Aerial Gleam: Difference between revisions
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== History == | == History == | ||
Aerial Gleam was first previewed after Aquatic Auroras was verified. It was eventually scrapped and was completely remade. Once it was finished it was set to be verified by [[Riot]], who eventually dropped it and passed it to Lime. Lime made a run of 42-100% twice and then got to 50% | Aerial Gleam was first previewed after Aquatic Auroras was verified. It was eventually scrapped and was completely remade. Once it was finished it was set to be verified by [[Riot]], who eventually dropped it and passed it to Lime. Lime made a run of 42-100% twice and then got to 50%; he ultimately dropped it. It was then passed to [[Combined]], who would also drop it only a few days of being the verifier. [[Rainstorm]], the next person to receive the level, made a run 42-100% in less that a week before also dropping it. Afterwards, Alphanetic received the level and made a 34-76% run and a 42-100% run in less than a week. He would then eventually get 42%, then 48%, 52% x3, and then 56%. He would then get to 60%, and then 70%. W.I.P. | ||
== Gameplay == | == Gameplay == | ||
Revision as of 19:22, 15 March 2021
Aerial Gleam is an upcoming 2.1 Extreme Demon collaboration hosted by EndLevel, and set to be verified by Alphanetic. It is the sequel to Aquatic Auroras, and is set to be the hardest Nine Circles level. It will most likely go in the top 15 when verified.
History
Aerial Gleam was first previewed after Aquatic Auroras was verified. It was eventually scrapped and was completely remade. Once it was finished it was set to be verified by Riot, who eventually dropped it and passed it to Lime. Lime made a run of 42-100% twice and then got to 50%; he ultimately dropped it. It was then passed to Combined, who would also drop it only a few days of being the verifier. Rainstorm, the next person to receive the level, made a run 42-100% in less that a week before also dropping it. Afterwards, Alphanetic received the level and made a 34-76% run and a 42-100% run in less than a week. He would then eventually get 42%, then 48%, 52% x3, and then 56%. He would then get to 60%, and then 70%. W.I.P.
Gameplay
- 0-32% (Deadlox): The level begins with a difficult ball segment that leads to a short ship section, that leads to the drop. The drop begins with one of the hardest wave sections of all time, the wave begins at quadruple speed that eventually slows down half of the way that changes to triple speed after that. Then there will be a tiny cube section that leads to the second wave section with even more difficult timings.
- 33-61% (Antares): This part start with a jump and a green jump orb that leads to another extremely difficult wave with more tight spaces and difficult timings that leads to a auto cube segment which leads to another wave and one more auto cube section leading to the next part.
- 62-82% (El3cTr0): This part begins with another tight wave segment that leads to another auto cube section which leads to the last wave section and the last auto cube section leading to the final part of the level.
- 83-100% (EndLevel): The final part starts off with a very simple cube section that has a few orbs and timings. This leads to a ship and ball segment leading to the final ship that has lots of saws and a straight fly section. Then the level ends.
Trivia
W.I.P