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Revision as of 02:54, 11 October 2026

Template:Infobox Level Abyss of Darkness (commonly abbreviated to AoD) is an unverified 2.1 Extreme Demon mega-collaboration hosted by Exen, who openly hack-verified the level on October 27, 2018. Two years after its release on July 17, 2020, a player known as Dils Thik is attempting to verify the level. He currently has the world record with 95%, which he achieved on March 18, 2021. If verified and rated, the level will place at the #1 spot on the Geometry Dash Demonlist, although it has competition against Misanthrope, Galaxy Collapse, The Eternal Night, Firework, Silent Circles, Avernus, Arcturus, and Acheron, all of which claim to be the hardest level in the game.

Gameplay

  • 0-9% (SiesTer + Exen) - The level starts with a few difficult jumps in the mini-cube game mode, and three UFO jumps following them. Then, the player becomes a ship, and they must straight fly through some fairly tight spaces, as well as teleporting to the top of the screen a single time. Afterward, the game mode switches to a spider, and the player must perform two simple clicks to proceed into a brief straight fly and brief wave spam. Next is a somewhat difficult ball segment with a bit of orb timing. Following the ball, the player needs to complete a moderately long straight fly and with a very difficult wave section following. The full part ends with a difficult cube jump.
  • 9-20% (MegaSkill + Xepocopia) - The next part begins with a bit of automatic gameplay, and then the player must jump into a ball portal, which leads the player over a big spike. After this, the player needs to execute some precise hits to pass through a short wave section. Then, the game mode switches to a dual, with a mini-ball on top and a mini-wave on the bottom. This segment contains two very narrow hits. Next, the player converts into a spider, and they must traverse through some moderately tight timings. Directly afterward, the game mode switches to a UFO, and the section contains a red orb timing and a black orb timing. Following this, the player becomes a robot. This robot segment contains three hits, two being jumps and one being a blue orb timing. The blue orb timing leads into a downward-sloped ship which leads into another extremely precise wave area. At the end of this part, the player becomes a double-speed big-sized wave and they must spam through a fairly tight space.
  • 20-32% (Masterman) - After the abrupt wave spam, the next part instantly begins with a pink orb that leads into an excessively difficult wave click. Afterward, the player must hit a somewhat memory-based series of orbs that leads into some automatic gameplay. Following this, the player must perform a brief but difficult straight fly in the ship game mode. After the straight fly, the player must hit a green orb that leads into another straight fly. Then, the player becomes a cube, and they must hit a pink orb, a yellow orb, two pink orbs, and a dash orb that forces the player into an anti-gravity portal and a triple-speed portal. After the player hits a black orb, the game mode switches into a normal-speed ball, and the following segment contains a few timings that aren't too difficult and a series of orbs. The full part ends with a memory-based cube section.
  • 32-43% (Exen + DiamondBlade) - The following part immediately opens with a difficult cube jump, a robot jump, and a green orb timing also in the robot game mode. Next is a short ball section containing severe ball timing and two blind orb timings. The second orb timing leads into a compressed ship straight-fly. Then, the player converts back into a cube, and they must jump onto a block with a red orb timing that leads into a difficult black orb timing. The black orb timing leads into another compressed ship straight-fly. Afterward is a difficult but synced spider section. Following this, the player must jump (as a robot) into a green orb that leads into a single mini-wave click. Then, the player turns back into a cube, and they simply need to jump into a dash orb. The player then transitions (as a UFO) into a series of cube timings. The entire part ends with a synced spider section, once again.
  • 43-52% (XDiamondX) - Then, the player becomes a ball and they must perform two clicks and then proceed to hit two orbs, those being a yellow orb and a green orb. After this, the game mode switches over to a ship, and this ship contains a pink orb that leads into a black orb that leads into a UFO jump. This jump leads into three orbs, and afterward a very tight spider timing. Following the timing, the player must hit three orbs and then proceed to straight fly through a short space of spikes in the ship game mode. After this, the player needs to hit a green orb and then straight fly through a bit of confusing gameplay. The part ends with a complex dual and sloped wave spam.
  • 53-70% (Fenrrig + SiesTer) - Finally, the drop starts. It begins with a sightless series of UFO timings and a few difficult ball hits. Afterward, the player must perform some difficult wave-spam and an upside-down straight fly. Then, the player needs to complete some quick and tight wave hits and then proceed to traverse through a precise spider section. Instantly after the spider section, the player must straight fly through a bit of spike, containing a single speed-change. The player transitions into a swift and precise wave section with a yellow orb timing in the UFO game mode. After the wave section, the player converts over to a ball. This ball section contains three orb timings, and then the game mode switches over to a UFO for a brief moment before the player gets lead into yet another synced spider section. Then, the player transitions into a UFO section after they jump over a triple spike. This UFO section has a multitude of jumps, spam-clicking, and a few orb timings as well. The full part closes with a straight fly and a pink dash orb.
  • 70-85% (Fenrrig + AlexS2003) - Directly after the dash orb, the next part opens with a half-speed ball section with a dose of difficult timings. Afterward, the player flies downwards into a green orb that leads into two gravity portals. Next, the player needs to hit an array of orbs before hitting a precise wave dash orb. The dash orb leads into a fairly long wave section with some immensely difficult clicks. Then, the player must perform some tight spider hits, and then they must proceed to complete three robot jumps and a yellow orb. The entire part ends with a very complex asymmetrical dual and some brief automatic gameplay.
  • 85-98% (Exen + Grayrain) - The final part in the level instantly begins with a very precise green orb timing. The timing leads into a ball section with a pink orb, a green orb, and a black orb. Afterward, the player hits a yellow pad in the cube game mode that leads into a blue orb, which directly leads into a swift robot jump. Right as the player enters a spider portal, they need to teleport onto a yellow pad that leads into a pink dash orb. The dash orb leads into a complex dual and then the player must proceed to hit a red orb in the UFO game mode. Next, the player must perform two cube timings that lead into a quadruple-speed wave segment. A series of three cube orb timings transitions the player into a perplexing and swift dual section. The full gameplay of the part ends with a tight mini-wave segment, an array of cube orb timings, and three precise wave hits.
  • 98-100% (Hantein + XDiamondX) - The level ends with the end screen, which features every creator in the level and the 'logo' of the level.

Trivia

  • The password for this level is 271018.
  • This level is 2m 5s in length.
  • This level contains 100,000 objects.
  • The current verifier Dils thik has 95% and 18-100% and currently spent 148,756 attepts on verifiying it

Walkthrough

File:Abyss of Darkness Verified by Exen (Me) & More -Live- - Geometry Dash
The full walkthrough of Abyss of Darkness. Credits to Exen.