Airborne Robots: Difference between revisions
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geometrydash.wiki.gg>Hackey5 m Corrected spelling/grammar |
geometrydash.wiki.gg>Hackey5 m Updated information |
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|difficulty = [[File:Hard.png|35px]] | |difficulty = [[File:Hard.png|35px]] | ||
|stars = 3 | |stars = 3 | ||
|practicemode = [[File: Colour08.png|22px]]<br> | |practicemode = [[File: Colour08.png|22px]]<br>[primary] (old) | ||
|normalmode = [[File:Cube069.png|35px]] [[File:Cube070.png|35px]] | |normalmode = [[File:Cube069.png|35px]] [[File:Cube070.png|35px]] | ||
|portals = Cube, Ship, Ball | |portals = Cube, Ship, Ball | ||
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==Description== | ==Description== | ||
Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to | Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to pre-emptive moving platforms. | ||
A cube sequence takes place from 0% to 41%; a ball sequence from 41% to 63%; a ship sequence from 63% to 74%; a cube sequence from 74% to 84%; a ball sequence from 84% to 94%; and a cube sequence from 94% to 100%. | A cube sequence takes place from 0% to 41%; a ball sequence from 41% to 63%; a ship sequence from 63% to 74%; a cube sequence from 74% to 84%; a ball sequence from 84% to 94%; and a cube sequence from 94% to 100%. | ||
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*Collecting all three secret coins will reward an additional cube. | *Collecting all three secret coins will reward an additional cube. | ||
== | ==Gameplay== | ||
[[File:Geometry Dash Meltdown - Airborne Robots|thumb|center|300px]] | [[File:Geometry Dash Meltdown - Airborne Robots|thumb|center|300px]] | ||
==Trivia== | ==Trivia== | ||
*The achievement and its associated reward for completing Airborne Robots in practice mode were removed in Update 1.01. | |||
*Completing the level takes 97 seconds and requires a minimum of 112 jumps. | *Completing the level takes 97 seconds and requires a minimum of 112 jumps. | ||
Revision as of 01:07, 27 July 2019
Airborne Robots is the third level of Geometry Dash Meltdown and the first level with a Hard difficulty.
Description
Airborne Robots introduces the yellow jump ring, beginning to extend the degree of jumping challenges. The ball form is also introduced with a light use of pads and rings in addition to pre-emptive moving platforms.
A cube sequence takes place from 0% to 41%; a ball sequence from 41% to 63%; a ship sequence from 63% to 74%; a cube sequence from 74% to 84%; a ball sequence from 84% to 94%; and a cube sequence from 94% to 100%.
Secret coins
- The first secret coin is located at 25% and collected as the cube. A key must first be collected at 16% as the cube. After jumping up two pillars leading to spikes, jump over the spikes and immediately jump again where an overhead obstacle will quickly shift to enable a jump to reach the key. Afterwards, an overhead obstacle with a keyhole will descend as it is approached, obstructing the main route. Jump twice to clear the obstacle and collect the coin.
- The second secret coin is located at 67% and collected as the ship. After passing through two obstacles, fly down through a passage in the third obstacle to collect the coin.
- The third secret coin is located at 98% and collected as the cube. After hitting a jump ring, immediately hit an invisible jump ring marked by a suddenly appearing skull to land atop an overhead platform enabling a jump for the coin.
- Collecting all three secret coins will reward an additional cube.
Gameplay
Trivia
- The achievement and its associated reward for completing Airborne Robots in practice mode were removed in Update 1.01.
- Completing the level takes 97 seconds and requires a minimum of 112 jumps.
Gallery
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Secret coin key
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First secret coin
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Second secret coin
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Third secret coin
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Level selection