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*'''16-25%:''' Next, the player enters a moderately difficult ball segment that needs timing because of spikes and spike balls everywhere. This segment usually takes time to learn due to numerous traps and timings.
*'''16-25%:''' Next, the player enters a moderately difficult ball segment that needs timing because of spikes and spike balls everywhere. This segment usually takes time to learn due to numerous traps and timings.
*'''25-34%:''' Afterwards, the player transitions into a ship sequence with tight spaces. This sequence is tight but not as difficult as the more timing-intensive parts.
*'''25-34%:''' Afterwards, the player transitions into a ship sequence with tight spaces. This sequence is tight but not as difficult as the more timing-intensive parts.
*'''34-43%:''' Afterwards, the player enters a fairly difficult cube section containing numerous traps, invisible spikes, and 'thorn balls' everywhere that mostly cover the various orbs. However, this part is actually easier than it looks, fairly easy to memorize, and only requires minimal training to get consistent.
*'''34-43%:''' Afterwards, the player enters a fairly difficult cube section containing numerous traps, invisible spikes, and 'thorn balls' everywhere that mostly cover the various orbs. However, this part is actually easier than it looks, fairly easy to memorise, and only requires minimal training to get consistent.
*'''43-51%:''' The player enters a moderately difficult mini-ship sequence with moderately tight spaces and peculiar gameplay for a ship part, which requires a bit of skill. Despite this, it is one of the easier parts of the level.
*'''43-51%:''' The player enters a moderately difficult mini-ship sequence with moderately tight spaces and peculiar gameplay for a ship part, which requires a bit of skill. Despite this, it is one of the easier parts of the level.
*'''51-60%:''' After the ship, the player transitions into a tight UFO segment with quite a specific input pattern, notorious for requiring extremely precise timings.
*'''51-60%:''' After the ship, the player transitions into a tight UFO segment with quite a specific input pattern, notorious for requiring extremely precise timings.
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