Editing 3Depth
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| Latest revision | Your text | ||
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|creator = Nemo2510 | |creator = Nemo2510 | ||
|created = [[Update 2.2]] | |created = [[Update 2.2]] | ||
|difficulty = | |difficulty = [[File:Insane.png|x35px]] | ||
|moons = 9 | |moons = 9 | ||
|coins = 1 | |coins = 1 | ||
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|objects = 31,954 | |objects = 31,954 | ||
|copytype = No password | |copytype = No password | ||
|downloads = 1. | |downloads = 1.4M+ | ||
|likes = | |likes = 73.1K+ | ||
|rating = Legendary | |rating = Legendary | ||
|artist = [https://breadking.newgrounds.com BreadKing] | |artist = [https://breadking.newgrounds.com BreadKing] | ||
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==Description== | ==Description== | ||
3Depth | The gameplay of 3Depth involves traversing a set of rooms as a green cube while avoiding red objects. Reaching a checkpoint teleports to the next room. | ||
Reaching | |||
===Menu=== | ===Menu=== | ||
*'''Intro:''' 3Depth begins with a series of disclaimers about some scenarios that can cause dysfunctional controls, with notes to disable key binding mods, update [[Geometry Dash]] to its most recent version, and to tick 'dual' and press 'RESET' in the controls settings. | *'''Intro:''' 3Depth begins with a series of disclaimers about some scenarios that can cause dysfunctional controls, with notes to disable key binding mods, update [[Geometry Dash]] to its most recent version, and to tick 'dual' and press 'RESET' in the controls settings. | ||
Once read, the disclaimers give way to a title screen with five options. | |||
**Play: Starts the level. | **Play: Starts the level. | ||
**Hardcore: Toggles Hardcore mode on or off. | **Hardcore: Toggles Hardcore mode on or off. | ||
**LDM Settings (Lag): Options to | **LDM Settings (Lag): Options to optimise the level. | ||
**Tutorial: Read a tutorial of the game's controls. | **Tutorial: Read a tutorial of the game's controls. | ||
*Credits: View the level's credits. | |||
In 3Depth, P1 controls the cube's movement, whilst P2 controls jumping and camera movement. | |||
===Stages=== | ===Stages=== | ||
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*'''Room 3:''' In the third room, there are moving red blocks that move left to right and vice versa, and more spinning red blocks. | *'''Room 3:''' In the third room, there are moving red blocks that move left to right and vice versa, and more spinning red blocks. | ||
*'''Room 4:''' In the fourth room, there are stationary red walls and red moving walls that move towards the front, which must be avoided, and more spinning red walls. | *'''Room 4:''' In the fourth room, there are stationary red walls and red moving walls that move towards the front, which must be avoided, and more spinning red walls. | ||
*'''Room 5:''' In the fifth and final room, two diamond-shaped 'checkpoints' must be collected in a single attempt to open the room to reach | *'''Room 5:''' In the fifth and final room, two diamond-shaped 'checkpoints' must be collected in a single attempt to open the room to reach the cube and end the level. One of the rooms contains a green diamond shape, and reaching it requires jumping on tiles over a lava pit. The second room contains a blue diamond shape and features moving spikes and stationary spikes. After collecting both of them, the room opens, and after touching the cube, the credits begin, giving the option to skip them or wait for the level to end. | ||
==User coins== | ==User coins== | ||
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}} | }} | ||
[[Category:Platformer levels]] | [[Category:Platformer levels]] | ||