Alphabet X: Difference between revisions

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{{Goodpage}}
{{IB-Level
|image      = AlphabetX.png
|id        = 523638
|creator    = BlackP2sFull (Play 1107696)
|verifier  = [[Zobros]]
|created    = [[Update 1.6]]
|updated    = [[Update 2.1]]
|difficulty = {{InsaneDemon}}
|stars      = 10
|length    = 1m 31s (Long)
|objects    = 7,811
|copytype  = Non-copyable
|downloads  = 330.7K
|likes      = 11.4K
|rating    = Featured
|artist    = [https://waterflame.newgrounds.com/ Waterflame]
|music      = [[Electroman Adventures]]
}}
'''Alphabet X''' is a [[Update 1.6|1.6]] Insane Demon level by Play 1107696 (BlackP2sFull in-game), published on 10 April 2014. The level features numerous fake paths and traps. It also features many tight spaces in UFO and ship sequences. Due to a huge number of traps, memorization is crucial.


''Not to be confused with [[X]].''{{Infobox Level
Alphabet X was notorious for being one of the hardest levels in the game, as well as once being deemed impossible, before being verified by [[Zobros]] on 9 May 2015.<ref>https://www.youtube.com/watch?v=LaYo5cp5fIw</ref> Alphabet X was created as part of the Alphabet Series, a project hosted by GW Inke consisting of 29 levels ranging from Alphabet A to Alphabet Z.<ref>https://www.youtube.com/watch?v=kdHyRvzh0so</ref>
|image =file:Alphabet X gameplay.png
|creator = Play 1107696
|difficulty = [[File:Insane Demon.png|20px]] Insane Demon
|sequences = C, S, C, B, C, U, S, U, S, C, B, S
|portals = Gravity, Size
|stars = 10[[File:Star.png|15px]]
|song = Electroman Adventures
|composer = Waterflame89
|created = April 4, 2012|id = 523638}}
[[Alphabet X|'''Alphabet X''']] is a 1.6 Insane Demon created by Play 1107696, the same creator of [[Silent Club]]. It is a remake of [http://geometry-dash.wikia.com/wiki/Electroman_Adventures Electroman Adventures]. It is generally considered a Very Hard or an Insane Demon.


== Overview ==
==Description==
The level features numerous fake paths and traps. Due to a huge number of traps, memorization is important. Also, this level features many tight spaces in UFO segments and ship sequences which makes them even harder. Like [[Fake A Doom]], there are numerous traps and misleading paths within the cube sections, and a handful of tight spaces in the ship sequences. This makes memorization the most important thing in this level.
Alphabet X revolves mainly around mazes, in particular featuring three large maze sections with invisible blocks, pads, and orbs for the player to traverse. There are extremely tight sections with straight-flying and orb timings, requiring precise inputs to pass obstacles.
*'''0-7%:''' Alphabet X begins with a cube sequence, involving tight jumps and invisible triple-spike jumps.
*'''7-13%:''' Afterwards, the player enters a memorization-based mini-cube sequence. The blocks used are similar to those in the background, making it necessary to practise memorizing the correct inputs.
*'''13-24%:''' The player transitions into a mini-ship sequence, featuring a large number of tight spaces to fly through, as well as a bit of fake paths.
*'''24-29%:''' Next up is another cube sequence, consisting of primarily fading blocks and many fading sawblades, as well as several triple-spikes, the last one requiring a specific timing to jump over it.
*'''29-37%:''' Then, the player transitions into a tricky ball sequence that involves precise inputs at the very beginning and a few more fake paths, including one similar to the one found in [[Clubstep]].
*'''37-44%:''' Next, the player enters another memory-based cube sequence, which uses invisible blocks as opposed to blocks that are the same colour as the background. It switches back to a normal cube sequence halfway through, one that features a couple of traps and a precise input at the end.
*'''44-48%:''' Afterwards, the player enters a UFO sequence, which is not too difficult and only contains a couple of fairly tight spaces.
*'''48-55%:''' Then, the player enters a tricky ship sequence involving flying through several copy-pasted structures (sometimes literally). Some of the structures that the player may seem to be able to fly through are actually traps, however.
*'''55-62%:''' Next, the player enters another difficult mini-UFO sequence that contains numerous tight spaces and a handful of fake paths. One of the correct paths leads the player close to a blue orb, which may cause the player to switch gravity unintentionally.
*'''62-67%:''' Afterwards, the player enters yet another mini-ship sequence that relies exclusively on tight spaces for its sheer difficulty.
*'''67-80%:''' Then, the player transitions into one final memory cube sequence, one that involves numerous fading blocks and a large amount of misleading orbs.
*'''80-92%:''' Afterwards, the player enters a tricky mini-ball sequence. This one involves a few precise inputs and a couple of fake paths.
*'''92-100%:''' Finally, the player transitions into one final mini-ship sequence, which requires flying through tight spaces formed by structures resembling the letter 'X', possibly referencing the level's name.


== Gameplay ==
==Gameplay==
'''''TBA'''''
{{VC|cFW9uyC4Zkc}}


== Notable Fails ==
==Trivia==
* [[Zobros]] crashed at 63%.
*Alphabet X was previously free to copy; however, the level later got updated by removing the 'sakujes' text at the first ship sequence. The update made the level uncopyable, barring copies from being made without the use of external tools.
* [[Milesman34]] crashed at 74%.
*In an early version of the [[Demonlist (Pointercrate)|Demon List]], created by iFresternoch in March 2015, Alphabet X was at one point placed at #2, being declared to be harder than [[Cataclysm]], but easier than [[ICE Carbon Diablo X]].
* [[Riot]] crashed at 96%.
{{Togglebox
* RyooN (XnailGD) allegedly crashed four times at 90%, and then once at 97%.
|header = Notable fails
* R3YGA crashed at 98%.
|body  = <nowiki />
* [[TrusTa]] crashed at 91%.
*Milesman34 failed at 74% as his furthest fail.
*[[TrusTa]] failed at 91%.
*[[Riot]] and Koreaqwer failed at 96%; Koreaqwer also failed at 96% twice.
**Koreaqwer also failed at 97% afterwards, along with Rabbitical.
***Rabbitical allegedly failed four times at 90% beforehand.
}}
{{Togglebox
|header = Notable completions
|body  = <nowiki />
*[[Zobros]] fluked Alphabet X from 63%.
}}


== Trivia ==
==References==
* The creator of this level, '''Play 1107696''', may be the same person as '''Roadbose''', the creator behind [[Ice Carbon Diablo X]] and [[Ice Carbon Zust]].
<references />
** The creator's name is just advertising a level. 1107696 is the ID for a Demon level called "'''DemoNov'''" by Lenov.
[[Category:Classic levels]]
 
== Walkthrough ==
[[File:Geometry Dash 2.0 - 'Alphabet X' By Play 1107696|centre|thumb|330x330px|Credits to [[Koreaqwer]] for this video.]]
 
[[Category:Demon levels]]
[[Category:Insane Demon]]
[[Category:Long Levels]]
[[Category:Pre 1.9 Levels]]
[[Category:Featured Levels]]
 
[[Category:Memory Levels]]
[[Category:Hacked Levels]]
[[Category:V2s]]

Latest revision as of 15:35, 11 October 2026

Alphabet X
ID

523638

Creator(s)

BlackP2sFull (Play 1107696)

Verifier(s)
Created
Last updated
Attributes
Difficulty

10

Length

1m 31s (Long)

Objects

7,811

Copy type

Non-copyable

Statistics
Downloads

330.7K

Likes

11.4K

Rating

Featured

Audio info
Artist(s)

Alphabet X is a 1.6 Insane Demon level by Play 1107696 (BlackP2sFull in-game), published on 10 April 2014. The level features numerous fake paths and traps. It also features many tight spaces in UFO and ship sequences. Due to a huge number of traps, memorization is crucial.

Alphabet X was notorious for being one of the hardest levels in the game, as well as once being deemed impossible, before being verified by Zobros on 9 May 2015.[1] Alphabet X was created as part of the Alphabet Series, a project hosted by GW Inke consisting of 29 levels ranging from Alphabet A to Alphabet Z.[2]

Description

[edit | edit source]

Alphabet X revolves mainly around mazes, in particular featuring three large maze sections with invisible blocks, pads, and orbs for the player to traverse. There are extremely tight sections with straight-flying and orb timings, requiring precise inputs to pass obstacles.

  • 0-7%: Alphabet X begins with a cube sequence, involving tight jumps and invisible triple-spike jumps.
  • 7-13%: Afterwards, the player enters a memorization-based mini-cube sequence. The blocks used are similar to those in the background, making it necessary to practise memorizing the correct inputs.
  • 13-24%: The player transitions into a mini-ship sequence, featuring a large number of tight spaces to fly through, as well as a bit of fake paths.
  • 24-29%: Next up is another cube sequence, consisting of primarily fading blocks and many fading sawblades, as well as several triple-spikes, the last one requiring a specific timing to jump over it.
  • 29-37%: Then, the player transitions into a tricky ball sequence that involves precise inputs at the very beginning and a few more fake paths, including one similar to the one found in Clubstep.
  • 37-44%: Next, the player enters another memory-based cube sequence, which uses invisible blocks as opposed to blocks that are the same colour as the background. It switches back to a normal cube sequence halfway through, one that features a couple of traps and a precise input at the end.
  • 44-48%: Afterwards, the player enters a UFO sequence, which is not too difficult and only contains a couple of fairly tight spaces.
  • 48-55%: Then, the player enters a tricky ship sequence involving flying through several copy-pasted structures (sometimes literally). Some of the structures that the player may seem to be able to fly through are actually traps, however.
  • 55-62%: Next, the player enters another difficult mini-UFO sequence that contains numerous tight spaces and a handful of fake paths. One of the correct paths leads the player close to a blue orb, which may cause the player to switch gravity unintentionally.
  • 62-67%: Afterwards, the player enters yet another mini-ship sequence that relies exclusively on tight spaces for its sheer difficulty.
  • 67-80%: Then, the player transitions into one final memory cube sequence, one that involves numerous fading blocks and a large amount of misleading orbs.
  • 80-92%: Afterwards, the player enters a tricky mini-ball sequence. This one involves a few precise inputs and a couple of fake paths.
  • 92-100%: Finally, the player transitions into one final mini-ship sequence, which requires flying through tight spaces formed by structures resembling the letter 'X', possibly referencing the level's name.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Alphabet X was previously free to copy; however, the level later got updated by removing the 'sakujes' text at the first ship sequence. The update made the level uncopyable, barring copies from being made without the use of external tools.
  • In an early version of the Demon List, created by iFresternoch in March 2015, Alphabet X was at one point placed at #2, being declared to be harder than Cataclysm, but easier than ICE Carbon Diablo X.

Notable fails

  • Milesman34 failed at 74% as his furthest fail.
  • TrusTa failed at 91%.
  • Riot and Koreaqwer failed at 96%; Koreaqwer also failed at 96% twice.
    • Koreaqwer also failed at 97% afterwards, along with Rabbitical.
      • Rabbitical allegedly failed four times at 90% beforehand.

Notable completions

  • Zobros fluked Alphabet X from 63%.

References

[edit | edit source]