3NINE: Difference between revisions

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{{IB-Level
{{IB-Level
  |image      = 3NINE.jpg
  |image      = 3NINE.png
  |id        = 97102482
  |id        = 97102482
  |creator    = scrumpy
  |creator    = scrumpy
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
|updated    = [[Update 2.2]]
  |difficulty = [[File:Harder.png|x35px]]
  |difficulty = [[File:Harder.png|x35px]]
  |stars      = 6
  |stars      = 6
Line 11: Line 12:
  |copytype  = No password
  |copytype  = No password
  |downloads  = 1.3M+
  |downloads  = 1.3M+
  |likes      = 119.5K+
  |likes      = 119.6K+
  |rating    = Epic
  |rating    = Epic
  |artist    = [https://cloudunderscore.newgrounds.com CLOUDunderscore]
  |artist    = [https://cloudunderscore.newgrounds.com/ CLOUDunderscore]
  |music      = [https://www.newgrounds.com/audio/listen/827483 CLOUD_ - Uncertainty]
  |music      = [https://www.newgrounds.com/audio/listen/827483 Uncertainty]
  |musicid    = 827483
  |musicid    = 827483
  |previous  = [[Assembly line]]
  |previous  = [[Assembly line]]
  |next      = [[Mission 01]]
  |next      = [[Mission 01]]
}}
}}
'''3NINE''' is a 2.1 Harder level by scrumpy, published on 6 December 2023. It is the second level of the [[Gauntlets|Cyborg Gauntlet]].
'''3NINE''' is a [[Update 2.1|2.1]] Harder level by scrumpy, published on 6 December 2023. It is the second level of the [[Gauntlets|Cyborg Gauntlet]].


==Description==
==Description==
*'''0-17%:''' The level starts with a ship. At 7%, the player starts to go through open gaps. The player can fly in the middle the entire time. At 12%, the player becomes upside-down.
*'''0-17%:''' 3NINE begins with a ship. At 7%, it requires going through open gaps. The player can fly in the middle the entire way. At 12%, the player goes upside down.
*'''17-32%:''' The player becomes a ball and goes on a moving platform with a wheel. When the player gets off of the platform, the player flips and hits a yellow orb. The player goes on a similar moving platform after. When the player gets off of that one, the player falls and flips twice. The player gets on another similar moving platform and when the player leaves, the player falls, flips, and hits a yellow pad. The player goes in between three wheels.
*'''17-32%:''' The player becomes a ball and goes on a moving platform with a wheel. When the player gets off the platform, they must flip and hit a yellow orb. The player goes on a similar moving platform after. When the player gets off that one, they must fall and flip twice. The player gets on another similar moving platform, and when the player leaves, the player must fall, flip, and hit a yellow pad. The player goes between three wheels.
*'''32-49%:''' The player becomes a 2x speed mini cube. The player jumps over two double spikes and goes "under" a triple spike by jumping and hitting a black custom orb. This happens twice. At 41%, the player falls and platforms invert multiple times. The player can rely on jump indicators in this section.
*'''32-49%:''' The player enters a double-speed mini-cube sequence. The player must jump over two double spikes and go 'under' a triple-spike by jumping and hitting a black custom orb. It occurs twice. At 41%, the player must fall, and platforms invert multiple times. The player can rely on jump indicators in this section.
*'''49-65%:''' The player becomes a big UFO. The player needs to stay in the middle during this part. At 57%, a cutscene plays that eventually shows the level name.
*'''49-65%:''' The player becomes a normal-sized UFO. The player must stay in the middle during this part. At 57%, a cutscene plays that eventually shows the level name.
*'''65-82%:''' The player becomes a 4x speed mini ship. This section includes gears and platforms with spikes on the top or bottom that move. The player can stay in the middle in this section. At 81%, the player gets launched and becomes a big cube.
*'''65-82%:''' Next is a quadruple-speed mini-ship sequence, featuring gears and platforms with spikes on the top or bottom that move. The player can stay in the middle in this section. At 81%, the player gets launched and becomes a normal-sized cube.
*'''82-100%:''' The player becomes a dual ball. Each ball flips, hits a pink pad, hits a yellow orb, jumps into a ball portal, flips twice, goes off a slope, and hits a yellow orb and enters a cube portal. Then, each player jumps into a ball portal, flips, goes off a slope, enters a gravity portal, hits a pad, and jumps into a ball portal before the level has no more obstacles.
*'''82-100%:''' Finally, the player becomes a dual-ball. Each ball must flip, hit a pink pad, hit a yellow orb, jump into a ball portal, flip twice, go off a slope, hit a yellow orb and enter a cube portal. Then, each player must jump into a ball portal, flip, go off a slope, enter a gravity portal, hit a pad, and jump into a ball portal before the level has no more obstacles.


==Gameplay==
==Gameplay==

Revision as of 10:01, 17 July 2026

3NINE
ID

97102482

Creator(s)

scrumpy

Created
Last updated
Attributes
Difficulty

Length

1m 17s (Long)

Objects

36,076

Copy type

No password

Statistics
Downloads

1.3M+

Likes

119.6K+

Rating

Epic

Audio info
Artist(s)
Music ID

827483

Level sequence
Previous

3NINE is a 2.1 Harder level by scrumpy, published on 6 December 2023. It is the second level of the Cyborg Gauntlet.

Description

  • 0-17%: 3NINE begins with a ship. At 7%, it requires going through open gaps. The player can fly in the middle the entire way. At 12%, the player goes upside down.
  • 17-32%: The player becomes a ball and goes on a moving platform with a wheel. When the player gets off the platform, they must flip and hit a yellow orb. The player goes on a similar moving platform after. When the player gets off that one, they must fall and flip twice. The player gets on another similar moving platform, and when the player leaves, the player must fall, flip, and hit a yellow pad. The player goes between three wheels.
  • 32-49%: The player enters a double-speed mini-cube sequence. The player must jump over two double spikes and go 'under' a triple-spike by jumping and hitting a black custom orb. It occurs twice. At 41%, the player must fall, and platforms invert multiple times. The player can rely on jump indicators in this section.
  • 49-65%: The player becomes a normal-sized UFO. The player must stay in the middle during this part. At 57%, a cutscene plays that eventually shows the level name.
  • 65-82%: Next is a quadruple-speed mini-ship sequence, featuring gears and platforms with spikes on the top or bottom that move. The player can stay in the middle in this section. At 81%, the player gets launched and becomes a normal-sized cube.
  • 82-100%: Finally, the player becomes a dual-ball. Each ball must flip, hit a pink pad, hit a yellow orb, jump into a ball portal, flip twice, go off a slope, hit a yellow orb and enter a cube portal. Then, each player must jump into a ball portal, flip, go off a slope, enter a gravity portal, hit a pad, and jump into a ball portal before the level has no more obstacles.

Gameplay






Trivia

  • 3NINE is one of two Gauntlet levels with names starting with a number; 3rd 3y3 also starts with '3'.