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  |music      = [[Electroman Adventures]]
  |music      = [[Electroman Adventures]]
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'''Alphabet X''' is a [[Update 1.6|1.6]] Insane Demon level by Play 1107696 (BlackP2sFull in-game), published on 10 April 2014. The level features numerous fake paths and traps. It also features many tight spaces in UFO and ship sequences. Due to a huge number of traps, memorization is crucial.
'''Alphabet X''' is a [[Update 1.6|1.6]] Insane Demon level by Play 1107696 (BlackP2sFull in-game), published on 10 April 2014. The level features numerous fake paths and traps. It also features many tight spaces in UFO and ship sequences. Due to a huge number of traps, memorisation is crucial.


Alphabet X was notorious for being one of the hardest levels in the game, as well as once being deemed impossible, before being verified by [[Zobros]] on 9 May 2015.<ref>https://www.youtube.com/watch?v=LaYo5cp5fIw</ref> Alphabet X was created as part of the Alphabet Series, a project hosted by GW Inke consisting of 29 levels ranging from Alphabet A to Alphabet Z.<ref>https://www.youtube.com/watch?v=kdHyRvzh0so</ref>
Alphabet X was notorious for being one of the hardest levels in the game, as well as once being deemed impossible, before being verified by [[Zobros]] on 9 May 2015.<ref>https://www.youtube.com/watch?v=LaYo5cp5fIw</ref> Alphabet X was created as part of the Alphabet Series, a project hosted by GW Inke consisting of 29 levels ranging from Alphabet A to Alphabet Z.<ref>https://www.youtube.com/watch?v=kdHyRvzh0so</ref>
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Alphabet X revolves mainly around mazes, in particular featuring three large maze sections with invisible blocks, pads, and orbs for the player to traverse. There are extremely tight sections with straight-flying and orb timings, requiring precise inputs to pass obstacles.  
Alphabet X revolves mainly around mazes, in particular featuring three large maze sections with invisible blocks, pads, and orbs for the player to traverse. There are extremely tight sections with straight-flying and orb timings, requiring precise inputs to pass obstacles.  
*'''0-7%:''' Alphabet X begins with a cube sequence, involving tight jumps and invisible triple-spike jumps.
*'''0-7%:''' Alphabet X begins with a cube sequence, involving tight jumps and invisible triple-spike jumps.
*'''7-13%:''' Afterwards, the player enters a memorization-based mini-cube sequence. The blocks used are similar to those in the background, making it necessary to practise memorizing the correct inputs.
*'''7-13%:''' Afterwards, the player enters a memorisation-based mini-cube sequence. The blocks used are similar to those in the background, making it necessary to practise memorising the correct inputs.
*'''13-24%:''' The player transitions into a mini-ship sequence, featuring a large number of tight spaces to fly through, as well as a bit of fake paths.
*'''13-24%:''' The player transitions into a mini-ship sequence, featuring a large number of tight spaces to fly through, as well as a bit of fake paths.
*'''24-29%:''' Next up is another cube sequence, consisting of primarily fading blocks and many fading sawblades, as well as several triple-spikes, the last one requiring a specific timing to jump over it.
*'''24-29%:''' Next up is another cube sequence, consisting of primarily fading blocks and many fading sawblades, as well as several triple-spikes, the last one requiring a specific timing to jump over it.
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