
&lt;br /&gt;
*New unlockable rainbow effect &lt;br /&gt;
&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs &lt;br /&gt;
&lt;br /&gt;
*New color&lt;br /&gt;
&lt;br /&gt;
*Performance improvements &lt;br /&gt;
&lt;br /&gt;
*New search filters to make finding maps easier &lt;br /&gt;
&lt;br /&gt;
*New Map Packs &lt;br /&gt;
&lt;br /&gt;
*Option to allow other users to copy your online levels (for remixing and sharing levels) &lt;br /&gt;
&lt;br /&gt;
*New tab system for faster building in editor &lt;br /&gt;
&lt;br /&gt;
*Lots of other improvements&lt;br /&gt;
&lt;br /&gt;
*tweaks and bugfixes!&lt;br /&gt;
&lt;br /&gt;
===1.71===&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.7 Arrows.png|A picture featuring the speed portal.&lt;br /&gt;
1.7 Icons.png|New Icons, balls, and a new &#039;bubble&#039; background&lt;br /&gt;
1.7 Decorations.png|New decorations and backgrounds.&lt;br /&gt;
1.7 Portals.png|A picture featuring all speed portals.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>99.99.170.221</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=51246</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=51246"/>
		<updated>2015-03-15T12:27:43Z</updated>

		<summary type="html">&lt;p&gt;99.99.170.221: word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BlastProcessing.png|thumb|226px|New level, Blast Processing]]&lt;br /&gt;
[[File:TheoryOfEverything2.png|thumb|226px|New level, Theory of Everything 2]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update 1.9&#039;&#039;&#039; was the ninth major update to [[Geometry Dash]]. It was officially released to the public on November 9, 2014.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
Prior to the release of [[Update 1.8]], Topala said in a conversation at Touch Arcade Forums, &amp;quot;I have a lot of ideas for Update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* August 13, 2014: Topala posts his first Update 1.9 preview image, which shows five icons wearing different-colored headphones. This makes way for much anticipation throughout the Geometry Dash community and results in theories involving soundtrack changes within a level and new game modes.&lt;br /&gt;
&lt;br /&gt;
* August 26, 2014: Topala publishes another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players.&lt;br /&gt;
&lt;br /&gt;
* August 28, 2014: Topala continues with the three-dimensional idea, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
* September 6, 2014: Another image is posted through Topala&#039;s social media accounts, featuring several different [[Map Components|map components]] that could be used in future Geometry Dash levels. This includes two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature is a new thick blue portal that would likely result in the introduction of a new game mode.&lt;br /&gt;
&lt;br /&gt;
* September 14, 2014: Topala posts another image to social media, hinting the soundtracks for the upcoming levels. It has a blast and processor (which was later confirmed to be &#039;&#039;[[Blast Processing]]&#039;&#039; by Waterflame) and a book, an infinity symbol, and the number 2 (which in truth hinted to &#039;&#039;[[Theory of Everything 2]]&#039;&#039; by DJ Nate). The latter was correctly theorized to be a demon level, following similar lines to [[Update 1.6]].&lt;br /&gt;
&lt;br /&gt;
* September 21, 2014: Another image is posted through Facebook and Twitter. It previews a new custom music feature that would allow players to include music from [[Newgrounds]] in their custom levels. The image includes ten icons with headphones at the bottom. It is the first picture to indicate that the update was a work in progress. Upon the release of the image, Topala says that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
* September 28, 2014: Topala officially releases the first Update 1.9 sneak peek video, which shows the first 21 seconds of a beta version of [[Blast Processing]]. As seen in the video, the new blue portal changes the icon to an arrow-like object with physics similar to those seen in the mobile game, &#039;&#039;Wave Wave&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* October 10, 2014: Topala releases another sneak peek video featuring the second level, [[Theory of Everything 2]]. In this video, a new background and a new design of ship is used. Topala is also playing the game on his computer, indicating that he may have been using the future Steam version.&lt;br /&gt;
&lt;br /&gt;
* October 18, 2014: Topala confirms that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also says he is working on the Steam version, and hints on [[Update 2.0]], stating that he will continue improving the user account system devised in 1.9.&lt;br /&gt;
&lt;br /&gt;
* November 4, 2014: Topala posts that the update is submitted for review and is waiting to be accepted.&lt;br /&gt;
&lt;br /&gt;
* November 9, 2014,: Nearly three months after Update 1.9 was first mentioned, Topala confirms the release of 1.9 and states that it will be released to iOS and Android devices around the same time, and the Steam version would be released as soon as possible.&lt;br /&gt;
&lt;br /&gt;
* November 13, 2014: Update 1.9 is released to the Windows Phone, App Store, and several other mobile devices.&lt;br /&gt;
&lt;br /&gt;
* November 14, 2014: Update 1.91 is released to all devices. This is a minor update that fixes a few bugs.&lt;br /&gt;
&lt;br /&gt;
* November 15, 2014: Update 1.9 is released on Amazon devices.&lt;br /&gt;
&lt;br /&gt;
* January 18, 2015: Update 1.92 is released to the Play Store. This includes some new options and fixes a few custom soundtrack bugs.&lt;br /&gt;
&lt;br /&gt;
* February 12, 2015: Update 1.93 is released to the Play Store. This is a minor update that includes some bugfixes.&lt;br /&gt;
* February 16, 2015: Update 1.93 is released to App Store.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
* New level &amp;quot;[[Blast Processing|&#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039;]]&amp;quot;&lt;br /&gt;
* New level &amp;quot;[[Theory of Everything 2|&#039;&#039;&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;&#039;&#039;]]&amp;quot;&lt;br /&gt;
* New &amp;quot;&#039;&#039;&#039;Wave&#039;&#039;&#039;&amp;quot; [[Forms|Game ]]&amp;lt;nowiki/&amp;gt;mode&lt;br /&gt;
* New music system. Build and share levels using custom music from [[Newgrounds]].&lt;br /&gt;
* Lots of new details and level objects.&lt;br /&gt;
* [[Everyplay]] support for Android.&lt;br /&gt;
* Customize the color.&lt;br /&gt;
* Color coding in editor to make different objects more clear.&lt;br /&gt;
* New search options.&lt;br /&gt;
* Improved server performance for downloading levels.&lt;br /&gt;
* Copy/paste support in editor. (not duplicate, paste object anywhere in the level).&lt;br /&gt;
* Level editor object limit increased to 15,000 (in 1.92 and PC version - 20,000)&lt;br /&gt;
* The 99% achievement got nerfed to dying between 95% and 99%, making it possible to get the achievement in all main levels (including Lite ones), not just Electrodynamix.&lt;br /&gt;
* A lot of difficulties for levels have been changed: [[Back on Track]] now is Easy, [[Polargeist]] and [[Dry Out]] now are Normal, [[Base After Base]] and [[Can&#039;t Let Go]] now are Hard and [[Jumper]], [[Time Machine]] and [[Cycles]] are now Harder difficulty.&lt;br /&gt;
* A new sound engine was introduced.&lt;br /&gt;
* [[Stereo Madness]]&#039;s third coin was given a less difficult path.&lt;br /&gt;
* The game now automatically names your level &amp;quot;Unnamed 0&amp;quot; when you don&#039;t set a name for it. Your second unnamed level will be named &amp;quot;Unnamed 1&amp;quot;, your third unnamed level will be named &amp;quot;Unnamed 2&amp;quot;, and so forth.&lt;br /&gt;
* A new secret [[Achievements|achievement]] was added (Master Detective!)&lt;br /&gt;
&lt;br /&gt;
=== Update 1.92 ===&lt;br /&gt;
* New option that can help reduce lag on some devices (&amp;quot;options/smooth fix&amp;quot;) &amp;amp; Other few new Settings options.&lt;br /&gt;
* Added group features to level editor (Ability to separate Objects with Groups)&lt;br /&gt;
* Max objects increased to 20,000.&lt;br /&gt;
* Custom song bugfixes.&lt;br /&gt;
* Steam users can now use their exclusive icons in the mobile version.&lt;br /&gt;
* Random bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.93 ===&lt;br /&gt;
* Bugfixes&lt;br /&gt;
== Sneak peeks ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|300px|Sneak Peek for [[Blast Processing]]]][[File:Geometry Dash Update 1.90 Sneak Peek 2-1|thumb|300 px|Sneak Peek 2 for [[Theory of Everything 2]]]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On February 5, 2015, [[Geometry Dash Lite]] was updated straight to version 1.921, which included the following:&lt;br /&gt;
&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
&lt;br /&gt;
*Account system&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The new arrow-like form, known as the Wave, was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by a popular Geometry Dash player, TheRealDarnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;), mimicking its mechanics using condensed groups of gravity rings and the UFO.&lt;br /&gt;
* This is the first update to include a sequel of a main level song: [[Theory of Everything|Theory of Everything 2]]&lt;br /&gt;
* This is the second update that includes two new main levels. ([[Update 1.6|1.6]] with [[Electroman Adventures]] and [[Clubstep]], and now 1.9 with [[Blast Processing]] and [[Theory of Everything 2]].)&lt;br /&gt;
* Both Update 1.6 and Update 1.9 featured music from both Waterflame and DJ Nate.&lt;br /&gt;
* This update included a notably smaller amount of new customizations, even when including the Steam exclusive icons.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
1.9 Elements.png|The first update sneak peek showing new blocks (Left), icons, gears a new portal, and unused blocks (Right)&lt;br /&gt;
1.9 Headphones.png|The second sneak peek image showing icons wearing headphones, hinting custom music.&lt;br /&gt;
1.9 3D.png|The third sneak peek image showing some blocks with a new 3D style.&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 Hint.png|Soundtrack hint for 1.9(Blast, Processor, Book, Infinity symbol, and the number 2)&lt;br /&gt;
1.9 Music.png|Custom Music 1.9 Update&lt;br /&gt;
bandicam 2015-01-20 20-06-22-113.jpg|The Level Editor as of Update 1.92&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* https://www.youtube.com/user/RobTopGames (YouTube Channel)&lt;br /&gt;
* https://www.facebook.com/geometrydash (Facebook Account)&lt;br /&gt;
* https://twitter.com/RobTopGames (Twitter Account)&lt;br /&gt;
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>99.99.170.221</name></author>
	</entry>
</feed>