Adrift: Difference between revisions
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geometrydash.wiki.gg>EnyazoGD mNo edit summary |
geometrydash.wiki.gg>GD Protostar m Tried to improve the Gameplay section as much as I could. I hope this is enough. |
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== Gameplay == | == Gameplay == | ||
{{Low-Faith/Section}} | {{Low-Faith/Section}}''It is suggested that this section should be revamped.'' | ||
''It is suggested that this section should be revamped.'' | |||
*0-10% - | *'''0-10%:''' The level begins with a trivial half-speed mini cube section consisting of two jumps over single spikes. Here, the background starts out black and gradually brightens, at which point a few dark pillars and what appears to be a Clubstep monster can be seen as decorations in the background. | ||
* | * '''11-39%:''' Next, the player enters a normal-speed mini-ship section where the player needs to fly around the structures. After that is a simple mini-UFO segment, before going back to mini-ship and then back to mini-UFO again, both areas bearing similar gameplay to the aforementioned ship/UFO parts. | ||
* 40- | * '''40-70%:''' Afterward, the level transitions into a straightforward half-speed mini-cube section containing lots of platforms - some of them being slopes - that must be jumped across. A fairly confusing mini-ball section starts right after, followed by another cube section featuring the same style of gameplay. This area ends by traveling down a staircase-like structure with a few small gaps. | ||
* 71- | * '''71-87%:''' Following this is a double/normal-speed section that starts with lots of gamemode changes. Wave, robot and ball are introduced in this section. All eight areas still utilize large spaces and even larger margins for error. | ||
* 88-100% - | * '''88-100%:''' After this is a simple normal-speed cube section that features some more obstacles to jump acrosss as well as a fake out. Finally, the level ends as the player sees TamaN's signature along with an art drawing of a submarine. | ||
== User coins == | == User coins == | ||
* Coin 1 - At 38%, the player must | * Coin 1 - At 38%, in the second mini-UFO segment, the player must travel up to where the coin is, the block in front of the coin disappears once the coin is collected. | ||
* Coin 2 - At 47/48%, the player should not jump to the next platform, as they will instead land on an invisible one where they can collect the coin and continue through the normal route. | * Coin 2 - At 47/48%, the player should not jump to the next platform, as they will instead land on an invisible one where they can collect the coin and continue through the normal route. | ||
* Coin 3 - At 84/85%, the player should go on top of a structure with the wave. | * Coin 3 - At 84/85%, the player should go on top of a structure with the wave. | ||
Revision as of 16:26, 12 January 2023
Template:Infobox Level Adrift is a 2.0 Normal 3* level created by TamaN. It is the third and final level in the Force Pack. It uses a blue and black color scheme throughout the level.
Gameplay
Template:Low-Faith/SectionIt is suggested that this section should be revamped.
- 0-10%: The level begins with a trivial half-speed mini cube section consisting of two jumps over single spikes. Here, the background starts out black and gradually brightens, at which point a few dark pillars and what appears to be a Clubstep monster can be seen as decorations in the background.
- 11-39%: Next, the player enters a normal-speed mini-ship section where the player needs to fly around the structures. After that is a simple mini-UFO segment, before going back to mini-ship and then back to mini-UFO again, both areas bearing similar gameplay to the aforementioned ship/UFO parts.
- 40-70%: Afterward, the level transitions into a straightforward half-speed mini-cube section containing lots of platforms - some of them being slopes - that must be jumped across. A fairly confusing mini-ball section starts right after, followed by another cube section featuring the same style of gameplay. This area ends by traveling down a staircase-like structure with a few small gaps.
- 71-87%: Following this is a double/normal-speed section that starts with lots of gamemode changes. Wave, robot and ball are introduced in this section. All eight areas still utilize large spaces and even larger margins for error.
- 88-100%: After this is a simple normal-speed cube section that features some more obstacles to jump acrosss as well as a fake out. Finally, the level ends as the player sees TamaN's signature along with an art drawing of a submarine.
User coins
- Coin 1 - At 38%, in the second mini-UFO segment, the player must travel up to where the coin is, the block in front of the coin disappears once the coin is collected.
- Coin 2 - At 47/48%, the player should not jump to the next platform, as they will instead land on an invisible one where they can collect the coin and continue through the normal route.
- Coin 3 - At 84/85%, the player should go on top of a structure with the wave.
Trivia
- The password for the level is 121212.
- The level has 12,171 objects.
- The icons are only in mini size in the level until 71%.