Editing ATOMIC CANNON
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| Latest revision | Your text | ||
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|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|updated = [[Update 2.2]] | |updated = [[Update 2.2]] | ||
|difficulty = | |difficulty = [[File:ExtremeDemon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|length = 1m 0s (Long) | |length = 1m 0s (Long) | ||
|objects = 65,399 | |objects = 65,399 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 182K+ | ||
|likes = | |likes = 5.8K+ | ||
|rating = Featured | |rating = Featured | ||
|artist = [https://dj-nate.newgrounds.com/ dj-Nate] | |artist = [https://dj-nate.newgrounds.com/ dj-Nate] | ||
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*'''25-58%:''' As the song drops, the level goes into a fast-paced, quadruple-speed cube sequence, reverting its size to normal as well. This sequence makes the level very difficult due to the combined demands of muscle memory and crucial orb timings. The design of the spikes changes to a range of flashing colours. It is worth mentioning that the dash orbs are more prevalent here. | *'''25-58%:''' As the song drops, the level goes into a fast-paced, quadruple-speed cube sequence, reverting its size to normal as well. This sequence makes the level very difficult due to the combined demands of muscle memory and crucial orb timings. The design of the spikes changes to a range of flashing colours. It is worth mentioning that the dash orbs are more prevalent here. | ||
*'''58-72%:''' Next is a triple-speed UFO sequence involving jumping through tight gaps, gravity changes, orb jumps, and avoiding fake orbs. | *'''58-72%:''' Next is a triple-speed UFO sequence involving jumping through tight gaps, gravity changes, orb jumps, and avoiding fake orbs. | ||
*'''72-82%:''' After that is a double-speed ship sequence, | *'''72-82%:''' After that is a double-speed ship sequence, emphasising gravity changes and straight-fly while the player's ship changes size. One straight-fly even has a yellow orb that the player must avoid; otherwise, the player crashes. Near the end of the sequence, the player must enter a brief cube sequence and hit a dash orb before the screen fades to black. | ||
*'''82-89%:''' Next is a 1.9-themed half-speed ball sequence involving timed jumps. Despite its slow speed, its difficulty is still heightened, especially near the end of the level. Near the end of the sequence, the player enters a teleport portal to transition to the next sequence. | *'''82-89%:''' Next is a 1.9-themed half-speed ball sequence involving timed jumps. Despite its slow speed, its difficulty is still heightened, especially near the end of the level. Near the end of the sequence, the player enters a teleport portal to transition to the next sequence. | ||
*'''89-100%:''' The final part consists of a normal-speed mini-ball sequence, with gameplay similar to the previous segment. After this sequence ends, the screen fades to black, and LIEB's name flashes in the background. The level ends with the text, 'You beat... ATOMIC CANNON. Congrats?' | *'''89-100%:''' The final part consists of a normal-speed mini-ball sequence, with gameplay similar to the previous segment. After this sequence ends, the screen fades to black, and LIEB's name flashes in the background. The level ends with the text, 'You beat... ATOMIC CANNON. Congrats?' | ||