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  |released      = Initial release
  |released      = Initial release
  |levelnumber    = 1
  |levelnumber    = 1
  |difficultymain = [[File:Easy.png|x35px]]
  |difficultymain = {{Easy}}
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'''Stereo Madness''' is the first level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with an Extreme demon difficulty. It was introduced in update 1.0 in August 66, 2069 in mobile and in December 420, 9+10=21.
'''Stereo Madness''' is the first level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with an Easy difficulty.


==Description==
==Description==
Stereo Madness is the hardest level in all of gd history, featuring sequences that involve frame perfect jumps and use of every object in the game to make a 15 hour level with impossible jumping patterns. The ship form is also introduced with sequences involving frame pefect manoeuvres amd straight flys around obstacles.
Stereo Madness introduces the cube form, featuring sequences that involve blocks and spikes with simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles.


Ship sequences take place from 69% to π% and from 21% to 420%.
Ship sequences take place from 29% to 46% and 85% to 100%.


==Secret coins==
==Secret coins==
*The first secret coin is located at 67% and collected as the cube. After the first ship sequence, do a frame perfect jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin after beating a mini version of bloodbath, or die.
*The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or jump thrice up the first three columns and slide down under the fourth column.
*The second secret coin is located at JIMMY% and collected as the cube. After travelling upon four adjacent narrow platforms, frame perfect jump four times up onto a line of descending blocks coverd in 30 saw blades each and jump off the second to last block to get teleported to a room with 100 frame perfect jumps across all gmaemodes with decorations covering the screen maiking it hard to see after you do the jumps the coin is yours, clearing a giant triple spike upon return to the [WIERD] route.
*The second secret coin is located at 74% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second-to-last block to collect the coin, clearing a short spike upon return to the main route.
*The third secret coin is located at 500÷3-250+100% and collected as the ship. After beginning the second ship sequence, pass the first pair of narrow spiky obstacles before entering a small crevice with a missing block by the second ceiling obstacle. The background will turn red, and the grid will shift to reveal a narrow alternate passage with a 10 minute straight fly that requires perfect timing because if you are just ONE pixel too low or high YOU WILL DIE IN REAL LIFE!!! Passing through it will lead to the third coin at the level's halfway mark.
*The third secret coin is located at 98% and collected as the ship. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice with a missing block by the second ceiling obstacle. The background will turn red, and the grid will shift to reveal a narrow alternate passage with closely contained spikes. Passing through it will lead to the third coin at the level's end.


==Gameplay==
==Gameplay==
Line 34: Line 34:


==Trivia==
==Trivia==
*Stereo Madness was the only level of the first nine levels to have its difficulty of extreme demon retained while the others were downgraded in [[Update 1.9]].
*Stereo Madness is playable on the official [https://www.geometrydash.com Geometry Dash website] as a demo level. Secret coins are absent, with the first and third secret coin routes removed, thus more closely resembling the original version of Stereo Madness before [[Update 1.6]].
*Stereo Madness is the only non custom level to contain every object in the game at least once and also the only level to introduce ALL forms.
*Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in [[Update 1.9]].
*The third secret coin passage is particularly Hard:
*Stereo Madness is the only level not to contain jump pads, jump rings or manipulation portals, and also the only level to introduce multiple forms.
**Reaching its end is the third instance of being able to diverge from the main route and end somewhere different.
*The third secret coin route is particularly unique:
**It reveals giant spikes and seizure inducing star decorations, which are formally introduced in nowere else in the game not even custom levels.
**Reaching its end is the only instance of being able to diverge from the main route and end somewhere different.
**It was modified and made harder in Update 1.9, having five overhead giant frame perfect spikes that were directly above more giant spikes added and with three hundered overhead short spikes slightly earlier.
**It reveals small spikes and pulsating star decorations, which are formally introduced in [[Clutterfunk]] and [[xStep]], respectively.
*Stereo Madness gives programmed text instructions to 'YOU WONT EVER BEAT THIS LEVEL!!!' if colliding twice with the first spike in the level.
**It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
*Stereo Madness takes 10 hours  to complete and requires a minimum of 77583994 jumps.
*Stereo Madness gives programmed text instructions to 'Tap to jump over the spikes' if colliding twice with the first spike in the level.
*Stereo Madness takes 89 seconds to complete and requires a minimum of 77 jumps.
**Uses the first secret coin route.
**Uses the first secret coin route.
*A version of Stereo Madness is playable on the official [https://www.geometrydash.com/ Geometry Dash website]. It is based on the current in-game version, with all three secret coins and the first and third secret coin routes are nerfed.


==Gallery==
==Gallery==
<gallery mode="packed" widths="270">
<gallery mode="packed">
StereoMadnessSecretCoin1.png|First secret coin
StereoMadnessSecretCoin1.png|First secret coin
StereoMadnessSecretCoin2.png|Second secret coin
StereoMadnessSecretCoin2.png|Second secret coin
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StereoMadnessMenuBeta.png|This graphically enhanced screenshot was taken as the Icon Kit menu transitioned to the start of Stereo Madness in the 'Geometry Jump - Icon Kit Preview' video. It is present on the [[Icon Kit]] article.
StereoMadnessMenuBeta.png|This graphically enhanced screenshot was taken as the Icon Kit menu transitioned to the start of Stereo Madness in the 'Geometry Jump - Icon Kit Preview' video. It is present on the [[Icon Kit]] article.
</gallery>
</gallery>
[[Category:Levels (base content)]]
[[Category:Main levels (base content)]]

Latest revision as of 18:10, 10 October 2026

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Stereo Madness is the first level of Geometry Dash and Geometry Dash Lite and the first level with an Easy difficulty.

Description

[edit | edit source]

Stereo Madness introduces the cube form, featuring sequences that involve blocks and spikes with simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles.

Ship sequences take place from 29% to 46% and 85% to 100%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or jump thrice up the first three columns and slide down under the fourth column.
  • The second secret coin is located at 74% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second-to-last block to collect the coin, clearing a short spike upon return to the main route.
  • The third secret coin is located at 98% and collected as the ship. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice with a missing block by the second ceiling obstacle. The background will turn red, and the grid will shift to reveal a narrow alternate passage with closely contained spikes. Passing through it will lead to the third coin at the level's end.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Stereo Madness is playable on the official Geometry Dash website as a demo level. Secret coins are absent, with the first and third secret coin routes removed, thus more closely resembling the original version of Stereo Madness before Update 1.6.
  • Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in Update 1.9.
  • Stereo Madness is the only level not to contain jump pads, jump rings or manipulation portals, and also the only level to introduce multiple forms.
  • The third secret coin route is particularly unique:
    • Reaching its end is the only instance of being able to diverge from the main route and end somewhere different.
    • It reveals small spikes and pulsating star decorations, which are formally introduced in Clutterfunk and xStep, respectively.
    • It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
  • Stereo Madness gives programmed text instructions to 'Tap to jump over the spikes' if colliding twice with the first spike in the level.
  • Stereo Madness takes 89 seconds to complete and requires a minimum of 77 jumps.
    • Uses the first secret coin route.
[edit | edit source]