Stereo Madness: Difference between revisions
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geometrydash.wiki.gg>WatercrestGD m stop changing it lol, this is the correct way to spell it |
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|released = Initial release | |released = Initial release | ||
|levelnumber = 1 | |levelnumber = 1 | ||
|difficultymain = | |difficultymain = {{Easy}} | ||
|manaorbs = 50 | |manaorbs = 50 | ||
|stars = 1 | |stars = 1 | ||
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|followedby = [[Back On Track]] | |followedby = [[Back On Track]] | ||
}} | }} | ||
'''Stereo Madness''' is the first level of [[Geometry Dash]] and [[Geometry Dash Lite]]. | '''Stereo Madness''' is the first level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with an Easy difficulty. | ||
==Description== | ==Description== | ||
Stereo Madness introduces the cube | Stereo Madness introduces the cube form, featuring sequences that involve blocks and spikes with simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles. | ||
Ship sequences | Ship sequences take place from 29% to 46% and 85% to 100%. | ||
==Secret coins== | ==Secret coins== | ||
*The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or jump thrice up the first three columns and slide down under the fourth column. | *The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or jump thrice up the first three columns and slide down under the fourth column. | ||
*The second secret coin is located at 74% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route. | *The second secret coin is located at 74% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second-to-last block to collect the coin, clearing a short spike upon return to the main route. | ||
*The third secret coin is located at 98% and collected as the ship. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice with a missing block by the second ceiling obstacle. The background will turn red, and the grid will shift to reveal a narrow alternate passage with closely contained spikes. Passing through it will lead to the third coin at the level's end. | *The third secret coin is located at 98% and collected as the ship. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice with a missing block by the second ceiling obstacle. The background will turn red, and the grid will shift to reveal a narrow alternate passage with closely contained spikes. Passing through it will lead to the third coin at the level's end. | ||
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==Trivia== | ==Trivia== | ||
*Stereo Madness is playable on the official [https://www.geometrydash.com Geometry Dash website] as a demo level. Secret coins are absent, with the first and third secret coin routes removed, thus more closely resembling the original version of Stereo Madness before [[Update 1.6]]. | |||
*Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in [[Update 1.9]]. | *Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in [[Update 1.9]]. | ||
*Stereo Madness is the only level not to contain jump pads, jump rings or manipulation portals, and also the only level to introduce multiple forms. | *Stereo Madness is the only level not to contain jump pads, jump rings or manipulation portals, and also the only level to introduce multiple forms. | ||
*The third secret coin | *The third secret coin route is particularly unique: | ||
**Reaching its end is the only instance of being able to diverge from the main route and end somewhere different. | **Reaching its end is the only instance of being able to diverge from the main route and end somewhere different. | ||
**It reveals | **It reveals small spikes and pulsating star decorations, which are formally introduced in [[Clutterfunk]] and [[xStep]], respectively. | ||
**It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier. | **It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier. | ||
*Stereo Madness gives programmed text instructions to 'Tap to jump over the spikes' if colliding twice with the first spike in the level. | *Stereo Madness gives programmed text instructions to 'Tap to jump over the spikes' if colliding twice with the first spike in the level. | ||
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==Gallery== | ==Gallery== | ||
<gallery mode="packed | <gallery mode="packed"> | ||
StereoMadnessSecretCoin1.png|First secret coin | StereoMadnessSecretCoin1.png|First secret coin | ||
StereoMadnessSecretCoin2.png|Second secret coin | StereoMadnessSecretCoin2.png|Second secret coin | ||
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StereoMadnessMenuBeta.png|This graphically enhanced screenshot was taken as the Icon Kit menu transitioned to the start of Stereo Madness in the 'Geometry Jump - Icon Kit Preview' video. It is present on the [[Icon Kit]] article. | StereoMadnessMenuBeta.png|This graphically enhanced screenshot was taken as the Icon Kit menu transitioned to the start of Stereo Madness in the 'Geometry Jump - Icon Kit Preview' video. It is present on the [[Icon Kit]] article. | ||
</gallery> | </gallery> | ||
[[Category: | [[Category:Main levels (base content)]] | ||
Latest revision as of 18:10, 10 October 2026
Stereo Madness is the first level of Geometry Dash and Geometry Dash Lite and the first level with an Easy difficulty.
Description
[edit | edit source]Stereo Madness introduces the cube form, featuring sequences that involve blocks and spikes with simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles.
Ship sequences take place from 29% to 46% and 85% to 100%.
Secret coins
[edit | edit source]- The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or jump thrice up the first three columns and slide down under the fourth column.
- The second secret coin is located at 74% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second-to-last block to collect the coin, clearing a short spike upon return to the main route.
- The third secret coin is located at 98% and collected as the ship. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice with a missing block by the second ceiling obstacle. The background will turn red, and the grid will shift to reveal a narrow alternate passage with closely contained spikes. Passing through it will lead to the third coin at the level's end.
Gameplay
[edit | edit source]Trivia
[edit | edit source]- Stereo Madness is playable on the official Geometry Dash website as a demo level. Secret coins are absent, with the first and third secret coin routes removed, thus more closely resembling the original version of Stereo Madness before Update 1.6.
- Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in Update 1.9.
- Stereo Madness is the only level not to contain jump pads, jump rings or manipulation portals, and also the only level to introduce multiple forms.
- The third secret coin route is particularly unique:
- Reaching its end is the only instance of being able to diverge from the main route and end somewhere different.
- It reveals small spikes and pulsating star decorations, which are formally introduced in Clutterfunk and xStep, respectively.
- It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
- Stereo Madness gives programmed text instructions to 'Tap to jump over the spikes' if colliding twice with the first spike in the level.
- Stereo Madness takes 89 seconds to complete and requires a minimum of 77 jumps.
- Uses the first secret coin route.
Gallery
[edit | edit source]-
First secret coin
-
Second secret coin
-
Third secret coin
-
Level selection
-
This graphically enhanced screenshot was taken as the Icon Kit menu transitioned to the start of Stereo Madness in the 'Geometry Jump - Icon Kit Preview' video. It is present on the Icon Kit article.