Alphabet X: Difference between revisions

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{{IB-Level
{{IB-Level
|image = Alphabet X Maze Section.png
|image     = AlphabetX.png
|id = 523638
|id         = 523638
|creator = BlackP2sFull
|creator   = BlackP2sFull (Play 1107696)
|created = [[Update 1.6]]
|verifier  = [[Zobros]]
|difficulty = [[File:InsaneDemon.png|x35px]]
|created   = [[Update 1.6]]
|stars      = 10
|updated    = [[Update 2.1]]
|length = 1m 31s (Long)
|difficulty = {{InsaneDemon}}
|objects = 7,810
|stars      = 10
|downloads = 301K+
|length     = 1m 31s (Long)
|likes = 10.8K+
|objects   = 7,811
|rating = Featured
|copytype  = Non-copyable
|artist = [https://waterflame.newgrounds.com/ Waterflame]
|downloads = 330.7K
|music = [https://www.newgrounds.com/audio/listen/479319 Electroman Adventures]
|likes     = 11.4K
|musicid = Official}}
|rating     = Featured
Alphabet X is a 1.6 Insane Demon by BlackP2sFull, published in April 2014. This level was notorious for being one of the hardest levels in the entire game, as well as being deemed impossible, before being verified by [[Zobros]] on 9 May 2015. Alphabet X was created as part of the Alphabet Series, a project hosted by GW Inke consisting of 29 levels ranging from [https://youtu.be/kdHyRvzh0so?si=6Qs6qpb8zFLQK_bO&t=60 Alphabet A] to [https://youtu.be/kdHyRvzh0so?si=9AcKzbY-UZY8lK-_&t=1319 Alphabet Z].
|artist     = [https://waterflame.newgrounds.com/ Waterflame]
|music     = [[Electroman Adventures]]
}}
'''Alphabet X''' is a [[Update 1.6|1.6]] Insane Demon level by Play 1107696 (BlackP2sFull in-game), published on 10 April 2014. The level features numerous fake paths and traps. It also features many tight spaces in UFO and ship sequences. Due to a huge number of traps, memorization is crucial.


== Description ==
Alphabet X was notorious for being one of the hardest levels in the game, as well as once being deemed impossible, before being verified by [[Zobros]] on 9 May 2015.<ref>https://www.youtube.com/watch?v=LaYo5cp5fIw</ref> Alphabet X was created as part of the Alphabet Series, a project hosted by GW Inke consisting of 29 levels ranging from Alphabet A to Alphabet Z.<ref>https://www.youtube.com/watch?v=kdHyRvzh0so</ref>
=== Overview ===
Alphabet X revolves mainly around mazes, in particular featuring three large maze sections with invisible blocks, pads, and orbs for the player to traverse. There are extremely tight sections with straightfly and orb timings, requiring the player to make a precise input in order to pass the obstacles.  


=== Detailed description ===
==Description==
Alphabet X revolves mainly around mazes, in particular featuring three large maze sections with invisible blocks, pads, and orbs for the player to traverse. There are extremely tight sections with straight-flying and orb timings, requiring precise inputs to pass obstacles.
*'''0-7%:''' Alphabet X begins with a cube sequence, involving tight jumps and invisible triple-spike jumps.
*'''7-13%:''' Afterwards, the player enters a memorization-based mini-cube sequence. The blocks used are similar to those in the background, making it necessary to practise memorizing the correct inputs.
*'''13-24%:''' The player transitions into a mini-ship sequence, featuring a large number of tight spaces to fly through, as well as a bit of fake paths.
*'''24-29%:''' Next up is another cube sequence, consisting of primarily fading blocks and many fading sawblades, as well as several triple-spikes, the last one requiring a specific timing to jump over it.
*'''29-37%:''' Then, the player transitions into a tricky ball sequence that involves precise inputs at the very beginning and a few more fake paths, including one similar to the one found in [[Clubstep]].
*'''37-44%:''' Next, the player enters another memory-based cube sequence, which uses invisible blocks as opposed to blocks that are the same colour as the background. It switches back to a normal cube sequence halfway through, one that features a couple of traps and a precise input at the end.
*'''44-48%:''' Afterwards, the player enters a UFO sequence, which is not too difficult and only contains a couple of fairly tight spaces.
*'''48-55%:''' Then, the player enters a tricky ship sequence involving flying through several copy-pasted structures (sometimes literally). Some of the structures that the player may seem to be able to fly through are actually traps, however.
*'''55-62%:''' Next, the player enters another difficult mini-UFO sequence that contains numerous tight spaces and a handful of fake paths. One of the correct paths leads the player close to a blue orb, which may cause the player to switch gravity unintentionally.
*'''62-67%:''' Afterwards, the player enters yet another mini-ship sequence that relies exclusively on tight spaces for its sheer difficulty.
*'''67-80%:''' Then, the player transitions into one final memory cube sequence, one that involves numerous fading blocks and a large amount of misleading orbs.
*'''80-92%:''' Afterwards, the player enters a tricky mini-ball sequence. This one involves a few precise inputs and a couple of fake paths.
*'''92-100%:''' Finally, the player transitions into one final mini-ship sequence, which requires flying through tight spaces formed by structures resembling the letter 'X', possibly referencing the level's name.


The level opens up with a cube section, involving tight jumps and invisible triple-spike jumps.  Afterwards, the player enters a memorization-based mini cube section. The blocks in this section are very similar to those in the background, making it necessary to memorize the correct inputs in a practice run. The player transitions into a mini ship sequence which features a large number of tight spaces to fly through, as well as a small number of fake paths.
==Gameplay==
{{VC|cFW9uyC4Zkc}}


Next up is another cube section, which consists of mostly fading blocks and a large amount of fading sawblades, as well as a good amount of triple spikes, the last one needing a specific timing to jump over it. Then, the player transitions into a tricky ball segment that involves precise inputs at the very beginning and a few more fake paths, including one similar to the one found in [[Clubstep]].
==Trivia==
 
*Alphabet X was previously free to copy; however, the level later got updated by removing the 'sakujes' text at the first ship sequence. The update made the level uncopyable, barring copies from being made without the use of external tools.
Next, the player enters another memory-based cube section which uses invisible blocks as opposed to blocks that are the same color as the background. This switches back to a normal cube segment halfway through, one that features a couple of traps and a precise input at the end.
*In an early version of the [[Demonlist (Pointercrate)|Demon List]], created by iFresternoch in March 2015, Alphabet X was at one point placed at #2, being declared to be harder than [[Cataclysm]], but easier than [[ICE Carbon Diablo X]].
 
{{Togglebox
Afterwards, the player enters A UFO section. This section is not too difficult, and just contains a couple of fairly tight spaces. Then, the player enters a very tricky ship sequence which involves flying through several copy-pasted structures (sometimes literally). Some of the structures that the player may seem to be able to fly through are actually traps, however.
|header = Notable fails
 
|body  = <nowiki />
Next, the player enters another difficult mini UFO segment that contains numerous tight spaces and a handful of fake paths. One of the correct paths allows the player to get close to a gravity orb, which may cause the player to switch gravity unintentionally.Afterwards, the player enters yet another mini ship sequence which relies exclusively on tight spaces for its sheer difficulty.
*Milesman34 failed at 74% as his furthest fail.
 
*[[TrusTa]] failed at 91%.
Then, the player transitions into one final memory cube section, one that involves numerous fading blocks and a large amount of misleading jump orbs. Afterwards, the player switches to a tricky mini ball segment. This one involves a few precise inputs, and a couple of fake paths as well. Lastly, the player transitions into one final mini ship sequence, which requires flying through tight spaces formed by structures resembling the letter "X", possibly referencing the level's name.
*[[Riot]] and Koreaqwer failed at 96%; Koreaqwer also failed at 96% twice.
 
**Koreaqwer also failed at 97% afterwards, along with Rabbitical.
== Gameplay ==
***Rabbitical allegedly failed four times at 90% beforehand.
{{VC|mgaaE_IYhAc|LaYo5cp5fIw}}
}}
 
{{Togglebox
== Trivia ==
|header = Notable completions
* The level was free to copy at one point, however, it later got updated by removing the "sakujes" text at the first ship and making the level copylocked, barring copies from being made without the use of external tools.
|body  = <nowiki />
* In an early version of the Demon list (a ranking of all the hardest demons in the game), created by iFresternoch in March of 2015, this level was placed at #2, being declared to be harder than [[Cataclysm]], but below [[ICE Carbon Diablo X]].
*[[Zobros]] fluked Alphabet X from 63%.
}}


==References==
==References==
# https://youtu.be/DXMDPYjYXto?si=rB27Q00-U8-lGdKN&t=1279
<references />
# https://geometry-dash-fan.fandom.com/wiki/Alphabet_X#Gameplay
[[Category:Classic levels]]
# https://www.youtube.com/watch?v=LaYo5cp5fIw

Latest revision as of 15:35, 11 October 2026

Alphabet X
ID

523638

Creator(s)

BlackP2sFull (Play 1107696)

Verifier(s)
Created
Last updated
Attributes
Difficulty

10

Length

1m 31s (Long)

Objects

7,811

Copy type

Non-copyable

Statistics
Downloads

330.7K

Likes

11.4K

Rating

Featured

Audio info
Artist(s)

Alphabet X is a 1.6 Insane Demon level by Play 1107696 (BlackP2sFull in-game), published on 10 April 2014. The level features numerous fake paths and traps. It also features many tight spaces in UFO and ship sequences. Due to a huge number of traps, memorization is crucial.

Alphabet X was notorious for being one of the hardest levels in the game, as well as once being deemed impossible, before being verified by Zobros on 9 May 2015.[1] Alphabet X was created as part of the Alphabet Series, a project hosted by GW Inke consisting of 29 levels ranging from Alphabet A to Alphabet Z.[2]

Description

[edit | edit source]

Alphabet X revolves mainly around mazes, in particular featuring three large maze sections with invisible blocks, pads, and orbs for the player to traverse. There are extremely tight sections with straight-flying and orb timings, requiring precise inputs to pass obstacles.

  • 0-7%: Alphabet X begins with a cube sequence, involving tight jumps and invisible triple-spike jumps.
  • 7-13%: Afterwards, the player enters a memorization-based mini-cube sequence. The blocks used are similar to those in the background, making it necessary to practise memorizing the correct inputs.
  • 13-24%: The player transitions into a mini-ship sequence, featuring a large number of tight spaces to fly through, as well as a bit of fake paths.
  • 24-29%: Next up is another cube sequence, consisting of primarily fading blocks and many fading sawblades, as well as several triple-spikes, the last one requiring a specific timing to jump over it.
  • 29-37%: Then, the player transitions into a tricky ball sequence that involves precise inputs at the very beginning and a few more fake paths, including one similar to the one found in Clubstep.
  • 37-44%: Next, the player enters another memory-based cube sequence, which uses invisible blocks as opposed to blocks that are the same colour as the background. It switches back to a normal cube sequence halfway through, one that features a couple of traps and a precise input at the end.
  • 44-48%: Afterwards, the player enters a UFO sequence, which is not too difficult and only contains a couple of fairly tight spaces.
  • 48-55%: Then, the player enters a tricky ship sequence involving flying through several copy-pasted structures (sometimes literally). Some of the structures that the player may seem to be able to fly through are actually traps, however.
  • 55-62%: Next, the player enters another difficult mini-UFO sequence that contains numerous tight spaces and a handful of fake paths. One of the correct paths leads the player close to a blue orb, which may cause the player to switch gravity unintentionally.
  • 62-67%: Afterwards, the player enters yet another mini-ship sequence that relies exclusively on tight spaces for its sheer difficulty.
  • 67-80%: Then, the player transitions into one final memory cube sequence, one that involves numerous fading blocks and a large amount of misleading orbs.
  • 80-92%: Afterwards, the player enters a tricky mini-ball sequence. This one involves a few precise inputs and a couple of fake paths.
  • 92-100%: Finally, the player transitions into one final mini-ship sequence, which requires flying through tight spaces formed by structures resembling the letter 'X', possibly referencing the level's name.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Alphabet X was previously free to copy; however, the level later got updated by removing the 'sakujes' text at the first ship sequence. The update made the level uncopyable, barring copies from being made without the use of external tools.
  • In an early version of the Demon List, created by iFresternoch in March 2015, Alphabet X was at one point placed at #2, being declared to be harder than Cataclysm, but easier than ICE Carbon Diablo X.

Notable fails

  • Milesman34 failed at 74% as his furthest fail.
  • TrusTa failed at 91%.
  • Riot and Koreaqwer failed at 96%; Koreaqwer also failed at 96% twice.
    • Koreaqwer also failed at 97% afterwards, along with Rabbitical.
      • Rabbitical allegedly failed four times at 90% beforehand.

Notable completions

  • Zobros fluked Alphabet X from 63%.

References

[edit | edit source]