Editing Acropolis
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
:''Not to be confused with its 2.0 remake AcropoliX.'' | |||
{{IB-Level | {{IB-Level | ||
|image = Acropolis.png | |image = Acropolis.png | ||
| Line 5: | Line 6: | ||
|created = [[Update 1.9]] | |created = [[Update 1.9]] | ||
|updated = [[Update 2.0]] | |updated = [[Update 2.0]] | ||
|difficulty = | |difficulty = [[File:InsaneDemon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|coins = 3 | |coins = 3 | ||
| Line 11: | Line 12: | ||
|objects = 11,083 | |objects = 11,083 | ||
|copytype = Password (124574) | |copytype = Password (124574) | ||
|downloads = | |downloads = 10.9M+ | ||
|likes = | |likes = 477.1K+ | ||
|rating = Featured | |rating = Featured | ||
|artist = [https://waterflame.newgrounds.com | |artist = [https://waterflame.newgrounds.com Waterflame] | ||
|music = [https://www.newgrounds.com/audio/listen/598349 Final Battle] | |music = [https://www.newgrounds.com/audio/listen/598349 Final Battle] | ||
|musicid = 598349 | |musicid = 598349 | ||
}} | }} | ||
'''Acropolis''' is a | '''Acropolis''' is a 1.9/2.0 Insane Demon level by [[Zobros]]. It is notorious for its numerous tight spaces, slow speed, 'thorn balls', many small spikes, and timings. A remake, AcropoliX, was created by SoulsTRK and released in 2.0, while a Silent remake, Silent Acropolis, was hosted by Phantom7Ks and is set for an open verification. | ||
A remake, AcropoliX, was created by SoulsTRK and released in | |||
==Description== | ==Description== | ||
*'''0-16%:''' Acropolis begins with a half-speed cube section consisting of difficult jumps and drops that need crucial timing. This section gets | *'''0-16%:''' Acropolis begins with a half-speed cube section consisting of difficult jumps and drops that need crucial timing. This section gets more difficult as it progresses. Undeniably the hardest part of the level. | ||
*'''16-25%:''' Next, the player enters a moderately difficult ball segment that needs timing because of spikes and spike balls everywhere. This segment usually takes time to learn due to numerous traps and timings. | *'''16-25%:''' Next, the player enters a moderately difficult ball segment that needs timing because of spikes and spike balls everywhere. This segment usually takes time to learn due to numerous traps and timings. | ||
*'''25-34%:''' Afterwards, the player transitions into a ship sequence with tight spaces. This sequence | *'''25-34%:''' Afterwards, the player transitions into a ship sequence with tight spaces. This sequence pretty tight, but it's not that difficult compared to the more timing-intensive parts. | ||
*'''34-43%:''' Afterwards, the player enters a fairly difficult cube section containing numerous traps, invisible spikes, and 'thorn balls' everywhere that mostly cover the various orbs. However, | *'''34-43%:''' Afterwards, the player enters a fairly difficult cube section containing numerous traps, invisible spikes, and 'thorn balls' everywhere that mostly cover the various orbs. However, it is extremely easy to memorise, and requires minimum training to get consistent at. It is considered one of the easiest parts of the level. | ||
*'''43-51%:''' The player enters a moderately difficult mini-ship sequence with moderately tight spaces and | *'''43-51%:''' The player enters a moderately difficult mini-ship sequence with moderately tight spaces and weird gameplay for a ship part, which requires a bit of skill. Despite this, it is mostly considered one of the easier parts of the level. | ||
*'''51-60%:''' After the ship, the player transitions into a tight UFO segment with quite a specific input pattern, notorious for requiring extremely | *'''51-60%:''' After the ship, the player transitions into a tight UFO segment with quite a specific input pattern, notorious for requiring extremely percice timings. | ||
*'''60-69%:''' Next, the player enters a ball segment similar to the first, with tricky timings throughout. | *'''60-69%:''' Next, the player enters a ball segment similar to the first, with tricky timings throughout. | ||
*'''69-79%:''' Afterwards, they enter a cube section with a few simple jumps over clusters of tiny | *'''69-79%:''' Afterwards, they enter a cube section with a few simple jumps over clusters of tiny grey spikes. They are the same jumps repeatedly throughout the 9% segment, but it require good consistency. | ||
*'''79-100%:''' Finally, the player enters a wave segment with many open spaces, thorn balls, and spikes. This wave section is considered one of the easier parts of the level, but it can be difficult to gain consistency with. Near the end, Zobros' name | *'''79-100%:''' Finally, the player enters a wave segment with many open spaces, thorn balls, and spikes. This wave section is considered one of the easier parts of the level, but it can be difficult to gain consistency with. Near the end, Zobros' name is shown below a final spam corridor, which has killed its fair share of unlucky players. | ||
==User coins== | ==User coins== | ||
| Line 37: | Line 36: | ||
*The first coin is located in the first ball segment at 20%. It is fairly easy to get, as the player only needs to hit the pink orb with good timing since the coin is under it. However, it is easy to hit too late (thus crashing into the wall) and hit too early (thus crashing into the spike ball overhead or overshooting and not getting the coin at all). | *The first coin is located in the first ball segment at 20%. It is fairly easy to get, as the player only needs to hit the pink orb with good timing since the coin is under it. However, it is easy to hit too late (thus crashing into the wall) and hit too early (thus crashing into the spike ball overhead or overshooting and not getting the coin at all). | ||
*The second coin is located at the second ship sequence, at 46%. Located near a gravity portal, the player must time their flying very well to avoid crashing into the spikes lining their passage while being in a position | *The second coin is located at the second ship sequence, at 46%. Located near a gravity portal, the player must time their flying very well to avoid crashing into the spikes lining their passage while being in a position that lets them grab the coin. The coin is placed quite far to the left, so the player must input and hold earlier than usual to collect it. | ||
*The third coin is located at the last wave segment, at the top of the spike balls at 95%. The player must carefully | *The third coin is located at the last wave segment, at the top of the spike balls at 95%. The player must carefully get the coin, as there are blocks above it that can result in them crashing. | ||
==Gameplay== | ==Gameplay== | ||
{{VC|K_XRalsqMOM}} | {{VC | ||
|K_XRalsqMOM | |||
}} | |||
==Trivia== | ==Trivia== | ||
*Acropolis was ranked #48 in | *Acropolis was ranked #48 in GDToday's '100 Greatest Levels of All Time' list. | ||
*Zobros released a coin update for Acropolis on 10 March 2016.<ref>https://www.youtube.com/watch?v=Jx-ZXMvoe2g</ref> | *Zobros released a coin update for Acropolis on 10 March 2016.<ref>https://www.youtube.com/watch?v=Jx-ZXMvoe2g</ref> | ||
**Zobros accidentally failed to collect the third coin while trying to re-beat Acropolis, as shown at the end of his re-verification video. Later, he updated the video. | **Zobros accidentally failed to collect the third coin while trying to re-beat Acropolis, as shown at the end of his re-verification video. Later, he updated the video. | ||
| Line 55: | Line 56: | ||
*In the editor, some texts say 'Lol' above the coin and 'Easy' at the end of the final part. | *In the editor, some texts say 'Lol' above the coin and 'Easy' at the end of the final part. | ||
*In real life, [[Wikipedia:Acropolis|Acropolis]] translates to the highest part of an ancient city and the citizens' last resort in case of a terrible war. | *In real life, [[Wikipedia:Acropolis|Acropolis]] translates to the highest part of an ancient city and the citizens' last resort in case of a terrible war. | ||
* | *Acropolis's success has led to numerous remakes: | ||
**AcropoliX, a buffed 2.0 remake | **AcropoliX, a buffed 2.0 remake of this level, was verified on 28 April 2016.<ref>https://www.youtube.com/watch?v=9GrlZLD8wZ0</ref> A few days later, it was buffed slightly with more detailed decoration. | ||
** | **[[BlassCFB]] and others created a level inspired by it known as WcropoliX, which was verified on 1 August 2016. However, despite its age and difficulty surpassing [[Bloodbath]] at that time, the level never received a rating until years later.<ref>https://www.youtube.com/watch?v=pQ2PsY1BymE&t=130s</ref> | ||
**[[SrGuillester]] and AZuLer4 created an urban-themed Extreme Demon inspired by the level known as Hatred. | |||
** | **Another level, El Dorado, is believed to be a buffed green remake of Acropolis. | ||
** | ***El Dorado has a super-buffed remake called [[The Golden]]. | ||
*** | ****There is also a sequel or 'antagonist' to The Golden, and it is an extension of the song in the level [[Infernal Abyss]] called [[Avernus]]. | ||
**** | ****There is another level heavily inspired by The Golden with a crystal cave theme called [[Amethyst]]. | ||
** | **There is a 2.1 remake of the level called Acrozis, verified by Gokill on 9 July 2021.<ref>https://www.youtube.com/watch?v=ya29CmmNbH0</ref> | ||
** | **[[MindCap]] is also hosting a mega-collaboration level inspired by Acropolis called HELIOPOLIS. It is set to be the hardest level in the game. | ||
**Acropolis has an impossible version named 'Silent Acropolis' created by Danmaster007.<ref>https://www.youtube.com/watch?v=er-a9m2y4a0</ref> | |||
** | ***Silent Acropolis also has an upcoming 2.1 remake hosted by The Purgatory, which is also set to be the hardest level in the game.<ref>https://www.youtube.com/watch?v=EbivEFRJ4fY</ref> | ||
*** | |||
{{Togglebox | {{Togglebox | ||
|header = Notable fails | |header = Notable fails | ||
|body = <nowiki /> | |body = <nowiki /> | ||
*Roby | *Roby crashed twice at 98%, 96%, 87%, and five times at 80%. | ||
*The player 'Someone' | *The player 'Someone' crashed at 97%. | ||
*Sung-Su Kim also | *Sung-Su Kim also crashed at 97%. | ||
*GuitarHeroStyles | *GuitarHeroStyles crashed at 95%. | ||
*[[Andromeda (Player)|Andromeda]] | *[[Andromeda (Player)|Andromeda]] crashed at 90%. | ||
*SoulsTRK also | *SoulsTRK also crashed at 90% | ||
*KennethOfSweden | *KennethOfSweden crashed at the last spike at 98%. | ||
*[[ToshDeluxe]] | *[[ToshDeluxe]] crashed at 98%. | ||
*[[Cyclic]] | *[[Cyclic]] crashed at 96%. | ||
*GMDBuddy | *GMDBuddy crashed at 97%. | ||
**Shortly afterwards, GMDBuddy said he was so mad that he would not do the level again. | **Shortly afterwards, GMDBuddy said he was so mad that he would not do the level again. | ||
*Merg | *Merg crashed at 86% and 96%. | ||
**Overall, Merg | **Overall, Merg claimed that Acropolis is a fun level after he beat it. | ||
*SpyroPlaysGD | *SpyroPlaysGD crashed at 95%. | ||
*DimaNelis | *DimaNelis died at 97% and 98%. | ||
}} | }} | ||
==Video== | ==Video== | ||
{{VC|DG3dahK03Ps | {{VC|DG3dahK03Ps | ||
|cpt1 = | |cpt1 = Original version | ||
}} | }} | ||