Airborne Robots: Difference between revisions
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geometrydash.wiki.gg>Infobreaker m Undo revision 430303 by Infobreaker (talk) |
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{{Quality}} | |||
{{IB-Level | |||
|image = AirborneRobots.png | |||
|game = Meltdown | |||
|released = Initial release | |||
|levelnumber = 3 | |||
|difficulty = [[File:Hard.png|35px]] | |||
|stars = 3 | |||
|practicemode = [[File: Colour08.png|22px]]<br>Primary | |||
|normalmode = [[File:Cube069.png|35px]] [[File:Cube070.png|35px]] | |||
|portals = Cube, Ship, Ball | |||
|sequences = C, B, S, C, B, C, | |||
|composer = [http://f-777.newgrounds.com F-777] | |||
|audio = [[File:AirborneRobots.ogg]] | |||
|fullaudio = [[File:AirborneRobotsFull.ogg]] | |||
|precededby = [[Viking Arena]] | |||
|followedby = TBA | |||
}} | |||
'''Airborne Robots''' is the third level of [[Geometry Dash Meltdown]] and the first level with a Hard difficulty. | |||
==Description== | |||
Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to preemptive moving platforms. | |||
A cube sequence takes place from 0% to 41%; a ball sequence from 41% to 63%; a ship sequence from 63% to 74%; a cube sequence from 74% to 84%; a ball sequence from 84% to 94%; and a cube sequence from 94% to 100%. | |||
==Secret coins== | |||
*The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin. | |||
*The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin. | |||
*The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin. | |||
*Collecting all three secret coins will reward an additional cube. | |||
==Walkthrough== | |||
[[File:Geometry Dash Meltdown - Airborne Robots|thumb|center|300px]] | |||
==Trivia== | |||
*Completing the level takes 97 seconds and requires a minimum of 112 jumps. | |||
==Gallery== | |||
<gallery spacing="large" widths="999"> | |||
AR-Key.png|Secret coin key | |||
AR-C1.png|First secret coin | |||
AR-C2.png|Second secret coin | |||
AR-C3.png|Third secret coin | |||
AirborneRobotsMenu.png|Level selection | |||
</gallery> | |||
[[Category:Levels]] | [[Category:Levels]] | ||
Revision as of 20:03, 3 May 2018
Airborne Robots is the third level of Geometry Dash Meltdown and the first level with a Hard difficulty.
Description
Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to preemptive moving platforms.
A cube sequence takes place from 0% to 41%; a ball sequence from 41% to 63%; a ship sequence from 63% to 74%; a cube sequence from 74% to 84%; a ball sequence from 84% to 94%; and a cube sequence from 94% to 100%.
Secret coins
- The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin.
- The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin.
- The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin.
- Collecting all three secret coins will reward an additional cube.
Walkthrough
Trivia
- Completing the level takes 97 seconds and requires a minimum of 112 jumps.
Gallery
-
Secret coin key
-
First secret coin
-
Second secret coin
-
Third secret coin
-
Level selection