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	<id>https://geometrydashwiki.com/eng/Update_2.1?action=history&amp;feed=atom</id>
	<title>Update 2.1 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/eng/Update_2.1?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_2.1?action=history"/>
	<updated>2026-10-15T16:15:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Update_2.1?diff=96101&amp;oldid=prev</id>
		<title>Bot994: Standardize prose spelling to Canadian English; preserve names, quotations and wiki syntax</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_2.1?diff=96101&amp;oldid=prev"/>
		<updated>2026-10-11T23:18:16Z</updated>

		<summary type="html">&lt;p&gt;Standardize prose spelling to Canadian English; preserve names, quotations and wiki syntax&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:18, 11 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l146&quot;&gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;position:relative; width:100%; text-align:left;&amp;quot; data-expandtext=&amp;quot;Expand&amp;quot; data-collapsetext=&amp;quot;Collapse&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;2016&amp;lt;/h3&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;position:relative; width:100%; text-align:left;&amp;quot; data-expandtext=&amp;quot;Expand&amp;quot; data-collapsetext=&amp;quot;Collapse&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;2016&amp;lt;/h3&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;January=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;January=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;2 January:&#039;&#039;&#039; RobTop posts the third 2.1 teaser on [https://twitter.com/RobTopGames/status/683525457434808320 Twitter] and Facebook, which hints the soundtrack for the new level. The teaser depicts a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grey &lt;/del&gt;Mario sprite and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grey &lt;/del&gt;Donkey Kong sprite. On the right, the teaser shows an orange outline of an index finger pointing up and a radioactive symbol. Based on this, it is assumed, and [https://www.youtube.com/watch?v=TNyhP4p-Nv8 confirmed] on April 16, 2016, that the song is [https://www.youtube.com/watch?v=BuPmq7yjDnI Fingerbang by MDK.]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;2 January:&#039;&#039;&#039; RobTop posts the third 2.1 teaser on [https://twitter.com/RobTopGames/status/683525457434808320 Twitter] and Facebook, which hints the soundtrack for the new level. The teaser depicts a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gray &lt;/ins&gt;Mario sprite and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gray &lt;/ins&gt;Donkey Kong sprite. On the right, the teaser shows an orange outline of an index finger pointing up and a radioactive symbol. Based on this, it is assumed, and [https://www.youtube.com/watch?v=TNyhP4p-Nv8 confirmed] on April 16, 2016, that the song is [https://www.youtube.com/watch?v=BuPmq7yjDnI Fingerbang by MDK.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;5 January:&amp;#039;&amp;#039;&amp;#039; 2.1 was added to Geometry Dash Lite with a new level, xStep.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;5 January:&amp;#039;&amp;#039;&amp;#039; 2.1 was added to Geometry Dash Lite with a new level, xStep.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;27 January:&amp;#039;&amp;#039;&amp;#039; RobTop says on [http://forums.toucharcade.com/showpost.php?p=3777990&amp;amp;postcount=81494 TouchArcade] that a new vault will be added in 2.1. He also says that there will be two types of rotation for the rotation trigger: to spin around an axis or to spin around the target.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;27 January:&amp;#039;&amp;#039;&amp;#039; RobTop says on [http://forums.toucharcade.com/showpost.php?p=3777990&amp;amp;postcount=81494 TouchArcade] that a new vault will be added in 2.1. He also says that there will be two types of rotation for the rotation trigger: to spin around an axis or to spin around the target.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l172&quot;&gt;Line 172:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 172:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;14 April:&amp;#039;&amp;#039;&amp;#039; On Riot&amp;#039;s Twitch stream, RobTop says there may be a [http://forums.toucharcade.com/attachment.php?attachmentid=101859 challenge mode], and that he indeed explained it the day before. He also confirms [http://forums.toucharcade.com/showpost.php?p=3827429&amp;amp;postcount=85980 mini icon customization]. He also says that he is working on the sneak peek, and that it is [http://i.imgur.com/Rs7ldC2.png very close].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;14 April:&amp;#039;&amp;#039;&amp;#039; On Riot&amp;#039;s Twitch stream, RobTop says there may be a [http://forums.toucharcade.com/attachment.php?attachmentid=101859 challenge mode], and that he indeed explained it the day before. He also confirms [http://forums.toucharcade.com/showpost.php?p=3827429&amp;amp;postcount=85980 mini icon customization]. He also says that he is working on the sneak peek, and that it is [http://i.imgur.com/Rs7ldC2.png very close].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Later, on an unknown Twitch stream, RobTop [http://i.imgur.com/8JPamGm.png confirms] that one of the new rings added will kill the player.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Later, on an unknown Twitch stream, RobTop [http://i.imgur.com/8JPamGm.png confirms] that one of the new rings added will kill the player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;16 April:&#039;&#039;&#039; RobTop releases a [https://www.youtube.com/watch?v=TNyhP4p-Nv8 sneak peek], confirming the song as Fingerbang by MDK. It showcases 3 new rings — a dark &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grey &lt;/del&gt;one, (which acts like the blue ring but does not switch the player&#039;s gravity), a triangular lime one (which may force the player along the lime trail for as long as they hold down) and a triangular red one (which forces the player forward so long as they hold down and then switches the player&#039;s gravity). The red ring may create a grayscale effect which turns everything on the screen (the player included) to black and white for a split-second, but this could just be a colour change or a new colour trigger. There are decorational signs showing different icons. It showcases the new &quot;spider&quot; game mode, which appears to act as a ball, but with instant teleportation which appears to flash upon touch. The sneak peek also shows a new red jump pad which acts similar to the pink and yellow jump pads, but with a larger boost (around 6-7 blocks). It shows new decor such as blocks and signs, a new cube icon and a new shake effect. It has an extension to the animated dragons added in 2.0, showing one with its mouth wide open, and the other one with fire coming out (unlike the default movements, where the dragons just open and close their mouth repeatedly). It also showcases the new rotation trigger and the new monster manipulation mechanic. There is a new laser beam hazard that is made of zig-zags. It has actual lava seen rising, which isn&#039;t the 2.0 water decoration as a red/orange colour. The black bat/monster hybrid is featured too. Once putting the trailer in higher quality, it appears that the spikes in the rocks appear to shine since the particles from the rocks go down the edge of the spike. Finally, around some blocks, there are small, white &quot;star&quot; shaped particles that have an animation. The animation has 4 white triangular beams that separate in different directions and dissolve, and then the animation starts over in the centre where the 4 beams moved from before.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;16 April:&#039;&#039;&#039; RobTop releases a [https://www.youtube.com/watch?v=TNyhP4p-Nv8 sneak peek], confirming the song as Fingerbang by MDK. It showcases 3 new rings — a dark &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gray &lt;/ins&gt;one, (which acts like the blue ring but does not switch the player&#039;s gravity), a triangular lime one (which may force the player along the lime trail for as long as they hold down) and a triangular red one (which forces the player forward so long as they hold down and then switches the player&#039;s gravity). The red ring may create a grayscale effect which turns everything on the screen (the player included) to black and white for a split-second, but this could just be a colour change or a new colour trigger. There are decorational signs showing different icons. It showcases the new &quot;spider&quot; game mode, which appears to act as a ball, but with instant teleportation which appears to flash upon touch. The sneak peek also shows a new red jump pad which acts similar to the pink and yellow jump pads, but with a larger boost (around 6-7 blocks). It shows new decor such as blocks and signs, a new cube icon and a new shake effect. It has an extension to the animated dragons added in 2.0, showing one with its mouth wide open, and the other one with fire coming out (unlike the default movements, where the dragons just open and close their mouth repeatedly). It also showcases the new rotation trigger and the new monster manipulation mechanic. There is a new laser beam hazard that is made of zig-zags. It has actual lava seen rising, which isn&#039;t the 2.0 water decoration as a red/orange colour. The black bat/monster hybrid is featured too. Once putting the trailer in higher quality, it appears that the spikes in the rocks appear to shine since the particles from the rocks go down the edge of the spike. Finally, around some blocks, there are small, white &quot;star&quot; shaped particles that have an animation. The animation has 4 white triangular beams that separate in different directions and dissolve, and then the animation starts over in the centre where the 4 beams moved from before.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**He later enters TouchArcade and posts another [http://forums.toucharcade.com/showpost.php?p=3828340&amp;amp;postcount=86145 preview picture], depicting the ball vs. spider movement. It shows some new art for the buttons, and some new buttons such as &amp;#039;Copy Values&amp;#039;, &amp;#039;Edit Special&amp;#039;, &amp;#039;Paste State&amp;#039; and &amp;#039;Go To Layer&amp;#039;, plus a button with the picture of the background, ground, etc. &amp;#039;triggers&amp;#039;. These buttons appear to be more Boomlings style - almost resembling the buttons at the bottom of the screen (Rotate, Swipe, etc.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**He later enters TouchArcade and posts another [http://forums.toucharcade.com/showpost.php?p=3828340&amp;amp;postcount=86145 preview picture], depicting the ball vs. spider movement. It shows some new art for the buttons, and some new buttons such as &amp;#039;Copy Values&amp;#039;, &amp;#039;Edit Special&amp;#039;, &amp;#039;Paste State&amp;#039; and &amp;#039;Go To Layer&amp;#039;, plus a button with the picture of the background, ground, etc. &amp;#039;triggers&amp;#039;. These buttons appear to be more Boomlings style - almost resembling the buttons at the bottom of the screen (Rotate, Swipe, etc.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Later, on Mazl&amp;#039;s Twitch stream, RobTop announces some of the new features in 2.1. First, he [http://prntscr.com/atazct says] that the new level editor object limit in 2.1 has been raised to 40,000 objects. Second, he states that he might [http://prntscr.com/atb0dj raise] the custom object limit. Third, he [http://prntscr.com/atb1os says] that he has added an option in the level editor called the &amp;quot;swipe cycle select mode&amp;quot; wherein if you have swipe disabled and tap on a group of objects multiple times, it will cycle what objects are selected. Fourth, he [http://prntscr.com/atb3dr says] that there is a new option called &amp;quot;editor hold to swipe&amp;quot; which is mostly for mobile, wherein when not in swipe mode, if you press and hold for a small time, an indicator will show that swipe mode has been activated, and it will now act as if swipe mode is enabled. Finally, he [http://prntscr.com/atb3qr explains] how the dash ring works, stating &amp;quot;It goes as long as you hold.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Later, on Mazl&amp;#039;s Twitch stream, RobTop announces some of the new features in 2.1. First, he [http://prntscr.com/atazct says] that the new level editor object limit in 2.1 has been raised to 40,000 objects. Second, he states that he might [http://prntscr.com/atb0dj raise] the custom object limit. Third, he [http://prntscr.com/atb1os says] that he has added an option in the level editor called the &amp;quot;swipe cycle select mode&amp;quot; wherein if you have swipe disabled and tap on a group of objects multiple times, it will cycle what objects are selected. Fourth, he [http://prntscr.com/atb3dr says] that there is a new option called &amp;quot;editor hold to swipe&amp;quot; which is mostly for mobile, wherein when not in swipe mode, if you press and hold for a small time, an indicator will show that swipe mode has been activated, and it will now act as if swipe mode is enabled. Finally, he [http://prntscr.com/atb3qr explains] how the dash ring works, stating &amp;quot;It goes as long as you hold.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bot994</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_2.1?diff=80637&amp;oldid=prev</id>
		<title>Bot994: Standardize prose spelling to Canadian English; preserve names, quotations and wiki syntax</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_2.1?diff=80637&amp;oldid=prev"/>
		<updated>2026-10-11T19:39:35Z</updated>

		<summary type="html">&lt;p&gt;Standardize prose spelling to Canadian English; preserve names, quotations and wiki syntax&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:39, 11 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l111&quot;&gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Update 2.1 is the third consecutive update to feature a new game mode, with Update 1.9 introducing the wave, Update 2.0 introducing the robot and [[Update 2.2]] featuring the swing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Update 2.1 is the third consecutive update to feature a new game mode, with Update 1.9 introducing the wave, Update 2.0 introducing the robot and [[Update 2.2]] featuring the swing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Update 2.1 contains the most new gameplay elements (rings, pads and a new gamemode).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Update 2.1 contains the most new gameplay elements (rings, pads and a new gamemode).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In Geometry Dash World, it was first discovered that the dash rings would have a different shape that was more arrow-like than in the sneak peek. The red dash ring would also be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colored &lt;/del&gt;pink. This was applied to the actual update.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In Geometry Dash World, it was first discovered that the dash rings would have a different shape that was more arrow-like than in the sneak peek. The red dash ring would also be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coloured &lt;/ins&gt;pink. This was applied to the actual update.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Both the &amp;quot;Geometry Dash Spider&amp;quot; and &amp;quot;Small lava test&amp;quot; videos on RobTopGames&amp;#039; YouTube channel are private.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Both the &amp;quot;Geometry Dash Spider&amp;quot; and &amp;quot;Small lava test&amp;quot; videos on RobTopGames&amp;#039; YouTube channel are private.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The lava blocks from the second and fourth WIP image are different than the lava blocks from the sneak peek. This could be because RobTop re-designed some art he was not satisfied with, as stated by him previously.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The lava blocks from the second and fourth WIP image are different than the lava blocks from the sneak peek. This could be because RobTop re-designed some art he was not satisfied with, as stated by him previously.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l146&quot;&gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;position:relative; width:100%; text-align:left;&amp;quot; data-expandtext=&amp;quot;Expand&amp;quot; data-collapsetext=&amp;quot;Collapse&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;2016&amp;lt;/h3&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;position:relative; width:100%; text-align:left;&amp;quot; data-expandtext=&amp;quot;Expand&amp;quot; data-collapsetext=&amp;quot;Collapse&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;2016&amp;lt;/h3&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;January=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;January=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;2 January:&#039;&#039;&#039; RobTop posts the third 2.1 teaser on [https://twitter.com/RobTopGames/status/683525457434808320 Twitter] and Facebook, which hints the soundtrack for the new level. The teaser depicts a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gray &lt;/del&gt;Mario sprite and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gray &lt;/del&gt;Donkey Kong sprite. On the right, the teaser shows an orange outline of an index finger pointing up and a radioactive symbol. Based on this, it is assumed, and [https://www.youtube.com/watch?v=TNyhP4p-Nv8 confirmed] on April 16, 2016, that the song is [https://www.youtube.com/watch?v=BuPmq7yjDnI Fingerbang by MDK.]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;2 January:&#039;&#039;&#039; RobTop posts the third 2.1 teaser on [https://twitter.com/RobTopGames/status/683525457434808320 Twitter] and Facebook, which hints the soundtrack for the new level. The teaser depicts a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grey &lt;/ins&gt;Mario sprite and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grey &lt;/ins&gt;Donkey Kong sprite. On the right, the teaser shows an orange outline of an index finger pointing up and a radioactive symbol. Based on this, it is assumed, and [https://www.youtube.com/watch?v=TNyhP4p-Nv8 confirmed] on April 16, 2016, that the song is [https://www.youtube.com/watch?v=BuPmq7yjDnI Fingerbang by MDK.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;5 January:&amp;#039;&amp;#039;&amp;#039; 2.1 was added to Geometry Dash Lite with a new level, xStep.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;5 January:&amp;#039;&amp;#039;&amp;#039; 2.1 was added to Geometry Dash Lite with a new level, xStep.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;27 January:&amp;#039;&amp;#039;&amp;#039; RobTop says on [http://forums.toucharcade.com/showpost.php?p=3777990&amp;amp;postcount=81494 TouchArcade] that a new vault will be added in 2.1. He also says that there will be two types of rotation for the rotation trigger: to spin around an axis or to spin around the target.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;27 January:&amp;#039;&amp;#039;&amp;#039; RobTop says on [http://forums.toucharcade.com/showpost.php?p=3777990&amp;amp;postcount=81494 TouchArcade] that a new vault will be added in 2.1. He also says that there will be two types of rotation for the rotation trigger: to spin around an axis or to spin around the target.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l172&quot;&gt;Line 172:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 172:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;14 April:&amp;#039;&amp;#039;&amp;#039; On Riot&amp;#039;s Twitch stream, RobTop says there may be a [http://forums.toucharcade.com/attachment.php?attachmentid=101859 challenge mode], and that he indeed explained it the day before. He also confirms [http://forums.toucharcade.com/showpost.php?p=3827429&amp;amp;postcount=85980 mini icon customization]. He also says that he is working on the sneak peek, and that it is [http://i.imgur.com/Rs7ldC2.png very close].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;14 April:&amp;#039;&amp;#039;&amp;#039; On Riot&amp;#039;s Twitch stream, RobTop says there may be a [http://forums.toucharcade.com/attachment.php?attachmentid=101859 challenge mode], and that he indeed explained it the day before. He also confirms [http://forums.toucharcade.com/showpost.php?p=3827429&amp;amp;postcount=85980 mini icon customization]. He also says that he is working on the sneak peek, and that it is [http://i.imgur.com/Rs7ldC2.png very close].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Later, on an unknown Twitch stream, RobTop [http://i.imgur.com/8JPamGm.png confirms] that one of the new rings added will kill the player.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Later, on an unknown Twitch stream, RobTop [http://i.imgur.com/8JPamGm.png confirms] that one of the new rings added will kill the player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;16 April:&#039;&#039;&#039; RobTop releases a [https://www.youtube.com/watch?v=TNyhP4p-Nv8 sneak peek], confirming the song as Fingerbang by MDK. It showcases 3 new rings — a dark &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gray &lt;/del&gt;one, (which acts like the blue ring but does not switch the player&#039;s gravity), a triangular lime one (which may force the player along the lime trail for as long as they hold down) and a triangular red one (which forces the player forward so long as they hold down and then switches the player&#039;s gravity). The red ring may create a grayscale effect which turns everything on the screen (the player included) to black and white for a split-second, but this could just be a colour change or a new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color &lt;/del&gt;trigger. There are decorational signs showing different icons. It showcases the new &quot;spider&quot; game mode, which appears to act as a ball, but with instant teleportation which appears to flash upon touch. The sneak peek also shows a new red jump pad which acts similar to the pink and yellow jump pads, but with a larger boost (around 6-7 blocks). It shows new decor such as blocks and signs, a new cube icon and a new shake effect. It has an extension to the animated dragons added in 2.0, showing one with its mouth wide open, and the other one with fire coming out (unlike the default movements, where the dragons just open and close their mouth repeatedly). It also showcases the new rotation trigger and the new monster manipulation mechanic. There is a new laser beam hazard that is made of zig-zags. It has actual lava seen rising, which isn&#039;t the 2.0 water decoration as a red/orange &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color&lt;/del&gt;. The black bat/monster hybrid is featured too. Once putting the trailer in higher quality, it appears that the spikes in the rocks appear to shine since the particles from the rocks go down the edge of the spike. Finally, around some blocks, there are small, white &quot;star&quot; shaped particles that have an animation. The animation has 4 white triangular beams that separate in different directions and dissolve, and then the animation starts over in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;center &lt;/del&gt;where the 4 beams moved from before.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;16 April:&#039;&#039;&#039; RobTop releases a [https://www.youtube.com/watch?v=TNyhP4p-Nv8 sneak peek], confirming the song as Fingerbang by MDK. It showcases 3 new rings — a dark &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grey &lt;/ins&gt;one, (which acts like the blue ring but does not switch the player&#039;s gravity), a triangular lime one (which may force the player along the lime trail for as long as they hold down) and a triangular red one (which forces the player forward so long as they hold down and then switches the player&#039;s gravity). The red ring may create a grayscale effect which turns everything on the screen (the player included) to black and white for a split-second, but this could just be a colour change or a new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colour &lt;/ins&gt;trigger. There are decorational signs showing different icons. It showcases the new &quot;spider&quot; game mode, which appears to act as a ball, but with instant teleportation which appears to flash upon touch. The sneak peek also shows a new red jump pad which acts similar to the pink and yellow jump pads, but with a larger boost (around 6-7 blocks). It shows new decor such as blocks and signs, a new cube icon and a new shake effect. It has an extension to the animated dragons added in 2.0, showing one with its mouth wide open, and the other one with fire coming out (unlike the default movements, where the dragons just open and close their mouth repeatedly). It also showcases the new rotation trigger and the new monster manipulation mechanic. There is a new laser beam hazard that is made of zig-zags. It has actual lava seen rising, which isn&#039;t the 2.0 water decoration as a red/orange &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colour&lt;/ins&gt;. The black bat/monster hybrid is featured too. Once putting the trailer in higher quality, it appears that the spikes in the rocks appear to shine since the particles from the rocks go down the edge of the spike. Finally, around some blocks, there are small, white &quot;star&quot; shaped particles that have an animation. The animation has 4 white triangular beams that separate in different directions and dissolve, and then the animation starts over in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;centre &lt;/ins&gt;where the 4 beams moved from before.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**He later enters TouchArcade and posts another [http://forums.toucharcade.com/showpost.php?p=3828340&amp;amp;postcount=86145 preview picture], depicting the ball vs. spider movement. It shows some new art for the buttons, and some new buttons such as &amp;#039;Copy Values&amp;#039;, &amp;#039;Edit Special&amp;#039;, &amp;#039;Paste State&amp;#039; and &amp;#039;Go To Layer&amp;#039;, plus a button with the picture of the background, ground, etc. &amp;#039;triggers&amp;#039;. These buttons appear to be more Boomlings style - almost resembling the buttons at the bottom of the screen (Rotate, Swipe, etc.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**He later enters TouchArcade and posts another [http://forums.toucharcade.com/showpost.php?p=3828340&amp;amp;postcount=86145 preview picture], depicting the ball vs. spider movement. It shows some new art for the buttons, and some new buttons such as &amp;#039;Copy Values&amp;#039;, &amp;#039;Edit Special&amp;#039;, &amp;#039;Paste State&amp;#039; and &amp;#039;Go To Layer&amp;#039;, plus a button with the picture of the background, ground, etc. &amp;#039;triggers&amp;#039;. These buttons appear to be more Boomlings style - almost resembling the buttons at the bottom of the screen (Rotate, Swipe, etc.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Later, on Mazl&amp;#039;s Twitch stream, RobTop announces some of the new features in 2.1. First, he [http://prntscr.com/atazct says] that the new level editor object limit in 2.1 has been raised to 40,000 objects. Second, he states that he might [http://prntscr.com/atb0dj raise] the custom object limit. Third, he [http://prntscr.com/atb1os says] that he has added an option in the level editor called the &amp;quot;swipe cycle select mode&amp;quot; wherein if you have swipe disabled and tap on a group of objects multiple times, it will cycle what objects are selected. Fourth, he [http://prntscr.com/atb3dr says] that there is a new option called &amp;quot;editor hold to swipe&amp;quot; which is mostly for mobile, wherein when not in swipe mode, if you press and hold for a small time, an indicator will show that swipe mode has been activated, and it will now act as if swipe mode is enabled. Finally, he [http://prntscr.com/atb3qr explains] how the dash ring works, stating &amp;quot;It goes as long as you hold.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Later, on Mazl&amp;#039;s Twitch stream, RobTop announces some of the new features in 2.1. First, he [http://prntscr.com/atazct says] that the new level editor object limit in 2.1 has been raised to 40,000 objects. Second, he states that he might [http://prntscr.com/atb0dj raise] the custom object limit. Third, he [http://prntscr.com/atb1os says] that he has added an option in the level editor called the &amp;quot;swipe cycle select mode&amp;quot; wherein if you have swipe disabled and tap on a group of objects multiple times, it will cycle what objects are selected. Fourth, he [http://prntscr.com/atb3dr says] that there is a new option called &amp;quot;editor hold to swipe&amp;quot; which is mostly for mobile, wherein when not in swipe mode, if you press and hold for a small time, an indicator will show that swipe mode has been activated, and it will now act as if swipe mode is enabled. Finally, he [http://prntscr.com/atb3qr explains] how the dash ring works, stating &amp;quot;It goes as long as you hold.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;17 April:&amp;#039;&amp;#039;&amp;#039; On Riot&amp;#039;s stream RobTop posts a link to a [https://www.youtube.com/watch?v=s1UQ5w2ZEEk video] showing off blue dash rings, the spider, and a new icon that resembles the 60 user coins icon. The video is assumed to be &amp;quot;for spider haters&amp;quot; showing how the spider is different than the ball, because at the end of the test level in the video RobTop has text saying &amp;quot;Do that with the ball...&amp;quot; followed by &amp;quot;Kappa&amp;quot;. RobTop also says that there will be a secondary object limit of 80k, but it will have a warning icon. He also says it will depend on the amount of RAM the game is using.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;17 April:&amp;#039;&amp;#039;&amp;#039; On Riot&amp;#039;s stream RobTop posts a link to a [https://www.youtube.com/watch?v=s1UQ5w2ZEEk video] showing off blue dash rings, the spider, and a new icon that resembles the 60 user coins icon. The video is assumed to be &amp;quot;for spider haters&amp;quot; showing how the spider is different than the ball, because at the end of the test level in the video RobTop has text saying &amp;quot;Do that with the ball...&amp;quot; followed by &amp;quot;Kappa&amp;quot;. RobTop also says that there will be a secondary object limit of 80k, but it will have a warning icon. He also says it will depend on the amount of RAM the game is using.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The video also confirms that the new dash rings can be used diagonally (possibly by rotation).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The video also confirms that the new dash rings can be used diagonally (possibly by rotation).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The dash rings shown in the video are a different &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color &lt;/del&gt;than the ones shown in the sneak peek.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The dash rings shown in the video are a different &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colour &lt;/ins&gt;than the ones shown in the sneak peek.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The video was also posted on RobTop&amp;#039;s Twitter account on the same day. &amp;#039;&amp;#039;[https://twitter.com/RobTopGames/status/721855247740706816 See post]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The video was also posted on RobTop&amp;#039;s Twitter account on the same day. &amp;#039;&amp;#039;[https://twitter.com/RobTopGames/status/721855247740706816 See post]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**He states that the game is much more optimized now, and low-end devices will have less lag in levels with many moving objects. RobTop has added another low detail mode that will be in settings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**He states that the game is much more optimized now, and low-end devices will have less lag in levels with many moving objects. RobTop has added another low detail mode that will be in settings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l197&quot;&gt;Line 197:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 197:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;5 June:&amp;#039;&amp;#039;&amp;#039; RobTop [https://www.youtube.com/watch?v=KATu94y-gSo confirms] that the currency for the new shop has not been decided yet. He also confirms that it won&amp;#039;t be diamonds or secret coins since they have been already added.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;5 June:&amp;#039;&amp;#039;&amp;#039; RobTop [https://www.youtube.com/watch?v=KATu94y-gSo confirms] that the currency for the new shop has not been decided yet. He also confirms that it won&amp;#039;t be diamonds or secret coins since they have been already added.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;11th June:&amp;#039;&amp;#039;&amp;#039; RobTop [https://www.youtube.com/watch?v=1Gv5v2utWgA states] that the spawn trigger will be much more important in 2.1 than it is now. He says lag for moving objects has been reduced. There is a new level editor feature being added which will make creating effects much quicker. For example, if an object is supposed to do something which a trigger makes it do, the player can copy and paste the object and its triggers. The new set will have the object with a new group ID and the triggers updated corresponding to the object&amp;#039;s group. Objects can also now be aligned vertically and horizontally. It has been confirmed that the object limit has been increased to 40,000/80,000. RobTop has added new glow objects for slopes. RobTop talks about the new future currency and shop. He says that a user level will reward a certain amount of the currency based on how many stars it has. For example, 5 stars give 100 and demons give 500. The percentage received on that level decides how much the player gets. 10% of the level gives 10% of the currency and so forth. Upon level completion, the player is rewarded 50% more of the currency. He finally says that bugs have been and are being fixed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;11th June:&amp;#039;&amp;#039;&amp;#039; RobTop [https://www.youtube.com/watch?v=1Gv5v2utWgA states] that the spawn trigger will be much more important in 2.1 than it is now. He says lag for moving objects has been reduced. There is a new level editor feature being added which will make creating effects much quicker. For example, if an object is supposed to do something which a trigger makes it do, the player can copy and paste the object and its triggers. The new set will have the object with a new group ID and the triggers updated corresponding to the object&amp;#039;s group. Objects can also now be aligned vertically and horizontally. It has been confirmed that the object limit has been increased to 40,000/80,000. RobTop has added new glow objects for slopes. RobTop talks about the new future currency and shop. He says that a user level will reward a certain amount of the currency based on how many stars it has. For example, 5 stars give 100 and demons give 500. The percentage received on that level decides how much the player gets. 10% of the level gives 10% of the currency and so forth. Upon level completion, the player is rewarded 50% more of the currency. He finally says that bugs have been and are being fixed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;16 June:&#039;&#039;&#039; RobTop [https://www.youtube.com/watch?v=2PKf-MaVoBU says] that he added a new trigger called &quot;follow player&quot; which can be set so that a selected group follows the player at a specified speed and how often the selected group checks where the player is. The new trigger can assist with the creation of boss fights. He also intends to test a new swing copter mode for future updates sometimes. He will add it if he likes it. RobTop has added lots of new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colors &lt;/del&gt;and trails. There are going to be new layers for the level editor which he says creators will love. He finally says that he came up with a new idea for icon customization, but it may be added in 2.2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;16 June:&#039;&#039;&#039; RobTop [https://www.youtube.com/watch?v=2PKf-MaVoBU says] that he added a new trigger called &quot;follow player&quot; which can be set so that a selected group follows the player at a specified speed and how often the selected group checks where the player is. The new trigger can assist with the creation of boss fights. He also intends to test a new swing copter mode for future updates sometimes. He will add it if he likes it. RobTop has added lots of new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colours &lt;/ins&gt;and trails. There are going to be new layers for the level editor which he says creators will love. He finally says that he came up with a new idea for icon customization, but it may be added in 2.2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;July=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;July=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l220&quot;&gt;Line 220:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 220:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;December=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;December=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;5 December:&#039;&#039;&#039; In SUOMI&#039;s latest [https://www.youtube.com/watch?v=iJscLo8GQvA video], RobTop mentions about 2.1 being out in a few days. He then posts three more new images added to the Boomlings site, [http://boomlings.com/images/thing4.png &quot;thing4&quot;] and [http://boomlings.com/images/thing5.png &quot;thing5&quot;] which are new icons, and [http://boomlings.com/images/thing6.png &quot;thing6&quot;] which showcases what appears to be three &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colored &lt;/del&gt;keys and demon eyes. It was later revealed to be the &quot;Basement&quot; in 2.1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;5 December:&#039;&#039;&#039; In SUOMI&#039;s latest [https://www.youtube.com/watch?v=iJscLo8GQvA video], RobTop mentions about 2.1 being out in a few days. He then posts three more new images added to the Boomlings site, [http://boomlings.com/images/thing4.png &quot;thing4&quot;] and [http://boomlings.com/images/thing5.png &quot;thing5&quot;] which are new icons, and [http://boomlings.com/images/thing6.png &quot;thing6&quot;] which showcases what appears to be three &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coloured &lt;/ins&gt;keys and demon eyes. It was later revealed to be the &quot;Basement&quot; in 2.1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;21 December:&amp;#039;&amp;#039;&amp;#039; The &amp;quot;free version&amp;quot; of Geometry Dash, [[Geometry Dash World]], is released on iOS. A few days later, it was released on Android. During the time of the update, streamer Aurorus uses an exploit to get early access to the 2.1 editor in World which is normally locked in-game. With the exploit, it was revealed there will be a new speed portal, more tilesets than what was actually shown in the sneakpeek, and the name of the new level will be Fingerdash.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;21 December:&amp;#039;&amp;#039;&amp;#039; The &amp;quot;free version&amp;quot; of Geometry Dash, [[Geometry Dash World]], is released on iOS. A few days later, it was released on Android. During the time of the update, streamer Aurorus uses an exploit to get early access to the 2.1 editor in World which is normally locked in-game. With the exploit, it was revealed there will be a new speed portal, more tilesets than what was actually shown in the sneakpeek, and the name of the new level will be Fingerdash.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**A few days later, hackers found a way to unlock everything in the game, which included the entire Fingerdash level in its development stage, Hall of Fame, The Lost Gauntlets, The Chamber of Time, the 2.1 editor, and all icons normally not accessible in GDW. RobTop later disabled the Lost Gauntlets temporarily.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**A few days later, hackers found a way to unlock everything in the game, which included the entire Fingerdash level in its development stage, Hall of Fame, The Lost Gauntlets, The Chamber of Time, the 2.1 editor, and all icons normally not accessible in GDW. RobTop later disabled the Lost Gauntlets temporarily.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l246&quot;&gt;Line 246:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 246:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;June=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;June=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;4 June:&amp;#039;&amp;#039;&amp;#039; Etzer releases the [https://www.youtube.com/watch?v=NYGPOSBpeh4 Icon Contest results]. It was confirmed that the 1st place entries will be added in the Community Shop in 2.11. Eventually, The Bonus Winners and Robtop&amp;#039;s Pick joined in on that update.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;4 June:&amp;#039;&amp;#039;&amp;#039; Etzer releases the [https://www.youtube.com/watch?v=NYGPOSBpeh4 Icon Contest results]. It was confirmed that the 1st place entries will be added in the Community Shop in 2.11. Eventually, The Bonus Winners and Robtop&amp;#039;s Pick joined in on that update.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;16 June:&#039;&#039;&#039; In [https://www.youtube.com/watch?v=vfC8wjxHvi8 SUOMI&#039;s video], RobTop has plans for more Gauntlets in 2.11. He also mentions that 2.11 will re-enable high-quality textures (for Steam users), and a new &quot;Favorites&quot; folder where players can sort their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;favorite &lt;/del&gt;levels. In response to the abuse of dislike/like/download/rate bots, RobTop has confirmed a new anti-bot system for 2.11.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;16 June:&#039;&#039;&#039; In [https://www.youtube.com/watch?v=vfC8wjxHvi8 SUOMI&#039;s video], RobTop has plans for more Gauntlets in 2.11. He also mentions that 2.11 will re-enable high-quality textures (for Steam users), and a new &quot;Favorites&quot; folder where players can sort their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;favourite &lt;/ins&gt;levels. In response to the abuse of dislike/like/download/rate bots, RobTop has confirmed a new anti-bot system for 2.11.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;August=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;August=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bot994</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_2.1?diff=546&amp;oldid=prev</id>
		<title>Bot994: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Update+2.1&amp;oldid=259898 ; contributors: https://geometrydash.wiki.gg/index.php?title=Update+2.1&amp;action=history</title>
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		<updated>2026-10-10T21:43:06Z</updated>

		<summary type="html">&lt;p&gt;Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Update+2.1&amp;amp;oldid=259898 ; contributors: https://geometrydash.wiki.gg/index.php?title=Update+2.1&amp;amp;action=history&lt;/p&gt;
&lt;a href=&quot;https://geometrydashwiki.com/eng/Update_2.1?diff=546&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Bot994</name></author>
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