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{{Stub}}
{{IB-Level
{{IB-Level
  |image      = 3Depth.png
  |image      = 3Depth.png
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  |creator    = Nemo2510
  |creator    = Nemo2510
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = {{Insane}}
  |difficulty = [[File:Insane.png|x35px]]
  |moons      = 9
  |moons      = 9
  |coins      = 1
  |coins      = 1
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  |objects    = 31,954
  |objects    = 31,954
  |copytype  = No password
  |copytype  = No password
  |downloads  = 1.57M
  |downloads  = 1.4M+
  |likes      = 79.9K
  |likes      = 73.1K+
  |rating    = Legendary
  |rating    = Legendary
  |artist    = [https://breadking.newgrounds.com BreadKing]
  |artist    = [https://breadking.newgrounds.com BreadKing]
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*1313077
*1313077
}}
}}
'''3Depth''' is a [[Update 2.2|2.2]] Insane platformer level by Nemo2510, published on 16 April 2024. It is notable for being a fully three-dimensional level.
'''3Depth''' is a [[Update 2.2|2.2]] Insane platformer level by Nemo2510. It is notable for being a fully 3D level.


==Description==
==Description==
3Depth's gameplay involves traversing a set of rooms as a green cube while avoiding red objects. P1 controls the cube's movement, while P2 controls jumping and camera movement.
The gameplay consists of traversing through a set of rooms while avoiding any red objects. Reaching a checkpoint teleports to the next room.


Reaching the octahedron at the end of each room teleports to the next stage. Unless the player is in Hardcore mode, each room's starting point also serves as a checkpoint.
3Depth begins with a menu that gives five options.
*Start the level
*Activate hardcore mode
*Options to optimise the level
*See a tutorial
*View the credits.


===Menu===
The first room consists mostly of stationary red blocks and spikes. There is also a large red spinner to avoid before they reach the end.
*'''Intro:''' 3Depth begins with a series of disclaimers about some scenarios that can cause dysfunctional controls, with notes to disable key binding mods, update [[Geometry Dash]] to its most recent version, and to tick 'dual' and press 'RESET' in the controls settings.
*'''Main Menu:''' Once read, the disclaimers give way to a title screen with five options.
**Play: Starts the level.
**Hardcore: Toggles Hardcore mode on or off.
**LDM Settings (Lag): Options to optimize the level.
**Tutorial: Read a tutorial of the game's controls.
**Credits: View the level's credits.


===Stages===
In the second room, there are red walls that jut out, as well as a spinning red block, both of which must be avoided. It also requires doing some parkour over a lava pit.
*'''Room 1:''' The first room consists mostly of stationary red blocks and spikes. There is also a large red spinner to avoid before they reach the end.
 
*'''Room 2:''' In the second room, there are red walls that jut out, as well as a spinning red block, both of which must be avoided. It also requires doing some parkour over a lava pit.
In the third room, there are moving red blocks that move left to right and vice versa, and more spinning red blocks.
*'''Room 3:''' In the third room, there are moving red blocks that move left to right and vice versa, and more spinning red blocks.
 
*'''Room 4:''' In the fourth room, there are stationary red walls and red moving walls that move towards the front, which must be avoided, and more spinning red walls.
In the fourth room, there are stationary red walls and red moving walls that move towards the front, which must be avoided, and more spinning red walls.
*'''Room 5:''' In the fifth and final room, two diamond-shaped 'checkpoints' must be collected in a single attempt to open the room to reach a cube (based on the game's default icon) and end the level. One of the rooms contains a green diamond shape, and reaching it requires jumping on tiles over a lava pit. The second room contains a blue diamond shape and features moving spikes and stationary spikes. After collecting both of them, the room opens, and after touching the cube, the credits begin, giving the option to skip them or wait for the level to end.
 
In the fifth and final room, two diamond-shaped 'checkpoints' must be collected in a single attempt to open the room to reach the cube and end the level. One of the rooms contains a green diamond shape, and reaching requires jumping on tiles over a lava pit. The second room has the blue diamond shape and contains moving spikes and stationary spikes. After collecting both of them, the room opens, and after touching the cube, the credits begin, giving the option to skip them or wait for the level to end.


==User coins==
==User coins==
3Depth contains only one user coin. It is obtained by completing the level with Hardcore mode enabled, which requires beating the level without checkpoints.
There is only one user coin in 3Depth, obtained by completing Hardcore mode, beating the level without checkpoints.


==Gameplay==
==Gameplay==
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{{VC|f7Uqc9aP_X4}}


==Trivia==
==Trivia==
*3Depth uses three songs and 13 sound effects (SFX).
*3Depth uses three songs and 13 sound effects (SFX).
**BreadKing was commissioned to create all three songs for 3Depth.
*3Depth was nominated for ''Best Intermediate Platformer'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2024]]; it became the inaugural winner of the category with 35.4% of the votes.
==Videos==
{{VC|xJwivdHIWQc
|cpt1 = Nemo2510's video detailing the creation process of 3Depth
}}
[[Category:Platformer levels]]
[[Category:Platformer levels]]
[[Category:Wiki content status - reviewed community]]
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