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:''Not to be confused with its 2.0 remake AcropoliX.''
{{IB-Level
{{IB-Level
  |image      = Acropolis.png
  |image      = Acropolis.png
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  |created    = [[Update 1.9]]
  |created    = [[Update 1.9]]
  |updated    = [[Update 2.0]]
  |updated    = [[Update 2.0]]
  |difficulty = {{InsaneDemon}}
  |difficulty = [[File:InsaneDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |coins      = 3
  |coins      = 3
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  |objects    = 11,083
  |objects    = 11,083
  |copytype  = Password (124574)
  |copytype  = Password (124574)
  |downloads  = 15.9M
  |downloads  = 12.1M+
  |likes      = 529.9K
  |likes      = 490.8K+
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://waterflame.newgrounds.com/ Waterflame]
  |artist    = [https://waterflame.newgrounds.com/ Waterflame]
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  |musicid    = 598349
  |musicid    = 598349
}}
}}
'''Acropolis''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Insane Demon level by [[Zobros]]. It is a greyscale, temple-themed level known for its tight spaces, slow speed, 'thorn balls', small spikes, and timings.
'''Acropolis''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Insane Demon level by [[Zobros]]. It is notorious for its numerous tight spaces, slow speed, 'thorn balls', many small spikes, and timings. A remake, AcropoliX, was created by SoulsTRK and released in 2.0, while a Silent remake, Silent Acropolis, was hosted by Phantom7Ks and is set for an open verification.
 
A remake, AcropoliX, was created by SoulsTRK and released in Update 2.0. A superbuffed, redecorated remake, [[Silent Acropolis (The Purgatory)|Silent Acropolis]], was hosted by Phantom7Ks and is set for an open verification.


==Description==
==Description==
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*'''16-25%:''' Next, the player enters a moderately difficult ball segment that needs timing because of spikes and spike balls everywhere. This segment usually takes time to learn due to numerous traps and timings.
*'''16-25%:''' Next, the player enters a moderately difficult ball segment that needs timing because of spikes and spike balls everywhere. This segment usually takes time to learn due to numerous traps and timings.
*'''25-34%:''' Afterwards, the player transitions into a ship sequence with tight spaces. This sequence is tight but not as difficult as the more timing-intensive parts.
*'''25-34%:''' Afterwards, the player transitions into a ship sequence with tight spaces. This sequence is tight but not as difficult as the more timing-intensive parts.
*'''34-43%:''' Afterwards, the player enters a fairly difficult cube section containing numerous traps, invisible spikes, and 'thorn balls' everywhere that mostly cover the various orbs. However, this part is actually easier than it looks, fairly easy to memorize, and only requires minimal training to get consistent.
*'''34-43%:''' Afterwards, the player enters a fairly difficult cube section containing numerous traps, invisible spikes, and 'thorn balls' everywhere that mostly cover the various orbs. However, this part is actually easier than it looks, fairly easy to memorise, and only requires minimal training to get consistent.
*'''43-51%:''' The player enters a moderately difficult mini-ship sequence with moderately tight spaces and peculiar gameplay for a ship part, which requires a bit of skill. Despite this, it is one of the easier parts of the level.
*'''43-51%:''' The player enters a moderately difficult mini-ship sequence with moderately tight spaces and peculiar gameplay for a ship part, which requires a bit of skill. Despite this, it is one of the easier parts of the level.
*'''51-60%:''' After the ship, the player transitions into a tight UFO segment with quite a specific input pattern, notorious for requiring extremely precise timings.
*'''51-60%:''' After the ship, the player transitions into a tight UFO segment with quite a specific input pattern, notorious for requiring extremely precise timings.
*'''60-69%:''' Next, the player enters a ball segment similar to the first, with tricky timings throughout.
*'''60-69%:''' Next, the player enters a ball segment similar to the first, with tricky timings throughout.
*'''69-79%:''' Afterwards, they enter a cube section with a few simple jumps over clusters of tiny gray spikes. They are the same jumps repeatedly throughout the 9% segment, but they require good consistency.
*'''69-79%:''' Afterwards, they enter a cube section with a few simple jumps over clusters of tiny grey spikes. They are the same jumps repeatedly throughout the 9% segment, but they require good consistency.
*'''79-100%:''' Finally, the player enters a wave segment with many open spaces, thorn balls, and spikes. This wave section is considered one of the easier parts of the level, but it can be difficult to gain consistency with. Near the end, Zobros' name appears below a final spam corridor that has ended its fair share of unlucky players.
*'''79-100%:''' Finally, the player enters a wave segment with many open spaces, thorn balls, and spikes. This wave section is considered one of the easier parts of the level, but it can be difficult to gain consistency with. Near the end, Zobros' name appears below a final spam corridor that has ended its fair share of unlucky players.


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==Trivia==
==Trivia==
*Acropolis was ranked #48 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels of All Time'.
*Acropolis was ranked #48 in GDToday's '100 Greatest Levels of All Time' list.
*Zobros released a coin update for Acropolis on 10 March 2016.<ref>https://www.youtube.com/watch?v=Jx-ZXMvoe2g</ref>
*Zobros released a coin update for Acropolis on 10 March 2016.<ref>https://www.youtube.com/watch?v=Jx-ZXMvoe2g</ref>
**Zobros accidentally failed to collect the third coin while trying to re-beat Acropolis, as shown at the end of his re-verification video. Later, he updated the video.
**Zobros accidentally failed to collect the third coin while trying to re-beat Acropolis, as shown at the end of his re-verification video. Later, he updated the video.
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*****Two more former Top 1s, [[Avernus]], the sequel or 'antagonist' to The Golden, verified by [[Zoink]] on 22 March 2023,<ref>https://www.youtube.com/watch?v=16Zh8jssanc</ref> and [[Amethyst]], a crystal cave-themed level inspired by The Golden, verified by [[wPopoff]] on 25 May 2025.<ref>https://www.youtube.com/watch?v=4lfkzz1VCbA</ref>
*****Two more former Top 1s, [[Avernus]], the sequel or 'antagonist' to The Golden, verified by [[Zoink]] on 22 March 2023,<ref>https://www.youtube.com/watch?v=16Zh8jssanc</ref> and [[Amethyst]], a crystal cave-themed level inspired by The Golden, verified by [[wPopoff]] on 25 May 2025.<ref>https://www.youtube.com/watch?v=4lfkzz1VCbA</ref>
**Acrozis, a [[Update 2.1|2.1]] remake created by Renedi, verified by Gokill on 9 July 2021.<ref>https://www.youtube.com/watch?v=ya29CmmNbH0</ref>
**Acrozis, a [[Update 2.1|2.1]] remake created by Renedi, verified by Gokill on 9 July 2021.<ref>https://www.youtube.com/watch?v=ya29CmmNbH0</ref>
**Ithacropolis, a 2.1 Extreme Demon inspired by Acropolis and [[Necropolis]] created by BIGMAC77 and others, verified by Skulzi.<ref>https://www.youtube.com/watch?v=zqRLjGI_p9I</ref>
**[[Heliopolis]], a 2.1 semi-remake hosted by [[MindCap]]. It is set to be the hardest level in the game and has yet to be verified.
***IthacropoliX, the sequel of Ithacropolis, verified by cobrablitz.<ref>https://www.youtube.com/watch?v=n4nbu_fZcf4</ref>
**Silent Acropolis, a 2.1 impossible remake created by Danmaster007.<ref>https://www.youtube.com/watch?v=er-a9m2y4a0</ref>
**[[Silent Acropolis (Danmaster007)|Silent Acropolis]], a 2.1 impossible remake created by Danmaster007.<ref>https://www.youtube.com/watch?v=er-a9m2y4a0</ref>
***An upcoming 2.1/[[Update 2.2|2.2]] remake of Silent Acropolis hosted by The Purgatory, which is also set to be the hardest level in the game.<ref>https://www.youtube.com/watch?v=EbivEFRJ4fY</ref>
***An upcoming 2.1/2.2 remake of [[Silent Acropolis (The Purgatory)|Silent Acropolis]] hosted by The Purgatory, which is also set to be the hardest level in the game.<ref>https://www.youtube.com/watch?v=EbivEFRJ4fY</ref>
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  |header = Notable fails
  |header = Notable fails
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