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	<id>https://geometrydashwiki.com/index.php?action=history&amp;feed=atom&amp;title=Count_to_Ten</id>
	<title>Count to Ten - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/index.php?action=history&amp;feed=atom&amp;title=Count_to_Ten"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Count_to_Ten?action=history"/>
	<updated>2026-10-17T10:30:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Count_to_Ten?diff=80448&amp;oldid=prev</id>
		<title>Bot994: Standardize prose spelling to Canadian English; preserve names, quotations and wiki syntax</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Count_to_Ten?diff=80448&amp;oldid=prev"/>
		<updated>2026-10-11T19:36:13Z</updated>

		<summary type="html">&lt;p&gt;Standardize prose spelling to Canadian English; preserve names, quotations and wiki syntax&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:36, 11 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |musicid    = 778356&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |musicid    = 778356&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Count to Ten&#039;&#039;&#039; is a [[Update 2.1|2.1]] Harder collaboration level by Zoroa and [[DavJT]], published on 13 January 2019. Known for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popularising &lt;/del&gt;a trend of effect-based levels using its music track, Count to Ten frequently switches themes about every ten seconds. A sequel, Count to Twenty, was released on 22 August 2019.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Count to Ten&#039;&#039;&#039; is a [[Update 2.1|2.1]] Harder collaboration level by Zoroa and [[DavJT]], published on 13 January 2019. Known for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popularizing &lt;/ins&gt;a trend of effect-based levels using its music track, Count to Ten frequently switches themes about every ten seconds. A sequel, Count to Twenty, was released on 22 August 2019.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;0-15%:&amp;#039;&amp;#039;&amp;#039; Count to Ten begins with a black-and-white, limited cube segment; the player cannot hold to jump and must instead click on the ground to make their icon (portrayed as a square outline with a smiling face object) jump. In sync with the count, the player must jump over several single-spikes as effects appear around their icon. When the count skips to &amp;#039;8&amp;#039;, the incoming single-spike splits into a double-spike; after the jump, a transition takes place as Zoroa&amp;#039;s logo drops from the top of the screen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;0-15%:&amp;#039;&amp;#039;&amp;#039; Count to Ten begins with a black-and-white, limited cube segment; the player cannot hold to jump and must instead click on the ground to make their icon (portrayed as a square outline with a smiling face object) jump. In sync with the count, the player must jump over several single-spikes as effects appear around their icon. When the count skips to &amp;#039;8&amp;#039;, the incoming single-spike splits into a double-spike; after the jump, a transition takes place as Zoroa&amp;#039;s logo drops from the top of the screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;15-27%:&#039;&#039;&#039; The screen turns &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colourised&lt;/del&gt;, and the player&#039;s square, now frowning, re-appears mirrored. They must land and jump from blocks using the jump indicators present within the level; they do not necessarily align with the count. The square background, as well as all objects on screen, change colour with the count; the squares also warp. Blocks with pulsing symbols bounce on the ground before the player reaches them, then sink after the player passes them. The player reverts the mirror portal&#039;s effects at 24.5%, followed by a short transition in which [https://bulbapedia.bulbagarden.net/wiki/Zorua_(Pok%C3%A9mon) Zorua] appears.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;15-27%:&#039;&#039;&#039; The screen turns &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colourized&lt;/ins&gt;, and the player&#039;s square, now frowning, re-appears mirrored. They must land and jump from blocks using the jump indicators present within the level; they do not necessarily align with the count. The square background, as well as all objects on screen, change colour with the count; the squares also warp. Blocks with pulsing symbols bounce on the ground before the player reaches them, then sink after the player passes them. The player reverts the mirror portal&#039;s effects at 24.5%, followed by a short transition in which [https://bulbapedia.bulbagarden.net/wiki/Zorua_(Pok%C3%A9mon) Zorua] appears.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;27-47.5%:&amp;#039;&amp;#039;&amp;#039; The third section features the player as a UFO on a background of squares. The first half is contained within a four-block corridor, where the player gets two prompts: &amp;#039;Tap the circles&amp;#039; (follow the jump indicators) and &amp;#039;Tap to switch&amp;#039; (hit a toggle orb in the centre to flip gravity). They must avoid waves of spikes that are tethered to either the top or bottom of the corridor by carefully timing their inputs. At 36%, the player shrinks as they exit the corridor into a section with floating squares that serve as hazards. The second half is 10 blocks high, but only six are safe for the player because spikes line the floor and ceiling. At 45%, a transition begins, making the spikes recede as the field of view shrinks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;27-47.5%:&amp;#039;&amp;#039;&amp;#039; The third section features the player as a UFO on a background of squares. The first half is contained within a four-block corridor, where the player gets two prompts: &amp;#039;Tap the circles&amp;#039; (follow the jump indicators) and &amp;#039;Tap to switch&amp;#039; (hit a toggle orb in the centre to flip gravity). They must avoid waves of spikes that are tethered to either the top or bottom of the corridor by carefully timing their inputs. At 36%, the player shrinks as they exit the corridor into a section with floating squares that serve as hazards. The second half is 10 blocks high, but only six are safe for the player because spikes line the floor and ceiling. At 45%, a transition begins, making the spikes recede as the field of view shrinks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;47.5-60.25%:&amp;#039;&amp;#039;&amp;#039; All gameplay from this point forward (excluding transitions) is at double speed. When the player reappears, the scene is a modernistic white theme with simplistic block designs and gears adorned with orbs. Gameplay is ship-exclusive, except when the count reaches &amp;#039;3&amp;#039;, at which point the player must hit two buttons as a cube to open a pair of upcoming gates. The count is depicted in the background, but changes to a question mark after it reaches &amp;#039;8&amp;#039; and fails.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;47.5-60.25%:&amp;#039;&amp;#039;&amp;#039; All gameplay from this point forward (excluding transitions) is at double speed. When the player reappears, the scene is a modernistic white theme with simplistic block designs and gears adorned with orbs. Gameplay is ship-exclusive, except when the count reaches &amp;#039;3&amp;#039;, at which point the player must hit two buttons as a cube to open a pair of upcoming gates. The count is depicted in the background, but changes to a question mark after it reaches &amp;#039;8&amp;#039; and fails.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Bot994</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Count_to_Ten?diff=21362&amp;oldid=prev</id>
		<title>Bot994: 4 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Count+to+Ten&amp;oldid=264291 ; contributors: https://geometrydash.wiki.gg/index.php?title=Count+to+Ten&amp;action=history</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Count_to_Ten?diff=21362&amp;oldid=prev"/>
		<updated>2026-10-11T06:17:38Z</updated>

		<summary type="html">&lt;p&gt;4 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Count+to+Ten&amp;amp;oldid=264291 ; contributors: https://geometrydash.wiki.gg/index.php?title=Count+to+Ten&amp;amp;action=history&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:17, 11 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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&lt;/table&gt;</summary>
		<author><name>Bot994</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Count_to_Ten?diff=21361&amp;oldid=prev</id>
		<title>geometrydash.wiki.gg&gt;Bot994: Scheduled update</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Count_to_Ten?diff=21361&amp;oldid=prev"/>
		<updated>2026-09-25T06:14:24Z</updated>

		<summary type="html">&lt;p&gt;Scheduled update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:14, 25 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |objects    = 16,916&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |objects    = 16,916&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |copytype   = No password&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |copytype   = No password&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |downloads  = 473.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3K&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |downloads  = 473.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4K&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |likes      = 50.6K&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |likes      = 50.6K&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |rating     = Epic&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |rating     = Epic&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>geometrydash.wiki.gg&gt;Bot994</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Count_to_Ten?diff=21360&amp;oldid=prev</id>
		<title>geometrydash.wiki.gg&gt;Bot994: Scheduled update</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Count_to_Ten?diff=21360&amp;oldid=prev"/>
		<updated>2026-09-21T06:13:04Z</updated>

		<summary type="html">&lt;p&gt;Scheduled update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:13, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |objects    = 16,916&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |objects    = 16,916&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |copytype   = No password&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |copytype   = No password&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |downloads  = 473.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1K&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |downloads  = 473.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3K&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |likes      = 50.6K&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |likes      = 50.6K&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |rating     = Epic&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |rating     = Epic&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key xfoyeiemuvwuaszd_wiki-mw_:diff:1.41:old-21359:rev-21360:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>geometrydash.wiki.gg&gt;Bot994</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Count_to_Ten?diff=21359&amp;oldid=prev</id>
		<title>geometrydash.wiki.gg&gt;Rexster930 at 06:53, 20 September 2026</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Count_to_Ten?diff=21359&amp;oldid=prev"/>
		<updated>2026-09-20T06:53:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:53, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{IB-Level&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{IB-Level&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image      = CountToTen.png&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|image      = CountToTen.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|id         = 51946111&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|id         = 51946111&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|creator    = Zoroa (publisher) and [[DavJT]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|creator    = Zoroa (publisher) and [[DavJT]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|created    = [[Update 2.1]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|created    = [[Update 2.1]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|difficulty = {{Harder}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|difficulty = {{Harder}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|stars      = 6&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|stars      = 6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|length     = 1m 17s (Long)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; |coins      = 2&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|objects    = 16,916&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|length     = 1m 17s (Long)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|copytype   = No password&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|objects    = 16,916&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|downloads  = 473.1K&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|copytype   = No password&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|likes      = 50.6K&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|downloads  = 473.1K&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rating     = Epic&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|likes      = 50.6K&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|coins      = 2&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|rating     = Epic&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|artist     = [https://macmelto.newgrounds.com/ MacMelto]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|artist     = [https://macmelto.newgrounds.com/ MacMelto]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|music      = [https://www.newgrounds.com/audio/listen/778356 We Can&#039;t Count]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|music      = [https://www.newgrounds.com/audio/listen/778356 We Can&#039;t Count]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|musicid    = 778356&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;|musicid    = 778356&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Count to Ten&#039;&#039;&#039; is a [[Update 2.1|2.1]] Harder collaboration level by Zoroa and [[DavJT]], published on 13 January 2019. Known for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popularizing &lt;/del&gt;a trend of effect-based levels using its music track, Count to Ten &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a level that &lt;/del&gt;frequently switches themes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approximately &lt;/del&gt;every ten seconds. A sequel, Count to Twenty, was released on 22 August 2019.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Count to Ten&#039;&#039;&#039; is a [[Update 2.1|2.1]] Harder collaboration level by Zoroa and [[DavJT]], published on 13 January 2019. Known for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popularising &lt;/ins&gt;a trend of effect-based levels using its music track, Count to Ten frequently switches themes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about &lt;/ins&gt;every ten seconds. A sequel, Count to Twenty, was released on 22 August 2019.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;This description frequently mentions &amp;#039;the count&amp;#039;. In Count to Ten, the count denotes the lyrics of the music track, typically involving a female voice attempting to count from &amp;#039;2&amp;#039; (or &amp;#039;1&amp;#039;, during the first and fifth tries) to &amp;#039;10&amp;#039;, but skipping &amp;#039;7&amp;#039; each time.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;This description frequently mentions &amp;#039;the count&amp;#039;. In Count to Ten, the count denotes the lyrics of the music track, typically involving a female voice attempting to count from &amp;#039;2&amp;#039; (or &amp;#039;1&amp;#039;, during the first and fifth tries) to &amp;#039;10&amp;#039;, but skipping &amp;#039;7&amp;#039; each time.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;0-15%:&#039;&#039;&#039; Count to Ten begins with a black-and-white, limited &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cube &lt;/del&gt;segment; the player cannot hold to jump and must instead click on the ground to make their icon (portrayed as a square outline with a smiling face object) jump. In sync with the count, the player must jump over several single-spikes as effects appear &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surrounding &lt;/del&gt;their icon. When the count skips to &#039;8&#039;, the incoming single-spike splits into a double-spike; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;following &lt;/del&gt;the jump, a transition takes place &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;Zoroa&#039;s logo &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dropping &lt;/del&gt;from the top of the screen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;0-15%:&#039;&#039;&#039; Count to Ten begins with a black-and-white, limited &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cube &lt;/ins&gt;segment; the player cannot hold to jump and must instead click on the ground to make their icon (portrayed as a square outline with a smiling face object) jump. In sync with the count, the player must jump over several single-spikes as effects appear &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around &lt;/ins&gt;their icon. When the count skips to &#039;8&#039;, the incoming single-spike splits into a double-spike; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after &lt;/ins&gt;the jump, a transition takes place &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;Zoroa&#039;s logo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drops &lt;/ins&gt;from the top of the screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;15-27%:&#039;&#039;&#039; The screen turns &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colourized &lt;/del&gt;and the player&#039;s square, now frowning, re-appears mirrored. They must land and jump from blocks using the jump indicators present within the level; they do not necessarily align with the count. The square background, as well as all objects on screen, change colour with the count; the squares also warp. Blocks with pulsing symbols bounce on the ground before the player reaches them, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before sinking &lt;/del&gt;after the player passes them. The player reverts the effects &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the Mirror portal &lt;/del&gt;at 24.5%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; this is &lt;/del&gt;followed a short transition in which [https://bulbapedia.bulbagarden.net/wiki/Zorua_(Pok%C3%A9mon) Zorua] appears.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;15-27%:&#039;&#039;&#039; The screen turns &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colourised, &lt;/ins&gt;and the player&#039;s square, now frowning, re-appears mirrored. They must land and jump from blocks using the jump indicators present within the level; they do not necessarily align with the count. The square background, as well as all objects on screen, change colour with the count; the squares also warp. Blocks with pulsing symbols bounce on the ground before the player reaches them, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then sink &lt;/ins&gt;after the player passes them. The player reverts the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mirror portal&#039;s &lt;/ins&gt;effects at 24.5%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;followed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by &lt;/ins&gt;a short transition in which [https://bulbapedia.bulbagarden.net/wiki/Zorua_(Pok%C3%A9mon) Zorua] appears.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;27-47.5%:&#039;&#039;&#039; The third section features the player as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;U.F.O. &lt;/del&gt;on a background of squares. The first half is contained within a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/del&gt;-block corridor, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in which &lt;/del&gt;the player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is given &lt;/del&gt;two prompts: &#039;Tap the circles&#039; (follow the jump indicators) and &#039;Tap to switch&#039; (hit a toggle orb in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;center &lt;/del&gt;to flip gravity). They must avoid waves of spikes that are tethered to either the top or bottom of the corridor by carefully timing their inputs. At 36%, the player shrinks as they exit the corridor into a section with floating squares that serve as hazards. The second half &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a height of &lt;/del&gt;10 blocks, but only six are safe for the player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due to &lt;/del&gt;spikes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lining &lt;/del&gt;the floor and ceiling. At 45%, a transition begins, making the spikes recede as the field of view shrinks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;27-47.5%:&#039;&#039;&#039; The third section features the player as a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;UFO &lt;/ins&gt;on a background of squares. The first half is contained within a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four&lt;/ins&gt;-block corridor, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/ins&gt;the player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets &lt;/ins&gt;two prompts: &#039;Tap the circles&#039; (follow the jump indicators) and &#039;Tap to switch&#039; (hit a toggle orb in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;centre &lt;/ins&gt;to flip gravity). They must avoid waves of spikes that are tethered to either the top or bottom of the corridor by carefully timing their inputs. At 36%, the player shrinks as they exit the corridor into a section with floating squares that serve as hazards. The second half &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;10 blocks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high&lt;/ins&gt;, but only six are safe for the player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because &lt;/ins&gt;spikes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line &lt;/ins&gt;the floor and ceiling. At 45%, a transition begins, making the spikes recede as the field of view shrinks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;47.5-60.25%:&#039;&#039;&#039; All gameplay from this point forward (excluding transitions) is at double speed. When the player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re-appears&lt;/del&gt;, the scene is a modernistic white &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teheme &lt;/del&gt;with simplistic block designs and gears adorned with orbs. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The gameplay &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ship&lt;/del&gt;-exclusive &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aside from &lt;/del&gt;when the count reaches &#039;3&#039;, at which point the player must hit two buttons as a cube to open a pair of upcoming gates. The count is depicted in the background, but changes to a question mark after it reaches &#039;8&#039; and fails.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;47.5-60.25%:&#039;&#039;&#039; All gameplay from this point forward (excluding transitions) is at double speed. When the player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reappears&lt;/ins&gt;, the scene is a modernistic white &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theme &lt;/ins&gt;with simplistic block designs and gears adorned with orbs. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gameplay &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship&lt;/ins&gt;-exclusive&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, except &lt;/ins&gt;when the count reaches &#039;3&#039;, at which point the player must hit two buttons as a cube to open a pair of upcoming gates. The count is depicted in the background, but changes to a question mark after it reaches &#039;8&#039; and fails.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;60.25-72.5%:&#039;&#039;&#039; The next two sections are both greyscaled. In the first, the player is inside a corridor that frequently contracts and expands with a gradient effect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;the count &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is depicted on &lt;/del&gt;the top and bottom &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of it&lt;/del&gt;. The corridor ranges from one to four blocks in height. Using the indicators to know when to rise and fall, the player passes through several short bursts in separate game-modes: they begin as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wave &lt;/del&gt;at the start of the count, then change to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;U.F.O. &lt;/del&gt;on &#039;5&#039;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ball &lt;/del&gt;on &#039;6&#039;, and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dual Cube &lt;/del&gt;on &#039;8&#039; before temporarily reverting to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ship&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;60.25-72.5%:&#039;&#039;&#039; The next two sections are both greyscaled. In the first, the player is inside a corridor that frequently contracts and expands with a gradient effect&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, with &lt;/ins&gt;the count &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shown at &lt;/ins&gt;the top and bottom. The corridor ranges from one to four blocks in height. Using the indicators to know when to rise and fall, the player passes through several short bursts in separate game-modes: they begin as a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wave &lt;/ins&gt;at the start of the count, then change to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;UFO &lt;/ins&gt;on &#039;5&#039;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ball &lt;/ins&gt;on &#039;6&#039;, and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dual cube &lt;/ins&gt;on &#039;8&#039; before temporarily reverting to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;72.5-86%:&#039;&#039;&#039; The penultimate section is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cube &lt;/del&gt;section in a downhill, diagonal corridor. To avoid the sawblades and reach the end, the player must jump where indicated and hit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an assortment of &lt;/del&gt;orbs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as needed&lt;/del&gt;. A barn door transition completes the section at 84%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;72.5-86%:&#039;&#039;&#039; The penultimate section is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cube &lt;/ins&gt;section in a downhill, diagonal corridor. To avoid the sawblades and reach the end, the player must jump where indicated and hit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the required &lt;/ins&gt;orbs. A barn door transition completes the section at 84%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;86-100%:&#039;&#039;&#039; In the final section, the player is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Robot &lt;/del&gt;in a five-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bllock &lt;/del&gt;corridor with a white base and black ceiling. The section features [[Transporters|transporter]] designs previously used in &#039;&#039;Lost Beats&#039;&#039; (a previous level by Zoroa), and a series of dedications appears within the white half. The gameplay is quite lenient, as the player may hit the black ceiling without crashing. Gameplay ends at 96.25% when the player hits a single-speed portal; the floor and ceiling &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simultaneously &lt;/del&gt;collapse to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;center&lt;/del&gt;, forming an end screen with the level and creator&#039;s names, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as &lt;/del&gt;Zoroa&#039;s logo and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pokemon—both &lt;/del&gt;of which return from the first two transitions&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;86-100%:&#039;&#039;&#039; In the final section, the player is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;robot &lt;/ins&gt;in a five-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;block &lt;/ins&gt;corridor with a white base and black ceiling. The section features [[Transporters|transporter]] designs previously used in &#039;&#039;Lost Beats&#039;&#039; (a previous level by Zoroa), and a series of dedications appears within the white half. The gameplay is quite lenient, as the player may hit the black ceiling without crashing. Gameplay ends at 96.25% when the player hits a single-speed portal; the floor and ceiling collapse to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;centre&lt;/ins&gt;, forming an end screen with the level and creator&#039;s names, Zoroa&#039;s logo&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pokémon—both &lt;/ins&gt;of which return from the first two transitions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== User coins ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Count to Ten contains two user coins.&amp;lt;br/&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The first coin is at 30.5%. It will drop into position on the lower half of the U.F.O. corridor, and the player must switch gravity following the first large wave of spikes.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The second coin is located in the diagonal section. When the player reaches the staircase structure at 76.25%, they must jump the moment they touch the bottom step, then hit two of the magenta orbs while skipping the green orb. If done correctly, they will pick up the coin and hit a blue pad at 79.25%, taking them back to the main route&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==User coins==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Count to Ten contains two user coins.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The first coin is at 30.5%. It drops into position on the lower half of the UFO corridor, and the player must switch gravity after the first large wave of spikes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The second coin is located in the diagonal section. When the player reaches the staircase structure at 76.25%, they must jump as soon as they touch the bottom step, then hit two pink orbs while skipping the green orb. If done correctly, they pick up the coin and hit a blue pad at 79.25%, which takes them back to the main route.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{VC|OzTAj3J2tt4}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{VC|OzTAj3J2tt4}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trivia ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Count to Ten was dropped by DavJT, its original sole creator. Zoroa was subsequently granted permission to finish and release it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Count to Ten was dropped by DavJT, its original sole creator. Zoroa was subsequently granted permission to finish and release it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If the player crashes at any point, a custom death effect occurs: a black barn door transition to black and the word &amp;#039;DEAD&amp;#039; in red slides through the screen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If the player crashes at any point, a custom death effect occurs: a black barn door transition to black and the word &amp;#039;DEAD&amp;#039; in red slides through the screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The percentage drops slightly when the player enters the Mirror portal; the reason for this is unknown.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The percentage drops slightly when the player enters the Mirror portal; the reason for this is unknown.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Classic levels]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>geometrydash.wiki.gg&gt;Rexster930</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Count_to_Ten?diff=21358&amp;oldid=prev</id>
		<title>geometrydash.wiki.gg&gt;Josh994: this level predicted 6-7 before people&#039;s brains were rotted</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Count_to_Ten?diff=21358&amp;oldid=prev"/>
		<updated>2026-09-20T06:42:55Z</updated>

		<summary type="html">&lt;p&gt;this level predicted 6-7 before people&amp;#039;s brains were rotted&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{IB-Level&lt;br /&gt;
|image      = CountToTen.png&lt;br /&gt;
|id         = 51946111&lt;br /&gt;
|creator    = Zoroa (publisher) and [[DavJT]]&lt;br /&gt;
|created    = [[Update 2.1]]&lt;br /&gt;
|difficulty = {{Harder}}&lt;br /&gt;
|stars      = 6&lt;br /&gt;
|length     = 1m 17s (Long)&lt;br /&gt;
|objects    = 16,916&lt;br /&gt;
|copytype   = No password&lt;br /&gt;
|downloads  = 473.1K&lt;br /&gt;
|likes      = 50.6K&lt;br /&gt;
|rating     = Epic&lt;br /&gt;
|coins      = 2&lt;br /&gt;
|artist     = [https://macmelto.newgrounds.com/ MacMelto]&lt;br /&gt;
|music      = [https://www.newgrounds.com/audio/listen/778356 We Can&amp;#039;t Count]&lt;br /&gt;
|musicid    = 778356&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Count to Ten&amp;#039;&amp;#039;&amp;#039; is a [[Update 2.1|2.1]] Harder collaboration level by Zoroa and [[DavJT]], published on 13 January 2019. Known for popularizing a trend of effect-based levels using its music track, Count to Ten is a level that frequently switches themes approximately every ten seconds. A sequel, Count to Twenty, was released on 22 August 2019.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;#039;&amp;#039;This description frequently mentions &amp;#039;the count&amp;#039;. In Count to Ten, the count denotes the lyrics of the music track, typically involving a female voice attempting to count from &amp;#039;2&amp;#039; (or &amp;#039;1&amp;#039;, during the first and fifth tries) to &amp;#039;10&amp;#039;, but skipping &amp;#039;7&amp;#039; each time.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0-15%:&amp;#039;&amp;#039;&amp;#039; Count to Ten begins with a black-and-white, limited Cube segment; the player cannot hold to jump and must instead click on the ground to make their icon (portrayed as a square outline with a smiling face object) jump. In sync with the count, the player must jump over several single-spikes as effects appear surrounding their icon. When the count skips to &amp;#039;8&amp;#039;, the incoming single-spike splits into a double-spike; following the jump, a transition takes place with Zoroa&amp;#039;s logo dropping from the top of the screen.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;15-27%:&amp;#039;&amp;#039;&amp;#039; The screen turns colourized and the player&amp;#039;s square, now frowning, re-appears mirrored. They must land and jump from blocks using the jump indicators present within the level; they do not necessarily align with the count. The square background, as well as all objects on screen, change colour with the count; the squares also warp. Blocks with pulsing symbols bounce on the ground before the player reaches them, before sinking after the player passes them. The player reverts the effects of the Mirror portal at 24.5%; this is followed a short transition in which [https://bulbapedia.bulbagarden.net/wiki/Zorua_(Pok%C3%A9mon) Zorua] appears. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;27-47.5%:&amp;#039;&amp;#039;&amp;#039; The third section features the player as a U.F.O. on a background of squares. The first half is contained within a 4-block corridor, in which the player is given two prompts: &amp;#039;Tap the circles&amp;#039; (follow the jump indicators) and &amp;#039;Tap to switch&amp;#039; (hit a toggle orb in the center to flip gravity). They must avoid waves of spikes that are tethered to either the top or bottom of the corridor by carefully timing their inputs. At 36%, the player shrinks as they exit the corridor into a section with floating squares that serve as hazards. The second half has a height of 10 blocks, but only six are safe for the player due to spikes lining the floor and ceiling. At 45%, a transition begins, making the spikes recede as the field of view shrinks.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;47.5-60.25%:&amp;#039;&amp;#039;&amp;#039; All gameplay from this point forward (excluding transitions) is at double speed. When the player re-appears, the scene is a modernistic white teheme with simplistic block designs and gears adorned with orbs. The gameplay is Ship-exclusive aside from when the count reaches &amp;#039;3&amp;#039;, at which point the player must hit two buttons as a cube to open a pair of upcoming gates. The count is depicted in the background, but changes to a question mark after it reaches &amp;#039;8&amp;#039; and fails.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;60.25-72.5%:&amp;#039;&amp;#039;&amp;#039; The next two sections are both greyscaled. In the first, the player is inside a corridor that frequently contracts and expands with a gradient effect as the count is depicted on the top and bottom of it. The corridor ranges from one to four blocks in height. Using the indicators to know when to rise and fall, the player passes through several short bursts in separate game-modes: they begin as a Wave at the start of the count, then change to a U.F.O. on &amp;#039;5&amp;#039;, a Ball on &amp;#039;6&amp;#039;, and a Dual Cube on &amp;#039;8&amp;#039; before temporarily reverting to a Ship.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;72.5-86%:&amp;#039;&amp;#039;&amp;#039; The penultimate section is a Cube section in a downhill, diagonal corridor. To avoid the sawblades and reach the end, the player must jump where indicated and hit an assortment of orbs as needed. A barn door transition completes the section at 84%.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;86-100%:&amp;#039;&amp;#039;&amp;#039; In the final section, the player is a Robot in a five-bllock corridor with a white base and black ceiling. The section features [[Transporters|transporter]] designs previously used in &amp;#039;&amp;#039;Lost Beats&amp;#039;&amp;#039; (a previous level by Zoroa), and a series of dedications appears within the white half. The gameplay is quite lenient, as the player may hit the black ceiling without crashing. Gameplay ends at 96.25% when the player hits a single-speed portal; the floor and ceiling simultaneously collapse to the center, forming an end screen with the level and creator&amp;#039;s names, as well as Zoroa&amp;#039;s logo and the Pokemon—both of which return from the first two transitions.&lt;br /&gt;
== User coins ==&lt;br /&gt;
Count to Ten contains two user coins.&amp;lt;br/&amp;gt;&lt;br /&gt;
*The first coin is at 30.5%. It will drop into position on the lower half of the U.F.O. corridor, and the player must switch gravity following the first large wave of spikes.&lt;br /&gt;
*The second coin is located in the diagonal section. When the player reaches the staircase structure at 76.25%, they must jump the moment they touch the bottom step, then hit two of the magenta orbs while skipping the green orb. If done correctly, they will pick up the coin and hit a blue pad at 79.25%, taking them back to the main route.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
{{VC|OzTAj3J2tt4}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Count to Ten was dropped by DavJT, its original sole creator. Zoroa was subsequently granted permission to finish and release it.&lt;br /&gt;
*If the player crashes at any point, a custom death effect occurs: a black barn door transition to black and the word &amp;#039;DEAD&amp;#039; in red slides through the screen.&lt;br /&gt;
*The percentage drops slightly when the player enters the Mirror portal; the reason for this is unknown.&lt;/div&gt;</summary>
		<author><name>geometrydash.wiki.gg&gt;Josh994</name></author>
	</entry>
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