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:''Not to be confused with its 2.0 remake AcropoliX.'' | |||
{{IB-Level | {{IB-Level | ||
|image = Acropolis.png | |image = Acropolis.png | ||
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|created = [[Update 1.9]] | |created = [[Update 1.9]] | ||
|updated = [[Update 2.0]] | |updated = [[Update 2.0]] | ||
|difficulty = | |difficulty = [[File:InsaneDemon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|coins = 3 | |coins = 3 | ||
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|objects = 11,083 | |objects = 11,083 | ||
|copytype = Password (124574) | |copytype = Password (124574) | ||
|downloads = | |downloads = 11.7M+ | ||
|likes = | |likes = 485.7K+ | ||
|rating = Featured | |rating = Featured | ||
|artist = [https://waterflame.newgrounds.com | |artist = [https://waterflame.newgrounds.com Waterflame] | ||
|music = [https://www.newgrounds.com/audio/listen/598349 Final Battle] | |music = [https://www.newgrounds.com/audio/listen/598349 Final Battle] | ||
|musicid = 598349 | |musicid = 598349 | ||
}} | }} | ||
'''Acropolis''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Insane Demon level by [[Zobros]]. It is | '''Acropolis''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Insane Demon level by [[Zobros]]. It is notorious for its numerous tight spaces, slow speed, 'thorn balls', many small spikes, and timings. A remake, AcropoliX, was created by SoulsTRK and released in 2.0, while a Silent remake, Silent Acropolis, was hosted by Phantom7Ks and is set for an open verification. | ||
A remake, AcropoliX, was created by SoulsTRK and released in | |||
==Description== | ==Description== | ||
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*'''16-25%:''' Next, the player enters a moderately difficult ball segment that needs timing because of spikes and spike balls everywhere. This segment usually takes time to learn due to numerous traps and timings. | *'''16-25%:''' Next, the player enters a moderately difficult ball segment that needs timing because of spikes and spike balls everywhere. This segment usually takes time to learn due to numerous traps and timings. | ||
*'''25-34%:''' Afterwards, the player transitions into a ship sequence with tight spaces. This sequence is tight but not as difficult as the more timing-intensive parts. | *'''25-34%:''' Afterwards, the player transitions into a ship sequence with tight spaces. This sequence is tight but not as difficult as the more timing-intensive parts. | ||
*'''34-43%:''' Afterwards, the player enters a fairly difficult cube section containing numerous traps, invisible spikes, and 'thorn balls' everywhere that mostly cover the various orbs. However, this part is actually easier than it looks, fairly easy to | *'''34-43%:''' Afterwards, the player enters a fairly difficult cube section containing numerous traps, invisible spikes, and 'thorn balls' everywhere that mostly cover the various orbs. However, this part is actually easier than it looks, fairly easy to memorise, and only requires minimal training to get consistent. | ||
*'''43-51%:''' The player enters a moderately difficult mini-ship sequence with moderately tight spaces and peculiar gameplay for a ship part, which requires a bit of skill. Despite this, it is one of the easier parts of the level. | *'''43-51%:''' The player enters a moderately difficult mini-ship sequence with moderately tight spaces and peculiar gameplay for a ship part, which requires a bit of skill. Despite this, it is one of the easier parts of the level. | ||
*'''51-60%:''' After the ship, the player transitions into a tight UFO segment with quite a specific input pattern, notorious for requiring extremely precise timings. | *'''51-60%:''' After the ship, the player transitions into a tight UFO segment with quite a specific input pattern, notorious for requiring extremely precise timings. | ||
*'''60-69%:''' Next, the player enters a ball segment similar to the first, with tricky timings throughout. | *'''60-69%:''' Next, the player enters a ball segment similar to the first, with tricky timings throughout. | ||
*'''69-79%:''' Afterwards, they enter a cube section with a few simple jumps over clusters of tiny | *'''69-79%:''' Afterwards, they enter a cube section with a few simple jumps over clusters of tiny grey spikes. They are the same jumps repeatedly throughout the 9% segment, but they require good consistency. | ||
*'''79-100%:''' Finally, the player enters a wave segment with many open spaces, thorn balls, and spikes. This wave section is considered one of the easier parts of the level, but it can be difficult to gain consistency with. Near the end, Zobros' name appears below a final spam corridor that has ended its fair share of unlucky players. | *'''79-100%:''' Finally, the player enters a wave segment with many open spaces, thorn balls, and spikes. This wave section is considered one of the easier parts of the level, but it can be difficult to gain consistency with. Near the end, Zobros' name appears below a final spam corridor that has ended its fair share of unlucky players. | ||
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==Trivia== | ==Trivia== | ||
*Acropolis was ranked #48 in | *Acropolis was ranked #48 in GDToday's '100 Greatest Levels of All Time' list. | ||
*Zobros released a coin update for Acropolis on 10 March 2016.<ref>https://www.youtube.com/watch?v=Jx-ZXMvoe2g</ref> | *Zobros released a coin update for Acropolis on 10 March 2016.<ref>https://www.youtube.com/watch?v=Jx-ZXMvoe2g</ref> | ||
**Zobros accidentally failed to collect the third coin while trying to re-beat Acropolis, as shown at the end of his re-verification video. Later, he updated the video. | **Zobros accidentally failed to collect the third coin while trying to re-beat Acropolis, as shown at the end of his re-verification video. Later, he updated the video. | ||
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*In the editor, some texts say 'Lol' above the coin and 'Easy' at the end of the final part. | *In the editor, some texts say 'Lol' above the coin and 'Easy' at the end of the final part. | ||
*In real life, [[Wikipedia:Acropolis|Acropolis]] translates to the highest part of an ancient city and the citizens' last resort in case of a terrible war. | *In real life, [[Wikipedia:Acropolis|Acropolis]] translates to the highest part of an ancient city and the citizens' last resort in case of a terrible war. | ||
* | *Acropolis's success has led to numerous remakes: | ||
**AcropoliX, a buffed 2.0 remake | **AcropoliX, a buffed 2.0 remake of this level, was verified on 28 April 2016.<ref>https://www.youtube.com/watch?v=9GrlZLD8wZ0</ref> A few days later, it was buffed slightly with more detailed decoration. | ||
** | **[[BlassCFB]] and others created a level inspired by it known as WcropoliX, which was verified on 1 August 2016. However, despite its age and its difficulty surpassing [[Bloodbath]] at the time, the level never received a rating until years later.<ref>https://www.youtube.com/watch?v=pQ2PsY1BymE&t=130s</ref> | ||
**[[SrGuillester]] and AZuLer4 created an urban-themed Extreme Demon inspired by the level known as Hatred. | |||
** | **Another level, El Dorado, is believed to be a buffed green remake of Acropolis. | ||
** | ***El Dorado has a super-buffed remake called [[The Golden]]. | ||
*** | ****There is also a sequel or 'antagonist' to The Golden, and it is an extension of the song in the level [[Infernal Abyss]] called [[Avernus]]. | ||
**** | ****There is another level heavily inspired by The Golden with a crystal cave theme called [[Amethyst]]. | ||
** | **There is a 2.1 remake of the level called Acrozis, verified by Gokill on 9 July 2021.<ref>https://www.youtube.com/watch?v=ya29CmmNbH0</ref> | ||
** | **[[MindCap]] is also hosting a mega-collaboration level inspired by Acropolis called HELIOPOLIS. It is set to be the hardest level in the game. | ||
**Acropolis has an impossible version named 'Silent Acropolis' created by Danmaster007.<ref>https://www.youtube.com/watch?v=er-a9m2y4a0</ref> | |||
** | ***Silent Acropolis also has an upcoming 2.1 remake hosted by The Purgatory, which is also set to be the hardest level in the game.<ref>https://www.youtube.com/watch?v=EbivEFRJ4fY</ref> | ||
*** | |||
{{Togglebox | {{Togglebox | ||
|header = Notable fails | |header = Notable fails | ||
|body = <nowiki /> | |body = <nowiki /> | ||
*Roby | *Roby crashed twice at 98%, 96%, 87%, and five times at 80%. | ||
*The player 'Someone' | *The player 'Someone' crashed at 97%. | ||
*Sung-Su Kim also | *Sung-Su Kim also crashed at 97%. | ||
*GuitarHeroStyles | *GuitarHeroStyles crashed at 95%. | ||
*[[Andromeda (Player)|Andromeda]] | *[[Andromeda (Player)|Andromeda]] crashed at 90%. | ||
*SoulsTRK also | *SoulsTRK also crashed at 90% | ||
*KennethOfSweden | *KennethOfSweden crashed at the last spike at 98%. | ||
*[[ToshDeluxe]] | *[[ToshDeluxe]] crashed at 98%. | ||
*[[Cyclic]] | *[[Cyclic]] crashed at 96%. | ||
*GMDBuddy | *GMDBuddy crashed at 97%. | ||
**Shortly afterwards, GMDBuddy said he was so mad that he would not do the level again. | **Shortly afterwards, GMDBuddy said he was so mad that he would not do the level again. | ||
*Merg | *Merg crashed at 86% and 96%. | ||
**Overall, Merg said Acropolis was a fun level after he beat it. | **Overall, Merg said Acropolis was a fun level after he beat it. | ||
*SpyroPlaysGD | *SpyroPlaysGD crashed at 95%. | ||
*DimaNelis | *DimaNelis crashed at 97% and 98%. | ||
}} | }} | ||
==Video== | ==Video== | ||
{{VC|DG3dahK03Ps | {{VC|DG3dahK03Ps | ||
|cpt1 = | |cpt1 = Original version | ||
}} | }} | ||